actor Elecman : ClassBase
{
Player.ScoreIcon "C_01F0X"
player.displayname "Elecman"
player.soundclass "elecmanc"

player.maxhealth 750
health 750
player.jumpz 10
player.forwardmove 0.9, 0.9
player.sidemove 0.88, 0.88

player.startitem "ThunderBeamBoss"
player.startitem "ElectrifyingAmmo", 22

player.startitem "OilSliderWeakness2", 1

player.startitem "OilSliderWeakness", 1
player.startitem "QuickBoomerangWeakness", 1
player.startitem "SearchSnakeWeakness", 1
player.startitem "DustCrusherWeakness", 1
player.startitem "CrystalEyeWeakness", 1
player.startitem "PlantBarrierWeakness", 1
player.startitem "JunkShieldWeakness", 1
player.startitem "WaterBalloonWeakness", 1
player.startitem "MagicCardWeakness", 1
player.startitem "ConcreteShotWeakness", 1
player.startitem "ReboundStrikerWeakness", 1
player.startitem "GrabBusterWeakness", 1

//player.startitem "RollingCutterWeakness2", 1

States
{
Spawn:
ELEC A 0
ELEC B 1
ELEC A 1
Goto Spawn+2
See:
ELEC BCDE 5
Goto Spawn
Missile:
ELEC F 0 A_JumpIfInventory("VivifyDelay6",1,"Missile2")
ELEC F 6
ELEC G 6
goto Spawn
Missile2:
ELEC R 9
ELEC G 6
goto Spawn

ClassPain:
ELEC H 0
goto PainContinue
ClassDeath:
ELEC H 0
goto DeathContinue
}
}