actor Skullman : ClassBase
{
Player.ScoreIcon "C_04H0X"
player.displayname "Skullman"
player.soundclass "skullmanc"

player.maxhealth 850
health 850
player.jumpz 12
player.forwardmove 0.8, 0.8//0.85
player.sidemove 0.78, 0.78

player.startitem "SkullBarrierBoss"
player.startitem "AlasPoorYorickAmmo", 22
player.startitem "SpookyScaryAmmo", 84

player.startitem "DustCrusherWeakness2", 1

player.startitem "OilSliderWeakness", 1
player.startitem "NeedleCannonWeakness", 1
player.startitem "DustCrusherWeakness", 1
player.startitem "JunkShieldWeakness", 1
player.startitem "ConcreteShotWeakness", 1
player.startitem "DeepDiggerWeakness", 1
States
{
Spawn:
SKUL A 0
SKUL B 1
SKUL A 1
wait
See:
SKUL BCDE 5
Goto Spawn
SkullBarrier:
SKUL RRRSS 2
Goto Spawn
Missile:
SKUL F 0 A_JumpIfInventory("VivifyDelay4",1,"Skullbarrier")
SKUL F 5
SKUL G 4
goto Spawn
ClassPain:
SKUL H 0
goto PainContinue
ClassDeath:
SKUL H 0
goto DeathContinue
}
}