// and i think we should bear in mind that this is a very dark or um
// rather shameful part of the story both of better ptg and of mark sabine
// because of course all of these definitiions were generated at the end of the day by SLADE
// on Fri May 10 16:39:58 2024

Texture "BTGST00", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGST01", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGST02", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGTL00", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGTR00", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGKILL0", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGEVL0", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGOUCH0", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGDEAD0", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGGOD0", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGST10", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGST11", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGST12", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGTL10", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGTR10", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGKILL1", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGEVL1", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGOUCH1", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGST20", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGST21", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGST22", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGTL20", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGTR20", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGKILL2", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGEVL2", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGOUCH2", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGST30", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGST31", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGST32", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGTL30", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGTR30", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGKILL3", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGEVL3", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGOUCH3", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGST40", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGST41", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGST42", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGTL40", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGTR40", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGKILL4", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGEVL4", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "BTGOUCH4", 36, 32
{
	Patch "PGTST00", 0, 0
}

Texture "MSBST00", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBST01", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBST02", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBTL00", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBTR00", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBKILL0", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBEVL0", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBOUCH0", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBDEAD0", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBGOD0", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBST10", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBST11", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBST12", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBTL10", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBTR10", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBKILL1", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBEVL1", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBOUCH1", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBST20", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBST21", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBST22", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBTL20", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBTR20", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBKILL2", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBEVL2", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBOUCH2", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBST30", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBST31", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBST32", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBTL30", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBTR30", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBKILL3", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBEVL3", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBOUCH3", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBST40", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBST41", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBST42", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBTL40", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBTR40", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBKILL4", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBEVL4", 36, 32
{
	Patch "MSBST00", 0, 0
}

Texture "MSBOUCH4", 36, 32
{
	Patch "MSBST00", 0, 0
}

// ^^ rather saucy joke
