actor ClassBaseSlot34 : ClassBaseSlot33 
{
States
{
Pain.ParDuoBrutalCharge:
PLY1 H 0 A_GiveInventory("ParDuoHitKnockback", 1)
Goto pain+2
Pain.ParDuoMadMissile:
PLY1 H 0 A_GiveInventory("ParDuoHitKnockback", 1)
Goto pain+2
Pain.ParDuoShockwave:
PLY1 H 0 A_GiveInventory("ParDuoHitKnockback", 1)
Goto pain+2
Pain.ParDuoVengefulBlast:
PLY1 H 0 A_GiveInventory("ParDuoHitKnockback", 1)
Goto pain+2

Pain.TheRemnantClaims:
Goto pain
}
}
