$random	Obsidian/Alert { STALR1 STALR2 }
$random	Obsidian/Attack { STATK1 STATK2 STATK2 }
$random Obsidian/Death { STDIE1 STDIE2 }
$random Obsidian/Idle { STIDL1 STIDL2 }
$random Obsidian/Melee { STMEL1 STMEL2 }
$random Obsidian/Pain { STPAI1 STPAI2 STPAI3 STPAI4 }
$random Obsidian/Swipe { STSWI1 STSWI2 }
$random Obsidian/Missile { STMIS1 STMIS2 STMIS3 STMIS4 }
$random Obsidian/Impact { STBAL1 STBAL2 STBAL3 STBAL4 }
$random Obsidian/TrapDeath { STRPD1 STRPD2 }
$random Obsidian/TrapSpawn { STRPS1 STRPS2 }
STALR1	VSTALRT1
STALR2	VSTALRT2
STATK1	VSTATCK1
STATK2	VSTATCK2
STATK3	VSTATCK3
STDIE1	VSTDETH1
STDIE2	VSTDETH2
STIDL1	VSTIDLE1
STIDL2	VSTIDLE2
STMEL1	VSTMELE1
STMEL2	VSTMELE2
STPAI1	VSTPAIN1
STPAI2	VSTPAIN2
STPAI4	VSTPAIN3
STPAI3	VSTPAIN4
STSWI1	VSTSWIP1
STSWI2	VSTSWIP2
STMIS1	VSTMISS1
STMIS2	VSTMISS2
STMIS3	VSTMISS3
STMIS4	VSTMISS4
STBAL1	VSTBALL1
STBAL2	VSTBALL2
STBAL3	VSTBALL3
STBAL4	VSTBALL4
STRPD1	VSTRAPD1
STRPD2	VSTRAPD2
STRPS1	VSTRAPS1
STRPS2	VSTRAPS2



slgmsee		slgmsee
slgmdie		slgmdie
slgmbite	slgmbite

BROCYBDD	BROCYBDD

BROCYBA1	BROCYBA1
BROCYBA2	BROCYBA2
BROCYBHU	BROCYBHU
BROCYBHI	BROCYBHI

$random  brownCybie/step { CRAWLST1 CRAWLST2 CRAWLST3 }
CRAWLST1	CRAWLST1
CRAWLST2	CRAWLST2
CRAWLST3	CRAWLST3

SWOOP001	SWOOP001
SHARPST1	SHARPST1


$random  brownCybie/DeepShot { DEEPSHO1 DEEPSHO2 DEEPSHO3 }
DEEPSHO1	DEEPSHO1
DEEPSHO2	DEEPSHO2
DEEPSHO3	DEEPSHO3


WMINDAGR	WMINDAGR

$random  WMIND/IDLE { WMINDSE1 WMINDSE2 WMINDSE3 WMINDSE4 WMINDSE5 }
WMINDSE1	WMINDSE1
WMINDSE2	WMINDSE2
WMINDSE3	WMINDSE3
WMINDSE4	WMINDSE4
WMINDSE5	WMINDSE5

WMINDDED	WMINDDED


monster/incsit                dsincsit
monster/incdth                dsincdth
monster/incexp                dsincexp
monster/incact                dsincact
monster/incatk                dsincatk
monster/inchit                dsinchit
monster/hadsit                dshadsit
monster/haddth                dshaddth
monster/hadexp                dshadexp
monster/hadtel                dshadtel
monster/hadwlk                dshadwlk

$random  brownBaron/step { midstep1 midstep2 midstep3 }
midstep1	midstep1
midstep2	midstep2
midstep3	midstep3


$random  brownMind/step { ICKSTEP1 ICKSTEP2}
ICKSTEP1	ICKSTEP1
ICKSTEP2	ICKSTEP2

CUCHUM01	CUCHUM01  //eat sound
MEATIMPB	MEATIMPB  // meaty impact 
BONEBR3K	BONEBR3K
ECHOIMPB	ECHOIMPB //echoing impact 
HEAVIMPB	HEAVIMPB // heavy lingering impact 

PUSHBMIN	PUSHBMIN

BR0SPIDA	BR0SPIDA
BR0SPDED	BR0SPDED

$random  brownMind/Angry { BR0SPS1 BR0SPS2 BR0SPS3 }
BR0SPS1 	BR0SPS1
BR0SPS2		BR0SPS2
BR0SPS3		BR0SPS3

$random  brownMind/ouch { BR0SPOW1 BR0SPOW2 BR0SPOW3 }
BR0SPOW1	BR0SPOW1
BR0SPOW2	BR0SPOW2
BR0SPOW3	BR0SPOW3

BBARO002	BBARO002
BBARO003	BBARO003

BPinky/Death BPDEATH
BPinky/Pain BPPAIN
BPinky/Bite BPBITE
BPinky/Sight BPSEE
BPinky/Idle BPGRUMBL

$random Barks { BPBark BPBark2 }
BPBark	BPBark
BPBark2 BPBark2

COCONUTT	COCONUTT

ELECFATT	ELECFATT
BASSFFAT	BASSFFAT
ICKYPEBR	ICKYPEBR

$random  bluemind/step { BLUMINS1 BLUMINS2 BLUMINS3 BLUMINS4 }
BLUMINS1	BLUMINS1
BLUMINS2	BLUMINS2
BLUMINS3	BLUMINS3
BLUMINS4	BLUMINS4

monster/wiksit                  dswiksit
$random monster/wikact		{ monster/wikac1    monster/wikac2 }
monster/wikac1                  dswikac1
monster/wikac2                  dswikac2
monster/wikatk                  dswikatk
monster/wikpai                  dswikpai
monster/wikdth                  dswikdth
weapons/firmfi                  dsfirmfi
weapons/firex5                  dsfirex5
monster/tenpn1                  dstenpn1
monster/tenpn2                  dstenpn2

// flesh spawn
flesh/sight		flspnsit
flesh/melee		flspnatk
flesh/pain		flspnhit
flesh/death		flspndth
flesh/active		flspnact



VILEBOI1	VILEBOI1 
ROCKHIT1	ROCKHIT1
CASTBROW	CASTBROW
MUFFLE01	MUFFLE01
MUFFLE02	MUFFLE02
ATKBROWV	ATKBROWV

// SNDINFO for Grell
grell/sight     dsgresit
grell/active    dsgreact
grell/attack    dsgreatk
grell/pain      dsgrepai
grell/death     dsgredth
grell/thud      dsgrethd
grell/projhit   dsvulhit


$Random BrownDemon/Step { AUTOBOT1 AUTOBOT2 AUTOBOT3 AUTOBOT4 }
AUTOBOT1	AUTOBOT1
AUTOBOT2	AUTOBOT2
AUTOBOT3	AUTOBOT3
AUTOBOT4	AUTOBOT4

BKFuKINV	BKFuKINV

ELECTRO7	ELECTRO7
ELECTRO8	ELECTRO8

FLICKER3	FLICKER3

SNPRFIRE	SNPRFIRE

AbyssForm	AbyssForm

AHeadSee	AHeadSee
AHEADDED	AHEADDED

HEALSIEL	HEALSIEL

$Random Roach/Sight { ROACSIG1 ROACSIG2 ROACSIG3 }
ROACSIG1	ROACSIG1
ROACSIG2	ROACSIG2
ROACSIG3	ROACSIG3
$Random Roach/Active { ROACACT1 ROACACT2 }
ROACACT1	ROACACT1
ROACACT2	ROACACT2
Roach/Fire	ROACFIRE
Roach/Hit	ROACHIT
$Random Roach/Pain { ROACPAI1 ROACPAI2 }
ROACPAI1	ROACPAI1
ROACPAI2	ROACPAI2
Roach/Death	ROACDEAT

$Limit Roach/Fire 0
$Limit Roach/Hit 0






ZQuTag00	ZQuTag00
ZQuTag01	ZQuTag01

LICHVOID	LICHVOID
LICHLMAO	LICHLMAO
LICHDEAD	LICHDEAD

$random Lich/Cast { LICHENDU LICHPRAY LICHESCA }
LICHENDU	LICHENDU
LICHPRAY	LICHPRAY
LICHESCA	LICHESCA



$random GenEx/See { GRALSEE1 GRALSEE2 }
GRALSEE1	GRALSEE1
GRALSEE2	GRALSEE2


GRALHONO	GRALHONO
GRALWEAK	GRALWEAK
GRALPITY	GRALPITY

GRALDEAD	GRALDEAD


$random GenEx/pain { GRALPAI1 GRALPAI2 }
GRALPAI1	GRALPAI1
GRALPAI2	GRALPAI2



$random Rome/see { ROMEBADS ROMEBITH }

ROMEBADS	ROMEBADS
ROMEBITH	ROMEBITH


$random Rome/Act { ROMEDOOM  ROMEMOWS  ROMEATAR  ROMEISSU  ROMERUNF }
ROMEDOOM	ROMEDOOM
ROMEMOWS	ROMEMOWS
ROMEATAR	ROMEATAR
ROMEISSU	ROMEISSU
ROMERUNF	ROMERUNF


$random Rome/Ded { ROMESORC ROMSTIME  }
ROMESORC	ROMESORC
ROMSTIME	ROMSTIME


$random Rome/PH2 { ROMENOPE ROMERHIT ROMTHISW }
ROMTHISW	ROMTHISW
ROMENOPE	ROMENOPE
ROMERHIT	ROMERHIT

$random Rome/PH3 { ROMERGOD ROMSANIT }
ROMERGOD	ROMERGOD
ROMSANIT	ROMSANIT


$random Rome/ATK1 { ROMESHOW ROMEDSIM ROMNAILT ROMBURNT ROMETAKT ROMEHERE ROMEFUND }
ROMESHOW	ROMESHOW
ROMEDSIM	ROMEDSIM
ROMNAILT	ROMNAILT
ROMBURNT	ROMBURNT
ROMETAKT	ROMETAKT
ROMEHERE	ROMEHERE
ROMEFUND	ROMEFUND

$random Rome/ATK2 { ROMDESTO ROMENUKE ROMELAFF ROMSSHOT ROMTHAIL ROMKICKS  }
ROMDEST0	ROMDEST0
ROMENUKE	ROMENUKE
ROMELAFF	ROMELAFF
ROMSSHOT	ROMSSHOT
ROMTHATL	ROMTHATL
ROMKICKS	ROMKICKS










$random Ahead/at { AHEDATK1 AHEDATK2 }
AHEDATK1	AHEDATK1
AHEDATK2	AHEDATK2

$random Ahead/ac { AHEDACT1 AHEDACT2 AHEDACT3 AHEDACT4 }
AHEDACT1	AHEDACT1
AHEDACT2	AHEDACT2
AHEDACT3	AHEDACT3
AHEDACT4	AHEDACT4

$random Ahead/ow { AHEDPAI1 AHEDPAI2 AHEDPAI3 }
AHEDPAI1	AHEDPAI1
AHEDPAI2	AHEDPAI2
AHEDPAI3	AHEDPAI3

$random beetl/ow { BETLEOW1 BETLEOW2 }
BETLEOW1	BETLEOW1
BETLEOW2	BETLEOW2

BETLEDED	BETLEDED 
BETLEACT	BETLEACT 
BETLESEE	BETLESEE
BETLEAT1	BETLEAT1  //melee 
BETLEAT2	BETLEAT2 



AbyDogSe	AbyDogSe
abydogac	abydogac
abydogde	abydogde
abydoghu	abydoghu


eatiidle	eatiidle
eatidown	eatidown
eatipain	eatipain

$random eati/run { eatirun1 eatirun2 eatirun3 }
eatirun1	eatirun1
eatirun2	eatirun2
eatirun3	eatirun3


BHKEXSTP	BHKEXSTP  
BLCKHKEX	BLCKHKEX  

HEHEEENH	HEHEEENH

$random AbyCyb/step { STEPACY1 STEPACY2 STEPACY3 STEPACY4 STEPACY5 }
STEPACY1	STEPACY1
STEPACY2	STEPACY2
STEPACY3	STEPACY3
STEPACY4	STEPACY4
STEPACY5	STEPACY5


$random  AbyCyb/Pain { ABCYPAI1 ABCYPAI2 }
ABCYPAI1	ABCYPAI1
ABCYPAI2	ABCYPAI2


$random  AbyCyb/Act { ABYCYAC1 ABYCYAC2 ABYCYAC3 }
ABYCYAC1	ABYCYAC1
ABYCYAC2	ABYCYAC2
ABYCYAC3	ABYCYAC3


$random  AbyCyb/Atk { ABCYATK1 ABCYATK2 ABCYATK3 }
ABCYATK1	ABCYATK1
ABCYATK2	ABCYATK2
ABCYATK3	ABCYATK3



ABYCYSEE	ABYCYSEE
ABYCYDIE	ABYCYDIE




WFATAGRO 	WFATAGRO
WFATDEAD	WFATDEAD 

WarpHKEX	WarpHKEX

SYNTPORT	SYNTPORT

brnaby1		barnaby1 
brnaby2		barnaby2 
brnaby3 	barnaby3 
brnaby4 	barnaby4 

SpidHigh	SpidHigh


$random WFATATTACK { WFATATK1 WFATATK2 WFATATK3 }
WFATATK1	WFATATK1
WFATATK2	WFATATK2
WFATATK3	WFATATK3

$random WFATACTI { WFATACT1 WFATACT2 }
WFATACT1	WFATACT1
WFATACT2	WFATACT2

$random WFATHURT { WFATHIT1 WFATHIT2 WFATHIT3 }
WFATHIT1 	WFATHIT1 
WFATHIT2	WFATHIT2
WFATHIT3	WFATHIT3

$random WFATCRIT { WFATCRI1 WFATCRI2 WFATCRI3 WFATCRI4 WFATCRI5 }
WFATCRI1	WFATCRI1
WFATCRI2	WFATCRI2
WFATCRI3	WFATCRI3
WFATCRI4	WFATCRI4
WFATCRI5	WFATCRI5


ARCAZAP7	ARCAZAP7
NETHERDE	NETHERDE

$random ILLSHEAR { ILLSHEA1 ILLSHEA2 }
ILLSHEA1	ILLSHEA1
ILLSHEA2	ILLSHEA2

$random prieinfu { PRIEINF1 PRIEINF2 PRIEINF3 }
PRIEINF1	PRIEINF1
PRIEINF2	PRIEINF2
PRIEINF3	PRIEINF3






CybLow		CybLow

//Baby//
BWorm/Sight B_SIGHT
BWorm/Flinch B_FLINCH
BWorm/Idle B_IDLE
BWorm/Bite B_BITE

//Teen//
TWorm/Sight T_SIGHT
TWorm/Flinch T_FLINCH
TWorm/Idle T_IDLE
TWorm/Bite T_BITE

//Adult//
AWorm/Sight A_SIGHT
AWorm/Flinch A_FLINCH
AWorm/Idle A_IDLE
AWorm/Bite A_BITE

//Elder//
EWorm/Sight E_SIGHT
EWorm/Flinch E_FLINCH
EWorm/Idle E_IDLE
EWorm/Bite E_BITE

Worm/Death DEATH
Worm/Hurt HIT
Worm/Burrow BURROW
Worm/Digging DIGGIN
Worm/Splat SPLAT
Worm/Rock dspunch

cacobaldsee  BALDS
cacobalddeath  BALDD
cacobaldpain  BALDP
$RANDOM cacobaldidle { cacobaldidle1 cacobaldidle2 cacobaldidle3 }
cacobaldidle1 BALDI
cacobaldidle2 BALDI2
cacobaldidle3 BALDI3

Bene/Song    BENEFARE
ResistCH	ResistCH

BEDsee		BEDsee
BEDpain		BEDpain
BEDded		BEDded

WHPEACT		WHPEACT
WHPEPAIN	WHPEPAIN
WHPESEE		WHPESEE

bloodsplat1 dsblud01
bloodsplat2 dsblud02
bloodsplat3 dsblud03

$random bloodsplat { bloodsplat1 bloodsplat2 bloodsplat3 }
$limit bloodsplat 1


$random wizard/tele 		{ wizard/tele1  wizard/tele2 }
wizard/tele1                    dwiztel1
wizard/tele2                    dwiztel2
wizard/pain                     dwizpain
wizard/sight                    dwizact
wizard/death                    dwizdth
$random wizard/active        { dwizact  WVILEID1 wvileid2 wvileid3 }                   
Wvile/scream 		            WVILESC2 
WVILEID1 WVILEID1 
wvileid2 wvileid2 
wvileid3 wvileid3
WVILESC2 WVILESC2

Bvile/Air1 AirDED
Bvile/Air2 AirAtkb
Bvile/Air3 AirAg
Bvile/Air4 AirHur1
Bvile/Air5 AirHur2
Bvile/Air6 AirAg2
Bvile/Air7 AirHur3


DSJUGDI1	DSJUGDI1
DSJUGDI2	DSJUGDI2
DSJUGDI3	DSJUGDI3
DSJUGDI4	DSJUGDI4
DSJUGDI5	DSJUGDI5

$random Juggernaut/Death	{ DSJUGDI1 DSJUGDI2 DSJUGDI3 DSJUGDI4 DSJUGDI5 }

DSJUGPN1	DSJUGPN1
DSJUGPN2	DSJUGPN2
DSJUGPN3	DSJUGPN3
DSJUGPN4	DSJUGPN4
DSJUGPN5	DSJUGPN5
DSJUGPN6	DSJUGPN6

$random Juggernaut/Pain	{ DSJUGPN1 DSJUGPN2 DSJUGPN3 DSJUGPN4 DSJUGPN5 DSJUGPN6 }

Juggernaut/Thud		DSJUGTHD
Juggernaut/Attack	DSJUGATK
Juggernaut/Hit		DSJUGHIT
Juggernaut/Sight	DSJUGSEE

Juggernaut/Step	DSJUGSTP
$limit Juggernaut/Step 0





Under/See WZMHI
Under/Die WZMDED
Under/Goodie WZMGDI


$random skelsit { raiseske sklsrs1 sklsrs2 }
raiseske	raiseske
sklsrs1		sklsrs1
sklsrs2		sklsrs2
$random skelpai { gethit1 gethit2 gethit3 gethit4 gethit5 gethit6 gethit7 }
gethit1 	gethit1 
gethit2		gethit2
gethit3 	gethit3
gethit4 	gethit4
gethit5 	gethit5
gethit6		gethit6
gethit7		gethit7
$random skelatt { attack1 attack2 attack3 attack4 attack5 attack6 }
attack1		attack1
attack2		attack2
attack3		attack3
attack4		attack4
attack5		attack5
attack6		attack6
$random skeldth { death1 death2 death3 death4 death5 sklsrd1 sklsrd2 }
death1 		death1
death2		death2
death3		death3
death4		death4
death5		death5
sklsrd1		sklsrd1
sklsrd2		sklsrd2
$random swordhit { sword1 sword2 sword3 sword4 sword5 sword6 }
sword1		sword1
sword2		sword2
sword3		sword3
sword4		sword4
sword5		sword5
sword6		sword6


queen/sight quesit
queen/pain quepain
queen/death quedie
queen/active queact
queen/scream bqegg1a
queen/fire qbfgfire
electricplasma/shoot		PZAPSEE	
electricplasma/hit		PZAPHIT
queen/hit		qbfghit
queen/melee		quebit


monster/tensit                  dstensit
monster/tenact                  dstenact
monster/tenatk                  dstenatk
monster/tenpn1                  dstenpn1
monster/tenpn2                  dstenpn2
monster/tenpn3                  dstenpn3
monster/tendth                  dstendth

$random monster/tenpai	{ monster/tenpn1 monster/tenpn2 monster/tenpn3 }


$random deepone/pain { deepone/hurt1 deepone/hurt2 deepone/hurt3 deepone/hurt4 }

deepone/hurt1 	Yogg3
deepone/hurt2 	DEEPSTTH
deepone/hurt3  	Yogg3
deepone/hurt4 	DEEPSTTH

$random deepone/active { deepone/groan1 deepone/groan2 }

deepone/groan1 	DEEPSTTH
deepone/groan2 	DEEPGN2 

$random deepone/meleegrowl { deepone/attack1 deepone/attack2 }

deepone/melee		DSCLAW

deepone/attack1 	DEEPAK1
deepone/attack2 	DEEPAK2

deepone/sight 		Yogg1
deepone/stealth		DEEPSTTH

deepone/death 	Yogg2

deepone/fire 	DEEPFIRE

deepone/firehit 	DEEPFHIT



Bomb/Bounce  BOUNCE2
Ratata/Rata1 GNOMEAT
Bomb/boom SORBLEXP
Spit/spit SPIT6
Spit/spit2 CNTSHLD4
Holy3/holy3 HOLY3
Holy2/holy2 BISHDTH1
Bite/bite4 BITE4
Litn/litn2 LIGTN2
Litn/litn3 LIGTN3


monster/hlnsit                  dshlnsit
monster/hlnact                  dshlnact
monster/hlnpai                  dshlnpai
monster/hlndth                  dshlndth
monster/hlnatk                  dshlnatk
monster/hlnexp                  dshlnexp

WSOUL/hurt GEO
WSOUL/death DARGO
WSOUL/Sight KRAKK
WSOUL/form CONSM

Kawai/death PUMP2
Kawai/hurt PUMP1
Kawai/sight PUMP3
Kawai/active SPIDD

weapons/devexp                dsdevexp
weapons/devzap                dsdevzap
monster/ovlsit                  dsovlsit
monster/ovlact                  dsovlact
monster/ovlpai                  dsovlpai
monster/ovldth                  dsovldth
monster/hadsit                dshadsit
monster/haddth                dshaddth
monster/hadexp                dshadexp
monster/hadtel                dshadtel
monster/hadwlk                dshadwlk
monster/heltel                  dsheltel
caco/melee                    dsdembit
weapons/gntidl                dsgntidl
weapons/chaofi                dschaofi
weapons/shock                 dsshock

weapons/hellfi		      dshellfi
weapons/hellex	              dshellex
weapons/firex3                dsfirex3
weapons/suldth                dssuldth
weapons/diasht                dsdiasht
weapons/bigbrn                dsbigbrn
monster/smiths                dssmiths
monster/smitha                dssmitha
monster/smitht                dssmitht
monster/smithp                dssmithp
monster/smithd                dssmithd
monster/smithr                dssmithr
monster/smithw                dssmithw
monster/hamswg                dshamswg
monster/hamflr                dshamflr
monster/hamhit                dshamhit
monster/hamsht                dshamsht
monster/dash                  dshdash
Bcyb/Aggro                   niba1


$RANDOM agaures/sight { agaures/sight1 agaures/sight2 }
agaures/sight1 		AGURSIT1
agaures/sight2 		AGURSIT2
agaures/pain		AGURPAIN
$RANDOM agaures/death { agaures/death1 agaures/death2 }
agaures/death1 		AGURDTH1
agaures/death2 		AGURDTH2
agaures/active		AGURACTV
agaures/scratch		AGURHITS
agaures/swing		AGURSWNG

weapons/devzap                dsdevzap
monster/hadsit                dshadsit
monster/haddth                dshaddth
monster/hadexp                dshadexp
monster/hadtel                dshadtel
monster/hadwlk                dshadwlk
monster/helsit                dshelsit
monster/helac1                dshelac1
monster/helac2                dshelac2
$random monster/helact 	      { monster/helac1 monster/helac2 }
monster/helpai                dshelpai
monster/heldth                dsheldth
monster/heltel                dsheltel
caco/melee                    dsdembit

$random Shadow/active { act1 act2 }
act1			SHDACT1
act2			SHDACT2
$random Shadow/pain { pain1 pain2 }
pain1			SHDPAIN1
pain2			SHDPAIN2
Shadow/attack		SHDATTAK
Shadow/death		SHDDEATH

Gen/Hurt MALE2
Gen/huh MALE4
Gen/See BRUTE3

DSVOMIT1	DSVOMIT1
DSVOMIT2	DSVOMIT2
DSVOMIT3	DSVOMIT2

$random SlimeBall/Shoot		{ DSVOMIT1 DSVOMIT2 DSVOMIT3 }
SlimeBall/Splat	DSSICKEX
$limit SlimeBall/Splat 0
$volume SlimeBall/Splat 0.7


DSWORMP1	DSWORMP1
DSWORMP2	DSWORMP2

$random slimeworm/pain		{ DSWORMP1 DSWORMP2 }
slimeworm/sight		DSWORMSE
slimeworm/melee		DSWORMAT
slimeworm/death		DSWORMDI
slimeworm/active	DSWORMID

Science/Enuff   SCIENU
Science/Devi   SCISDE
$random Science/Atk {Sci/atk1 Sci/Atk2}
Sci/atk1   SCIAT1
Sci/atk2   SCIAT2
$Random Science/Pain {Sci/Hu1 Sci/hu2}
Sci/Hu1   SCIHU1
Sci/Hu2   SCIHU2
Science/Die SCIDIE

BabyCaco/Sight CACOBSIT
BabyCaco/Pain CACOBPAI
BabyCaco/Death CACOBDTH
BabyCaco/Active BABYACT
BabyCaco/Melee	BABYBITE

arachnobaron/death dsabrdth

shadowbeast/attack	BDMATK1
shadowbeast/death	BDMDTH1
shadowbeast/idle1	BDMIDL1
shadowbeast/idle2	BDMIDL2
$random shadowbeast/active { shadowbeast/idle2 shadowbeast/idle1 }
shadowbeast/pain	BDMPAN1
shadowbeast/sight	BDMSIT1
shadowbeast/pr1death	BDPD1
shadowbeast/pr1sight	BDPS1
shadowbeast/pr2death	BDPD2
shadowbeast/pr2sight	BDPS2
shadowbeast/spread	BDPSPR
shadowbeast/spiritsit	BDSPR2
shadowbeast/spiritdth	BDSPR1

phantom/spirit1 DSSPIRT1
phantom/death BUILD
phantom/bomb FIREBALL
phantom/explode DSCMTEXP

monster/brusit dsbrusit

monster/brudth dsbrudth


GENTLES1	GENTLES1

monster/bruwlk dsbruwlk
monster/brufir dsbrufir
weapons/hellex dshellex

monster/dogsit dsdogsit
monster/dogatk dsdogatk
monster/dogbit dsdogbit
monster/dogpai dsdogpai
$RANDOM monster/dogdth { monster/dogdt1 monster/dogdt2 }
monster/dogdt1 dsdogdt1
monster/dogdt2 dsdogdt2

monster/dogact dsdogact
weapons/bigbrn dsbigbrn
monster/dogsht dsdogsht
monster/doghit dsdoghit

WASPDIE1	WASPDIE1
WASPDIE2	WASPDIE2
WASPDIE3	WASPDIE3
WASPDIE4	WASPDIE4

$random Hornet/Death	{ WASPDIE1 WASPDIE2 WASPDIE3 WASPDIE4 }

Hornet/Fly		WASPFLY
$limit Hornet/Fly 0
$volume Hornet/fly 0.5



Hornet/Splat	WASPSPLT

Butcher/Sight	BCHRSIGH
Butcher/Active	BCHRACTI
$Random Butcher/Step { BCHRSTP1 BCHRSTP2 BCHRSTP3 BCHRSTP4 }
BCHRSTP1	BCHRSTP1
BCHRSTP2	BCHRSTP2
BCHRSTP3	BCHRSTP3
BCHRSTP4	BCHRSTP4
Butcher/Miss	BCHRMISS
Butcher/Melee	BCHRHIT
Butcher/Pain	BCHRPAIN
Butcher/Death	BCHRDEAT
Butcher/Explode	BCHREXPL


$volume Butcher/melee 0.7

BK/Pass BKpass
BK/Invi BKInvi
BK/Phase2 BKBones
BK/die BKdie

monster/dknhit dsdknhit
monster/dknsit dsdknsit
monster/dknpai dsdknpai
monster/dkndth dsdkndth
monster/dknact dsdknact
monster/dknswg dsdknswg

monster/dkndrt dsdkndrt
weapons/firex2 dsfirex2
monster/dknmsl dsdknmsl
weapons/boom1 dsboom1
weapons/boltfi dsboltfi
weapons/firex4 dsfirex4
weapons/scorch dsscorch

$Random ZSpecOps/Sight	{ ZSPCSIG1 ZSPCSIG2 ZSPCSIG3 }
ZSPCSIG1	ZSPCSIG1
ZSPCSIG2	ZSPCSIG2
ZSPCSIG3	ZSPCSIG3
$Random ZSpecOps/MGun	{ ZSPCMGN1 ZSPCMGN2 ZSPCMGN3 }
ZSPCMGN1	ZSPCMGN1
ZSPCMGN2	ZSPCMGN2
ZSPCMGN3	ZSPCMGN3
$Random ZSpecOps/Pain	{ ZSPCPAI1 ZSPCPAI2 ZSPCPAI3 }
ZSPCPAI1	ZSPCPAI1
ZSPCPAI2	ZSPCPAI2
ZSPCPAI3	ZSPCPAI3
$Random ZSpecOps/Death	{ ZSPCDEA1 ZSPCDEA2 ZSPCDEA3 ZSPCDEA4 }
ZSPCDEA1	ZSPCDEA1
ZSPCDEA2	ZSPCDEA2
ZSPCDEA3	ZSPCDEA3
ZSPCDEA4	ZSPCDEA4

$Limit ZSpecOps/MGun	0


moloch/grenade dsmolgrn
moloch/grenexp dsgrexpl
moloch/scorch dsswoosh
moloch/scorchhit dsscrexp
moloch/wraith dswrasee
moloch/wraithdie dswradth
moloch/emberexp dsembexp
moloch/thunder dsmobolt
moloch/thundercrash dsbolhit
moloch/flash dsmolfls
moloch/flashhit dsflshit
moloch/death dsmoldth
moloch/thud dsmothud
moloch/step dsmstep1
moloch/wraith dsmolwra
moloch/wraithdie dswradie
moloch/nail dsmonail
moloch/nailhitbleed dsnaiimp
moloch/wraithattack dswrtchg
moloch/wraithmelle dswrtatt

ricochet1 dsnailr1
ricochet2 dsnailr2
$RANDOM moloch/nailhit { ricochet1 ricochet2 }

msight3 dsmolsi3
$RANDOM moloch/sight { msight3 }

mact1 dsmolac1
mact2 dsmolac2
mact3 dsmolac3
mact4 dsmolac4
$RANDOM moloch/active { mact1 mact2 mact3 mact4 }

mpain1 dsmolpa1
mpain2 dsmolpa2
mpain3 dsmolpa3
$RANDOM moloch/pain { mpain1 mpain2 mpain3 }

mattack2 dsmolat2
mattack3 dsmolat3
mattack4 dsmolat4
$RANDOM moloch/attack {mattack2 mattack4 }
moloch/phase2 dsmolat3


arachnophyte/sight dsaphsit
$RANDOM arachnophyte/pain { arachnophyte/pain1 arachnophyte/pain2 arachnophyte/pain3 }
arachnophyte/pain1 dsaphpn1
arachnophyte/pain2 dsaphpn2
arachnophyte/pain3 dsaphpn3

arachnophyte/death dsaphdth

arachnophyte/engine dsapheng


monster/falsit DRAGSIT1 //dsfalsit
monster/falpai dsfalpai
monster/faldth dsfaldth
monster/falact dsfalact
monster/falwng dsfalwng
weapons/firmfi dsfirmfi
weapons/firex5 dsfirex5

monster/ar2sit dsar2sit

monster/ar2dth dsar2dth

weapons/firbfi dsfirbfi
weapons/hellex dshellex


horn/sight		dshrnsit
horn/attack		woosh3
horn/shotx		strike1
horn/death		dshrndie

cracko/see s_cracko
cracko/pain p_cracko
crack/see cracksee
crack/death crackdth

//SupremeFiend
fiend/hover		  DSHOVER
fiend/see		  DSFIEND
fiend/bfg		  DSFBFG1
fiend/bfg2		  DSFBFG2
fiend/bomb		  DSFBOMB

//Prox Sounds (from Infernux Grand)
prox/fire		  DSIGPRXF
prox/beep		  DSIGPRXB

//Bomb
bomb/beep DSBEEEP


zombie/unmaker			DSUNMKER
zombie/unpower			DSUNMKPO

superdemon/death	DSSUPDTH
superdemon/snarl	DSSUPSNA
superdemon/crash	DSSUPLND

SSGUNER/sight	DSGPOSIT
SSGUNER/SSG 	DSSGGATK
SSGUNER/death	DSGPODTH
SSGUNER/idle	DSGPOACT

aracnorb/sight		dsaracst
aracnorb/death		dsaracdt
aracnorb/attack		dsaracfr
aracnorb/melee		dsaracml

monster/infsit dsinfsit
monster/infpai dsinfpai
monster/infdth dsinfdth

caco/melee2 dsdembit
weapons/firmfi dsfirmfi
weapons/firex3 dsfirex3

monster/diasit dsdiasit
monster/diapai dsdiapai
monster/diadth dsdiadth
monster/diaact dsdiaact
weapons/firbfi dsfirbfi
weapons/firmfi dsfirmfi
weapons/firex4 dsfirex4
weapons/diasht dsdiasht
weapons/firex3 dsfirex3

PE2/Die  D64PED1
PE2/Hurt  D64PEHU
PE2/See  D64PESE

ClericFlameFire         dshellfi
ClericFlameExplode      dshellex
ClericFlameCircle       dsfirex5

blooddemon/sight DSBLDSIT
blooddemon/pain DSBLDPAI
blooddemon/death DSBLDDTH
blooddemon/active DSBLDACT
blooddemon/melee DSBLDATK
blooddemon/walk DSBLDWAL


superbaron/scream dssbsit
superbaron/pain dssbpain
superbaron/death dssbdth
superbaron/act dssbact

asgguy/asgfir dsasgfir
asgguy/asgout dsasgout
asgguy/asgin dsasgin
asgguy/asgld1 dsasgld1

Fire/fire1 FIREBFL
Fire/fire2 FIERR
Fire/fire3 FIERFLY
Fire/fire4 FELFIREI
Fire/fire5 HOTHOT
monster/demsit dsdemsit

Spell/Impact1 FUNGL1 //steamy contact
Spell/Lightn GNTACT1
Frost/frost 1FROSTY2
Spell/SpellCast1 KORATK
Gas/Gas1 GLBHISS1

Wraith/Wraith1 RAITH3
Wraith/Wraith2 RAITH5A
Wraith/Wraith4 RAITH4A
Wraith/Wraith3 RAITH1B
Wraith/Wraith5 RATHDTH2

Imp2/Die D64IMPD
Imp2/Hurt D64IMP2
Imp2/See D64IMPS2
Imp2/Active D64IMPS

Lady/Aggro SUCAGGRO
Lady/Die SUCDIE
Lady/hurt SUCHURT
Lady/Active SUCHA
Jam/Jamd CORK

CacoFlame/Attack LICHFLAM
CacoLich/Sight INSSIT
CacoLich/Active DSTRTACT
CacoLich/Pain NESSPN
CacoLich/Death DSDMDETH

CGUY2/See D64FORME
SGuy2/see D64FORM2
Zom2/See  D64FORM3
Zom2/Die D64FORD1
SGuy2/Die D64FORD2
CGuy2/Die D64FORD3
Form2/Hurt D64FORP
Form2/Active D64FORA
SGuy2/See2 D64FORMS

HK2/Die  D64BAROD
HK2/See  D64BAROS
HK2/hurt D64BAROH


Ice/Fly VORTEX
Ice/Cast ICECAST
Ice/inhale ETH
Ice/Breath ETH2
Ice/Splode FROSTNN
Ice/Hit2 ICEI


$Random Forgotten/Attack { FRGOATK1 FRGOATK2 FRGOATK3 }
FRGOATK1	FRGOATK1
FRGOATK2	FRGOATK2
FRGOATK3	FRGOATK3
$Random Forgotten/Active { FRGOACT1 FRGOACT2 FRGOACT3 }
FRGOACT1	FRGOACT1
FRGOACT2	FRGOACT2
FRGOACT3	FRGOACT3
FRGOACT4	FRGOACT4
$Random Forgotten/Pain { FRGOPAI1 FRGOPAI2 FRGOPAI3 }
FRGOPAI1	FRGOPAI1
FRGOPAI2	FRGOPAI2
FRGOPAI3	FRGOPAI3
$Random Forgotten/Death { FRGODEA1 FRGODEA2 FRGODEA3 }
FRGODEA1	FRGODEA1
FRGODEA2	FRGODEA2
FRGODEA3	FRGODEA3

incubus/sight			dsincsit
incubus/attack1			dsincat1
incubus/attack2			dsincat2
incubus/pain			dsincpai
incubus/death			dsincdth
incubus/active			dsincact
incubus/shot			dsincsht
incubus/hit			dsinchit
weapons/hominglaunch		dshomlnc
weapons/homingexplode		dshomxpl
$limit weapons/rocklf     32

$random incubus/walk	{ dsinwlk1 dsinwlk2 dsinwlk3 dsinwlk4 }
dsinwlk1	dsinwlk1
dsinwlk2	dsinwlk2
dsinwlk3	dsinwlk3
dsinwlk4	dsinwlk4

incubus2/sight			dsgicsit
incubus2/attack1	        dsgicat1
incubus2/attack2		dsgicat2
incubus2/pain			dsgicpai
incubus2/death			dsgicdth
incubus2/active			dsgicact

$random incubus2/walk	{ dsgiwlk1 dsgiwlk2 dsgiwlk3 dsgiwlk4 }
dsgiwlk1	dsgiwlk1
dsgiwlk2	dsgiwlk2
dsgiwlk3	dsgiwlk3
dsgiwlk4	dsgiwlk4

$random weapons/flameballexplode { dsflbxp1 dsflbxp2 dsflbxp3 }
dsflbxp1        dsflbxp1
dsflbxp2        dsflbxp2
dsflbxp3        dsflbxp3
