
	BEED28 PRESENTS...
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							(or as TerminusEst13 once called it, "Bouncy Doom")

																			 r09
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What would Doom be like if the game world started jumping on a trampoline? What
if entire maps became humongous bouncy castles? Welcome to Mr. Romero's Wild
Ride, where the ride never ends! Each bump lifts you up off of your feet and
into the air, and additionally, everything else; monsters, barrels, items,
everything; also jumps upwards. You can take advantage of this, though, to reach
higher ledges! But it's hard to run around; maneuvering is now more difficult
because everything is so bouncy. Be careful around narrow ledges, you could
easily be shaken off of them! Enjoy falling in MAP24 over and over!

To help you out, certain powerup spawn points will have a chance to spawn a pair
of boots that cuts down on your bouncing while they're active, whilst also
providing protection against damaging floors.

There is also a settings menu where you can you can adjust several options, such
as the strength of the bouncing, how frequent it is, how well you can control
whilst airborne, and more!

For an even more chaotic flavour, you can flip on a setting where each map has
its own bounciness settings based on the map's checksum, regardless of how many
times you replay them. Some maps might not bounce as much, while other may prove
to be a rollercoaster ride throughout.
(note if you want to see what settings the map will provide, set the console
value 'sv_megabounceplus_debug_mapsettings' to 1 and the settings will pop up in
the console upon starting the map (but not when loading a save game))

Should be compatible with most mappacks and gameplay mods. Megabounce+ now uses
ZScript, and so it will not be compatible with older stuff like ZDoom or
Zandronum.

Motion sickness warning, obviously. If you do find it nauseating or headache
inducing, however, try going into the settings menu and turning on the "Dampen
Screen Bouncing" option, or alternatively, turning down the "Screen Bounce
Intensity" slider.

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CREDITS
-------
Major Cooke, for his wonderful work on A_RadiusGive, for which without this mod
would not have been possible (back before ZScript was introduced). Thank you! :)
wildweasel, for reviewing this when I submitted it to the 64k competition.
TerminusEst13, for giving this a shout out in the second part of his DUMP 3
stream after he played my map a second time. Cheers!
Lud, whose "Custom Doom" mod inspired me to add a customizable settings menu to
this.
Randy Heit and Graf Zahl, for their work on ZScript, of which r06 onwards uses.
Jekyll Grim Payne, for providing a ZScript module for disabling menu sliders
when a CVar is disabled. Thanks!
Nash, for their handy ZScript module for integrating tooltips into menus. Thank
you!