Actor FireSnakey
{
+ISMONSTER
PROJECTILE
+DONTBLAST
+NOINTERACTION
+NOCLIP
height 1
radius 1
Speed 0
scale 2.5
states
{
Spawn:
SNKY G 0
TNT1 A 2 A_SpawnItemEx("FireSnakeyHead", 0, 0, 4, 15,0, 20)
TNT1 AAAAAAAA 2 A_SpawnItemEx("FireSnakeyBody", 0, 0, 4, 15,0, 20)
stop
}
}

actor FireSnakeyHead
{
PROJECTILE
+DONTBLAST
-NOGRAVITY
+DONTREFLECT
+RIPPER
+BRIGHT
Damagetype "FireSnakey"
SelfObituary "$OB_FIRESNAKEY"
height 1
radius 1
Speed 0
Damage (5)
scale 2.5
states
{
Spawn:
SNKY GH 2 
loop
Death:
SNKY G 0
stop
}
}

actor FireSnakeyBody : FireSnakeyHead
{
states
{
Spawn:
SNKY I 1
Loop
Death:
SNKY I 0
stop
}
}