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      "palette": 0
    }
  ],
  "music": [],
  "icon": {
    "width": 16,
    "height": 16,
    "pixels": "Q09XSU1HIDE2IDE2CjAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwCjAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwZDgwMDAwCjAwMDAwMDAwMDAwMGMyYzJjMmMyMDAwMDAwMDAwMDAwCjAwMDAwMDAwMDBjMmMyYzJjMmMyYzIwMDAwMDAwMDAwCjAwMDAwMDAwMDBjMjc5YzJjMmMyYzIwMDAwMDAwMDAwCjAwYzhjODAwMDBjMmMyYzJjMmMyYzIwMDAwMDAwMDAwCmMyYzJjMmMyMDBjMmMyYzI3OWMyYzIwMDAwMDAwMDAwCjAwMDBjODAwMDBjMmMyYzJjMmMyYzIwMDAwMDAwMDAwCjAwMDAwMGMyMDBjMmMyNzljMmMyYzIwMDAwMDAwMDAwCjAwMDAwMDAwYzJjMmMyYzJjMmMyYzIwMDAwMDAwMDAwCjAwMDAwMDAwMDAwMGMyYzJjMmMyMDAwMDAwMDAwMDAwCjAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwCjAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwCjAwMDBkODAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwCjAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwCjAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwMDAwCg==",
    "palette": 0
  },
  "boxartGen": {
    "format": "cdbox",
    "accent": "#ffd166",
    "bgMode": "boxart",
    "bgColor": "#1a1a2e",
    "bg2Color": "#16213e",
    "publisher": "",
    "platforms": "HTML5, Windows, Linux, macOS",
    "region": "world",
    "mediaType": "CD"
  },
  "scenes": [
    {
      "name": "Menu",
      "bgColor": "#05050f",
      "bgImage": null,
      "cameraBounds": null,
      "variables": [],
      "actorTemplates": [
        {
          "name": "DecoRock1",
          "sprite": "AstL",
          "x": 40,
          "y": 180,
          "z": 1,
          "visible": true,
          "solid": false,
          "count": 1,
          "actions": []
        },
        {
          "name": "DecoRock2",
          "sprite": "AstL",
          "x": 250,
          "y": 40,
          "z": 1,
          "visible": true,
          "solid": false,
          "count": 1,
          "actions": []
        }
      ],
      "templateRefs": [],
      "actions": [
        {
          "when": "scene started",
          "then": "show text Title at 52 60 3 METEOR STORM",
          "enabled": true
        },
        {
          "when": "scene started",
          "then": "show text Hint1 at 46 130 1 ARROWS: ROTATE + THRUST    SPACE: FIRE",
          "enabled": true
        },
        {
          "when": "scene started",
          "then": "show text Hint2 at 91 144 1 GAMEPAD: D-PAD + A FIRE",
          "enabled": true
        },
        {
          "when": "scene started",
          "then": "show text Hint3 at 97 170 1 PRESS ENTER TO START",
          "enabled": true
        },
        {
          "when": "key pressed Enter",
          "then": "reset scene Level",
          "enabled": true
        },
        {
          "when": "key pressed gamepad A",
          "then": "reset scene Level",
          "enabled": true
        },
        {
          "when": "mouse clicked",
          "then": "reset scene Level",
          "enabled": true
        }
      ]
    },
    {
      "name": "Level",
      "bgColor": "#05050f",
      "bgImage": null,
      "cameraBounds": null,
      "variables": [
        {
          "name": "score",
          "value": 0
        },
        {
          "name": "lives",
          "value": 3
        },
        {
          "name": "asteroids",
          "value": 0
        },
        {
          "name": "wave",
          "value": 0
        },
        {
          "name": "ufoSpawn",
          "value": 0
        },
        {
          "name": "ufoShot",
          "value": 0
        },
        {
          "name": "respawn",
          "value": 0
        },
        {
          "name": "respawnT",
          "value": 0
        },
        {
          "name": "blinkT",
          "value": 0
        }
      ],
      "actorTemplates": [
        {
          "name": "WallTop",
          "sprite": "ClearH",
          "x": 0,
          "y": 0,
          "z": 1,
          "visible": false,
          "solid": true,
          "count": 1,
          "actions": []
        },
        {
          "name": "WallBottom",
          "sprite": "ClearH",
          "x": 0,
          "y": 232,
          "z": 1,
          "visible": false,
          "solid": true,
          "count": 1,
          "actions": []
        },
        {
          "name": "WallLeft",
          "sprite": "ClearV",
          "x": 0,
          "y": 0,
          "z": 1,
          "visible": false,
          "solid": true,
          "count": 1,
          "actions": []
        },
        {
          "name": "WallRight",
          "sprite": "ClearV",
          "x": 312,
          "y": 0,
          "z": 1,
          "visible": false,
          "solid": true,
          "count": 1,
          "actions": []
        },
        {
          "name": "Ship",
          "sprite": "Ship",
          "x": 152,
          "y": 112,
          "z": 5,
          "visible": true,
          "solid": true,
          "count": 1,
          "actions": [
            {
              "when": "key down ArrowLeft",
              "then": "rotate actor self by -6",
              "enabled": true
            },
            {
              "when": "key down ArrowRight",
              "then": "rotate actor self by 6",
              "enabled": true
            },
            {
              "when": "key down gamepad Left",
              "then": "rotate actor self by -6",
              "enabled": true
            },
            {
              "when": "key down gamepad Right",
              "then": "rotate actor self by 6",
              "enabled": true
            },
            {
              "when": "key down ArrowUp",
              "then": "step actor self 2",
              "enabled": true
            },
            {
              "when": "key down gamepad Up",
              "then": "step actor self 2",
              "enabled": true
            },
            {
              "when": "OR(key pressed Space, key pressed gamepad A)",
              "then": "create actor Bullet at self",
              "enabled": true
            },
            {
              "when": "collision with WallTop",
              "then": "move actor self by 0 208",
              "enabled": true
            },
            {
              "when": "collision with WallBottom",
              "then": "move actor self by 0 -208",
              "enabled": true
            },
            {
              "when": "collision with WallLeft",
              "then": "move actor self by 288 0",
              "enabled": true
            },
            {
              "when": "collision with WallRight",
              "then": "move actor self by -288 0",
              "enabled": true
            },
            {
              "when": "collision with AsterL0",
              "then": "set variable lives to lives - 1",
              "enabled": true
            },
            {
              "when": "collision with AsterL1",
              "then": "set variable lives to lives - 1",
              "enabled": true
            },
            {
              "when": "collision with AsterL2",
              "then": "set variable lives to lives - 1",
              "enabled": true
            },
            {
              "when": "collision with AsterL3",
              "then": "set variable lives to lives - 1",
              "enabled": true
            },
            {
              "when": "collision with AsterM1",
              "then": "set variable lives to lives - 1",
              "enabled": true
            },
            {
              "when": "collision with AsterM2",
              "then": "set variable lives to lives - 1",
              "enabled": true
            },
            {
              "when": "collision with AsterS1",
              "then": "set variable lives to lives - 1",
              "enabled": true
            },
            {
              "when": "collision with AsterS2",
              "then": "set variable lives to lives - 1",
              "enabled": true
            },
            {
              "when": "collision with UFO",
              "then": "set variable lives to lives - 1",
              "enabled": true
            },
            {
              "when": "collision with UFOBullet",
              "then": "set variable lives to lives - 1",
              "enabled": true
            },
            {
              "when": "collision with AsterL0",
              "then": "set variable respawn to 1",
              "enabled": true
            },
            {
              "when": "collision with AsterL1",
              "then": "set variable respawn to 1",
              "enabled": true
            },
            {
              "when": "collision with AsterL2",
              "then": "set variable respawn to 1",
              "enabled": true
            },
            {
              "when": "collision with AsterL3",
              "then": "set variable respawn to 1",
              "enabled": true
            },
            {
              "when": "collision with AsterM1",
              "then": "set variable respawn to 1",
              "enabled": true
            },
            {
              "when": "collision with AsterM2",
              "then": "set variable respawn to 1",
              "enabled": true
            },
            {
              "when": "collision with AsterS1",
              "then": "set variable respawn to 1",
              "enabled": true
            },
            {
              "when": "collision with AsterS2",
              "then": "set variable respawn to 1",
              "enabled": true
            },
            {
              "when": "collision with UFO",
              "then": "set variable respawn to 1",
              "enabled": true
            },
            {
              "when": "collision with UFOBullet",
              "then": "set variable respawn to 1",
              "enabled": true
            },
            {
              "when": "collision with AsterL0",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with AsterL1",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with AsterL2",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with AsterL3",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with AsterM1",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with AsterM2",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with AsterS1",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with AsterS2",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with UFO",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with UFOBullet",
              "then": "remove self",
              "enabled": true
            }
          ]
        },
        {
          "name": "ShipGhost",
          "sprite": "Ship",
          "x": 152,
          "y": 112,
          "z": 5,
          "visible": true,
          "solid": false,
          "count": 0,
          "actions": [
            {
              "when": "actor created",
              "then": "set variable respawnT to 120",
              "enabled": true
            },
            {
              "when": "actor created",
              "then": "set variable blinkT to 0",
              "enabled": true
            },
            {
              "when": "every frame",
              "then": "set variable respawnT to respawnT - 1",
              "enabled": true
            },
            {
              "when": "every frame",
              "then": "set variable blinkT to blinkT + 1",
              "enabled": true
            },
            {
              "when": "variable blinkT == 13",
              "then": "set actor ShipGhost hidden",
              "enabled": true
            },
            {
              "when": "variable blinkT == 26",
              "then": "set actor ShipGhost visible",
              "enabled": true
            },
            {
              "when": "variable blinkT == 26",
              "then": "set variable blinkT to 0",
              "enabled": true
            },
            {
              "when": "variable respawnT == 0",
              "then": "create actor Ship 152 112",
              "enabled": true
            },
            {
              "when": "variable respawnT == 0",
              "then": "remove self",
              "enabled": true
            }
          ]
        },
        {
          "name": "Dir",
          "sprite": "Clear",
          "x": 152,
          "y": 112,
          "z": 0,
          "visible": false,
          "solid": false,
          "count": 1,
          "actions": [
            {
              "when": "key down ArrowLeft",
              "then": "rotate actor Dir by -6",
              "enabled": true
            },
            {
              "when": "key down ArrowRight",
              "then": "rotate actor Dir by 6",
              "enabled": true
            },
            {
              "when": "key down gamepad Left",
              "then": "rotate actor Dir by -6",
              "enabled": true
            },
            {
              "when": "key down gamepad Right",
              "then": "rotate actor Dir by 6",
              "enabled": true
            },
            {
              "when": "every frame",
              "then": "move actor Dir to actor Ship",
              "enabled": true
            },
            {
              "when": "every frame",
              "then": "step actor Dir 300",
              "enabled": true
            }
          ]
        },
        {
          "name": "Bullet",
          "sprite": "Bullet",
          "x": 0,
          "y": 0,
          "z": 3,
          "visible": true,
          "solid": true,
          "count": 0,
          "actions": [
            {
              "when": "actor created",
              "then": "rotate actor self to actor Dir",
              "enabled": true
            },
            {
              "when": "every frame",
              "then": "step actor self 7",
              "enabled": true
            },
            {
              "when": "collision with WallTop",
              "then": "move actor self by 0 220",
              "enabled": true
            },
            {
              "when": "collision with WallBottom",
              "then": "move actor self by 0 -220",
              "enabled": true
            },
            {
              "when": "collision with WallLeft",
              "then": "move actor self by 300 0",
              "enabled": true
            },
            {
              "when": "collision with WallRight",
              "then": "move actor self by -300 0",
              "enabled": true
            },
            {
              "when": "collision with AsterL0",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with AsterL1",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with AsterL2",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with AsterL3",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with AsterM1",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with AsterM2",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with AsterS1",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with AsterS2",
              "then": "remove self",
              "enabled": true
            }
          ]
        },
        {
          "name": "AsterL0",
          "sprite": "AstL",
          "x": 40,
          "y": 40,
          "z": 2,
          "visible": true,
          "solid": true,
          "count": 0,
          "actions": [
            {
              "when": "actor created",
              "then": "set variable asteroids to asteroids + 1",
              "enabled": true
            },
            {
              "when": "actor created",
              "then": "rotate actor self to 0",
              "enabled": true
            },
            {
              "when": "every frame",
              "then": "step actor self 1",
              "enabled": true
            },
            {
              "when": "collision with WallTop",
              "then": "move actor self by 0 190",
              "enabled": true
            },
            {
              "when": "collision with WallBottom",
              "then": "move actor self by 0 -190",
              "enabled": true
            },
            {
              "when": "collision with WallLeft",
              "then": "move actor self by 270 0",
              "enabled": true
            },
            {
              "when": "collision with WallRight",
              "then": "move actor self by -270 0",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "set variable asteroids to asteroids - 1",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "create actor AsterM1 at self",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "create actor AsterM2 at self",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "set variable score to score + 20",
              "enabled": true
            }
          ]
        },
        {
          "name": "AsterL1",
          "sprite": "AstL",
          "x": 246,
          "y": 40,
          "z": 2,
          "visible": true,
          "solid": true,
          "count": 0,
          "actions": [
            {
              "when": "actor created",
              "then": "set variable asteroids to asteroids + 1",
              "enabled": true
            },
            {
              "when": "actor created",
              "then": "rotate actor self to 90",
              "enabled": true
            },
            {
              "when": "every frame",
              "then": "step actor self 1",
              "enabled": true
            },
            {
              "when": "collision with WallTop",
              "then": "move actor self by 0 190",
              "enabled": true
            },
            {
              "when": "collision with WallBottom",
              "then": "move actor self by 0 -190",
              "enabled": true
            },
            {
              "when": "collision with WallLeft",
              "then": "move actor self by 270 0",
              "enabled": true
            },
            {
              "when": "collision with WallRight",
              "then": "move actor self by -270 0",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "set variable asteroids to asteroids - 1",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "create actor AsterM1 at self",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "create actor AsterM2 at self",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "set variable score to score + 20",
              "enabled": true
            }
          ]
        },
        {
          "name": "AsterL2",
          "sprite": "AstL",
          "x": 246,
          "y": 166,
          "z": 2,
          "visible": true,
          "solid": true,
          "count": 0,
          "actions": [
            {
              "when": "actor created",
              "then": "set variable asteroids to asteroids + 1",
              "enabled": true
            },
            {
              "when": "actor created",
              "then": "rotate actor self to 180",
              "enabled": true
            },
            {
              "when": "every frame",
              "then": "step actor self 1",
              "enabled": true
            },
            {
              "when": "collision with WallTop",
              "then": "move actor self by 0 190",
              "enabled": true
            },
            {
              "when": "collision with WallBottom",
              "then": "move actor self by 0 -190",
              "enabled": true
            },
            {
              "when": "collision with WallLeft",
              "then": "move actor self by 270 0",
              "enabled": true
            },
            {
              "when": "collision with WallRight",
              "then": "move actor self by -270 0",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "set variable asteroids to asteroids - 1",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "create actor AsterM1 at self",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "create actor AsterM2 at self",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "set variable score to score + 20",
              "enabled": true
            }
          ]
        },
        {
          "name": "AsterL3",
          "sprite": "AstL",
          "x": 40,
          "y": 166,
          "z": 2,
          "visible": true,
          "solid": true,
          "count": 0,
          "actions": [
            {
              "when": "actor created",
              "then": "set variable asteroids to asteroids + 1",
              "enabled": true
            },
            {
              "when": "actor created",
              "then": "rotate actor self to 270",
              "enabled": true
            },
            {
              "when": "every frame",
              "then": "step actor self 1",
              "enabled": true
            },
            {
              "when": "collision with WallTop",
              "then": "move actor self by 0 190",
              "enabled": true
            },
            {
              "when": "collision with WallBottom",
              "then": "move actor self by 0 -190",
              "enabled": true
            },
            {
              "when": "collision with WallLeft",
              "then": "move actor self by 270 0",
              "enabled": true
            },
            {
              "when": "collision with WallRight",
              "then": "move actor self by -270 0",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "set variable asteroids to asteroids - 1",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "create actor AsterM1 at self",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "create actor AsterM2 at self",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "set variable score to score + 20",
              "enabled": true
            }
          ]
        },
        {
          "name": "AsterM1",
          "sprite": "AstM",
          "x": 0,
          "y": 0,
          "z": 2,
          "visible": true,
          "solid": true,
          "count": 0,
          "actions": [
            {
              "when": "actor created",
              "then": "set variable asteroids to asteroids + 1",
              "enabled": true
            },
            {
              "when": "actor created",
              "then": "rotate actor self to 30",
              "enabled": true
            },
            {
              "when": "every frame",
              "then": "step actor self 2",
              "enabled": true
            },
            {
              "when": "collision with WallTop",
              "then": "move actor self by 0 200",
              "enabled": true
            },
            {
              "when": "collision with WallBottom",
              "then": "move actor self by 0 -200",
              "enabled": true
            },
            {
              "when": "collision with WallLeft",
              "then": "move actor self by 280 0",
              "enabled": true
            },
            {
              "when": "collision with WallRight",
              "then": "move actor self by -280 0",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "set variable asteroids to asteroids - 1",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "create actor AsterS1 at self",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "create actor AsterS2 at self",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "set variable score to score + 50",
              "enabled": true
            }
          ]
        },
        {
          "name": "AsterM2",
          "sprite": "AstM",
          "x": 0,
          "y": 0,
          "z": 2,
          "visible": true,
          "solid": true,
          "count": 0,
          "actions": [
            {
              "when": "actor created",
              "then": "set variable asteroids to asteroids + 1",
              "enabled": true
            },
            {
              "when": "actor created",
              "then": "rotate actor self to 330",
              "enabled": true
            },
            {
              "when": "every frame",
              "then": "step actor self 2",
              "enabled": true
            },
            {
              "when": "collision with WallTop",
              "then": "move actor self by 0 200",
              "enabled": true
            },
            {
              "when": "collision with WallBottom",
              "then": "move actor self by 0 -200",
              "enabled": true
            },
            {
              "when": "collision with WallLeft",
              "then": "move actor self by 280 0",
              "enabled": true
            },
            {
              "when": "collision with WallRight",
              "then": "move actor self by -280 0",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "set variable asteroids to asteroids - 1",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "create actor AsterS1 at self",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "create actor AsterS2 at self",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "set variable score to score + 50",
              "enabled": true
            }
          ]
        },
        {
          "name": "AsterS1",
          "sprite": "AstS",
          "x": 0,
          "y": 0,
          "z": 2,
          "visible": true,
          "solid": true,
          "count": 0,
          "actions": [
            {
              "when": "actor created",
              "then": "set variable asteroids to asteroids + 1",
              "enabled": true
            },
            {
              "when": "actor created",
              "then": "rotate actor self to 60",
              "enabled": true
            },
            {
              "when": "every frame",
              "then": "step actor self 3",
              "enabled": true
            },
            {
              "when": "collision with WallTop",
              "then": "move actor self by 0 210",
              "enabled": true
            },
            {
              "when": "collision with WallBottom",
              "then": "move actor self by 0 -210",
              "enabled": true
            },
            {
              "when": "collision with WallLeft",
              "then": "move actor self by 290 0",
              "enabled": true
            },
            {
              "when": "collision with WallRight",
              "then": "move actor self by -290 0",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "set variable asteroids to asteroids - 1",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "set variable score to score + 100",
              "enabled": true
            }
          ]
        },
        {
          "name": "AsterS2",
          "sprite": "AstS",
          "x": 0,
          "y": 0,
          "z": 2,
          "visible": true,
          "solid": true,
          "count": 0,
          "actions": [
            {
              "when": "actor created",
              "then": "set variable asteroids to asteroids + 1",
              "enabled": true
            },
            {
              "when": "actor created",
              "then": "rotate actor self to 300",
              "enabled": true
            },
            {
              "when": "every frame",
              "then": "step actor self 3",
              "enabled": true
            },
            {
              "when": "collision with WallTop",
              "then": "move actor self by 0 210",
              "enabled": true
            },
            {
              "when": "collision with WallBottom",
              "then": "move actor self by 0 -210",
              "enabled": true
            },
            {
              "when": "collision with WallLeft",
              "then": "move actor self by 290 0",
              "enabled": true
            },
            {
              "when": "collision with WallRight",
              "then": "move actor self by -290 0",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "set variable asteroids to asteroids - 1",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "set variable score to score + 100",
              "enabled": true
            }
          ]
        },
        {
          "name": "UFO",
          "sprite": "UFO",
          "x": 8,
          "y": 30,
          "z": 4,
          "visible": true,
          "solid": true,
          "count": 0,
          "actions": [
            {
              "when": "actor created",
              "then": "set variable ufoShot to 0",
              "enabled": true
            },
            {
              "when": "every frame",
              "then": "move actor self by 2 0",
              "enabled": true
            },
            {
              "when": "every frame",
              "then": "set variable ufoShot to ufoShot + 1",
              "enabled": true
            },
            {
              "when": "variable ufoShot > 80",
              "then": "create actor UFOBullet at self",
              "enabled": true
            },
            {
              "when": "variable ufoShot > 80",
              "then": "set variable ufoShot to 0",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "remove self",
              "enabled": true
            },
            {
              "when": "collision with Bullet",
              "then": "set variable score to score + 200",
              "enabled": true
            },
            {
              "when": "collision with WallTop",
              "then": "move actor self by 0 214",
              "enabled": true
            },
            {
              "when": "collision with WallBottom",
              "then": "move actor self by 0 -214",
              "enabled": true
            },
            {
              "when": "collision with WallLeft",
              "then": "move actor self by 282 0",
              "enabled": true
            },
            {
              "when": "collision with WallRight",
              "then": "move actor self by -282 0",
              "enabled": true
            }
          ]
        },
        {
          "name": "UFOBullet",
          "sprite": "UBullet",
          "x": 0,
          "y": 0,
          "z": 3,
          "visible": true,
          "solid": true,
          "count": 0,
          "actions": [
            {
              "when": "actor created",
              "then": "rotate actor self to actor Ship",
              "enabled": true
            },
            {
              "when": "every frame",
              "then": "step actor self 3",
              "enabled": true
            },
            {
              "when": "collision with WallTop",
              "then": "move actor self by 0 220",
              "enabled": true
            },
            {
              "when": "collision with WallBottom",
              "then": "move actor self by 0 -220",
              "enabled": true
            },
            {
              "when": "collision with WallLeft",
              "then": "move actor self by 300 0",
              "enabled": true
            },
            {
              "when": "collision with WallRight",
              "then": "move actor self by -300 0",
              "enabled": true
            }
          ]
        }
      ],
      "templateRefs": [],
      "actions": [
        {
          "when": "variable lives <= 0",
          "then": "set variable lives to 0",
          "enabled": true
        },
        {
          "when": "scene started",
          "then": "set variable asteroids to 0",
          "enabled": true
        },
        {
          "when": "scene started",
          "then": "set variable wave to 1",
          "enabled": true
        },
        {
          "when": "scene started",
          "then": "show text Score at 10 8 1 SCORE: $score",
          "enabled": true
        },
        {
          "when": "scene started",
          "then": "show text Lives at 238 8 1 LIVES: $lives",
          "enabled": true
        },
        {
          "when": "scene update",
          "then": "set text Score to SCORE: $score",
          "enabled": true
        },
        {
          "when": "scene update",
          "then": "set text Lives to LIVES: $lives",
          "enabled": true
        },
        {
          "when": "scene update",
          "then": "set variable ufoSpawn to ufoSpawn + 1",
          "enabled": true
        },
        {
          "when": "variable ufoSpawn > 450",
          "then": "create actor UFO 8 30",
          "enabled": true
        },
        {
          "when": "variable ufoSpawn > 450",
          "then": "set variable ufoSpawn to 0",
          "enabled": true
        },
        {
          "when": "variable lives <= 0",
          "then": "show text GameOver at 79 70 3 GAME OVER",
          "enabled": true
        },
        {
          "when": "variable lives <= 0",
          "then": "show text Final at 52 110 2 FINAL SCORE: $score",
          "enabled": true
        },
        {
          "when": "variable lives <= 0",
          "then": "show text Restart at 91 150 1 PRESS ENTER TO RESTART",
          "enabled": true
        },
        {
          "when": "variable lives <= 0",
          "then": "remove actor Ship",
          "enabled": true
        },
        {
          "when": "variable lives <= 0",
          "then": "remove actor Dir",
          "enabled": true
        },
        {
          "when": "variable lives <= 0",
          "then": "set variable respawn to 0",
          "enabled": true
        },
        {
          "when": "variable respawn == 1",
          "then": "create actor ShipGhost 152 112",
          "enabled": true
        },
        {
          "when": "variable respawn == 1",
          "then": "set variable respawn to 0",
          "enabled": true
        },
        {
          "when": "AND(variable lives <= 0, key pressed Enter)",
          "then": "reset scene Level",
          "enabled": true
        },
        {
          "when": "AND(variable lives <= 0, key pressed gamepad B)",
          "then": "reset scene Level",
          "enabled": true
        },
        {
          "when": "scene started",
          "then": "create actor AsterL0 40 40",
          "enabled": true
        },
        {
          "when": "scene started",
          "then": "create actor AsterL1 246 40",
          "enabled": true
        },
        {
          "when": "scene started",
          "then": "create actor AsterL2 246 166",
          "enabled": true
        },
        {
          "when": "scene started",
          "then": "create actor AsterL3 40 166",
          "enabled": true
        },
        {
          "when": "variable asteroids == 0",
          "then": "set variable wave to 0",
          "enabled": true
        },
        {
          "when": "variable wave == 0",
          "then": "create actor AsterL0 40 40",
          "enabled": true
        },
        {
          "when": "variable wave == 0",
          "then": "create actor AsterL1 246 40",
          "enabled": true
        },
        {
          "when": "variable wave == 0",
          "then": "create actor AsterL2 246 166",
          "enabled": true
        },
        {
          "when": "variable wave == 0",
          "then": "create actor AsterL3 40 166",
          "enabled": true
        },
        {
          "when": "variable wave == 0",
          "then": "set variable wave to 1",
          "enabled": true
        }
      ]
    }
  ]
}
