//Help Modders change base HealThing amounts. Such as cutting in half or dividing by 10.

actor CBM_HealThing10_P : CustomInventory
{
States
{
Pickup:
TNT1 A 0 A_JumpIf(!(health>0),"No")
TNT1 A 0 HealThing(10,ACS_ExecuteWithResult(CBM_FetchMyHealth,1))
stop
No:
TNT1 A 0
stop
}
}

actor CBM_HealThing10_PU : CustomInventory
{//ClassBase
States
{
Pickup:
TNT1 A 0 A_JumpIf(Health>0,"Pickup2")
stop
Pickup2:
TNT1 A 0 HealThing(10,ACS_ExecuteWithResult(CBM_FetchMyHealth,1))
stop
}
}

actor CBM_HealThing20_PU : CBM_HealThing10_PU{states{Pickup2:
TNT1 A 0 HealThing(20,ACS_ExecuteWithResult(CBM_FetchMyHealth,1))
stop}}
actor CBM_HealThing30_PU : CBM_HealThing10_PU{states{Pickup2:
TNT1 A 0 HealThing(30,ACS_ExecuteWithResult(CBM_FetchMyHealth,1))
stop}}
actor CBM_HealThing40_PU : CBM_HealThing10_PU{states{Pickup2:
TNT1 A 0 HealThing(40,ACS_ExecuteWithResult(CBM_FetchMyHealth,1))
stop}}
actor CBM_HealThing50_PU : CBM_HealThing10_PU{states{Pickup2:
TNT1 A 0 HealThing(50,ACS_ExecuteWithResult(CBM_FetchMyHealth,1))
stop}}
actor CBM_HealThing60_PU : CBM_HealThing10_PU{states{Pickup2:
TNT1 A 0 HealThing(60,ACS_ExecuteWithResult(CBM_FetchMyHealth,1))
stop}}
actor CBM_HealThing70_PU : CBM_HealThing10_PU{states{Pickup2:
TNT1 A 0 HealThing(70,ACS_ExecuteWithResult(CBM_FetchMyHealth,1))
stop}}
actor CBM_HealThing80_PU : CBM_HealThing10_PU{states{Pickup2:
TNT1 A 0 HealThing(80,ACS_ExecuteWithResult(CBM_FetchMyHealth,1))
stop}}
actor CBM_HealThing90_PU : CBM_HealThing10_PU{states{Pickup2:
TNT1 A 0 HealThing(90,ACS_ExecuteWithResult(CBM_FetchMyHealth,1))
stop}}
actor CBM_HealThing100_PU : CBM_HealThing10_PU{states{Pickup2:
TNT1 A 0 HealThing(100,ACS_ExecuteWithResult(CBM_FetchMyHealth,1))
stop}}
