actor Woodman : ClassBase
{
Player.ScoreIcon "C_02H0X"
player.displayname "Woodman"
player.soundclass "woodmanc"

player.maxhealth 1250
health 1250
player.jumpz 10
player.forwardmove 0.67, 0.67
player.sidemove 0.65, 0.65

player.startitem "LeafShieldBoss"
player.startitem "IncredibleAmmo", 70
player.startitem "WoodSlamFlag", 1
player.startitem "WoodmanShieldItem", 1

player.startitem "AtomicFireWeakness2", 1

player.startitem "FireStormWeakness", 1
player.startitem "AtomicFireWeakness", 1
player.startitem "PharaohShotWeakness", 1
player.startitem "FlameBlastWeakness", 1
player.startitem "ScorchWheelWeakness", 1
player.startitem "FlameSwordWeakness", 1
player.startitem "WaveBurnerWeakness", 1
player.startitem "MagmaBazookaWeakness", 1
player.startitem "SolarBlazeWeakness", 1

States
{
Spawn:
WODM A 0
WODM B 1
WODM A 300
WODM IJ 5
Goto Spawn+3
See:
WODM BCDE 5
Goto Spawn
Missile:
WODM F 5
WODM G 4
WODM G 1 A_JumpIfInventory("WoodSlamFlag",1,"Spawn")
goto Missile+2
ClassPain:
WODM H 0
goto PainContinue
ClassDeath:
WODM H 0
goto DeathContinue
}
}