actor MegaWaterS : ClassBase
{
Player.ScoreIcon "C_WTB0X"
player.displayname "MegaWaterS"
player.soundclass "megawatersc"

player.maxhealth 1000
health 1000
player.jumpz 10
player.forwardmove 0.8, 0.8
player.sidemove 0.78, 0.78

player.startitem "SandySandBoss"
player.startitem "KappaMikeyAmmo", 21
player.startitem "KappaBarrierAmmo", 4
player.startitem "MWS_ShieldItem"

//player.startitem "BusterRodGWeakness", 1
//player.startitem "MegaWaterSWeakness", 1
//player.startitem "HyperStormHWeakness", 1

States
{
Spawn:
MWSZ A 0
MWSZ B 1
MWSZ A 1
MWSZ A 210
//MWSZ ST 6
MWSZ UV 6
wait
See:
MWSZ BCDE 5
Goto Spawn
Missile:
MWSZ F 0 A_JumpIfInventory("VivifyDelay6",1,"Missile3")
MWSZ F 0 A_JumpIfInventory("VivifyDelay10",1,"Missile2")
MWSZ F 5
MWSZ G 4
goto Spawn
Missile2:
MWSZ FG 11
goto Spawn
Missile3:
MWSZ WXWXWXWX 2
goto Spawn
ClassPain:
MWSZ H 0
goto PainContinue
ClassDeath:
MWSZ H 0
goto DeathContinue
}
}