actor Searchman : ClassBase
{
Player.ScoreIcon "C_08E0X"
player.displayname "Searchman"
player.soundclass "searchmanc"

player.maxhealth 850
health 850
player.jumpz 10
player.forwardmove 0.7, 0.7
player.sidemove 0.68, 0.68

player.startitem "HomingSniperBoss"
player.startitem "SearchBusher"
player.startitem "WilyBanzaiAmmo", 560

player.startitem "FlameSwordWeakness2", 1

player.startitem "FireStormWeakness", 1
player.startitem "AtomicFireWeakness", 1
player.startitem "PharaohShotWeakness", 1
player.startitem "FlameBlastWeakness", 1
player.startitem "ScorchWheelWeakness", 1
player.startitem "FlameSwordWeakness", 1
player.startitem "WaveBurnerWeakness", 1
player.startitem "MagmaBazookaWeakness", 1
player.startitem "SolarBlazeWeakness", 1
player.startitem "BreakDashWeakness", 1

States
{
Spawn:
SEAR A 0
SEAR B 1
SEAR A 1
Goto Spawn+2
See:
SEAR BCDE 5
Goto Spawn
Missile:
SEAR F 0 A_JumpIfInventory("VivifyDelay7",1,"Missile2")
SEAR F 5
SEAR G 4
goto Spawn
Missile2:
SEAR J 9
goto Spawn
ClassPain:
SEAR H 0
goto PainContinue
ClassDeath:
SEAR H 0
goto DeathContinue
}
}