actor Protoman : ClassBase
{
Player.ScoreIcon "C_00A0X"
player.displayname "Protoman"
player.soundclass "protomanc"

player.maxhealth 850
health 850
player.jumpz 10
player.forwardmove 0.83, 0.83
player.sidemove 0.81, 0.81

player.startitem "ProtoBusterBoss"
player.startitem "BaseWepAltOverride_F", 1
player.startitem "CanCopyWeapons"
player.startitem "CanUseItems"
player.startitem "SlideLimitFlag", 500
player.startitem "CopyNerf"

States
{
Spawn:
PROM A 0
PROM B 1
PROM A 1
PROM AY 5
Goto Spawn+2
See:
PROM BCDE 5
Goto Spawn
Missile:
PROM F 0 A_JumpIfInventory("SlideVivifyFlag",1,"Slide")
PROM F 5
PROM G 4
goto Spawn+2
Slide:
PROM W 20
goto Spawn
ClassPain:
PROM H 0
goto PainContinue
ClassDeath:
PROM H 0
goto DeathContinue
}
}