server noarchive int YD_WeaknessSetting = 1;//0 no weakness, 1 sounds only, 2 weakness enabled
server noarchive bool YD_NoCTFMorph = false;
server noarchive bool YD_LMSLoadouts = false;
server noarchive bool YD_NoPitProtect = true;
server noarchive bool YD_NoHealingScale = false;
server noarchive bool YD_Drops_Exodia = true;
server noarchive bool YD_NoLMSWeapons = true;//mm8bdm_sv_nolmsweapons, but can't edit without using ConsoleCommand

server noarchive bool YD_TestHavocDamageBonus = false;//65
//server noarchive bool YD_DisableChargeCarry = false;//66

server noarchive int CBM_LMS_TestHPSpawn = 2;
//- 0: No HP pickups
//- 1: Only big and mega HP pickups
//- 2: All HP pickups
server noarchive bool CBM_LMS_TestHPRespawn = true;
//- false: HP does not respawn
//- true: HP does respawn

//user noarchive bool CBM_OldStaminaBar = false;


server noarchive int CBM_LMSGas_Time = 180;//Set to 0 to disable LMSGas
server noarchive int CBM_LMSGas_Speed = 25;
server noarchive int CBM_LMSGas_Damage = 22;
server noarchive int CBM_LMSGas_Size = 500;
server noarchive bool CBM_LMSGas_SpawnStyle = true;

user noarchive bool CBM_NoGravitySpawnHop = false;//Several folks liked this 'feature'
user noarchive bool CBM_AutoAltHud = false;
user noarchive bool CBM_OldGalaxyHud = false;
user noarchive float CBM_GasRadarFade = 1.0;

user noarchive bool CBM_Null_Menu = false;
user noarchive int CBM_CH_Menu = 0;

user int LO_range = -1;
user int LO_rapid = -1;
user int LO_close = -1;
user int LO_power = -1;
user int LO_guard = -1;

//CBM_TEST

//Copy of core variables
user noarchive int mm8bdm_cbmtest_weaponno = -66;
user noarchive int mm8bdm_cbmtest_itemno = -66;
user noarchive int mm8bdm_cbmtest_botweaponno = -66;
user noarchive int mm8bdm_cbmtest_arenano = -66;
user noarchive int mm8bdm_cbmtest_botaino = -66;
user noarchive int mm8bdm_cbmtest_virusno = -66;
//Custom ones
user noarchive int mm8bdm_cbmtest_runeno;
user noarchive int mm8bdm_cbmtest_tuneno;
