server noarchive bool BTLMS_InvulnBlast = false;
server noarchive bool BTLMS_OverrideTeamStarts = true;

server noarchive bool BTLMS_SV_ShowLastMessage = false;
server noarchive bool BTLMS_ShowLastMessage = true;

server noarchive bool BTLMS_UseItemReplacements = true;

server bool btlms_sv_debugmode = false; // defaults off

/*
server noarchive int BTLMS_InvulnTime = 3;
server noarchive bool BTLMS_InvulnBlast = true;

server noarchive bool BTLMS_OverrideTeamStarts = true;

// Toggle whether or not to spawn map weapons
// 
server noarchive bool BTLMS_SpawnMapWeapons = false;
server noarchive bool BTLMS_SpawnAoEWeapons = false;

// Toggle whether or not to spawn map pickups
// 
server noarchive bool BTLMS_SpawnSmallHP = false;
server noarchive bool BTLMS_SpawnBigHP = true;
server noarchive bool BTLMS_SpawnSmallWE = true;
server noarchive bool BTLMS_SpawnBigWE = true;
server noarchive bool BTLMS_SpawnMegaHP = true;
server noarchive bool BTLMS_SpawnMegaWE = true;
server noarchive bool BTLMS_SpawnItems = false;
server noarchive bool BTLMS_UseItemReplacements = true;

server noarchive bool BTLMS_EnableHudMessages = true;

// Toggle whether or not to start with map weapons
// 
server noarchive bool BTLMS_StartWithMapWeapons = true;
server noarchive bool BTLMS_StartWithAoEWeapons = false;
*/
// === DO NOT MODIFY, THESE ARE USED FOR SEMI-PERSISTENT STORAGE OF INFORMATION ===
//
server noarchive int BTLMS_Track_RangedSlot = -1;
server noarchive int BTLMS_Track_RapidSlot = -1;
server noarchive int BTLMS_Track_CloseSlot = -1;
server noarchive int BTLMS_Track_PowerSlot = -1;
server noarchive int BTLMS_Track_ShieldSlot = -1;
server noarchive int BTLMS_Track_MiscSlot = -1;
