<?xml version="1.0" encoding="utf-8"?>
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
		<Properties>
			<token name="Controller">0</token>
			<bool name="ControllerFlagShown">true</bool>
			<Ref name="CurrentCamera">RBX1</Ref>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">RBX2</Ref>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>-240.916916</X>
					<Y>237.77388</Y>
					<Z>-484.09198</Z>
					<R00>-0.882642686</R00>
					<R01>0.121675797</R01>
					<R02>-0.454023063</R02>
					<R10>2.92975288e-009</R10>
					<R11>0.965914845</R11>
					<R12>0.258860081</R12>
					<R20>0.470044613</R20>
					<R21>0.22848095</R21>
					<R22>-0.852557659</R22>
				</CoordinateFrame>
				<CoordinateFrame name="Focus">
					<X>-231.836456</X>
					<Y>232.59668</Y>
					<Z>-467.040833</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX3">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Ultimate Paintball</string>
				<Ref name="PrimaryPart">RBX2</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Tool" referent="RBX4">
				<Properties>
					<int name="ActivationState">0</int>
					<int name="BackendToolState">2</int>
					<bool name="Enabled">true</bool>
					<CoordinateFrame name="Grip">
						<X>-1</X>
						<Y>-0.75</Y>
						<Z>0.25</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<string name="Name">Rocket</string>
					<Content name="TextureId"><url>rbxasset://Textures/Rocket.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX5">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Server Launcher</string>
						<string name="Source">local Rocket = Instance.new("Part")
Tool = script.Parent

Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1,1,4)
Rocket.BrickColor = BrickColor.new(23)

Tool.RocketScript:clone().Parent = Rocket
Tool.Explosion:clone().Parent = Rocket
Tool.Swoosh:clone().Parent = Rocket


function fire(vTarget)
	local vCharacter = Tool.Parent;
	
	local vHandle = Tool:findFirstChild("Handle")
	if vHandle == nil then
		print("Handle not found")
		return 
	end

	local dir = vTarget - vHandle.Position

	dir = computeDirection(dir)

	local missile = Rocket:clone()

	local pos = vHandle.Position + (dir * 6)
	
	--missile.Position = pos
	missile.CFrame = CFrame.new(pos,  pos + dir)

	local creator_tag = Instance.new("ObjectValue")

	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	if vPlayer == nil then
		print("Player not found")
	else
		if (vPlayer.Neutral == false) then -- nice touch
			missile.BrickColor = vPlayer.TeamColor
		end
	end

	creator_tag.Value =vPlayer
	creator_tag.Name = "creator"
	creator_tag.Parent = missile
	
	missile.RocketScript.Disabled = false

	missile.Parent = game.Workspace
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end


function dropwep()
	wait(1)
	Tool.Parent=game.Workspace
	connection:disconnect()
end




Tool.Enabled = true

function onActivated()

	if not Tool.Enabled then
		return
	end

	connection=script.Parent.Parent.Humanoid.Died:connect(dropwep)

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return 
	end

	local targetPos = humanoid.TargetPoint

	fire(targetPos)

	wait(100)

	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX6">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RocketScript</string>
						<string name="Source">r = game:service("RunService")

shaft = script.Parent
position = shaft.Position
script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game

function fly()
	direction = shaft.CFrame.lookVector 
	position = position + direction
	error = position - shaft.Position
	shaft.Velocity = 30*error
end

function blow()
	swoosh:stop()
	explosion = Instance.new("Explosion")
	explosion.Position = shaft.Position
	explosion.BlastRadius=50
	explosion.BlastPressure=0.001


	-- find instigator tag
	local creator = script.Parent:findFirstChild("creator")
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Parent = game.Workspace
	connection:disconnect()
	wait(.1)
	shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
	
	if part.Name == "Head" then
	
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal
	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
		
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
		
			tag.Parent = nil
		end
	end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 40.0 - s
connection = shaft.Touched:connect(blow)

while t &lt; d do
	fly()
	t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX7">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Explosion</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX8">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Swoosh</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
						<float name="Volume">0.699999988</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX9">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-237.5</X>
							<Y>99.5895691</Y>
							<Z>-454</Z>
							<R00>1.04866194e-005</R00>
							<R01>-3.41682349e-009</R01>
							<R02>0.99999994</R02>
							<R10>6.85460523e-015</R10>
							<R11>1</R11>
							<R12>3.41682349e-009</R12>
							<R20>-0.99999994</R20>
							<R21>-2.88770777e-014</R21>
							<R22>1.04866194e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Handle</string>
						<float name="Reflectance">0.400000006</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX10">
						<Properties>
							<Content name="MeshId"><url>rbxasset://fonts/rocketlauncher.mesh</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.75</X>
								<Y>0.75</Y>
								<Z>0.75</Z>
							</Vector3>
							<Content name="TextureId"><url>rbxasset://textures/rocketlaunchertex.png</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="LocalScript" referent="RBX11">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Local Gui</string>
						<string name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"

	wait(50)
	mouse.Icon = "rbxasset://textures\\GunCursor.png"
	enabled = true

end

function onEquippedLocal(mouse)

	if mouse == nil then
		print("Mouse not found")
		return 
	end

	mouse.Icon = "rbxasset://textures\\GunCursor.png"
	if not enabled then
		mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
	end
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Tool" referent="RBX12">
				<Properties>
					<int name="ActivationState">0</int>
					<int name="BackendToolState">2</int>
					<bool name="Enabled">true</bool>
					<CoordinateFrame name="Grip">
						<X>-1</X>
						<Y>-0.75</Y>
						<Z>0.25</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<string name="Name">RocketCopy</string>
					<Content name="TextureId"><url>rbxasset://Textures/Rocket.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX13">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Server Launcher</string>
						<string name="Source">local Rocket = Instance.new("Part")
Tool = script.Parent

Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1,1,4)
Rocket.BrickColor = BrickColor.new(23)

Tool.RocketScript:clone().Parent = Rocket
Tool.Explosion:clone().Parent = Rocket
Tool.Swoosh:clone().Parent = Rocket


function fire(vTarget)
	local vCharacter = Tool.Parent;
	
	local vHandle = Tool:findFirstChild("Handle")
	if vHandle == nil then
		print("Handle not found")
		return 
	end

	local dir = vTarget - vHandle.Position

	dir = computeDirection(dir)

	local missile = Rocket:clone()

	local pos = vHandle.Position + (dir * 6)
	
	--missile.Position = pos
	missile.CFrame = CFrame.new(pos,  pos + dir)

	local creator_tag = Instance.new("ObjectValue")

	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	if vPlayer == nil then
		print("Player not found")
	else
		if (vPlayer.Neutral == false) then -- nice touch
			missile.BrickColor = vPlayer.TeamColor
		end
	end

	creator_tag.Value =vPlayer
	creator_tag.Name = "creator"
	creator_tag.Parent = missile
	
	missile.RocketScript.Disabled = false

	missile.Parent = game.Workspace
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end


function dropwep()
	wait(1)
	Tool.Parent=game.Workspace
	connection:disconnect()
end




Tool.Enabled = true

function onActivated()

	if not Tool.Enabled then
		return
	end

	connection=script.Parent.Parent.Humanoid.Died:connect(dropwep)

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return 
	end

	local targetPos = humanoid.TargetPoint

	fire(targetPos)

	wait(100)

	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX14">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RocketScript</string>
						<string name="Source">r = game:service("RunService")

shaft = script.Parent
position = shaft.Position
script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game

function fly()
	direction = shaft.CFrame.lookVector 
	position = position + direction
	error = position - shaft.Position
	shaft.Velocity = 30*error
end

function blow()
	swoosh:stop()
	explosion = Instance.new("Explosion")
	explosion.Position = shaft.Position
	explosion.BlastRadius=50
	explosion.BlastPressure=0.001


	-- find instigator tag
	local creator = script.Parent:findFirstChild("creator")
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Parent = game.Workspace
	connection:disconnect()
	wait(.1)
	shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
	
	if part.Name == "Head" then
	
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal
	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
		
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
		
			tag.Parent = nil
		end
	end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 40.0 - s
connection = shaft.Touched:connect(blow)

while t &lt; d do
	fly()
	t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX15">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Explosion</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX16">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Swoosh</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
						<float name="Volume">0.699999988</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX17">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-115.048004</X>
							<Y>43.1898956</Y>
							<Z>-457.094849</Z>
							<R00>0.954238117</R00>
							<R01>-2.85874648e-006</R01>
							<R02>-0.299047887</R02>
							<R10>-3.28380293e-006</R10>
							<R11>-1</R11>
							<R12>-9.18861417e-007</R12>
							<R20>-0.299047887</R20>
							<R21>1.85882686e-006</R21>
							<R22>-0.954238117</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Handle</string>
						<float name="Reflectance">0.400000006</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000794305874</X>
							<Y>0.000169358595</Y>
							<Z>-0.0106122158</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-5.00245237</X>
							<Y>0.00243796804</Y>
							<Z>19.9981956</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.800000012</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX18">
						<Properties>
							<Content name="MeshId"><url>rbxasset://fonts/rocketlauncher.mesh</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>0.75</X>
								<Y>0.75</Y>
								<Z>0.75</Z>
							</Vector3>
							<Content name="TextureId"><url>rbxasset://textures/rocketlaunchertex.png</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="LocalScript" referent="RBX19">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Local Gui</string>
						<string name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"

	wait(50)
	mouse.Icon = "rbxasset://textures\\GunCursor.png"
	enabled = true

end

function onEquippedLocal(mouse)

	if mouse == nil then
		print("Mouse not found")
		return 
	end

	mouse.Icon = "rbxasset://textures\\GunCursor.png"
	if not enabled then
		mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
	end
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Tool" referent="RBX20">
				<Properties>
					<int name="ActivationState">0</int>
					<int name="BackendToolState">0</int>
					<bool name="Enabled">true</bool>
					<CoordinateFrame name="Grip">
						<X>-1</X>
						<Y>-0.75</Y>
						<Z>0.25</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<string name="Name">RocketCopy</string>
					<Content name="TextureId"><url>rbxasset://Textures/Rocket.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX21">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Server Launcher</string>
						<string name="Source">local Rocket = Instance.new("Part")
Tool = script.Parent

Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1,1,4)
Rocket.BrickColor = BrickColor.new(23)

Tool.RocketScript:clone().Parent = Rocket
Tool.Explosion:clone().Parent = Rocket
Tool.Swoosh:clone().Parent = Rocket


function fire(vTarget)
	local vCharacter = Tool.Parent;
	
	local vHandle = Tool:findFirstChild("Handle")
	if vHandle == nil then
		print("Handle not found")
		return 
	end

	local dir = vTarget - vHandle.Position

	dir = computeDirection(dir)

	local missile = Rocket:clone()

	local pos = vHandle.Position + (dir * 6)
	
	--missile.Position = pos
	missile.CFrame = CFrame.new(pos,  pos + dir)

	local creator_tag = Instance.new("ObjectValue")

	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	if vPlayer == nil then
		print("Player not found")
	else
		if (vPlayer.Neutral == false) then -- nice touch
			missile.BrickColor = vPlayer.TeamColor
		end
	end

	creator_tag.Value =vPlayer
	creator_tag.Name = "creator"
	creator_tag.Parent = missile
	
	missile.RocketScript.Disabled = false

	missile.Parent = game.Workspace
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end


function dropwep()
	wait(1)
	Tool.Parent=game.Workspace
	connection:disconnect()
end




Tool.Enabled = true

function onActivated()

	if not Tool.Enabled then
		return
	end

	connection=script.Parent.Parent.Humanoid.Died:connect(dropwep)

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return 
	end

	local targetPos = humanoid.TargetPoint

	fire(targetPos)

	wait(100)

	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX22">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RocketScript</string>
						<string name="Source">r = game:service("RunService")

shaft = script.Parent
position = shaft.Position
script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game

function fly()
	direction = shaft.CFrame.lookVector 
	position = position + direction
	error = position - shaft.Position
	shaft.Velocity = 30*error
end

function blow()
	swoosh:stop()
	explosion = Instance.new("Explosion")
	explosion.Position = shaft.Position
	explosion.BlastRadius=50
	explosion.BlastPressure=0.001


	-- find instigator tag
	local creator = script.Parent:findFirstChild("creator")
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Parent = game.Workspace
	connection:disconnect()
	wait(.1)
	shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
	
	if part.Name == "Head" then
	
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal
	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
		
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
		
			tag.Parent = nil
		end
	end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 40.0 - s
connection = shaft.Touched:connect(blow)

while t &lt; d do
	fly()
	t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX23">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Explosion</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX24">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Swoosh</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
						<float name="Volume">0.699999988</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="LocalScript" referent="RBX25">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Local Gui</string>
						<string name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"

	wait(50)
	mouse.Icon = "rbxasset://textures\\GunCursor.png"
	enabled = true

end

function onEquippedLocal(mouse)

	if mouse == nil then
		print("Mouse not found")
		return 
	end

	mouse.Icon = "rbxasset://textures\\GunCursor.png"
	if not enabled then
		mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
	end
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Tool" referent="RBX26">
				<Properties>
					<int name="ActivationState">0</int>
					<int name="BackendToolState">0</int>
					<bool name="Enabled">true</bool>
					<CoordinateFrame name="Grip">
						<X>-1</X>
						<Y>-0.75</Y>
						<Z>0.25</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<string name="Name">RocketCopy</string>
					<Content name="TextureId"><url>rbxasset://Textures/Rocket.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX27">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Server Launcher</string>
						<string name="Source">local Rocket = Instance.new("Part")
Tool = script.Parent

Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1,1,4)
Rocket.BrickColor = BrickColor.new(23)

Tool.RocketScript:clone().Parent = Rocket
Tool.Explosion:clone().Parent = Rocket
Tool.Swoosh:clone().Parent = Rocket


function fire(vTarget)
	local vCharacter = Tool.Parent;
	
	local vHandle = Tool:findFirstChild("Handle")
	if vHandle == nil then
		print("Handle not found")
		return 
	end

	local dir = vTarget - vHandle.Position

	dir = computeDirection(dir)

	local missile = Rocket:clone()

	local pos = vHandle.Position + (dir * 6)
	
	--missile.Position = pos
	missile.CFrame = CFrame.new(pos,  pos + dir)

	local creator_tag = Instance.new("ObjectValue")

	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	if vPlayer == nil then
		print("Player not found")
	else
		if (vPlayer.Neutral == false) then -- nice touch
			missile.BrickColor = vPlayer.TeamColor
		end
	end

	creator_tag.Value =vPlayer
	creator_tag.Name = "creator"
	creator_tag.Parent = missile
	
	missile.RocketScript.Disabled = false

	missile.Parent = game.Workspace
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end


function dropwep()
	wait(1)
	Tool.Parent=game.Workspace
	connection:disconnect()
end




Tool.Enabled = true

function onActivated()

	if not Tool.Enabled then
		return
	end

	connection=script.Parent.Parent.Humanoid.Died:connect(dropwep)

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return 
	end

	local targetPos = humanoid.TargetPoint

	fire(targetPos)

	wait(100)

	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX28">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RocketScript</string>
						<string name="Source">r = game:service("RunService")

shaft = script.Parent
position = shaft.Position
script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game

function fly()
	direction = shaft.CFrame.lookVector 
	position = position + direction
	error = position - shaft.Position
	shaft.Velocity = 30*error
end

function blow()
	swoosh:stop()
	explosion = Instance.new("Explosion")
	explosion.Position = shaft.Position
	explosion.BlastRadius=50
	explosion.BlastPressure=0.001


	-- find instigator tag
	local creator = script.Parent:findFirstChild("creator")
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Parent = game.Workspace
	connection:disconnect()
	wait(.1)
	shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
	
	if part.Name == "Head" then
	
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal
	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
		
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
		
			tag.Parent = nil
		end
	end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 40.0 - s
connection = shaft.Touched:connect(blow)

while t &lt; d do
	fly()
	t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX29">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Explosion</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX30">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Swoosh</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
						<float name="Volume">0.699999988</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="LocalScript" referent="RBX31">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Local Gui</string>
						<string name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"

	wait(50)
	mouse.Icon = "rbxasset://textures\\GunCursor.png"
	enabled = true

end

function onEquippedLocal(mouse)

	if mouse == nil then
		print("Mouse not found")
		return 
	end

	mouse.Icon = "rbxasset://textures\\GunCursor.png"
	if not enabled then
		mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
	end
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Tool" referent="RBX32">
				<Properties>
					<int name="ActivationState">0</int>
					<int name="BackendToolState">0</int>
					<bool name="Enabled">true</bool>
					<CoordinateFrame name="Grip">
						<X>-1</X>
						<Y>-0.75</Y>
						<Z>0.25</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<string name="Name">RocketCopy</string>
					<Content name="TextureId"><url>rbxasset://Textures/Rocket.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX33">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Server Launcher</string>
						<string name="Source">local Rocket = Instance.new("Part")
Tool = script.Parent

Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1,1,4)
Rocket.BrickColor = BrickColor.new(23)

Tool.RocketScript:clone().Parent = Rocket
Tool.Explosion:clone().Parent = Rocket
Tool.Swoosh:clone().Parent = Rocket


function fire(vTarget)
	local vCharacter = Tool.Parent;
	
	local vHandle = Tool:findFirstChild("Handle")
	if vHandle == nil then
		print("Handle not found")
		return 
	end

	local dir = vTarget - vHandle.Position

	dir = computeDirection(dir)

	local missile = Rocket:clone()

	local pos = vHandle.Position + (dir * 6)
	
	--missile.Position = pos
	missile.CFrame = CFrame.new(pos,  pos + dir)

	local creator_tag = Instance.new("ObjectValue")

	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	if vPlayer == nil then
		print("Player not found")
	else
		if (vPlayer.Neutral == false) then -- nice touch
			missile.BrickColor = vPlayer.TeamColor
		end
	end

	creator_tag.Value =vPlayer
	creator_tag.Name = "creator"
	creator_tag.Parent = missile
	
	missile.RocketScript.Disabled = false

	missile.Parent = game.Workspace
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end


function dropwep()
	wait(1)
	Tool.Parent=game.Workspace
	connection:disconnect()
end




Tool.Enabled = true

function onActivated()

	if not Tool.Enabled then
		return
	end

	connection=script.Parent.Parent.Humanoid.Died:connect(dropwep)

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return 
	end

	local targetPos = humanoid.TargetPoint

	fire(targetPos)

	wait(100)

	Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX34">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RocketScript</string>
						<string name="Source">r = game:service("RunService")

shaft = script.Parent
position = shaft.Position
script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game

function fly()
	direction = shaft.CFrame.lookVector 
	position = position + direction
	error = position - shaft.Position
	shaft.Velocity = 30*error
end

function blow()
	swoosh:stop()
	explosion = Instance.new("Explosion")
	explosion.Position = shaft.Position
	explosion.BlastRadius=50
	explosion.BlastPressure=0.001


	-- find instigator tag
	local creator = script.Parent:findFirstChild("creator")
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Parent = game.Workspace
	connection:disconnect()
	wait(.1)
	shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
	
	if part.Name == "Head" then
	
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal
	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
		
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
		
			tag.Parent = nil
		end
	end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 40.0 - s
connection = shaft.Touched:connect(blow)

while t &lt; d do
	fly()
	t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX35">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Explosion</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX36">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Swoosh</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
						<float name="Volume">0.699999988</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="LocalScript" referent="RBX37">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Local Gui</string>
						<string name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"

	wait(50)
	mouse.Icon = "rbxasset://textures\\GunCursor.png"
	enabled = true

end

function onEquippedLocal(mouse)

	if mouse == nil then
		print("Mouse not found")
		return 
	end

	mouse.Icon = "rbxasset://textures\\GunCursor.png"
	if not enabled then
		mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
	end
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX38">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">ShirtControl</string>
					<string name="Source">function Sortoutshirt(player)
	while true do
		if player.Character ~= nil then break end
		wait(1)
	end
	wait(0.1)
	if player.TeamColor==BrickColor.new(23) then --blue
		if player.Character:FindFirstChild("Shirt") then player.Character.Shirt:remove() end
		if not blueshirtgiven(player.Character) then
			Instance.new("Shirt").Parent=player.Character
			blueshirtgiven(player.Character)
		end
	elseif player.TeamColor==BrickColor.new(21) then --red
		if not redshirtgiven(player.Character) then
			Instance.new("Shirt").Parent=player.Character
			redshirtgiven(player.Character)
		end
	else
		print("wtf")
	end
end

function blueshirtgiven(character)
	children=character:GetChildren()
	for i=1, #children do
		if children[i].className=="Shirt" then
			local ran=math.random(1,100)
			if ran&lt;26 then
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458766"
			elseif ran&lt;46 then
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458791"
			elseif ran&lt;71 then
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458804"
			elseif ran&lt;86 then
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458785"
			else
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458797"
			end
			return true
		end
	end
	return false
end

function redshirtgiven(character)
	children=character:GetChildren()
	for i=1, #children do
		if children[i].className=="Shirt" then
			local ran=math.random(1,100)
			if ran&lt;2 then
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458859"
			elseif ran&lt;20 then
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458810"
			elseif ran&lt;40 then
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458819"
			elseif ran&lt;50 then
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458838"
			elseif ran&lt;65 then
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458851"
			elseif ran&lt;83 then
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458829"
			else
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458844"
			end
			return true
		end
	end
	return false
end



function onPlayerEntered(newPlayer)
	Sortoutshirt(newPlayer)
	newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
end

function testchange(var)
	if var then
		onPlayerEntered(game.Players.miked)
	end
end

function onPlayerRespawn(property, player)
	if property == "Character" and player.Character ~= nil then
		Sortoutshirt(player)
	end
end
game.Players.ChildAdded:connect(onPlayerEntered)
game.Workspace.Test.Changed:connect(testchange)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX39">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">ShirtControl2</string>
					<string name="Source">function Sortoutshirt(player)
	while true do
		if player.Character ~= nil then break end
		wait(1)
	end
	wait(1)
	if player.TeamColor==BrickColor.new(23) then --blue
		if player.Character:FindFirstChild("Shirt") then player.Character.Shirt:remove() end
		if not blueshirtgiven(player.Character) then
			Instance.new("Shirt").Parent=player.Character
			blueshirtgiven(player.Character)
		end
	elseif player.TeamColor==BrickColor.new(21) then --red
		if not redshirtgiven(player.Character) then
			Instance.new("Shirt").Parent=player.Character
			redshirtgiven(player.Character)
		end
	else
		print("wtf")
	end
end

function blueshirtgiven(character)
	children=character:GetChildren()
	for i=1, #children do
		if children[i].className=="Shirt" then
			local ran=math.random(1,100)
			if ran&lt;26 then
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458766"
			elseif ran&lt;46 then
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458791"
			elseif ran&lt;71 then
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458804"
			elseif ran&lt;86 then
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458785"
			else
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458797"
			end
			return true
		end
	end
	return false
end

function redshirtgiven(character)
	children=character:GetChildren()
	for i=1, #children do
		if children[i].className=="Shirt" then
			local ran=math.random(1,100)
			if ran&lt;2 then
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458859"
			elseif ran&lt;20 then
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458810"
			elseif ran&lt;40 then
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458819"
			elseif ran&lt;50 then
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458838"
			elseif ran&lt;65 then
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458851"
			elseif ran&lt;83 then
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458829"
			else
				children[i].ShirtTemplate="rbxasset://../../../shareddata/assets/2458844"
			end
			return true
		end
	end
	return false
end

function makethemplain()
	newPlayer.CharacterAppearance=""
end

function onPlayerEntered(newPlayer)
	makethemplain(newPlayer)
	--Sortoutshirt(newPlayer)
	newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
end

function testchange(var)
	if var then
		onPlayerEntered(game.Players.miked)
	end
end

function onPlayerRespawn(property, player)
	if property == "Character" and player.Character ~= nil then
		Sortoutshirt(player)
	end
end
game.Players.ChildAdded:connect(onPlayerEntered)
game.Workspace.Test.Changed:connect(testchange)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX40">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX2</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX41">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Leaderboard</string>
						<string name="Source">respawnflagtime=6

function onPlayerEntered(newPlayer)

	local stats = Instance.new("IntValue")
	stats.Name = "leaderstats"

	local kills = Instance.new("IntValue")
	kills.Name = "Points"
	kills.Value = 0

	local lev = Instance.new("IntValue")
	lev.Name = "Total"
	lev.Value = 0

	kills.Parent = stats
	lev.Parent = stats

	while true do
		if newPlayer.Character ~= nil then break end
		wait(3)
	end
--------------------------------------------------------------------------------
	local humanoid = newPlayer.Character.Humanoid
--[[
	humanoid.MaxHealth=5000
	humanoid.Health=5000 
	if humanoid.Parent:findFirstChild("Torso")~=nil then
		humanoid.Parent.Torso.Reflectance=0.3
	end
--]]
	humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )
--[[
	wait(6)

	if humanoid.Parent:findFirstChild("Torso")~=nil then
		humanoid.Parent.Torso.Reflectance=0
	end
--]]
	local sg=humanoid.Parent:findFirstChild("Shirt Graphic")
	if sg then
		if sg.Graphic=="rbxasset://../../../shareddata/assets/1044276" then
			humanoid.MaxHealth=120
			humanoid.Health=120
		end
	end

	newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
	newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
	stats.Parent = newPlayer
end

function onHumanoidDied(humanoid, player)
	local stats = player:findFirstChild("leaderstats")
	if stats ~= nil then
		local deaths = stats:findFirstChild("Points")
		deaths.Value = deaths.Value - 4

		local killer = getKillerOfHumanoidIfStillInGame(humanoid)
		handleKillCount(humanoid, player)
	end
end

function onPlayerRespawn(property, player)
	if property == "Character" and player.Character ~= nil then
		local humanoid=player.Character.Humanoid
--[[		humanoid.MaxHealth=5000
		humanoid.Health=5000
		if humanoid.Parent:findFirstChild("Torso")~=nil then
			humanoid.Parent.Torso.Reflectance=0.3
			--humanoid.Parent.Torso.Anchored=true
		end
--]]
		humanoid.Died:connect(function() onHumanoidDied(humanoid, player) end )
		local sg=humanoid.Parent:findFirstChild("Shirt Graphic")
		if sg then
			if sg.Graphic=="rbxasset://../../../shareddata/assets/1044276" then
				humanoid.MaxHealth=120
				humanoid.Health=120
			end
		end
		--humanoid.Parent.Torso.Anchored=false
		
--[[
		wait(6)

		humanoid.Parent.Torso.Reflectance=0
		humanoid.MaxHealth=100
		humanoid.Health=100
--]]
	end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
	local tag = humanoid:findFirstChild("creator")
	if tag ~= nil then
		
		local killer = tag.Value
		if killer.Parent ~= nil then -- killer still in game
			return killer
		end
	end

	return nil
end

function hintdetails(victim, killer, tk)
	local hint=Instance.new("Hint")
	hint.Parent=victim
	if victim.Character and killer.Character then
		local p1 = victim.Character:FindFirstChild("Torso")
		local p2 = killer.Character:FindFirstChild("Torso")
		if p1 and p2 then
			hint.Text=(tk .. " by " .. killer.Name .. "   -   Distance: " .. math.floor(math.sqrt((p1.Position.x-p2.Position.x)^2 + (p1.Position.y-p2.Position.y)^2 + (p1.Position.z-p2.Position.z)^2)-2) .. " studs.")
		else
			hint.Text=tk .. " by " .. killer.Name .. "."
		end
	else
		hint.Text=tk .. " by " .. killer.Name .. "."
	end
	wait(3)
	hint.Parent=nil
end

function handleKillCount(humanoid, player)
	local killer = getKillerOfHumanoidIfStillInGame(humanoid)
	if killer ~= nil then
		local stats = killer:findFirstChild("leaderstats")
		if stats ~= nil then
			local kills = stats:findFirstChild("Points")
			if killer ~= player then
				if killer.TeamColor ~= player.TeamColor then
					kills.Value = kills.Value + 10
					hintdetails(player, killer, "Killed")
				else
					kills.Value = kills.Value - 8
					if player:findFirstChild("leaderstats")~=nil then
						if player.leaderstats:findFirstChild("Points")~=nil then
							player.leaderstats.Points.Value=player.leaderstats.Points.Value+12
						end
					end
					hintdetails(player, killer, "Team Killed")
				end
			else
				kills.Value = kills.Value - 4
			end
		end
	end
end

function onChatted(msg, recipient, speaker) 
	local source = string.lower(speaker.Name) 
	local msg = string.lower(msg) 

	if (msg == "join reds") then 
		while speaker.Character==nil do wait(1) end
		local hum=speaker.Character:findFirstChild("Humanoid")
		if hum~=nil then
			
			hum.Health=0
			speaker.TeamColor=BrickColor.new(21)
		end
	elseif (msg == "join blues") then 
		while speaker.Character==nil do wait(1) end
		local hum=speaker.Character:findFirstChild("Humanoid")
		if hum~=nil then
			hum.Health=0
			speaker.TeamColor=BrickColor.new(23)
		end
	--[[elseif (msg == "i wish i was yellow") then 
		while speaker.Character==nil do wait(1) end
		local hum=speaker.Character:findFirstChild("Humanoid")
		if hum~=nil then
			hum.Health=0
			speaker.TeamColor=BrickColor.new(24)
		end
	elseif (msg == "miked is cool") then 
		while speaker.Character==nil do wait(1) end
		local hum=speaker.Character:findFirstChild("Humanoid")
		if hum~=nil then
			hum.Health=0
			speaker.TeamColor=BrickColor.new(26)
		end
	elseif (msg == "i am god") then 
		while speaker.Character==nil do wait(1) end
		local hum=speaker.Character:findFirstChild("Humanoid")
		if hum~=nil then
			hum.Health=0
			speaker.TeamColor=BrickColor.new(1)
		end
	elseif (msg == "the hulk") then 
		while speaker.Character==nil do wait(1) end
		local hum=speaker.Character:findFirstChild("Humanoid")
		if hum~=nil then
			hum.Health=0
			speaker.TeamColor=BrickColor.new(28)
		end
	--]]
	elseif (msg == "suicide") or (msg == "kill me") then 
		while speaker.Character==nil do wait(1) end
		local hum=speaker.Character:findFirstChild("Humanoid")
		if hum~=nil then
			hum.Health=0
		end
	end
end


function onCaptureScoredRed(player)
	local ls = player:findFirstChild("leaderstats")
	if ls == nil then return end
	local caps = ls:findFirstChild("Points")
	if caps == nil then return end
	caps.Value = caps.Value + (game.Players.NumPlayers-1)*10
	local hint=Instance.new("Message")
	hint.Parent=game.Workspace
	hint.Text="RED TEAM SCORES!"
	wait(3)
	hint.Parent=nil
end
function onCaptureScoredBlue(player)
	local ls = player:findFirstChild("leaderstats")
	if ls == nil then return end
	local caps = ls:findFirstChild("Points")
	if caps == nil then return end
	caps.Value = caps.Value + (game.Players.NumPlayers-1)*10
	local hint=Instance.new("Message")
	hint.Parent=game.Workspace
	hint.Text="BLUE TEAM SCORES!"
	wait(3)
	hint.Parent=nil
end
function rrf()
	if rf.Parent==nil then
		if workspace.RedFlagSet:FindFirstChild("RedFlag")==nil and rf.Parent==nil then
			rfconnection:disconnect()
			rf=backuprf:clone()
			rf.Parent=game.Workspace.RedFlagSet
			rfconnection=rf.AncestryChanged:connect(rrf)
		end
	elseif rf.Parent:FindFirstChild("Humanoid") then
		rpickedupbyplayer=true
		local hint=Instance.new("Hint")
		hint.Parent=game.Workspace
		hint.Text="Red flag taken!"
		wait(2)
		hint.Parent=nil
	elseif rf.Parent==game.Workspace then
			rpickedupbyplayer=false
			local hint=Instance.new("Hint")
			hint.Parent=game.Workspace
			hint.Text="Red flag dropped!"
		for ri=1, respawnflagtime do
			wait(1)
			if ri==2 then hint.Parent=nil end
			if rpickedupbyplayer then
				rpickedupbyplayer=false
				return
			elseif ri==respawnflagtime then
				rf.Parent=nil
			end
		end
	end
end
function rbf()
	if bf.Parent==nil then
		wait(4)
		if workspace.BlueFlagSet:FindFirstChild("BlueFlag")==nil and bf.Parent==nil then
			bfconnection:disconnect()
			bf=backupbf:clone()
			bf.Parent=game.Workspace.BlueFlagSet
			bfconnection=bf.AncestryChanged:connect(rbf)
		end
	elseif bf.Parent:FindFirstChild("Humanoid") then
		bpickedupbyplayer=true
		local hint=Instance.new("Hint")
		hint.Parent=game.Workspace
		hint.Text="Blue flag taken!"
		wait(2)
		hint.Parent=nil
	elseif bf.Parent==game.Workspace then
		bpickedupbyplayer=false
		local hint=Instance.new("Hint")
		hint.Parent=game.Workspace
		hint.Text="Blue flag dropped!"
		for bi=1, respawnflagtime do
			wait(1)
			if bi==2 then hint.Parent=nil end
			if bpickedupbyplayer then
				bpickedupbyplayer=false
				return
			elseif bi==respawnflagtime then
				bf.Parent=nil
			end
		end
	end
end

rf=game.Workspace.RedFlagSet.RedFlag
bf=game.Workspace.BlueFlagSet.BlueFlag	

backuprf=rf:clone()
backupbf=bf:clone()

game.Players.ChildAdded:connect(onPlayerEntered)
game.Workspace.RedFlagSet.RedFlagStand.FlagCaptured:connect(onCaptureScoredRed)
game.Workspace.BlueFlagSet.BlueFlagStand.FlagCaptured:connect(onCaptureScoredBlue)
rfconnection=rf.AncestryChanged:connect(rrf)
bfconnection=bf.AncestryChanged:connect(rbf)
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX42">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">BackUpFix</string>
						<string name="Source">function onPlayerEntered(newPlayer)
	wait(2)
	if newPlayer.Name=="miked" then
		newPlayer.Chatted:connect(function(msg, recipient) onAdminChatted(msg, recipient, newPlayer) end) 
	end
end

function onAdminChatted(msg, recipient, speaker) 
	local msg = string.lower(msg) 
	if (msg == "/fix") or (msg == "/reloadscript") then 
		local scri=game.Workspace.xScript:clone()
		game.Workspace.xScript:remove()
		scri.Parent=game.Workspace
	end
end

game.Players.ChildAdded:connect(onPlayerEntered)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX43">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Manager</string>
						<string name="Source">hill = game.Workspace.Hill:clone()

function resetgame()
	win1=0
	win2=0
	win3=0
	bteam=0
	rteam=0
	draw=false
	ppoints=0

	c=game.Players:children()
	for i=1, #c do
		for x=1, 5 do
			if c[i]:findFirstChild("leaderstats")==nil then wait(0.1) end
		end
		if c[i]:findFirstChild("leaderstats")~=nil then
			for x=1, 5 do
				if c[i].leaderstats:findFirstChild("Points")==nil then wait(0.2) end
			end
			if c[i].leaderstats:findFirstChild("Points")~=nil then
				if c[i].leaderstats:findFirstChild("Total")~=nil then
					c[i].leaderstats.Total.Value=c[i].leaderstats.Total.Value+c[i].leaderstats.Points.Value
				end
				ppoints=c[i].leaderstats.Points.Value
			else 
				print("no points")
				ppoints=0
			end
		else
			print("leaderstats==nil?")
			ppoints=0
		end

		wait(0.1)

		if ppoints~=nil then
			--print("" .. c[i].Name .. ": " .. ppoints)
			if ppoints&gt;win1 then
				if win1~=0 then
					if win2~=0 then
						win3=win2
						scorer3=scorer2
					end
					win2=win1
					scorer2=scorer1
				end
				win1=ppoints
				scorer1=c[i].Name
			elseif ppoints&gt;win2 then
				if win2~=0 then
					win3=win2
					scorer3=scorer2
				end
				win2=ppoints
				scorer2=c[i].Name
			elseif ppoints&gt;win3 then
				win3=ppoints
				scorer3=c[i].Name
			end

			if not c[i].Neutral then
				while c[i].TeamColor==nil do wait(0.1) print("no team") end
			end

			if c[i].TeamColor==BrickColor.new(23) then
				bteam=bteam+ppoints
			elseif c[i].TeamColor==BrickColor.new(21) then
				rteam=rteam+ppoints
			end
		end
		wait(0.05)
	end

	if bteam&gt;rteam then
		team="Blues"
		tpoint=bteam
		team2="Reds"
		tpoint2=rteam
	elseif rteam&gt;bteam then
		team="Reds"
		tpoint=rteam
		team2="Blues"
		tpoint2=bteam
	elseif rteam==bteam then
		draw=true
		tpoint=bteam
	end

	local m=Instance.new("Message")
	m.Parent=game.Workspace

	if draw==true then
		m.Text=("It was a draw... Both teams had " .. tpoint .. " points.")
	else
		if tpoint~=nil then
			m.Text=(team .. " won with " .. tpoint .. " points! " .. team2 .. " had " .. tpoint2 .. " points.")
		end
	end

	wait(3)

	if scorer1~=nil and scorer2~=nil and scorer3~=nil and win1~=nil and win2~=nil and win3~=nil then
		m.Text=("Top scorers:--- " .. scorer1 .. ": " .. win1 .. " points,;" .. scorer2 .. ": " .. win2 .. " points; " .. scorer3 .. ": " .. win3 .. " points.")
	elseif scorer1~=nil and scorer2~=nil and win1~=nil and win2~=nil then
		m.Text=("Top scorers:--- " .. scorer1 .. ": " .. win1 .. " points; " .. scorer2 .. ": " .. win2 .. "points.")
	elseif scorer1~=nil and win1~=nil then
		m.Text=("Top scorer:--- " .. scorer1 .. ": " .. win1 .. " points.")
	end



--[[	m.Text=("Regenerating...")

	wait(1)

	game.Workspace.Castles:remove()
	castles:clone().Parent=game.Workspace
	game.Workspace.Walls:remove()
	walls:clone().Parent=game.Workspace
--]]

	game.Workspace.Hill:remove()
	hill:clone().Parent=game.Workspace

	wait(3)


	local c=game.Players:children()
	for i=1, #c do
		local player=game.Workspace:findFirstChild(c[i].Name)
		if player ~= nil then
			if player:findFirstChild("Humanoid")~=nil then
				player.Humanoid.Health=0
			end
		end
	end
	wait(0.2)
	for i=1, #c do
		if c[i]:findFirstChild("leaderstats")~=nil then
			if c[i].leaderstats:findFirstChild("Points")~=nil then
				c[i].leaderstats.Points.Value=0
			end
		end
	end

	wait(3)

	while game.Workspace:findFirstChild("RocketCopy")~=nil do 
		game.Workspace:findFirstChild("RocketCopy"):remove()
		wait(.1)
	end

	while game.Workspace:findFirstChild("PBG")~=nil do 
		game.Workspace:findFirstChild("PBG"):remove()
		wait(.1)
	end

	m.Parent=nil
end


wait(5)

while game.Workspace:findFirstChild("RocketCopy")~=nil do 
	game.Workspace.RocketCopy:remove()
	wait(.1)
end



function testchange(x)
	if x then
		print("GO")
		resetgame()
	end
end
--game.Workspace.Test.Changed:connect(testchange)




while true do
	wait(600)
	resetgame()
end


</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX44">
					<Properties>
						<string name="Name">Test</string>
						<bool name="Value">false</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BoolValue" referent="RBX45">
					<Properties>
						<string name="Name">itisthe1970s</string>
						<bool name="Value">false</bool>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Script" referent="RBX46">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Animate</string>
							<string name="Source">-- Now with exciting TeamColors HACK!

 

 function waitForChild(parent, childName)

 	while true do

 		local child = parent:findFirstChild(childName)

 		if child then

 			return child

 		end

 		parent.ChildAdded:wait()

 	end

 end

 

 

 ----------------------------- TEAM COLORS

 

 

 function onTeamChanged(player)

 

 	wait(1)

 

 	local char = player.Character

 	if char == nil then return end

 

 	if (player.Neutral == true) then 

 		-- Replacing the current BodyColor object will force a reset

 		local old = char:findFirstChild("Body Colors")

 		if (old == nil) then return end

 		old:clone().Parent = char

 		old.Parent = nil

 	else

 		local head = char:findFirstChild("Head")

 		local torso = char:findFirstChild("Torso") 

 		local left_arm = char:findFirstChild("Left Arm") 

 		local right_arm = char:findFirstChild("Right Arm") 

 		local left_leg = char:findFirstChild("Left Leg") 

 		local right_leg = char:findFirstChild("Right Leg") 

 

 		if head ~= nil then head.BrickColor = BrickColor.new(24) end

 		if torso ~= nil then torso.BrickColor = player.TeamColor end

 		if left_arm ~= nil then left_arm.BrickColor = BrickColor.new(26) end

 		if right_arm ~= nil then right_arm.BrickColor = BrickColor.new(26) end

 		if left_leg ~= nil then left_leg.BrickColor = BrickColor.new(26) end

 		if right_leg ~= nil then right_leg.BrickColor = BrickColor.new(26) end

 	end

 end

 

 function onPlayerPropChanged(property, player)

 	if property == "Character" then

 		onTeamChanged(player)

 	end

 	if property== "TeamColor" or property == "Neutral" then

 		onTeamChanged(player)

 	end

 end

 

 

 local cPlayer = game.Players:GetPlayerFromCharacter(script.Parent)

 cPlayer.Changed:connect(function(property) onPlayerPropChanged(property, cPlayer) end )

 onTeamChanged(cPlayer)

 

 

 ----------------------------- ANIMATION

 

 -- declarations

 

 local Figure = script.Parent

 local Torso = waitForChild(Figure, "Torso")

 local RightShoulder = waitForChild(Torso, "Right Shoulder")

 local LeftShoulder = waitForChild(Torso, "Left Shoulder")

 local RightHip = waitForChild(Torso, "Right Hip")

 local LeftHip = waitForChild(Torso, "Left Hip")

 local Neck = waitForChild(Torso, "Neck")

 local Humanoid = waitForChild(Figure, "Humanoid")

 local pose = "Standing"

 

 local toolAnim = "None"

 local toolAnimTime = 0

 

 local isSeated = false

 

 -- functions

 

 function onRunning(speed)

 	if isSeated then return end

 

 	if speed&gt;0 then

 		pose = "Running"

 	else

 		pose = "Standing"

 	end

 end

 

 function onDied()

 	pose = "Dead"

 end

 

 function onJumping()

 	isSeated = false

 	pose = "Jumping"

 end

 

 function onClimbing()

 	pose = "Climbing"

 end

 

 function onGettingUp()

 	pose = "GettingUp"

 end

 

 function onFreeFall()

 	pose = "FreeFall"

 end

 

 function onFallingDown()

 	pose = "FallingDown"

 end

 

 function onSeated()

 	isSeated = true

 	pose = "Seated"

 	print("Seated")

 end

 

 function moveJump()

 	RightShoulder.MaxVelocity = 0.5

 	LeftShoulder.MaxVelocity = 0.5

 	RightShoulder.DesiredAngle = 3.14

 	LeftShoulder.DesiredAngle = -3.14

 	RightHip.DesiredAngle = 0

 	LeftHip.DesiredAngle = 0

 end

 

-- same as jump for now

function moveFreeFall()

 	RightShoulder.MaxVelocity = 0.5

 	LeftShoulder.MaxVelocity = 0.5

 	RightShoulder.DesiredAngle = 3.14

 	LeftShoulder.DesiredAngle = -3.14

 	RightHip.DesiredAngle = 0

 	LeftHip.DesiredAngle = 0

 end

 

 function moveSit()

 	print("Move Sit")

 	RightShoulder.MaxVelocity = 0.15

 	LeftShoulder.MaxVelocity = 0.15

 	RightShoulder.DesiredAngle = 3.14 /2

 	LeftShoulder.DesiredAngle = -3.14 /2

 	RightHip.DesiredAngle = 3.14 /2

 	LeftHip.DesiredAngle = -3.14 /2

 end

 

 function getTool()

 	

 	kidTable = Figure:children()

 	if (kidTable ~= nil) then

 		numKids = #kidTable

 		for i=1,numKids do

 			if (kidTable[i].className == "Tool") then return kidTable[i] end

 		end

 	end

 	

 	return nil

 end

 

 function getToolAnim(tool)

 

 	c = tool:children()

 	for i=1,#c do

 		if (c[i].Name == "toolanim" and c[i].className == "StringValue") then

 			return c[i]

 		end

 	end

 	return nil

 end

 

 function animateTool()

 	

 	if (toolAnim == "None") then

 		RightShoulder.DesiredAngle = 1.57

 		return

 	end

 

 	if (toolAnim == "Slash") then

 		RightShoulder.MaxVelocity = 0.5

 		RightShoulder.DesiredAngle = 0

 		return

 	end

 

 	if (toolAnim == "Lunge") then

 		RightShoulder.MaxVelocity = 0.5

 		LeftShoulder.MaxVelocity = 0.5

 		RightHip.MaxVelocity = 0.5

 		LeftHip.MaxVelocity = 0.5

 		RightShoulder.DesiredAngle = 1.57

 		LeftShoulder.DesiredAngle = 1.0

 		RightHip.DesiredAngle = 1.57

 		LeftHip.DesiredAngle = 1.0

 		return

 	end

 end

 

 function move(time)

 	local amplitude

 	local frequency

 

 	if (pose == "Jumping") then

 		moveJump()

 		return

 	end

 

 	if (pose == "FreeFall") then

 		moveFreeFall()

 		return

 	end

  

 	if (pose == "Seated") then

 		moveSit()

 		return

 	end

  

 	local climbFudge = 0

 	

 	if (pose == "Running") then

 		RightShoulder.MaxVelocity = 0.15

 		LeftShoulder.MaxVelocity = 0.15

 		amplitude = 1

 		frequency = 9

 	elseif (pose == "Climbing") then

 		RightShoulder.MaxVelocity = 0.5 

 		LeftShoulder.MaxVelocity = 0.5

  		amplitude = 1

 		frequency = 9

 		climbFudge = 3.14

 	elseif Dancing then

 		RightShoulder.MaxVelocity = 0.5 

 		LeftShoulder.MaxVelocity = 0.5

  		amplitude = 1

 		frequency = 14

 		climbFudge = 3

 	else

 		amplitude = 0.1

 		frequency = 1

 	end

 
	


 	desiredAngle = amplitude * math.sin(time*frequency)

 

 	RightShoulder.DesiredAngle = desiredAngle + climbFudge

 	LeftShoulder.DesiredAngle = desiredAngle - climbFudge

 	RightHip.DesiredAngle = -desiredAngle

 	LeftHip.DesiredAngle = -desiredAngle

 

 

 	local tool = getTool()

 

 	if tool ~= nil then

 	

 		animStringValueObject = getToolAnim(tool)

 

 		if animStringValueObject ~= nil then

 			toolAnim = animStringValueObject.Value

 			-- message recieved, delete StringValue

 			animStringValueObject.Parent = nil

 			toolAnimTime = time + .3

 		end

 

 		if time &gt; toolAnimTime then

 			toolAnimTime = 0

 			toolAnim = "None"

 		end

 

 		animateTool()

 

 		

 	else

 		toolAnim = "None"

 		toolAnimTime = 0

 	end

 end

 

 function dancefever()
	if workspace.itisthe1970s.Value then
		Dancing=true
	else
		Dancing=false
	end
end

 -- connect events

 

 Humanoid.Died:connect(onDied)

 Humanoid.Running:connect(onRunning)

 Humanoid.Jumping:connect(onJumping)

 Humanoid.Climbing:connect(onClimbing)

 Humanoid.GettingUp:connect(onGettingUp)

 Humanoid.FreeFalling:connect(onFreeFall)

 Humanoid.FallingDown:connect(onFallingDown)

 Humanoid.Seated:connect(onSeated)

if workspace:FindFirstChild("itisthe1970s") then
	workspace.itisthe1970s.Changed:connect(dancefever)
end




 -- main program

 

 local nextTime = 0

 local runService = game:service("RunService");

 

 while Figure.Parent~=nil do

 	time = runService.Stepped:wait()

 	if time &gt; nextTime then

 		move(time)

 		nextTime = time + 0.1

 	end

 end

</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX47">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">xScript</string>
						<string name="Source">game.Lighting.Ambient=Color3.new(0.6, 0.6, 0.6)
game.Lighting.TimeOfDay="09:01:00"
while workspace:FindFirstChild("Message") do
	workspace.Message:remove()
end

function onPlayerEntered(newPlayer)
	wait(2)
	if newPlayer.Name=="miked" then
		newPlayer.Chatted:connect(function(msg, recipient) onAdminChatted(msg, recipient, newPlayer) end) 
		newPlayer.Changed:connect(function(property) onPlayerPropChanged(property, newPlayer) end )
		onPlayerRespawn(newPlayer)
	end
end

function onPlayerPropChanged(property, player)
	if property == "Character" then
		onPlayerRespawn(player)
	end
end


function onPlayerRespawn(player)
	if not workspace:findFirstChild("crate") then return end
	if string.lower(player.Name)=="miked" then
		local place=game.Players:findFirstChild("miked")
		if place==nil then return end
		local x=Instance.new("HopperBin")
		x.Name="1"
		local scripttwo=game.Workspace.crate.POWERS:clone()
		scripttwo.Parent=x
		scripttwo.Disabled=false
		x.Parent=place.Backpack --]]	
	end
end


function Hint(string,time)
	local m=Instance.new("Hint")
	m.Parent=game.Workspace
	m.Text=string
	if time then wait(time) else wait(3) end
	m.Parent=nil
end

function Message(string,time)
	local m=Instance.new("Message")
	m.Parent=game.Workspace
	m.Text=string
	if time then wait(time) else wait(3) end
	m.Parent=nil
end

function resetpoints()
	c=game.Players:children()
	for i=1, #c do
		if c[i]:findFirstChild("leaderstats")~=nil then
			if c[i].leaderstats:findFirstChild("Points")~=nil then
				c[i].leaderstats.Points.Value=0
			end
		end
	end
end

function setpoints(str,num)
	if not num then num=0 end
	c=game.Players:children()
	for i=1,#c do
		if string.lower(str)==string.lower(c[i].Name) then 
			if c[i]:findFirstChild("leaderstats") then
				if c[i].leaderstats:findFirstChild("Points") then
					c[i].leaderstats.Points.Value=num
				end
			end
		return
		end
	end
	Hint("Player with that name not found.",1)
end

function killall()
	local egg=game.Players:children()
	for i = 1, #egg do
		local nm=egg[i].Name
		local arf=game.Workspace:findFirstChild(nm)
		if arf then
			if arf:findFirstChild("Humanoid")  then
				arf.Humanoid.Health=0
				wait(0.1)
			else
				print("error")
			end
		end
			
	wait(0.05)
	end
end

function kill(str)
	c=game.Players:children()
	for i=1,#c do
		if string.lower(str)==string.lower(c[i].Name) then 
			local g=game.Workspace:findFirstChild(c[i].Name)
			if g then
				local gh=g:findFirstChild("Humanoid")
				if gh then
					gh.Health=0
				end
			end
		return
		end
	end
	Hint("Player with that name not found.",1)
end

function kick(str)
	c=game.Players:children()
	for i=1,#c do
		if string.lower(str)==string.lower(c[i].Name) then c[i]:remove() return end
	end
	Hint("Player with that name not found.",1)
end

function ban(str)
	c=game.Players:children()
	for i=1,#c do
		if string.lower(str)==string.lower(c[i].Name) then 
			c[i]:remove()
			local b=Instance.new("BoolValue")
			b.Name=c[i].Name
			
			b.Parent=game.Workspace.Banned
			return
		end
	end
	Message("Player with that name not found.",1)
end


function KO(str)
	c=game.Players:children()
	for i=1,#c do
		if string.lower(str)==string.lower(c[i].Name) then 
			local g=game.Workspace:findFirstChild(c[i].Name)
			if g then
				local gh=g:findFirstChild("Humanoid")
				if gh then
					gh:remove()
				end
			end
		return
		end
	end
end

function heal(str)
	c=game.Players:children()
	for i=1,#c do
		if string.lower(str)==string.lower(c[i].Name) then 
			c[i]:LoadCharacter()
		end
	end
end

function trip(str)
	c=game.Players:children()
	for i=1,#c do
		if string.lower(str)==string.lower(c[i].Name) then 
			local g=game.Workspace:findFirstChild(c[i].Name)
			if g then
				local gh=g:findFirstChild("Torso")
				if gh then
					gh.RotVelocity.x=70
				end
			end
		return
		end
	end
end

function temp(str)
	if not game.Workspace:findFirstChild("Admins") then return end
	c=game.Players:children()
	for i=1,#c do
		if string.lower(str)==string.lower(c[i].Name) then 
			local b=Instance.new("BoolValue")
			b.Name=c[i].Name
			b.Parent=game.Workspace.Admins
			return
		end
	end
	Message("Player with that name not found.",1)
end

function doThunder()
	local storm_sound = nil
	if math.random() &lt; .8 then
		storm_sound = game.Workspace:findFirstChild("ThunderSound")
		if storm_sound == nil then
			storm_sound = Instance.new("Sound")
			storm_sound.Name = "ThunderSound"
			storm_sound.SoundId = "rbxasset://sounds\\HalloweenThunder.wav"
			storm_sound.Parent = game.Workspace
		end 
	else
		storm_sound = game.Workspace:findFirstChild("LightningSound")
		if storm_sound == nil then
			storm_sound = Instance.new("Sound")
			storm_sound.Name = "LightningSound"
			storm_sound.SoundId = "rbxasset://sounds\\HalloweenLightning.wav"
			storm_sound.Parent = game.Workspace
		end 
	end
	storm_sound:play()
end

function disco()
	wait(0.2)
	game.Lighting.Ambient=Color3.new(0, 0, 0)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(1, 0, 0)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(0, 0, 0)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(0, 1, 0)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(0, 0, 0)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(0, 0, 1)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(0, 0, 0)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(1, 0, 0)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(0, 0, 0)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(0, 1, 0)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(0, 0, 0)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(0, 0, 1)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(0, 0, 0)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(1, 1, 0)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(0, 0, 0)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(0, 1, 1)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(0, 0, 0)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(1, 0, 1)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(0, 0, 0)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(1, 0, 1)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(0, 0, 0)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(0, 1, 1)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(0, 0, 0)
	wait(0.2)
	game.Lighting.Ambient=Color3.new(1, 0, 1)
end

function party()
	while ihavemyboogyon do
		disco()
	end
	game.Lighting.Ambient=Color3.new(0.6, 0.6, 0.6)
end

function storm()
	game.Lighting.Ambient=Color3.new(1, 1, 1)
	doThunder()
	wait(0.5)
	game.Lighting.Ambient=Color3.new(0.8, 0.8, 0.8)
end

function hatloss()
	c=game.Players:GetChildren();
	for i=1,#c do
		v=c[i].Character:GetChildren();
		for x=1,#v do
			if v[x].className=="Hat" then
				z=v[x]:GetChildren()
			end
			if z then
				for q=1,#z do
					if z[q].className=="Part" then 
						z[q].Size=Vector3.new(2,4,2); z=nil
					end
				end
			end
		end
	end
end

function light(a,b,c)
	game.Lighting.Ambient=Color3.new(a,b,c)
end

function lavalamp(t,k)
	r1={1,0.9,0.8,0.7,0.6,0.5,0.4,0.3,0.2,0.1,0,0,0,0,0,0,0,0,0,0,0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9}
	g1={0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,0.9,0.8,0.7,0.6,0.5,0.4,0.3,0.2,0.1,0,0,0,0,0,0,0,0,0,0}
	b1={0,0,0,0,0,0,0,0,0,0,0,0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9,1,0.9,0.8,0.7,0.6,0.5,0.4,0.3,0.2,0.1}
	lavatime=true
	if not d then local d=5 end
	while lavatime do
		for i=1, 29 do
			if not lavatime then return end
			light(r1[i],g1[i],b1[i])
			wait(t)
		end
	end
	if k then game.Lighting.Ambient=Color3.new(0.6, 0.6, 0.6) end
end

function shield(name)
	miked=workspace:FindFirstChild(name)
	if miked then
		Instance.new("ForceField").Parent=miked
	end
end

function noshield(name)
	miked=workspace:FindFirstChild(name)
	if miked:FindFirstChild("ForceField") then
		miked:FindFirstChild("ForceField"):remove()
	end
end

function hatsize(e,f,g)
	c=game.Players:GetChildren();
	for i=1,#c do
		v=c[i].Character:GetChildren();
		for x=1,#v do
			if v[x].className=="Hat" then
				z=v[x]:GetChildren()
			end
			if z then
				for q=1,#z do
					if z[q].className=="Part" then
						if z[q]:FindFirstChild("Mesh") then
							z[q].Mesh.Scale=Vector3.new(z[q].Mesh.Scale.x*e,z[q].Mesh.Scale.y*f,z[q].Mesh.Scale.z*g); z=nil
						end
					end
				end
			end
		end
	end
end

function action(a,b,c,d)
	if a=="give" then
		if b=="all" then
			local g=game.Players:children()
			for i=1, #g do
				if g[i].Character then
					Instance.new(c).Parent=g[i].Character
				end
			end
		else
			if game.Players:findFirstChild(b) then
				if game.Players:findFirstChild(b).Character then
					Instance.new(c).Parent=game.Players:findFirstChild(b).Character
				end
			end
		end
	elseif a=="take" then
		if b=="all" then
			local g=game.Players:children()
			for i=1, #g do
				if g[i].Character then
					if g[i].Character:findFirstChild(c) then
						g[i].Character.c:remove()
					else
						if d then
							if g[i].Character:findFirstChild(c .. " " .. d) then
								g[i].Character:findFirstChild(c .. " " .. d):remove()
							end
						end
					end
				end					
			end
		else
			if game.Players:findFirstChild(b) then
				if game.Players:findFirstChild(b).Character then
					if game.Players:findFirstChild(b).Character:findFirstChild(c) then
						game.Players:findFirstChild(b).Character.c:remove()
					else
						if d then
							if game.Players:findFirstChild(b).Character:findFirstChild(c .. " " .. d) then
								game.Players:findFirstChild(b).Character:findFirstChild(c .. " " .. d):remove()
							end
						end
					end
				end
			end
		end
	end
end


commandcharacter="/"
function last() end

function onAdminChatted(oldmsg, recipient, speaker) 
	local msg = string.lower(oldmsg)
	if string.find(msg, commandcharacter)==1 then
		local msg=string.gsub(msg,commandcharacter,"")
		local wt={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
		local t=0
		for x in string.gmatch(msg, "%w+") do t=t+1; wt[t]=x end
		if wt[1]=="ready" then
			Message("Is everybody ready?", 3)
		elseif wt[1]=="m" then
			Message(string.gsub(oldmsg,commandcharacter .. "m ",""),4)
		elseif wt[1]=="h" then
			Hint(string.gsub(oldmsg,commandcharacter .. "h ",""),4)
		elseif wt[1]=="c" then
			--assert(loadstring(string.gsub(oldmsg,commandcharacter .. "c ","")))()
			--best line of lua i have ever written:
			--xpcall(loadstring(string.gsub(oldmsg,commandcharacter .. "c ","")), function (a) Hint("Error: " .. tostring(a),4) end); 
			pow=pcall(loadstring(string.gsub(oldmsg,commandcharacter .. "c ","")));
			if not pow then
				Hint("Syntax error, idiot!",1)
			end
		elseif wt[1]=="mb" then
			game.Workspace.Messageboard.Text.Value=string.gsub(oldmsg,commandcharacter .. "mb ","")
		elseif wt[1]=="pointreset" then
			resetpoints()
		elseif wt[1]=="repeat" then
			last()
		elseif wt[1]=="points" then
			if not tonumber(wt[3]) then return end
			setpoints(wt[2],tonumber(wt[3]))
		elseif wt[1]=="pointswipe" then
			setpoints(wt[2])
		elseif wt[1]=="game" then
			if not tonumber(wt[2]) then return end
			game.Workspace.Perm.Value=tonumber(wt[2])
		elseif wt[1]=="pause" then
			game.Workspace.Perm.Value=99
		elseif wt[1]=="random" then
			game.Workspace.Perm.Value=0
		elseif wt[1]=="kick" then
			kick(wt[2])
		elseif wt[1]=="cameras" then
			num=0
			s=game.Workpace:children()
			for i=1,#s do
				if s.className=="Camera" then
					num=num+1
				end
			end
			Hint(num)
		elseif wt[1]=="kill" then
			kill(wt[2])
		elseif wt[1]=="killall" then
			killall()
		elseif wt[1]=="ban" then
			ban(wt[2])
		elseif wt[1]=="admin" then
			temp(wt[2])
		elseif wt[1]=="maxplayers" then
			game.Players.MaxPlayers=wt[2]+0
		elseif wt[1]=="stun" then
			KO(wt[2])
		elseif wt[1]=="shield" then
			shield(wt[2])
		elseif wt[1]=="unshield" or wt[1]=="noshield" then
			noshield(wt[2])
		elseif wt[1]=="heal" or wt[1]=="unstun" then
			Heal(wt[2])
		elseif wt[1]=="trip" then
			Trip(wt[2])
		elseif wt[1]=="tripall" then
			local c=game.Players:children()
			for i=1,#c do
				Trip(c[i].Name)
			end
		elseif msg=="a" then
			action(wt[2], wt[3], wt[4])
		elseif wt[1]=="wind" or wt[1]=="nohats" then
			hatloss()
		elseif msg=="disco" then
			local c=game.Players:children()
			for i=1, #c do
				c[i].Character.Animate:remove()
				local scr=workspace.itisthe1970s.Animate:clone()
				scr.Disabled=false
				scr.Parent=c[i].Character
			end
			wait(0.6)
			workspace.itisthe1970s.Value=true
			disco()
			game.Lighting.Ambient=Color3.new(0.6, 0.6, 0.6)
			workspace.itisthe1970s.Value=false
		elseif msg=="night" then
			game.Lighting.TimeOfDay="19:01:00"
			game.Lighting.Ambient=Color3.new(0.3, 0.3, 0.3)
			while storm do
				wait(math.random(1,14))
				storm()
			end
		elseif msg=="lighting" or msg=="light" then
--			if not tonumber(wt[2]) then return end
--			if not tonumber(wt[3]) then return end
--			if not tonumber(wt[4]) then return end
			game.Lighting.Ambient=Color3.new(wt[2], wt[3], wt[4])
		elseif msg=="horror" then
			game.Lighting.TimeOfDay="19:01:00"
			game.Lighting.Ambient=Color3.new(0, 0, 0)
			while storm do
				wait(math.random(1,6))
				storm()
			end
		elseif msg=="storm" then
			storm=true
		elseif msg=="lavalamp" then
			lavalamp(wt[2])
		elseif msg=="nolavalamp" then
			lavatime=false
		elseif msg=="party" then
			local c=game.Players:children()
			for i=1, #c do
				c[i].Character.Animate:remove()
				local scr=workspace.itisthe1970s.Animate:clone()
				scr.Disabled=false
				scr.Parent=c[i].Character
			end
			wait(0.6)
			workspace.itisthe1970s.Value=true
			ihavemyboogyon=true
			party()
		elseif msg=="stopparty" then
			ihavemyboogyon=false
			workspace.itisthe1970s.Value=false
		elseif msg=="nostorm" then		
			storm=false
		elseif msg=="day" then		
			storm=false
			game.Lighting.TimeOfDay="09:01:00"
			game.Lighting.Ambient=Color3.new(0.6, 0.6, 0.6)
		end
	end
end

c=game.Players:children()
for i=1, #c do
	if c[i].Name=="miked" then
		c[i].Chatted:connect(function(msg, recipient) onAdminChatted(msg, recipient, newPlayer) end) 
	end
end

game.Players.ChildAdded:connect(onPlayerEntered)
--[[
workspace.Test.Changed:connect(function() lavatime=false end)

wait(1)
lavalamp(0.5)--]]

</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX48">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">BlueBase</string>
						<Ref name="PrimaryPart">RBX49</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX50">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Castle1</string>
							<Ref name="PrimaryPart">RBX49</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX49">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>20.0946045</X>
									<Y>41.8905487</Y>
									<Z>-401.208008</Z>
									<R00>0.999999464</R00>
									<R01>1.58329669e-007</R01>
									<R02>-0.00103761337</R02>
									<R10>1.58329669e-007</R10>
									<R11>0.99999994</R11>
									<R12>0.000305180409</R12>
									<R20>0.00103761337</R20>
									<R21>-0.000305180409</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>61</X>
									<Y>0.400000006</Y>
									<Z>66</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX51">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>52.0662231</X>
									<Y>41.8990402</Y>
									<Z>-374.174805</Z>
									<R00>0.00108912645</R00>
									<R01>1.64528601e-007</R01>
									<R02>0.999999464</R02>
									<R10>-0.000302113185</R10>
									<R11>0.99999994</R11>
									<R12>1.64520003e-007</R12>
									<R20>-0.999999404</R20>
									<R21>-0.000302113185</R21>
									<R22>0.00108912645</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.400000006</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX52">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>46.5579224</X>
									<Y>41.9015198</Y>
									<Z>-366.180664</Z>
									<R00>0.999999464</R00>
									<R01>1.58329669e-007</R01>
									<R02>-0.00103761337</R02>
									<R10>1.58329669e-007</R10>
									<R11>0.99999994</R11>
									<R12>0.000305180409</R12>
									<R20>0.00103761337</R20>
									<R21>-0.000305180409</R21>
									<R22>0.999999404</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>14</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX53">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>46.0888062</X>
									<Y>71.0996475</Y>
									<Z>-371.609863</Z>
									<R00>-0.00154383294</R00>
									<R01>2.13629592e-005</R01>
									<R02>0.999998808</R02>
									<R10>-0.00028051695</R10>
									<R11>0.99999994</R11>
									<R12>-2.17960605e-005</R12>
									<R20>-0.999998748</R20>
									<R21>-0.000280550274</R21>
									<R22>-0.00154382689</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>13</X>
									<Y>0.400000006</Y>
									<Z>12</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX54">
							<Properties>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Castle1</string>
								<Ref name="PrimaryPart">RBX55</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX56">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-9.02935791</X>
										<Y>45.0970459</Y>
										<Z>-410.63623</Z>
										<R00>-0.999939024</R00>
										<R01>-1.51683503e-006</R01>
										<R02>-0.0110449186</R02>
										<R10>1.51683503e-006</R10>
										<R11>0.99999994</R11>
										<R12>-0.000274658203</R12>
										<R20>0.0110449186</R20>
										<R21>-0.000274658203</R21>
										<R22>-0.999938965</R22>
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							<bool name="Locked">true</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>24</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX285">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>24.003479</X>
								<Y>41.7897644</Y>
								<Z>21.5002441</Z>
								<R00>-3.26719928e-005</R00>
								<R01>0</R01>
								<R02>0.99999994</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-0.99999994</R20>
								<R21>0</R21>
								<R22>-3.26719928e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>34</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX277">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>24</X>
								<Y>41.7999992</Y>
								<Z>0</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<string name="Name">Main</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>40</X>
								<Y>0.400000006</Y>
								<Z>40</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX286">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">points=2

function spang()
	local c=game.Players:children()
	for i=1, #c do
		local player=game.Workspace:findFirstChild(c[i].Name)
		if player ~= nil then
			local pt=player:findFirstChild("Torso")
			if pt~=nil then
				local p=pt.Position
				local distance=math.sqrt((p.x)^2 + (p.z)^2)
				if distance&lt;24 then
					if c[i]:findFirstChild("leaderstats")~= nil then
						if c[i].leaderstats:findFirstChild("Points")~=nil then
							c[i].leaderstats.Points.Value=c[i].leaderstats.Points.Value+points
						end
					end
				end
			end
		end
	end
end

wait(12)

while true do
	wait(6)
	spang()
end
</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX287">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX2</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX288">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Rocks</string>
							<Ref name="PrimaryPart">RBX289</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX290">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>-68.5</X>
									<Y>57.2000008</Y>
									<Z>409.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>69</X>
									<Y>31.2000008</Y>
									<Z>153</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX291">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>-213.5</X>
									<Y>57.2000008</Y>
									<Z>462.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>47</X>
									<Y>31.2000008</Y>
									<Z>221</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX289">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>-376.5</X>
									<Y>80</Y>
									<Z>-291.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>397</X>
									<Y>14.4000006</Y>
									<Z>169</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX292">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>333.5</X>
									<Y>57.2000008</Y>
									<Z>257.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>51</X>
									<Y>31.2000008</Y>
									<Z>59</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX293">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">217</int>
								<CoordinateFrame name="CFrame">
									<X>239</X>
									<Y>80</Y>
									<Z>407</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
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							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-30</X>
								<Y>0</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>43</X>
								<Y>1.20000005</Y>
								<Z>370</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX829">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-482.5</X>
								<Y>42.2000008</Y>
								<Z>45</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<string name="Name">Water</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>30</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>43</X>
								<Y>1.20000005</Y>
								<Z>142</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX830">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-182</X>
								<Y>42.2000008</Y>
								<Z>507.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<string name="Name">Water</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>30</X>
								<Y>0</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>43</X>
								<Y>1.20000005</Y>
								<Z>370</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX831">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">102</int>
							<CoordinateFrame name="CFrame">
								<X>-345.5</X>
								<Y>42.2000008</Y>
								<Z>301</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<string name="Name">Water</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>2</X>
								<Y>0</Y>
								<Z>30</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>43</X>
								<Y>1.20000005</Y>
								<Z>370</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX832">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>-536</X>
							<Y>0.200000003</Y>
							<Z>73</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Base</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>512</X>
							<Y>0.400000006</Y>
							<Z>512</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX833">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-133</X>
							<Y>79</Y>
							<Z>504</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX834">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">rocket=game.Workspace.Rocket:clone()
rocket.Handle.Position=script.Parent.Position+Vector3.new(0,3,0)
rocket.Name="RocketCopy"

while true do
	r=rocket:clone()
	r.Parent=game.Workspace
	while r.Parent~=nil do wait(10) end
	wait(5)
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX835">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>182</X>
							<Y>78</Y>
							<Z>-512</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX836">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">rocket=game.Workspace.Rocket:clone()
rocket.Handle.Position=script.Parent.Position+Vector3.new(0,3,0)
rocket.Name="RocketCopy"

while true do
	r=rocket:clone()
	r.Parent=game.Workspace
	while r.Parent~=nil do wait(10) end
	wait(5)
end
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX837">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>33.5883789</X>
						<Y>42.2923813</Y>
						<Z>-395.194122</Z>
						<R00>-0.999999464</R00>
						<R01>1.59610266e-007</R01>
						<R02>0.00103761337</R02>
						<R10>-1.59610266e-007</R10>
						<R11>0.99999994</R11>
						<R12>-0.000305180409</R12>
						<R20>-0.00103761337</R20>
						<R21>-0.000305180409</R21>
						<R22>-0.999999404</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">false</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">23</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="SpawnLocation" referent="RBX838">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>20.5728149</X>
						<Y>42.2969551</Y>
						<Z>-380.207611</Z>
						<R00>-0.999999464</R00>
						<R01>-8.38141716e-008</R01>
						<R02>0.00103761337</R02>
						<R10>8.38141716e-008</R10>
						<R11>0.99999994</R11>
						<R12>-0.000305180525</R12>
						<R20>-0.00103761337</R20>
						<R21>-0.000305180525</R21>
						<R22>-0.999999404</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">false</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">23</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="SpawnLocation" referent="RBX839">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>10.5883789</X>
						<Y>42.2923775</Y>
						<Z>-395.217987</Z>
						<R00>-0.999999464</R00>
						<R01>1.48085149e-007</R01>
						<R02>0.00103761337</R02>
						<R10>-1.48085149e-007</R10>
						<R11>0.99999994</R11>
						<R12>-0.000305180409</R12>
						<R20>-0.00103761337</R20>
						<R21>-0.000305180409</R21>
						<R22>-0.999999404</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">false</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">23</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="SpawnLocation" referent="RBX840">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>9</X>
						<Y>42.2000008</Y>
						<Z>392</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">false</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">21</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="SpawnLocation" referent="RBX841">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>24</X>
						<Y>42.2000008</Y>
						<Z>379</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">false</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">21</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="SpawnLocation" referent="RBX842">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>37</X>
						<Y>42.2000008</Y>
						<Z>392</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">false</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">21</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX843">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">HeadShot</string>
					<string name="Source">function blood(hit)
	local name = hit.Name
	if (name == "Head") then
		local human = hit.Parent:findFirstChild("Humanoid") or hit.Parent:findFirstChild("Zombie") or hit.Parent:findFirstChild("Alien")
		if (human ~= nil) then
			local h = hit.Parent:findFirstChild("Head")
			local t = hit.Parent:findFirstChild("Torso")
			if (h ~= nil) and (t ~= nil) then
				local x = h.Position.x
				local y = h.Position.y
				local z = h.Position.z
				local x1 = x + 1
				local y1 = y + 1
				local z1 = z + 1
				local x2 = x - 1
				local y2 = y - 1
				local z2 = z - 1
				local b1 = Instance.new("Part")
				b1.Parent = h.Parent
				b1.BrickColor = BrickColor.new(21)
				b1.formFactor = 2
				b1.Name = "Part"
				b1.Size = Vector3.new(1, 0.4, 1)
				b1.Position = Vector3.new(x, y1, z)
				b1.BottomSurface = 1
				b1.TopSurface = 1
				b1.Locked = true
				local b2 = Instance.new("Part")
				b2.Parent = h.Parent
				b2.BrickColor = BrickColor.new(21)
				b2.formFactor = 2
				b2.Name = "Part"
				b2.Size = Vector3.new(1, 0.4, 1)
				b2.Position = Vector3.new(x1, y, z)
				b2.BottomSurface = 1
				b2.TopSurface = 1
				b2.Locked = true
				local b3 = Instance.new("Part")
				b3.Parent = h.Parent
				b3.BrickColor = BrickColor.new(21)
				b3.formFactor = 2
				b3.Name = "Part"
				b3.Size = Vector3.new(1, 0.4, 1)
				b3.Position = Vector3.new(x, y, z1)
				b3.BottomSurface = 1
				b3.TopSurface = 1
				b3.Locked = true
				local b4 = Instance.new("Part")
				b4.Parent = h.Parent
				b4.BrickColor = BrickColor.new(21)
				b4.formFactor = 2
				b4.Name = "Part"
				b4.Size = Vector3.new(1, 0.4, 1)
				b4.Position = Vector3.new(x, y2, z)
				b4.BottomSurface = 1
				b4.TopSurface = 1
				b4.Locked = true
				local b5 = Instance.new("Part")
				b5.Parent = h.Parent
				b5.BrickColor = BrickColor.new(21)
				b5.formFactor = 2
				b5.Name = "Part"
				b5.Size = Vector3.new(1, 0.4, 1)
				b5.Position = Vector3.new(x2, y, z)
				b5.BottomSurface = 1
				b5.TopSurface = 1
				b5.Locked = true
				local b6 = Instance.new("Part")
				b6.Parent = h.Parent
				b6.BrickColor = BrickColor.new(21)
				b6.formFactor = 2
				b6.Name = "Part"
				b6.Size = Vector3.new(1, 0.4, 1)
				b6.Position = Vector3.new(x, y, z2)
				b6.BottomSurface = 1
				b6.TopSurface = 1
				b6.Locked = true
				h:remove()
				local bd1 = Instance.new("Decal")
				bd1.Parent = t
				bd1.Name = "Blood"
				bd1.Texture = ""
				bd1.Face = 0
				local bd2 = Instance.new("Decal")
				bd2.Parent = t
				bd2.Name = "Blood"
				bd2.Texture = ""
				bd2.Face = 1
				local bd3 = Instance.new("Decal")
				bd3.Parent = t
				bd3.Name = "Blood"
				bd3.Texture = ""
				bd3.Face = 2
				local bd4 = Instance.new("Decal")
				bd4.Parent = t
				bd4.Name = "Blood"
				bd4.Texture = ""
				bd4.Face = 3
				local bd5 = Instance.new("Decal")
				bd5.Parent = t
				bd5.Name = "Blood"
				bd5.Texture = ""
				bd5.Face = 4
				local bd6 = Instance.new("Decal")
				bd6.Parent = t
				bd6.Name = "Blood"
				bd6.Texture = ""
				bd6.Face = 5
			end
		end
	end
end

connection = script.Parent.Touched:connect(blood)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX844">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Leaderboard</string>
					<string name="Source">function onPlayerEntered(newPlayer)

	local stats = Instance.new("IntValue")
	stats.Name = "leaderstats"

	local kills = Instance.new("IntValue")
	kills.Name = "Points"
	kills.Value = 0

	local lev = Instance.new("IntValue")
	lev.Name = "Total"
	lev.Value = 0

	kills.Parent = stats
	lev.Parent = stats

	while true do
		if newPlayer.Character ~= nil then break end
		wait(5)
	end
--------------------------------------------------------------------------------
	local humanoid = newPlayer.Character.Humanoid

	humanoid.MaxHealth=5000
	humanoid.Health=5000
	if humanoid.Parent:findFirstChild("Torso")~=nil then
		humanoid.Parent.Torso.Reflectance=0.3
	end
	humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

	wait(6)
	if humanoid.Parent:findFirstChild("Torso")~=nil then
		humanoid.Parent.Torso.Reflectance=0
	end



			local sg=humanoid.Parent:findFirstChild("Shirt Graphic")
			if sg then
				if sg.Graphic=="rbxasset://../../../shareddata/assets/1070319" then
						humanoid.MaxHealth=130
						humanoid.Health=130
				else
	humanoid.MaxHealth=100
	humanoid.Health=100
				end
			else
				humanoid.MaxHealth=100
	humanoid.Health=100
			end
		

--------------------------------------------------------------------------------
	-- start to listen for new humanoid
	newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )
	newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
	stats.Parent = newPlayer
end

function onHumanoidDied(humanoid, player)
	local stats = player:findFirstChild("leaderstats")
	if stats ~= nil then
		local deaths = stats:findFirstChild("Points")
		deaths.Value = deaths.Value - 4

		local killer = getKillerOfHumanoidIfStillInGame(humanoid)
		handleKillCount(humanoid, player)
	end
end

function onPlayerRespawn(property, player)
	if property == "Character" and player.Character ~= nil then
		local humanoid=player.Character.Humanoid
		humanoid.MaxHealth=5000
		humanoid.Health=5000
		if humanoid.Parent:findFirstChild("Torso")~=nil then
			humanoid.Parent.Torso.Reflectance=0.3
			--humanoid.Parent.Torso.Anchored=true
		end
		humanoid.Died:connect(function() onHumanoidDied(humanoid, player) end )

		--humanoid.Parent.Torso.Anchored=false
		
		wait(6)

		humanoid.Parent.Torso.Reflectance=0
		humanoid.MaxHealth=100
		humanoid.Health=100
	end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
	local tag = humanoid:findFirstChild("creator")
	if tag ~= nil then
		
		local killer = tag.Value
		if killer.Parent ~= nil then -- killer still in game
			return killer
		end
	end

	return nil
end

function handleKillCount(humanoid, player)
	local killer = getKillerOfHumanoidIfStillInGame(humanoid)
	if killer ~= nil then
		local stats = killer:findFirstChild("leaderstats")
		if stats ~= nil then
			local kills = stats:findFirstChild("Points")
			if killer ~= player then
				if killer.TeamColor ~= player.TeamColor then
					kills.Value = kills.Value + 10
				else
					kills.Value = kills.Value - 8
					if player:findFirstChild("leaderstats")~=nil then
						if player.leaderstats:findFirstChild("Points")~=nil then
							player.leaderstats.Points.Value=player.leaderstats.Points.Value+12
						end
					end
				end
			else
				kills.Value = kills.Value - 4
			end
		end
	end
end

function onChatted(msg, recipient, speaker) 
	local source = string.lower(speaker.Name) 
	local msg = string.lower(msg) 

	if (msg == "Join Reds") then  --Message Here
		while speaker.Character==nil do wait(1) end
		local hum=speaker.Character:findFirstChild("Humanoid")
		if hum~=nil then
			
			hum.Health=0
			speaker.TeamColor=BrickColor.new(21) --Team Color
		end
	elseif (msg == "Join Greens") then --Message Here
		while speaker.Character==nil do wait(1) end
		local hum=speaker.Character:findFirstChild("Humanoid")
		if hum~=nil then
			hum.Health=0
			speaker.TeamColor=BrickColor.new(23) --Team Color
		end
	
	elseif (msg == "suicide") or (msg == "kill me") or (msg == "reset") then 
		while speaker.Character==nil do wait(1) end
		local hum=speaker.Character:findFirstChild("Humanoid")
		if hum~=nil then
			hum.Health=0
		end

function onCaptureScoredRed(player)
	local ls = player:findFirstChild("leaderstats")
	if ls == nil then return end
	local caps = ls:findFirstChild("Points")
	if caps == nil then return end
	caps.Value = caps.Value + (game.Players.NumPlayers-1)*10
	local hint=Instance.new("Message")
	hint.Parent=game.Workspace
	hint.Text="reds captured the flag!"
	wait(3)
	hint.Parent=nil
end
function onCaptureScoredBlue(player)
	local ls = player:findFirstChild("leaderstats")
	if ls == nil then return end
	local caps = ls:findFirstChild("Points")
	if caps == nil then return end
	caps.Value = caps.Value + (game.Players.NumPlayers-1)*8
	local hint=Instance.new("Message")
	hint.Parent=game.Workspace
	hint.Text="greens captured the flag!"
	wait(3)
	hint.Parent=nil
end
function onPickUpRed()
	local hint=Instance.new("Hint")
	hint.Parent=game.Workspace
	hint.Text="reds flag taken!"
	wait(2)
	hint.Parent=nil
end
function onPickUpBlue()
	local hint=Instance.new("Hint")
	hint.Parent=game.Workspace
	hint.Text="greens flag taken!"
	wait(2)
	hint.Parent=nil
end
end
end
game.Players.ChildAdded:connect(onPlayerEntered)
game.Workspace.RedFlagSet.RedFlagStand.FlagCaptured:connect(onCaptureScoredRed)
game.Workspace.BlueFlagSet.BlueFlagStand.FlagCaptured:connect(onCaptureScoredBlue)
-------------------------------------------------------------------------------------------------------------------

while true do
wait(600)--time between messages
msg = Instance.new ("Message")
msg.Parent = game.Workspace
msg.Text = "Acsata's Message Script-----showing simple messages every 10 minutes- changable" --Main text
wait(5)--how long the message stays for
msg:remove()
for a = 1, 20 do
			wait(0.5)
			game.Lighting.Ambient = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
			game.Lighting.ColorShift_Bottom = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
			game.Lighting.ColorShift_Top = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
			game.Lighting.ShadowColor = Color3.new(math.random(0,255),math.random(0,255),math.random(0,255))
		end
		game.Lighting.Ambient = Color3.new(131,131,131)
		game.Lighting.ColorShift_Bottom = Color3.new(0,0,0)
		game.Lighting.ColorShift_Top = Color3.new(0,0,0)
		game.Lighting.ShadowColor = Color3.new(133,133,133)
		game.Lighting.TimeOfDay = "00:00:00"
		game.Lighting.TimeOfDay = "14:00:00"
	end
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX845">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">RedFlagSet</string>
				<Ref name="PrimaryPart">RBX846</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Flag" referent="RBX847">
				<Properties>
					<int name="ActivationState">0</int>
					<int name="BackendToolState">2</int>
					<bool name="Enabled">true</bool>
					<CoordinateFrame name="Grip">
						<X>1.25</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<string name="Name">RedFlag</string>
					<int name="TeamColor">21</int>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX848">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-3.5</X>
							<Y>86.4000015</Y>
							<Z>370.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Handle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX849">
						<Properties>
							<Content name="MeshId"><url>rbxasset://../../../shareddata/fonts/1038492.mesh</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/1043977.png</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="FlagStand" referent="RBX846">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-4.5</X>
						<Y>83.4000015</Y>
						<Z>370.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">RedFlagStand</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">21</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX850">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BlueFlagSet</string>
				<Ref name="PrimaryPart">RBX851</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="FlagStand" referent="RBX851">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>48.5</X>
						<Y>83.5</Y>
						<Z>-370.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BlueFlagStand</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">23</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Flag" referent="RBX852">
				<Properties>
					<int name="ActivationState">0</int>
					<int name="BackendToolState">2</int>
					<bool name="Enabled">true</bool>
					<CoordinateFrame name="Grip">
						<X>1.25</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<string name="Name">BlueFlag</string>
					<int name="TeamColor">23</int>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX853">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>47.5</X>
							<Y>86.5</Y>
							<Z>-370.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Handle</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>4.80000019</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX854">
						<Properties>
							<Content name="MeshId"><url>rbxasset://../../../shareddata/fonts/1038492.mesh</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><url>rbxasset://../../../shareddata/textures/1043975.png</url></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX855">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX856</External>
	<External>RBX857</External>
	<Item class="Players" referent="RBX858">
		<Properties>
			<int name="MaxPlayers">12</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX859">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Tool" referent="RBX860">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">1</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0.400000006</Y>
					<Z>0.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>1</R12>
					<R20>0</R20>
					<R21>-1</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<string name="Name">Paintball Gun</string>
				<Content name="TextureId"><url>rbxasset://Textures\PaintballIcon.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX861">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Paintball</string>
					<string name="Source">ball = script.Parent
damage = 50

function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild("Humanoid")
	
	if hit:getMass() &lt; 1.2 * 200 then
		hit.BrickColor = ball.BrickColor
	end


	if humanoid ~= nil then
		tagHumanoid(humanoid)
		humanoid.Health = humanoid.Health - damage
		wait(2)
		untagHumanoid(humanoid)
	end

	connection:disconnect()
	ball.Parent = nil
end

function tagHumanoid(humanoid)
	-- todo: make tag expire
	local tag = ball:findFirstChild("creator")
	if tag ~= nil then
		local new_tag = tag:clone()
		new_tag.Parent = humanoid
	end
end


function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

connection = ball.Touched:connect(onTouched)

wait(1)
ball.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX862">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="Source">local Tool = script.Parent
reloadtime=.5
enabled = true
nadeon=false
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = false
	mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"

	wait(reloadtime)
	mouse.Icon = "rbxasset://textures\\GunCursor.png"
	enabled = true
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print("Mouse not found")
		return 
	end

	mouse.Icon = "rbxasset://textures\\GunCursor.png"
	if not enabled then
		mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
	end
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.KeyDown:connect(onKeyDown) 
end 

function onKeyDown(key) 
	if (key~=nil) then 
		local key = key:lower() 
		if (key=="q") then 
			if script.Parent.mode.Value&lt;1 then
				script.Parent.mode.Value=1
				reloadtime=.5
				pm(1)
			elseif script.Parent.mode.Value==1 then
				script.Parent.mode.Value=2
				reloadtime=7
				pm(2)
			elseif script.Parent.mode.Value==2 then
				script.Parent.mode.Value=3
				reloadtime=.8
				pm(3)
			elseif script.Parent.mode.Value&gt;2 then
				script.Parent.mode.Value=1
				reloadtime=.5
				pm(1)
			end
		elseif (key=="r") then
			if script.Parent.mode.Value&lt;10 and nadeon==false then
				nadeon=true
				script.Parent.mode.Value=10+script.Parent.mode.Value
				pm(11)
				while script.Parent.mode.Value&gt;10 do wait(1) end
				wait(10)
				nadeon=false
			end
		--elseif (key=="l") then
			--pm(99)
		end
	end
end

Tool.Equipped:connect(onEquippedLocal)


function pm(x)

	if game.Players:findFirstChild(script.Parent.Parent.Name)~=nil then
		local bob=game.Players:findFirstChild(script.Parent.Parent.Name)
		local mess=Instance.new("Message")
		while bob:findFirstChild("Message")~=nil do bob.Message:remove() end
		mess.Parent=bob
		if x==1 then
			mess.Text="Standard"
		elseif x==2 then
			mess.Text="Sniper"
		elseif x==3 then
			mess.Text="Burst"	
		elseif x==11 then
			mess.Text="Grenade ON"
		elseif x==99 then
			
				if nadeon then lol=1 elseif not nadeon then lol=0 end
				if script.Parent.Enabled then lol2=1 elseif not script.Parent.Enabled then lol2=0 end
				mess.Text=("nadeon=" .. lol .. "; mode=" .. script.Parent.mode.Value .. ";")
				wait(2)
				mess.Text=("PBG enabled=" .. lol2 .. "; reload=" .. reloadtime .. ";")
			
		end
		wait(1)
		mess.Parent=nil
	end
end
		


function modechange()
mode=script.Parent.mode.Value
	if mode==1 then
		reloadtime=.5
	elseif mode==2 then
		reloadtime=4
	elseif mode==3 then
		reloadtime=.8
	end
end

script.Parent.mode.Changed:connect(modechange)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX863">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PaintballShooter</string>
					<string name="Source">Tool = script.Parent
wait(.2)
gren=false
nadeloaded=true
while script.Parent.Parent:findFirstChild("Humanoid")==nil do wait(1) end
if game.Players:findFirstChild(Tool.Parent.Name)~=nil then
	local jill=game.Players:findFirstChild(Tool.Parent.Name)
	if jill.Neutral==false then
		cc=jill.TeamColor
	else
		print("neutral")
		colors = {45, 119, 21, 24, 23, 105, 104}
		cc=BrickColor.new(colors[math.random(1, 7)])
	end
else
	print("no player")
	colors = {45, 119, 21, 24, 23, 105, 104}
	cc=BrickColor.new(colors[math.random(1, 7)])
end

mode=1
iv=150
pbs=script.Parent.Paintball
reloadtime=.5

function modechange()
mode=script.Parent.mode.Value
	if mode==1 then
	--standard
		gren=false
		iv=150
		pbs=script.Parent.Paintball
		reloadtime=.5
	elseif mode==2 then
	--sniper
		gren=false
		iv=600
		pbs=script.Parent.Paintball2
		reloadtime=7
	elseif mode==3 then
	--burst mode
		gren=false
		iv=85
		pbs=script.Parent.Paintball
		reloadtime=.5
	elseif mode&gt;10 then
		if nadeloaded then
			gren=true
		else
			script.Parent.mode.Value=mode-10
		end
	end
end
script.Parent.mode.Changed:connect(modechange)

function fire(v)

	Tool.Handle.Fire:play()
	
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local missile = Instance.new("Part")

	local spawnPos = vCharacter.PrimaryPart.Position
	
	spawnPos  = spawnPos + (v * 8)

	missile.Position = spawnPos
	missile.Size = Vector3.new(1,1,1)
	missile.Velocity = v * iv
	missile.BrickColor=cc
	missile.Shape = 0
	missile.BottomSurface = 0
	missile.TopSurface = 0
	missile.Name = "Paintball"
	missile.Elasticity = 0
	missile.Reflectance = 0
	missile.Friction = .9

	local force = Instance.new("BodyForce")
	force.force = Vector3.new(0,90,0)
	force.Parent = missile
	
	Tool.BrickCleanup:clone().Parent = missile

	local new_script = pbs:clone()
	new_script.Disabled = false
	new_script.Parent = missile

	local creator_tag = Instance.new("ObjectValue")
	creator_tag.Value = vPlayer
	creator_tag.Name = "creator"
	creator_tag.Parent = missile
	
	if mode==3 then
		missile:clone().Parent=game.Workspace
		wait(0.1)
		missile:clone().Parent=game.Workspace
		wait(0.1)
		missile:clone().Parent=game.Workspace
		wait(0.1)
	end
	missile.Parent = game.Workspace
end



function dropwep()
	connection:disconnect()
	wait(1)
	Tool.Parent=game.Workspace
	wait(1)
	--not been picked up then remove it. 
	if Tool.Parent==game.Workspace then Tool.Parent=nil end
end





Tool.Enabled = true
function onActivated()
	if not Tool.Enabled then
		return
	end
	connection=script.Parent.Parent.Humanoid.Died:connect(dropwep)
	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print("Humanoid not found")
		return 
	end

	local targetPos = humanoid.TargetPoint
	
	
	if gren and nadeloaded then
		gren=false
		Tool.Enabled = true
		firenade(targetPos)
	else
		local lookAt = (targetPos - character.Head.Position).unit
		fire(lookAt)
		wait(reloadtime)
		Tool.Enabled = true
	end
end


script.Parent.Activated:connect(onActivated)





VELOCITY = 90

function firenade(mouse_pos)
	nadeloaded=false
	local head=game.Workspace:findFirstChild(script.Parent.Parent.Name).Head
	if head == nil then return end
	
	local dir = mouse_pos - head.Position
	dir = computeDirection(dir)

	local launch = head.Position + 5 * dir

	local delta = mouse_pos - launch
	
	local dy = delta.y
	
	local new_delta = Vector3.new(delta.x, 0, delta.z)
	delta = new_delta

	local dx = delta.magnitude
	local unit_delta = delta.unit

	local g = (-9.81 * 20)

	local theta = computeLaunchAngle(dx, dy, g)

	local vy = math.sin(theta)
	local xz = math.cos(theta)
	local vx = unit_delta.x * xz
	local vz = unit_delta.z * xz

	local missile = Instance.new("Part")
	missile.Size = Vector3.new(1,1,1)
	missile.BrickColor=BrickColor.new(0)
	missile.Shape = 0
	missile.BottomSurface = 2
	missile.BackSurface = 2
	missile.FrontSurface = 2
	missile.LeftSurface = 2
	missile.RightSurface = 2
	missile.TopSurface = 2
	missile.Name = "Grenade"
	missile.Elasticity = .2
	missile.Reflectance = 0
	missile.Friction = .8        
	missile.Position = launch
	missile.Velocity = Vector3.new(vx,vy,vz) * VELOCITY

	script.Parent.GrenadeScript:clone().Parent=missile
	missile.GrenadeScript.Disabled = false

	local creator_tag = Instance.new("ObjectValue")
	creator_tag.Value = game.Players.LocalPlayer
	creator_tag.Name = "creator"
	creator_tag.Parent = missile
	
	missile.Parent = game.Workspace

	wait(0.5)
	script.Parent.mode.Value=script.Parent.mode.Value-10
	wait(10)
	nadeloaded=true

end

function computeLaunchAngle(dx,dy,grav)
	local g = math.abs(grav)
	local inRoot = (VELOCITY^4) - (g * ((g*dx*dx) + (2*dy*(VELOCITY^2))))
	if inRoot &lt;= 0 then
		return .25 * math.pi
	end
	local root = math.sqrt(inRoot)
	local inATan1 = ((VELOCITY^2) + root) / (g*dx)

	local inATan2 = ((VELOCITY^2) - root) / (g*dx)
	local answer1 = math.atan(inATan1)
	local answer2 = math.atan(inATan2)
	if answer1 &lt; answer2 then return answer1 end
	return answer2
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end






--[[
For bugfixing in multiplayer

function pm(x)
	if game.Players:findFirstChild(script.Parent.Parent.Name)~=nil then
		local bob=game.Players:findFirstChild(script.Parent.Parent.Name)
		local mess=Instance.new("Message")
		while bob:findFirstChild("Message")~=nil do bob.Message:remove() end
		mess.Parent=bob
		mess.Text=("Stage " .. x)
		wait(1)
		mess.Parent=nil
	end
end
--]]
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX864">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BrickCleanup</string>
					<string name="Source">wait(5)
script.Parent.Parent = nil
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX865">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-37.7338562</X>
						<Y>47.9865494</Y>
						<Z>-28.7579708</Z>
						<R00>-0.702332377</R00>
						<R01>-0.711848855</R01>
						<R02>-0.000566827133</R02>
						<R10>-1.75625893e-021</R10>
						<R11>0.000796274282</R11>
						<R12>-0.999999702</R12>
						<R20>0.711849093</R20>
						<R21>-0.702332139</R21>
						<R22>-0.000559249194</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>3</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX866">
					<Properties>
						<Content name="MeshId"><url>rbxasset://fonts/PaintballGun.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/PaintballGunTex128.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX867">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<int name="PlayCount">55</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\\paintball.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX868">
				<Properties>
					<string name="Name">mode</string>
					<int name="Value">2</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX869">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Paintball2</string>
					<string name="Source">ball = script.Parent
damage = 120

function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild("Humanoid")
	
	if hit:getMass() &lt; 1.2 * 200 then
		hit.BrickColor = ball.BrickColor
	end
	-- make a splat
	for i=1,3 do
		local s = Instance.new("Part")
		s.Shape = 1 -- block
		s.formFactor = 2 -- plate
		s.Size = Vector3.new(1,.4,1)
		s.BrickColor = ball.BrickColor
		local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))
		s.Velocity = 15 * v
		s.CFrame = CFrame.new(ball.Position + v, v)
		ball.BrickCleanup:clone().Parent = s
		s.BrickCleanup.Disabled = false
		s.Parent = game.Workspace
		
	end
	

	if humanoid ~= nil then
		tagHumanoid(humanoid)
		humanoid.Health = humanoid.Health - damage
		wait(2)
		untagHumanoid(humanoid)
	end

	connection:disconnect()
	ball.Parent = nil
end

function tagHumanoid(humanoid)
	-- todo: make tag expire
	local tag = ball:findFirstChild("creator")
	if tag ~= nil then
		local new_tag = tag:clone()
		new_tag.Parent = humanoid
	end
end


function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

connection = ball.Touched:connect(onTouched)

wait(1)
ball.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX870">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">GrenadeScript</string>
					<string name="Source">function explode()
	explosion = Instance.new("Explosion")
	explosion.Position = script.Parent.Position
	explosion.BlastRadius=10
	explosion.BlastPressure=0.1
	
	local creator = script.Parent:findFirstChild("creator")
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end
	explosion.Parent = game.Workspace
	wait(.1)
	script.Parent:remove()
end

function onPlayerBlownUp(part, distance, creator)
	if part.Name == "Head" then
		local humanoid = part.Parent.Humanoid
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild("creator")
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

function onTouched(hit)
	humanoid = hit.Parent:findFirstChild("Humanoid")
	if humanoid~=nil then
		explode()
	end
end
connection = script.Parent.Touched:connect(onTouched)

wait(1)

explode()

</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Hint" referent="RBX871">
				<Properties>
					<string name="Name">ModeNote</string>
					<string name="Text">Press Q to switch modes, and press R to use grenade.</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX872">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX873</External>
		<External>RBX874</External>
		<External>RBX875</External>
		<External>RBX876</External>
		<External>RBX877</External>
		<External>RBX878</External>
		<External>RBX879</External>
		<External>RBX880</External>
		<External>RBX881</External>
		<External>RBX882</External>
		<External>RBX883</External>
		<External>RBX884</External>
		<External>RBX885</External>
		<External>RBX886</External>
	</Item>
	<Item class="ContentProvider" referent="RBX887">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX888">
		<Properties>
			<string name="Name">PhysicsService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX889">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX890</External>
	<Item class="ControllerService" referent="RBX891">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Timer" referent="RBX892">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX893</External>
	<Item class="Geometry" referent="RBX894">
		<Properties>
			<string name="Name">Geometry</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX895">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX896">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX897">
		<Properties>
			<Color3 name="Ambient">4294967295</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4294967295</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Teams" referent="RBX898">
		<Properties>
			<string name="Name">Teams</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Team" referent="RBX899">
			<Properties>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Bright red Team</string>
				<int name="Score">0</int>
				<int name="TeamColor">21</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX900">
			<Properties>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Blues</string>
				<int name="Score">0</int>
				<int name="TeamColor">23</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<External>RBX901</External>
	<External>RBX902</External>
</roblox>
