actor ClassBaseSlot17 : ClassBaseSlot16
{
States
{
Pain.BluemanBlaster3:
PLY1 H 0
goto Pain
Pain.BluemanBlaster1:
Pain.BluemanBlaster2:
Pain.TsunadeAmbush:
PLY1 H 0
goto Pain+1
Pain.BluemanBlaster4:
Pain.BluemanBarrier:
PLY1 H 0
goto Pain+2

Pain.TrackingDrill:
PLY1 H 0 A_PlaySoundEx("weapons/mmb/spreaddrillhit","SoundSlot5")
goto Pain

Pain.JesterRibbon:
PLY1 H 0 //A_GiveInventory("JesterRibbonProtect", 1)
goto Pain+2
}
}
