actor Quickman : ClassBase
{
Player.ScoreIcon "C_02D0X"
player.displayname "Quickman"
player.soundclass "quickmanc"

player.maxhealth 750
health 750
player.jumpz 11
player.forwardmove 1.2, 1.2
player.sidemove 1.2, 1.2

player.startitem "QuickBoomerangBoss"
player.startitem "QuickerOatsAmmo", 50
player.startitem "CanWallJump"
player.startitem "CanWallJumpStack", 4

player.startitem "TimestopperWeakness2", 1

player.startitem "TimeSlowWeakness", 1
player.startitem "TimeStopperWeakness", 1
player.startitem "FlashStopperWeakness", 1
player.startitem "CentaurFlashWeakness", 1

States
{
Spawn:
QUIM A 0
QUIM B 1
QUIM A 1
Goto Spawn+2
See:
QUIM B 0 A_JumpIfInventory("QuickManTrail",1,"See2")
QUIM BCDE 5
Goto Spawn
See2:
QUIM BCDE 3
Goto Spawn

Missile:
QUIM F 5
QUIM G 4
goto Spawn
ClassPain:
QUIM H 0
goto PainContinue
ClassDeath:
QUIM H 0
goto DeathContinue
}
}