actor Fireman : ClassBase
{
Player.ScoreIcon "C_01E0X"
player.displayname "Fireman"
player.soundclass "firemanc"

player.maxhealth 850
health 850
player.jumpz 10
player.forwardmove 0.8, 0.8
player.sidemove 0.78, 0.78

player.startitem "FireStormBoss"
player.startitem "BurningJusticeAmmo", 21

player.startitem "IceSlasherWeakness2", 1

player.startitem "IceSlasherWeakness", 1
player.startitem "BubbleLeadWeakness", 1
player.startitem "TopSpinWeakness", 1
player.startitem "RainFlushWeakness", 1
player.startitem "WaterWaveWeakness", 1
player.startitem "BlizzardAttackWeakness", 1
player.startitem "FreezeCrackerWeakness", 1
player.startitem "IceWaveWeakness", 1
player.startitem "IceWallWeakness", 1
player.startitem "TornadoBlowWeakness", 1
player.startitem "ChillSpikeWeakness", 1
player.startitem "SaltWaterWeakness", 1

States
{
Spawn:
FIRM A 0
FIRM B 1
FIRM A 1
FIRM A random(110,220)
FIRM RS 5
Goto Spawn+4
See:
FIRM BCDE 5
Goto Spawn
Missile:
FIRM F 5
FIRM G 4
goto Spawn
ClassPain:
FIRM H 0
goto PainContinue
ClassDeath:
FIRM H 0
goto DeathContinue
}
}