actor DocRobot : ClassBase
{
Player.ScoreIcon "C_03I0X"
player.displayname "DocRobot"
player.soundclass "DocRobotc"

player.maxhealth 1000
health 1000
player.jumpz 10
player.forwardmove 0.8, 0.8
player.sidemove 0.78, 0.78

player.startitem "DocBusterBoss"
player.startitem "DocVirusAmmo", 54
player.startitem "BaseWepAltOverride_F", 1
player.startitem "DocRobotSpawnStart_P"
player.startitem "CanCopyWeapons"
player.startitem "CanUseItems"
player.startitem "NoAmmoPickup"
player.startitem "CopyNerf"

States
{
Spawn:
DOCB A 0
DOCB B 1
DOCB A 1
Goto Spawn+2
See:
DOCB BCDE 5
Goto Spawn
Missile:
DOCB F 0 ACS_NamedExecuteAlways("cbm_DocStatsModifier",0,0)//Change DocRobot stats
DOCB F 5
DOCB G 4
goto Spawn
ClassPain:
DOCB H 0
goto PainContinue
ClassDeath:
DOCB H 0
goto DeathContinue
}
}