actor ElecWatcher 10578
{
//$Category MM8BDM-Props
+NOGRAVITY
-SOLID
scale 2.5
//+FLOATBOB
height 1
radius 1
States
{
Spawn:
ELCW A 0
ELCW A 0 A_ChangeFlag("FLOATBOB", true)
SpawnLoop:
ELCW A 35 
ELCW A 5 A_Jump(200, "SpawnLoop")
ELCW B 5
ELCW C 70
ELCW B 5
loop
}
}

actor ElecBeamDamager : CustomInventory
{
States
{
Pickup:
TNT1 A 0 Thing_Damage(tid, 15, 25) // MOD_DISINTEGRATE
stop
}
}