actor Plantman : ClassBase
{
Player.ScoreIcon "C_06E0X"
player.displayname "Plantman"
player.soundclass "plantmanc"

player.maxhealth 850
health 850
player.jumpz 10
player.forwardmove 0.8, 0.8
player.sidemove 0.78, 0.78

player.startitem "PlantBarrierBoss"
player.startitem "PsychedelicAmmo", 21
player.startitem "BioticFieldAmmo", 27
player.startitem "PlantmanItem"

player.startitem "BlizzardAttackWeakness2", 1

player.startitem "IceSlasherWeakness", 1
player.startitem "BlizzardAttackWeakness", 1
player.startitem "FreezeCrackerWeakness", 1
player.startitem "IceWaveWeakness", 1
player.startitem "IceWallWeakness", 1
player.startitem "ChillSpikeWeakness", 1

States
{
Spawn:
PLAM A 0 
PLAM B 1
PLAM A 1
Goto Spawn+2
See:
PLAM BCDE 5
Goto Spawn
Missile:
PLAM G 0 A_JumpIfInventory("ShieldCheck",1,"Missile2")
PLAM G 4
PLAM G 5
goto Spawn
Missile2:
PLAM I 7
goto Spawn
ClassPain:
PLAM H 0
goto PainContinue
ClassDeath:
PLAM H 0
goto DeathContinue
}
}