server float      CH_spawnmultiplier = 1.00;
server bool     CH_Intercept = false;
server int     CH_WhiteBoss = 1;
server int     CH_BlackBoss = 1;
server int     CH_NerfRedBoss = 1;
server int     CH_HealthDrops = 1;
server int     CH_BackPackDrops = 1;
server int     CH_AmmoDrops = 1;
server int     CH_ExtraDrops = 1;
server int     CH_FireBLU = 1;
server int     CH_Gray = 1;
server int     CH_Cyan = 1;
server int     CH_Abyss = 1;
server int     CH_Brown = 1;
server int 	   CH_EXBoss = 1;
server int	   CH_Rawket = 1;
server int     CH_ColorBlind = 0;
server int     CH_AbyssMark = 0;
server int     CH_YellowRev = 0;
server int     CH_CyanBounce = 0;

