//--Menu sounds--// all taken from Robocop 3 on the NES

menu/activate			MENU 
menu/clear				CLOSE
menu/cursor				CURSOR
menu/change				CURSOR
menu/choose				CONFIRM
menu/backup				CANCEL
menu/dismiss			CANCEL


$alias				intermission/tick					SecondWind/Fire
$volume intermission/tick								0.60

$alias				intermission/nextstage				SecondWind/SlideBack
$alias				intermission/paststats				BlackJack/Holster
$alias				intermission/pastcoopstats			SecondWind/SlideBack


silence                 QUIET


$random menu/quit1 { BlastMaster/Die TechMonk/Die SecondWind/RechargeDone RevBox/FlagExplode RevBox/PfhorUp skeleton/swing skeleton/sight }
$random menu/quit2 { BlastMaster/Die TechMonk/Die SecondWind/RechargeDone RevBox/FlagExplode RevBox/PfhorUp skeleton/swing skeleton/sight }


//=============================PLAYER THINGS======================================
//--player sounds--//


//-Pain and death-//
$playeralias			Artificer	male	*pain100	ARTOW
$playeralias			Artificer	male	*pain75		ARTOW2
$playeralias			Artificer	male	*pain50		ARTOW3    
$playeralias			Artificer	male	*pain25		ARTOW4    
$playersound			Artificer	male	*xdeath		ARTIDED
$playersound			Artificer	male	*gibbed		ARTIDED
$playersound			Artificer	male	*death		ARTIDED
$playersound 			Artificer	male 	*jump 		ARTIJMP //Jump sound from star wars dark forces

//-world interaction
$playersound			Artificer	male	*land		ARTILND //landing sound from star wars dark forces

$playersound			Artificer	male	*grunt		QUIET

$playersound			Artificer	male	*usefail	ARTUSF


Arti/Usefail		ARTUSF


$random ARTOW {Arti/pain1 Arti/pain2 Arti/pain3}
Arti/pain1			ARTIOW1
Arti/pain2			ARTIOW2
Arti/pain3			ARTIOW3


$random ARTOW2 {Arti/pain4 Arti/pain5}
Arti/pain4			ARTIOW4
Arti/pain5			ARTIOW5

$random ARTOW3 {Arti/pain6 Arti/pain7}
Arti/pain6			ARTIOW6
Arti/pain7			ARTIOW7

$random ARTOW4 {Arti/pain8 Arti/pain9}
Arti/pain8			ARTIOW8
Arti/pain9			ARTIOW9



BlastMaster/Die				BMGDED
$Volume BlastMaster/Die		2

TechMonk/Die				TMKDED

//=============================PICK UPS===========================================
misc/weaponget			WEPGET
misc/clipget			CLPGET
misc/bigclip			BIGCLP
misc/shellget			SHLGET
misc/bigshell			BIGSHL
misc/Rocketget			RKTGET
misc/Bigrocket			BIGRKT
misc/cellget			CELGET
misc/bigcell			BIGCEL
misc/backpack			BKPGET
misc/holomap			MAPGET
misc/miniammo			MINAMO

misc/crateammo			CRTAMO1
misc/bigcrateammo		CRTAMO2

//---Health---
misc/lifeflask			LIFFSK
misc/stimpack			STMPAK
misc/medikit			MDIKIT
misc/megashot			MEGSHT

//---armor---
misc/armorbonus			ARMBNS
misc/greenarmor			GRNARM
misc/bluearmor			BLUARM
misc/redarmor			REDARM

misc/StealthArmor		GTNVIS
misc/InvulnArmor		GTNVLN

misc/k_pkup				KEYGET

misc/boots				GTBOOT


//=============================OTHER CRAP===========================================
misc/oof				DSOOF
misc/punch				DSPUNCH


//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//ARTIFICER WEAPONS
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


//===============================BLACKJACK BATON=====================================
BlackJack/Equip					BJKEQP
BlackJack/Holster				BJKAWY
BlackJack/WooshUp				BJKUP
BlackJack/WooshDown				BJKDWN



//Used for baton hitting the wall
$random pipe/wall		{ pipe/wall1 pipe/wall2 pipe/wall3 }
pipe/wall1						PIPWAL1
pipe/wall2						PIPWAL2
pipe/wall3						PIPWAL3

$random BlackJack/Chop	{ BlackJack/Chop1 BlackJack/Chop2 }
BlackJack/Chop1					BJKCHP1
BlackJack/Chop2					BJKCHP2


$random BlackJack/Sweep	{ BlackJack/Sweep1 BlackJack/Sweep2 }
BlackJack/Sweep1				BJKSWP1
BlackJack/Sweep2				BJKSWP2

$Random BlackJack/Hit	{ BlackJack/Hit1 BlackJack/Hit2 BlackJack/Hit3 BlackJack/Hit4 BlackJack/Hit5 }
BlackJack/Hit1					BJKHIT1
BlackJack/Hit2					BJKHIT2
BlackJack/Hit3					BJKHIT3
BlackJack/Hit4					BJKHIT4
BlackJack/Hit5					BJKHIT5



ArtiBoot/Kick						RTKCK
ArtiBoot/JumpKick					RTJKCK
ArtiBoot/KickHit					RTKCK2
ArtiBoot/WallKick					RTWAK
ArtiBoot/KickReady					HUDKCK


CobaltMace/Grab						RTMGRB
CobaltMace/Swing					RTMSWN
CobaltMace/Hit						RTMCHT
CobaltMace/Miss						RTMMIS
CobaltMace/Break					RTMBRK


//Zharkov easter egg attacks
$random gibimpact { gibimpact1 gibimpact2 gibimpact3 }
gibimpact1						gibimp1
gibimpact2						gibimp2
gibimpact3						gibimp3
gibsplat						gibsplt1
ZharkyFist						DSKMISS
rocketpunch/ready				RKTPRDY




//Old sounds, keeping in just case other weapons use them
fists/gauntletswing 			HYMKR
fists/gauntlethit 				HMKRHIT
fists/up						DSPMISS1
fists/down						DSPMISS2

$random fists/gauntletmiss {fists/gauntletmiss1 fists/gauntletmiss2}//sounds taken from TF2's fists of steel
fists/gauntletmiss1 			HMIS1
fists/gauntletmiss2 			HMIS2


$random kick/attack 	{ kickattack1 kickattack2 }
kickattack1						KICK1
kickattack2						KICK2

$random kick/hit		{ kickhit1 kickhit2 }
kickhit1						KCHIT1
kickhit2						KCHIT2

$random fistswing 		{ fswing1 fswing2 fswing3 fswing4 }
fswing1							FIST1
fswing2							FIST2
fswing3							FIST3
fswing4							FIST4



//================================LILK'S AXE=================================
$random Axe/swing {Axe/swing1 Axe/swing2 Axe/swing3}
Axe/Swing1						AXSWING1
Axe/Swing2						AXSWING2
Axe/Swing3						AXSWING3
$random Axe/Hit	  {Axe/Hit1 Axe/Hit2 Axe/Hit3}
Axe/Hit1						AXHIT1
Axe/Hit2						AXHIT2
Axe/Hit3						AXHIT3
$random Axe/Wall  {Axe/Wall1 Axe/Wall2}
Axe/Wall1						AXWAL1
Axe/Wall2						AXWAL2
Axe/Spin						AXSPIN
firestorm/spawn					PABOOM
firestorm/die					IMPACT3
Axe/Draw						AXEUP
$volume axe/draw		0.70
Axe/Holster						AXEDOWN
$volume Axe/holster 0.40


Axe/PowerSwing					PWRAXE
Axe/PowerShot					PAXSHOT
Axe/ShotHit						PAXEHIT
Axe/ShotMiss					PAXEMIS
Axe/LowDrain					AXDRAIN1
Axe/MidDrain					AXDRAIN2
Axe/HighDrain					AXDRAIN3


//===============================SECOND WIND==============================
SecondWind/Raise				2WNDUP
SecondWind/Fire					2WNDSHT
SecondWind/SlideBack			2WSLBK
SecondWind/SlideForward			2WSLFW
SecondWind/BackupShot			2WNDBKP

SecondWind/BarrierWindup		2WNBSTR
SecondWind/BarrierShot			2WNBSHT
SecondWind/Open					2WNOPN
SecondWind/Recharge				2WNCHG
SecondWind/RechargeDone			2WNRDY
SecondWind/HUDRecharge			2WNHUD

//===============================GENKA PISTOL==============================
D3Pistol/draw					PISUP
D3Pistol/Equip 					DSD3PSUP
D3Pistol/Fire					DSD3PS
$volume D3Pistol/Fire			0.60
D3Pistol/Reload 				DSD3PSLD
D3Pistol/holster				PISAWY
$volume D3Pistol/holster 		0.70


//Bullet casings
$random Casing/Bullet { Casing/Bullet0 Casing/Bullet1 Casing/Bullet2 Casing/Bullet3 Casing/Bullet4 Casing/Bullet5 Casing/Bullet6 Casing/Bullet7 Casing/Bullet8 Casing/Bullet9 }
Casing/Bullet0 					CASING0
Casing/Bullet1 					CASING1
Casing/Bullet2 					CASING2
Casing/Bullet3 					CASING3
Casing/Bullet4					CASING4
Casing/Bullet5 					CASING5
Casing/Bullet6 					CASING6
Casing/Bullet7 					CASING7
Casing/Bullet8			 		CASING8
Casing/Bullet9 					CASING9

$volume Casing/Bullet 0.075

//Clips
$random Clip/Pistol { Clip/Pistol1 Clip/Pistol2 Clip/Pistol3 Clip/Pistol4 Clip/Pistol5 Clip/Pistol6 }
Clip/Pistol1					SDKCLIP1
Clip/Pistol2					SDKCLIP2
Clip/Pistol3					SDKCLIP3
Clip/Pistol4					SDKCLIP4
Clip/Pistol5					SDKCLIP5
Clip/Pistol6					SDKCLIP6

$volume Clip/Pistol 0.5

//===============================SHOTGUN=====================================
shotgun/draw					SHTGUP
shotgun/holster					SHTGDN
$volume shotgun/holster	0.70
shotgun/fire 					DSKSSFIR
$volume shotgun/fire	0.55
shotgun/shellcram				CRAMIT
shotgun/superfire 				WLSSG
$volume shotgun/superfire	0.60
ericshotgun/pump 				DSSGPUMP
shotgun/pump1					SGPMP1
shotgun/pump2					SGPMP2
pipe/swing						PIPSWN
$random pipe/hit	{ pipe/hit1 pipe/hit2 pipe/hit3 }
pipe/hit1						PIPHIT1
pipe/hit2						PIPHIT2
pipe/hit3						PIPHIT3

//Shells
$random Casing/Shotgun { Casing/Shotgun1 Casing/Shotgun2 Casing/Shotgun3 }
Casing/Shotgun1	SHTGCAS1
Casing/Shotgun2	SHTGCAS2
Casing/Shotgun3	SHTGCAS3

$volume Casing/Shotgun 0.3



//==========================Sharp shooter===========================================
$RANDOM RivetImpact {RIVTBNC1 RIVTBNC2 RIVTBNC3}

RIVTBNC1 RIVTBNC1
RIVTBNC2 RIVTBNC2
RIVTBNC3 RIVTBNC3


$RANDOM RivetRebound {RIVTREB1 RIVTREB2}

RIVTREB1 RIVTREB1
$Limit RIVTREB1	0

RIVTREB2 RIVTREB2
$Limit RIVTREB2	0


RIVTPBNC RIVTPBNC
$Limit RIVTPBNC	0

sharpshooter/draw				SSHUP
sharpshooter/holster			SSHDWN
sharpshooter/fire				SSHFIR
sharpshooter/open				SSHOPN
sharpshooter/eject				SSHEJC
sharpshooter/load				SSHLOD
sharpshooter/close				SSHCLS
sharpshooter/caltrop			CLTDP
$limit CLTDP 0
sharpshooter/caltropexplode		CLTXP




//===============================VULTURE SMG====================================
$random Vulture/Fire			{Vulture/Fire1 Vulture/Fire2}
Vulture/Fire1					VLTFIR1
Vulture/Fire2					VLTFIR2
$volume Vulture/Fire			0.50
Vulture/Open					VLTOPN
Vulture/Retract					VLTRTA
Vulture/Close					VLTCLS

Scavenger/Start					SCVSTR
Scavenger/Open					SCVOPN
Scavenger/Barrel				SCVBRL
Scavenger/Windup				SCVWND
Scavenger/Shot					SCVSHT
Scavenger/Close					SCVCLS
Scavenger/End					SCVEND
Scavenger/Hit					SCVHIT
Scavenger/Miss					SCVMIS

Scavenger/ChargeFull			SCVFUL





//Old gnasher sounds, keeping around just in case

gnasher/draw					GNSHUP
gnasher/holster					GNSHDN
$volume gnasher/down 0.70
Weapons/NailMGFire				NAILFIRE
$volume weapons/nailMGFire	0.80
$random Weapons/NailHit			{Weapons/NailHit1 Weapons/NailHit2 Weapons/NailHit3 }
$volume weapons/nailhit		0.50
Weapons/NailHit1				NAILHIT1
Weapons/NailHit2				NAILHIT2
Weapons/NailHit3				NAILHIT3

$random Weapons/NailWall		{Weapons/NailWall1 Weapons/NailWall2 Weapons/NailWall3}
$volume weapons/nailwall	0.50
Weapons/NailWall1				NAILWAL1
Weapons/NailWall2				NAILWAL2
Weapons/NailWall3				NAILWAL3
Weapons/NailFlight				NAILFLY
weapons/nailalt					NAILALT

$volume weapons/nailalt 0.60
$volume Weapons/NailMGFire 0.5
$Limit Weapons/NailHit		0
$Limit Weapons/NailHitBleed	0


//=======================Cyclops Auto Cannon======================================
Cyclops/draw						CYGNUP
Cyclops/holster						CYGNDN
Cyclops/fire						CYGFIR
$volume Cyclops/fire 				0.55
$random Cyclops/rocketboom			{Cyclops/rocket1 Cyclops/rocket2 Cyclops/rocket3}
Cyclops/rocket1						CYGXP1
Cyclops/rocket2						CYGXP2
Cyclops/rocket3						CYGXP3
$random Cyclops/rocketspeedup		{Cyclops/speedup1 Cyclops/speedup2 Cyclops/speedup3}
Cyclops/speedup1					MSFLY1
Cyclops/speedup2					MSFLY2
Cyclops/speedup3					MSFLY3
$volume Cyclops/rocketspeedup		0.80
Cyclops/Cycle1						CYCL1
Cyclops/Cycle2						CYCL2
Cyclops/reload						RKTRLD
Cyclops/ScopeShot					SCPSHT
Cyclops/present						PRSNT
Cyclops/ZoomIn						CYZIN
Cyclops/ZoomOut						CYZOUT

//==========================Buster Rifle==========================
bustercarbine/draw							BUSTUP
bustercarbine/holster						BUSTDN

bustercarbine/fire							BCFRE
bustercarbine/Idle							BCIDL
$volume bustercarbine/Idle					0.40

bustercarbine/hit							BIONHT
$limit bustercarbine/hit					0
bustercarbine/miss							BIONMS
$limit bustercarbine/miss					0

bustercarbine/Laser							BCLAZ
bustercarbine/LaserExplode					BCLXP

bustercarbine/Rattle						BCRTL

bustercarbine/boltback						BCBTB
$volume bustercarbine/boltback 				0.70
bustercarbine/boltforward					BCBTF
$volume bustercarbine/boltforward			0.70


fuzzy/plasma					PLAZ1
$volume fuzzy/plasma 0.56
fuzzy/pdeath					PLAZ2
bustercarbine/dryfire			DRYFIR


//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//BlastMaster MK2
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//================VENT ATTACKS=========================
BlastMaster/BlueFireStart		BLFRST
BlastMaster/BlueFireLoop		BLFRLOP
BlastMaster/BlueFireEnd			BLFREND
BlastMaster/BlueFireHit			BLFRHIT
$limit BlastMaster/BlueFireHit	0

BlastMaster/PowerFire			BLBKFR
$limit BlastMaster/PowerFire	1

BlastMaster/altfire				BMALT

BlastMaster/PumpDown			BMPDWN
BlastMaster/PumpUp				BMPUP

$Random BlastMaster/YellowShot		{BlastMaster/YellowShot1 BlastMaster/YellowShot2}
BlastMaster/YellowShot1			BLYSH1
BlastMaster/YellowShot2			BLYSH2

BlastMaster/PowerGun			BLBKYG

$Volume BlastMaster/PowerGun	0.40


BlastMaster/RedGrenade			BLRGFI
BlastMaster/PowerGrenade		BLBKRG
BlastMaster/VentExplosion		GGEXP

BlastMaster/RedFireStart		BLOHSTR
BlastMaster/RedFireLoop			BLOHLOP
BlastMaster/RedFireEnd			BLOHEND


//================GENERAL SOUNDS=========================
//I actually just use the ricochet and hit sounds for
//pretty much all hitscan attacks across the entire mod

BlastMaster/HeatUp1				BMHUP1
BlastMaster/HeatUp2				BMHUP2
BlastMaster/HeatDown1			BMHDWN1
BlastMaster/HeatDown2			BMHDWN2
BlastMaster/CoolOff				BMCOOL
BlastMaster/Alert				BMALART
BlastMaster/LockDown			BMLCKDN


$random BlastMaster/PuffHit		{BlastMaster/PuffHit1 BlastMaster/PuffHit2 BlastMaster/PuffHit3}
BlastMaster/PuffHit1			BMPHIT1
BlastMaster/PuffHit2			BMPHIT2
BlastMaster/PuffHit3			BMPHIT3

$random BlastMaster/ricochet	{BlastMaster/ricochet1 BlastMaster/ricochet2 BlastMaster/ricochet3 BlastMaster/ricochet4}
BlastMaster/ricochet1			BMRIC1
BlastMaster/ricochet2			BMRIC2
BlastMaster/ricochet3			BMRIC3
BlastMaster/ricochet4			BMRIC4

BlastMaster/Lightheat			LGTHET
BlastMaster/Mediumheat			MDMHET
BlastMaster/highheat			HIGHET

BlastMaster/DryFire				BMDRY

//=============MANTIS BUNKER========================
Mantisbunker/raise				BNKSEL
Mantisbunker/lower				BNKAWY
Mantisbunker/leftpunch			LFTBNK
Mantisbunker/rightpunch			RGTBNK
Mantisbunker/superwindup		SPRRDY
Mantisbunker/superpunch			SPRBNK

MantisBunker/Lv2Left			LFTBN2
MantisBunker/Lv2Right			RGTBN2
MantisBunker/Lv3Left			LFTBN3
MantisBunker/Lv3Right			RGTBN3


$random punch/hit { punch1 punch2 punch3 punch4 }
punch1							PUNC1
punch2							PUNC2
punch3							PUNC3
punch4							PUNC4




//=============ICE BEAM========================
BMIceBeam/Level1				ICEBLV1
$volume BMIceBeam/Level1		0.80

BMIceBeam/Level2				ICEBLV2
$volume BMIceBeam/Level2		0.80

BMIceBeam/Level3				ICEBLV3
$volume BMIceBeam/Level3		0.80


BMicebeam/Fire					ICEBEM
$volume BMicebeam/Fire			0.90
BMicebeam/End					IBEMEND
BMicebeam/Raise					ICESEL
$volume BMicebeam/Raise			0.70
BMicebeam/lower					ICEAWY
BMicebeam/shardmiss				SHDMIS

BMIceBeam/ChargeStart			ICCHGS
BMIceBeam/ChargeDone			ICCHGD

//=============SHOTGUN========================
BMShotgun/fire					BSGFIR
BMShotgun/Lv2Fire				BSGFI2
BMShotgun/Lv3Fire				BSGFI3
BMShotgun/open					BSGOPN
BMShotgun/load					BSGLOD
BMShotgun/raise					BSGSEL
BMShotgun/raiseend				BSGTNG
BMShotgun/lower					BSGAWY


//=============FIREBRAND SHOTGUN========================
BMssg/raise						FBSSEL
BMssg/raiseend					FBSRDY
BMssg/fire						FBSFIR
BMssg/Lv2Fire					FBSFI2
BMssg/Lv3Fire					FBSFI3
BMssg/open						FBSOPN
BMssg/load						FBSLOD
BMssg/close						FBSCLS
BMssg/lower						FBSAWY

BlastMaster/FirePelletHit		BLFRHIT
$limit BlastMaster/FirePelletHit	1


//=============DEFIANCE MACHINEGUN======================
BMMG/raise						DFGSEL
BMMG/lower						DFGAWY

$random Defiance/Lv1Shot		{Defiance/Lv1Shot1 Defiance/Lv1Shot2 Defiance/Lv1Shot3}
Defiance/Lv1Shot1				LV1DF1
Defiance/Lv1Shot2				LV1DF2
Defiance/Lv1Shot3				LV1DF3

$volume Defiance/Lv1Shot		0.60


$random Defiance/Lv2Shot		{Defiance/Lv2Shot1 Defiance/Lv2Shot2 Defiance/Lv2Shot3}
Defiance/Lv2Shot1				LV2DF1
Defiance/Lv2Shot2				LV2DF2
Defiance/Lv2Shot3				LV2DF3

$volume Defiance/Lv2Shot		0.60


$random Defiance/Lv3Shot		{Defiance/Lv3Shot1 Defiance/Lv3Shot2 Defiance/Lv3Shot3}
Defiance/Lv3Shot1				LV3DF1
Defiance/Lv3Shot2				LV3DF2
Defiance/Lv3Shot3				LV3DF3

$volume Defiance/Lv3Shot		0.60




$random Defiance/HotCasing		{Defiance/HotCasing1 Defiance/HotCasing2 Defiance/HotCasing3}
Defiance/HotCasing1				DFCAS1
Defiance/HotCasing2				DFCAS2
Defiance/HotCasing3				DFCAS3
Defiance/HotStop				DFCAS4

$Rolloff Defiance/HotCasing		10 500
$Rolloff Defiance/HotStop		10 500

$random Defiance/SlagCasing		{Defiance/SlagCasing1 Defiance/SlagCasing2 Defiance/SlagCasing3}	
Defiance/SlagCasing1			DFSLG1
Defiance/SlagCasing2			DFSLG2
Defiance/SlagCasing3			DFSLG3
Defiance/SlagStop				DFSLG4			

$Rolloff Defiance/SlagCasing	10 500
$Rolloff Defiance/SlagStop		10 500


//============GRENADE GUN===============================
BMGGun/raise					GGSEL
BMGGun/fire						GGFIR
BMGGun/Fire1					RGRSH1
BMGGun/Fire2					RGRSH2
BMGGun/Fire3					RGRSH3
BMGGun/Explode1					RNGRXP1
$limit BMGGun/Explode1			0
BMGGun/Explode2					RNGRXP2
$limit BMGGun/Explode2			0
BMGGun/Explode3					RNGRXP3
$limit BMGGun/Explode3			0

BMGGun/Load						GGLOD
BMGGun/Lower					GGAWY

//============PLASMA GUN===============================
BMPlasGun/raise					BMPSEL
BMPlasGun/Ready					BMPRDY
BMPlasGun/fire					BMPFIR
BMPlasGun/hit					BMPHIT
BMPlasGun/Lower					BMPAWY

BMPlasGun/Idle					FSNIDL



$random BMPlasGun/BlueFission				{ BMPlasGun/BlueFission1 BMPlasGun/BlueFission2 BMPlasGun/BlueFission3 }
BMPlasGun/BlueFission1						FSNBL1
BMPlasGun/BlueFission2						FSNBL2
BMPlasGun/BlueFission3						FSNBL3
$Volume BMPlasGun/BlueFission				0.60

$random BMPlasGun/YellowFission				{BMPlasGun/YellowFission1 BMPlasGun/YellowFission2 BMPlasGun/YellowFission3}
BMPlasGun/YellowFission1					FSNBL4
BMPlasGun/YellowFission2					FSNBL5
BMPlasGun/YellowFission3					FSNBL6

$random BMPlasGun/RedFission				{BMPlasGun/RedFission1 BMPlasGun/RedFission2 BMPlasGun/RedFission3}
BMPlasGun/RedFission1						FSNBL7
BMPlasGun/RedFission2						FSNBL8
BMPlasGun/RedFission3						FSNBL9

BMPlasGun/BlueHit							BLUFSN
$limit BMPlasGun/BlueHit					0
BMPlasGun/YellowHit							YLWFSN
$limit BMPlasGun/YellowHit					0

BMPlasGun/RedHit							REDFSN
$limit BMPlasGun/RedHit						1



//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//TECH MONK
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

TechMonk/WeaponDown				TKWDWN
TechMonk/WeaponChange			TKCHNG
TechMonk/Error					TEKNO
TechMonk/ComboAlert				TEKCBO
TechMonk/BombReload				TBMBRL
TechMonk/Melee					XEZMLE
TechMonk/MeleeMiss				XEZMIS
$limit TechMonk/MeleeMiss		0

TechMonk/KameBomb				KMEBMB
TechMonk/KameBoom				KMEEXP
$limit TechMonk/KameBoom		0

TechMonk/MineBeep				KMEBEP
TechMonk/KameTrigger			KMETRG


$random TechMonk/RaidenYell		{TechMonk/RaidenYell1 TechMonk/RaidenYell1 TechMonk/RaidenYell1 TechMonk/RaidenYell2 TechMonk/RaidenYell2  TechMonk/RaidenYell2  TechMonk/RaidenYell3 TechMonk/RaidenYell3 TechMonk/RaidenYell4}

TechMonk/RaidenYell1			RDNYL1
TechMonk/RaidenYell2			RDNYL2
TechMonk/RaidenYell3			RDNYL3
TechMonk/RaidenYell4			RDNYL4

TechMonk/DiveHit				RDNHIT
TechMonk/DiveMiss				RDNMIS
//================HAND BEAM=========================
TechMonk/HandBeamUp				HNDBUP
TechMonk/HandBeam				HBMSHT
TechMonk/HandBeamHit			HBMHIT
TechMonk/DoubleHandBeam			DBLHBM

TechMonk/AugBeam				ABMSHT
TechMonk/DoubleAugBeam			DBLABM

//================WAVE BALL=========================
TechMonk/WaveBallUp				WAVBUP
TechMonk/WaveBallSpawn			WVBSPN
TechMonk/WaveBallSpawn2			WVBSPN2
TechMonk/WaveBallSpawn3			WVBSPN3
TechMonk/WaveBall				WVBSHT
TechMonk/WaveBall2				WVBSHT2
TechMonk/WaveBall3				WVBSHT3
$Rolloff TechMonk/WaveBall3		400 1200

TechMonk/KnifeHandSwipe			KNFHND
TechMonk/KnifeHandHit			KNFHHT
$limit TechMonk/KnifeHandHit	0


//================MOON BEAM=========================
TechMonk/MoonBeamUp						MONBUP


TechMonk/MoonBeamShot					MNBMSH
$volume TechMonk/MoonBeamShot			0.60
$limit TechMonk/MoonBeamShot			2

Techmonk/MoonBeamShotLevel2				MNBMSH2
$volume TechMonk/MoonBeamShotLevel2		0.40

Techmonk/MoonBeamShotLevel3				MNBMSH3
$volume TechMonk/MoonBeamShotLevel2		0.40
$limit Techmonk/MoonBeamShotLevel3		0

TechMonk/MoonBeamHit					MNBHIT
$limit TechMonk/MoonBeamHit				0

TechMonk/MoonBeamPowerUp				MNPWR
TechMonk/MoonBeamWoosh					MNWSH
TechMonk/MoonBeamBigWoosh				MNBWSH

TechMonk/StoneHand						STNHND
TechMonk/StoneHandHit					STNHHT
$limit TechMonk/StoneHandHit			0

//================CLASH BALL=========================
TechMonk/ClashBallUp					CLSHUP

TechMonk/ClashBallShot					CLSSHT
TechMonk/ClashBallPowerShot				CLSPOW
TechMonk/ClashBallExplode				CLSHXP
TechMonk/ClashJab						CLSJAB


//================PEARL LASER=========================
TechMonk/PearlLaserUp					PRLZUP
TechMonk/PearlLaserShot					PRLSHT
TechMonk/PearlLaserDoubleShot			PRLDBL
TechMonk/LaserStormPowerUp				LZSPOW
TechMonk/LaserStormLoop					LZRSTM
TechMonk/LaserStormShot					LZSSHT
$limit TechMonk/LaserStormShot			0
$rolloff TechMonk/LaserStormShot		700 1200

TechMonk/PalmStrike						PLMSTK
TechMonk/PalmStrikeHit					PLMHIT

TechMonk/LaserStormEnd					LZSEND

//================STRIKER BEAM=========================
TechMonk/StrikerCharge					STRCHG
TechMonk/StrikerChargeLoop				SCHLOP

TechMonk/StrikerChargeFinish			SCHEND
TechMonk/StrikerPowerUp					STRPOW
TechMonk/StrikerPowerUpFinish			STRRDY

TechMonk/StrikerBeam					STRBEM
TechMonk/StrikerBeamHit					STBHIT
$limit TechMonk/StrikerBeamHit			0
TechMonk/StrikerHaymaker				STRHMK
$volume TechMonk/StrikerHaymaker		0.60

TechMonk/StrikerHaymakerHit				STBHIT
$limit TechMonk/StrikerHaymakerHit		2

TechMonk/StrikerEnd						STREND
TechMonk/StrikerBurst					STRBST

TechMonk/StrikerMeter					STRMTR


//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//PAST LINKED
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//==============================Misc stuff====================================
PastLinked/ItemSwap				PLITEM
$limit PastLinked/ItemSwap		1
PastLinked/Error				PLEROR
PastLinked/WeaponSwitch			PLWPN
PastLinked/RupeeGet				RPEGET
PastLinked/Blip					PLBLP
PastLinked/Die					PLNKDED

PastLinked/MagicFlute1			MGCFLT1

//==============================Hero Sword====================================

PastLinked/SwordAttack			PLSWTK
PastLinked/SwordBeam			PLSWBM
PastLinked/Hitsound				PLNKHIT
PastLinked/Shield				PLSHLD


PastLinked/Boomerang			PLRNG

PastLinked/Candle				PLCNDL
PastLinked/CandleReady			PLCRDY


PastLinked/BombToss				PLBTHW
PastLinked/Bombexplode			PLBXP


//==============================Bow====================================
PastLinked/BowString			BOWSTN
PastLinked/ArrowShot			ARWSHOT
PastLinked/ArrowHit				PARWHT
PastLinked/LadderArrow			LDRARW
PastLinked/LadderArrowhit		LDRHIT
PastLinked/LadderBreak			LDRBRK
$limit PastLinked/LadderBreak	0
$rolloff PastLinked/LadderBreak	20 1200

$volume PastLinked/LadderBreak	0.50

$Random PastLinked/LadderClimb	{PastLinked/Ladderclimb1 PastLinked/Ladderclimb2 PastLinked/Ladderclimb3 PastLinked/Ladderclimb4}
PastLinked/Ladderclimb1			LDCLM1
PastLinked/Ladderclimb2			LDCLM2
PastLinked/Ladderclimb3			LDCLM3
PastLinked/Ladderclimb4			LDCLM4


PastLinked/FireArrow			FIRARW
PastLinked/FireballHit			FBLHIT
PastLinked/FireballMiss			FBLMIS

PastLinked/BombArrow			BMBARW


//==============================Crissword====================================
PastLinked/Crissword			CRISWD
PastLinked/CrisswordHit			CRIHIT
PastLinked/CrisswordMiss		CRIMIS
PastLinked/WeakZap				CRSWEK
$limit PastLinked/WeakZap		0
PastLinked/Zap					CRSZAP
$limit PastLinked/Zap			0
$volume PastLinked/Zap			0.60


PastLinked/ZapHit				CZAPHT

PastLinked/CrisswordMagic		CSWMGC
PastLinked/LeechFire			LCHFIR
PastLinked/LifeHeart			LIFHRT

PastLinked/DupeMagic			DUPMGC


//==============================Magical Rod====================================
PastLinked/MagicWindup				MWNDU
PastLinked/MagicWaveShot			MWVSHT
PastLinked/MagicWaveLastShot		MWLAST

PastLinked/SomariaWindup			SMWNU
PastLinked/SomariaCast				SMCAST
PastLinked/SomariaLastCast			SMRLAST
PastLinked/ExpandBlock				XPNBLK
PastLinked/SomariaBreak				SMRBRK
PastLinked/SomariaForce				SMRFRC
PastLinked/SomariaBeam				SMRBEM

PastLinked/CandleCharge				CNDCHG
PastLinked/CandleMagic				CNDMGC
PastLinked/CandleIgnite				CNDIGN
PastLinked/CandleMagicLastShot		CNDLSH


PastLinked/ThunderCall					PLSATK
PastLinked/WandZap						WNDZAP
PastLinked/ThunderMagic					SPKSHOT
PastLinked/LastThunderMagic				LSTSPK
PastLinked/sparkhit						SPKZAP




//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//CRATE WEAPONS
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

//==============================Particle Smasher====================================
particlesmasher/draw			PSMHUP
particlesmasher/holster			PSMHDN
$volume particlesmasher/holster 0.70
particlesmasher/fire			PSMALT
$volume particlesmasher/fire 0.70
particlesmasher/altfire			PSMHALT
$volume particlesmasher/altfire 0.70
particlesmasher/steamvent		PSSTEM
particlesmasher/pump			PSMPMP
$volume particlesmasher/pump	0.70
particlesmasher/slide			PSMSLD
$volume particlesmasher/slide	 0.80
particlesmasher/explode			PSMXP
$limit particlesmasher/explode 1
$random particlesmasher/ach { particlesmasher/ach1 particlesmasher/ach2 particlesmasher/ach3 particlesmasher/ach4 particlesmasher/ach5 particlesmasher/ach6 }
particlesmasher/ach1			ACH1
particlesmasher/ach2			ACH2
particlesmasher/ach3			ACH3
particlesmasher/ach4			ACH4
particlesmasher/ach5			ACH5
particlesmasher/ach6			ACH6
particlesmasher/bigbeamhit		BEMHIT
particlesmasher/wallrumble		WALRML
particlesmasher/directcharge	DIRCHG
particlesmasher/directexplosion	DIRHIT
particlesmasher/directpreboom	DIRPRE
particlesmasher/batteryout		PSBTOU
particlesmasher/batteryin		PSBTIN
particlesmasher/batterypunch	PSBTPN

particlesmasher/Idle			SMSHID






//==============================Shoot Knight's Tactical Pistol====================================
SKPistol/draw					SKPDRW
SKPistol/bigshot				BIGSHT
SKPistol/FULLERAUTO				FLRATO
SKPistol/FULLERAUTOEND			ATOEND

SKPistol/eject					SKPEJC
SKPistol/magbounce				SMGBNC
SKPistol/maginsert				SKPRLS
SKPistol/mag1					SKPMG1
SKPistol/mag2					SKPMG2
SKPistol/mag3					SKPMG3
SKPistol/reload					SKPLOD
SKPistol/ready					SKPRDY

//==============================Icarus Launcher====================================


Icarus/draw					HYDOPN
Icarus/missile				HYDMSL
$volume Icarus/missile 		0.60
Icarus/woosh				HYDWSH
$volume Icarus/woosh		0.70
Icarus/lower				HYDCLS
$random Icarus/boom			{Icarus/boom1 Icarus/boom2}
Icarus/boom1				HMSLBM1
Icarus/boom2				HMSLBM2
Icarus/open					ICROPN
Icarus/load					ICRLOD
Icarus/close				ICRCLS
Icarus/SpreadShot			ICRSPRD

$random Icarus/Bounce		{Icarus/Bounce1 Icarus/Bounce2 Icarus/Bounce3 Icarus/Bounce4}
Icarus/Bounce1				ICRBNC1
Icarus/Bounce2				ICRBNC2
Icarus/Bounce3				ICRBNC3
Icarus/Bounce4				ICRBNC4
	

//===============================FLARE GUN========================================


ZTweapons/dryfire				dsdryfir
ZTweapons/holster				dsholstr

ZTweapons/flarefire				dsfgfire
$volume ZTweapons/flarefire	 0.25
ZTweapons/flareopen				dsfgopn
ZTweapons/flareload				dsfglod
ZTweapons/flareclose			dsfgcls
ZTweapons/flareexplode			dsfgexp


//===============================PLAKANOMICON========================================

brickbook/pickup				DWCHT
brickbook/draw					BOOKUP
brickbook/holster				BOOKDWN
$volume brickbook/holster	0.50

Brickbook/PortalCharge			PRTCHRG
Brickbook/PortalCast			PRTCAST
Brickbook/WallCharge			WALCHRG
Brickbook/WallCast				WALCAST
BrickBook/PortalHum				PRTLHUM
BrickBook/PortalEnd				PRTLEND


Brickbook/spellup				BRSPELL
$volume brickbook/spellup 0.90
Brickbook/javspell				JAVSPL
Brickbook/wallspell				WALSPL
$random brickbook/brickbounce 	{brickbounce1 brickbounce2 brickbounce3}
$volume brickbook/brickbounce 0.60
brickbounce1					BKBNC1
brickbounce2					BKBNC2
brickbounce3					BKBNC3
$random brickbook/stonebounce {stonebounce1 stonebounce2 stonebounce3}
$volume brickbook/stonebounce 0.60
stonebounce1					STNBNC1
stonebounce2					STNBNC2
stonebounce3					STNBNC3

Brickbook/brickthrow			BRTHW
$volume Brickbook/brickthrow 0.35
Brickbook/brickhit				BRHIT
$random Brickbook/brickbreak	{Brickbreak1 Brickbreak2 Brickbreak3}
brickbreak1						BRBRK1
brickbreak2						BRBRK2
brickbreak3						BRBRK3
$random Brickbook/stonebreak 	{stonebreak1 stonebreak2 stonebreak3}
stonebreak1						STNBRK1
stonebreak2						STNBRK2
stonebreak3						STNBRK3
$limit Brickbook/stonebreak 2

Brickbook/javthrow				JAVTHW
$volume brickbook/javthrow		0.50
$random brickbook/javbreak		{javbreak1 javbreak2}
javbreak1						JVBRK1
javbreak2						JVBRK2


brickbook/wallslide				WASLIDE
$random brickbook/wallexplode	{wallexplode1 wallexplode2 wallexplode3}
wallexplode1					WAEXP1
wallexplode2					WAEXP2
wallexplode3					WAEXP3

brickbook/bottletop				BOTOPN
$random brickbook/chug			{brickbook/chug1 brickbook/chug2 brickbook/chug3 brickbook/chug4 brickbook/chug5}
brickbook/chug1					GULP1
brickbook/chug2					GULP2
brickbook/chug3					GULP3
brickbook/chug4					GULP4
brickbook/chug5					GULP5
brickbook/bottlebreak			BTLBRK

//===============================POCKET BONERS========================================

RevBox/FlagUp					FLAGUP
RevBox/FlagExplode				CLTEXP

//--------------------------------------------------------------
//--------------------------------------------------------------
//Little Boners
//--------------------------------------------------------------
//--------------------------------------------------------------

RevBox/BonerSight					DSSKESIT
$rolloff RevBox/BonerSight			20 800

RevBox/BonerIdle					DSSKEACT
$rolloff RevBox/BonerIdle			20 800


RevBox/BonerShortAAA				SHRAAA
RevBox/BonerReverseAAA				RVRAAA
RevBox/BonerPain					SKELOW

RevBox/BonerShoot					PKBNSHT
$rolloff RevBox/BonerShoot			10 900

RevBox/BonerWoosh					PKBNWSH
$rolloff RevBox/BonerWoosh			10 900

$random RevBox/BonerHit				{RevBox/BonerHit1 RevBox/BonerHit2}
RevBox/BonerHit1					PKBNHT1
RevBox/BonerHit2					PKBNHT2


//--------------------------------------------------------------
//--------------------------------------------------------------
//Doom Boners
//--------------------------------------------------------------
//--------------------------------------------------------------

DoomBoner/punch				DGRPNCH
DoomBoner/swing				DGRSWNG
DoomBoner/sight				BSTTNT
DoomBoner/active			HEHHEH
DoomBoner/heh				HEH
DoomBoner/longheh			LNGHEH


$random DoomBoner/dance		{DoomBoner/active DoomBoner/sight DoomBoner/longheh}


//--------------------------------------------------------------
//--------------------------------------------------------------
//Golden Boners
//--------------------------------------------------------------
//--------------------------------------------------------------

RevBox/GoldBonerSight				GBSEE
$rolloff RevBox/GoldBonerSight		20 800

RevBox/GoldBonerPain				GBPAIN
RevBox/GoldBonerLaugh				GBLAUGH	
$rolloff RevBox/GoldBonerLaugh		20 800

RevBox/GoldBonerActive				GBACT
$rolloff RevBox/GoldBonerActive		20 800

RevBox/GoldBonerSwing				GBSPIN	
RevBox/GoldBonerPunch				GBPNCH	
RevBox/GoldBonerFly					GBFLY	

$limit RevBox/GoldBonerLaugh 3


$random RevBox/BonerRattle {rattle1 rattle2 rattle3 rattle4 rattle5}
rattle1						RTL1
rattle2						RTL2
rattle3						RTL3
rattle4						RTL4
rattle5						RTL5

 
revbox/doommelee			DGRMLE
revbox/bonermelee			REVSWNG
revbox/goldmelee			GBSWN
revbox/DoomBonerlower		HEHRVR
revbox/goldenbonerlower		GBAWY
revbox/bonerdown			SKELAWY
$random revbox/sippy		{revbox/sip1 revbox/sip2 revbox/sip3}
revbox/sip1					SIPY1
revbox/sip2					SIPY2
revbox/sip3					SIPY3
$random revbox/gulp			{revbox/gulp1 revbox/gulp2 brickbook/chug1 brickbook/chug2 brickbook/chug3 brickbook/chug4 brickbook/chug5}
revbox/gulp1				GULP1
revbox/gulp2				GULP2

//--------------------------------------------------------------
//--------------------------------------------------------------
//Blaz Mimic
//--------------------------------------------------------------
//--------------------------------------------------------------

$random RevBox/BlazUp		{RevBox/BlazUp1 RevBox/BlazUp2}
RevBox/BlazUp1				BZMUP1
RevBox/BlazUp2				BZMUP2

$random RevBox/BlazDown		{RevBox/BlazDown1 RevBox/BlazDown2}
RevBox/BlazDown1			BZMLWR1
RevBox/BlazDown2			BZMLWR2

$random RevBox/BlazPain		{RevBox/BlazPain1 RevBox/BlazPain2 RevBox/BlazPain3 RevBox/BlazPain4}
RevBox/BlazPain1			BZMOW1
RevBox/BlazPain2			BZMOW2
RevBox/BlazPain3			BZMOW3
RevBox/BlazPain4			BZMOW4

$random RevBox/BlazDead		{RevBox/BlazDead1 RevBox/BlazDead2 RevBox/BlazDead3 RevBox/BlazDead4}
RevBox/BlazDead1			BZMDED1
RevBox/BlazDead2			BZMDED2
RevBox/BlazDead3			BZMDED3
RevBox/BlazDead4			BZMDED4

RevBox/BlazFly				BZMFLY

RevBox/BlazLance			BZLNCE
RevBox/LanceHit				BZLHIT
RevBox/LanceMiss			BZLMIS

RevBox/BlazSwing			BZMSWD
RevBox/BlazSwordHit			BZMATK
$volume RevBox/BlazSwordHit		0.50
$rolloff RevBox/BlazSwordHit	5 800

RevBox/SNESGib				REVBGIB

$Random RevBox/BlazIdle 	{RevBox/BlazUp1 RevBox/BlazUp2 RevBox/BlazDown1 RevBox/BlazDown2 Silence Silence Silence Silence}

//--------------------------------------------------------------
//--------------------------------------------------------------
//Mummy
//--------------------------------------------------------------
//--------------------------------------------------------------
RevBox/MummyUp				MUMYUP
RevBox/MummyDown			MUMYDWN
RevBox/MummyIdle			MUMYACT
$rolloff RevBox/MummyIdle	20 800

RevBox/MummyBoom			MUMYBOOM
RevBox/MummyDed				MUMYDETH
$rolloff RevBox/MummyDed		10 800
RevBox/MummyPain			MUMYPAIN
$rolloff RevBox/MummyPain	20 800

RevBox/MummyHORF			MUMYPUKE
RevBox/MummySee				MUMYSIT
$rolloff RevBox/MummySee	20 800

RevBox/MummyDance			MUMYDNCE

$Random RevBox/MummyPunch	{RevBox/MummyPunch1 RevBox/MummyPunch2}
RevBox/MummyPunch1			MUMYPCH1
RevBox/MummyPunch2			MUMYPCH2
RevBox/MummyAttack			MUMYATK
RevBox/MummyHoot			MUMYHOO
RevBox/MummyWoosh			MUMYWSH

//--------------------------------------------------------------
//--------------------------------------------------------------
//Pfhor
//--------------------------------------------------------------
//--------------------------------------------------------------
RevBox/PfhorUp				PFHRUP
RevBox/PfhorDown			PFHRDWN
RevBox/PfhorFly				PFHRFLY
RevBox/PfhorThrow			PFHRTHW
$Random RevBox/PfhorIdle	{RevBox/PfhorIdle1 RevBox/PfhorIdle2}

RevBox/PfhorIdle1			PFHRIDL1
RevBox/PfhorIdle2			PFHRIDL2
RevBox/PfhorAttack			PFHRATK
RevBox/PfhorHit				PFHRHIT
RevBox/PfhorDance			PFHRDNC
RevBox/PfhorPain			PFHROW
RevBox/PfhorDie1			PFHRDIE1
RevBox/PfhorDie2			PFHRDIE2
RevBox/PfhorSplat			PFHRSPLT
RevBox/PfhorWarpIn			PFHRWPU
RevBox/PfhorWarpOut			PFHRWPD



//--------------------------------------------------------------
//--------------------------------------------------------------
//Mini Cultist
//--------------------------------------------------------------
//--------------------------------------------------------------

$Random RevBox/CultistUp	{RevBox/CultistBark1 RevBox/CultistBark2 RevBox/CultistBark3 RevBox/CultistBark5}
$Random RevBox/CultistDown	{RevBox/CultistBark1 RevBox/CultistBark5 RevBox/CultistBark6}

RevBox/CultistBark1			CLTBRK1
RevBox/CultistBark2			CLTBRK2
RevBox/CultistBark3			CLTBRK3
RevBox/CultistBark4			CLTBRK4
RevBox/CultistBark5			CLTBRK5
RevBox/CultistBark6			CLTBRK6

$random RevBox/CultistIdle	{RevBox/CultistIdle1 RevBox/CultistIdle2 RevBox/CultistIdle3 RevBox/CultistIdle4}

RevBox/CultistIdle1			CLTIDL1
RevBox/CultistIdle2			CLTIDL2
RevBox/CultistIdle3			CLTIDL3
RevBox/CultistIdle4			CLTIDL4

$rolloff RevBox/CultistIdle	10 800

$random RevBox/CultistPain	{RevBox/CultistPain1 RevBox/CultistPain2 RevBox/CultistPain3 RevBox/CultistPain4}

RevBox/CultistPain1			CLTOW1
RevBox/CultistPain2			CLTOW2
RevBox/CultistPain3			CLTOW3
RevBox/CultistPain4			CLTOW4

$rolloff RevBox/CultistPain	10 800


$random RevBox/CultistDie	{RevBox/CultistDie1 RevBox/CultistDie2 RevBox/CultistDie3}

RevBox/CultistDie1			CLTDIE1
RevBox/CultistDie2			CLTDIE2
RevBox/CultistDie3			CLTDIE3


$random RevBox/CultistGun	{RevBox/CultistGun1 RevBox/CultistGun2}

RevBox/CultistGun1			CLTGUN1
RevBox/CultistGun2			CLTGUN2

$rolloff RevBox/CultistGun 10 800

RevBox/CultistTesla			CLTTSL

$rolloff RevBox/CultistTesla 10 800


$Random RevBox/CultistZap	{RevBox/CultistZap1 RevBox/CultistZap2 RevBox/CultistZap3 RevBox/CultistZap4 RevBox/CultistZap5}

RevBox/CultistZap1			CLTZAP1
RevBox/CultistZap2			CLTZAP2
RevBox/CultistZap3			CLTZAP3
RevBox/CultistZap4			CLTZAP4
RevBox/CultistZap5			CLTZAP5

$rolloff RevBox/CultistZap 10 600

RevBox/CultistExplode		CLTEXP
$limit RevBox/CultistExplode 0

$rolloff RevBox/CultistExplode	40 900

//===============================CRATE=============================================

$random crate/pain				{crate/pain1 crate/pain2 crate/pain3}
crate/pain1						BOXHRT1								
crate/pain2						BOXHRT2								
crate/pain3						BOXHRT3	

$random crate/break				{crate/break1 crate/break2 crate/break3}
crate/break1					BOXDIE1
crate/break2					BOXDIE2
crate/break3					BOXDIE3





//SEMI UNUSED
//===============================HAVOC REBOUNDER========================================

rebounder/draw					RBUP
rebounder/holster				RBDWN
rebounder/get					RBGET

rebounder/beam					HAVBEAM
$volume rebounder/beam			0.50
rebounder/armed					HAVRDY
$volume rebounder/armed			0.60
rebounder/chargeup				HAVCHG
$volume rebounder/chargeup 		0.50
$random rebounder/ricochet		{rebounder/ricochet1 rebounder/ricochet2 rebounder/ricochet3}
rebounder/ricochet1				RBRC1
rebounder/ricochet2				RBRC2
rebounder/ricochet3				RBRC3
rebounder/beamhit1				RBHIT1
rebounder/beamhit2				RBHIT2
rebounder/beamhit3				RBHIT3
rebounder/beamcrit				RBXLPD

rebounder/pulse					BNCFIR
$volume rebounder/pulse			0.60
rebounder/pulsehit1				BNHIT1
rebounder/pulsehit2				BNHIT2
rebounder/pulsehit3				BNHIT3
rebounder/pulseburst			BNXPLD
rebounder/pulsefloor1			FLOR1
rebounder/pulsefloor2			FLOR2
rebounder/pulsefloor3			FLOR3
rebounder/pulsebounce			BNBNC



/*
//***************************MONSTERS***************************

//==============================Zombieman============================
$random zomrifle/see				{zomrifle/see1 zomrifle/see2 zomrifle/see3 zomrifle/see4}
zomrifle/see1						ZRFSE1
zomrifle/see2						ZRFSE2
zomrifle/see3						ZRFSE3
zomrifle/see4						ZRFSE4
$random zomrifle/pain				{zomrifle/pain1 zomrifle/pain2}
zomrifle/pain1						ZRFOW1
zomrifle/pain2						ZRFOW2
$random zomrifle/die				{zomrifle/die1 zomrifle/die2 zomrifle/die3}
zomrifle/die1						ZFRDIE1
zomrifle/die2						ZFRDIE2
zomrifle/die3						ZFRDIE3
zomrifle/idle						ZRFIDL
zomrifle/attack						ZRFATK


//==============================Shotgunner============================
$random shotgunner/see				{shotgunner/see1 shotgunner/see2 shotgunner/see3}
shotgunner/see1						ZSGSEE1
shotgunner/see2						ZSGSEE2
shotgunner/see3						ZSGSEE3
$random shotgunner/pain				{shotgunner/pain1 shotgunner/pain2 shotgunner/pain3}
shotgunner/pain1					ZSGOW1
shotgunner/pain2					ZSGOW2
shotgunner/pain3					ZSGOW3
$random shotgunner/die				{shotgunner/die1 shotgunner/die2 shotgunner/die3}
shotgunner/die1						ZSGDIE1
shotgunner/die2						ZSGDIE2
shotgunner/die3						ZSGDIE3
shotgunner/attack					ZSGATK

//==============================ChainGunner============================

$random jiangunner/see				{jiangunner/see1 jiangunner/see2 jiangunner/see3}
jiangunner/see1						JHGSEE1
jiangunner/see2						JHGSEE2
jiangunner/see3						JHGSEE3
$random jiangunner/pain				{jiangunner/pain1 jiangunner/pain2 jiangunner/pain3}
jiangunner/pain1					JHGOW1
jiangunner/pain2					JHGOW2
jiangunner/pain3					JHGOW3
$random jiangunner/die				{jiangunner/die1 jiangunner/die2 jiangunner/die3}
jiangunner/die1						JHGDIE1
jiangunner/die2						JHGDIE2
jiangunner/die3						JHGDIE3
jiangunner/attack					JHGATK

//==============================Imp==============================
$random impdude/see				{impdude/see1 impdude/see2 impdude/see3}
impdude/see1						IMDSEE1
impdude/see2						IMDSEE2
impdude/see3						IMDSEE3
$random impdude/idle			{impdude/idle1 impdude/idle2 impdude/idle3}
impdude/idle1						IMDIDL1
impdude/idle2						IMDIDL2
impdude/idle3						IMDIDL3

$random impdude/pain			{impdude/pain1 impdude/pain2}
impdude/pain1						IMDOW1
impdude/pain2						IMDOW2

$random impdude/die				{impdude/die1 impdude/die2}
impdude/die1						IMDDIE1
impdude/die2						IMDDIE2



//==============================Pinky============================
pinky/see							PNKSEE
pinky/attack						PNKATK1
pinky/charge						PNKATK2
pinky/idle							PNKIDL
pinky/pain							PNKOW
pinky/die							PNKDED
pinky/fall							PNKTHD

//==============================Cacodemon============================
$random hissything/see				{hissything/see1 hissything/see2 hissything/see3}
hissything/see1						HSYSEE1
hissything/see2						HSYSEE2
hissything/see3						HSYSEE3
$random hissything/idle				{hissything/idle1 hissything/idle2 hissything/idle3}
hissything/idle1					HSYIDL1
hissything/idle2					HSYIDL2
hissything/idle3					HSYIDL3

$random hissything/pain				{hissything/pain1 hissything/pain2 hissything/pain3}
hissything/pain1					HSYOW1
hissything/pain2					HSYOW2
hissything/pain3					HSYOW3
$random hissything/die				{hissything/die1 hissything/die2}
hissything/die1						HSYDIE1
hissything/die2						HSYDIE2
hissything/deflate					HSYDFL

monsters/cacocharge 				dsboscub
$volume monsters/cacocharge 2




//==============================Lost Soul============================
floatskull/see							LSTSEE
floatskull/attack						LSTATK
floatskull/idle							LSTIDL
floatskull/pain							LSTOW
floatskull/die							LSTDIE


//==============================Meatball============================
meatball/see							MTBSEE
meatball/idle							MTBIDL
meatball/pain							MTBOW
meatball/die							MTBDIE
meatball/Belch							BGBELCH

//==============================Baron============================
Bruiser/see								BRBSEE
Bruiser/idle							BRBIDL
Bruiser/pain							BRBOW
Bruiser/die								BRBDIE
Bruiser/melee							BRBMLE

//==============================Knight============================
HKnight/see								KGTSEE
HKnight/idle							KGTIDL
HKnight/pain							KGTOW
HKnight/die								KGTDIE




//==============================Fatty============================

fatty/see						FTYSEE

$random fatty/idle				{fatty/idle1 fatty/idle2 fatty/idle3}
fatty/idle1						FTYIDL1
fatty/idle2						FTYIDL2
fatty/idle3						FTYIDL3

fatty/attack1					FTYATK1
fatty/attack2					FTYATK2

$random fatty/pain				{fatty/pain1 fatty/pain2 fatty/pain3}
fatty/pain1						FTYOW1
fatty/pain2						FTYOW2
fatty/pain3						FTYOW3
$random fatty/die				{fatty/die1 fatty/die2 fatty/die3}
fatty/die1						FTYDIE1
fatty/die2						FTYDIE2
fatty/die3						FTYDIE3
fatty/squish					FTYBRP


//==============================Arachnotron============================
lilspider/see					LSPSEE
lilspider/chargeshot			LSPSHT
$random lilspider/idle			{lilspider/idle1 lilspider/idle2}
lilspider/idle1					LSPIDL1
lilspider/idle2					LSPIDL2

lilspider/pain					LSPOW
lilspider/die					LSPDED

$random lilspider/walk			{lilspider/walk1 lilspider/walk2}
lilspider/walk1					LSPMOV1
lilspider/walk2					LSPMOV2

//==============================Revenant============================
boner/pain						SKELOW


//==============================Archvile============================
martian/see							MTNSEE
martian/attack						MTNATK
martian/idle						MTNIDL
$random martian/pain				{martian/pain1 martian/pain2}
martian/pain1						MTNOW1
martian/pain2						MTNOW2
martian/die							MTNDED

vile/raise 							REVIVE

//==============================Mastermind============================
bigspider/see					BSPSEE

$random bigspider/idle			{bigspider/idle1 bigspider/idle2 bigspider/idle3}
bigspider/idle1					BSPIDL1
bigspider/idle2					BSPIDL2
bigspider/idle3					BSPIDL3


$random bigspider/attack		{bigspider/attack1 bigspider/attack2 bigspider/attack3}
bigspider/attack1				BSPATK1
bigspider/attack2				BSPATK2
bigspider/attack3				BSPATK3

bigspider/slugshot				BSPSLG


$random bigspider/pain			{bigspider/pain1 bigspider/pain2 bigspider/pain3}
bigspider/pain1					BSPOW1
bigspider/pain2					BSPOW2
bigspider/pain3					BSPOW3

bigspider/die					BSPDIE

$random bigspider/walk			{bigspider/walk1 bigspider/walk2 bigspider/walk3 bigspider/walk4}
bigspider/walk1					BSPMOV1
bigspider/walk2					BSPMOV2
bigspider/walk3					BSPMOV3
bigspider/walk4					BSPMOV4

//==============================Cyberdemon============================
angrycow/see					COWSEE

$random angrycow/idle			{angrycow/idle1 angrycow/idle2 angrycow/idle3}
angrycow/idle1					COWIDL1
angrycow/idle2					COWIDL2
angrycow/idle3					COWIDL3


$random angrycow/pain			{angrycow/pain1 angrycow/pain2}
angrycow/pain1					COWOW1
angrycow/pain2					COWOW2

angrycow/die					COWDIE

$random angrycow/walk			{angrycow/walk1 angrycow/walk2}
angrycow/walk1					COWMOV1
angrycow/walk2					COWMOV2


*/


