actor Springman : ClassBase
{
Player.ScoreIcon "C_07E0X"
player.displayname "Springman"
player.soundclass "springmanc"

player.maxhealth 1000
health 1000
player.jumpz 20
player.forwardmove 0.76, 0.76
player.sidemove 0.74, 0.74

player.startitem "WildCoilBoss"
player.startitem "GumAmmo", 105

player.startitem "SlashClawWeakness2", 1

player.startitem "RollingCutterWeakness", 1
player.startitem "MetalBladeWeakness", 1
player.startitem "ShadowBladeWeakness", 1
player.startitem "GyroAttackWeakness", 1
player.startitem "SlashClawWeakness", 1
player.startitem "TenguBladeWeakness", 1
player.startitem "BlackHoleBombWeakness", 1
player.startitem "WheelCutterWeakness", 1

States
{
Spawn:
SPNG A 0
SPNG B 1
SPNG A 1 A_JumpIfInventory("VivifyFlag1",1,"Missile")
Goto Spawn+2
See:
SPNG B 5
SPNG C 5
SPNG D 5
SPNG E 5
Goto Spawn
Missile:
SPNG F 3
SPNG FF 1 A_JumpIfInventory("VivifyFlag1",1,"Missile")
SPNG F 0 A_JumpIfInventory("VivifyFlag1",1,"Missile")
SPNG G 4
goto Spawn
ClassPain:
SPNG H 0
goto PainContinue
ClassDeath:
SPNG H 0
goto DeathContinue
}
}