// Texture definitions generated by SLADE3
// on Fri Feb 14 13:18:15 2020

Graphic "RDBTB0", 33, 24
{
	XScale 2.000
	YScale 2.000
	Patch "RDBTA0", 0, 0
}

Graphic "TMWIX0", 14, 14
{
	XScale 0.400
	YScale 0.400
	Patch "TKPUA0", 0, 0
	{
		Blend "#000000", 1.0
	}
}

Graphic "TMWIA0", 16, 16
{
	XScale 0.500
	YScale 0.500
	Patch "TMWIX0", 0, 1
	Patch "TMWIX0", 1, 0
	Patch "TMWIX0", 2, 1
	Patch "TMWIX0", 1, 2
	Patch "TKPUG0", 1, 1
}

Graphic "TMWIB0", 16, 16
{
	XScale 0.500
	YScale 0.500
	Patch "TMWIX0", 0, 1
	Patch "TMWIX0", 1, 0
	Patch "TMWIX0", 2, 1
	Patch "TMWIX0", 1, 2
	Patch "TKPUA0", 1, 1
}

Graphic "TMWIC0", 16, 16
{
	XScale 0.500
	YScale 0.500
	Patch "TMWIX0", 0, 1
	Patch "TMWIX0", 1, 0
	Patch "TMWIX0", 2, 1
	Patch "TMWIX0", 1, 2
	Patch "TKPUC0", 1, 1
}

Graphic "TMWID0", 16, 16
{
	XScale 0.500
	YScale 0.500
	Patch "TMWIX0", 0, 1
	Patch "TMWIX0", 1, 0
	Patch "TMWIX0", 2, 1
	Patch "TMWIX0", 1, 2
	Patch "TKPUD0", 1, 1
}

Graphic "TMWIE0", 16, 16
{
	XScale 0.500
	YScale 0.500
	Patch "TMWIX0", 0, 1
	Patch "TMWIX0", 1, 0
	Patch "TMWIX0", 2, 1
	Patch "TMWIX0", 1, 2
	Patch "TKPUE0", 1, 1
}

Graphic "TMWIF0", 16, 16
{
	XScale 0.500
	YScale 0.500
	Patch "TMWIX0", 0, 1
	Patch "TMWIX0", 1, 0
	Patch "TMWIX0", 2, 1
	Patch "TMWIX0", 1, 2
	Patch "TKPUH0", 1, 1
}

Graphic "BOXFLS1", 16, 16
{
	XScale 0.500
	YScale 0.500
}

Graphic "BOXFLS2", 16, 16
{
	XScale 0.500
	YScale 0.500
	Patch "BFLS1", 1, 1
}

Graphic "BOXFLS3", 16, 16
{
	XScale 0.500
	YScale 0.500
	Patch "BFLS2", 1, 1
	{
		UseOffsets
	}
}

Graphic "BOXFLS4", 16, 16
{
	XScale 0.500
	YScale 0.500
	Patch "BFLS3", 1, 1
}

// End of texture definitions
