
[ V1a ]

* Released

[ V1b ]

Reverted Size Change
Reverted Movement Changes
Fixed an oversight in which Glass Joe could not be affected by Mega Arm or Grab Buster in it's first phase
Fixed a bug where Glass Joe would remain invincible after dashing
Fixed a bug where Glas Rain Shard Fragments caused an infinite loop

Changed his 3 shot Crystal Eye attack in his first phase to a single triple shot blast.
Changed Glass Rain sprites from Chill Spikes to Crystal Joe Crystals

[ V1c ]

Added a failsafe for Glass Joe's Glass Crash for if he gets stuck in his charge
Made his first phase movement slower
Increased the endlag of Glass Rain and Glass Crash
Added a delay for the start of Glass Rain
Added dash particles to the startup of Glass Crash
Made Glass Joe Pass lines that block monsters, such as the ones typically next to pits