/*

---ALL MAPS---
CSCM / Remix split, this file containing the CSCM maps.
v5b compatability
Map Cards added for all maps
Sector damaging scripts fixed.
"Block Monster" LineDef settings added to areas where it was needed/missing.
Teleport fixes
LineIdentification relacements
Various musics re-ripped and/or looped
!!Most fences can't be shot through as they now use the new "Walkable Middle Texture" LineDef setting.


--CSCM01 "Wily's Kourtyard"--
Music chaned to 7DW4MUS from core

*NEW*--CSCM03 "Offsite Training Grounds"--*NEW*
Revised map design by Blaze Yeager

--CSCM04 "Wily's Kottage" a.k.a. "Messatsu's house, possibly"--
Music changed to 7DW1MUS from core
Water Sector actor added to pool

--CSCM06 "Frost Processing"--
Wall directly above ladders extended outward slightly.

--CSCM07 "Fireball Deathmatch"--
Pit script added underneath 3D Floors

--CSCM08 "Knight in the Castle"--
Music changed to MWSMUS from core
Fire Trap fix

--CSCM11 "Castle Crashers"--
Moved outside ladder inward slightly

--CSCM13 "Scarlet Devil Mansion"--
Layout symmetry attempt (possible revert)

--CSCM14 "Chaoischer Garden"--
Most of custom textures removed as core textures can be used.
Various spawn points were moved around to better suit bots

--CSCM15 "Dog Man"--
Yashichi cubby hole made inaccessible.
Removed file-bloating example text from TEXTURES file.

*NEW--CSCM17 "Frozen Tree"--*NEW
Buster Rod G. (CSCM) moved to REMIX pack
	and replaced with new map by Xhatahx.

--CSCM18 "Flame Processing"--
Fixed oil pit script

--CSCM19 "Her Man"--
Map design updated by Jakinator
Removed file-bloating example text from TEXTURES file.

--CSCM20 "Sea Base Alpha"--
Custom Met sprites removed in favor of core sprites.

--CSCM21 "Outback Garden"--
Long wall holes now inaccessible.

*NEW*--CSCM25 "The King's Dimension"--*NEW*
Revised map design by Jakinator

--CSCM28 "Starlit Playground"--
Guts Lift fix
Fixed floor-lowering script triggers
Copied spring script from MM7SPR for "bounce house"

--CSCM29 "Twin Castle"--
Replaced GeminiManStatue custom actors with RobotMasterActor from core.
North-East outside pillar made inaccessible

--CSCM30 "Gold Man"--
Removed file-bloating example text from TEXTURES file.

--CSCM31 "Skyscraper Grief"--
Updated oil pit script

--CSCM32 "Green Hill Zone"--
Removed Monitor actors and replaced with core weapons/items:
	Speed-Up -> Charge Kick
	Invincibility -> Skull Barrier
	Shield -> Junk Barrier
	Eddie -> Eddie Summon

*/