actor MarioPaintPlane
{
+SHOOTABLE
Health 1
height 56
speed 0
+ACTIVATEMCROSS
+NOGRAVITY
scale 2.5
States
{
Spawn:
DUCK A 0
DUCK A 1 A_Recoil (-5)
DUCK A 0 A_Stop
DUCK A 1 A_Recoil (-5)
DUCK A 0 A_Stop
DUCK A 1 A_Recoil (-5)
DUCK A 0 A_Stop
DUCK A 1 A_Recoil (-5)
DUCK A 0 A_Stop
loop
Death:
BALA A 0 A_Stop
BALA A 0 A_PlaySoundEx("weapon/crackerexplode", "Weapon")
BALA A 0 ACS_Execute(6,0)
NAPA EFGHIJKLMNOPQRS 1
stop
}
}