// Texture definitions generated by SLADE3
// on Sat Jan  2 15:39:03 2021

Sprite "PSRLA0", 82, 62
{
	Offset -118, -106
	Patch "PRL1", 0, 0
}

Sprite "PSRLB0", 97, 75
{
	Offset -150, -93
	Patch "PRL2", 0, 0
}

Sprite "PSRLC0", 152, 87
{
	Offset -128, -81
	Patch "PRL3", 0, 0
}

Sprite "PSRLD0", 78, 101
{
	Offset -210, -69
	Patch "PRL4", 0, 0
}

Sprite "PSRLE0", 78, 101
{
	Offset -213, -67
	Patch "PRL4", 0, 0
}

Sprite "PSRLF0", 240, 101
{
	Offset -64, -67
	Patch "PRL4", 149, 0
	Patch "PRLBT", 35, 86
	Patch "HND2", -2, 76
}

Sprite "PSRLG0", 220, 101
{
	Offset -84, -67
	Patch "PRL4", 129, 0
	Patch "PRLBT", 29, 74
	Patch "HND2", -11, 64
}

Sprite "PSRLH0", 220, 101
{
	Offset -84, -67
	Patch "PRL4", 129, 0
	Patch "PRLBT", 47, 65
	Patch "HND2", 7, 55
}

Sprite "PSRLI0", 220, 101
{
	Offset -84, -67
	Patch "PRL4", 129, 0
	Patch "PRLBT", 60, 62
	Patch "HND2", 20, 52
}

Sprite "PSRLJ0", 220, 101
{
	Offset -84, -67
	Patch "PRL4", 129, 0
	Patch "PRLBT", 75, 65
	Patch "HND2", 34, 55
}

Sprite "PSRLK0", 220, 101
{
	Offset -84, -67
	Patch "PRL4", 129, 0
	Patch "PRLBT", 93, 75
	Patch "HND2", 52, 65
}

Sprite "PSRLL0", 220, 101
{
	Offset -84, -67
	Patch "PRLBT", 115, 79
	Patch "PRL4", 130, 0
	Patch "HND2", 75, 69
}

Sprite "PSRLM0", 220, 101
{
	Offset -84, -67
	Patch "PRLBT", 129, 79
	Patch "PRL4", 131, 0
	Patch "HND2", 89, 69
}

Sprite "PSRLN0", 220, 101
{
	Offset -84, -67
	Patch "PRLBT", 139, 79
	Patch "PRL4", 130, 0
	Patch "HND2", 98, 70
}

Sprite "PSRLO0", 220, 101
{
	Offset -84, -67
	Patch "HUND", 75, 66
	{
		FlipX
	}
	Patch "PRLBT", 139, 79
	Patch "PRL4", 130, 0
}

Sprite "PSRLP0", 220, 101
{
	Offset -84, -67
	Patch "HUND", 63, 61
	{
		FlipX
	}
	Patch "PRLBT", 139, 79
	Patch "PRL4", 130, 0
}

Sprite "PSRLQ0", 220, 101
{
	Offset -84, -67
	Patch "HUND", 50, 57
	{
		FlipX
	}
	Patch "PRLBT", 139, 79
	Patch "PRL4", 130, 0
}

Sprite "PSRLR0", 220, 101
{
	Offset -84, -67
	Patch "HUND", 44, 54
	{
		FlipX
	}
	Patch "PRLBT", 139, 79
	Patch "PRL4", 130, 0
}

Sprite "PSRLS0", 220, 101
{
	Offset -84, -67
	Patch "HND3", 46, 50
	Patch "PRLBT", 139, 79
	Patch "PRL4", 130, 0
}

Sprite "PSRLT0", 220, 101
{
	Offset -84, -67
	Patch "HND3", 43, 49
	Patch "PRLBT", 139, 79
	Patch "PRL4", 130, 0
}

Sprite "PSRLU0", 220, 101
{
	Offset -84, -67
	Patch "HND3", 65, 55
	Patch "PRLBT", 139, 79
	Patch "PRL4", 130, 0
}

Sprite "PSRLV0", 220, 101
{
	Offset -84, -67
	Patch "PRLBT", 139, 79
	Patch "PRL4", 130, 0
	Patch "HND3", 86, 62
}

Sprite "PSRLW0", 220, 101
{
	Offset -84, -67
	Patch "PRLBT", 147, 82
	Patch "PRL4", 130, 0
	Patch "HND3", 93, 64
}

Sprite "PSRLX0", 220, 101
{
	Offset -84, -67
	Patch "PRL4", 130, 0
	Patch "HND3", 99, 65
}

Sprite "PSRLY0", 220, 101
{
	Offset -84, -67
	Patch "PRL4", 133, 2
	Patch "HND3", 102, 66
}

Sprite "PSRLZ0", 220, 101
{
	Offset -84, -67
	Patch "PRL4", 150, 17
	Patch "HND3", 99, 63
}

Sprite "PSR1A0", 220, 101
{
	Offset -84, -67
	Patch "PRL4", 141, 9
	Patch "HND3", 86, 74
}

Sprite "PSR1B0", 220, 101
{
	Offset -84, -67
	Patch "PRL4", 131, 2
	Patch "HND3", 75, 86
}

Sprite "PSR1C0", 77, 115
{
	Offset -198, -53
	Patch "PRL5", 0, 0
}

Sprite "PSR1D0", 77, 118
{
	Offset -193, -50
	Patch "PRL6", 0, 0
}

Sprite "PSR1E0", 77, 118
{
	Offset -193, -50
	Patch "PRL7", 0, 0
}

Sprite "PSR1F0", 77, 107
{
	Offset -195, -61
	Patch "PRL8", 0, 0
}

Sprite "PSR1G0", 74, 94
{
	Offset -196, -74
	Patch "PRL9", 0, 0
}

Sprite "PSR1H0", 75, 96
{
	Offset -197, -78
	Patch "PRL10", 0, 0
}

Sprite "PSR1I0", 75, 96
{
	Offset -196, -75
	Patch "PRL11", 0, 0
}

Sprite "PSR1J0", 76, 109
{
	Offset -194, -59
	Patch "PRL12", 0, 0
}

Sprite "PSR1K0", 78, 120
{
	Offset -189, -48
	Patch "PRL13", 0, 0
}

Sprite "PSR1L0", 77, 118
{
	Offset -195, -55
	Patch "PRL6", 0, 0
}

Sprite "BRK1A0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 56, 112
	Patch "HND3", 318, 141
	{
		FlipX
	}
}

Sprite "BRK1B0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 40, 100
	Patch "HND3", 309, 127
	{
		FlipX
	}
}

Sprite "BRK1C0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 24, 89
	Patch "HND3", 297, 113
	{
		FlipX
	}
}

Sprite "BRK1D0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 27, 92
	Patch "LNKBM3", 277, 99
	Patch "BRCKBK2", 293, 108
	{
		Blend "#000000"
		Alpha 0.50
		Style Translucent
	}
	Patch "BRCKBK2", 292, 105
}

Sprite "BRK1E0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
	Patch "LNKBM2", 266, 107
	Patch "BRCKBK2", 282, 77
}

Sprite "BRK1F0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
	Patch "LNKBM2", 266, 109
	Patch "BRCKBK2", 281, 76
}

Sprite "BRK2A0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
	Patch "LNKBM2", 266, 110
	Patch "BRCKBK2", 281, 75
}

Sprite "BRK2B0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
	Patch "LNKBM2", 266, 110
	Patch "BRCKBK2", 281, 70
}

Sprite "BRK2C0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
	Patch "LNKBM2", 266, 110
	Patch "BRCKBK2", 281, 65
}

Sprite "BRK2D0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
	Patch "LNKBM2", 266, 110
	Patch "BRCKBK2", 281, 63
}

Sprite "BRK2E0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
	Patch "LNKBM2", 266, 110
	Patch "BRCKBK2", 281, 62
}

Sprite "BRK2F0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
	Patch "LNKBM2", 266, 110
	Patch "BRCKBK2", 281, 79
}

Sprite "BRK2G0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
	Patch "LNKBM2", 266, 110
	Patch "BRCKBK2", 281, 83
}

Sprite "BRK2H0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
	Patch "LNKBM2", 266, 110
	Patch "BRCKBK2", 281, 84
}

Sprite "BRK3A0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
	Patch "LNKBM2", 266, 110
	Patch "BRCKBK2", 282, 76
}

Sprite "BRK3B0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 27, 90
	Patch "LNKBM3", 268, 80
	Patch "BRCKBK2", 285, 89
	{
		Blend "#000000"
		Alpha 0.50
		Style Translucent
	}
	Patch "BRCKBK2", 284, 86
}

Sprite "BRK3C0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 30, 88
	Patch "HND3", 277, 86
	{
		FlipX
	}
}

Sprite "BRK3D0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 29, 90
	Patch "HND3", 278, 84
	{
		FlipX
	}
}

Sprite "BRK3E0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 28, 90
	Patch "HND3", 286, 90
	{
		FlipX
	}
}

Sprite "BRK3F0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
	Patch "HND3", 302, 100
	{
		FlipX
	}
}

Sprite "BRK3G0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
	Patch "HND3", 325, 124
	{
		FlipX
	}
}

Sprite "BRK3H0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
	Patch "HND3", 356, 146
	{
		FlipX
	}
}

Sprite "BRK3I0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
}

Sprite "BRK3J0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 25, 92
	Patch "BRCKBK3", 327, 99
}

Sprite "BRK3K0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 22, 94
	Patch "BRCKBK3", 314, 92
}

Sprite "BRK3L0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 14, 99
	Patch "GLPHA0", 282, 102
	Patch "BRCKBK4", 264, 60
}

Sprite "BRK3M0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 17, 98
	Patch "GLPHB0", 274, 95
	Patch "BRCKBK4", 267, 63
}

Sprite "BRK3N0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 24, 93
	Patch "GLPHB0", 274, 95
	{
		FlipX
	}
	Patch "BRCKBK3", 291, 76
}

Sprite "BRK3O0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 28, 90
	Patch "GLPHB0", 274, 95
	{
		Rotate 90
	}
	Patch "BRCKBK3", 313, 87
}

Sprite "BRK3P0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 27, 91
	Patch "GLPHB0", 274, 95
	Patch "BRCKBK3", 330, 98
}

Sprite "BRK3Q0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
	Patch "GLPHB0", 274, 95
	{
		FlipX
	}
	Patch "BRCKBK3", 348, 115
}

Sprite "BRK4A0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 29, 93
	Patch "HND3", 318, 141
	{
		FlipX
	}
}

Sprite "BRK4B0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 28, 92
	Patch "HND3", 309, 127
	{
		FlipX
	}
}

Sprite "BRK4C0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
	Patch "HND3", 297, 113
	{
		FlipX
	}
}

Sprite "BRK4D0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
	Patch "LNKBM3", 277, 99
	Patch "BRCKBK2", 293, 108
	{
		Blend "#000000"
		Alpha 0.50
		Style Translucent
	}
	Patch "BRCKBK2", 292, 105
}

Sprite "BRK4E0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
	Patch "LNKBM2", 266, 107
	Patch "BRCKBK2", 282, 77
}

Sprite "BRK4F0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
	Patch "LNKBM2", 266, 109
	Patch "BRCKBK2", 281, 76
}

Sprite "BRK5A0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 31, 102
	Patch "HND3", 333, 149
	{
		FlipX
	}
}

Sprite "BRK5B0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 14, 109
}

Sprite "BRK5C0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 4, 118
}

Sprite "BRK5D0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", -7, 129
}

Sprite "BRK5E0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", -18, 142
}

Sprite "BRK6A0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 29, 93
	Patch "HUND", 345, 165
	Patch "CYTBB0", 304, 128
}

Sprite "BRK6B0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 28, 92
	Patch "HUND", 335, 147
	Patch "CYTBB0", 294, 110
}

Sprite "BRK6C0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
	Patch "HUND", 324, 131
	Patch "CYTBB0", 283, 94
}

Sprite "BRK6D0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
	Patch "HUND", 308, 121
	Patch "CYTBB0", 267, 84
}

Sprite "BRK6E0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 26, 91
	Patch "HUND", 310, 123
	Patch "CYTBB0", 269, 86
}

Sprite "BRK6F0", 510, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 13, 96
	Patch "HUND", 336, 118
	Patch "CYTBB0", 295, 81
}

Sprite "BRK6G0", 510, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 4, 102
	Patch "HUND", 356, 115
	Patch "CYTBB0", 315, 78
}

Sprite "BRK6H0", 510, 161
{
	Offset 80, -7
	Patch "BRCKBK1", -10, 118
	Patch "HUND", 368, 112
	Patch "CYTBB0", 327, 75
}

Sprite "BRK6I0", 510, 161
{
	Offset 80, -7
	Patch "BRCKBK1", -23, 132
	Patch "HUND", 376, 108
	Patch "CYTBB0", 335, 71
}

Sprite "BRK6J0", 510, 161
{
	Offset 80, -7
	Patch "HUND", 385, 105
	Patch "CYTBB0", 344, 68
}

Sprite "BRK6K0", 510, 161
{
	Offset 80, -7
	Patch "HUND", 390, 104
	Patch "CYTBB0", 349, 67
}

Sprite "BRK6L0", 510, 161
{
	Offset 80, -7
	Patch "HUND", 333, 97
	Patch "CYTBB0", 292, 60
}

Sprite "BRK6M0", 510, 161
{
	Offset 80, -7
	Patch "HUND", 289, 89
	Patch "CYTBB0", 248, 52
}

Sprite "BRK7A0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 56, 112
}

Sprite "BRK7B0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 40, 100
}

Sprite "BRK8A0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 22, 94
	Patch "BRCKBK3", 314, 92
}

Sprite "BRK8B0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 17, 101
	Patch "BRCKBK3", 281, 83
}

Sprite "BRK8C0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 12, 111
	Patch "BRCKBK3", 263, 75
}

Sprite "BRK8D0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 10, 117
	Patch "BRCKBK3", 269, 70
}

Sprite "BRK8E0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 8, 122
	Patch "BRCKBK3", 282, 66
}

Sprite "BRK8F0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 4, 125
	Patch "BRCKBK3", 296, 71
}

Sprite "BRK8G0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 4, 124
	Patch "BRCKBK3", 301, 77
}

Sprite "BRK8H0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 8, 119
	Patch "BRCKBK3", 303, 81
}

Sprite "BRK8I0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 10, 116
	Patch "BRCKBK3", 309, 86
}

Sprite "BRK8J0", 440, 161
{
	Offset 80, -7
	Patch "GLPHA0", 238, 101
	Patch "BRCKBK1", -13, 125
	Patch "BRCKBK4", 230, 65
}

Sprite "BRK8K0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", -23, 132
	Patch "GLPHB0", 231, 93
	Patch "BRCKBK4", 234, 69
}

Sprite "BRK8L0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", -22, 131
	Patch "GLPHC0", 221, 83
	Patch "BRCKBK4", 235, 70
}

Sprite "BRK8M0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", -19, 130
	Patch "GLPHD0", 221, 83
	Patch "BRCKBK4", 234, 69
}

Sprite "BRK8N0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", -16, 128
	Patch "GLPHE0", 221, 83
	Patch "BRCKBK4", 235, 70
}

Sprite "BRK8O0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", -13, 125
	Patch "GLPHF0", 221, 83
	Patch "BRCKBK4", 234, 69
}

Sprite "BRK8P0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", -8, 119
	Patch "GLPHC0", 221, 83
	Patch "BRCKBK3", 257, 77
}

Sprite "BRK8Q0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 5, 111
	Patch "GLPHD0", 221, 83
	Patch "BRCKBK3", 282, 89
}

Sprite "BRK8R0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 12, 106
	Patch "GLPHB0", 230, 92
	Patch "BRCKBK3", 305, 105
}

Sprite "BRK8S0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 20, 101
	Patch "GLPHA0", 238, 101
	Patch "BRCKBK3", 322, 122
}

Sprite "BRK8T0", 440, 161
{
	Offset 80, -7
	Patch "BRCKBK1", 25, 96
}

Sprite "CHUGA0", 123, 145
{
	Offset -104, -146
	Patch "BRCKBK5", 0, 0
}

Sprite "CHUGB0", 123, 145
{
	Offset -112, -135
	Patch "BRCKBK5", 0, 0
}

Sprite "CHUGC0", 123, 145
{
	Offset -130, -116
	Patch "BRCKBK5", 0, 0
}

Sprite "CHUGD0", 123, 145
{
	Offset -150, -94
	Patch "BRCKBK5", 0, 0
}

Sprite "CHUGE0", 123, 145
{
	Offset -160, -79
	Patch "BRCKBK5", 0, 0
}

Sprite "CHUGF0", 123, 145
{
	Offset -165, -75
	Patch "BRCKBK5", 0, 0
}

Sprite "CHUGG0", 331, 169
{
	Offset 8, -34
	Patch "BRCKBK5", 164, 44
	Patch "BRCKBK7", 52, 94
}

Sprite "CHUGH0", 331, 169
{
	Offset 8, -34
	Patch "BRCKBK5", 157, 45
	Patch "BRCKBK7", 66, 80
}

Sprite "CHUGI0", 331, 169
{
	Offset 8, -34
	Patch "BRCKBK5", 149, 57
	Patch "BRCKBK7", 78, 74
}

Sprite "CHUGJ0", 331, 169
{
	Offset 8, -34
	Patch "BRCKBK5", 143, 69
	Patch "BRCKBK7", 96, 69
}

Sprite "CHUGK0", 331, 169
{
	Offset 8, -34
	Patch "BRCKBK5", 134, 73
	Patch "BRCKBK7", 110, 67
}

Sprite "CHUGL0", 331, 169
{
	Offset 8, -34
	Patch "BRCKBK5", 133, 74
	Patch "BRCKBK8", 71, 73
}

Sprite "CHUGM0", 331, 169
{
	Offset 8, -34
	Patch "BRCKBK5", 132, 75
	Patch "BRCKBK8", 70, 73
}

Sprite "CHUGN0", 331, 169
{
	Offset 8, -34
	Patch "BRCKBK5", 134, 77
	Patch "BRCKBK8", 69, 72
}

Sprite "CHUGO0", 331, 169
{
	Offset 8, -34
	Patch "BRCKBK5", 132, 80
	Patch "BRCKBK8", 66, 74
}

Sprite "CHUGP0", 331, 169
{
	Offset 8, -34
	Patch "BRCKBK6", 140, 84
	Patch "HUND", 85, 68
	{
		FlipX
	}
}

Sprite "CHUGQ0", 331, 169
{
	Offset 8, -34
	Patch "BRCKBK6", 156, 97
	Patch "HUND", 63, 79
	{
		FlipX
	}
}

Sprite "CHUGR0", 331, 169
{
	Offset 8, -34
	Patch "BRCKBK6", 174, 105
	Patch "HUND", 42, 96
	{
		FlipX
	}
}

Sprite "CHUGS0", 331, 169
{
	Offset 8, -34
	Patch "BRCKBK6", 193, 116
	Patch "HUND", 28, 112
	{
		FlipX
	}
}

Sprite "CHUGT0", 123, 145
{
	Offset -61, -103
	Patch "BRCKBK6", 0, 0
}

Sprite "CHUGU0", 123, 145
{
	Offset -72, -95
	Patch "BRCKBK6", 0, 0
}

Sprite "CHUGV0", 123, 145
{
	Offset -79, -92
	Patch "BRCKBK6", 0, 0
}

Sprite "CHUGW0", 65, 92
{
	Offset -99, -107
	Patch "BRCKBK9", 0, 0
}

Sprite "CHUGX0", 65, 92
{
	Offset -105, -104
	Patch "BRCKBK9", 0, 0
}

Sprite "CHUGY0", 100, 121
{
	Offset -97, -87
	Patch "BRCKBK10", 0, 0
}

Sprite "CHUGZ0", 100, 121
{
	Offset -101, -83
	Patch "BRCKBK10", 0, 0
}

Sprite "CHU1A0", 100, 121
{
	Offset -104, -82
	Patch "BRCKBK10", 0, 0
}

Sprite "CHU1B0", 155, 125
{
	Offset -135, -79
	Patch "BRCKBK11", 0, 0
}

Sprite "CHU1C0", 155, 125
{
	Offset -136, -80
	Patch "BRCKBK11", 0, 0
}

Sprite "CHU1D0", 65, 92
{
	Offset -265, -125
	Patch "BRCKBK9", 0, 0
}

Sprite "CHU1E0", 65, 92
{
	Offset -254, -121
	Patch "BRCKBK9", 0, 0
}

Sprite "CHU1F0", 65, 92
{
	Offset -220, -112
	Patch "BRCKBK9", 0, 0
}

Sprite "PRV1A0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV1", 125, 110
}

Sprite "PRV1B0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV1", 133, 102
}

Sprite "PRV1C0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV1", 144, 91
}

Sprite "PRV1D0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV1", 157, 83
}

Sprite "PRV1E0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV1", 162, 81
}

Sprite "PRV1F0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV1", 172, 84
}

Sprite "PRV1G0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV1", 180, 90
}

Sprite "PRV1H0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV1", 177, 87
}

Sprite "PRV1I0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV1", 176, 86
}

Sprite "PRV1J0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV1", 175, 87
}

Sprite "PRV1K0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV1", 184, 84
}

Sprite "PRV1L0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV1", 205, 80
}

Sprite "PRV1M0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV2", 227, 62
}

Sprite "PRV1N0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV2", 246, 54
}

Sprite "PRV1O0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV2", 257, 49
}

Sprite "PRV1P0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV2", 260, 47
}

Sprite "PRV1Q0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV2", 202, 57
}

Sprite "PRV1R0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV3", 138, 82
}

Sprite "PRV1S0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV3", 63, 101
}

Sprite "PRV1T0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV3", 5, 114
}

Sprite "PRV1U0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV3", -32, 126
}

Sprite "PRV2A0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV4", 125, 110
}

Sprite "PRV2B0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV4", 133, 102
}

Sprite "PRV2C0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV4", 144, 91
}

Sprite "PRV2D0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV4", 157, 83
}

Sprite "PRV2E0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV4", 162, 81
}

Sprite "PRV2F0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV4", 172, 84
}

Sprite "PRV2G0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV4", 180, 90
}

Sprite "PRV2H0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV4", 177, 87
}

Sprite "PRV2I0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV4", 176, 86
}

Sprite "PRV2J0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV4", 175, 87
}

Sprite "PRV2K0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV4", 184, 84
}

Sprite "PRV2L0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV4", 205, 80
}

Sprite "PRV2M0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV5", 227, 62
}

Sprite "PRV2N0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV5", 246, 54
}

Sprite "PRV2O0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV5", 257, 49
}

Sprite "PRV2P0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV5", 260, 47
}

Sprite "PRV2Q0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV5", 202, 57
}

Sprite "PRV2R0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV6", 138, 82
}

Sprite "PRV2S0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV6", 63, 101
}

Sprite "PRV2T0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV6", 5, 114
}

Sprite "PRV2U0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV6", -32, 126
}

Sprite "PRV3A0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV7", 125, 110
}

Sprite "PRV3B0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV7", 133, 102
}

Sprite "PRV3C0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV7", 144, 91
}

Sprite "PRV3D0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV7", 157, 83
}

Sprite "PRV3E0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV7", 162, 81
}

Sprite "PRV3F0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV7", 172, 84
}

Sprite "PRV3G0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV7", 180, 90
}

Sprite "PRV3H0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV7", 177, 87
}

Sprite "PRV3I0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV7", 176, 86
}

Sprite "PRV3J0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV7", 175, 87
}

Sprite "PRV3K0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV7", 184, 84
}

Sprite "PRV3L0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV7", 205, 80
}

Sprite "PRV3M0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV8", 227, 62
}

Sprite "PRV3N0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV8", 246, 54
}

Sprite "PRV3O0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV8", 257, 49
}

Sprite "PRV3P0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV8", 260, 47
}

Sprite "PRV3Q0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV8", 202, 57
}

Sprite "PRV3R0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV9", 138, 82
}

Sprite "PRV3S0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV9", 63, 101
}

Sprite "PRV3T0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV9", 5, 114
}

Sprite "PRV3U0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV9", -32, 126
}

Sprite "PRV4A0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV10", 125, 110
}

Sprite "PRV4B0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV10", 133, 102
}

Sprite "PRV4C0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV10", 144, 91
}

Sprite "PRV4D0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV10", 157, 83
}

Sprite "PRV4E0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV10", 162, 81
}

Sprite "PRV4F0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV10", 172, 84
}

Sprite "PRV4G0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV10", 180, 90
}

Sprite "PRV4H0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV10", 177, 87
}

Sprite "PRV4I0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV10", 176, 86
}

Sprite "PRV4J0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV10", 175, 87
}

Sprite "PRV4K0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV10", 184, 84
}

Sprite "PRV4L0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV10", 205, 80
}

Sprite "PRV4M0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV11", 227, 62
}

Sprite "PRV4N0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV11", 246, 54
}

Sprite "PRV4O0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV11", 257, 49
}

Sprite "PRV4P0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV11", 260, 47
}

Sprite "PRV4Q0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV11", 202, 57
}

Sprite "PRV4R0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV12", 138, 82
}

Sprite "PRV4S0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV12", 63, 101
}

Sprite "PRV4T0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV12", 5, 114
}

Sprite "PRV4U0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV12", -32, 126
}

Sprite "PRV5A0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV13", 125, 110
}

Sprite "PRV5B0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV13", 133, 102
}

Sprite "PRV5C0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV13", 144, 91
}

Sprite "PRV5D0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV13", 157, 83
}

Sprite "PRV5E0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV13", 162, 81
}

Sprite "PRV5F0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV13", 172, 84
}

Sprite "PRV5G0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV13", 180, 90
}

Sprite "PRV5H0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV13", 177, 87
}

Sprite "PRV5I0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV13", 176, 86
}

Sprite "PRV5J0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV13", 175, 87
}

Sprite "PRV5K0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV13", 184, 84
}

Sprite "PRV5L0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV13", 205, 80
}

Sprite "PRV5M0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV14", 227, 62
}

Sprite "PRV5N0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV14", 246, 54
}

Sprite "PRV5O0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV14", 257, 49
}

Sprite "PRV5P0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV14", 260, 47
}

Sprite "PRV5Q0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV14", 202, 57
}

Sprite "PRV5R0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV15", 138, 82
}

Sprite "PRV5S0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV15", 63, 101
}

Sprite "PRV5T0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV15", 5, 114
}

Sprite "PRV5U0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV15", -32, 126
}

Sprite "PRV6A0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV16", 125, 110
}

Sprite "PRV6B0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV16", 133, 102
}

Sprite "PRV6C0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV16", 144, 91
}

Sprite "PRV6D0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV16", 157, 83
}

Sprite "PRV6E0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV16", 162, 81
}

Sprite "PRV6F0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV16", 172, 84
}

Sprite "PRV6G0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV16", 180, 90
}

Sprite "PRV6H0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV16", 177, 87
}

Sprite "PRV6I0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV16", 176, 86
}

Sprite "PRV6J0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV16", 175, 87
}

Sprite "PRV6K0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV16", 184, 84
}

Sprite "PRV6L0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV16", 205, 80
}

Sprite "PRV6M0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV17", 227, 62
}

Sprite "PRV6N0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV17", 246, 54
}

Sprite "PRV6O0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV17", 257, 49
}

Sprite "PRV6P0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV17", 260, 47
}

Sprite "PRV6Q0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV17", 202, 57
}

Sprite "PRV6R0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV18", 138, 82
}

Sprite "PRV6S0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV18", 63, 101
}

Sprite "PRV6T0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV18", 5, 114
}

Sprite "PRV6U0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV18", -32, 126
}

Sprite "PRV7A0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV19", 125, 110
}

Sprite "PRV7B0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV19", 133, 102
}

Sprite "PRV7C0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV19", 144, 91
}

Sprite "PRV7D0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV19", 157, 83
}

Sprite "PRV7E0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV19", 162, 81
}

Sprite "PRV7F0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV19", 172, 84
}

Sprite "PRV7G0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV19", 180, 90
}

Sprite "PRV7H0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV19", 177, 87
}

Sprite "PRV7I0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV19", 176, 86
}

Sprite "PRV7J0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV19", 175, 87
}

Sprite "PRV7K0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV19", 184, 84
}

Sprite "PRV7L0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV19", 205, 80
}

Sprite "PRV7M0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV20", 227, 62
}

Sprite "PRV7N0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV20", 246, 54
}

Sprite "PRV7O0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV20", 257, 49
}

Sprite "PRV7P0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV20", 260, 47
}

Sprite "PRV7Q0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV20", 202, 57
}

Sprite "PRV7R0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV21", 138, 82
}

Sprite "PRV7S0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV21", 63, 101
}

Sprite "PRV7T0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV21", 5, 114
}

Sprite "PRV7U0", 420, 220
{
	Offset 10, 21
	Patch "PKTREV21", -32, 126
}

Sprite "RLYFA0", 98, 122
{
	Offset -207, -112
	Patch "FLAGBALL", 0, 0
}

Sprite "RLYFB0", 98, 122
{
	Offset -181, -91
	Patch "FLAGBALL", 0, 0
}

Sprite "RLYFC0", 98, 122
{
	Offset -177, -88
	Patch "FLAGBALL", 0, 0
}

Sprite "RLYFD0", 98, 122
{
	Offset -192, -108
	Patch "FLAGBALL", 0, 0
}

Sprite "RLYFE0", 81, 66
{
	Offset -152, -102
	Patch "LNKBM2", 0, 0
}

Sprite "RLYFF0", 81, 66
{
	Offset -159, -107
	Patch "LNKBM2", 0, 0
}

Sprite "RLYFG0", 78, 83
{
	Offset -170, -100
	Patch "LNKBM3", 0, 0
}

Sprite "RLYFH0", 54, 104
{
	Offset -193, -118
	Patch "HND3", 0, 0
	{
		FlipX
	}
}

Sprite "RLYFI0", 54, 104
{
	Offset -214, -130
	Patch "HND3", 0, 0
	{
		FlipX
	}
}

Sprite "RLYFJ0", 54, 104
{
	Offset -231, -145
	Patch "HND3", 0, 0
	{
		FlipX
	}
}

// End of texture definitions
