actor Nitroman : ClassBase
{
Player.ScoreIcon "C_10G0X"
player.displayname "Nitroman"
player.soundclass "nitromanc"

player.maxhealth 850
health 850
player.jumpz 10
player.forwardmove 0.8, 0.8
player.sidemove 0.78, 0.78

player.startitem "WheelCutterBoss"
player.startitem "TheWedgeAmmo", 63

player.startitem "ChillSpikeWeakness2", 1

player.startitem "IceSlasherWeakness", 1
player.startitem "BlizzardAttackWeakness", 1
player.startitem "FreezeCrackerWeakness", 1
player.startitem "IceWaveWeakness", 1
player.startitem "IceWallWeakness", 1
player.startitem "ChillSpikeWeakness", 1
States
{
Spawn:
NITB A 0
NITB I 1
NITB A 1
Goto Spawn+2
See:
NITB IJKL 5
Goto Spawn
Missile:
NITB F 0 A_JumpIfInventory("NitroBikeState",5,"BikeD")
NITB F 0 A_JumpIfInventory("NitroBikeState",3,"BikeC")
NITB F 0 A_JumpIfInventory("NitroBikeState",1,"BikeB")
NITB F 1
NITB F 5 A_JumpIfInventory("NitroBikeState",1,"Bike")
NITB G 4 
goto Spawn+2
Bike:
NITB BC 3
NITB BBB 1 A_JumpIfInventory("NitroBikeState",1,"Bike")
goto Spawn+2

BikeB:
NITB B 3
Goto Spawn
BikeC:
NITB C 3
Goto Spawn
BikeD:
NITB B 3 A_TakeInventory("NitroBikeState",4)
Goto Spawn

ClassPain:
NITB H 0
goto PainContinue
ClassDeath:
NITB H 0
goto DeathContinue
}
}
