///// DRSGDM01 /////
map DRSGDM01 "Red Planet"
{ 
	next = "DRSGDM02"
	music = "DRSGMS01" 
	sky1 = "BLACK", 0 
	aircontrol = 0.5 //Please Don't Touch this Value
	forcenoskystretch //Optional, but Recommended
	clipmidtextures //Also optional but Recommended
	UsePlayerStartZ //Optional but Recommended for Spawn Stacking
}

////////////////////
///// DRSGDM02 /////
	map DRSGDM02 "Dark Matter"
{
	next = "DRSGDM03"
	music = "DRSGMS02" 
	sky1 = "BLACK", 0 
	aircontrol = 0.5 //Please Don't Touch this Value
	forcenoskystretch //Optional, but Recommended
	clipmidtextures //Also optional but Recommended
	UsePlayerStartZ //Optional but Recommended for Spawn Stacking
}

////////////////////
///// DRSGDM03 /////
	map DRSGDM03 "Nature's Best"
{ 
	next = "DRSGDM04"
	music = "DRSGMS03" 
	sky1 = "BLACK", 0 
	aircontrol = 0.5 //Please Don't Touch this Value
	forcenoskystretch //Optional, but Recommended
	clipmidtextures //Also optional but Recommended
	UsePlayerStartZ //Optional but Recommended for Spawn Stacking
}

////////////////////
///// DRSGDM04 /////
map DRSGDM04 "Star Crater"
{ 
	next = "DRSGDM05"
	music = "DRSGMS04" 
	sky1 = "BLACK", 0 
	aircontrol = 0.5 //Please Don't Touch this Value
	forcenoskystretch //Optional, but Recommended
	clipmidtextures //Also optional but Recommended
	UsePlayerStartZ //Optional but Recommended for Spawn Stacking
}

////////////////////
///// DRSGDM05 /////
	map DRSGDM05 "Purgatory"
{
	next = "DRSGDM06"
	music = "DRSGMS13" 
	sky1 = "BLACK", 0 
	aircontrol = 0.5 //Please Don't Touch this Value
	forcenoskystretch //Optional, but Recommended
	clipmidtextures //Also optional but Recommended
	UsePlayerStartZ //Optional but Recommended for Spawn Stacking
}

////////////////////
///// DRSGDM06 /////
map DRSGDM06 "Chill Peak Palace"
{ 
	next = "DRSGDM07"
	music = "DRSGMS14" 
	sky1 = "BLACK", 0 
	aircontrol = 0.5 //Please Don't Touch this Value
	forcenoskystretch //Optional, but Recommended
	clipmidtextures //Also optional but Recommended
	UsePlayerStartZ //Optional but Recommended for Spawn Stacking
}

////////////////////
///// DRSGDM07 /////
map DRSGDM07 "Toy Town Trouble"
{ 
	next = "DRSGDM08"
	music = "DRSGMS12" 
	sky1 = "BLACK", 0 
	aircontrol = 0.5 //Please Don't Touch this Value
	forcenoskystretch //Optional, but Recommended
	clipmidtextures //Also optional but Recommended
	UsePlayerStartZ //Optional but Recommended for Spawn Stacking
}

////////////////////
///// DRSGDM08 /////
map DRSGDM08 "Inkblot Battleground"
{ 
	next = "DRSGDM09"
	music = "DRSGMS06" 
	sky1 = "BLACK", 0 
	aircontrol = 0.5 //Please Don't Touch this Value
	forcenoskystretch //Optional, but Recommended
	clipmidtextures //Also optional but Recommended
	UsePlayerStartZ //Optional but Recommended for Spawn Stacking
}

////////////////////
///// DRSGDM09 /////
map DRSGDM09 "HOLO Shrine"
{ 
	next = "DRSGDM10"
	music = "DRSGMS11" 
	sky1 = "BLACK", 0 
	aircontrol = 0.5 //Please Don't Touch this Value
	forcenoskystretch //Optional, but Recommended
	clipmidtextures //Also optional but Recommended
	UsePlayerStartZ //Optional but Recommended for Spawn Stacking
}

////////////////////
///// DRSGDM10 /////
map DRSGDM10 "Flash Mine"
{ 
	next = "MM2QUI"
	music = "DRSGMS10" 
	sky1 = "BLACK", 0 
	aircontrol = 0.5 //Please Don't Touch this Value
	forcenoskystretch //Optional, but Recommended
	clipmidtextures //Also optional but Recommended
	UsePlayerStartZ //Optional but Recommended for Spawn Stacking
}

////////////////////
