actor EnkerStatueProp 13000
{
	//$Category MM8BDM-Props
	+FORCEYBILLBOARD
	+NOGRAVITY
	+SOLID
	Height 56
	Radius 16
	scale 2.5
	States
	{
	Spawn:
		EKST A -1
		stop
	}
}

actor ColdStatueProp : EnkerStatueProp 13001
{
	States
	{
	Spawn:
		CLST A -1
		stop
	}
}

actor BassStatueProp : EnkerStatueProp 13002
{
	States
	{
	Spawn:
		BSST A -1
		stop
	}
}

actor QuintStatueProp : EnkerStatueProp 13003
{
	States
	{
	Spawn:
		QNST A -1
		stop
	}
}

actor JewelStatueProp : EnkerStatueProp 13004
{
	States
	{
	Spawn:
		JWST A -1
		stop
	}
}

actor BurnerStatueProp : EnkerStatueProp 13005
{
	States
	{
	Spawn:
		BNST A -1
		stop
	}
}


actor ProtoStatueProp : EnkerStatueProp 13006
{
	States
	{
	Spawn:
		PRST A -1
		stop
	}
}

actor StarStatueProp : EnkerStatueProp 13007
{
	States
	{
	Spawn:
		SRST A -1
		stop
	}
}

actor CutStatueProp : EnkerStatueProp 13008
{
	States
	{
	Spawn:
		CTST A -1
		stop
	}
}

actor HotHeadStatueProp : EnkerStatueProp 13009
{
	States
	{
	Spawn:
		HHST A -1
		stop
	}
}

actor GolemStatueProp : EnkerStatueProp 13010
{
	States
	{
	Spawn:
		JKST A -1
		stop
	}
}

actor TigerStatueProp : EnkerStatueProp 13011
{
	States
	{
	Spawn:
		TGST A -1
		stop
	}
}

actor MetStatueProp : EnkerStatueProp 13012
{
	States
	{
	Spawn:
		MTST A -1
		stop
	}
}

actor RoachStatueProp : EnkerStatueProp 13013
{
	States
	{
	Spawn:
		RCST A -1
		stop
	}
}

actor BossStatueProp : EnkerStatueProp 13014
{
	States
	{
	Spawn:
		SPST A -1
		stop
	}
}

actor CMCPGrass 13015
{
//$Category MM8BDM-Props
+CLIENTSIDEONLY
scale 2.5
+NOINTERACTION
+NOGRAVITY
-SOLID
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_Jump(128,"Spawn2")
CMGR A -1
stop
Spawn2:
CMGR A -1
stop
}
}

actor GreenDevilSpawner 13016
{
//$Category MM8BDM-Props
//+CLIENTSIDEONLY
scale 2.5
+NOINTERACTION
+NOGRAVITY
-SOLID
+LOOKALLAROUND
States
{
Spawn:
TNT1 A 5 A_Look
loop
See:
TNT1 A 60
TNT1 A 1 A_Jump(32,1) 
Goto See
TNT1 A 1 A_CustomMissile("GreenDevil",random(-80,80),0,0,2,0)
Goto See
}
}


actor GreenDevil
{
+CLIENTSIDEONLY
+ACTIVATEMCROSS
+DONTREFLECT
Speed 30
Scale 2.5
PROJECTILE
-SOLID
+NOGRAVITY
//translation "104:135=198:198"
States
{
Spawn:
PGDV A 60
loop
}
}



