actor Flameman : ClassBase
{
Player.ScoreIcon "C_06C0X"
player.displayname "Flameman"
player.soundclass "flamemanc"

player.maxhealth 1000
health 1000
player.jumpz 12
player.forwardmove 0.8, 0.8
player.sidemove 0.78, 0.78

player.startitem "FlameBlastBoss"
player.startitem "YogaInfernoAmmo", 56
player.startitem "YogaBurnerAmmo", 28

player.startitem "WindStormWeakness2", 1

player.startitem "AirShooterWeakness", 1
player.startitem "WindStormWeakness", 1
player.startitem "TornadoHoldWeakness", 1
player.startitem "TornadoBlowWeakness", 1
player.startitem "MirrorBusterWeakness", 1

States
{
Spawn:
FLAM A 0 
FLAM B 1
FLAM A 1
Goto Spawn+2
See:
FLAM BCDE 5
Goto Spawn
Missile:
FLAM F 0 A_JumpIfInventory("VivifyDelay8",1,"Missile2")
FLAM F 4
FLAM G 4
goto Spawn
Missile2:
FLAM IJ 2
FLAM IJIJIJIJIJ 1
goto Spawn
ClassPain:
FLAM H 0
goto PainContinue
ClassDeath:
FLAM H 0
goto DeathContinue
}
}