Changes for this version:
- Files updated for version 2 of CSE.
- Removed the helmet HUD. (because the helmet cracks are blocking too much of the view)
- Moved the ledgegrab to the main mod file.
- Added the possesed soldier sprites by Dimoshunter.
- Modified the D4D Glory Kill shader.
- Added new doomslayer sprites.
- Shieldguy now has same sprites as the Zombieman.
- Added new sprites for Unwilling.(now two types)
- Added an option for revised monster set to closely match Doom 2016.
  (this will replace Shotgunguys, Arachnotrons, and Pain Elementals.)
- New sprites for Prowler.
- New sprites for Pinky.
- New sprites for Spectre.
- New sprites for Revenant.
- New sprites for Summoner.
- New sprites for HellKnight.
- New sprites for Baron of Hell.
- New sprites for Spider Mastermind.
- FatsoHell uses the vanilla Mancubus sprites instead. (from Smooth Doom)
- Zombiemen have a chance to do strafing when they get close.
- Hellknights and Barons have walking animation when they get close.
- Pinky Demons now have front armor.
- Spectres only become almost invisible when they get near.
- Reduced the health of Shieldguy's shield and slightly increased spawn rate.
- Enemy corpses now disappears after a while like in Doom 2016.