// Texture definitions generated by SLADE3
// on Tue Feb  9 23:45:57 2021

Sprite "BNK1A0", 110, 87
{
	Offset -85, -81
	Patch "BNKRC0", 0, 0
	Patch "BNRLY1", 0, 0
}

Sprite "BNK1B0", 110, 87
{
	Offset -85, -81
	Patch "BNKRE0", 0, 0
	Patch "BNRLY2", 0, 0
}

Sprite "BNK1C0", 110, 87
{
	Offset -85, -81
	Patch "BNKRD0", 0, 0
	Patch "BNRLY3", 0, 0
}

Sprite "BNK1D0", 110, 87
{
	Offset -85, -81
	Patch "BNKRF0", 0, 0
	Patch "BNRLY4", 0, 0
}

Sprite "BNK1E0", 110, 87
{
	Offset -85, -81
	Patch "BNKRG0", 0, 0
	Patch "BNRLY5", 0, 0
}

Sprite "BNK1F0", 110, 87
{
	Offset -85, -81
	Patch "BNKRI0", 0, 0
	Patch "BNRLY6", 0, 0
}

Sprite "BNK1G0", 110, 87
{
	Offset -85, -81
	Patch "BNKRH0", 0, 0
	Patch "BNRLY7", 0, 0
}

Sprite "BNK2A0", 110, 87
{
	Offset -85, -81
	Patch "BNKRC0", 0, 0
	Patch "BNRLY8", 0, 0
}

Sprite "BNK2B0", 110, 87
{
	Offset -85, -81
	Patch "BNKRE0", 0, 0
	Patch "BNRLY9", 0, 0
}

Sprite "BNK2C0", 110, 87
{
	Offset -85, -81
	Patch "BNKRD0", 0, 0
	Patch "BNRLY10", 0, 0
}

Sprite "BNK2D0", 110, 87
{
	Offset -85, -81
	Patch "BNKRF0", 0, 0
	Patch "BNRLY11", 0, 0
}

Sprite "BNK2E0", 110, 87
{
	Offset -85, -81
	Patch "BNKRG0", 0, 0
	Patch "BNRLY12", 0, 0
}

Sprite "BNK2F0", 110, 87
{
	Offset -85, -81
	Patch "BNKRI0", 0, 0
	Patch "BNRLY13", 0, 0
}

Sprite "BNK2G0", 110, 87
{
	Offset -85, -81
	Patch "BNKRH0", 0, 0
	Patch "BNRLY14", 0, 0
}

Sprite "BNK3A0", 110, 87
{
	Offset -85, -81
	Patch "BNKRP0", 0, 0
	Patch "BNRLY15", 0, 0
}

Sprite "BNK3B0", 110, 87
{
	Offset -85, -81
	Patch "BNKRS0", 0, 0
}

Sprite "BNK4A0", 110, 87
{
	Offset -85, -81
	Patch "BNKRC0", 0, 0
	Patch "BNRLY17", 0, 0
}

Sprite "BNK4B0", 110, 87
{
	Offset -85, -81
	Patch "BNKRE0", 0, 0
	Patch "BNRLY18", 0, 0
}

Sprite "BNK4C0", 110, 87
{
	Offset -85, -81
	Patch "BNKRD0", 0, 0
	Patch "BNRLY19", 0, 0
}

Sprite "BNK4D0", 110, 87
{
	Offset -85, -81
	Patch "BNKRF0", 0, 0
	Patch "BNRLY20", 0, 0
}

Sprite "BNK4E0", 110, 87
{
	Offset -85, -81
	Patch "BNKRG0", 0, 0
	Patch "BNRLY21", 0, 0
}

Sprite "BNK4F0", 110, 87
{
	Offset -85, -81
	Patch "BNKRI0", 0, 0
	Patch "BNRLY22", 0, 0
}

Sprite "BNK4G0", 110, 87
{
	Offset -85, -81
	Patch "BNKRH0", 0, 0
	Patch "BNRLY23", 0, 0
}

Sprite "BMV1A0", 320, 220
{
	Patch "BSTVNT1", 100, 68
	Patch "BNKRA0", 85, 81
}

Sprite "BMV1B0", 320, 220
{
	Patch "BSTVNT2", 100, 68
	Patch "BNKRA0", 85, 82
}

Sprite "BMV1C0", 320, 220
{
	Patch "BSTVNT3", 100, 68
	Patch "BNKRA0", 85, 81
}

Sprite "BMV1D0", 320, 220
{
	Patch "BSTVNT4", 100, 68
	Patch "BNKRA0", 85, 83
}

Sprite "BMV1E0", 320, 220
{
	Patch "BSTVNT5", 100, 68
	Patch "BNKRA0", 85, 81
}

Sprite "BMV1F0", 320, 220
{
	Patch "BSTVNT6", 100, 68
	Patch "BNKRA0", 85, 81
}

Sprite "BMV1G0", 320, 220
{
	Patch "BSTVNT7", 100, 68
	Patch "BNKRA0", 85, 91
}

Sprite "BMV1H0", 320, 220
{
	Patch "BSTVNT8", 100, 68
	Patch "BNKRA0", 85, 92
}

Sprite "BMV1I0", 320, 220
{
	Patch "BSTVNT9", 100, 68
	Patch "BNKRA0", 85, 91
}

Sprite "BMV1J0", 320, 220
{
	Patch "BNKRA0", 85, 88
}

Sprite "BMV1K0", 320, 220
{
	Patch "BNKRA0", 85, 84
}

Sprite "BMV1L0", 320, 220
{
	Patch "BNKRA0", 85, 82
}

Sprite "BMV1M0", 320, 220
{
	Patch "BSTVNT10", 100, 68
	Patch "BNKRA0", 85, 81
}

Sprite "BMV1N0", 320, 220
{
	Patch "BSTVNT11", 100, 68
	Patch "BNKRA0", 85, 83
}

Sprite "BMP1A0", 146, 130
{
	Offset -90, -71
	Patch "BSCHK1", 0, 0
}

Sprite "BMP1B0", 146, 130
{
	Offset -99, -66
	Patch "BSCHK1", 0, 0
}

Sprite "BMP1C0", 146, 130
{
	Offset -101, -65
	Patch "BSCHK1", 0, 0
}

Sprite "BMP1D0", 146, 130
{
	Offset -106, -71
	Patch "BSCHK2", 0, 0
}

Sprite "BMP1E0", 146, 130
{
	Offset -115, -83
	Patch "BSCHK3", 0, 0
}

Sprite "BMP1F0", 146, 130
{
	Offset -114, -82
	Patch "BSCHK3", 0, 0
}

Sprite "BMP1G0", 146, 130
{
	Offset -109, -76
	Patch "BSCHK2", 0, 0
}

Sprite "BMV2A0", 320, 220
{
	Patch "BSTVNT1", 100, 68
	Patch "ICBET0", 85, 70
}

Sprite "BMV2B0", 320, 220
{
	Patch "BSTVNT2", 100, 68
	Patch "ICBET0", 85, 71
}

Sprite "BMV2C0", 320, 220
{
	Patch "BSTVNT3", 100, 68
	Patch "ICBET0", 85, 70
}

Sprite "BMV2D0", 320, 220
{
	Patch "BSTVNT4", 100, 68
	Patch "ICBET0", 85, 72
}

Sprite "BMV2E0", 320, 220
{
	Patch "BSTVNT5", 100, 68
	Patch "ICBET0", 85, 70
}

Sprite "BMV2F0", 320, 220
{
	Patch "BSTVNT6", 100, 68
	Patch "ICBET0", 85, 70
}

Sprite "BMV2G0", 320, 220
{
	Patch "BSTVNT7", 100, 68
	Patch "ICBET0", 85, 80
}

Sprite "BMV2H0", 320, 220
{
	Patch "BSTVNT8", 100, 68
	Patch "ICBET0", 85, 81
}

Sprite "BMV2I0", 320, 220
{
	Patch "BSTVNT9", 100, 68
	Patch "ICBET0", 85, 80
}

Sprite "BMV2J0", 320, 220
{
	Patch "ICBET0", 85, 77
}

Sprite "BMV2K0", 320, 220
{
	Patch "ICBET0", 85, 73
}

Sprite "BMV2L0", 320, 220
{
	Patch "ICBET0", 85, 71
}

Sprite "BMV2M0", 320, 220
{
	Patch "BSTVNT10", 100, 68
	Patch "ICBET0", 85, 70
}

Sprite "BMV2N0", 320, 220
{
	Patch "BSTVNT11", 100, 68
	Patch "ICBET0", 85, 72
}

Sprite "BMP2A0", 146, 130
{
	Offset -90, -71
	Patch "BSCHK4", 0, 0
}

Sprite "BMP2B0", 146, 130
{
	Offset -99, -66
	Patch "BSCHK4", 0, 0
}

Sprite "BMP2C0", 146, 130
{
	Offset -101, -65
	Patch "BSCHK4", 0, 0
}

Sprite "BMP2D0", 146, 130
{
	Offset -106, -71
	Patch "BSCHK5", 0, 0
}

Sprite "BMP2E0", 146, 130
{
	Offset -115, -83
	Patch "BSCHK6", 0, 0
}

Sprite "BMP2F0", 146, 130
{
	Offset -114, -82
	Patch "BSCHK6", 0, 0
}

Sprite "BMP2G0", 146, 130
{
	Offset -109, -76
	Patch "BSCHK5", 0, 0
}

Sprite "BMV3A0", 320, 220
{
	Patch "BSTVNT1", 100, 68
	Patch "BMSGA0", 85, 76
}

Sprite "BMV3B0", 320, 220
{
	Patch "BSTVNT2", 100, 68
	Patch "BMSGA0", 85, 77
}

Sprite "BMV3C0", 320, 220
{
	Patch "BSTVNT3", 100, 68
	Patch "BMSGA0", 85, 76
}

Sprite "BMV3D0", 320, 220
{
	Patch "BSTVNT4", 100, 68
	Patch "BMSGA0", 85, 78
}

Sprite "BMV3E0", 320, 220
{
	Patch "BSTVNT5", 100, 68
	Patch "BMSGA0", 85, 76
}

Sprite "BMV3F0", 320, 220
{
	Patch "BSTVNT6", 100, 68
	Patch "BMSGA0", 85, 76
}

Sprite "BMV3G0", 320, 220
{
	Patch "BSTVNT7", 100, 68
	Patch "BMSGA0", 85, 86
}

Sprite "BMV3H0", 320, 220
{
	Patch "BSTVNT8", 100, 68
	Patch "BMSGA0", 85, 87
}

Sprite "BMV3I0", 320, 220
{
	Patch "BSTVNT9", 100, 68
	Patch "BMSGA0", 85, 86
}

Sprite "BMV3J0", 320, 220
{
	Patch "BMSGA0", 85, 83
}

Sprite "BMV3K0", 320, 220
{
	Patch "BMSGA0", 85, 79
}

Sprite "BMV3L0", 320, 220
{
	Patch "BMSGA0", 85, 77
}

Sprite "BMV3M0", 320, 220
{
	Patch "BSTVNT10", 100, 68
	Patch "BMSGA0", 85, 76
}

Sprite "BMV3N0", 320, 220
{
	Patch "BSTVNT11", 100, 68
	Patch "BMSGA0", 85, 78
}

Sprite "BMP3A0", 146, 130
{
	Offset -90, -71
	Patch "BSCHK7", 0, 0
}

Sprite "BMP3B0", 146, 130
{
	Offset -99, -66
	Patch "BSCHK7", 0, 0
}

Sprite "BMP3C0", 146, 130
{
	Offset -101, -65
	Patch "BSCHK7", 0, 0
}

Sprite "BMP3D0", 146, 130
{
	Offset -106, -71
	Patch "BSCHK8", 0, 0
}

Sprite "BMP3E0", 146, 130
{
	Offset -115, -83
	Patch "BSCHK9", 0, 0
}

Sprite "BMP3F0", 146, 130
{
	Offset -114, -82
	Patch "BSCHK9", 0, 0
}

Sprite "BMP3G0", 146, 130
{
	Offset -109, -76
	Patch "BSCHK8", 0, 0
}

Sprite "BMV4A0", 320, 220
{
	Patch "BSTVNT1", 100, 68
	Patch "BSSGA0", 85, 77
}

Sprite "BMV4B0", 320, 220
{
	Patch "BSTVNT2", 100, 68
	Patch "BSSGA0", 85, 78
}

Sprite "BMV4C0", 320, 220
{
	Patch "BSTVNT3", 100, 68
	Patch "BSSGA0", 85, 77
}

Sprite "BMV4D0", 320, 220
{
	Patch "BSTVNT4", 100, 68
	Patch "BSSGA0", 85, 79
}

Sprite "BMV4E0", 320, 220
{
	Patch "BSTVNT5", 100, 68
	Patch "BSSGA0", 85, 77
}

Sprite "BMV4F0", 320, 220
{
	Patch "BSTVNT6", 100, 68
	Patch "BSSGA0", 85, 77
}

Sprite "BMV4G0", 320, 220
{
	Patch "BSTVNT7", 100, 68
	Patch "BSSGA0", 85, 87
}

Sprite "BMV4H0", 320, 220
{
	Patch "BSTVNT8", 100, 68
	Patch "BSSGA0", 85, 88
}

Sprite "BMV4I0", 320, 220
{
	Patch "BSTVNT9", 100, 68
	Patch "BSSGA0", 85, 87
}

Sprite "BMV4J0", 320, 220
{
	Patch "BSSGA0", 85, 84
}

Sprite "BMV4K0", 320, 220
{
	Patch "BSSGA0", 85, 80
}

Sprite "BMV4L0", 320, 220
{
	Patch "BSSGA0", 85, 78
}

Sprite "BMV4M0", 320, 220
{
	Patch "BSTVNT10", 100, 68
	Patch "BSSGA0", 85, 77
}

Sprite "BMV4N0", 320, 220
{
	Patch "BSTVNT11", 100, 68
	Patch "BSSGA0", 85, 79
}

Sprite "BMP4A0", 146, 130
{
	Offset -90, -71
	Patch "BSCHK10", 0, 0
}

Sprite "BMP4B0", 146, 130
{
	Offset -99, -66
	Patch "BSCHK10", 0, 0
}

Sprite "BMP4C0", 146, 130
{
	Offset -101, -65
	Patch "BSCHK10", 0, 0
}

Sprite "BMP4D0", 146, 130
{
	Offset -106, -71
	Patch "BSCHK11", 0, 0
}

Sprite "BMP4E0", 146, 130
{
	Offset -115, -83
	Patch "BSCHK12", 0, 0
}

Sprite "BMP4F0", 146, 130
{
	Offset -114, -82
	Patch "BSCHK12", 0, 0
}

Sprite "BMP4G0", 146, 130
{
	Offset -109, -76
	Patch "BSCHK11", 0, 0
}

Sprite "BMV5A0", 320, 220
{
	Patch "BSTVNT1", 100, 68
	Patch "BMGIW0", 85, 68
}

Sprite "BMV5B0", 320, 220
{
	Patch "BSTVNT2", 100, 68
	Patch "BMGIW0", 85, 69
}

Sprite "BMV5C0", 320, 220
{
	Patch "BSTVNT3", 100, 68
	Patch "BMGIW0", 85, 68
}

Sprite "BMV5D0", 320, 220
{
	Patch "BSTVNT4", 100, 68
	Patch "BMGIW0", 85, 70
}

Sprite "BMV5E0", 320, 220
{
	Patch "BSTVNT5", 100, 68
	Patch "BMGIW0", 85, 68
}

Sprite "BMV5F0", 320, 220
{
	Patch "BSTVNT6", 100, 68
	Patch "BMGIW0", 85, 68
}

Sprite "BMV5G0", 320, 220
{
	Patch "BSTVNT7", 100, 68
	Patch "BMGIW0", 85, 78
}

Sprite "BMV5H0", 320, 220
{
	Patch "BSTVNT8", 100, 68
	Patch "BMGIW0", 85, 79
}

Sprite "BMV5I0", 320, 220
{
	Patch "BSTVNT9", 100, 68
	Patch "BMGIW0", 85, 78
}

Sprite "BMV5J0", 320, 220
{
	Patch "BMGIW0", 85, 75
}

Sprite "BMV5K0", 320, 220
{
	Patch "BMGIW0", 85, 71
}

Sprite "BMV5L0", 320, 220
{
	Patch "BMGIW0", 85, 69
}

Sprite "BMV5M0", 320, 220
{
	Patch "BSTVNT10", 100, 68
	Patch "BMGIW0", 85, 68
}

Sprite "BMV5N0", 320, 220
{
	Patch "BSTVNT11", 100, 68
	Patch "BMGIW0", 85, 70
}

Sprite "BMP5A0", 146, 130
{
	Offset -90, -71
	Patch "BSCHK13", 0, 0
}

Sprite "BMP5B0", 146, 130
{
	Offset -99, -66
	Patch "BSCHK13", 0, 0
}

Sprite "BMP5C0", 146, 130
{
	Offset -101, -65
	Patch "BSCHK13", 0, 0
}

Sprite "BMP5D0", 146, 130
{
	Offset -106, -71
	Patch "BSCHK14", 0, 0
}

Sprite "BMP5E0", 146, 130
{
	Offset -115, -83
	Patch "BSCHK15", 0, 0
}

Sprite "BMP5F0", 146, 130
{
	Offset -114, -82
	Patch "BSCHK15", 0, 0
}

Sprite "BMP5G0", 146, 130
{
	Offset -109, -76
	Patch "BSCHK14", 0, 0
}

Sprite "BMV6A0", 320, 220
{
	Patch "BSTVNT1", 100, 68
	Patch "BMGGA0", 85, 74
}

Sprite "BMV6B0", 320, 220
{
	Patch "BSTVNT2", 100, 68
	Patch "BMGGA0", 85, 75
}

Sprite "BMV6C0", 320, 220
{
	Patch "BSTVNT3", 100, 68
	Patch "BMGGA0", 85, 74
}

Sprite "BMV6D0", 320, 220
{
	Patch "BSTVNT4", 100, 68
	Patch "BMGGA0", 85, 76
}

Sprite "BMV6E0", 320, 220
{
	Patch "BSTVNT5", 100, 68
	Patch "BMGGA0", 85, 74
}

Sprite "BMV6F0", 320, 220
{
	Patch "BSTVNT6", 100, 68
	Patch "BMGGA0", 85, 74
}

Sprite "BMV6G0", 320, 220
{
	Patch "BSTVNT7", 100, 68
	Patch "BMGGA0", 85, 84
}

Sprite "BMV6H0", 320, 220
{
	Patch "BSTVNT8", 100, 68
	Patch "BMGGA0", 85, 85
}

Sprite "BMV6I0", 320, 220
{
	Patch "BSTVNT9", 100, 68
	Patch "BMGGA0", 85, 84
}

Sprite "BMV6J0", 320, 220
{
	Patch "BMGGA0", 85, 81
}

Sprite "BMV6K0", 320, 220
{
	Patch "BMGGA0", 85, 77
}

Sprite "BMV6L0", 320, 220
{
	Patch "BMGGA0", 85, 75
}

Sprite "BMV6M0", 320, 220
{
	Patch "BSTVNT10", 100, 68
	Patch "BMGGA0", 85, 74
}

Sprite "BMV6N0", 320, 220
{
	Patch "BSTVNT11", 100, 68
	Patch "BMGGA0", 85, 76
}

Sprite "BMP6A0", 146, 130
{
	Offset -90, -71
	Patch "BSCHK16", 0, 0
}

Sprite "BMP6B0", 146, 130
{
	Offset -99, -66
	Patch "BSCHK16", 0, 0
}

Sprite "BMP6C0", 146, 130
{
	Offset -101, -65
	Patch "BSCHK16", 0, 0
}

Sprite "BMP6D0", 146, 130
{
	Offset -106, -71
	Patch "BSCHK17", 0, 0
}

Sprite "BMP6E0", 146, 130
{
	Offset -115, -83
	Patch "BSCHK18", 0, 0
}

Sprite "BMP6F0", 146, 130
{
	Offset -114, -82
	Patch "BSCHK18", 0, 0
}

Sprite "BMP6G0", 146, 130
{
	Offset -109, -76
	Patch "BSCHK17", 0, 0
}

Sprite "BMV7A0", 320, 220
{
	Patch "BSTVNT1", 100, 68
	Patch "BPGIP0", 85, 83
}

Sprite "BMV7B0", 320, 220
{
	Patch "BSTVNT2", 100, 68
	Patch "BPGIP0", 85, 84
}

Sprite "BMV7C0", 320, 220
{
	Patch "BSTVNT3", 100, 68
	Patch "BPGIP0", 85, 83
}

Sprite "BMV7D0", 320, 220
{
	Patch "BSTVNT4", 100, 68
	Patch "BPGIP0", 85, 85
}

Sprite "BMV7E0", 320, 220
{
	Patch "BSTVNT5", 100, 68
	Patch "BPGIP0", 85, 83
}

Sprite "BMV7F0", 320, 220
{
	Patch "BSTVNT6", 100, 68
	Patch "BPGIP0", 85, 83
}

Sprite "BMV7G0", 320, 220
{
	Patch "BSTVNT7", 100, 68
	Patch "BPGIP0", 85, 93
}

Sprite "BMV7H0", 320, 220
{
	Patch "BSTVNT8", 100, 68
	Patch "BPGIP0", 85, 94
}

Sprite "BMV7I0", 320, 220
{
	Patch "BSTVNT9", 100, 68
	Patch "BPGIP0", 85, 93
}

Sprite "BMV7J0", 320, 220
{
	Patch "BPGIP0", 85, 90
}

Sprite "BMV7K0", 320, 220
{
	Patch "BPGIP0", 85, 86
}

Sprite "BMV7L0", 320, 220
{
	Patch "BPGIP0", 85, 84
}

Sprite "BMV7M0", 320, 220
{
	Patch "BSTVNT10", 100, 68
	Patch "BPGIP0", 85, 83
}

Sprite "BMV7N0", 320, 220
{
	Patch "BSTVNT11", 100, 68
	Patch "BPGIP0", 85, 85
}

Sprite "BMP7A0", 146, 130
{
	Offset -90, -71
	Patch "BSCHK19", 0, 0
}

Sprite "BMP7B0", 146, 130
{
	Offset -99, -66
	Patch "BSCHK19", 0, 0
}

Sprite "BMP7C0", 146, 130
{
	Offset -101, -65
	Patch "BSCHK19", 0, 0
}

Sprite "BMP7D0", 146, 130
{
	Offset -106, -71
	Patch "BSCHK20", 0, 0
}

Sprite "BMP7E0", 146, 130
{
	Offset -115, -83
	Patch "BSCHK21", 0, 0
}

Sprite "BMP7F0", 146, 130
{
	Offset -114, -82
	Patch "BSCHK21", 0, 0
}

Sprite "BMP7G0", 146, 130
{
	Offset -109, -76
	Patch "BSCHK20", 0, 0
}

// End of texture definitions
