actor ClassBase2 : ClassBase1
{
states
{
//Modders, if you want to replace Core or CBM damagetypes, put them here.
//This will allow the entire weakness checks in 'ClassBase3' to work without issue.
//[Celebi]

//Pain.TornadoM_Lift:
//"----" H 0 ThrustThingZ(0,22222,0,1)
//goto Pain+2

}
}



