// Texture definitions generated by SLADE3
// on Mon Apr 26 23:10:46 2021

Sprite "HBIDA0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 25, 87
	Patch "HNDBEM2", 171, 101
	{
		FlipX
	}
}

Sprite "HBPFA0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM3", 40, 78
	Patch "HNDBEM2", 199, 109
	{
		FlipX
	}
}

Sprite "HBPFB0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM5", 89, 54
	{
		FlipX
	}
	Patch "HNDBEM2", 229, 112
	{
		FlipX
	}
}

Sprite "HBPFC0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM6", 87, 55
	{
		FlipX
	}
	Patch "HNDBEM2", 229, 112
	{
		FlipX
	}
}

Sprite "HBPFD0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM7", 87, 53
	{
		FlipX
	}
	Patch "HNDBEM2", 229, 112
	{
		FlipX
	}
}

Sprite "HBP1B0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM1", 89, 54
	{
		FlipX
	}
	Patch "HNDBEM2", 229, 112
	{
		FlipX
	}
}

Sprite "HBP1C0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM2", 87, 55
	{
		FlipX
	}
	Patch "HNDBEM2", 229, 112
	{
		FlipX
	}
}

Sprite "HBP1D0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM3", 87, 53
	{
		FlipX
	}
	Patch "HNDBEM2", 229, 112
	{
		FlipX
	}
}

Sprite "HBPFE0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM4", 88, 55
	{
		FlipX
	}
	Patch "HNDBEM2", 232, 113
	{
		FlipX
	}
}

Sprite "HBPFF0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM4", 77, 66
	{
		FlipX
	}
	Patch "HNDBEM2", 214, 105
	{
		FlipX
	}
}

Sprite "HBPFG0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM3", 41, 78
	Patch "HNDBEM2", 204, 92
	{
		FlipX
	}
}

Sprite "HBPFH0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 34, 86
	Patch "HNDBEM1", 189, 76
	{
		FlipX
	}
	Patch "TEKPLS1", 183, 71
}

Sprite "HBPFI0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 31, 87
	Patch "HNDBEM1", 184, 80
	{
		FlipX
	}
	Patch "TEKPLS2", 176, 75
}

Sprite "HBPFJ0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 30, 88
	Patch "HNDBEM1", 178, 84
	{
		FlipX
	}
	Patch "TEKPLS3", 172, 78
}

Sprite "HBPFK0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 29, 88
	Patch "HNDBEM1", 175, 86
	{
		FlipX
	}
}

Sprite "HBPFL0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 27, 88
	Patch "HNDBEM2", 169, 88
	{
		FlipX
	}
}

Sprite "HBPFM0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 26, 89
	Patch "HNDBEM2", 167, 95
	{
		FlipX
	}
}

Sprite "HBSFA0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM3", 176, 88
	{
		FlipX
	}
	Patch "HNDBEM2", 0, 110
}

Sprite "HBSFB0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM5", 127, 54
	Patch "HNDBEM2", -18, 119
}

Sprite "HBSFC0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM6", 125, 56
	Patch "HNDBEM2", -18, 119
}

Sprite "HBSFD0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM7", 105, 54
	Patch "HNDBEM2", -18, 119
}

Sprite "HBS2B0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM1", 127, 54
	Patch "HNDBEM2", -18, 119
}

Sprite "HBS2C0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM2", 125, 56
	Patch "HNDBEM2", -18, 119
}

Sprite "HBS2D0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM3", 105, 54
	Patch "HNDBEM2", -18, 119
}

Sprite "HBSFE0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM4", 129, 56
	Patch "HNDBEM2", -18, 119
}

Sprite "HBSFF0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM4", 138, 66
	Patch "HNDBEM2", -17, 117
}

Sprite "HBSFG0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM3", 171, 81
	{
		FlipX
	}
	Patch "HNDBEM2", -4, 105
}

Sprite "HBSFH0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 162, 95
	{
		FlipX
	}
	Patch "HNDBEM1", 19, 88
	Patch "TEKPLS1", 70, 83
	{
		FlipX
	}
}

Sprite "HBSFI0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 165, 99
	{
		FlipX
	}
	Patch "HNDBEM1", 21, 86
	Patch "TEKPLS2", 74, 80
	{
		FlipX
	}
}

Sprite "HBSFJ0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 169, 103
	{
		FlipX
	}
	Patch "HNDBEM1", 23, 83
	Patch "TEKPLS3", 74, 79
	{
		FlipX
	}
}

Sprite "HBSFK0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 170, 108
	{
		FlipX
	}
	Patch "HNDBEM1", 25, 81
}

Sprite "HBSFL0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 170, 108
	{
		FlipX
	}
	Patch "HNDBEM1", 26, 87
}

Sprite "HBS1A0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 164, 95
	{
		FlipX
	}
	Patch "HNDBEM3", 23, 91
}

Sprite "HBS1B0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 170, 108
	{
		FlipX
	}
	Patch "HNDBEM3", 30, 83
}

Sprite "HBS1C0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 31, 87
	Patch "HNDBEM1", 184, 80
	{
		FlipX
	}
}

Sprite "HBS1D0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 165, 99
	{
		FlipX
	}
	Patch "HNDBEM1", 21, 86
}

Sprite "HBAFA0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM5", 89, 54
	{
		FlipX
	}
	Patch "HNDBEM2", 229, 112
	{
		FlipX
	}
}

Sprite "HBAFB0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM6", 87, 55
	{
		FlipX
	}
	Patch "HNDBEM2", 229, 112
	{
		FlipX
	}
}

Sprite "HBAFC0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM7", 87, 53
	{
		FlipX
	}
	Patch "HNDBEM2", 229, 112
	{
		FlipX
	}
}

Sprite "HBA1A0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM1", 89, 54
	{
		FlipX
	}
	Patch "HNDBEM2", 229, 112
	{
		FlipX
	}
}

Sprite "HBA1B0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM2", 87, 55
	{
		FlipX
	}
	Patch "HNDBEM2", 229, 112
	{
		FlipX
	}
}

Sprite "HBA1C0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM3", 87, 53
	{
		FlipX
	}
	Patch "HNDBEM2", 229, 112
	{
		FlipX
	}
}

Sprite "HBAFD0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM4", 88, 55
	{
		FlipX
	}
	Patch "HNDBEM2", 229, 112
	{
		FlipX
	}
}

Sprite "HBAFE0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM4", 77, 66
	{
		FlipX
	}
	Patch "HNDBEM2", 219, 111
	{
		FlipX
	}
}

Sprite "HBAFF0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM3", 41, 78
	Patch "HNDBEM2", 207, 109
	{
		FlipX
	}
}

Sprite "HBAFG0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 34, 86
	Patch "HNDBEM2", 193, 106
	{
		FlipX
	}
}

Sprite "HBAFH0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 31, 87
	Patch "HNDBEM2", 190, 105
	{
		FlipX
	}
}

Sprite "HBAFI0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 30, 88
	Patch "HNDBEM2", 186, 103
	{
		FlipX
	}
}

Sprite "HBAFJ0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 29, 88
	Patch "HNDBEM2", 182, 102
	{
		FlipX
	}
}

Sprite "HBAFK0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 27, 88
	Patch "HNDBEM2", 178, 101
	{
		FlipX
	}
}

Sprite "HBAFL0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 26, 89
	Patch "HNDBEM2", 173, 101
	{
		FlipX
	}
}

Sprite "HBCFA0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 163, 98
	{
		FlipX
	}
	Patch "HNDBEM2", 20, 94
}

Sprite "HBCFB0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 164, 90
	{
		FlipX
	}
	Patch "HNDBEM2", 19, 89
}

Sprite "HBCFC0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 177, 105
	{
		FlipX
	}
	Patch "HNDBEM2", 2, 101
}

Sprite "HBCFD0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM3", 209, 103
	{
		FlipX
	}
	Patch "HNDBEM3", -7, 96
}

Sprite "HBCFE0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM3", 217, 106
	{
		FlipX
	}
	Patch "HNDBEM3", -13, 104
}

Sprite "HBCFF0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM4", 166, 63
	Patch "HNDBEM4", 37, 63
	{
		FlipX
	}
}

Sprite "HBCFG0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM4", 165, 62
	Patch "HNDBEM4", 38, 62
	{
		FlipX
	}
}

Sprite "HBCFH0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM5", 166, 63
	Patch "HNDBEM5", 37, 63
	{
		FlipX
	}
}

Sprite "HBCFI0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM6", 163, 65
	Patch "HNDBEM6", 34, 65
	{
		FlipX
	}
}

Sprite "HBCFJ0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM7", 143, 63
	Patch "HNDBEM7", 34, 63
	{
		FlipX
	}
}

Sprite "HBCFK0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM9", 133, 50
	Patch "HNDBEM9", 19, 50
	{
		FlipX
	}
}

Sprite "HBC1H0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM1", 166, 63
	Patch "AUGBM1", 37, 63
	{
		FlipX
	}
}

Sprite "HBC1I0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM2", 163, 65
	Patch "AUGBM2", 34, 65
	{
		FlipX
	}
}

Sprite "HBC1J0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM3", 143, 63
	Patch "AUGBM3", 34, 63
	{
		FlipX
	}
}

Sprite "HBC1K0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM5", 133, 50
	Patch "AUGBM5", 19, 50
	{
		FlipX
	}
}

Sprite "HBCFL0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM4", 185, 76
	Patch "HNDBEM4", 13, 77
	{
		FlipX
	}
}

Sprite "HBCFM0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM3", 212, 100
	{
		FlipX
	}
	Patch "HNDBEM3", -18, 99
}

Sprite "HBCFN0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM3", 240, 122
	{
		FlipX
	}
	Patch "HNDBEM3", -45, 120
}

Sprite "KEB1A0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", -18, 119
	Patch "KMBOM1", 100, 25
}

Sprite "KEB1B0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", -18, 119
	Patch "KMBOM2", 101, 26
}

Sprite "KEB1C0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", -18, 119
	Patch "KMBOM3", 103, 28
}

Sprite "KEB1D0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", -18, 119
	Patch "KMBOM4", 103, 28
}

Sprite "KEB1E0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM3", 176, 88
	{
		FlipX
	}
	Patch "HNDBEM2", 1, 110
}

Sprite "KEB1F0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM3", 169, 82
	{
		FlipX
	}
	Patch "HNDBEM2", -2, 112
}

Sprite "KEB1G0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM3", 148, 59
	{
		FlipX
	}
	Patch "HNDBEM2", -3, 115
}

Sprite "KEB1H0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM3", 147, 58
	{
		FlipX
	}
	Patch "HNDBEM2", -4, 116
}

Sprite "KEB1I0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM3", 146, 57
	{
		FlipX
	}
	Patch "HNDBEM2", -4, 117
}

Sprite "KEB1J0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM1", 162, 93
	{
		FlipX
	}
	Patch "HNDBEM2", -3, 117
}

Sprite "KEB1K0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM1", 163, 94
	{
		FlipX
	}
	Patch "HNDBEM2", -2, 117
}

Sprite "KEB1L0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM1", 162, 93
	{
		FlipX
	}
	Patch "HNDBEM2", -3, 117
}

Sprite "KEB1M0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 152, 83
	{
		FlipX
	}
	Patch "HNDBEM2", -4, 115
}

Sprite "KEB1N0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 161, 91
	{
		FlipX
	}
	Patch "HNDBEM2", 4, 103
}

Sprite "KEB1O0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 166, 98
	{
		FlipX
	}
	Patch "HNDBEM2", 16, 92
}

Sprite "KEB2A0", 330, 180
{
	Offset 6, -20
	Patch "KMBOM5", 100, 25
	Patch "WAVBAL3", -18, 107
}

Sprite "KEB2B0", 330, 180
{
	Offset 6, -20
	Patch "KMBOM6", 101, 26
	Patch "WAVBAL3", -21, 108
}

Sprite "KEB2C0", 330, 180
{
	Offset 6, -20
	Patch "KMBOM7", 103, 28
	Patch "WAVBAL3", -25, 109
}

Sprite "KEB2D0", 330, 180
{
	Offset 6, -20
	Patch "KMBOM8", 103, 28
	Patch "WAVBAL3", -31, 107
}

Sprite "KEB2E0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL3", 176, 88
	{
		FlipX
	}
	Patch "WAVBAL3", 1, 98
}

Sprite "KEB2F0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL3", 169, 82
	{
		FlipX
	}
	Patch "WAVBAL3", -2, 100
}

Sprite "KEB2G0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL3", 148, 59
	{
		FlipX
	}
	Patch "WAVBAL3", -3, 103
}

Sprite "KEB2H0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL3", 147, 58
	{
		FlipX
	}
	Patch "WAVBAL3", -4, 104
}

Sprite "KEB2I0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL3", 146, 57
	{
		FlipX
	}
	Patch "WAVBAL3", -4, 105
}

Sprite "KEB2J0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL1", 162, 93
	{
		FlipX
	}
	Patch "WAVBAL3", -3, 105
}

Sprite "KEB2K0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL1", 163, 94
	{
		FlipX
	}
	Patch "WAVBAL3", -1, 104
}

Sprite "KEB2L0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL1", 162, 93
	{
		FlipX
	}
	Patch "WAVBAL3", -3, 105
}

Sprite "KEB2M0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL3", -4, 103
	Patch "WAVBAL3", 165, 71
	{
		FlipX
	}
}

Sprite "KEB2N0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL3", 4, 91
	Patch "WAVBAL3", 174, 79
	{
		FlipX
	}
}

Sprite "KEB2O0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL2", 16, 70
	Patch "WAVBAL1", 176, 109
	{
		FlipX
	}
}

Sprite "KEB3A0", 330, 180
{
	Offset 6, -20
	Patch "KMBOM9", 100, 25
	Patch "MONBEM3", -18, 107
}

Sprite "KEB3B0", 330, 180
{
	Offset 6, -20
	Patch "KMBOM10", 101, 26
	Patch "MONBEM3", -21, 108
}

Sprite "KEB3C0", 330, 180
{
	Offset 6, -20
	Patch "KMBOM11", 103, 28
	Patch "MONBEM3", -25, 109
}

Sprite "KEB3D0", 330, 180
{
	Offset 6, -20
	Patch "KMBOM12", 103, 28
	Patch "MONBEM3", -31, 107
}

Sprite "KEB3E0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM3", 176, 88
	{
		FlipX
	}
	Patch "MONBEM3", 1, 98
}

Sprite "KEB3F0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM3", 169, 82
	{
		FlipX
	}
	Patch "MONBEM3", -2, 100
}

Sprite "KEB3G0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM3", 148, 59
	{
		FlipX
	}
	Patch "MONBEM3", -3, 103
}

Sprite "KEB3H0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM3", 147, 58
	{
		FlipX
	}
	Patch "MONBEM3", -4, 104
}

Sprite "KEB3I0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM3", 146, 57
	{
		FlipX
	}
	Patch "MONBEM3", -4, 105
}

Sprite "KEB3J0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM1", 162, 93
	{
		FlipX
	}
	Patch "MONBEM3", -3, 105
}

Sprite "KEB3K0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM1", 163, 94
	{
		FlipX
	}
	Patch "MONBEM3", -1, 104
}

Sprite "KEB3L0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM1", 162, 93
	{
		FlipX
	}
	Patch "MONBEM3", -3, 105
}

Sprite "KEB3M0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM3", -4, 103
	Patch "MONBEM3", 165, 71
	{
		FlipX
	}
}

Sprite "KEB3N0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM3", 4, 91
	Patch "MONBEM3", 174, 79
	{
		FlipX
	}
}

Sprite "KEB3O0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM2", 16, 70
	Patch "MONBEM3", 179, 86
	{
		FlipX
	}
}

Sprite "KEB4A0", 330, 180
{
	Offset 6, -20
	Patch "KMBOM13", 100, 25
	Patch "CLBAL2", -18, 107
}

Sprite "KEB4B0", 330, 180
{
	Offset 6, -20
	Patch "KMBOM14", 101, 26
	Patch "CLBAL2", -21, 108
}

Sprite "KEB4C0", 330, 180
{
	Offset 6, -20
	Patch "KMBOM15", 103, 28
	Patch "CLBAL2", -25, 109
}

Sprite "KEB4D0", 330, 180
{
	Offset 6, -20
	Patch "KMBOM16", 103, 28
	Patch "CLBAL2", -31, 107
}

Sprite "KEB4E0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL2", 176, 88
	{
		FlipX
	}
	Patch "CLBAL2", 1, 98
}

Sprite "KEB4F0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL2", 169, 82
	{
		FlipX
	}
	Patch "CLBAL2", -2, 100
}

Sprite "KEB4G0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL2", 148, 59
	{
		FlipX
	}
	Patch "CLBAL2", -3, 103
}

Sprite "KEB4H0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL2", 147, 58
	{
		FlipX
	}
	Patch "CLBAL2", -4, 104
}

Sprite "KEB4I0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL2", 146, 57
	{
		FlipX
	}
	Patch "CLBAL2", -4, 105
}

Sprite "KEB4J0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL1", 162, 93
	{
		FlipX
	}
	Patch "CLBAL2", -3, 105
}

Sprite "KEB4K0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL1", 163, 94
	{
		FlipX
	}
	Patch "CLBAL2", -1, 104
}

Sprite "KEB4L0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL1", 162, 93
	{
		FlipX
	}
	Patch "CLBAL2", -3, 105
}

Sprite "KEB4M0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL2", -4, 103
	Patch "CLBAL2", 165, 71
	{
		FlipX
	}
}

Sprite "KEB4N0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL2", 4, 91
	Patch "CLBAL2", 174, 79
	{
		FlipX
	}
}

Sprite "KEB4O0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL2", 179, 86
	{
		FlipX
	}
	Patch "CLBAL1", 16, 105
}

Sprite "KEB5A0", 330, 180
{
	Offset 6, -20
	Patch "KMBOM17", 100, 25
	Patch "PRLS3", -18, 107
}

Sprite "KEB5B0", 330, 180
{
	Offset 6, -20
	Patch "KMBOM18", 101, 26
	Patch "PRLS3", -21, 108
}

Sprite "KEB5C0", 330, 180
{
	Offset 6, -20
	Patch "KMBOM19", 103, 28
	Patch "PRLS3", -25, 109
}

Sprite "KEB5D0", 330, 180
{
	Offset 6, -20
	Patch "KMBOM20", 103, 28
	Patch "PRLS3", -31, 107
}

Sprite "KEB5E0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 176, 88
	{
		FlipX
	}
	Patch "PRLS3", 1, 98
}

Sprite "KEB5F0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 169, 82
	{
		FlipX
	}
	Patch "PRLS3", -2, 100
}

Sprite "KEB5G0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 148, 59
	{
		FlipX
	}
	Patch "PRLS3", -3, 103
}

Sprite "KEB5H0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 147, 58
	{
		FlipX
	}
	Patch "PRLS3", -4, 104
}

Sprite "KEB5I0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 146, 57
	{
		FlipX
	}
	Patch "PRLS3", -4, 105
}

Sprite "KEB5J0", 330, 180
{
	Offset 6, -20
	Patch "PRLS1", 162, 93
	{
		FlipX
	}
	Patch "PRLS3", -3, 105
}

Sprite "KEB5K0", 330, 180
{
	Offset 6, -20
	Patch "PRLS1", 163, 94
	{
		FlipX
	}
	Patch "PRLS3", -1, 104
}

Sprite "KEB5L0", 330, 180
{
	Offset 6, -20
	Patch "PRLS1", 162, 93
	{
		FlipX
	}
	Patch "PRLS3", -3, 105
}

Sprite "KEB5M0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", -4, 103
	Patch "PRLS3", 165, 71
	{
		FlipX
	}
}

Sprite "KEB5N0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 4, 91
	Patch "PRLS3", 174, 79
	{
		FlipX
	}
}

Sprite "KEB5O0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 179, 86
	{
		FlipX
	}
	Patch "PRLS2", 15, 79
}

Sprite "TSWIA0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG3", 54, 90
	Patch "TEKCHG3", 158, 91
	{
		FlipX
	}
}

Sprite "TSWIB0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG8", 61, 95
	Patch "TEKCHG8", 153, 98
	{
		FlipX
	}
}

Sprite "TSWIC0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG3", 64, 97
	Patch "TEKCHG3", 146, 98
	{
		FlipX
	}
}

Sprite "TSWID0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG4", 42, 71
	Patch "TEKCHG4", 175, 70
	{
		FlipX
	}
}

Sprite "TSWIE0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG4", 30, 65
	Patch "TEKCHG4", 183, 66
	{
		FlipX
	}
}

Sprite "TSWIF0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG8", 13, 64
	Patch "TEKCHG8", 201, 65
	{
		FlipX
	}
}

Sprite "TSWIG0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG3", 10, 66
	Patch "TEKCHG3", 204, 68
	{
		FlipX
	}
}

Sprite "TSWIH0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG1", -17, 95
	Patch "TEKCHG1", 229, 93
	{
		FlipX
	}
}

Sprite "TSWII0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG1", 136, 114
	{
		FlipX
	}
	Patch "TEKCHG1", 58, 113
}

Sprite "TSWIJ0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG1", 95, 90
	{
		FlipX
	}
	Patch "TEKCHG1", 106, 90
}

Sprite "TSWIK0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG1", 75, 60
	{
		FlipX
	}
	Patch "TEKCHG1", 132, 60
}

Sprite "TSWIL0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG1", 77, 62
	{
		FlipX
	}
	Patch "TEKCHG1", 130, 62
}

Sprite "TSWIM0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG2", 77, 62
	{
		FlipX
	}
	Patch "TEKCHG2", 130, 62
}

Sprite "TSWIN0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG3", 77, 62
	{
		FlipX
	}
	Patch "TEKCHG3", 130, 62
}

Sprite "TSWIO0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG4", 77, 62
	{
		FlipX
	}
	Patch "TEKCHG4", 130, 62
}

Sprite "TSWIP0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG5", 77, 62
	{
		FlipX
	}
	Patch "TEKCHG5", 123, 62
}

Sprite "TSWIQ0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG6", 77, 62
	{
		FlipX
	}
	Patch "TEKCHG6", 129, 62
}

Sprite "TSWIR0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG7", 77, 62
	{
		FlipX
	}
	Patch "TEKCHG7", 130, 62
}

Sprite "TSWIS0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG8", 77, 62
	{
		FlipX
	}
	Patch "TEKCHG8", 130, 62
}

Sprite "TSWIT0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG9", 64, 75
	{
		FlipX
	}
	Patch "TEKCHG9", 130, 73
}

Sprite "TSWIU0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG10", 81, 89
	{
		FlipX
	}
	Patch "TEKCHG10", 122, 89
}

Sprite "TSWIV0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM1", 81, 89
	{
		FlipX
	}
	Patch "TEKCHG11", 77, 70
	{
		FlipX
	}
	Patch "HNDBEM1", 122, 89
	Patch "TEKCHG11", 83, 70
}

Sprite "TSW1A0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM1", 84, 92
	{
		FlipX
	}
	Patch "TEKCHG12", 83, 70
	{
		FlipX
	}
	Patch "HNDBEM1", 119, 92
	Patch "TEKCHG12", 80, 73
}

Sprite "TSW1B0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM1", 83, 91
	{
		FlipX
	}
	Patch "TEKCHG13", 75, 72
	{
		FlipX
	}
	Patch "HNDBEM1", 120, 91
	Patch "TEKCHG13", 81, 72
}

Sprite "TSW1C0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM1", 83, 91
	{
		FlipX
	}
	Patch "TEKCHG14", 75, 72
	{
		FlipX
	}
	Patch "HNDBEM1", 120, 91
	Patch "TEKCHG14", 81, 72
}

Sprite "TSW1D0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM1", 83, 91
	{
		FlipX
	}
	Patch "TEKCHG15", 75, 72
	{
		FlipX
	}
	Patch "HNDBEM1", 120, 91
	Patch "TEKCHG15", 81, 72
}

Sprite "TSW1E0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 106, 81
	{
		FlipX
	}
	Patch "HNDBEM2", 79, 75
}

Sprite "TSW1F0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 129, 87
	{
		FlipX
	}
	Patch "HNDBEM2", 54, 72
}

Sprite "TSW1G0", 330, 180
{
	Offset 6, -20
	Patch "HNDBEM2", 141, 88
	{
		FlipX
	}
	Patch "HNDBEM2", 41, 80
}

Sprite "TSW2A0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL1", 84, 92
	{
		FlipX
	}
	Patch "TEKCHG12", 83, 70
	{
		FlipX
	}
	Patch "WAVBAL1", 119, 92
	Patch "TEKCHG12", 80, 73
}

Sprite "TSW2B0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL1", 83, 91
	{
		FlipX
	}
	Patch "TEKCHG13", 75, 72
	{
		FlipX
	}
	Patch "WAVBAL1", 120, 91
	Patch "TEKCHG13", 81, 72
}

Sprite "TSW2C0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL1", 83, 91
	{
		FlipX
	}
	Patch "TEKCHG14", 75, 72
	{
		FlipX
	}
	Patch "WAVBAL1", 120, 91
	Patch "TEKCHG14", 81, 72
}

Sprite "TSW2D0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL1", 83, 91
	{
		FlipX
	}
	Patch "TEKCHG15", 75, 72
	{
		FlipX
	}
	Patch "WAVBAL1", 120, 91
	Patch "TEKCHG15", 81, 72
}

Sprite "TSW2E0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL1", 106, 88
	{
		FlipX
	}
	Patch "WAVBAL3", 77, 74
}

Sprite "TSW2F0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL1", 129, 98
	{
		FlipX
	}
	Patch "WAVBAL2", 64, 60
}

Sprite "TSW2G0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL1", 141, 102
	{
		FlipX
	}
	Patch "WAVBAL2", 44, 61
}

Sprite "TSW3A0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM1", 84, 92
	{
		FlipX
	}
	Patch "TEKCHG12", 83, 70
	{
		FlipX
	}
	Patch "MONBEM1", 119, 92
	Patch "TEKCHG12", 80, 73
}

Sprite "TSW3B0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM1", 83, 91
	{
		FlipX
	}
	Patch "TEKCHG13", 75, 72
	{
		FlipX
	}
	Patch "MONBEM1", 120, 91
	Patch "TEKCHG13", 81, 72
}

Sprite "TSW3C0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM1", 83, 91
	{
		FlipX
	}
	Patch "TEKCHG14", 75, 72
	{
		FlipX
	}
	Patch "MONBEM1", 120, 91
	Patch "TEKCHG14", 81, 72
}

Sprite "TSW3D0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM1", 83, 91
	{
		FlipX
	}
	Patch "TEKCHG15", 75, 72
	{
		FlipX
	}
	Patch "MONBEM1", 120, 91
	Patch "TEKCHG15", 81, 72
}

Sprite "TSW3E0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM1", 106, 88
	{
		FlipX
	}
	Patch "MONBEM3", 77, 74
}

Sprite "TSW3F0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM1", 129, 98
	{
		FlipX
	}
	Patch "MONBEM2", 64, 60
}

Sprite "TSW3G0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM3", 144, 79
	{
		FlipX
	}
	Patch "MONBEM2", 44, 61
}

Sprite "TSW4A0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL1", 84, 92
	{
		FlipX
	}
	Patch "TEKCHG12", 83, 70
	{
		FlipX
	}
	Patch "CLBAL1", 119, 92
	Patch "TEKCHG12", 80, 73
}

Sprite "TSW4B0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL1", 83, 91
	{
		FlipX
	}
	Patch "TEKCHG13", 75, 72
	{
		FlipX
	}
	Patch "CLBAL1", 120, 91
	Patch "TEKCHG13", 81, 72
}

Sprite "TSW4C0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL1", 83, 91
	{
		FlipX
	}
	Patch "TEKCHG14", 75, 72
	{
		FlipX
	}
	Patch "CLBAL1", 120, 91
	Patch "TEKCHG14", 81, 72
}

Sprite "TSW4D0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL1", 83, 91
	{
		FlipX
	}
	Patch "TEKCHG15", 75, 72
	{
		FlipX
	}
	Patch "CLBAL1", 120, 91
	Patch "TEKCHG15", 81, 72
}

Sprite "TSW4E0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL1", 106, 88
	{
		FlipX
	}
	Patch "CLBAL1", 90, 90
}

Sprite "TSW4F0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL1", 129, 98
	{
		FlipX
	}
	Patch "CLBAL1", 70, 89
}

Sprite "TSW4G0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL1", 141, 101
	{
		FlipX
	}
	Patch "CLBAL1", 50, 88
}

Sprite "TSW5A0", 330, 180
{
	Offset 6, -20
	Patch "PRLS1", 84, 92
	{
		FlipX
	}
	Patch "TEKCHG12", 83, 70
	{
		FlipX
	}
	Patch "PRLS1", 119, 92
	Patch "TEKCHG12", 80, 73
}

Sprite "TSW5B0", 330, 180
{
	Offset 6, -20
	Patch "PRLS1", 83, 91
	{
		FlipX
	}
	Patch "TEKCHG13", 75, 72
	{
		FlipX
	}
	Patch "PRLS1", 120, 91
	Patch "TEKCHG13", 81, 72
}

Sprite "TSW5C0", 330, 180
{
	Offset 6, -20
	Patch "PRLS1", 83, 91
	{
		FlipX
	}
	Patch "TEKCHG14", 75, 72
	{
		FlipX
	}
	Patch "PRLS1", 120, 91
	Patch "TEKCHG14", 81, 72
}

Sprite "TSW5D0", 330, 180
{
	Offset 6, -20
	Patch "PRLS1", 83, 91
	{
		FlipX
	}
	Patch "TEKCHG15", 75, 72
	{
		FlipX
	}
	Patch "PRLS1", 120, 91
	Patch "TEKCHG15", 81, 72
}

Sprite "TSW5E0", 330, 180
{
	Offset 6, -20
	Patch "PRLS1", 106, 88
	{
		FlipX
	}
	Patch "PRLS3", 86, 74
}

Sprite "TSW5F0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 143, 89
	{
		FlipX
	}
	Patch "PRLS2", 78, 72
}

Sprite "TSW5G0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 177, 95
	{
		FlipX
	}
	Patch "PRLS2", 55, 75
}

Sprite "TSW5H0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 182, 92
	{
		FlipX
	}
	Patch "PRLS2", 43, 77
}

Sprite "WBSHA0", 45, 45
{
	Offset 22, 22
	Patch "WAVBBL3", 0, 0
}

Sprite "WBSHB0", 51, 51
{
	Offset 25, 25
	Patch "WAVBBL4", 0, 0
}

Sprite "WBIDA0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL2", 40, 67
	Patch "WAVBAL1", 171, 118
	{
		FlipX
	}
}

Sprite "WBPFA0", 330, 180
{
	Offset 6, -20
	Patch "WAVBBL2", 72, 116
	Patch "WAVBBL2", 140, 104
	Patch "WAVBBL2", 205, 114
	Patch "WAVBAL2", 107, 85
	Patch "WAVBAL1", 199, 140
	{
		FlipX
	}
}

Sprite "WBPFB0", 330, 180
{
	Offset 6, -20
	Patch "WAVBBL3", 62, 93
	Patch "WAVBBL3", 145, 80
	Patch "WAVBBL3", 220, 90
	Patch "WAVBAL2", 173, 70
	Patch "WAVBAL1", 223, 152
	{
		FlipX
	}
}

Sprite "WBPFC0", 344, 180
{
	Offset 6, -20
	Patch "WAVBBL4", 52, 73
	Patch "WAVBBL4", 141, 65
	Patch "WAVBBL4", 225, 69
	Patch "WAVBAL2", 205, 63
}

Sprite "WBPFD0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL4", 140, 70
	Patch "WAVBBL4", 230, 60
	Patch "WAVBBL4", 320, 60
	Patch "WAVBAL2", 302, 57
}

Sprite "WBPFE0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL5", 140, 70
	Patch "WAVBBL5", 230, 60
	Patch "WAVBBL5", 320, 60
	Patch "WAVBAL4", 191, 73
	{
		FlipX
	}
	Patch "WAVBAL3", 321, 104
	{
		FlipX
	}
}

Sprite "WBPFF0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL6", 140, 70
	Patch "WAVBBL6", 230, 60
	Patch "WAVBBL6", 320, 60
	Patch "WAVBAL4", 90, 81
	{
		FlipX
	}
	Patch "WAVBAL3", 308, 92
	{
		FlipX
	}
}

Sprite "WBPFG0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL4", 35, 93
	{
		FlipX
	}
	Patch "WAVBBL7", 140, 70
	Patch "WAVBBL7", 230, 60
	Patch "WAVBBL7", 320, 60
	Patch "WAVBAL3", 291, 78
	{
		FlipX
	}
}

Sprite "WBPFH0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL4", 26, 95
	{
		FlipX
	}
	Patch "WAVBAL3", 273, 69
	{
		FlipX
	}
}

Sprite "WBPFI0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL3", 6, 92
	Patch "WAVBAL3", 271, 67
	{
		FlipX
	}
}

Sprite "WBPFJ0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL3", 2, 93
	Patch "WAVBAL3", 253, 54
	{
		FlipX
	}
}

Sprite "WBPFK0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL3", 22, 89
	Patch "WAVBAL1", 270, 79
	{
		FlipX
	}
	Patch "TEKPLS1", 264, 74
}

Sprite "WBPFL0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL3", 45, 85
	Patch "WAVBAL1", 268, 77
	{
		FlipX
	}
	Patch "TEKPLS2", 262, 72
}

Sprite "WBPFM0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL1", 265, 75
	{
		FlipX
	}
	Patch "WAVBAL3", 61, 82
	Patch "TEKPLS3", 261, 71
}

Sprite "WBPFN0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL1", 261, 73
	{
		FlipX
	}
	Patch "WAVBAL3", 82, 78
}

Sprite "WBPFO0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL1", 256, 75
	{
		FlipX
	}
	Patch "WAVBAL3", 112, 74
}

Sprite "WBPFP0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL3", 131, 70
	Patch "WAVBAL3", 250, 62
	{
		FlipX
	}
}

Sprite "WBPFQ0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL3", 161, 66
	Patch "WAVBAL3", 238, 72
	{
		FlipX
	}
}

Sprite "WBPFR0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL3", 172, 60
	Patch "WAVBAL3", 229, 84
	{
		FlipX
	}
}

Sprite "WBPFS0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL3", 173, 55
	Patch "WAVBAL3", 238, 87
	{
		FlipX
	}
}

Sprite "WBPFT0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL2", 166, 44
	Patch "WAVBAL3", 244, 90
	{
		FlipX
	}
}

Sprite "WBPFU0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL2", 153, 52
	Patch "WAVBAL3", 250, 92
	{
		FlipX
	}
}

Sprite "WBPFV0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL2", 139, 60
	Patch "WAVBAL3", 257, 93
	{
		FlipX
	}
}

Sprite "WBSFA0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL3", 176, 88
	{
		FlipX
	}
	Patch "WAVBAL3", 14, 87
}

Sprite "WBSFB0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL6", 127, 54
	Patch "WAVBAL3", -17, 97
}

Sprite "WBSFC0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL7", 125, 56
	Patch "WAVBAL3", -25, 101
}

Sprite "WBSFD0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL8", 105, 54
	Patch "WAVBAL3", -36, 107
}

Sprite "WBS1B0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM6", 127, 54
	Patch "WAVBAL3", -17, 97
}

Sprite "WBS1C0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM7", 125, 56
	Patch "WAVBAL3", -25, 101
}

Sprite "WBS1D0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM8", 105, 54
	Patch "WAVBAL3", -36, 107
}

Sprite "WBSFE0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL5", 129, 56
	Patch "WAVBAL3", -35, 106
}

Sprite "WBSFF0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL5", 138, 66
	Patch "WAVBAL3", -18, 95
}

Sprite "WBSFG0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL3", 171, 81
	{
		FlipX
	}
	Patch "WAVBAL3", -8, 93
}

Sprite "WBSFH0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL3", 181, 95
	{
		FlipX
	}
	Patch "WAVBAL3", 3, 90
}

Sprite "WBSFI0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL3", 175, 106
	{
		FlipX
	}
	Patch "WAVBAL3", 23, 92
}

Sprite "WBNFA0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL2", 96, 95
}

Sprite "WBNFB0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL2", 131, 104
}

Sprite "WBNFC0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL2", 267, 101
}

Sprite "WBNFD0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL2", 310, 73
}

Sprite "WBNFE0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL2", 354, 47
}

Sprite "WBNFF0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL2", 361, 43
}

Sprite "WBNFG0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL2", 373, 41
}

Sprite "WBNFH0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL4", 297, 66
	{
		FlipX
	}
}

Sprite "WBNFI0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL4", 190, 72
	{
		FlipX
	}
}

Sprite "WBNFJ0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL4", 116, 77
	{
		FlipX
	}
}

Sprite "WBNFK0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL4", 39, 86
	{
		FlipX
	}
}

Sprite "WBNFL0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL4", 26, 89
	{
		FlipX
	}
}

Sprite "WBC1A0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL3", 94, 98
	Patch "WAVBAL2", 236, 74
	{
		FlipX
	}
}

Sprite "WBC1B0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL3", 84, 105
	Patch "WAVBAL2", 223, 90
	{
		FlipX
	}
}

Sprite "WBC1C0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL3", 65, 120
	Patch "WAVBAL2", 205, 106
	{
		FlipX
	}
}

Sprite "WBC1D0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL3", 55, 138
	Patch "WAVBAL2", 188, 127
	{
		FlipX
	}
}

Sprite "WBC1E0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL3", 3, 81
	Patch "WAVBAL2", 28, 42
	{
		FlipX
	}
}

Sprite "WBC1F0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL3", 13, 66
	Patch "WAVBAL2", 74, 44
	{
		FlipX
	}
}

Sprite "WBC1G0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL1", 135, 75
	Patch "WAVBBL1", 145, 67
	Patch "WAVBBL1", 153, 75
	Patch "WAVBAL3", 33, 55
	Patch "WAVBAL4", 143, 77
}

Sprite "WBC1H0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL3", 140, 35
	Patch "WAVBBL3", 154, 66
	Patch "WAVBBL3", 114, 65
	Patch "WAVBBL1", 209, 90
	Patch "WAVBBL1", 217, 83
	Patch "WAVBBL1", 225, 91
	Patch "WAVBAL3", 47, 49
	Patch "WAVBAL4", 216, 91
}

Sprite "WBC1I0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL3", 216, 75
	Patch "WAVBBL3", 230, 61
	Patch "WAVBBL3", 244, 74
	Patch "WAVBBL4", 103, 77
	Patch "WAVBBL4", 141, 34
	Patch "WAVBBL4", 157, 71
	Patch "WAVBBL1", 289, 99
	Patch "WAVBBL1", 297, 107
	Patch "WAVBBL1", 277, 105
	Patch "WAVBAL3", 53, 54
	Patch "WAVBAL4", 285, 106
}

Sprite "WBC1J0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL3", 292, 87
	Patch "WAVBBL3", 320, 76
	Patch "WAVBBL3", 300, 66
	Patch "WAVBBL4", 208, 80
	Patch "WAVBBL4", 227, 47
	Patch "WAVBBL4", 243, 78
	Patch "WAVBBL4", 103, 79
	Patch "WAVBBL4", 139, 33
	Patch "WAVBBL4", 158, 76
	Patch "WAVBAL3", 62, 60
	Patch "WAVBAL4", 331, 115
}

Sprite "WBC1K0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL8", 295, 91
	Patch "WAVBBL8", 306, 60
	Patch "WAVBBL8", 342, 81
	Patch "WAVBBL8", 204, 92
	Patch "WAVBBL8", 229, 44
	Patch "WAVBBL8", 254, 90
	Patch "WAVBBL8", 137, 33
	Patch "WAVBBL8", 160, 77
	Patch "WAVBBL8", 104, 82
	Patch "WAVBAL3", 66, 62
	Patch "WAVBAL4", 369, 123
}

Sprite "WBC1L0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL8", 308, 96
	{
		Blend "#FFFFFF", 1.0
	}
	Patch "WAVBBL8", 352, 78
	{
		Blend "#FFFFFF", 1.0
	}
	Patch "WAVBBL8", 310, 53
	{
		Blend "#FFFFFF", 1.0
	}
	Patch "WAVBBL8", 200, 96
	{
		Blend "#FFFFFF", 1.0
	}
	Patch "WAVBBL8", 231, 41
	{
		Blend "#FFFFFF", 1.0
	}
	Patch "WAVBBL8", 262, 94
	{
		Blend "#FFFFFF", 1.0
	}
	Patch "WAVBBL8", 135, 34
	{
		Blend "#FFFFFF", 1.0
	}
	Patch "WAVBBL8", 163, 75
	{
		Blend "#FFFFFF", 1.0
	}
	Patch "WAVBBL8", 104, 81
	{
		Blend "#FFFFFF", 1.0
	}
	Patch "WAVBAL3", 73, 65
	Patch "WAVBAL3", 398, 124
	{
		FlipX
	}
}

Sprite "WBC1M0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL5", 307, 97
	Patch "WAVBBL5", 352, 78
	Patch "WAVBBL5", 310, 53
	Patch "WAVBBL5", 200, 96
	Patch "WAVBBL5", 231, 41
	Patch "WAVBBL5", 262, 94
	Patch "WAVBBL5", 136, 33
	Patch "WAVBBL5", 163, 75
	Patch "WAVBBL5", 104, 81
	Patch "WAVBAL3", 78, 68
	Patch "WAVBAL3", 396, 123
	{
		FlipX
	}
}

Sprite "WBC1N0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL6", 306, 99
	Patch "WAVBBL6", 356, 79
	Patch "WAVBBL6", 309, 50
	Patch "WAVBBL6", 201, 98
	Patch "WAVBBL6", 232, 40
	Patch "WAVBBL6", 257, 98
	Patch "WAVBBL6", 135, 32
	Patch "WAVBBL6", 168, 77
	Patch "WAVBBL6", 99, 82
	Patch "WAVBAL3", 79, 69
	Patch "WAVBAL3", 386, 118
	{
		FlipX
	}
}

Sprite "WBC1O0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL7", 306, 99
	Patch "WAVBBL7", 356, 79
	Patch "WAVBBL7", 309, 50
	Patch "WAVBBL7", 201, 98
	Patch "WAVBBL7", 232, 40
	Patch "WAVBBL7", 257, 98
	Patch "WAVBBL7", 135, 32
	Patch "WAVBBL7", 168, 77
	Patch "WAVBBL7", 99, 82
	Patch "WAVBAL3", 85, 57
	Patch "WAVBAL3", 371, 115
	{
		FlipX
	}
}

Sprite "WBC1P0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL1", 76, 83
	Patch "TEKPLS1", 127, 78
	{
		FlipX
	}
	Patch "WAVBAL3", 353, 111
	{
		FlipX
	}
}

Sprite "WBC1Q0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL1", 78, 81
	Patch "WAVBAL3", 337, 105
	{
		FlipX
	}
	Patch "TEKPLS2", 130, 74
	{
		FlipX
	}
}

Sprite "WBC1R0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL1", 84, 76
	Patch "WAVBAL3", 330, 101
	{
		FlipX
	}
	Patch "TEKPLS3", 133, 72
	{
		FlipX
	}
}

Sprite "WBC1S0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL1", 87, 77
	Patch "WAVBAL3", 323, 96
	{
		FlipX
	}
}

Sprite "WBC1T0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL1", 99, 82
	Patch "WAVBAL3", 316, 96
	{
		FlipX
	}
}

Sprite "WBC1U0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL1", 110, 84
	Patch "WAVBAL3", 306, 99
	{
		FlipX
	}
}

Sprite "WBC1V0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL3", 113, 68
	Patch "WAVBAL3", 301, 101
	{
		FlipX
	}
}

Sprite "WBC1W0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL3", 125, 76
	Patch "WAVBAL3", 297, 104
	{
		FlipX
	}
}

Sprite "WBC2A0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL2", 236, 91
	{
		FlipX
	}
	Patch "WAVBAL2", 132, 99
}

Sprite "WBC2B0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL2", 198, 62
	{
		FlipX
	}
	Patch "WAVBAL2", 176, 65
}

Sprite "WBC2C0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL2", 196, 60
	{
		FlipX
	}
	Patch "WAVBAL2", 178, 63
}

Sprite "WBC2D0", 520, 180
{
	Offset 97, -20
	Patch "WAVBAL2", 199, 63
	{
		FlipX
	}
	Patch "WAVBAL2", 175, 66
}

Sprite "WBC2E0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL1", 255, 93
	Patch "WAVBBL1", 233, 93
	Patch "WAVBAL4", 247, 95
	Patch "WAVBAL4", 165, 95
	{
		FlipX
	}
}

Sprite "WBC2F0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL1", 308, 94
	Patch "WAVBBL1", 189, 95
	Patch "WAVBBL2", 253, 90
	Patch "WAVBBL2", 209, 81
	Patch "WAVBAL4", 290, 99
	Patch "WAVBAL4", 124, 100
	{
		FlipX
	}
}

Sprite "WBC2G0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL1", 345, 102
	Patch "WAVBBL1", 141, 104
	Patch "WAVBBL2", 166, 79
	Patch "WAVBBL2", 312, 74
	Patch "WAVBAL4", 326, 106
	Patch "WAVBAL4", 79, 107
	{
		FlipX
	}
	Patch "WAVBBL3", 212, 67
	Patch "WAVBBL3", 263, 81
}

Sprite "WBC2H0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL1", 387, 110
	Patch "WAVBBL1", 100, 109
	Patch "WAVBBL2", 342, 92
	Patch "WAVBBL2", 124, 92
	Patch "WAVBAL4", 378, 115
	Patch "WAVBAL4", 35, 115
	{
		FlipX
	}
	Patch "WAVBBL4", 263, 73
	Patch "WAVBBL4", 207, 62
	Patch "WAVBBL3", 156, 72
	Patch "WAVBBL3", 317, 70
}

Sprite "WBC2I0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL2", 386, 106
	Patch "WAVBBL2", 74, 104
	Patch "WAVBBL4", 206, 66
	Patch "WAVBBL4", 265, 70
	Patch "WAVBBL4", 319, 70
	Patch "WAVBBL4", 147, 68
	Patch "WAVBAL4", 407, 128
	Patch "WAVBAL4", -4, 127
	{
		FlipX
	}
	Patch "WAVBBL3", 352, 88
	Patch "WAVBBL3", 110, 90
}

Sprite "WBC2J0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL3", 389, 101
	Patch "WAVBBL3", 74, 100
	Patch "WAVBBL4", 205, 69
	Patch "WAVBBL4", 265, 71
	Patch "WAVBBL4", 322, 71
	Patch "WAVBBL4", 146, 69
	Patch "WAVBBL4", 357, 89
	Patch "WAVBBL4", 107, 85
	Patch "WAVBAL4", 443, 132
	Patch "WAVBAL4", -33, 133
	{
		FlipX
	}
}

Sprite "WBC2K0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL4", 393, 98
	Patch "WAVBBL4", 71, 97
	Patch "WAVBBL4", 204, 71
	Patch "WAVBBL4", 267, 72
	Patch "WAVBBL4", 323, 74
	Patch "WAVBBL4", 148, 70
	Patch "WAVBBL4", 359, 90
	Patch "WAVBBL4", 107, 82
}

Sprite "WBC2L0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL8", 397, 93
	Patch "WAVBBL8", 68, 93
	Patch "WAVBBL8", 205, 72
	Patch "WAVBBL8", 265, 73
	Patch "WAVBBL8", 321, 72
	Patch "WAVBBL8", 152, 74
	Patch "WAVBBL8", 357, 89
	Patch "WAVBBL8", 109, 84
}

Sprite "WBC2M0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL8", 404, 93
	{
		Blend "#FFFFFF", 1.0
	}
	Patch "WAVBBL8", 66, 87
	{
		Blend "#FFFFFF", 1.0
	}
	Patch "WAVBBL8", 208, 75
	{
		Blend "#FFFFFF", 1.0
	}
	Patch "WAVBBL8", 263, 75
	{
		Blend "#FFFFFF", 1.0
	}
	Patch "WAVBBL8", 316, 76
	{
		Blend "#FFFFFF", 1.0
	}
	Patch "WAVBBL8", 156, 79
	{
		Blend "#FFFFFF", 1.0
	}
	Patch "WAVBBL8", 361, 84
	{
		Blend "#FFFFFF", 1.0
	}
	Patch "WAVBBL8", 111, 86
	{
		Blend "#FFFFFF", 1.0
	}
}

Sprite "WBC2N0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL5", 404, 93
	Patch "WAVBBL5", 66, 87
	Patch "WAVBBL5", 208, 75
	Patch "WAVBBL5", 263, 75
	Patch "WAVBBL5", 316, 76
	Patch "WAVBBL5", 156, 79
	Patch "WAVBBL5", 361, 84
	Patch "WAVBBL5", 111, 86
}

Sprite "WBC2O0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL6", 408, 89
	Patch "WAVBBL6", 63, 87
	Patch "WAVBBL6", 211, 78
	Patch "WAVBBL6", 263, 78
	Patch "WAVBBL6", 313, 78
	Patch "WAVBBL6", 160, 83
	Patch "WAVBBL6", 364, 81
	Patch "WAVBBL6", 112, 87
}

Sprite "WBC2P0", 520, 180
{
	Offset 97, -20
	Patch "WAVBBL7", 408, 89
	Patch "WAVBBL7", 63, 87
	Patch "WAVBBL7", 211, 78
	Patch "WAVBBL7", 263, 78
	Patch "WAVBBL7", 313, 78
	Patch "WAVBBL7", 160, 83
	Patch "WAVBBL7", 364, 81
	Patch "WAVBBL7", 112, 87
}

Sprite "WBC2Q0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL2", 72, 111
	Patch "WAVBAL1", 147, 139
	{
		FlipX
	}
}

Sprite "WBC2R0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL2", 66, 98
	Patch "WAVBAL1", 151, 132
	{
		FlipX
	}
}

Sprite "WBC2S0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL2", 56, 90
	Patch "WAVBAL1", 156, 126
	{
		FlipX
	}
}

Sprite "WBC2T0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL2", 49, 80
	Patch "WAVBAL1", 158, 124
	{
		FlipX
	}
}

Sprite "WBC2U0", 330, 180
{
	Offset 6, -20
	Patch "WAVBAL2", 45, 72
	Patch "WAVBAL1", 161, 123
	{
		FlipX
	}
}

Sprite "MBIDA0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM2", 40, 67
	Patch "MONBEM3", 174, 104
	{
		FlipX
	}
}

Sprite "MBPFA0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM2", 39, 66
	Patch "MONBEM3", 172, 106
	{
		FlipX
	}
}

Sprite "MBPFB0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM2", 63, 79
	Patch "MONBEM3", 202, 86
	{
		FlipX
	}
}

Sprite "MBPFC0", 346, 180
{
	Offset 6, -20
	Patch "MONBEM4", 61, 75
	{
		FlipX
	}
	Patch "MONBEM3", 223, 67
	{
		FlipX
	}
}

Sprite "MBPFD0", 351, 180
{
	Offset 6, -20
	Patch "MONBEM4", 62, 76
	{
		FlipX
	}
	Patch "MONBEM3", 228, 64
	{
		FlipX
	}
}

Sprite "MBPFE0", 350, 180
{
	Offset 6, -20
	Patch "MONBEM3", 227, 65
	{
		FlipX
	}
	Patch "MBATK1", 63, 28
}

Sprite "MBPFF0", 352, 180
{
	Offset 6, -20
	Patch "MONBEM3", 228, 64
	{
		FlipX
	}
	Patch "MBATK2", 62, 29
}

Sprite "MBPFG0", 352, 180
{
	Offset 6, -20
	Patch "MONBEM3", 227, 64
	{
		FlipX
	}
	Patch "MBATK3", 63, 28
}

Sprite "MBPFH0", 347, 180
{
	Offset 6, -20
	Patch "MONBEM3", 212, 57
	{
		FlipX
	}
	Patch "MONBEM4", 60, 80
	{
		FlipX
	}
}

Sprite "MBPFI0", 345, 180
{
	Offset 6, -20
	Patch "MONBEM1", 218, 91
	{
		FlipX
	}
	Patch "MONBEM4", 59, 81
	{
		FlipX
	}
	Patch "TEKPLS1", 212, 86
}

Sprite "MBPFJ0", 345, 180
{
	Offset 6, -20
	Patch "MONBEM1", 219, 90
	{
		FlipX
	}
	Patch "MONBEM4", 57, 79
	{
		FlipX
	}
	Patch "TEKPLS2", 213, 85
}

Sprite "MBPFK0", 345, 180
{
	Offset 6, -20
	Patch "MONBEM1", 218, 89
	{
		FlipX
	}
	Patch "MONBEM4", 72, 88
	{
		FlipX
	}
	Patch "TEKPLS3", 212, 84
}

Sprite "MBPFL0", 345, 180
{
	Offset 6, -20
	Patch "MONBEM1", 216, 87
	{
		FlipX
	}
	Patch "MONBEM2", 74, 57
}

Sprite "MBPFM0", 345, 180
{
	Offset 6, -20
	Patch "MONBEM1", 214, 86
	{
		FlipX
	}
	Patch "MONBEM2", 78, 54
}

Sprite "MBPFN0", 345, 180
{
	Offset 6, -20
	Patch "MONBEM2", 68, 56
	Patch "MONBEM1", 209, 88
	{
		FlipX
	}
}

Sprite "MBPFO0", 345, 180
{
	Offset 6, -20
	Patch "MONBEM2", 57, 59
	Patch "MONBEM3", 203, 69
	{
		FlipX
	}
}

Sprite "MBPFP0", 345, 180
{
	Offset 6, -20
	Patch "MONBEM2", 50, 62
	Patch "MONBEM3", 193, 79
	{
		FlipX
	}
}

Sprite "MBPFQ0", 345, 180
{
	Offset 6, -20
	Patch "MONBEM2", 45, 65
	Patch "MONBEM3", 186, 90
	{
		FlipX
	}
}

Sprite "MBPFR0", 345, 180
{
	Offset 6, -20
	Patch "MONBEM2", 41, 67
	Patch "MONBEM3", 177, 100
	{
		FlipX
	}
}

Sprite "MBSFA0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM3", 176, 88
	{
		FlipX
	}
	Patch "MONBEM3", 14, 87
}

Sprite "MBSFB0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM6", 127, 54
	Patch "MONBEM3", -17, 97
}

Sprite "MBSFC0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM7", 125, 56
	Patch "MONBEM3", -25, 101
}

Sprite "MBSFD0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM8", 105, 54
	Patch "MONBEM3", -36, 107
}

Sprite "MBS1B0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM9", 127, 54
	Patch "MONBEM3", -17, 97
}

Sprite "MBS1C0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM10", 125, 56
	Patch "MONBEM3", -25, 101
}

Sprite "MBS1D0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM11", 105, 54
	Patch "MONBEM3", -36, 107
}

Sprite "MBSFE0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM5", 129, 56
	Patch "MONBEM3", -35, 106
}

Sprite "MBSFF0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM5", 138, 66
	Patch "MONBEM3", -18, 95
}

Sprite "MBSFG0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM3", 171, 81
	{
		FlipX
	}
	Patch "MONBEM3", -8, 93
}

Sprite "MBSFH0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM3", 181, 95
	{
		FlipX
	}
	Patch "MONBEM3", 3, 90
}

Sprite "MBSFI0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM3", 175, 106
	{
		FlipX
	}
	Patch "MONBEM3", 23, 92
}

Sprite "MBNFA0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM2", 41, 87
	Patch "MONBEM3", 211, 124
	{
		FlipX
	}
}

Sprite "MBNFB0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM2", 35, 92
}

Sprite "MBNFC0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM2", 24, 95
}

Sprite "MBNFD0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM4", 32, 117
	{
		FlipX
	}
	Patch "STNHN1", 68, 94
}

Sprite "MBNFE0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM4", 49, 97
	{
		FlipX
	}
	Patch "STNHN1", 85, 75
}

Sprite "MBNFF0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM4", 78, 66
	{
		FlipX
	}
	Patch "STNHN1", 114, 44
}

Sprite "MBNFG0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM4", 77, 67
	{
		FlipX
	}
	Patch "STNHN1", 113, 45
}

Sprite "MBNFH0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM4", 77, 67
	{
		FlipX
	}
	Patch "STNHN2", 113, 45
}

Sprite "MBNFI0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM4", 77, 67
	{
		FlipX
	}
	Patch "STNHN3", 113, 45
}

Sprite "MBNFJ0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM4", 77, 67
	{
		FlipX
	}
	Patch "STNHN4", 113, 45
}

Sprite "MBNFK0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM4", 77, 67
	{
		FlipX
	}
	Patch "STNHN5", 113, 45
}

Sprite "MBNFL0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM4", 85, 101
	{
		FlipX
	}
	Patch "STNHN6", 114, 44
}

Sprite "MBNFM0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM2", 70, 105
	Patch "STNHN7", 114, 44
}

Sprite "MBNFN0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM2", 54, 90
	Patch "MONBEM3", 189, 123
	{
		FlipX
	}
	Patch "STNHN8", 114, 44
}

Sprite "MBNFO0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM2", 48, 76
	Patch "MONBEM3", 181, 114
	{
		FlipX
	}
}

Sprite "MBNFP0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM2", 44, 72
	Patch "MONBEM3", 176, 107
	{
		FlipX
	}
}

Sprite "MBC1A0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM3", 18, 80
	Patch "MONBEM2", 153, 74
	{
		FlipX
	}
}

Sprite "MBC1B0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM2", 146, 77
	{
		FlipX
	}
	Patch "MONBEM3", 12, 79
}

Sprite "MBC1C0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM2", 129, 84
	{
		FlipX
	}
	Patch "MONBEM3", 2, 75
}

Sprite "MBC1D0", 330, 180
{
	Offset 16, -20
	Patch "MONBEM4", 169, 65
	Patch "MONBEM3", 1, 69
}

Sprite "MBC1E0", 350, 180
{
	Offset 30, -20
	Patch "MONBEM4", 181, 69
	Patch "MONBEM3", 12, 68
}

Sprite "MBC1F0", 350, 180
{
	Offset 30, -20
	Patch "MBATK4", 144, 26
	{
		FlipX
	}
	Patch "MONBEM3", 11, 69
}

Sprite "MBC1G0", 350, 180
{
	Offset 30, -20
	Patch "MBATK5", 143, 25
	{
		FlipX
	}
	Patch "MONBEM3", 12, 69
}

Sprite "MBC1H0", 350, 180
{
	Offset 30, -20
	Patch "MBATK6", 144, 26
	{
		FlipX
	}
	Patch "MONBEM3", 11, 70
}

Sprite "MBC1I0", 350, 180
{
	Offset 30, -20
	Patch "MONBEM4", 188, 77
	Patch "MONBEM3", 12, 69
}

Sprite "MBC1J0", 350, 180
{
	Offset 30, -20
	Patch "MONBEM4", 189, 78
	Patch "MONBEM3", 12, 69
}

Sprite "MBC1K0", 350, 180
{
	Offset 30, -20
	Patch "MONBEM4", 186, 74
	Patch "MONBEM3", 12, 69
}

Sprite "MBC1L0", 350, 180
{
	Offset 30, -20
	Patch "MONBEM4", 187, 77
	Patch "MONBEM3", 22, 55
}

Sprite "MBC1M0", 350, 180
{
	Offset 30, -20
	Patch "MONBEM4", 193, 85
	Patch "MONBEM1", 4, 85
	Patch "TEKPLS1", 55, 80
	{
		FlipX
	}
}

Sprite "MBC1N0", 350, 180
{
	Offset 30, -20
	Patch "MONBEM4", 198, 91
	Patch "MONBEM1", 3, 84
	Patch "TEKPLS2", 54, 80
	{
		FlipX
	}
}

Sprite "MBC1O0", 350, 180
{
	Offset 30, -20
	Patch "MONBEM4", 202, 95
	Patch "MONBEM1", 4, 83
	Patch "TEKPLS3", 55, 79
	{
		FlipX
	}
}

Sprite "MBC1P0", 350, 180
{
	Offset 30, -20
	Patch "MONBEM1", 6, 82
	Patch "MONBEM3", 214, 96
	{
		FlipX
	}
}

Sprite "MBC1Q0", 350, 180
{
	Offset 30, -20
	Patch "MONBEM3", 222, 106
	{
		FlipX
	}
	Patch "MONBEM1", 9, 81
}

Sprite "MBC1R0", 350, 180
{
	Offset 30, -20
	Patch "MONBEM3", 229, 117
	{
		FlipX
	}
	Patch "MONBEM3", 15, 57
}

Sprite "MBC1S0", 350, 180
{
	Offset 30, -20
	Patch "MONBEM3", 225, 115
	{
		FlipX
	}
	Patch "MONBEM3", 21, 59
}

Sprite "MBC1T0", 350, 180
{
	Offset 30, -20
	Patch "MONBEM3", 222, 114
	{
		FlipX
	}
	Patch "MONBEM3", 30, 61
}

Sprite "MBC1U0", 350, 180
{
	Offset 30, -20
	Patch "MONBEM3", 219, 113
	{
		FlipX
	}
	Patch "MONBEM3", 40, 67
}

Sprite "MBC1V0", 350, 180
{
	Offset 30, -20
	Patch "MONBEM3", 217, 112
	{
		FlipX
	}
	Patch "MONBEM3", 45, 71
}

Sprite "MBC1W0", 350, 180
{
	Offset 30, -20
	Patch "MONBEM3", 208, 109
	{
		FlipX
	}
	Patch "MONBEM3", 50, 74
}

Sprite "MBC1X0", 350, 180
{
	Offset 30, -20
	Patch "MONBEM3", 202, 106
	{
		FlipX
	}
	Patch "MONBEM3", 55, 77
}

Sprite "MBCFA0", 350, 180
{
	Offset 30, -20
	Patch "MONBEM4", 187, 77
	Patch "MONBEM3", 9, 71
}

Sprite "MBCFB0", 350, 180
{
	Offset 30, -20
	Patch "MONBEM4", 193, 85
	Patch "MONBEM3", 11, 68
}

Sprite "MBCFC0", 350, 180
{
	Offset 30, -20
	Patch "MONBEM4", 198, 91
	Patch "MONBEM3", 12, 67
}

Sprite "MBCFD0", 350, 180
{
	Offset 30, -20
	Patch "MONBEM4", 202, 95
	Patch "MONBEM3", 13, 66
}

Sprite "MBCFE0", 350, 180
{
	Offset 30, -20
	Patch "MONBEM3", 14, 64
	Patch "MONBEM3", 214, 96
	{
		FlipX
	}
}

Sprite "MBC2A0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM2", 42, 68
	Patch "MONBEM3", 178, 105
	{
		FlipX
	}
}

Sprite "MBC2B0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM2", 54, 73
	Patch "MONBEM3", 183, 110
	{
		FlipX
	}
}

Sprite "MBC2C0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM2", 58, 75
	Patch "MONBEM3", 190, 116
	{
		FlipX
	}
}

Sprite "MBC2D0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM2", 63, 78
	Patch "MONBEM3", 198, 122
	{
		FlipX
	}
}

Sprite "MBC2E0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM2", 62, 79
	Patch "MONBEM3", 204, 127
	{
		FlipX
	}
}

Sprite "MBC2F0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM2", 61, 78
	Patch "MONBEM3", 209, 131
	{
		FlipX
	}
}

Sprite "MBC2G0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM2", 62, 79
	Patch "MONBEM3", 217, 145
	{
		FlipX
	}
}

Sprite "MBC2H0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM2", 61, 78
}

Sprite "MBC2I0", 330, 180
{
	Offset 6, -20
	Patch "MONBEM2", 62, 79
}

Sprite "MBC2J0", 346, 180
{
	Offset 6, -20
	Patch "MONBEM4", 84, 74
	{
		FlipX
	}
}

Sprite "MBC2K0", 351, 180
{
	Offset 6, -20
	Patch "MONBEM4", 81, 77
	{
		FlipX
	}
}

Sprite "MBC2L0", 351, 180
{
	Offset 6, -20
	Patch "MONBEM4", 81, 76
	{
		FlipX
	}
}

Sprite "MBC2M0", 351, 180
{
	Offset 6, -20
	Patch "MBATK7", 76, 30
}

Sprite "MBC2N0", 351, 180
{
	Offset 6, -20
	Patch "MBATK8", 79, 27
}

Sprite "MBC2O0", 351, 180
{
	Offset 6, -20
	Patch "MBATK9", 78, 28
}

Sprite "MBC2P0", 351, 180
{
	Offset 6, -20
	Patch "MONBEM4", 70, 85
	{
		FlipX
	}
}

Sprite "MBC2Q0", 351, 180
{
	Offset 6, -20
	Patch "MONBEM4", 47, 94
	{
		FlipX
	}
}

Sprite "MBC2R0", 351, 180
{
	Offset 6, -20
	Patch "MONBEM3", 13, 92
}

Sprite "MBC2S0", 351, 180
{
	Offset 6, -20
	Patch "MONBEM3", -1, 94
}

Sprite "MBC2T0", 351, 180
{
	Offset 6, -20
	Patch "MONBEM3", -7, 96
}

Sprite "MBC2U0", 351, 180
{
	Offset 6, -20
	Patch "MONBEM3", -15, 95
}

Sprite "MBC2V0", 351, 180
{
	Offset 6, -20
	Patch "MONBEM3", -16, 96
}

Sprite "MBC2W0", 351, 180
{
	Offset 6, -20
	Patch "MONBEM3", -8, 97
}

Sprite "MBC2X0", 351, 180
{
	Offset 6, -20
	Patch "MONBEM3", 0, 95
	Patch "MONBEM3", 189, 131
	{
		FlipX
	}
}

Sprite "MBC2Y0", 351, 180
{
	Offset 6, -20
	Patch "MONBEM3", 14, 92
	Patch "MONBEM3", 181, 118
	{
		FlipX
	}
}

Sprite "MBC2Z0", 351, 180
{
	Offset 6, -20
	Patch "MONBEM3", 18, 90
	Patch "MONBEM3", 178, 113
	{
		FlipX
	}
}

Sprite "MBC3A0", 351, 180
{
	Offset 6, -20
	Patch "MONBEM3", 29, 85
	Patch "MONBEM3", 175, 108
	{
		FlipX
	}
}

Sprite "CLBIA0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL1", 166, 101
	{
		FlipX
	}
	Patch "CLBAL1", 51, 77
}

Sprite "CLPFA0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL2", 183, 105
	{
		FlipX
	}
	Patch "CLBAL1", 53, 75
}

Sprite "CLPFB0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL2", 195, 126
	{
		FlipX
	}
	Patch "CLBAL1", 18, 110
}

Sprite "CLPFC0", 339, 180
{
	Offset 6, -20
	Patch "CLBAL1", 15, 112
}

Sprite "CLPFD0", 348, 180
{
	Offset 6, -20
	Patch "CLBAL1", 12, 114
}

Sprite "CLPFE0", 355, 180
{
	Offset 6, -20
	Patch "CLBAL1", 5, 118
}

Sprite "CLPFF0", 360, 180
{
	Offset 6, -20
	Patch "CLBAL1", -6, 125
}

Sprite "CLPFG0", 330, 180
{
	Offset -32, -20
	Patch "CLBAL3", -41, 133
	{
		FlipX
	}
}

Sprite "CLPFH0", 355, 180
{
	Offset 6, -20
	Patch "CLATK11", 27, 40
}

Sprite "CLPFI0", 379, 180
{
	Offset 6, -20
	Patch "CLATK12", 56, 25
}

Sprite "CLPFJ0", 355, 180
{
	Offset 6, -20
	Patch "CLATK13", 77, 5
}

Sprite "CLPFK0", 330, 180
{
	Offset 6, -20
	Patch "CLATK14", 79, 4
}

Sprite "CLPFL0", 370, 180
{
	Offset 6, -20
	Patch "CLATK15", 77, 6
}

Sprite "CLPFM0", 372, 180
{
	Offset 6, -20
	Patch "CLATK16", 78, 5
}

Sprite "CLPFN0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL3", 77, 68
	{
		FlipX
	}
}

Sprite "CLPFO0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL3", 80, 65
	{
		FlipX
	}
}

Sprite "CLPFP0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL3", 68, 80
	{
		FlipX
	}
	Patch "CLBAL2", 231, 104
	{
		FlipX
	}
}

Sprite "CLPFQ0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL2", 198, 76
	{
		FlipX
	}
	Patch "CLBAL1", 43, 88
}

Sprite "CLPFR0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL1", 182, 72
	{
		FlipX
	}
	Patch "CLBAL1", 39, 91
	Patch "TEKPLS1", 176, 67
}

Sprite "CLPFS0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL1", 183, 74
	{
		FlipX
	}
	Patch "CLBAL1", 40, 90
	Patch "TEKPLS2", 175, 68
}

Sprite "CLPFT0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL1", 182, 73
	{
		FlipX
	}
	Patch "CLBAL1", 42, 88
	Patch "TEKPLS3", 176, 68
}

Sprite "CLPFU0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL1", 44, 84
	Patch "CLBAL1", 172, 76
	{
		FlipX
	}
}

Sprite "CLPFV0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL1", 45, 82
	Patch "CLBAL2", 173, 63
	{
		FlipX
	}
}

Sprite "CLPFW0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL1", 46, 81
	Patch "CLBAL2", 170, 67
	{
		FlipX
	}
}

Sprite "CLPFX0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL1", 47, 79
	Patch "CLBAL2", 168, 76
	{
		FlipX
	}
}

Sprite "CLPFY0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL1", 53, 75
}

Sprite "CLPFZ0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL1", 18, 110
}

Sprite "CLSFA0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL2", 176, 88
	{
		FlipX
	}
	Patch "CLBAL2", 14, 87
}

Sprite "CLSFB0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL5", 127, 54
	Patch "CLBAL2", -17, 97
}

Sprite "CLSFC0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL6", 125, 56
	Patch "CLBAL2", -25, 101
}

Sprite "CLSFD0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL7", 105, 54
	Patch "CLBAL2", -36, 107
}

Sprite "CLS1B0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM12", 127, 54
	Patch "CLBAL2", -17, 97
}

Sprite "CLS1C0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM13", 125, 56
	Patch "CLBAL2", -25, 101
}

Sprite "CLS1D0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM14", 105, 54
	Patch "CLBAL2", -36, 107
}

Sprite "CLSFE0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL4", 129, 56
	Patch "CLBAL2", -35, 106
}

Sprite "CLSFF0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL4", 138, 66
	Patch "CLBAL2", -18, 95
}

Sprite "CLSFG0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL2", 157, 79
	{
		FlipX
	}
	Patch "CLBAL2", 17, 72
}

Sprite "CLSFH0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL2", 163, 81
	{
		FlipX
	}
	Patch "CLBAL2", 30, 69
}

Sprite "CLSFI0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL2", 164, 82
	{
		FlipX
	}
	Patch "CLBAL2", 38, 70
}

Sprite "CLCFA0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL1", 220, 102
	{
		FlipX
	}
	Patch "CLBAL2", 26, 69
}

Sprite "CLCFB0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL1", 222, 103
	{
		FlipX
	}
	Patch "CLBAL2", 3, 90
}

Sprite "CLCFC0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL2", -47, 117
	Patch "CLBAL1", 223, 104
	{
		FlipX
	}
}

Sprite "CLCFD0", 372, 180
{
	Offset 6, -20
	Patch "CLATK21", 107, 26
	{
		FlipX
	}
}

Sprite "CLCFE0", 372, 180
{
	Offset 6, -20
	Patch "CLATK22", 80, 12
	{
		FlipX
	}
}

Sprite "CLCFF0", 372, 180
{
	Offset 6, -20
	Patch "CLATK23", 75, 6
	{
		FlipX
	}
}

Sprite "CLCFG0", 372, 180
{
	Offset 6, -20
	Patch "CLATK24", 84, 13
	{
		FlipX
	}
}

Sprite "CLCFH0", 372, 180
{
	Offset 6, -20
	Patch "CLATK25", 73, 4
	{
		FlipX
	}
}

Sprite "CLCFI0", 372, 180
{
	Offset 6, -20
	Patch "CLATK26", 78, 9
	{
		FlipX
	}
}

Sprite "CLCFJ0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL3", 148, 69
}

Sprite "CLCFK0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL3", 149, 70
}

Sprite "CLCFL0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL3", 147, 67
}

Sprite "CLCFM0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL3", 187, 101
}

Sprite "CLCFN0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL3", 198, 114
}

Sprite "CLCFO0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL3", 200, 116
	Patch "CLBAL2", -22, 128
}

Sprite "CLCFP0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL3", 199, 115
	Patch "CLBAL2", -8, 113
}

Sprite "CLCFQ0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL3", 200, 116
	Patch "CLBAL2", 0, 103
}

Sprite "CLCFR0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL3", 199, 115
	Patch "CLBAL2", 6, 98
}

Sprite "CLCFS0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL3", 211, 127
	Patch "CLBAL2", 14, 95
}

Sprite "CLCFT0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL3", 212, 128
	Patch "CLBAL2", 20, 92
}

Sprite "CLCFU0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL1", 184, 112
	{
		FlipX
	}
	Patch "CLBAL2", 26, 88
}

Sprite "CLCFV0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL1", 180, 109
	{
		FlipX
	}
	Patch "CLBAL2", 35, 78
}

Sprite "CLCFW0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL1", 174, 106
	{
		FlipX
	}
	Patch "CLBAL2", 41, 68
}

Sprite "CLCFX0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL1", 171, 104
	{
		FlipX
	}
	Patch "CLBAL1", 44, 86
}

Sprite "CLCFY0", 372, 180
{
	Offset 6, -20
	Patch "CLBAL1", 169, 103
	{
		FlipX
	}
	Patch "CLBAL1", 50, 78
}

Sprite "CLNFA0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL1", 53, 75
}

Sprite "CLNFB0", 330, 180
{
	Offset 6, -20
	Patch "CLBAL1", 18, 110
}

Sprite "CLNFC0", 360, 180
{
	Offset 6, -20
	Patch "CLBAL1", -6, 125
}

Sprite "CLNFD0", 330, 180
{
	Offset -32, -20
	Patch "CLBAL3", 38, 68
	{
		FlipX
	}
}

Sprite "CLNFE0", 330, 180
{
	Offset -32, -20
	Patch "CLBAL3", 44, 64
	{
		FlipX
	}
}

Sprite "CLNFF0", 330, 180
{
	Offset -32, -20
	Patch "CLBAL3", 40, 68
	{
		FlipX
	}
}

Sprite "CLNFG0", 330, 180
{
	Offset -32, -20
	Patch "CLBAL3", 4, 104
	{
		FlipX
	}
}

Sprite "CLNFH0", 330, 180
{
	Offset 0, -20
	Patch "CLBAL1", 29, 90
}

Sprite "CLNFI0", 330, 180
{
	Offset 0, -20
	Patch "CLBAL1", 26, 94
	Patch "CLBAL1", 192, 122
	{
		FlipX
	}
}

Sprite "CLNFJ0", 330, 180
{
	Offset 0, -20
	Patch "CLBAL1", 35, 85
	Patch "CLBAL1", 171, 105
	{
		FlipX
	}
}

Sprite "CLNFK0", 330, 180
{
	Offset 0, -20
	Patch "CLBAL1", 40, 81
	Patch "CLBAL1", 166, 103
	{
		FlipX
	}
}

Sprite "PRLIA0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 187, 87
	{
		FlipX
	}
	Patch "PRLS2", 37, 80
}

Sprite "PRLAA0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 183, 81
	{
		FlipX
	}
	Patch "PRLS2", 31, 86
}

Sprite "PRLAB0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 182, 80
	{
		FlipX
	}
	Patch "PRLS2", 30, 87
}

Sprite "PRLAC0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 183, 74
	{
		FlipX
	}
	Patch "PRLS2", 18, 94
}

Sprite "PRLAD0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 225, 108
	{
		FlipX
	}
	Patch "PRLS4", 73, 52
	{
		FlipX
	}
}

Sprite "PRLAE0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 238, 125
	{
		FlipX
	}
	Patch "PRLS4", 71, 53
	{
		FlipX
	}
}

Sprite "PRLAF0", 330, 180
{
	Offset 6, -20
	Patch "PRLS9", 69, 55
}

Sprite "PRLAG0", 330, 180
{
	Offset 6, -20
	Patch "PRLS10", 72, 52
}

Sprite "PRLAH0", 330, 180
{
	Offset 6, -20
	Patch "PRLS11", 71, 53
}

Sprite "PRLAI0", 330, 180
{
	Offset 6, -20
	Patch "PRLS4", 77, 49
	{
		FlipX
	}
}

Sprite "PRLAJ0", 330, 180
{
	Offset 6, -20
	Patch "PRLS4", 41, 93
	{
		FlipX
	}
}

Sprite "PRLAK0", 330, 180
{
	Offset 6, -20
	Patch "PRLS4", 38, 95
	{
		FlipX
	}
}

Sprite "PRLAL0", 330, 180
{
	Offset 6, -20
	Patch "PRLS4", 37, 96
	{
		FlipX
	}
}

Sprite "PRLAM0", 330, 180
{
	Offset 6, -20
	Patch "PRLS4", 40, 93
	{
		FlipX
	}
}

Sprite "PRLAN0", 330, 180
{
	Offset 6, -20
	Patch "PRLS4", 26, 113
	{
		FlipX
	}
	Patch "PRLS3", 204, 111
	{
		FlipX
	}
}

Sprite "PRLAO0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 156, 52
	{
		FlipX
	}
}

Sprite "PRLAP0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 153, 49
	{
		FlipX
	}
}

Sprite "PRLAQ0", 330, 180
{
	Offset 6, -20
	Patch "PRLS1", 173, 90
	{
		FlipX
	}
	Patch "TEKPLS1", 167, 85
}

Sprite "PRLAR0", 330, 180
{
	Offset 6, -20
	Patch "PRLS1", 171, 87
	{
		FlipX
	}
	Patch "TEKPLS2", 165, 82
}

Sprite "PRLAS0", 330, 180
{
	Offset 6, -20
	Patch "PRLS1", 169, 86
	{
		FlipX
	}
	Patch "TEKPLS3", 164, 82
}

Sprite "PRLAT0", 330, 180
{
	Offset 6, -20
	Patch "PRLS1", 170, 87
	{
		FlipX
	}
}

Sprite "PRLAU0", 330, 180
{
	Offset 6, -20
	Patch "PRLS1", 169, 86
	{
		FlipX
	}
}

Sprite "PRLAV0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 174, 64
	{
		FlipX
	}
	Patch "PRLS2", 5, 124
}

Sprite "PRLAW0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 178, 73
	{
		FlipX
	}
	Patch "PRLS2", 11, 111
}

Sprite "PRLAX0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 180, 79
	{
		FlipX
	}
	Patch "PRLS2", 17, 98
}

Sprite "PRLAY0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 183, 83
	{
		FlipX
	}
	Patch "PRLS2", 23, 88
}

Sprite "PRLAZ0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 185, 85
	{
		FlipX
	}
	Patch "PRLS2", 30, 85
}

Sprite "PLSFA0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 176, 88
	{
		FlipX
	}
	Patch "PRLS3", 14, 87
}

Sprite "PLSFB0", 330, 180
{
	Offset 6, -20
	Patch "PRLS6", 127, 54
	Patch "PRLS3", -17, 97
}

Sprite "PLSFC0", 330, 180
{
	Offset 6, -20
	Patch "PRLS7", 125, 56
	Patch "PRLS3", -25, 101
}

Sprite "PLSFD0", 330, 180
{
	Offset 6, -20
	Patch "PRLS8", 105, 54
	Patch "PRLS3", -36, 107
}

Sprite "PLZ1B0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM15", 127, 54
	Patch "PRLS3", -17, 97
}

Sprite "PLZ1C0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM16", 125, 56
	Patch "PRLS3", -25, 101
}

Sprite "PLZ1D0", 330, 180
{
	Offset 6, -20
	Patch "AUGBM17", 105, 54
	Patch "PRLS3", -36, 107
}

Sprite "PLSFE0", 330, 180
{
	Offset 6, -20
	Patch "PRLS5", 129, 56
	Patch "PRLS3", -35, 106
}

Sprite "PLSFF0", 330, 180
{
	Offset 6, -20
	Patch "PRLS5", 138, 66
	Patch "PRLS3", -18, 95
}

Sprite "PLSFG0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 157, 79
	{
		FlipX
	}
	Patch "PRLS3", 15, 95
}

Sprite "PLSFH0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 166, 81
	{
		FlipX
	}
	Patch "PRLS3", 28, 90
}

Sprite "PLSFI0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 173, 85
	{
		FlipX
	}
	Patch "PRLS3", 34, 89
}

Sprite "PRNFA0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 174, 79
	{
		FlipX
	}
	Patch "PRLS2", 30, 91
}

Sprite "PRNFB0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 167, 83
	{
		FlipX
	}
	Patch "PRLS2", 22, 104
}

Sprite "PRNFC0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 161, 87
	{
		FlipX
	}
	Patch "PRLS4", 31, 102
	{
		FlipX
	}
}

Sprite "PRNFD0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 155, 90
	{
		FlipX
	}
	Patch "PRLS4", 23, 115
	{
		FlipX
	}
}

Sprite "PRNFE0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 211, 109
	{
		FlipX
	}
	Patch "PRLS4", 81, 38
	{
		FlipX
	}
}

Sprite "PRNFF0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 209, 108
	{
		FlipX
	}
	Patch "PRLS4", 78, 42
	{
		FlipX
	}
}

Sprite "PRNFG0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 194, 99
	{
		FlipX
	}
	Patch "PRLS4", 63, 58
	{
		FlipX
	}
}

Sprite "PRNFH0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 192, 94
	{
		FlipX
	}
	Patch "PRLS2", 46, 75
}

Sprite "PRNFI0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 188, 89
	{
		FlipX
	}
	Patch "PRLS2", 39, 77
}

Sprite "PRCFA0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 210, 96
	{
		FlipX
	}
	Patch "PRLS3", 21, 94
}

Sprite "PRCFB0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 207, 94
	{
		FlipX
	}
	Patch "PRLS3", 16, 97
}

Sprite "PRCFC0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 210, 97
	{
		FlipX
	}
	Patch "PRLS3", 13, 100
}

Sprite "PRCFD0", 330, 180
{
	Offset 6, -20
	Patch "PRLS4", 177, 55
	Patch "PRLS4", 47, 55
	{
		FlipX
	}
}

Sprite "PRCFE0", 330, 180
{
	Offset 6, -20
	Patch "PRLS4", 179, 57
	Patch "PRLS4", 45, 57
	{
		FlipX
	}
}

Sprite "PRCFF0", 330, 180
{
	Offset 6, -20
	Patch "PRLS9", 40, 62
	Patch "PRLS11", 168, 62
	{
		FlipX
	}
}

Sprite "PRCFG0", 330, 180
{
	Offset 6, -20
	Patch "PRLS10", 46, 56
	Patch "PRLS9", 163, 56
	{
		FlipX
	}
}

Sprite "PRCFH0", 330, 180
{
	Offset 6, -20
	Patch "PRLS11", 45, 57
	Patch "PRLS10", 164, 57
	{
		FlipX
	}
}

Sprite "PRCFI0", 330, 180
{
	Offset 6, -20
	Patch "PRLS4", 48, 54
	{
		FlipX
	}
	Patch "PRLS4", 176, 54
}

Sprite "PRCFJ0", 330, 180
{
	Offset 6, -20
	Patch "PRLS4", 38, 64
	{
		FlipX
	}
	Patch "PRLS4", 197, 75
}

Sprite "PRCFK0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 28, 70
	Patch "PRLS4", 213, 91
}

Sprite "PRCFL0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 26, 73
	Patch "PRLS4", 229, 107
}

Sprite "PRCFM0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 25, 74
	Patch "PRLS4", 239, 117
}

Sprite "PRCFN0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 36, 63
}

Sprite "PRCFO0", 330, 180
{
	Offset 6, -20
	Patch "PRLS1", 21, 95
	Patch "TEKPLS1", 72, 90
	{
		FlipX
	}
}

Sprite "PRCFP0", 330, 180
{
	Offset 6, -20
	Patch "PRLS1", 22, 94
	Patch "TEKPLS2", 73, 89
	{
		FlipX
	}
}

Sprite "PRCFQ0", 330, 180
{
	Offset 6, -20
	Patch "PRLS1", 20, 96
	Patch "TEKPLS3", 71, 91
	{
		FlipX
	}
}

Sprite "PRCFR0", 330, 180
{
	Offset 6, -20
	Patch "PRLS1", 24, 92
}

Sprite "PRCFS0", 330, 180
{
	Offset 6, -20
	Patch "PRLS1", 23, 93
}

Sprite "PRCFT0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 25, 68
	Patch "PRLS3", 206, 111
	{
		FlipX
	}
}

Sprite "PRCFU0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 29, 73
	Patch "PRLS3", 194, 96
	{
		FlipX
	}
}

Sprite "PRCFV0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 32, 77
	Patch "PRLS3", 190, 91
	{
		FlipX
	}
}

Sprite "PRCFW0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 35, 81
	Patch "PRLS3", 189, 89
	{
		FlipX
	}
}

Sprite "PRC2A0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 94, 79
	Patch "PRLS3", 108, 79
	{
		FlipX
	}
}

Sprite "PRC2B0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 96, 82
	Patch "PRLS3", 105, 82
	{
		FlipX
	}
}

Sprite "PRC2C0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 97, 83
	Patch "PRLS3", 104, 83
	{
		FlipX
	}
}

Sprite "PRC2D0", 330, 180
{
	Offset 6, -20
	Patch "PRLS3", 56, 76
	Patch "PRLS3", 156, 76
	{
		FlipX
	}
}

Sprite "PRC2E0", 500, 180
{
	Offset 80, -20
	Patch "PRLS3", 69, 53
	Patch "PRLS3", 289, 53
	{
		FlipX
	}
}

Sprite "PRC2F0", 500, 180
{
	Offset 80, -20
	Patch "PRLS3", 50, 50
	Patch "PRLS3", 309, 49
	{
		FlipX
	}
}

Sprite "PRC2G0", 500, 180
{
	Offset 80, -20
	Patch "PRLS3", 47, 54
	Patch "PRLS3", 312, 54
	{
		FlipX
	}
}

Sprite "PRC2H0", 500, 180
{
	Offset 80, -20
	Patch "PRLS3", 49, 67
	Patch "PRLS3", 308, 67
	{
		FlipX
	}
}

Sprite "PRC2I0", 500, 180
{
	Offset 80, -20
	Patch "PRLS3", 64, 83
	Patch "PRLS3", 299, 83
	{
		FlipX
	}
}

Sprite "PRC2J0", 330, 180
{
	Offset 6, -20
	Patch "PRLS4", 217, 87
	Patch "PRLS4", -3, 87
	{
		FlipX
	}
}

Sprite "PRC2K0", 330, 180
{
	Offset 6, -20
	Patch "PRLS4", 225, 100
	Patch "PRLS4", -11, 100
	{
		FlipX
	}
}

Sprite "PRC2L0", 330, 180
{
	Offset 6, -20
	Patch "PRLS4", 166, 51
	Patch "PRLS4", 48, 51
	{
		FlipX
	}
}

Sprite "PRC2M0", 330, 180
{
	Offset 6, -20
	Patch "PRLS4", 167, 52
	Patch "PRLS4", 47, 52
	{
		FlipX
	}
}

Sprite "PRC2N0", 330, 180
{
	Offset 6, -20
	Patch "PLS1G0", 139, 65
	Patch "PLS1K0", 139, 65
	Patch "PLS1H0", 111, 81
	Patch "PLS1I0", 169, 75
	Patch "PRLS4", 170, 54
	Patch "PRLS4", 46, 53
	{
		FlipX
	}
}

Sprite "PRC2O0", 330, 180
{
	Offset 6, -20
	Patch "PLS1H0", 139, 65
	Patch "PLS1I0", 111, 81
	Patch "PLS1J0", 169, 75
	Patch "PRLS4", 172, 56
	Patch "PRLS4", 47, 52
	{
		FlipX
	}
}

Sprite "PRC2P0", 330, 180
{
	Offset 6, -20
	Patch "PLS1I0", 139, 65
	Patch "PLS1G0", 169, 75
	Patch "PLS1J0", 110, 71
	Patch "PLS1K0", 169, 75
	Patch "PRLS4", 176, 53
	Patch "PRLS4", 50, 55
	{
		FlipX
	}
}

Sprite "PRC2Q0", 330, 180
{
	Offset 6, -20
	Patch "PLS1J0", 139, 65
	Patch "PLS1G0", 109, 72
	Patch "PLS1K0", 109, 72
	Patch "PLS1H0", 169, 75
	Patch "PRLS4", 173, 51
	Patch "PRLS4", 49, 56
	{
		FlipX
	}
}

Sprite "PRC3A0", 330, 180
{
	Offset 6, -20
	Patch "PLS1G0", 139, 64
	Patch "PLS1K0", 139, 65
	Patch "PLS1H0", 109, 72
	Patch "PLS1I0", 169, 75
	Patch "PRLS4", 171, 49
	Patch "PRLS4", 51, 54
	{
		FlipX
	}
}

Sprite "PRC3B0", 330, 180
{
	Offset 6, -20
	Patch "PLS1H0", 139, 64
	Patch "PLS1I0", 109, 72
	Patch "PLS1J0", 169, 75
	Patch "PRLS4", 211, 94
	Patch "PRLS4", 11, 94
	{
		FlipX
	}
}

Sprite "PRC3C0", 330, 180
{
	Offset 6, -20
	Patch "PLS1I0", 139, 64
	Patch "PLS1J0", 109, 72
	Patch "PLS1K0", 169, 75
	Patch "PRLS4", 213, 96
	Patch "PRLS4", 9, 96
	{
		FlipX
	}
}

Sprite "PRC3D0", 330, 180
{
	Offset 6, -20
	Patch "PLS1J0", 139, 64
	Patch "PLS1K0", 109, 72
	Patch "PRLS4", 227, 110
	Patch "PRLS4", -5, 110
	{
		FlipX
	}
}

Sprite "PRC3E0", 330, 180
{
	Offset 6, -20
	Patch "PLS1K0", 139, 64
	Patch "PRLS4", 228, 111
	Patch "PRLS4", -6, 111
	{
		FlipX
	}
}

Sprite "PRC3F0", 330, 180
{
	Offset 6, -20
	Patch "PRLS4", 229, 112
	Patch "PRLS4", -7, 112
	{
		FlipX
	}
}

Sprite "PRC3G0", 330, 180
{
	Offset 6, -20
	Patch "PRLS4", 224, 117
	Patch "PRLS4", -2, 117
	{
		FlipX
	}
}

Sprite "PRC3H0", 330, 180
{
	Offset 6, -20
	Patch "PRLS4", 216, 125
	Patch "PRLS4", 6, 125
	{
		FlipX
	}
}

Sprite "PRC3I0", 400, 180
{
	Offset 85, -20
	Patch "PRLS3", 297, 113
	{
		FlipX
	}
	Patch "PRLS3", 119, 119
}

Sprite "PRC3J0", 400, 180
{
	Offset 85, -20
	Patch "PRLS3", 291, 106
	{
		FlipX
	}
	Patch "PRLS3", 126, 114
}

Sprite "PRC3K0", 400, 180
{
	Offset 85, -20
	Patch "PRLS3", 277, 93
	{
		FlipX
	}
	Patch "PRLS3", 141, 105
}

Sprite "PRC3L0", 400, 180
{
	Offset 85, -20
	Patch "PRLS3", 151, 98
	Patch "PRLS3", 267, 76
	{
		FlipX
	}
}

Sprite "PRC3M0", 400, 180
{
	Offset 85, -20
	Patch "PRLS3", 174, 82
	Patch "PRLS3", 246, 63
	{
		FlipX
	}
}

Sprite "PRC3N0", 400, 180
{
	Offset 85, -20
	Patch "PRLS3", 189, 71
	Patch "PRLS3", 239, 55
	{
		FlipX
	}
}

Sprite "PRC3O0", 400, 180
{
	Offset 85, -20
	Patch "PRLS3", 183, 57
	Patch "PRLS3", 221, 60
	{
		FlipX
	}
}

Sprite "PRC3P0", 400, 180
{
	Offset 85, -20
	Patch "PRLS3", 170, 59
	Patch "PRLS3", 212, 64
	{
		FlipX
	}
}

Sprite "PRC3Q0", 400, 180
{
	Offset 85, -20
	Patch "PRLS3", 155, 61
	Patch "PRLS3", 205, 71
	{
		FlipX
	}
}

Sprite "PRC3R0", 400, 180
{
	Offset 85, -20
	Patch "PRLS3", 144, 67
	Patch "PRLS3", 205, 73
	{
		FlipX
	}
}

Sprite "PRC3S0", 400, 180
{
	Offset 85, -20
	Patch "PRLS3", 140, 70
	Patch "PRLS3", 206, 74
	{
		FlipX
	}
}

Sprite "PRC3T0", 400, 180
{
	Offset 85, -20
	Patch "PRLS3", 137, 72
	Patch "PRLS3", 222, 78
	{
		FlipX
	}
}

Sprite "PRC3U0", 400, 180
{
	Offset 85, -20
	Patch "PRLS3", 132, 75
	Patch "PRLS3", 232, 79
	{
		FlipX
	}
}

Sprite "PRC3V0", 400, 180
{
	Offset 85, -20
	Patch "PRLS3", 130, 77
	Patch "PRLS3", 242, 80
	{
		FlipX
	}
}

Sprite "PRC3W0", 400, 180
{
	Offset 85, -20
	Patch "PRLS3", 128, 79
	Patch "PRLS3", 251, 82
	{
		FlipX
	}
}

Sprite "PRC3X0", 400, 180
{
	Offset 85, -20
	Patch "PRLS3", 125, 81
	Patch "PRLS3", 254, 83
	{
		FlipX
	}
}

Sprite "PRC3Y0", 400, 180
{
	Offset 85, -20
	Patch "PRLS3", 121, 84
	Patch "PRLS3", 261, 86
	{
		FlipX
	}
}

Sprite "PRC3Z0", 400, 180
{
	Offset 85, -20
	Patch "PRLS3", 120, 85
	Patch "PRLS3", 264, 86
	{
		FlipX
	}
}

Sprite "PLSQA0", 4, 4
{
	Offset 2, 2
	Patch "PRLAH0", -179, -80
	{
		Blend "#FFFFFF", 1.0
	}
}

Sprite "SPOWA0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG1", 54, 90
	Patch "TEKCHG1", 158, 91
	{
		FlipX
	}
}

Sprite "SPOWB0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG1", 57, 93
	Patch "TEKCHG1", 155, 94
	{
		FlipX
	}
}

Sprite "SPOWC0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG1", 60, 95
	Patch "TEKCHG1", 152, 96
	{
		FlipX
	}
}

Sprite "SPOWD0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG1", 61, 94
	Patch "TEKCHG1", 151, 95
	{
		FlipX
	}
}

Sprite "SPOWE0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG1", 101, 62
	Patch "TEKCHG1", 103, 63
	{
		FlipX
	}
}

Sprite "SPOWF0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG2", 100, 63
	Patch "TEKCHG2", 104, 64
	{
		FlipX
	}
}

Sprite "SPOWG0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG4", 99, 62
	Patch "TEKCHG4", 105, 65
	{
		FlipX
	}
}

Sprite "SPOWH0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG3", 98, 63
	Patch "TEKCHG3", 106, 64
	{
		FlipX
	}
}

Sprite "SPOWI0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG2", 99, 64
	Patch "TEKCHG2", 105, 63
	{
		FlipX
	}
}

Sprite "SPOWJ0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG5", 92, 64
	Patch "TEKCHG5", 105, 63
	{
		FlipX
	}
}

Sprite "SPOWK0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG6", 98, 64
	Patch "TEKCHG6", 105, 63
	{
		FlipX
	}
}

Sprite "SPOWL0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG7", 99, 64
	Patch "TEKCHG7", 105, 63
	{
		FlipX
	}
}

Sprite "SPOWM0", 330, 180
{
	Offset 6, -20
	Patch "TEKCHG8", 99, 64
	Patch "TEKCHG8", 105, 63
	{
		FlipX
	}
}

Sprite "SPOWN0", 424, 180
{
	Offset 56, -20
	Patch "TEKCHG8", 149, 64
	Patch "TEKCHG8", 155, 63
	{
		FlipX
	}
	Patch "TEKCHG1", -11, 87
	{
		Blend "#FFFFFF", 1.0
	}
	Patch "TEKCHG1", 310, 88
	{
		FlipX
		Blend "#FFFFFF", 1.0
	}
}

Sprite "SPOWO0", 424, 180
{
	Offset 56, -20
	Patch "TEKCHG8", 149, 64
	Patch "TEKCHG8", 155, 63
	{
		FlipX
	}
	Patch "TEKCHG1", 29, 39
	{
		Blend "#FFFFFF", 1.0
	}
	Patch "TEKCHG1", 269, 40
	{
		FlipX
		Blend "#FFFFFF", 1.0
	}
}

Sprite "SPOWP0", 424, 180
{
	Offset 56, -20
	Patch "TEKCHG8", 149, 64
	Patch "TEKCHG8", 155, 63
	{
		FlipX
	}
	Patch "TEKCHG1", 41, 40
	{
		Blend "#FFFFFF", 1.0
	}
	Patch "TEKCHG1", 257, 40
	{
		FlipX
		Blend "#FFFFFF", 1.0
	}
}

Sprite "SPOWQ0", 424, 180
{
	Offset 56, -20
	Patch "TEKCHG9", 149, 75
	Patch "TEKCHG9", 125, 48
	{
		Blend "#FFFFFF", 1.0
		Style Translucent
	}
	Patch "TEKCHG9", 142, 75
	{
		FlipX
	}
	Patch "TEKCHG9", 162, 48
	{
		FlipX
		Blend "#FFFFFF", 1.0
	}
}

Sprite "SPOWR0", 424, 180
{
	Offset 56, -20
	Patch "TEKCHG9", 149, 75
	Patch "TEKCHG9", 146, 67
	{
		Blend "#FFFFFF", 1.0
		Style Translucent
	}
	Patch "TEKCHG9", 142, 75
	{
		FlipX
	}
	Patch "TEKCHG9", 150, 67
	{
		FlipX
		Blend "#FFFFFF", 1.0
	}
}

Sprite "SPOWS0", 424, 180
{
	Offset 56, -20
	Patch "TEKCHG10", 148, 89
	{
		Blend "#FFFFFF", 1.0
	}
	Patch "TEKCHG10", 153, 88
	{
		FlipX
		Blend "#FFFFFF", 1.0
		Style Translucent
	}
}

Sprite "SPOWT0", 424, 180
{
	Offset 56, -20
	Patch "TEKCHG10", 149, 88
	{
		Blend "#FFFFFF", 1.0
	}
	Patch "TEKCHG10", 152, 87
	{
		FlipX
		Blend "#FFFFFF", 1.0
		Style Translucent
	}
}

Sprite "SPOWU0", 424, 180
{
	Offset 56, -20
	Patch "STRKR1", 149, 88
	{
		Blend "#FFFFFF", 0.0
	}
	Patch "TEKCHG12", 111, 71
	Patch "STRKR1", 152, 87
	{
		FlipX
		Blend "#FFFFFF", 0.0
		Style Translucent
	}
	Patch "TEKCHG12", 145, 70
	{
		FlipX
	}
}

Sprite "SPOWV0", 424, 180
{
	Offset 56, -20
	Patch "STRKR1", 149, 88
	{
		Blend "#FFFFFF", 0.0
	}
	Patch "TEKCHG13", 111, 71
	Patch "STRKR1", 152, 87
	{
		FlipX
		Blend "#FFFFFF", 0.0
		Style Translucent
	}
	Patch "TEKCHG13", 145, 70
	{
		FlipX
	}
}

Sprite "SPOWW0", 424, 180
{
	Offset 56, -20
	Patch "STRKR1", 149, 88
	{
		Blend "#FFFFFF", 0.0
	}
	Patch "TEKCHG14", 111, 71
	Patch "STRKR1", 152, 87
	{
		FlipX
		Blend "#FFFFFF", 0.0
		Style Translucent
	}
	Patch "TEKCHG14", 145, 70
	{
		FlipX
	}
}

Sprite "SPOWX0", 424, 180
{
	Offset 56, -20
	Patch "STRKR1", 159, 93
	{
		Blend "#FFFFFF", 0.0
	}
	Patch "TEKCHG15", 111, 71
	Patch "STRKR1", 142, 93
	{
		FlipX
		Blend "#FFFFFF", 0.0
		Style Translucent
	}
	Patch "TEKCHG15", 145, 70
	{
		FlipX
	}
}

Sprite "SPOWY0", 424, 180
{
	Offset 56, -20
	Patch "STRKR7", 17, 66
	Patch "STRKR7", 192, 67
	{
		FlipX
	}
}

Sprite "SPOWZ0", 424, 180
{
	Offset 56, -20
	Patch "STRKR3", 37, 101
	Patch "STRKR3", 297, 101
	{
		FlipX
	}
}

Sprite "SPO1A0", 424, 180
{
	Offset 56, -20
	Patch "STRKR3", 33, 103
	Patch "STRKR3", 301, 103
	{
		FlipX
	}
}

Sprite "SPO1B0", 424, 180
{
	Offset 56, -20
	Patch "STRKR1", 68, 88
	Patch "STRKR1", 240, 88
	{
		FlipX
	}
}

Sprite "SPO1C0", 424, 180
{
	Offset 56, -20
	Patch "STRKR1", 103, 77
	Patch "STRKR1", 215, 109
	{
		FlipX
	}
}

Sprite "STRIA0", 424, 180
{
	Offset 56, -20
	Patch "STRKR1", 102, 78
	Patch "STRKR1", 216, 108
	{
		FlipX
	}
}

Sprite "STPFA0", 424, 180
{
	Offset 56, -20
	Patch "STRKR1", 76, 108
	Patch "STRKR1", 239, 128
	{
		FlipX
	}
}

Sprite "STPFB0", 424, 180
{
	Offset 56, -20
	Patch "STRKR1", 77, 107
	Patch "STRKR1", 259, 153
	{
		FlipX
	}
}

Sprite "STPFC0", 424, 180
{
	Offset 56, -20
	Patch "STRKR1", 63, 113
}

Sprite "STPFD0", 424, 180
{
	Offset 56, -20
	Patch "STRKR4", 100, 28
}

Sprite "STPFE0", 424, 180
{
	Offset 56, -20
	Patch "STRKR5", 73, 49
}

Sprite "STPFF0", 424, 180
{
	Offset 56, -20
	Patch "STRKR2", 74, 85
}

Sprite "STPFG0", 424, 180
{
	Offset 56, -20
	Patch "STRKR2", 78, 80
}

Sprite "STPFH0", 424, 180
{
	Offset 56, -20
	Patch "STRKR6", 80, 27
}

Sprite "STPFI0", 424, 180
{
	Offset 56, -20
	Patch "STRKR7", 26, 46
}

Sprite "STPFJ0", 424, 180
{
	Offset 56, -20
	Patch "STRKR2", 26, 68
}

Sprite "STPFK0", 424, 180
{
	Offset 56, -20
	Patch "STRKR2", 35, 63
}

Sprite "STPFL0", 424, 180
{
	Offset 56, -20
	Patch "STRKR8", 119, 40
}

Sprite "STPFM0", 424, 180
{
	Offset 56, -20
	Patch "STRKR9", 37, 49
}

Sprite "STPFN0", 424, 180
{
	Offset 56, -20
	Patch "STRKR2", 32, 81
}

Sprite "STPFO0", 424, 180
{
	Offset 56, -20
	Patch "STRKR2", 38, 79
}

Sprite "STPFP0", 424, 180
{
	Offset 56, -20
	Patch "STRKR2", 63, 89
	Patch "STRKR1", 241, 127
	{
		FlipX
	}
}

Sprite "STPFQ0", 424, 180
{
	Offset 56, -20
	Patch "STRKR2", 83, 77
	Patch "STRKR1", 230, 118
	{
		FlipX
	}
}

Sprite "STPFR0", 424, 180
{
	Offset 56, -20
	Patch "STRKR1", 96, 83
	Patch "STRKR1", 225, 112
	{
		FlipX
	}
}

Sprite "STSFA0", 424, 180
{
	Offset 56, -20
	Patch "STRKR2", 83, 80
	Patch "STRKR1", 264, 105
	{
		FlipX
	}
}

Sprite "STSFB0", 424, 180
{
	Offset 56, -20
	Patch "STRKR2", 62, 101
	Patch "STRKR1", 289, 97
	{
		FlipX
	}
}

Sprite "STSFC0", 432, 180
{
	Offset 56, -20
	Patch "STRKR2", 43, 119
	Patch "STRKR1", 306, 94
	{
		FlipX
	}
}

Sprite "STSFD0", 437, 180
{
	Offset 56, -20
	Patch "STRKR2", 33, 127
	Patch "STRKR1", 310, 93
	{
		FlipX
	}
}

Sprite "STSFE0", 454, 180
{
	Offset 56, -20
	Patch "STRKR2", 21, 138
	Patch "STRKR1", 354, 125
	{
		FlipX
	}
}

Sprite "STSFF0", 473, 180
{
	Offset 56, -20
	Patch "STRKR3", 358, 114
	{
		FlipX
	}
}

Sprite "STSFG0", 424, 180
{
	Offset 56, -20
	Patch "STRKR10", 303, 84
	{
		FlipX
	}
}

Sprite "STSFH0", 424, 180
{
	Offset 56, -20
	Patch "STRKR11", 19, 26
	{
		FlipX
	}
}

Sprite "STSFI0", 424, 180
{
	Offset 56, -20
	Patch "STRKR12", 3, 44
	{
		FlipX
	}
}

Sprite "STSFJ0", 424, 180
{
	Offset 95, -20
	Patch "STRKR3", 6, 84
	{
		FlipX
	}
}

Sprite "STSFK0", 424, 180
{
	Offset 150, -20
	Patch "STRKR3", 43, 94
	{
		FlipX
	}
}

Sprite "STSFL0", 424, 180
{
	Offset 100, -20
	Patch "STRKR3", -3, 109
}

Sprite "STSFM0", 424, 180
{
	Offset 68, -20
	Patch "STRKR10", 0, 85
}

Sprite "STSFN0", 424, 180
{
	Offset 34, -20
	Patch "STRKR11", 40, 26
}

Sprite "STSFO0", 424, 180
{
	Offset 34, -20
	Patch "STRKR12", 61, 44
}

Sprite "STSFP0", 424, 180
{
	Offset 3, -20
	Patch "STRKR3", 298, 84
}

Sprite "STSFQ0", 424, 180
{
	Offset -17, -20
	Patch "STRKR3", 300, 94
}

Sprite "STSFR0", 424, 180
{
	Offset 56, -20
	Patch "STRKR2", 62, 93
	Patch "STRKR2", 254, 123
	{
		FlipX
	}
}

Sprite "STSFS0", 424, 180
{
	Offset 56, -20
	Patch "STRKR2", 110, 45
	Patch "STRKR2", 198, 67
	{
		FlipX
	}
}

Sprite "STSFT0", 424, 180
{
	Offset 56, -20
	Patch "STRKR2", 111, 44
	Patch "STRKR2", 197, 66
	{
		FlipX
	}
}

Sprite "STSFU0", 424, 180
{
	Offset 56, -20
	Patch "STRKR1", 101, 79
	Patch "STRKR1", 217, 109
	{
		FlipX
	}
}

Sprite "STPDA0", 424, 180
{
	Offset 56, -20
	Patch "STRKR2", 91, 77
	Patch "STRKR2", 220, 77
	{
		FlipX
	}
}

Sprite "STPDB0", 424, 180
{
	Offset 56, -20
	Patch "STRKR2", 80, 66
	Patch "STRKR2", 231, 66
	{
		FlipX
	}
}

Sprite "STPDC0", 424, 180
{
	Offset 56, -20
	Patch "STRKR2", 81, 56
	Patch "STRKR2", 231, 56
	{
		FlipX
	}
}

Sprite "STPDD0", 424, 180
{
	Offset 56, -20
	Patch "STRKR2", 81, 51
	Patch "STRKR2", 230, 51
	{
		FlipX
	}
}

Sprite "STPDE0", 424, 180
{
	Offset 56, -20
	Patch "STRKR2", 82, 48
	Patch "STRKR2", 229, 48
	{
		FlipX
	}
}

Sprite "STPDF0", 424, 180
{
	Offset 56, -20
	Patch "STRKR2", 82, 46
	Patch "STRKR2", 229, 46
	{
		FlipX
	}
}

Sprite "STPDG0", 424, 180
{
	Offset 56, -20
	Patch "STRKR2", 82, 46
	Patch "STRKR2", 229, 46
	{
		FlipX
	}
	Patch "STRBST2", 70, 64
	Patch "STRBST2", 252, 65
	{
		FlipX
	}
}

Sprite "STPDH0", 424, 180
{
	Offset 56, -20
	Patch "STRKR2", 82, 46
	Patch "STRKR2", 229, 46
	{
		FlipX
	}
	Patch "STRBST1", 70, 64
	Patch "STRBST1", 252, 65
	{
		FlipX
	}
}

Sprite "STPDI0", 424, 180
{
	Offset 56, -20
	Patch "STRKR2", 82, 46
	Patch "STRKR2", 229, 46
	{
		FlipX
	}
	Patch "STRBST3", 70, 64
	Patch "STRBST3", 252, 65
	{
		FlipX
	}
}

Sprite "STPDJ0", 424, 180
{
	Offset 56, -20
	Patch "UNPOW3", 37, 87
	Patch "UNPOW3", 266, 87
	{
		FlipX
	}
	Patch "STRBST4", 70, 64
	Patch "STRBST4", 252, 65
	{
		FlipX
	}
}

Sprite "STPDK0", 424, 180
{
	Offset 56, -20
	Patch "UNPOW3", 11, 108
	Patch "UNPOW3", 295, 108
	{
		FlipX
	}
	Patch "STRBST5", 70, 64
	Patch "STRBST5", 252, 65
	{
		FlipX
	}
}

Sprite "STPDL0", 424, 180
{
	Offset 56, -20
	Patch "UNPOW3", 10, 109
	Patch "UNPOW3", 296, 109
	{
		FlipX
	}
}

Sprite "STPDM0", 424, 180
{
	Offset 56, -20
	Patch "UNPOW3", 11, 111
	Patch "UNPOW3", 295, 111
	{
		FlipX
	}
}

Sprite "STPDN0", 424, 180
{
	Offset 56, -20
	Patch "UNPOW3", 43, 87
	Patch "UNPOW3", 263, 87
	{
		FlipX
	}
}

Sprite "STPDO0", 424, 180
{
	Offset 56, -20
	Patch "UNPOW3", 110, 45
	Patch "UNPOW3", 198, 67
	{
		FlipX
	}
}

Sprite "STPDP0", 424, 180
{
	Offset 56, -20
	Patch "UNPOW3", 111, 44
	Patch "UNPOW3", 197, 66
	{
		FlipX
	}
}

Sprite "STPDQ0", 424, 180
{
	Offset 56, -20
	Patch "UNPOW1", 101, 79
	Patch "UNPOW1", 217, 109
	{
		FlipX
	}
}

Sprite "NPIDA0", 424, 180
{
	Offset 56, -20
	Patch "UNPOW1", 102, 78
	Patch "UNPOW1", 216, 108
	{
		FlipX
	}
}

Sprite "NPPFA0", 330, 180
{
	Offset 6, -20
	Patch "UNPOW1", 59, 72
}

Sprite "NPPFB0", 330, 180
{
	Offset 6, -20
	Patch "UNPOW1", 18, 110
}

Sprite "NPPFC0", 360, 180
{
	Offset 6, -20
	Patch "UNPOW1", -6, 125
}

Sprite "NPPFD0", 330, 180
{
	Offset -32, -20
	Patch "UNPOW4", 38, 68
	{
		FlipX
	}
}

Sprite "NPPFE0", 330, 180
{
	Offset -32, -20
	Patch "UNPOW4", 44, 64
	{
		FlipX
	}
}

Sprite "NPPFF0", 330, 180
{
	Offset -32, -20
	Patch "UNPOW4", 40, 68
	{
		FlipX
	}
}

Sprite "NPPFG0", 330, 180
{
	Offset -32, -20
	Patch "UNPOW4", 4, 104
	{
		FlipX
	}
}

Sprite "NPPFH0", 330, 180
{
	Offset 0, -20
	Patch "UNPOW1", 29, 90
}

Sprite "NPPFI0", 330, 180
{
	Offset 0, -20
	Patch "UNPOW1", 26, 94
	Patch "UNPOW1", 184, 130
	{
		FlipX
	}
}

Sprite "NPPFJ0", 330, 180
{
	Offset 0, -20
	Patch "UNPOW1", 35, 85
	Patch "UNPOW1", 163, 113
	{
		FlipX
	}
}

Sprite "NPPFK0", 330, 180
{
	Offset 0, -20
	Patch "UNPOW1", 40, 81
	Patch "UNPOW1", 164, 111
	{
		FlipX
	}
}

Sprite "NPSFA0", 424, 180
{
	Offset 56, -20
	Patch "UNPOW2", 214, 102
	{
		FlipX
	}
	Patch "UNPOW1", 17, 120
}

Sprite "NPSFB0", 424, 180
{
	Offset 56, -20
	Patch "UNPOW3", 232, 94
	{
		FlipX
	}
}

Sprite "NPSFC0", 424, 180
{
	Offset 56, -20
	Patch "UNPOW5", 233, 88
}

Sprite "NPSFD0", 424, 180
{
	Offset 56, -20
	Patch "UNPOW5", 186, 31
}

Sprite "NPSFE0", 424, 180
{
	Offset 56, -20
	Patch "UNPOW5", 187, 32
}

Sprite "NPSFF0", 424, 180
{
	Offset 56, -20
	Patch "UNPOW1", 20, 135
	Patch "UNPOW5", 191, 36
}

Sprite "NPSFG0", 424, 180
{
	Offset 56, -20
	Patch "UNPOW1", 39, 127
	Patch "UNPOW5", 233, 90
}

Sprite "NPSFH0", 424, 180
{
	Offset 56, -20
	Patch "UNPOW1", 52, 115
	Patch "UNPOW5", 234, 91
}

Sprite "NPSFI0", 424, 180
{
	Offset 56, -20
	Patch "UNPOW1", 77, 96
	Patch "UNPOW5", 235, 92
}

Sprite "NPSFJ0", 424, 180
{
	Offset 56, -20
	Patch "UNPOW1", 93, 82
	Patch "UNPOW3", 242, 103
	{
		FlipX
	}
}

Sprite "NPSFK0", 424, 180
{
	Offset 56, -20
	Patch "UNPOW1", 95, 81
	Patch "UNPOW2", 216, 106
	{
		FlipX
	}
}

Sprite "TMNKH0", 37, 57
{
	Offset 21, 56
	Patch "TMNKG3G7", 0, 0
}

Sprite "TMNKI0", 37, 57
{
	Offset 18, 56
	Patch "TMNKG3G7", 0, 0
	{
		FlipX
	}
}

Sprite "TMNKJ0", 21, 20
{
	XScale 0.500
	YScale 0.500
	Offset 11, 24
	Patch "MBSHB0", 0, 0
}

Sprite "TMNKK0", 21, 20
{
	XScale 0.500
	YScale 0.500
	Offset 11, 24
	Patch "MBSHC0", 0, 0
}

Sprite "TMNKL0", 21, 20
{
	XScale 0.500
	YScale 0.500
	Offset 11, 24
	Patch "MBSHD0", 0, 0
}

Sprite "TMNKM0", 21, 20
{
	XScale 0.500
	YScale 0.500
	Offset 11, 24
	Patch "MBSHE0", 0, 0
}

// End of texture definitions
