actor NewAntillaRainSpawner
{
+CLIENTSIDEONLY
+NOGRAVITY
Height 1
Radius 1
-SOLID
States
{
Spawn:
TNT1 A 1
goto Idle
Idle:
TNT1 A 1
loop
RainSlow:
TNT1 A 1 A_SpawnItemEx("CloudmanRain", random(-128,128), random(-128,128), 0, -30, 0, -30, 180, SXF_CLIENTSIDE)
TNT1 A 12
TNT1 A 0 A_Jump(64, "RainSlow")
TNT1 A 12
loop
RainFast:
TNT1 A 1 A_SpawnItemEx("CloudmanRain", random(-128,128), random(-128,128), 0, -30, 0, -30, 180, SXF_CLIENTSIDE)
TNT1 A 4
TNT1 A 0 A_Jump(64, "RainFast")
TNT1 A 4
loop

}
}