===== \acs_source\BTMSG.acs
script "BTLMS_TestPlayerDead" DEATH
script "BTLMS_Msg_Display" (int pln, int offs)

===== \acs_source\BTPICKUP.acs
script "BTLMS_PickupReplaceRegister" OPEN
script "BTLMS_PickupReplace" (void)

===== \acs_source\BTSPAWNS.acs
script "BTLMS_ENTER" ENTER // invulnerability script
script "BTLMS_RESPAWN" RESPAWN // Calls the previous script on respawn
script "BTLMS_TEAMSPAWNS" OPEN

===== \acs_source\debug\RTXDEBUG.acs
script "rtx_debug_open" OPEN
script "rtx_debug_enter" ENTER
script "rtx_debug_respawn" RESPAWN
script "rtx_debug_player" (void)
script "croc_windstormhittest" (void)
script "rtx_debug_bot" (void)
script "rtx_napalmbomb_disttest" (void)
script "rtx_printspeed" (void)
script "rtx_debug_waila" (int showhitbox) NET {
script "croc_showactorhitbox" (void) {
script "croc_hitboxwarper" (void) CLIENTSIDE
script "croc_explodehitbox" (int radius)
script "croc_printval" (int val, int idx)
script "core_bringplayerhere" (int num, int freeze) NET {

