actor Pharaohman : ClassBase
{
Player.ScoreIcon "C_04D0X"
player.displayname "Pharaohman"
player.soundclass "pharaohmanc"

player.maxhealth 1000
health 1000
player.jumpz 10
player.forwardmove 0.8, 0.8
player.sidemove 0.78, 0.78

player.startitem "PharaohShotBoss"

player.startitem "FlashStopperWeakness2", 1

//player.startitem "TimeSlowWeakness", 1
player.startitem "TimeStopperWeakness", 1
player.startitem "GeminiLaserWeakness", 1
player.startitem "FlashStopperWeakness", 1
player.startitem "CrystalEyeWeakness", 1
player.startitem "CentaurFlashWeakness", 1
player.startitem "CopyVisionWeakness", 1
player.startitem "JewelSatelliteWeakness", 1
player.startitem "GrabBusterWeakness", 1
States
{
Spawn:
PHAR A 0 
PHAR B 1
PHAR A 1
Goto Spawn+2
See:
PHAR BCDE 5
Goto Spawn
Missile:
PHAR M 0 A_JumpIfInventory("PharaohHoverFlag",1,"MissileHover")
PHAR M 2
PHAR G 6
PHAR A 0 A_JumpIfInventory("PharaohHoverFlag",1,"MissileHover")
goto Spawn
MissileHover:
PHAR JKL 4
goto Spawn
ClassPain:
PHAR H 0
goto PainContinue
ClassDeath:
PHAR H 0
goto DeathContinue
}
}