OptionMenu "OptionsMenu" //WAAHHHHHHH!!!!
{
	StaticText " "
	SubMenu "Colourful Hell Options",		"Colourful Hell"
}


OptionString "MonsterAim"
{
	false, "On"
	true, "Off"
}

OptionValue "RedNerf"
{
1, "Always Boss"
2, "Randomize"
3, "Never Boss"
}

OptionValue "BackInBlack"
{
1, "On"
2, "Off"
}

OptionValue "WhiteGuy"
{
1, "On"
2, "Off"
}

OptionValue "CHDrops1"
{
1, "Classic"
2, "Scarce"
3, "A lot"
4, "All RNG"
5, "None"
}


OptionValue "CHBPDrops"
{
1, "Classic"
2, "RNG fest"
3, "A lot"
4, "Scarce"
0, "None"
}

OptionValue "CHAmmoDrops"
{
1, "Classic"
2, "Rare"
3, "Double"
0, "Nothing"
}

OptionValue "CHExtraDrops"
{
1, "Classic"
2, "Lowered Chance"
0, "Nothing"
}

OptionValue "FireBluBrothers"
{
1, "Off"
2, "On"
}

OptionValue "GrayGuya"
{
1, "Off"
2, "On"
}

OptionValue "Abysmal"
{
1, "Off"
2, "On, with classic spawn"
3, "On, but less spawns"
}

OptionValue "CyanCy"
{
1, "Off"
2, "On, with classic spawn"
3, "On, but less spawns"
}

OptionValue "BrowniePoints"
{
1, "Off"
2, "On, with classic spawn"
3, "On, but less spawns"
}

OptionValue "ExBossy"
{
1, "Classic (10%)"
2, "50/50"
3, "Always"
4, "Never"
}

OptionValue "RawketFire"
{
1, "Off"
2, "On"
}

OptionValue "GrayScaleCH"
{
0, "Off"
1, "On"
}


OptionValue "AbyssMarkers"
{
0, "Off"
1, "On"
}

OptionValue "YellowRevNerf"
{
0, "Classic (noclip)"
1, "Combat (collision)"
2, "random"
}

OptionValue "CyanBounciness"
{
0, "Classic"
1, "Less Bounce"
}



OptionMenu "Colourful Hell"
{
Title "COLOURFUL SETTINGS"
	StaticText 	""
	StaticText 	""
Option "Intercepting missiles", "CH_Intercept", "MonsterAim"
    StaticText "Can Cybie & Baron Aim where you go?",2
	StaticText 	""
	Option "Colour Blind Mode", "CH_ColorBlind", "GrayScaleCH"
    StaticText "Makes enemies emit icons to tell their tier",2
	SubMenu "Icons and tiers Info", "InfoColorIcon"
	StaticText 	""
	
	Option "Rocket Fire Damage", "CH_Rawket", "RawketFire"
    StaticText "Keep off if using vanilla weapons",2
	StaticText 	""
	
	
Option "Red Monster Specials", "CH_NerfRedBoss", "RedNerf"
    StaticText "Only affects Archvile and Baron",2
	
	Option "Orange Revenant Special", "CH_YellowRev", "YellowRevNerf"
    StaticText "For slaughter maps, might want to put on combat (collission)",2
	
	StaticText 	""
Option "Black spawns", "CH_BlackBoss", "BackInBlack"
	StaticText 	""
Option "White spawns", "CH_WhiteBoss", "WhiteGuy"
	StaticText 	""
Option "EX bosses", "CH_EXBoss", "ExBossy"

    StaticText ""
Option "Health & Armor Bonuses", "CH_Healthdrops", "CHDrops1"
    StaticText "Only affects bundle drops",2
    StaticText ""
	Option "Boss Extra Backpacks", "CH_Backpackdrops", "CHBPDrops"
    StaticText "How rewarding are the backpack drops from bosses?",2
	    StaticText ""
Option "Extra Ammo drops", "CH_Ammodrops", "CHammoDrops"
    StaticText "Effects mostly drops from non formers",2
		    StaticText ""
Option "Other Bonus Drops", "CH_Extradrops", "CHExtraDrops"
    StaticText "Drops such as berserk packs and power ups",2
	StaticText ""
	 StaticText "Note: Certain monsters have specific drops",2
	 StaticText "Which are not affected by these options",2
	 StaticText "Boss monsters always drop atleast 1 backpack",2

	StaticText "Optional monsters"
	    StaticText ""	
Option "FireBlu Monsters", "CH_FireBLU", "FireBluBrothers"
StaticText "FireBlu are AoE focused enemies",2
    StaticText ""	
Option "Gray monsters", "CH_Gray", "GrayGuya"
StaticText "Grays are Awareness focused enemies",2
    StaticText ""	
Option "Abyss monsters", "CH_Abyss", "Abysmal"
Option "Abyss shot extra markers", "CH_AbyssMark", "Abyssmarkers"
StaticText "Abyss Are Extra challenging enemies" ,2
 StaticText ""	
Option "Cyan monsters", "CH_Cyan", "CyanCy"
StaticText "Cyan enemies are slippery dodging foes with ice" ,2
 StaticText ""	
 Option "Cyan monster bounciness", "CH_CyanBounce", "CyanBounciness"
 StaticText ""	
 
 Option "Brown Monsters","CH_Brown", "BrowniePoints"
  StaticText "Brown enemies support & distrupt"	,2
  StaticText ""	
StaticText "These are optional not straight defined" ,2
StaticText "monster tiers that are for extra challenge",2

 
 


	StaticText ""
SubMenu "Compat/Other Mods",		"OtherModsCH"
}

OptionMenu "InfoColorIcon"
{
Title "Short and simple"
StaticText ""
StaticText "BASIC",1
StaticText ""
StaticText "I = Common "
StaticText "II = Green    "
StaticText "III = Blue       "
StaticText "IV = Purple   "
StaticText "V = Orange  "
StaticText "VI = Red         "
StaticText ""
StaticText "BOSS",1
StaticText ""
StaticText "Normal Skull = Black "
StaticText "Horned Skull = White  "
StaticText ""
StaticText "OPTIONAL",1
StaticText ""
StaticText "FB = FireBlue"
StaticText "G = Gray     "
StaticText "A = Abyssal"
StaticText "C = Cyan     "
StaticText "B = Brown   "


}


OptionMenu "OtherModsCH"
{
Title "TO ARMS, MEN!"
StaticText ""
StaticText "LegenDoom Settings"
Submenu "LegenDoom",		"LegenDoom"
StaticText ""
StaticText "DoomRLA settings"
SubMenu "DRLA Options",		"DoomRLA"
}