<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
		<Properties>
			<bool name="Archivable">true</bool>
			<Ref name="CurrentCamera">RBX1</Ref>
			<double name="DistributedGameTime">6.9000003598630428</double>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
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				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">null</Ref>
		</Properties>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<bool name="Archivable">true</bool>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>0</X>
					<Y>6.7888546</Y>
					<Z>8.5777092</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
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					<R12>0.44721362</R12>
					<R20>0</R20>
					<R21>-0.44721362</R21>
					<R22>0.89442724</R22>
				</CoordinateFrame>
				<CoordinateFrame name="Focus">
					<X>0</X>
					<Y>-2.1554172</Y>
					<Z>-9.31083488</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX2">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
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					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Bricks</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX3">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Anchored Bricks</string>
					<Ref name="PrimaryPart">RBX4</Ref>
				</Properties>
				<Item class="Part" referent="RBX4">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>49</X>
							<Y>35</Y>
							<Z>-17</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>14</X>
							<Y>1</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">151</int>
						<CoordinateFrame name="CFrame">
							<X>47.9999886</X>
							<Y>35.9998627</Y>
							<Z>-21.9999905</Z>
							<R00>-5.86643546e-006</R00>
							<R01>-1.15145531e-005</R01>
							<R02>-1</R02>
							<R10>8.15099429e-006</R10>
							<R11>1</R11>
							<R12>-1.15146004e-005</R12>
							<R20>1</R20>
							<R21>-8.15106159e-006</R21>
							<R22>-5.86634178e-006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX6">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="MaxActivationDistance">1000</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX7">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX8">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">151</int>
						<CoordinateFrame name="CFrame">
							<X>47.5</X>
							<Y>35.9999046</Y>
							<Z>-19</Z>
							<R00>3.42285347e-008</R00>
							<R01>1.87061246e-007</R01>
							<R02>-0.99999994</R02>
							<R10>-8.14397276e-015</R10>
							<R11>1</R11>
							<R12>1.87061246e-007</R12>
							<R20>0.99999994</R20>
							<R21>8.14397276e-015</R21>
							<R22>3.42285347e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX9">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="MaxActivationDistance">1000</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX10">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX11">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">151</int>
						<CoordinateFrame name="CFrame">
							<X>47</X>
							<Y>35.9999886</Y>
							<Z>-16</Z>
							<R00>3.42285418e-008</R00>
							<R01>-2.68086031e-018</R01>
							<R02>-0.99999994</R02>
							<R10>-2.68086031e-018</R10>
							<R11>1</R11>
							<R12>-2.68086031e-018</R12>
							<R20>0.99999994</R20>
							<R21>2.68086031e-018</R21>
							<R22>3.42285418e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX12">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="MaxActivationDistance">1000</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX13">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX14">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">151</int>
						<CoordinateFrame name="CFrame">
							<X>47</X>
							<Y>35.9996948</Y>
							<Z>-13.5004063</Z>
							<R00>-6.0228067e-006</R00>
							<R01>4.66512938e-005</R01>
							<R02>-1</R02>
							<R10>0.00083776965</R10>
							<R11>0.999999642</R11>
							<R12>4.66462625e-005</R12>
							<R20>0.999999702</R20>
							<R21>-0.000837769418</R21>
							<R22>-6.06188769e-006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX15">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="MaxActivationDistance">1000</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX16">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX17">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">151</int>
						<CoordinateFrame name="CFrame">
							<X>46.5</X>
							<Y>35.9998589</Y>
							<Z>-11.5</Z>
							<R00>3.42285418e-008</R00>
							<R01>-1.74488092e-017</R01>
							<R02>-0.99999994</R02>
							<R10>-1.74488092e-017</R10>
							<R11>1</R11>
							<R12>-1.74488092e-017</R12>
							<R20>0.99999994</R20>
							<R21>1.74488092e-017</R21>
							<R22>3.42285418e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX18">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="MaxActivationDistance">1000</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX19">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX20">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">151</int>
						<CoordinateFrame name="CFrame">
							<X>50.5000343</X>
							<Y>35.9999084</Y>
							<Z>-13.999898</Z>
							<R00>1</R00>
							<R01>2.16502085e-005</R01>
							<R02>8.74975103e-006</R02>
							<R10>-2.16501612e-005</R10>
							<R11>1</R11>
							<R12>-5.27797192e-006</R12>
							<R20>-8.74986563e-006</R20>
							<R21>5.27778275e-006</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX21">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="MaxActivationDistance">1000</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX22">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Humanoid" referent="RBX23">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Health">0</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<float name="WalkSpeed">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX24">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">B0BBA Thrusters</string>
					<Ref name="PrimaryPart">RBX25</Ref>
				</Properties>
				<Item class="Part" referent="RBX25">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-62</X>
							<Y>35</Y>
							<Z>-63</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Thruster Stand</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>24</X>
							<Y>1</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX26">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Thrusters</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX27">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-66</X>
								<Y>36.5</Y>
								<Z>-53</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.200000003</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX28">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-1000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX29">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX30">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-1000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright blue&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX31">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-66</X>
								<Y>36.5</Y>
								<Z>-65</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX32">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-8000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX33">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX34">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-8000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright red&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX35">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-63</X>
								<Y>36.5</Y>
								<Z>-53</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.200000003</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX36">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-1000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX37">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX38">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-1000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright blue&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX39">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-60</X>
								<Y>36.5</Y>
								<Z>-57</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX40">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-2000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX41">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX42">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-2000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright yellow&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX43">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-60</X>
								<Y>36.5</Y>
								<Z>-53</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.200000003</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX44">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-1000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX45">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX46">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-1000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright blue&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX47">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>-63</X>
								<Y>36.5</Y>
								<Z>-61</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX48">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-4000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX49">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX50">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-4000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright green&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX51">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-63</X>
								<Y>36.5</Y>
								<Z>-57</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX52">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-2000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX53">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX54">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-2000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright yellow&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX55">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-66</X>
								<Y>36.5</Y>
								<Z>-57</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX56">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-2000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX57">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX58">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-2000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright yellow&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX59">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-60</X>
								<Y>36.5</Y>
								<Z>-69</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX60">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-16000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX61">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX62">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-16000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Dark stone grey&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX63">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>-66</X>
								<Y>36.5</Y>
								<Z>-61</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX64">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-4000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX65">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX66">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-4000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright green&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX67">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>-60</X>
								<Y>36.5</Y>
								<Z>-61</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX68">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-4000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX69">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX70">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-4000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright green&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX71">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-60</X>
								<Y>36.5</Y>
								<Z>-65</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX72">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-8000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX73">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX74">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-8000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright red&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX75">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-63</X>
								<Y>36.5</Y>
								<Z>-65</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX76">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-8000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX77">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX78">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-8000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright red&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX79">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-60</X>
								<Y>36.5</Y>
								<Z>-73</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX80">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-100000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX81">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX82">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-100000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = 0
local b = 1

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.Reflectance = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.Reflectance = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX83">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-63</X>
								<Y>36.5</Y>
								<Z>-69</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX84">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-16000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX85">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX86">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-16000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Dark stone grey&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX87">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-66</X>
								<Y>36.5</Y>
								<Z>-69</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX88">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-16000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX89">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX90">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-16000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Dark stone grey&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX91">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-63</X>
								<Y>36.5</Y>
								<Z>-73</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX92">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-100000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX93">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX94">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-100000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = 0
local b = 1

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.Reflectance = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.Reflectance = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX95">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-66</X>
								<Y>36.5</Y>
								<Z>-73</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX96">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-100000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX97">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX98">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-100000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = 0
local b = 1

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.Reflectance = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.Reflectance = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX99">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Signs</string>
						<Ref name="PrimaryPart">RBX100</Ref>
					</Properties>
					<Item class="Model" referent="RBX101">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
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							</CoordinateFrame>
							<string name="Name">Level 4</string>
							<Ref name="PrimaryPart">RBX100</Ref>
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							<Properties>
								<bool name="Archivable">true</bool>
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								<string name="Name">Humanoid</string>
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							</Properties>
						</Item>
						<Item class="Part" referent="RBX100">
							<Properties>
								<bool name="Anchored">true</bool>
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								<float name="BottomParamB">0.5</float>
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								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
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								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
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								<token name="LeftSurfaceInput">0</token>
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							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX103">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
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								<Y>0</Y>
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							</CoordinateFrame>
							<string name="Name">Level 1</string>
							<Ref name="PrimaryPart">RBX104</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX105">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
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							</Properties>
						</Item>
						<Item class="Part" referent="RBX104">
							<Properties>
								<bool name="Anchored">true</bool>
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								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
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									<R11>-1</R11>
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								<float name="TopParamB">0.5</float>
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									<X>2</X>
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								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX106">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
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								<Y>0</Y>
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								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Level 2</string>
							<Ref name="PrimaryPart">RBX107</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX108">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX107">
							<Properties>
								<bool name="Anchored">true</bool>
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								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
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								<token name="FrontSurface">2</token>
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								<float name="LeftParamB">0.5</float>
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								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
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								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
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									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX109">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
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								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
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								<R02>0</R02>
								<R10>0</R10>
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								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Level 3</string>
							<Ref name="PrimaryPart">RBX110</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX111">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX110">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
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								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
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									<R11>-1</R11>
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								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
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								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX112">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
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								<Y>0</Y>
								<Z>0</Z>
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								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Level 5</string>
							<Ref name="PrimaryPart">RBX113</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX114">
							<Properties>
								<bool name="Archivable">true</bool>
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								<string name="Name">Humanoid</string>
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							</Properties>
						</Item>
						<Item class="Part" referent="RBX113">
							<Properties>
								<bool name="Anchored">true</bool>
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								<int name="BrickColor">26</int>
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							</Properties>
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					</Item>
					<Item class="Model" referent="RBX115">
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							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
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							<string name="Name">Level 6</string>
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						<Item class="Humanoid" referent="RBX117">
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								<bool name="Archivable">true</bool>
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							</Properties>
						</Item>
						<Item class="Part" referent="RBX116">
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							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX141">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-59</X>
							<Y>35</Y>
							<Z>33</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX142">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Motors</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX143">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-59</X>
								<Y>35</Y>
								<Z>5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.800000012</float>
							<float name="TopParamB">0.800000012</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX144">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX145">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX146">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-59</X>
								<Y>35</Y>
								<Z>9</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.800000012</float>
							<float name="TopParamB">0.800000012</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX147">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX148">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX149">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>-59</X>
								<Y>35</Y>
								<Z>13</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.800000012</float>
							<float name="TopParamB">0.800000012</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX150">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX151">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX152">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-59</X>
								<Y>35</Y>
								<Z>17</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.800000012</float>
							<float name="TopParamB">0.800000012</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX153">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX154">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX155">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>-59</X>
								<Y>35</Y>
								<Z>21</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.800000012</float>
							<float name="TopParamB">0.800000012</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX156">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX157">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX158">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-59</X>
								<Y>35</Y>
								<Z>25</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.800000012</float>
							<float name="TopParamB">0.800000012</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX159">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX160">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX161">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-59</X>
								<Y>35</Y>
								<Z>29</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.800000012</float>
							<float name="TopParamB">0.800000012</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX162">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX163">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX164">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-59</X>
							<Y>36</Y>
							<Z>63</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX165">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>-59</X>
							<Y>37</Y>
							<Z>63</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX166">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-59</X>
							<Y>38</Y>
							<Z>63</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX167">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>-59</X>
							<Y>39</Y>
							<Z>63</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX168">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-59</X>
							<Y>40</Y>
							<Z>63</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<Item class="Part" referent="RBX214">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>40</X>
									<Y>34.7000008</Y>
									<Z>-91.5</Z>
									<R00>-0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>-0</R10>
									<R11>-1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX216">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Click to Activate/Deactivate</string>
							<Ref name="PrimaryPart">RBX217</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX218">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX217">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>40</X>
									<Y>34.7000008</Y>
									<Z>-85.5</Z>
									<R00>-0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>-0</R10>
									<R11>-1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX219">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Hover Bricks</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX220">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>45</X>
								<Y>36</Y>
								<Z>-96</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX221">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX222">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 41, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX223">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>41</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX224">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">45</int>
							<CoordinateFrame name="CFrame">
								<X>45</X>
								<Y>36</Y>
								<Z>-93</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX225">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX226">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 50, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Light blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX227">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX228">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>45</X>
								<Y>36</Y>
								<Z>-90</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX229">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX230">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 135, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX231">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>135</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX232">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>45</X>
								<Y>36</Y>
								<Z>-87</Z>
								<R00>-1</R00>
								<R01>-0</R01>
								<R02>0</R02>
								<R10>-0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX233">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX234">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 535, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX235">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>535</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX236">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>45</X>
								<Y>36</Y>
								<Z>-81</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX237">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX238">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 1e+004, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.Reflectance = 0
else h.Parent = script.Parent
script.Parent.Reflectance = 1
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX239">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>10000</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX240">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">500</string>
							<Ref name="PrimaryPart">RBX241</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX242">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX241">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>43.5</X>
									<Y>35.7000008</Y>
									<Z>-87</Z>
									<R00>-0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>-0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX243">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">100</string>
							<Ref name="PrimaryPart">RBX244</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX245">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX244">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>43.5</X>
									<Y>35.7000008</Y>
									<Z>-90</Z>
									<R00>0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX246">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">1000</string>
							<Ref name="PrimaryPart">RBX247</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX248">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX247">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>43.5</X>
									<Y>35.7000008</Y>
									<Z>-84</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX249">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">10000</string>
							<Ref name="PrimaryPart">RBX250</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX251">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX250">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>43.5</X>
									<Y>35.7000008</Y>
									<Z>-81</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX252">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">15</string>
							<Ref name="PrimaryPart">RBX253</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX254">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX253">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>43.5</X>
									<Y>35.7000008</Y>
									<Z>-93</Z>
									<R00>0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX255">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">5</string>
							<Ref name="PrimaryPart">RBX256</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX257">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX256">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>43.5</X>
									<Y>35.7000008</Y>
									<Z>-96</Z>
									<R00>0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX258">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>45</X>
								<Y>35</Y>
								<Z>-88.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Hover base</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>6</X>
								<Y>1</Y>
								<Z>19</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX259">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>45</X>
								<Y>36</Y>
								<Z>-84</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX260">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX261">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 1.04e+003, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX262">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>1040</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX263">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Stable Hover Bricks</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX264">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>51</X>
								<Y>36</Y>
								<Z>-81</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX265">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX266">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 1e+004, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.Gyro.Parent = nil
script.Parent.Reflectance = 0
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.Reflectance = 1
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX267">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>10000</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX268">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX269">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>51</X>
								<Y>36</Y>
								<Z>-84</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX270">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX271">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 1.04e+003, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.Gyro.Parent = nil
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX272">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>1040</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX273">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX274">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>51</X>
								<Y>36</Y>
								<Z>-87</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX275">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX276">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 535, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.Gyro.Parent = nil
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX277">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>535</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX278">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX279">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>51</X>
								<Y>36</Y>
								<Z>-90</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX280">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX281">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 135, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.Gyro.Parent = nil
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX282">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>135</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX283">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX284">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">45</int>
							<CoordinateFrame name="CFrame">
								<X>51</X>
								<Y>36</Y>
								<Z>-93</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX285">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX286">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 50, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.Gyro.Parent = nil
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Light blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX287">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX288">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX289">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>51</X>
								<Y>36</Y>
								<Z>-96</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX290">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX291">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 41, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.Gyro.Parent = nil
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX292">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>41</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX293">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX294">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>51</X>
								<Y>35</Y>
								<Z>-88.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Hover base</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>6</X>
								<Y>1</Y>
								<Z>19</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX295">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">100</string>
							<Ref name="PrimaryPart">RBX296</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX297">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX296">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>49.5</X>
									<Y>35.7000008</Y>
									<Z>-90</Z>
									<R00>0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX298">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">1000</string>
							<Ref name="PrimaryPart">RBX299</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX300">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX299">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>49.5</X>
									<Y>35.7000008</Y>
									<Z>-84</Z>
									<R00>0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX301">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">10000</string>
							<Ref name="PrimaryPart">RBX302</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX303">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX302">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>49.5</X>
									<Y>35.7000008</Y>
									<Z>-81</Z>
									<R00>0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX304">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">15</string>
							<Ref name="PrimaryPart">RBX305</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX306">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX305">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>49.5</X>
									<Y>35.7000008</Y>
									<Z>-93</Z>
									<R00>0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX307">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">5</string>
							<Ref name="PrimaryPart">RBX308</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX309">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX308">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>49.5</X>
									<Y>35.7000008</Y>
									<Z>-96</Z>
									<R00>0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX310">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">500</string>
							<Ref name="PrimaryPart">RBX311</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX312">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX311">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>49.5</X>
									<Y>35.7000008</Y>
									<Z>-87</Z>
									<R00>0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX313">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Stable Hover Bricks</string>
							<Ref name="PrimaryPart">RBX314</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX315">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX314">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>53.5</X>
									<Y>35.7000008</Y>
									<Z>-88.5</Z>
									<R00>-0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>-0</R10>
									<R11>-1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX316">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Touch a wall to leave</string>
					<Ref name="PrimaryPart">RBX317</Ref>
				</Properties>
				<Item class="Part" referent="RBX317">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1001</int>
						<CoordinateFrame name="CFrame">
							<X>-811.5</X>
							<Y>3.5</Y>
							<Z>-9.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX318">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function OnTouched(hit)
if hit.Parent.Name == &quot;B0BBA&quot; and game.Players:findFirstChild(&quot;B0BBA&quot;) and not game.Players.B0BBA.PlayerGui:findFirstChild(&quot;LoadGui&quot;) then
script.LoadGui:Clone().Parent = game.Players.B0BBA.PlayerGui
end
end
script.Parent.Touched:connect(OnTouched)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Humanoid" referent="RBX319">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Health">0</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<float name="WalkSpeed">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX320">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Rocket Parts</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX321">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-32</X>
							<Y>36.2000008</Y>
							<Z>71</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX322">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>-34.5</X>
							<Y>36.2000008</Y>
							<Z>71</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
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							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX387">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-16.5</X>
								<Y>35.1000023</Y>
								<Z>-99.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-10</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>21</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX388">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">10</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX389">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX390">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-22.5</X>
								<Y>35.1000023</Y>
								<Z>-91.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-10</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX391">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">10</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX392">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX393">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-20.5</X>
								<Y>35.1000023</Y>
								<Z>-94</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-10</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX394">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">10</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX395">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX396">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-18.5</X>
								<Y>35.1000023</Y>
								<Z>-96.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-10</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>15</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX397">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">10</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX398">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX399">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-21.0000076</X>
								<Y>35.0999222</Y>
								<Z>-121.5</Z>
								<R00>1</R00>
								<R01>8.83447893e-009</R01>
								<R02>-7.54616451e-007</R02>
								<R10>8.83447893e-009</R10>
								<R11>1</R11>
								<R12>7.66024129e-007</R12>
								<R20>-7.54616451e-007</R20>
								<R21>7.66024129e-007</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>7.5461644e-006</X>
								<Y>-7.66024095e-006</Y>
								<Z>-10</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>20</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX400">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">10</double>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX401">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/5514101</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX402">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Humanoid" referent="RBX403">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Health">0</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<float name="WalkSpeed">0</float>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX404">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">250</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX405">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX406">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-63.5</X>
								<Y>34.7000008</Y>
								<Z>-86.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX407">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-60.5</X>
								<Y>35.1000023</Y>
								<Z>-99.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-250</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>21</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX408">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">250</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX409">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX410">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-66.5</X>
								<Y>35.1000023</Y>
								<Z>-91.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-250</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX411">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">250</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX412">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX413">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-64.5</X>
								<Y>35.1000023</Y>
								<Z>-94</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-250</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX414">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">250</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX415">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX416">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-62.5</X>
								<Y>35.1000023</Y>
								<Z>-96.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-250</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>15</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX417">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">250</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX418">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX419">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-65.0000076</X>
								<Y>35.0996933</Y>
								<Z>-121.5</Z>
								<R00>1</R00>
								<R01>8.83447893e-009</R01>
								<R02>-7.54616451e-007</R02>
								<R10>8.83447893e-009</R10>
								<R11>1</R11>
								<R12>7.66024129e-007</R12>
								<R20>-7.54616451e-007</R20>
								<R21>7.66024129e-007</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.000188654114</X>
								<Y>-0.000191506027</Y>
								<Z>-250</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>20</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX420">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">250</double>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX421">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/5514101</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX422">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX423">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">25</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX424">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX425">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-30.5</X>
								<Y>34.7000008</Y>
								<Z>-86.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX426">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-27.5</X>
								<Y>35.1000023</Y>
								<Z>-99.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-25</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>21</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX427">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">25</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX428">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX429">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-33.5</X>
								<Y>35.1000023</Y>
								<Z>-91.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-25</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX430">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">25</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX431">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX432">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-31.5</X>
								<Y>35.1000023</Y>
								<Z>-94</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-25</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX433">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">25</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX434">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX435">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-29.5</X>
								<Y>35.1000023</Y>
								<Z>-96.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-25</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>15</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX436">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">25</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX437">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX438">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-32.0000076</X>
								<Y>35.0998268</Y>
								<Z>-121.5</Z>
								<R00>1</R00>
								<R01>8.83447893e-009</R01>
								<R02>-7.54616451e-007</R02>
								<R10>8.83447893e-009</R10>
								<R11>1</R11>
								<R12>7.66024129e-007</R12>
								<R20>-7.54616451e-007</R20>
								<R21>7.66024129e-007</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.88654121e-005</X>
								<Y>-1.91506024e-005</Y>
								<Z>-25</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>20</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX439">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">25</double>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX440">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/5514101</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX441">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX442">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">50</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX443">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX444">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-41.5</X>
								<Y>34.7000008</Y>
								<Z>-86.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX445">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-38.5</X>
								<Y>35.1000023</Y>
								<Z>-99.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-50</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>21</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX446">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX447">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX448">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-44.5</X>
								<Y>35.1000023</Y>
								<Z>-91.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-50</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX449">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX450">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX451">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-42.5</X>
								<Y>35.1000023</Y>
								<Z>-94</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-50</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX452">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX453">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX454">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-40.5</X>
								<Y>35.1000023</Y>
								<Z>-96.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-50</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>15</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX455">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX456">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX457">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-43.0000076</X>
								<Y>35.0995789</Y>
								<Z>-121.5</Z>
								<R00>1</R00>
								<R01>8.83447893e-009</R01>
								<R02>-7.54616451e-007</R02>
								<R10>8.83447893e-009</R10>
								<R11>1</R11>
								<R12>7.66024129e-007</R12>
								<R20>-7.54616451e-007</R20>
								<R21>7.66024129e-007</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>3.77308243e-005</X>
								<Y>-3.83012048e-005</Y>
								<Z>-50</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>20</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX458">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX459">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/5514101</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX460">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX461">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">75</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX462">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX463">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-52.5</X>
								<Y>34.7000008</Y>
								<Z>-86.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX464">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-49.5</X>
								<Y>35.1000023</Y>
								<Z>-99.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-75</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>21</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX465">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">75</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX466">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX467">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-55.5</X>
								<Y>35.1000023</Y>
								<Z>-91.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-75</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX468">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">75</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX469">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX470">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-53.5</X>
								<Y>35.1000023</Y>
								<Z>-94</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-75</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX471">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">75</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX472">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX473">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-51.5</X>
								<Y>35.1000023</Y>
								<Z>-96.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-75</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>15</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX474">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">75</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX475">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX476">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-54.0000076</X>
								<Y>35.0995293</Y>
								<Z>-121.5</Z>
								<R00>1</R00>
								<R01>8.83447893e-009</R01>
								<R02>-7.54616451e-007</R02>
								<R10>8.83447893e-009</R10>
								<R11>1</R11>
								<R12>7.66024129e-007</R12>
								<R20>-7.54616451e-007</R20>
								<R21>7.66024129e-007</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>5.65962328e-005</X>
								<Y>-5.7451809e-005</Y>
								<Z>-75</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>20</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX477">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">75</double>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX478">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/5514101</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX479">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX480">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Trampoline Bricks</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX481">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Level 5</string>
						<Ref name="PrimaryPart">RBX482</Ref>
					</Properties>
					<Item class="Part" referent="RBX482">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>34</X>
								<Y>34.7000008</Y>
								<Z>-106</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX483">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX484">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Level 4</string>
						<Ref name="PrimaryPart">RBX485</Ref>
					</Properties>
					<Item class="Part" referent="RBX485">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>24</X>
								<Y>34.7000008</Y>
								<Z>-106</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX486">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX487">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Level 3</string>
						<Ref name="PrimaryPart">RBX488</Ref>
					</Properties>
					<Item class="Part" referent="RBX488">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>14</X>
								<Y>34.7000008</Y>
								<Z>-106</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX489">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX490">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Level 2</string>
						<Ref name="PrimaryPart">RBX491</Ref>
					</Properties>
					<Item class="Part" referent="RBX491">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>4</X>
								<Y>34.7000008</Y>
								<Z>-106</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX492">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX493">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Level 1</string>
						<Ref name="PrimaryPart">RBX494</Ref>
					</Properties>
					<Item class="Part" referent="RBX494">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-6</X>
								<Y>34.7000008</Y>
								<Z>-106</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX495">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX496">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>4</X>
							<Y>34.990818</Y>
							<Z>-113</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>8</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX497">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://../../../shareddata/assets/6748187</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX498">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local v = 200
function onTouched(hit)
if hit.Parent:findFirstChild(&quot;Torso&quot;) and not hit.Parent:findFirstChild(&quot;AntiGrief&quot;) then
hit.Parent.Torso.Velocity = v * (script.Parent.CFrame.lookVector)	
else
if not hit.Anchored then
hit.Velocity = v * (script.Parent.CFrame.lookVector)
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX499">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>14</X>
							<Y>34.990818</Y>
							<Z>-113</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>8</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX500">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://../../../shareddata/assets/6748187</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX501">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local v = 400
function onTouched(hit)
if hit.Parent:findFirstChild(&quot;Torso&quot;) and not hit.Parent:findFirstChild(&quot;AntiGrief&quot;) then
hit.Parent.Torso.Velocity = v * (script.Parent.CFrame.lookVector)	
else
if not hit.Anchored then
hit.Velocity = v * (script.Parent.CFrame.lookVector)
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX502">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-6</X>
							<Y>34.9907112</Y>
							<Z>-113</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>8</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX503">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://../../../shareddata/assets/6748187</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX504">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local v = 100
function onTouched(hit)
if hit.Parent:findFirstChild(&quot;Torso&quot;) and not hit.Parent:findFirstChild(&quot;AntiGrief&quot;) then
hit.Parent.Torso.Velocity = v * (script.Parent.CFrame.lookVector)	
else
if not hit.Anchored then
hit.Velocity = v * (script.Parent.CFrame.lookVector)
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX505">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>24</X>
							<Y>34.990818</Y>
							<Z>-113</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>8</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX506">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://../../../shareddata/assets/6748187</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX507">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local v = 1200
function onTouched(hit)
if hit.Parent:findFirstChild(&quot;Torso&quot;) and not hit.Parent:findFirstChild(&quot;AntiGrief&quot;) then
hit.Parent.Torso.Velocity = v * (script.Parent.CFrame.lookVector)	
else
if not hit.Anchored then
hit.Velocity = v * (script.Parent.CFrame.lookVector)
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX508">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>34</X>
							<Y>34.990818</Y>
							<Z>-113</Z>
							<R00>1</R00>
							<R01>4.89029264e-023</R01>
							<R02>-8.22896205e-020</R02>
							<R10>-8.22896205e-020</R10>
							<R11>3.42285418e-008</R11>
							<R12>-0.99999994</R12>
							<R20>-4.89035417e-023</R20>
							<R21>0.99999994</R21>
							<R22>3.42285418e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">1</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>8</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX509">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local v = 2000
function onTouched(hit)
if hit.Parent:findFirstChild(&quot;Torso&quot;) and not hit.Parent:findFirstChild(&quot;AntiGrief&quot;) then
hit.Parent.Torso.Velocity = v * (script.Parent.CFrame.lookVector)	
else
if not hit.Anchored then
hit.Velocity = v * (script.Parent.CFrame.lookVector)
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX510">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://../../../shareddata/assets/6748192</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX511">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Trampolines, Decal Side Up</string>
						<Ref name="PrimaryPart">RBX512</Ref>
					</Properties>
					<Item class="Part" referent="RBX512">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>14</X>
								<Y>34.7000008</Y>
								<Z>-96.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>0.400000006</Y>
								<Z>14</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX513">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX514">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Unanchored Bricks</string>
					<Ref name="PrimaryPart">RBX515</Ref>
				</Properties>
				<Item class="Part" referent="RBX515">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>49.0000229</X>
							<Y>34.9989624</Y>
							<Z>-35.000145</Z>
							<R00>1.48599656e-006</R00>
							<R01>2.19346748e-006</R01>
							<R02>-1.00000012</R02>
							<R10>0.000438004703</R10>
							<R11>0.999999881</R11>
							<R12>2.19411822e-006</R12>
							<R20>1</R20>
							<R21>-0.000438004703</R21>
							<R22>1.48503568e-006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>14</X>
							<Y>1</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX516">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>48.0000191</X>
							<Y>35.9967728</Y>
							<Z>-40.0005798</Z>
							<R00>1.48599656e-006</R00>
							<R01>2.19346748e-006</R01>
							<R02>-1.00000012</R02>
							<R10>0.000438004703</R10>
							<R11>0.999999881</R11>
							<R12>2.19411822e-006</R12>
							<R20>1</R20>
							<R21>-0.000438004703</R21>
							<R22>1.48503568e-006</R22>
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						<bool name="CanCollide">true</bool>
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						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Say cars to Regen</string>
					<Ref name="PrimaryPart">RBX535</Ref>
				</Properties>
				<Item class="Part" referent="RBX535">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>1.5</X>
							<Y>34.7000008</Y>
							<Z>121.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX536">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Health">0</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<float name="WalkSpeed">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX537">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Water Hover Bricks</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX538">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Stable Water Hover Bricks</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX539">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">11</int>
							<CoordinateFrame name="CFrame">
								<X>92</X>
								<Y>36</Y>
								<Z>-72</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX540">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX541">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.Gyro.Parent = nil
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX542">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>33</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX543">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX544">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">11</int>
							<CoordinateFrame name="CFrame">
								<X>89</X>
								<Y>36</Y>
								<Z>-72</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX545">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX546">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.Gyro.Parent = nil
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX547">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>33</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX548">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX549">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">11</int>
							<CoordinateFrame name="CFrame">
								<X>95</X>
								<Y>36</Y>
								<Z>-72</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX550">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX551">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.Gyro.Parent = nil
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX552">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>33</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX553">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX554">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX555">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>86.5</X>
								<Y>35.7000008</Y>
								<Z>-72.5</Z>
								<R00>0</R00>
								<R01>-0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>-0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX556">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Water Hover Bricks</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX557">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">11</int>
							<CoordinateFrame name="CFrame">
								<X>89</X>
								<Y>36</Y>
								<Z>-80</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX558">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX559">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX560">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>33</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX561">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">11</int>
							<CoordinateFrame name="CFrame">
								<X>92</X>
								<Y>36</Y>
								<Z>-80</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX562">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX563">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX564">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>33</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX565">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">11</int>
							<CoordinateFrame name="CFrame">
								<X>95</X>
								<Y>36</Y>
								<Z>-80</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX566">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX567">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX568">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>33</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX569">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX570">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>86.5</X>
								<Y>35.7000008</Y>
								<Z>-79.5</Z>
								<R00>0</R00>
								<R01>-0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>-0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX571">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Signs</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX572">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Water Hover Bricks</string>
							<Ref name="PrimaryPart">RBX573</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX574">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX573">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>82</X>
									<Y>34.7000008</Y>
									<Z>-72.5</Z>
									<R00>-0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>-0</R10>
									<R11>-1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX575">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Click to Activate/Deactivate</string>
							<Ref name="PrimaryPart">RBX576</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX577">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX576">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>82</X>
									<Y>34.7000008</Y>
									<Z>-65.5</Z>
									<R00>-0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>-0</R10>
									<R11>-1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX578">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>91</X>
							<Y>35</Y>
							<Z>-69</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Hover base</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>1</Y>
							<Z>26</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX579">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Stable Submarine Hover Bricks</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX580">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX581">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>86.5</X>
								<Y>35.7000008</Y>
								<Z>-58.5</Z>
								<R00>0</R00>
								<R01>-0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>-0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX582">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>89</X>
								<Y>36</Y>
								<Z>-58</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX583">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX584">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 20, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.Gyro.Parent = nil
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright violet&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX585">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>20</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX586">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX587">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>92</X>
								<Y>36</Y>
								<Z>-58</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX588">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX589">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 20, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.Gyro.Parent = nil
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright violet&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX590">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>20</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX591">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX592">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>95</X>
								<Y>36</Y>
								<Z>-58</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX593">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX594">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 20, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.Gyro.Parent = nil
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright violet&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX595">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>20</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX596">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX597">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Submarine Hover Bricks</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX598">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX599">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>86.5</X>
								<Y>35.7000008</Y>
								<Z>-65.5</Z>
								<R00>0</R00>
								<R01>-0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>-0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX600">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>95</X>
								<Y>36</Y>
								<Z>-66</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX601">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX602">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 20, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright violet&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX603">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>20</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX604">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>92</X>
								<Y>36</Y>
								<Z>-66</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX605">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX606">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 20, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright violet&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX607">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>20</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX608">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>89</X>
								<Y>36</Y>
								<Z>-66</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX609">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX610">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 20, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover.Parent = nil
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright violet&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX611">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>20</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX612">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Say planes to Regen</string>
					<Ref name="PrimaryPart">RBX613</Ref>
				</Properties>
				<Item class="Part" referent="RBX613">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-67.5</X>
							<Y>34.6899147</Y>
							<Z>35.5</Z>
							<R00>-1</R00>
							<R01>-7.17167391e-016</R01>
							<R02>-6.06108632e-019</R02>
							<R10>-7.17167391e-016</R10>
							<R11>1</R11>
							<R12>7.25816868e-016</R12>
							<R20>6.06108632e-019</R20>
							<R21>7.25816868e-016</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX614">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Health">0</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<float name="WalkSpeed">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX615">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Seats</string>
					<Ref name="PrimaryPart">RBX616</Ref>
				</Properties>
				<Item class="Seat" referent="RBX617">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>46</X>
							<Y>35.7000008</Y>
							<Z>-51</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">6</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Seat" referent="RBX618">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">38</int>
						<CoordinateFrame name="CFrame">
							<X>49</X>
							<Y>35.7000008</Y>
							<Z>-54</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">6</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Seat" referent="RBX619">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>46</X>
							<Y>35.7000008</Y>
							<Z>-54</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">0</float>
						<float name="FrontParamB">0</float>
						<token name="FrontSurface">6</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Seat" referent="RBX620">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>49</X>
							<Y>35.7000008</Y>
							<Z>-51</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">6</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX616">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>49</X>
							<Y>35</Y>
							<Z>-51</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>1</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX621">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Health">0</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<float name="WalkSpeed">0</float>
					</Properties>
				</Item>
				<Item class="Seat" referent="RBX622">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">9</int>
						<CoordinateFrame name="CFrame">
							<X>46</X>
							<Y>35.7000008</Y>
							<Z>-48</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<float name="FrontParamA">-0.5</float>
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						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Hangar System</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="IntValue" referent="RBX719">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX720">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX721">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Station1</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="IntValue" referent="RBX722">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Regen</string>
							<int name="Value">0</int>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX723">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">system = script.Parent
model = system.Plane
backup = model:Clone()
regen = system.Regen

function checkRegen()
	if regen.Value == 1 then
		model = backup:Clone()
		model.Parent = system
		model:MakeJoints()
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX724">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Plane</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="IntValue" referent="RBX725">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">PlaneCheck</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX726">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 15
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;) or (part.Name == &quot;SmokeBlock&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 1000) or (script.Parent.Parts.Tip.Velocity.x &lt; -1000) or (script.Parent.Parts.Tip.Velocity.z &gt; 1000) or (script.Parent.Parts.Tip.Velocity.z &lt; -1000) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 5, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-90,90),math.random(-90,90),math.random(-90,90))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(3)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX727">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Stunt</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX728">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Parts</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX729">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Lights</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX730">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-48.4953194</X>
										<Y>1.75276792</Y>
										<Z>-148.967758</Z>
										<R00>0.0205373559</R00>
										<R01>8.23642895e-015</R01>
										<R02>0.999789119</R02>
										<R10>1.14015649e-014</R10>
										<R11>1</R11>
										<R12>-8.47237421e-015</R12>
										<R20>-0.999789119</R20>
										<R21>1.15731602e-014</R21>
										<R22>0.0205373559</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX731">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX732">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>190.5</X>
										<Y>2.5999999</Y>
										<Z>66.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX733">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>190.501617</X>
										<Y>2.57534838</Y>
										<Z>66.5009079</Z>
										<R00>0.00101854838</R00>
										<R01>-1.80339001e-018</R01>
										<R02>0.999999523</R02>
										<R10>6.30281311e-018</R10>
										<R11>1</R11>
										<R12>1.79697089e-018</R12>
										<R20>-0.999999523</R20>
										<R21>6.30097925e-018</R21>
										<R22>0.00101854838</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX734">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>190.501984</X>
										<Y>2.57456589</Y>
										<Z>66.5015488</Z>
										<R00>0.000945754349</R00>
										<R01>-3.20787182e-011</R01>
										<R02>0.999999583</R02>
										<R10>-1.00641656e-011</R10>
										<R11>1</R11>
										<R12>3.20882522e-011</R12>
										<R20>-0.999999583</R20>
										<R21>-1.00945094e-011</R21>
										<R22>0.000945754349</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX735">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>190.503448</X>
										<Y>2.57423425</Y>
										<Z>66.5015717</Z>
										<R00>0.00106994063</R00>
										<R01>4.37053727e-011</R01>
										<R02>0.999999523</R02>
										<R10>-3.61409028e-011</R10>
										<R11>1</R11>
										<R12>-4.3666723e-011</R12>
										<R20>-0.999999523</R20>
										<R21>-3.60941554e-011</R21>
										<R22>0.00106994063</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX736">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-49.4863548</X>
										<Y>2.97524977</Y>
										<Z>174.519135</Z>
										<R00>0.999994457</R00>
										<R01>6.7718435e-011</R01>
										<R02>-0.00332250632</R02>
										<R10>-6.77656056e-011</R10>
										<R11>1</R11>
										<R12>-1.40851228e-011</R12>
										<R20>0.00332250632</R20>
										<R21>1.43101971e-011</R21>
										<R22>0.999994457</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX737">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-49.4874115</X>
										<Y>2.97493863</Y>
										<Z>174.586914</Z>
										<R00>0.999993503</R00>
										<R01>2.33922354e-010</R01>
										<R02>-0.0036098368</R02>
										<R10>-2.33785352e-010</R10>
										<R11>1</R11>
										<R12>3.83740817e-011</R12>
										<R20>0.0036098368</R20>
										<R21>-3.75299063e-011</R21>
										<R22>0.999993503</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX738">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-49.4872856</X>
										<Y>2.97459841</Y>
										<Z>174.597748</Z>
										<R00>0.999993205</R00>
										<R01>1.46197665e-010</R01>
										<R02>-0.00368546671</R02>
										<R10>-1.45965684e-010</R10>
										<R11>1</R11>
										<R12>6.32117761e-011</R12>
										<R20>0.00368546671</R20>
										<R21>-6.26733943e-011</R21>
										<R22>0.999993205</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX739">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-69.5</X>
										<Y>1.80000007</Y>
										<Z>122.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX740">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-104.498352</X>
										<Y>1.87547946</Y>
										<Z>-121.500679</Z>
										<R00>1</R00>
										<R01>-1.46035919e-010</R01>
										<R02>-0.000102949118</R02>
										<R10>1.46038806e-010</R10>
										<R11>1</R11>
										<R12>2.81530806e-011</R12>
										<R20>0.000102949118</R20>
										<R21>-2.81681137e-011</R21>
										<R22>1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX741">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-78.5</X>
										<Y>2.20000029</Y>
										<Z>-103.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX742">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-78.4989777</X>
										<Y>2.12728977</Y>
										<Z>-103.499962</Z>
										<R00>1</R00>
										<R01>-8.02203325e-019</R01>
										<R02>-6.85943669e-005</R02>
										<R10>8.02154108e-019</R10>
										<R11>1</R11>
										<R12>-7.17293339e-019</R12>
										<R20>6.85943669e-005</R20>
										<R21>7.17238331e-019</R21>
										<R22>1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX743">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>79.5</X>
										<Y>3.19999981</Y>
										<Z>20.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX744">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>64.5</X>
										<Y>2.4000001</Y>
										<Z>29.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX745">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-8.43327522</X>
										<Y>2.35339379</Y>
										<Z>-27.6311474</Z>
										<R00>-0.999980688</R00>
										<R01>-1.44519421e-017</R01>
										<R02>0.00622283109</R02>
										<R10>-1.44213629e-017</R10>
										<R11>1</R11>
										<R12>4.95876166e-018</R12>
										<R20>-0.00622283109</R20>
										<R21>4.86892405e-018</R21>
										<R22>-0.999980688</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX746">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-14.4342737</X>
										<Y>2.35363412</Y>
										<Z>88.3688736</Z>
										<R00>-0.999980688</R00>
										<R01>-4.70701397e-016</R01>
										<R02>0.00620028144</R02>
										<R10>-4.70069087e-016</R10>
										<R11>1</R11>
										<R12>1.03438406e-016</R12>
										<R20>-0.00620028144</R20>
										<R21>1.0052186e-016</R21>
										<R22>-0.999980688</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX747">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-30.9952908</X>
										<Y>36.0833549</Y>
										<Z>140.994064</Z>
										<R00>-0.999999762</R00>
										<R01>-1.99766037e-010</R01>
										<R02>0.000733271649</R02>
										<R10>-1.99766037e-010</R10>
										<R11>1</R11>
										<R12>8.64523771e-014</R12>
										<R20>-0.000733271649</R20>
										<R21>-6.00304108e-014</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Engine</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>7.75664038e-013</X>
										<Y>0.000122867554</Y>
										<Z>-1.22169597e-009</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.000836309628</X>
										<Y>0.00863408297</Y>
										<Z>-0.0151202874</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>1.20000005</Y>
										<Z>18</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX748">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX749">
									<Properties>
										<bool name="Archivable">true</bool>
										<string name="Name">Count</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX750">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">500</float>
										<string name="Name">BodyGyro</string>
										<float name="P">3000</float>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>9000</X>
											<Y>0</Y>
											<Z>9000</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyPosition" referent="RBX751">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">1250</float>
										<string name="Name">BodyPosition</string>
										<float name="P">10000</float>
										<Vector3 name="maxForce">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="position">
											<X>-1.5</X>
											<Y>3</Y>
											<Z>-48</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyVelocity" referent="RBX752">
									<Properties>
										<bool name="Archivable">true</bool>
										<string name="Name">Drift</string>
										<float name="P">1250</float>
										<Vector3 name="maxForce">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX753">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">27</int>
									<CoordinateFrame name="CFrame">
										<X>-27.4952927</X>
										<Y>36.0833549</Y>
										<Z>140.996628</Z>
										<R00>-0.999999762</R00>
										<R01>-1.99766037e-010</R01>
										<R02>0.000733271649</R02>
										<R10>-1.99766037e-010</R10>
										<R11>1</R11>
										<R12>8.64523771e-014</R12>
										<R20>-0.000733271649</R20>
										<R21>-6.00304108e-014</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Side</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>7.75664038e-013</X>
										<Y>0.000122867554</Y>
										<Z>-1.22169597e-009</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.000836624589</X>
										<Y>0.00863407832</Y>
										<Z>-0.0155503238</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>1.20000005</Y>
										<Z>10</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Seat" referent="RBX754">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-30.993824</X>
										<Y>36.8833542</Y>
										<Z>138.994064</Z>
										<R00>-0.999999762</R00>
										<R01>-1.99766037e-010</R01>
										<R02>0.000733271649</R02>
										<R10>-1.99766037e-010</R10>
										<R11>1</R11>
										<R12>8.64523771e-014</R12>
										<R20>-0.000733271649</R20>
										<R21>-6.00304108e-014</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Seat</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>7.75664038e-013</X>
										<Y>0.000122867554</Y>
										<Z>-1.22169597e-009</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00059057551</X>
										<Y>0.00863408297</Y>
										<Z>-0.0151204681</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX755">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-27.5006561</X>
										<Y>35.9863052</Y>
										<Z>148.496567</Z>
										<R00>-0.999998689</R00>
										<R01>-0.00143997732</R01>
										<R02>0.000696211006</R02>
										<R10>-0.00135816552</R10>
										<R11>0.994377553</R11>
										<R12>0.105883799</R12>
										<R20>-0.000844766852</R20>
										<R21>0.105882712</R21>
										<R22>-0.994378209</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">1</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">l1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">0</float>
									<float name="RightParamB">0</float>
									<token name="RightSurface">7</token>
									<token name="RightSurfaceInput">12</token>
									<Vector3 name="RotVelocity">
										<X>-0.00533038285</X>
										<Y>-0.0280230306</Y>
										<Z>-0.0167142004</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0189525094</X>
										<Y>0.0432679281</Y>
										<Z>0.000271642581</Z>
									</Vector3>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>3</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX756">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-27.4896355</X>
										<Y>35.9863396</Y>
										<Z>133.496613</Z>
										<R00>-0.999998689</R00>
										<R01>-0.00146148528</R01>
										<R02>0.000482708332</R02>
										<R10>-0.00136224029</R10>
										<R11>0.9863922</R11>
										<R12>0.164403647</R12>
										<R20>-0.000716413255</R20>
										<R21>0.164402783</R21>
										<R22>-0.986392856</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">1</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">l2</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">0</float>
									<float name="RightParamB">0</float>
									<token name="RightSurface">7</token>
									<token name="RightSurfaceInput">12</token>
									<Vector3 name="RotVelocity">
										<X>0.00634793239</X>
										<Y>0.0274907742</Y>
										<Z>-0.039963115</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0328135192</X>
										<Y>0.0116493404</Y>
										<Z>0.0333051831</Z>
									</Vector3>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>3</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX757">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-34.5009155</X>
										<Y>35.9863319</Y>
										<Z>148.491486</Z>
										<R00>0.999998808</R00>
										<R01>-0.00122798013</R01>
										<R02>0.000923520187</R02>
										<R10>-0.00135662558</R10>
										<R11>-0.987840533</R11>
										<R12>0.155465767</R12>
										<R20>0.000721381628</R20>
										<R21>-0.15546684</R21>
										<R22>-0.98784101</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">1</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">r1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">0</float>
									<float name="RightParamB">0</float>
									<token name="RightSurface">7</token>
									<token name="RightSurfaceInput">12</token>
									<Vector3 name="RotVelocity">
										<X>-0.0039369422</X>
										<Y>0.000536036445</Y>
										<Z>0.0411038585</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0790633857</X>
										<Y>0.025685437</Y>
										<Z>-0.0215680543</Z>
									</Vector3>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>3</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX758">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">149</int>
									<CoordinateFrame name="CFrame">
										<X>-34.4899673</X>
										<Y>35.986351</Y>
										<Z>133.491486</Z>
										<R00>0.999998808</R00>
										<R01>0.00138311205</R01>
										<R02>-0.000700256845</R02>
										<R10>-0.00138203055</R10>
										<R11>0.999997854</R11>
										<R12>0.00154264539</R12>
										<R20>0.000702388992</R20>
										<R21>-0.00154167565</R21>
										<R22>0.999998569</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">1</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
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										<R22>-0.999999762</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX808">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-30.9954033</X>
										<Y>36.0832291</Y>
										<Z>140.993927</Z>
										<R00>-0.999999762</R00>
										<R01>1.86902535e-010</R01>
										<R02>0.000718318624</R02>
										<R10>1.86902535e-010</R10>
										<R11>1</R11>
										<R12>-6.31978126e-014</R12>
										<R20>-0.000718318624</R20>
										<R21>7.10577837e-014</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX809">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-30.9953575</X>
										<Y>36.081356</Y>
										<Z>140.993927</Z>
										<R00>-0.999999762</R00>
										<R01>-1.35167622e-009</R01>
										<R02>0.000715690025</R02>
										<R10>-1.35167666e-009</R10>
										<R11>1</R11>
										<R12>-1.41566582e-013</R12>
										<R20>-0.000715690025</R20>
										<R21>-1.10894811e-012</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX810">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-30.9952679</X>
										<Y>36.0779343</Y>
										<Z>140.993958</Z>
										<R00>-0.999999762</R00>
										<R01>-5.54925883e-009</R01>
										<R02>0.000708639272</R02>
										<R10>-5.54926016e-009</R10>
										<R11>1</R11>
										<R12>-8.83189599e-014</R12>
										<R20>-0.000708639272</R20>
										<R21>-4.02074251e-012</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX811">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-30.9953289</X>
										<Y>36.0814896</Y>
										<Z>140.993958</Z>
										<R00>-0.999999762</R00>
										<R01>-5.29382138e-009</R01>
										<R02>0.000712975918</R02>
										<R10>-5.29382316e-009</R10>
										<R11>1</R11>
										<R12>-1.40288389e-013</R12>
										<R20>-0.000712975918</R20>
										<R21>-3.91465679e-012</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX812">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-30.9953098</X>
										<Y>36.0834846</Y>
										<Z>140.994049</Z>
										<R00>-0.999999762</R00>
										<R01>-3.12264964e-010</R01>
										<R02>0.000702650985</R02>
										<R10>-3.12265019e-010</R10>
										<R11>1</R11>
										<R12>-6.37775829e-015</R12>
										<R20>-0.000702650985</R20>
										<R21>-2.25791093e-013</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX813">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-30.9953098</X>
										<Y>36.083477</Y>
										<Z>140.994049</Z>
										<R00>-0.999999762</R00>
										<R01>-3.9396808e-010</R01>
										<R02>0.000708379841</R02>
										<R10>-3.9396808e-010</R10>
										<R11>1</R11>
										<R12>1.06001498e-013</R12>
										<R20>-0.000708379841</R20>
										<R21>-1.7307759e-013</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX814">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-30.9952908</X>
										<Y>36.0834885</Y>
										<Z>140.994049</Z>
										<R00>-0.999999762</R00>
										<R01>-9.84273982e-011</R01>
										<R02>0.000714288326</R02>
										<R10>-9.84273565e-011</R10>
										<R11>1</R11>
										<R12>9.81805173e-014</R12>
										<R20>-0.000714288326</R20>
										<R21>2.78749802e-014</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX815">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-30.9952946</X>
										<Y>36.0834236</Y>
										<Z>140.994125</Z>
										<R00>-0.999999762</R00>
										<R01>-2.92618429e-010</R01>
										<R02>0.000718580908</R02>
										<R10>-2.92618429e-010</R10>
										<R11>1</R11>
										<R12>7.30953519e-014</R12>
										<R20>-0.000718580908</R20>
										<R21>-1.37174695e-013</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX816">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-30.995245</X>
										<Y>36.0834732</Y>
										<Z>140.994125</Z>
										<R00>-0.999999762</R00>
										<R01>-2.0383624e-010</R01>
										<R02>0.000719358446</R02>
										<R10>-2.03836212e-010</R10>
										<R11>1</R11>
										<R12>1.12135195e-013</R12>
										<R20>-0.000719358446</R20>
										<R21>-3.44961384e-014</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX817">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-30.9953003</X>
										<Y>36.0834618</Y>
										<Z>140.994125</Z>
										<R00>-0.999999762</R00>
										<R01>-6.03317951e-011</R01>
										<R02>0.000724253012</R02>
										<R10>-6.03318229e-011</R10>
										<R11>1</R11>
										<R12>-1.26020071e-014</R12>
										<R20>-0.000724253012</R20>
										<R21>-5.62975095e-014</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX818">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-30.9952717</X>
										<Y>36.0834198</Y>
										<Z>140.994125</Z>
										<R00>-0.999999762</R00>
										<R01>-1.74446638e-010</R01>
										<R02>0.000728737388</R02>
										<R10>-1.74446638e-010</R10>
										<R11>1</R11>
										<R12>4.6289368e-014</R12>
										<R20>-0.000728737388</R20>
										<R21>-8.08364402e-014</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX819">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-30.9952698</X>
										<Y>36.083477</Y>
										<Z>140.994125</Z>
										<R00>-0.999999762</R00>
										<R01>-9.32555283e-011</R01>
										<R02>0.000728392857</R02>
										<R10>-9.32554867e-011</R10>
										<R11>1</R11>
										<R12>1.00545643e-013</R12>
										<R20>-0.000728392857</R20>
										<R21>3.26189847e-014</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX820">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-30.9952774</X>
										<Y>36.0834579</Y>
										<Z>140.994095</Z>
										<R00>-0.999999762</R00>
										<R01>9.44889028e-011</R01>
										<R02>0.000728830055</R02>
										<R10>9.44888751e-011</R10>
										<R11>1</R11>
										<R12>-7.92885316e-014</R12>
										<R20>-0.000728830055</R20>
										<R21>-1.0422178e-014</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX821">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-30.9952774</X>
										<Y>36.0834579</Y>
										<Z>140.994095</Z>
										<R00>-0.999999762</R00>
										<R01>9.44889028e-011</R01>
										<R02>0.000728830055</R02>
										<R10>9.44888751e-011</R10>
										<R11>1</R11>
										<R12>-7.92885316e-014</R12>
										<R20>-0.000728830055</R20>
										<R21>-1.0422178e-014</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX822">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Hangar System</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="IntValue" referent="RBX823">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX824">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX825">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Station1</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="IntValue" referent="RBX826">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Regen</string>
							<int name="Value">0</int>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX827">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">system = script.Parent
model = system.Plane
backup = model:Clone()
regen = system.Regen

function checkRegen()
	if regen.Value == 1 then
		model = backup:Clone()
		model.Parent = system
		model:MakeJoints()
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX828">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Plane</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="IntValue" referent="RBX829">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">PlaneCheck</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX830">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 15
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;) or (part.Name == &quot;SmokeBlock&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 1000) or (script.Parent.Parts.Tip.Velocity.x &lt; -1000) or (script.Parent.Parts.Tip.Velocity.z &gt; 1000) or (script.Parent.Parts.Tip.Velocity.z &lt; -1000) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 5, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-90,90),math.random(-90,90),math.random(-90,90))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(3)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX831">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Stunt</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX832">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Parts</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX833">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Lights</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX834">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-48.4953194</X>
										<Y>1.75276792</Y>
										<Z>-148.967758</Z>
										<R00>0.0205373559</R00>
										<R01>8.23642895e-015</R01>
										<R02>0.999789119</R02>
										<R10>1.14015649e-014</R10>
										<R11>1</R11>
										<R12>-8.47237421e-015</R12>
										<R20>-0.999789119</R20>
										<R21>1.15731602e-014</R21>
										<R22>0.0205373559</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX835">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX836">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>190.5</X>
										<Y>2.5999999</Y>
										<Z>66.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX837">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>190.501617</X>
										<Y>2.57534838</Y>
										<Z>66.5009079</Z>
										<R00>0.00101854838</R00>
										<R01>-1.80339001e-018</R01>
										<R02>0.999999523</R02>
										<R10>6.30281311e-018</R10>
										<R11>1</R11>
										<R12>1.79697089e-018</R12>
										<R20>-0.999999523</R20>
										<R21>6.30097925e-018</R21>
										<R22>0.00101854838</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX838">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>190.501984</X>
										<Y>2.57456589</Y>
										<Z>66.5015488</Z>
										<R00>0.000945754349</R00>
										<R01>-3.20787182e-011</R01>
										<R02>0.999999583</R02>
										<R10>-1.00641656e-011</R10>
										<R11>1</R11>
										<R12>3.20882522e-011</R12>
										<R20>-0.999999583</R20>
										<R21>-1.00945094e-011</R21>
										<R22>0.000945754349</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX839">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>190.503448</X>
										<Y>2.57423425</Y>
										<Z>66.5015717</Z>
										<R00>0.00106994063</R00>
										<R01>4.37053727e-011</R01>
										<R02>0.999999523</R02>
										<R10>-3.61409028e-011</R10>
										<R11>1</R11>
										<R12>-4.3666723e-011</R12>
										<R20>-0.999999523</R20>
										<R21>-3.60941554e-011</R21>
										<R22>0.00106994063</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX840">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-49.4863548</X>
										<Y>2.97524977</Y>
										<Z>174.519135</Z>
										<R00>0.999994457</R00>
										<R01>6.7718435e-011</R01>
										<R02>-0.00332250632</R02>
										<R10>-6.77656056e-011</R10>
										<R11>1</R11>
										<R12>-1.40851228e-011</R12>
										<R20>0.00332250632</R20>
										<R21>1.43101971e-011</R21>
										<R22>0.999994457</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX841">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-49.4874115</X>
										<Y>2.97493863</Y>
										<Z>174.586914</Z>
										<R00>0.999993503</R00>
										<R01>2.33922354e-010</R01>
										<R02>-0.0036098368</R02>
										<R10>-2.33785352e-010</R10>
										<R11>1</R11>
										<R12>3.83740817e-011</R12>
										<R20>0.0036098368</R20>
										<R21>-3.75299063e-011</R21>
										<R22>0.999993503</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX842">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-49.4872856</X>
										<Y>2.97459841</Y>
										<Z>174.597748</Z>
										<R00>0.999993205</R00>
										<R01>1.46197665e-010</R01>
										<R02>-0.00368546671</R02>
										<R10>-1.45965684e-010</R10>
										<R11>1</R11>
										<R12>6.32117761e-011</R12>
										<R20>0.00368546671</R20>
										<R21>-6.26733943e-011</R21>
										<R22>0.999993205</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX843">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-69.5</X>
										<Y>1.80000007</Y>
										<Z>122.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX844">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-104.498352</X>
										<Y>1.87547946</Y>
										<Z>-121.500679</Z>
										<R00>1</R00>
										<R01>-1.46035919e-010</R01>
										<R02>-0.000102949118</R02>
										<R10>1.46038806e-010</R10>
										<R11>1</R11>
										<R12>2.81530806e-011</R12>
										<R20>0.000102949118</R20>
										<R21>-2.81681137e-011</R21>
										<R22>1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX845">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-78.5</X>
										<Y>2.20000029</Y>
										<Z>-103.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX846">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-78.4989777</X>
										<Y>2.12728977</Y>
										<Z>-103.499962</Z>
										<R00>1</R00>
										<R01>-8.02203325e-019</R01>
										<R02>-6.85943669e-005</R02>
										<R10>8.02154108e-019</R10>
										<R11>1</R11>
										<R12>-7.17293339e-019</R12>
										<R20>6.85943669e-005</R20>
										<R21>7.17238331e-019</R21>
										<R22>1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX847">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>79.5</X>
										<Y>3.19999981</Y>
										<Z>20.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX848">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>64.5</X>
										<Y>2.4000001</Y>
										<Z>29.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX849">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-8.43327522</X>
										<Y>2.35339379</Y>
										<Z>-27.6311474</Z>
										<R00>-0.999980688</R00>
										<R01>-1.44519421e-017</R01>
										<R02>0.00622283109</R02>
										<R10>-1.44213629e-017</R10>
										<R11>1</R11>
										<R12>4.95876166e-018</R12>
										<R20>-0.00622283109</R20>
										<R21>4.86892405e-018</R21>
										<R22>-0.999980688</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX850">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-14.4342737</X>
										<Y>2.35363412</Y>
										<Z>88.3688736</Z>
										<R00>-0.999980688</R00>
										<R01>-4.70701397e-016</R01>
										<R02>0.00620028144</R02>
										<R10>-4.70069087e-016</R10>
										<R11>1</R11>
										<R12>1.03438406e-016</R12>
										<R20>-0.00620028144</R20>
										<R21>1.0052186e-016</R21>
										<R22>-0.999980688</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX851">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-15.0010624</X>
										<Y>36.0833588</Y>
										<Z>140.98877</Z>
										<R00>-1</R00>
										<R01>2.40313741e-010</R01>
										<R02>7.9021891e-005</R02>
										<R10>2.40313741e-010</R10>
										<R11>1</R11>
										<R12>-4.74797779e-014</R12>
										<R20>-7.9021891e-005</R20>
										<R21>-2.8489733e-014</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Engine</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-5.93112148e-013</X>
										<Y>-0.000677268428</Y>
										<Z>1.47145784e-009</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00691770902</X>
										<Y>0.00594368717</Y>
										<Z>-0.0190337673</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>1.20000005</Y>
										<Z>18</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX852">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX853">
									<Properties>
										<bool name="Archivable">true</bool>
										<string name="Name">Count</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX854">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">500</float>
										<string name="Name">BodyGyro</string>
										<float name="P">3000</float>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>9000</X>
											<Y>0</Y>
											<Z>9000</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyPosition" referent="RBX855">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">1250</float>
										<string name="Name">BodyPosition</string>
										<float name="P">10000</float>
										<Vector3 name="maxForce">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="position">
											<X>-1.5</X>
											<Y>3</Y>
											<Z>-48</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyVelocity" referent="RBX856">
									<Properties>
										<bool name="Archivable">true</bool>
										<string name="Name">Drift</string>
										<float name="P">1250</float>
										<Vector3 name="maxForce">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX857">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">27</int>
									<CoordinateFrame name="CFrame">
										<X>-11.5010624</X>
										<Y>36.0833588</Y>
										<Z>140.989044</Z>
										<R00>-1</R00>
										<R01>2.40313741e-010</R01>
										<R02>7.9021891e-005</R02>
										<R10>2.40313741e-010</R10>
										<R11>1</R11>
										<R12>-4.74797779e-014</R12>
										<R20>-7.9021891e-005</R20>
										<R21>-2.8489733e-014</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Side</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-5.93112148e-013</X>
										<Y>-0.000677268428</Y>
										<Z>1.47145784e-009</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00691789482</X>
										<Y>0.00594369229</Y>
										<Z>-0.0166633278</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>1.20000005</Y>
										<Z>10</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Seat" referent="RBX858">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-15.0009041</X>
										<Y>36.883358</Y>
										<Z>138.98877</Z>
										<R00>-1</R00>
										<R01>2.40313741e-010</R01>
										<R02>7.9021891e-005</R02>
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										<R21>6.07063634e-014</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX923">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-15.0011187</X>
										<Y>36.0834999</Y>
										<Z>140.98877</Z>
										<R00>-1</R00>
										<R01>2.95474895e-010</R01>
										<R02>7.97160465e-005</R02>
										<R10>2.95474895e-010</R10>
										<R11>1</R11>
										<R12>3.77408167e-014</R12>
										<R20>-7.97160465e-005</R20>
										<R21>6.1294909e-014</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX924">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-15.0011187</X>
										<Y>36.0834999</Y>
										<Z>140.98877</Z>
										<R00>-1</R00>
										<R01>2.95474895e-010</R01>
										<R02>7.97160465e-005</R02>
										<R10>2.95474895e-010</R10>
										<R11>1</R11>
										<R12>3.77408167e-014</R12>
										<R20>-7.97160465e-005</R20>
										<R21>6.1294909e-014</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX925">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Hangar System</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="IntValue" referent="RBX926">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX927">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX928">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Station1</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="IntValue" referent="RBX929">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Regen</string>
							<int name="Value">0</int>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX930">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">system = script.Parent
model = system.Plane
backup = model:Clone()
regen = system.Regen

function checkRegen()
	if regen.Value == 1 then
		model = backup:Clone()
		model.Parent = system
		model:MakeJoints()
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX931">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Plane</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="IntValue" referent="RBX932">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">PlaneCheck</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX933">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 15
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;) or (part.Name == &quot;SmokeBlock&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 1000) or (script.Parent.Parts.Tip.Velocity.x &lt; -1000) or (script.Parent.Parts.Tip.Velocity.z &gt; 1000) or (script.Parent.Parts.Tip.Velocity.z &lt; -1000) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 5, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-90,90),math.random(-90,90),math.random(-90,90))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(3)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX934">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Stunt</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX935">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Parts</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX936">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Lights</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX937">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-48.4953194</X>
										<Y>1.75276792</Y>
										<Z>-148.967758</Z>
										<R00>0.0205373559</R00>
										<R01>8.23642895e-015</R01>
										<R02>0.999789119</R02>
										<R10>1.14015649e-014</R10>
										<R11>1</R11>
										<R12>-8.47237421e-015</R12>
										<R20>-0.999789119</R20>
										<R21>1.15731602e-014</R21>
										<R22>0.0205373559</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX938">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX939">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>190.5</X>
										<Y>2.5999999</Y>
										<Z>66.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX940">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>190.501617</X>
										<Y>2.57534838</Y>
										<Z>66.5009079</Z>
										<R00>0.00101854838</R00>
										<R01>-1.80339001e-018</R01>
										<R02>0.999999523</R02>
										<R10>6.30281311e-018</R10>
										<R11>1</R11>
										<R12>1.79697089e-018</R12>
										<R20>-0.999999523</R20>
										<R21>6.30097925e-018</R21>
										<R22>0.00101854838</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX941">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>190.501984</X>
										<Y>2.57456589</Y>
										<Z>66.5015488</Z>
										<R00>0.000945754349</R00>
										<R01>-3.20787182e-011</R01>
										<R02>0.999999583</R02>
										<R10>-1.00641656e-011</R10>
										<R11>1</R11>
										<R12>3.20882522e-011</R12>
										<R20>-0.999999583</R20>
										<R21>-1.00945094e-011</R21>
										<R22>0.000945754349</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX942">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>190.503448</X>
										<Y>2.57423425</Y>
										<Z>66.5015717</Z>
										<R00>0.00106994063</R00>
										<R01>4.37053727e-011</R01>
										<R02>0.999999523</R02>
										<R10>-3.61409028e-011</R10>
										<R11>1</R11>
										<R12>-4.3666723e-011</R12>
										<R20>-0.999999523</R20>
										<R21>-3.60941554e-011</R21>
										<R22>0.00106994063</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX943">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-49.4863548</X>
										<Y>2.97524977</Y>
										<Z>174.519135</Z>
										<R00>0.999994457</R00>
										<R01>6.7718435e-011</R01>
										<R02>-0.00332250632</R02>
										<R10>-6.77656056e-011</R10>
										<R11>1</R11>
										<R12>-1.40851228e-011</R12>
										<R20>0.00332250632</R20>
										<R21>1.43101971e-011</R21>
										<R22>0.999994457</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX944">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-49.4874115</X>
										<Y>2.97493863</Y>
										<Z>174.586914</Z>
										<R00>0.999993503</R00>
										<R01>2.33922354e-010</R01>
										<R02>-0.0036098368</R02>
										<R10>-2.33785352e-010</R10>
										<R11>1</R11>
										<R12>3.83740817e-011</R12>
										<R20>0.0036098368</R20>
										<R21>-3.75299063e-011</R21>
										<R22>0.999993503</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX945">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-49.4872856</X>
										<Y>2.97459841</Y>
										<Z>174.597748</Z>
										<R00>0.999993205</R00>
										<R01>1.46197665e-010</R01>
										<R02>-0.00368546671</R02>
										<R10>-1.45965684e-010</R10>
										<R11>1</R11>
										<R12>6.32117761e-011</R12>
										<R20>0.00368546671</R20>
										<R21>-6.26733943e-011</R21>
										<R22>0.999993205</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX946">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-69.5</X>
										<Y>1.80000007</Y>
										<Z>122.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX947">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-104.498352</X>
										<Y>1.87547946</Y>
										<Z>-121.500679</Z>
										<R00>1</R00>
										<R01>-1.46035919e-010</R01>
										<R02>-0.000102949118</R02>
										<R10>1.46038806e-010</R10>
										<R11>1</R11>
										<R12>2.81530806e-011</R12>
										<R20>0.000102949118</R20>
										<R21>-2.81681137e-011</R21>
										<R22>1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX948">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-78.5</X>
										<Y>2.20000029</Y>
										<Z>-103.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX949">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-78.4989777</X>
										<Y>2.12728977</Y>
										<Z>-103.499962</Z>
										<R00>1</R00>
										<R01>-8.02203325e-019</R01>
										<R02>-6.85943669e-005</R02>
										<R10>8.02154108e-019</R10>
										<R11>1</R11>
										<R12>-7.17293339e-019</R12>
										<R20>6.85943669e-005</R20>
										<R21>7.17238331e-019</R21>
										<R22>1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX950">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>79.5</X>
										<Y>3.19999981</Y>
										<Z>20.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX951">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>64.5</X>
										<Y>2.4000001</Y>
										<Z>29.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX952">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-8.43327522</X>
										<Y>2.35339379</Y>
										<Z>-27.6311474</Z>
										<R00>-0.999980688</R00>
										<R01>-1.44519421e-017</R01>
										<R02>0.00622283109</R02>
										<R10>-1.44213629e-017</R10>
										<R11>1</R11>
										<R12>4.95876166e-018</R12>
										<R20>-0.00622283109</R20>
										<R21>4.86892405e-018</R21>
										<R22>-0.999980688</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX953">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-14.4342737</X>
										<Y>2.35363412</Y>
										<Z>88.3688736</Z>
										<R00>-0.999980688</R00>
										<R01>-4.70701397e-016</R01>
										<R02>0.00620028144</R02>
										<R10>-4.70069087e-016</R10>
										<R11>1</R11>
										<R12>1.03438406e-016</R12>
										<R20>-0.00620028144</R20>
										<R21>1.0052186e-016</R21>
										<R22>-0.999980688</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX954">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>1.00088882</X>
										<Y>36.0833702</Y>
										<Z>141.002853</Z>
										<R00>-1</R00>
										<R01>1.34312547e-010</R01>
										<R02>-0.000119636243</R02>
										<R10>1.34312547e-010</R10>
										<R11>1</R11>
										<R12>3.55255308e-014</R12>
										<R20>0.000119636243</R20>
										<R21>1.94568821e-014</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Engine</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>5.53318676e-013</X>
										<Y>-0.000232609716</Y>
										<Z>8.21692214e-010</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.000900314539</X>
										<Y>0.0101907495</Y>
										<Z>-0.0192116108</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>1.20000005</Y>
										<Z>18</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX955">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX956">
									<Properties>
										<bool name="Archivable">true</bool>
										<string name="Name">Count</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX957">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">500</float>
										<string name="Name">BodyGyro</string>
										<float name="P">3000</float>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>9000</X>
											<Y>0</Y>
											<Z>9000</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyPosition" referent="RBX958">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">1250</float>
										<string name="Name">BodyPosition</string>
										<float name="P">10000</float>
										<Vector3 name="maxForce">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="position">
											<X>-1.5</X>
											<Y>3</Y>
											<Z>-48</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyVelocity" referent="RBX959">
									<Properties>
										<bool name="Archivable">true</bool>
										<string name="Name">Drift</string>
										<float name="P">1250</float>
										<Vector3 name="maxForce">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX960">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">27</int>
									<CoordinateFrame name="CFrame">
										<X>4.50088882</X>
										<Y>36.0833702</Y>
										<Z>141.002441</Z>
										<R00>-1</R00>
										<R01>1.34312547e-010</R01>
										<R02>-0.000119636243</R02>
										<R10>1.34312547e-010</R10>
										<R11>1</R11>
										<R12>3.55255308e-014</R12>
										<R20>0.000119636243</R20>
										<R21>1.94568821e-014</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Side</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>5.53318676e-013</X>
										<Y>-0.000232609716</Y>
										<Z>8.21692214e-010</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.000900218729</X>
										<Y>0.0101907523</Y>
										<Z>-0.0183974765</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>1.20000005</Y>
										<Z>10</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Seat" referent="RBX961">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>1.00064957</X>
										<Y>36.8833694</Y>
										<Z>139.002853</Z>
										<R00>-1</R00>
										<R01>1.34312547e-010</R01>
										<R02>-0.000119636243</R02>
										<R10>1.34312547e-010</R10>
										<R11>1</R11>
										<R12>3.55255308e-014</R12>
										<R20>0.000119636243</R20>
										<R21>1.94568821e-014</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Seat</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>5.53318676e-013</X>
										<Y>-0.000232609716</Y>
										<Z>8.21692214e-010</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.000435095746</X>
										<Y>0.0101907495</Y>
										<Z>-0.0192116667</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX962">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>4.50192738</X>
										<Y>35.9863892</Y>
										<Z>148.502411</Z>
										<R00>-0.999998927</R00>
										<R01>-0.00133136997</R01>
										<R02>-0.00040078687</R02>
										<R10>-0.00138571195</R10>
										<R11>0.977951288</R11>
										<R12>0.208828449</R12>
										<R20>0.000113922113</R20>
										<R21>0.208828807</R21>
										<R22>-0.977952123</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">1</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">l1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">0</float>
									<float name="RightParamB">0</float>
									<token name="RightSurface">7</token>
									<token name="RightSurfaceInput">12</token>
									<Vector3 name="RotVelocity">
										<X>-0.0176627692</X>
										<Y>-0.0366530269</Y>
										<Z>-0.00745136756</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0442276821</X>
										<Y>0.0418309197</Y>
										<Z>-0.0291782767</Z>
									</Vector3>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>3</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX963">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>4.50015783</X>
										<Y>35.9863205</Y>
										<Z>133.50238</Z>
										<R00>-0.999999285</R00>
										<R01>-0.00129184953</R01>
										<R02>-0.000383771316</R02>
										<R10>-0.00134126109</R10>
										<R11>0.981743813</R11>
										<R12>0.190203398</R12>
										<R20>0.000131050983</R20>
										<R21>0.190203726</R21>
										<R22>-0.981744766</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">1</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">l2</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">0</float>
									<float name="RightParamB">0</float>
									<token name="RightSurface">7</token>
									<token name="RightSurfaceInput">12</token>
									<Vector3 name="RotVelocity">
										<X>-0.00181567925</X>
										<Y>0.0445557274</Y>
										<Z>-0.00511308946</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0209859628</X>
										<Y>-0.0223135613</Y>
										<Z>0.00475153932</Z>
									</Vector3>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>3</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX964">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-2.49834371</X>
										<Y>35.9863434</Y>
										<Z>148.503265</Z>
										<R00>0.999999046</R00>
										<R01>-0.00136522937</R01>
										<R02>4.62895914e-005</R02>
										<R10>-0.00136137602</R10>
										<R11>-0.99324131</R11>
										<R12>0.116058797</R12>
										<R20>-0.000112470159</R20>
										<R21>-0.116058752</R21>
										<R22>-0.993242264</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">1</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">r1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">0</float>
									<float name="RightParamB">0</float>
									<token name="RightSurface">7</token>
									<token name="RightSurfaceInput">12</token>
									<Vector3 name="RotVelocity">
										<X>-0.016173102</X>
										<Y>-0.0233684685</Y>
										<Z>-0.0066402019</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
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										<R10>-7.00858165e-012</R10>
										<R11>1</R11>
										<R12>5.69652696e-014</R12>
										<R20>0.000117853226</R20>
										<R21>5.77912555e-014</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1013">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>1.00096166</X>
										<Y>36.0809174</Y>
										<Z>141.002899</Z>
										<R00>-1</R00>
										<R01>-6.6766872e-013</R01>
										<R02>-0.000122433354</R02>
										<R10>-6.67668828e-013</R10>
										<R11>1</R11>
										<R12>7.88057431e-016</R12>
										<R20>0.000122433354</R20>
										<R21>8.69802358e-016</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1014">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>1.00106335</X>
										<Y>36.0831528</Y>
										<Z>141.002899</Z>
										<R00>-1</R00>
										<R01>-1.71031217e-010</R01>
										<R02>-0.000116942836</R02>
										<R10>-1.71031217e-010</R10>
										<R11>1</R11>
										<R12>-5.69910398e-014</R12>
										<R20>0.000116942836</R20>
										<R21>-3.69901626e-014</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1015">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>1.00104725</X>
										<Y>36.0815392</Y>
										<Z>141.002899</Z>
										<R00>-1</R00>
										<R01>3.47408946e-009</R01>
										<R02>-0.000117524985</R02>
										<R10>3.47408946e-009</R10>
										<R11>1</R11>
										<R12>-9.73676231e-014</R12>
										<R20>0.000117524985</R20>
										<R21>-5.05659913e-013</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1016">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>1.00102055</X>
										<Y>36.0779228</Y>
										<Z>141.002899</Z>
										<R00>-1</R00>
										<R01>-2.22571694e-009</R01>
										<R02>-0.000125592385</R02>
										<R10>-2.22571694e-009</R10>
										<R11>1</R11>
										<R12>1.83387742e-013</R12>
										<R20>0.000125592385</R20>
										<R21>4.62920826e-013</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1017">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>1.00097132</X>
										<Y>36.0815735</Y>
										<Z>141.002899</Z>
										<R00>-1</R00>
										<R01>3.14125437e-009</R01>
										<R02>-0.000117382529</R02>
										<R10>3.14125437e-009</R10>
										<R11>1</R11>
										<R12>-1.87531929e-013</R12>
										<R20>0.000117382529</R20>
										<R21>-5.56260333e-013</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1018">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>1.00104189</X>
										<Y>36.0834885</Y>
										<Z>141.002899</Z>
										<R00>-1</R00>
										<R01>1.84368867e-010</R01>
										<R02>-0.000125474966</R02>
										<R10>1.84368867e-010</R10>
										<R11>1</R11>
										<R12>2.81121155e-014</R12>
										<R20>0.000125474966</R20>
										<R21>4.97843869e-015</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1019">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>1.00101316</X>
										<Y>36.0834846</Y>
										<Z>141.002899</Z>
										<R00>-1</R00>
										<R01>3.70952886e-011</R01>
										<R02>-0.000123373582</R02>
										<R10>3.70952886e-011</R10>
										<R11>1</R11>
										<R12>-6.61727041e-015</R12>
										<R20>0.000123373582</R20>
										<R21>-1.11938487e-014</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1020">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>1.00101233</X>
										<Y>36.0834732</Y>
										<Z>141.002899</Z>
										<R00>-1</R00>
										<R01>5.71602939e-011</R01>
										<R02>-0.000117429168</R02>
										<R10>5.71602869e-011</R10>
										<R11>1</R11>
										<R12>4.6450826e-014</R12>
										<R20>0.000117429168</R20>
										<R21>3.97385372e-014</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1021">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>1.00099993</X>
										<Y>36.0834656</Y>
										<Z>141.002884</Z>
										<R00>-1</R00>
										<R01>-1.39362515e-011</R01>
										<R02>-0.000122291036</R02>
										<R10>-1.39362532e-011</R10>
										<R11>1</R11>
										<R12>1.1690991e-014</R12>
										<R20>0.000122291036</R20>
										<R21>1.33952704e-014</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1022">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>1.0009222</X>
										<Y>36.0834541</Y>
										<Z>141.002884</Z>
										<R00>-1</R00>
										<R01>-1.38378711e-010</R01>
										<R02>-0.000122661091</R02>
										<R10>-1.38378711e-010</R10>
										<R11>1</R11>
										<R12>-8.04959974e-015</R12>
										<R20>0.000122661091</R20>
										<R21>8.92408333e-015</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1023">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>1.00094342</X>
										<Y>36.0833969</Y>
										<Z>141.002884</Z>
										<R00>-1</R00>
										<R01>8.39942838e-011</R01>
										<R02>-0.000121874633</R02>
										<R10>8.39942838e-011</R10>
										<R11>1</R11>
										<R12>3.34173268e-014</R12>
										<R20>0.000121874633</R20>
										<R21>2.31805542e-014</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1024">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>1.00094485</X>
										<Y>36.0834541</Y>
										<Z>141.002884</Z>
										<R00>-1</R00>
										<R01>-9.24194471e-011</R01>
										<R02>-0.000119430049</R02>
										<R10>-9.24194471e-011</R10>
										<R11>1</R11>
										<R12>-2.99673713e-015</R12>
										<R20>0.000119430049</R20>
										<R21>8.04092188e-015</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1025">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>1.00094175</X>
										<Y>36.0834389</Y>
										<Z>141.002884</Z>
										<R00>-1</R00>
										<R01>-2.60225647e-010</R01>
										<R02>-0.000118241194</R02>
										<R10>-2.60225647e-010</R10>
										<R11>1</R11>
										<R12>-5.89956686e-014</R12>
										<R20>0.000118241194</R20>
										<R21>-2.82262803e-014</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1026">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>1.00090086</X>
										<Y>36.0834274</Y>
										<Z>141.002884</Z>
										<R00>-1</R00>
										<R01>1.54233501e-010</R01>
										<R02>-0.000118352968</R02>
										<R10>1.54233501e-010</R10>
										<R11>1</R11>
										<R12>-1.80963778e-014</R12>
										<R20>0.000118352968</R20>
										<R21>-3.63503681e-014</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1027">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>1.00090086</X>
										<Y>36.0834274</Y>
										<Z>141.002884</Z>
										<R00>-1</R00>
										<R01>1.54233501e-010</R01>
										<R02>-0.000118352968</R02>
										<R10>1.54233501e-010</R10>
										<R11>1</R11>
										<R12>-1.80963778e-014</R12>
										<R20>0.000118352968</R20>
										<R21>-3.63503681e-014</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1028">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Hangar System</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="IntValue" referent="RBX1029">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1030">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX1031">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Station1</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="IntValue" referent="RBX1032">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Regen</string>
							<int name="Value">0</int>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1033">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">system = script.Parent
model = system.Plane
backup = model:Clone()
regen = system.Regen

function checkRegen()
	if regen.Value == 1 then
		model = backup:Clone()
		model.Parent = system
		model:MakeJoints()
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX1034">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Plane</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="IntValue" referent="RBX1035">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">PlaneCheck</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1036">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 15
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;) or (part.Name == &quot;SmokeBlock&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 1000) or (script.Parent.Parts.Tip.Velocity.x &lt; -1000) or (script.Parent.Parts.Tip.Velocity.z &gt; 1000) or (script.Parent.Parts.Tip.Velocity.z &lt; -1000) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 5, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-90,90),math.random(-90,90),math.random(-90,90))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(3)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1037">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Stunt</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX1038">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Parts</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX1039">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Lights</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1040">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-48.4953194</X>
										<Y>1.75276792</Y>
										<Z>-148.967758</Z>
										<R00>0.0205373559</R00>
										<R01>8.23642895e-015</R01>
										<R02>0.999789119</R02>
										<R10>1.14015649e-014</R10>
										<R11>1</R11>
										<R12>-8.47237421e-015</R12>
										<R20>-0.999789119</R20>
										<R21>1.15731602e-014</R21>
										<R22>0.0205373559</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1041">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1042">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>190.5</X>
										<Y>2.5999999</Y>
										<Z>66.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1043">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>190.501617</X>
										<Y>2.57534838</Y>
										<Z>66.5009079</Z>
										<R00>0.00101854838</R00>
										<R01>-1.80339001e-018</R01>
										<R02>0.999999523</R02>
										<R10>6.30281311e-018</R10>
										<R11>1</R11>
										<R12>1.79697089e-018</R12>
										<R20>-0.999999523</R20>
										<R21>6.30097925e-018</R21>
										<R22>0.00101854838</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1044">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>190.501984</X>
										<Y>2.57456589</Y>
										<Z>66.5015488</Z>
										<R00>0.000945754349</R00>
										<R01>-3.20787182e-011</R01>
										<R02>0.999999583</R02>
										<R10>-1.00641656e-011</R10>
										<R11>1</R11>
										<R12>3.20882522e-011</R12>
										<R20>-0.999999583</R20>
										<R21>-1.00945094e-011</R21>
										<R22>0.000945754349</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1045">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>190.503448</X>
										<Y>2.57423425</Y>
										<Z>66.5015717</Z>
										<R00>0.00106994063</R00>
										<R01>4.37053727e-011</R01>
										<R02>0.999999523</R02>
										<R10>-3.61409028e-011</R10>
										<R11>1</R11>
										<R12>-4.3666723e-011</R12>
										<R20>-0.999999523</R20>
										<R21>-3.60941554e-011</R21>
										<R22>0.00106994063</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1046">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-49.4863548</X>
										<Y>2.97524977</Y>
										<Z>174.519135</Z>
										<R00>0.999994457</R00>
										<R01>6.7718435e-011</R01>
										<R02>-0.00332250632</R02>
										<R10>-6.77656056e-011</R10>
										<R11>1</R11>
										<R12>-1.40851228e-011</R12>
										<R20>0.00332250632</R20>
										<R21>1.43101971e-011</R21>
										<R22>0.999994457</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1047">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-49.4874115</X>
										<Y>2.97493863</Y>
										<Z>174.586914</Z>
										<R00>0.999993503</R00>
										<R01>2.33922354e-010</R01>
										<R02>-0.0036098368</R02>
										<R10>-2.33785352e-010</R10>
										<R11>1</R11>
										<R12>3.83740817e-011</R12>
										<R20>0.0036098368</R20>
										<R21>-3.75299063e-011</R21>
										<R22>0.999993503</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1048">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-49.4872856</X>
										<Y>2.97459841</Y>
										<Z>174.597748</Z>
										<R00>0.999993205</R00>
										<R01>1.46197665e-010</R01>
										<R02>-0.00368546671</R02>
										<R10>-1.45965684e-010</R10>
										<R11>1</R11>
										<R12>6.32117761e-011</R12>
										<R20>0.00368546671</R20>
										<R21>-6.26733943e-011</R21>
										<R22>0.999993205</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1049">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-69.5</X>
										<Y>1.80000007</Y>
										<Z>122.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1050">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-104.498352</X>
										<Y>1.87547946</Y>
										<Z>-121.500679</Z>
										<R00>1</R00>
										<R01>-1.46035919e-010</R01>
										<R02>-0.000102949118</R02>
										<R10>1.46038806e-010</R10>
										<R11>1</R11>
										<R12>2.81530806e-011</R12>
										<R20>0.000102949118</R20>
										<R21>-2.81681137e-011</R21>
										<R22>1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1051">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-78.5</X>
										<Y>2.20000029</Y>
										<Z>-103.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1052">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-78.4989777</X>
										<Y>2.12728977</Y>
										<Z>-103.499962</Z>
										<R00>1</R00>
										<R01>-8.02203325e-019</R01>
										<R02>-6.85943669e-005</R02>
										<R10>8.02154108e-019</R10>
										<R11>1</R11>
										<R12>-7.17293339e-019</R12>
										<R20>6.85943669e-005</R20>
										<R21>7.17238331e-019</R21>
										<R22>1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1053">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>79.5</X>
										<Y>3.19999981</Y>
										<Z>20.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1054">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>64.5</X>
										<Y>2.4000001</Y>
										<Z>29.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1055">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-8.43327522</X>
										<Y>2.35339379</Y>
										<Z>-27.6311474</Z>
										<R00>-0.999980688</R00>
										<R01>-1.44519421e-017</R01>
										<R02>0.00622283109</R02>
										<R10>-1.44213629e-017</R10>
										<R11>1</R11>
										<R12>4.95876166e-018</R12>
										<R20>-0.00622283109</R20>
										<R21>4.86892405e-018</R21>
										<R22>-0.999980688</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1056">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-14.4342737</X>
										<Y>2.35363412</Y>
										<Z>88.3688736</Z>
										<R00>-0.999980688</R00>
										<R01>-4.70701397e-016</R01>
										<R02>0.00620028144</R02>
										<R10>-4.70069087e-016</R10>
										<R11>1</R11>
										<R12>1.03438406e-016</R12>
										<R20>-0.00620028144</R20>
										<R21>1.0052186e-016</R21>
										<R22>-0.999980688</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1057">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>17.0004864</X>
										<Y>36.083374</Y>
										<Z>140.992569</Z>
										<R00>-1</R00>
										<R01>1.81584869e-011</R01>
										<R02>0.000411795481</R02>
										<R10>1.81584869e-011</R10>
										<R11>1</R11>
										<R12>-5.7203684e-015</R12>
										<R20>-0.000411795481</R20>
										<R21>1.75721495e-015</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Engine</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-5.35326557e-013</X>
										<Y>-0.000888475566</Y>
										<Z>1.14739378e-010</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00608830573</X>
										<Y>0.00540372031</Y>
										<Z>0.00284611783</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>1.20000005</Y>
										<Z>18</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1058">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX1059">
									<Properties>
										<bool name="Archivable">true</bool>
										<string name="Name">Count</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX1060">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">500</float>
										<string name="Name">BodyGyro</string>
										<float name="P">3000</float>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>9000</X>
											<Y>0</Y>
											<Z>9000</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyPosition" referent="RBX1061">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">1250</float>
										<string name="Name">BodyPosition</string>
										<float name="P">10000</float>
										<Vector3 name="maxForce">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="position">
											<X>-1.5</X>
											<Y>3</Y>
											<Z>-48</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyVelocity" referent="RBX1062">
									<Properties>
										<bool name="Archivable">true</bool>
										<string name="Name">Drift</string>
										<float name="P">1250</float>
										<Vector3 name="maxForce">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1063">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">27</int>
									<CoordinateFrame name="CFrame">
										<X>20.5004864</X>
										<Y>36.083374</Y>
										<Z>140.994003</Z>
										<R00>-1</R00>
										<R01>1.81584869e-011</R01>
										<R02>0.000411795481</R02>
										<R10>1.81584869e-011</R10>
										<R11>1</R11>
										<R12>-5.7203684e-015</R12>
										<R20>-0.000411795481</R20>
										<R21>1.75721495e-015</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Side</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-5.35326557e-013</X>
										<Y>-0.000888475566</Y>
										<Z>1.14739378e-010</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00608958025</X>
										<Y>0.00540372077</Y>
										<Z>0.00595578225</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>1.20000005</Y>
										<Z>10</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Seat" referent="RBX1064">
								<Properties>
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										<Z>140.992569</Z>
										<R00>-1</R00>
										<R01>-1.70067904e-010</R01>
										<R02>0.000409611734</R02>
										<R10>-1.70067904e-010</R10>
										<R11>1</R11>
										<R12>3.73138918e-014</R12>
										<R20>-0.000409611734</R20>
										<R21>-3.23479206e-014</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1129">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>17.0004864</X>
										<Y>36.0834618</Y>
										<Z>140.992569</Z>
										<R00>-1</R00>
										<R01>-1.85595386e-010</R01>
										<R02>0.000410102977</R02>
										<R10>-1.85595414e-010</R10>
										<R11>1</R11>
										<R12>-1.50980065e-014</R12>
										<R20>-0.000410102977</R20>
										<R21>-9.12112318e-014</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1130">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>17.0005054</X>
										<Y>36.0833817</Y>
										<Z>140.992569</Z>
										<R00>-1</R00>
										<R01>-1.71230211e-010</R01>
										<R02>0.000413717149</R02>
										<R10>-1.71230211e-010</R10>
										<R11>1</R11>
										<R12>3.08525246e-014</R12>
										<R20>-0.000413717149</R20>
										<R21>-3.99883509e-014</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1131">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>17.0005054</X>
										<Y>36.0833817</Y>
										<Z>140.992569</Z>
										<R00>-1</R00>
										<R01>-1.71230211e-010</R01>
										<R02>0.000413717149</R02>
										<R10>-1.71230211e-010</R10>
										<R11>1</R11>
										<R12>3.08525246e-014</R12>
										<R20>-0.000413717149</R20>
										<R21>-3.99883509e-014</R21>
										<R22>-1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1132">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Hangar System</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="IntValue" referent="RBX1133">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1134">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RegenScript</string>
						<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
	model:remove()
	wait(1)
	model1 = backup:Clone()
	model1.Parent = system
	model1:MakeJoints()
end

function checkRegen()
	if regen.Value == 1 then
		regenerate1(model1,backup1)
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX1135">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Station1</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="IntValue" referent="RBX1136">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Regen</string>
							<int name="Value">0</int>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1137">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">system = script.Parent
model = system.Plane
backup = model:Clone()
regen = system.Regen

function checkRegen()
	if regen.Value == 1 then
		model = backup:Clone()
		model.Parent = system
		model:MakeJoints()
	end
end
regen.Changed:connect(checkRegen)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX1138">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Plane</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="IntValue" referent="RBX1139">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">PlaneCheck</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1140">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 15
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;) or (part.Name == &quot;SmokeBlock&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 1000) or (script.Parent.Parts.Tip.Velocity.x &lt; -1000) or (script.Parent.Parts.Tip.Velocity.z &gt; 1000) or (script.Parent.Parts.Tip.Velocity.z &lt; -1000) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 5, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-90,90),math.random(-90,90),math.random(-90,90))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(3)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1141">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Stunt</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX1142">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Parts</string>
								<Ref name="PrimaryPart">null</Ref>
							</Properties>
							<Item class="Model" referent="RBX1143">
								<Properties>
									<bool name="Archivable">true</bool>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Lights</string>
									<Ref name="PrimaryPart">null</Ref>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1144">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-48.4953194</X>
										<Y>1.75276792</Y>
										<Z>-148.967758</Z>
										<R00>0.0205373559</R00>
										<R01>8.23642895e-015</R01>
										<R02>0.999789119</R02>
										<R10>1.14015649e-014</R10>
										<R11>1</R11>
										<R12>-8.47237421e-015</R12>
										<R20>-0.999789119</R20>
										<R21>1.15731602e-014</R21>
										<R22>0.0205373559</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1145">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1146">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>190.5</X>
										<Y>2.5999999</Y>
										<Z>66.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1147">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>190.501617</X>
										<Y>2.57534838</Y>
										<Z>66.5009079</Z>
										<R00>0.00101854838</R00>
										<R01>-1.80339001e-018</R01>
										<R02>0.999999523</R02>
										<R10>6.30281311e-018</R10>
										<R11>1</R11>
										<R12>1.79697089e-018</R12>
										<R20>-0.999999523</R20>
										<R21>6.30097925e-018</R21>
										<R22>0.00101854838</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1148">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>190.501984</X>
										<Y>2.57456589</Y>
										<Z>66.5015488</Z>
										<R00>0.000945754349</R00>
										<R01>-3.20787182e-011</R01>
										<R02>0.999999583</R02>
										<R10>-1.00641656e-011</R10>
										<R11>1</R11>
										<R12>3.20882522e-011</R12>
										<R20>-0.999999583</R20>
										<R21>-1.00945094e-011</R21>
										<R22>0.000945754349</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1149">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>190.503448</X>
										<Y>2.57423425</Y>
										<Z>66.5015717</Z>
										<R00>0.00106994063</R00>
										<R01>4.37053727e-011</R01>
										<R02>0.999999523</R02>
										<R10>-3.61409028e-011</R10>
										<R11>1</R11>
										<R12>-4.3666723e-011</R12>
										<R20>-0.999999523</R20>
										<R21>-3.60941554e-011</R21>
										<R22>0.00106994063</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1150">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-49.4863548</X>
										<Y>2.97524977</Y>
										<Z>174.519135</Z>
										<R00>0.999994457</R00>
										<R01>6.7718435e-011</R01>
										<R02>-0.00332250632</R02>
										<R10>-6.77656056e-011</R10>
										<R11>1</R11>
										<R12>-1.40851228e-011</R12>
										<R20>0.00332250632</R20>
										<R21>1.43101971e-011</R21>
										<R22>0.999994457</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1151">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-49.4874115</X>
										<Y>2.97493863</Y>
										<Z>174.586914</Z>
										<R00>0.999993503</R00>
										<R01>2.33922354e-010</R01>
										<R02>-0.0036098368</R02>
										<R10>-2.33785352e-010</R10>
										<R11>1</R11>
										<R12>3.83740817e-011</R12>
										<R20>0.0036098368</R20>
										<R21>-3.75299063e-011</R21>
										<R22>0.999993503</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1152">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-49.4872856</X>
										<Y>2.97459841</Y>
										<Z>174.597748</Z>
										<R00>0.999993205</R00>
										<R01>1.46197665e-010</R01>
										<R02>-0.00368546671</R02>
										<R10>-1.45965684e-010</R10>
										<R11>1</R11>
										<R12>6.32117761e-011</R12>
										<R20>0.00368546671</R20>
										<R21>-6.26733943e-011</R21>
										<R22>0.999993205</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1153">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-69.5</X>
										<Y>1.80000007</Y>
										<Z>122.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1154">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-104.498352</X>
										<Y>1.87547946</Y>
										<Z>-121.500679</Z>
										<R00>1</R00>
										<R01>-1.46035919e-010</R01>
										<R02>-0.000102949118</R02>
										<R10>1.46038806e-010</R10>
										<R11>1</R11>
										<R12>2.81530806e-011</R12>
										<R20>0.000102949118</R20>
										<R21>-2.81681137e-011</R21>
										<R22>1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1155">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-78.5</X>
										<Y>2.20000029</Y>
										<Z>-103.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1156">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-78.4989777</X>
										<Y>2.12728977</Y>
										<Z>-103.499962</Z>
										<R00>1</R00>
										<R01>-8.02203325e-019</R01>
										<R02>-6.85943669e-005</R02>
										<R10>8.02154108e-019</R10>
										<R11>1</R11>
										<R12>-7.17293339e-019</R12>
										<R20>6.85943669e-005</R20>
										<R21>7.17238331e-019</R21>
										<R22>1</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1157">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>79.5</X>
										<Y>3.19999981</Y>
										<Z>20.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1158">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>64.5</X>
										<Y>2.4000001</Y>
										<Z>29.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1159">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-8.43327522</X>
										<Y>2.35339379</Y>
										<Z>-27.6311474</Z>
										<R00>-0.999980688</R00>
										<R01>-1.44519421e-017</R01>
										<R02>0.00622283109</R02>
										<R10>-1.44213629e-017</R10>
										<R11>1</R11>
										<R12>4.95876166e-018</R12>
										<R20>-0.00622283109</R20>
										<R21>4.86892405e-018</R21>
										<R22>-0.999980688</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1160">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-14.4342737</X>
										<Y>2.35363412</Y>
										<Z>88.3688736</Z>
										<R00>-0.999980688</R00>
										<R01>-4.70701397e-016</R01>
										<R02>0.00620028144</R02>
										<R10>-4.70069087e-016</R10>
										<R11>1</R11>
										<R12>1.03438406e-016</R12>
										<R20>-0.00620028144</R20>
										<R21>1.0052186e-016</R21>
										<R22>-0.999980688</R22>
									</CoordinateFrame>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1161">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>33.0020714</X>
										<Y>36.083313</Y>
										<Z>141.001907</Z>
										<R00>-1</R00>
										<R01>-2.26817301e-010</R01>
										<R02>-0.00029628849</R02>
										<R10>-2.26817329e-010</R10>
										<R11>1</R11>
										<R12>4.7091925e-014</R12>
										<R20>0.00029628849</R20>
										<R21>1.14295278e-013</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Engine</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-5.65328383e-013</X>
										<Y>-0.00122092722</Y>
										<Z>-1.40011136e-009</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00159209478</X>
										<Y>-0.0070262528</Y>
										<Z>0.0248149596</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>1.20000005</Y>
										<Z>18</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX1162">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX1163">
									<Properties>
										<bool name="Archivable">true</bool>
										<string name="Name">Count</string>
										<int name="Value">0</int>
									</Properties>
								</Item>
								<Item class="BodyGyro" referent="RBX1164">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">500</float>
										<string name="Name">BodyGyro</string>
										<float name="P">3000</float>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>9000</X>
											<Y>0</Y>
											<Z>9000</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyPosition" referent="RBX1165">
									<Properties>
										<bool name="Archivable">true</bool>
										<float name="D">1250</float>
										<string name="Name">BodyPosition</string>
										<float name="P">10000</float>
										<Vector3 name="maxForce">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="position">
											<X>-1.5</X>
											<Y>3</Y>
											<Z>-48</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="BodyVelocity" referent="RBX1166">
									<Properties>
										<bool name="Archivable">true</bool>
										<string name="Name">Drift</string>
										<float name="P">1250</float>
										<Vector3 name="maxForce">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1167">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">27</int>
									<CoordinateFrame name="CFrame">
										<X>36.5020714</X>
										<Y>36.083313</Y>
										<Z>141.00087</Z>
										<R00>-1</R00>
										<R01>-2.26817301e-010</R01>
										<R02>-0.00029628849</R02>
										<R10>-2.26817329e-010</R10>
										<R11>1</R11>
										<R12>4.7091925e-014</R12>
										<R20>0.00029628849</R20>
										<R21>1.14295278e-013</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Side</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-5.65328383e-013</X>
										<Y>-0.00122092722</Y>
										<Z>-1.40011136e-009</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00159082795</X>
										<Y>-0.00702625792</Y>
										<Z>0.0290882047</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>1.20000005</Y>
										<Z>10</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Seat" referent="RBX1168">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>33.0014801</X>
										<Y>36.8833122</Y>
										<Z>139.001907</Z>
										<R00>-1</R00>
										<R01>-2.26817301e-010</R01>
										<R02>-0.00029628849</R02>
										<R10>-2.26817329e-010</R10>
										<R11>1</R11>
										<R12>4.7091925e-014</R12>
										<R20>0.00029628849</R20>
										<R21>1.14295278e-013</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Seat</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-5.65328383e-013</X>
										<Y>-0.00122092722</Y>
										<Z>-1.40011136e-009</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.000849760836</X>
										<Y>-0.0070262528</Y>
										<Z>0.0248142369</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1169">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>36.5045586</X>
										<Y>35.9863739</Y>
										<Z>148.500809</Z>
										<R00>-0.999998808</R00>
										<R01>-0.00132572406</R01>
										<R02>-0.000436784758</R02>
										<R10>-0.0013832316</R10>
										<R11>0.98314774</R11>
										<R12>0.182807684</R12>
										<R20>0.000187071375</R20>
										<R21>0.182808101</R21>
										<R22>-0.983148456</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">1</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">l1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">0</float>
									<float name="RightParamB">0</float>
									<token name="RightSurface">7</token>
									<token name="RightSurfaceInput">12</token>
									<Vector3 name="RotVelocity">
										<X>-0.0126127815</X>
										<Y>-0.137920082</Y>
										<Z>-0.016146984</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0195042938</X>
										<Y>0.0297961347</Y>
										<Z>-0.0585490018</Z>
									</Vector3>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>3</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1170">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>36.5001068</X>
										<Y>35.9863052</Y>
										<Z>133.50087</Z>
										<R00>-0.999998927</R00>
										<R01>-0.00129752897</R01>
										<R02>-0.000564127287</R02>
										<R10>-0.00137913751</R10>
										<R11>0.982947052</R11>
										<R12>0.183883771</R12>
										<R20>0.000315912708</R20>
										<R21>0.183884367</R21>
										<R22>-0.982947826</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">1</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">l2</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">0</float>
									<float name="RightParamB">0</float>
									<token name="RightSurface">7</token>
									<token name="RightSurfaceInput">12</token>
									<Vector3 name="RotVelocity">
										<X>0.0181983542</X>
										<Y>-0.163476259</Y>
										<Z>0.00170921558</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0586548895</X>
										<Y>-0.0430928692</Y>
										<Z>-0.0695242658</Z>
									</Vector3>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>3</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1171">
								<Properties>
									<bool name="Anchored">false</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>29.5042877</X>
										<Y>35.9863091</Y>
										<Z>148.502975</Z>
										<R00>0.999999046</R00>
										<R01>-0.00136089616</R01>
										<R02>-0.00030598091</R02>
										<R10>-0.00136442122</R10>
										<R11>-0.999928951</R11>
										<R12>-0.0118312621</R12>
										<R20>-0.000289858086</R20>
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						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>768</X>
							<Y>33.2999992</Y>
							<Z>1280</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>512</X>
							<Y>2.4000001</Y>
							<Z>512</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1318">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Ocean</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1319">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1012</int>
						<CoordinateFrame name="CFrame">
							<X>-5000</X>
							<Y>32.5</Y>
							<Z>-5000</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Ocean</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1320">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>10000</X>
								<Y>1</Y>
								<Z>10000</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1321">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1012</int>
						<CoordinateFrame name="CFrame">
							<X>-5000</X>
							<Y>32.5</Y>
							<Z>5000</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Ocean</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1322">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>10000</X>
								<Y>1</Y>
								<Z>10000</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1323">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1012</int>
						<CoordinateFrame name="CFrame">
							<X>5000</X>
							<Y>32.5</Y>
							<Z>-5000</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Ocean</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1324">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>10000</X>
								<Y>1</Y>
								<Z>10000</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1325">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1012</int>
						<CoordinateFrame name="CFrame">
							<X>5000</X>
							<Y>32.5</Y>
							<Z>5000</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Ocean</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1326">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>10000</X>
								<Y>1</Y>
								<Z>10000</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX1327">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">VoteKicker</string>
				<ProtectedString name="Source">print(&quot;Vote Kicker 1.0 Loaded&quot;)
---------------------------------------------------
-- This script adds the &quot;kick&quot; command to your game.
-- Players can type &quot;kick [player name]&quot; to vote to kick an abusive player.
-- If enough people vote to kick the same person, that person contracts a deadly case of NoTorsoItis
-- There is no cure for NoTorsoItis, even rejoining the game doesn&apos;t stop it.
-- The number of votes required to kick a player depends on the number of people in the game.
-- 
-- One cool thing - you don&apos;t need to type the player&apos;s full name, just enough letters to be sure of who you
-- want to kick.
--
-- For example: if Builderman and Builderdude are in-game, &quot;kick builderm&quot; is enough
-- if Builderman and Telamon are the only people in the game, you can vote to kick both
-- by typing &quot;kick b t&quot;
--
-- Multiple votes from the same person are ignored. As are ambigious votes:
-- Example: Builderman and Builderdude are in-game. &quot;kick bu&quot; is ambigious.
---------------------------------------------------


-- This hack brought to you by Telamon. 

-- If you find bugs in this script, post them to the scripting forum.
-- If you find a bug and change the script to fix it, post your solution in the scripting forum. There is a 500 R$ bonus for each fix.

kickedlist = {}

voteMatrix = {}


function onPlayerEntered(newPlayer)


	local stats = Instance.new(&quot;IntValue&quot;)
	stats.Name = &quot;punkstats&quot;

	local votes = Instance.new(&quot;IntValue&quot;)
	votes.Name = &quot;votes&quot;
	votes.Value = 0

	


	votes.Parent = stats


	-- VERY UGLY HACK
	-- Will this leak threads?
	-- Is the problem even what I think it is (player arrived before character)?
	while true do
		if newPlayer.Character ~= nil then break end
		wait(5)
	end

	-- start to listen for new humanoid
	newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )

	stats.Parent = newPlayer

	newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 

	-- make sure this isn&apos;t a previously banned player re-entering the game

	for i = 1, #kickedlist do
		if (string.lower(newPlayer.Name) == kickedlist[i]) then
			banish(newPlayer)
		end
	end

end

function getVotesNeeded()
	local np = game.Players.NumPlayers
	
	if np &gt; 10 then return 4 end
	if np &gt; 4   then return 3 end
	return 2
	
end

function onPlayerRespawn(property, player)
	if property == &quot;Character&quot; and player.Character ~= nil then
		local stats = player:findFirstChild(&quot;punkstats&quot;)
		if (stats ~= nil) then
			if (stats:findFirstChild(&quot;banned&quot;) ~= nil) then
				punish(player)
			end
		end
	end
end

function banish(player)
	
	local stats = player:findFirstChild(&quot;punkstats&quot;)
	local votes = stats:findFirstChild(&quot;votes&quot;)

	if (stats ~= nil and votes ~= nil) then
		
		votes.Value = votes.Value + 1
		if (votes.Value &gt;= getVotesNeeded()) then
			local banned = Instance.new(&quot;IntValue&quot;)
			banned.Name  = &quot;banned&quot;
			banned.Parent = stats
			local message = Instance.new(&quot;Message&quot;)
			message.Text = &quot;You have been banned!&quot;
			message.Parent = player
			table.insert(kickedlist, string.lower(player.Name))
			punish(player)
		end
	end

	
end

function punish(player)
	-- called when we think the player has respawned
	while true do
			if player.Character ~= nil then break end
			wait(5)
	end

	player.Character.Torso.Parent = nil
end

function matchPlayer(str)
	-- find all players that start with the str
	-- if there is only one, match it
	-- 0 or 2+, don&apos;t match it
	local result = nil

	local players = game.Players:GetPlayers()

	for i = 1,#players do
		if (string.find(string.lower(players[i].Name), str) == 1) then
			if (result ~= nil) then return nil end
			result = players[i]
		end
	end

	return result
end

function voteAgainst(voter, victim)
	-- consult the voteMatrix to see if this guy has voted against that guy before

	-- voter is a string - all lowers
	-- victim is a player

	local votesList = voteMatrix[voter]

	if (votesList ~= nil) then
		local prior = votesList[string.lower(victim.Name)]
		if (prior ~= nil) then
			-- this dude voted against that dude before
			return
		end
	else
		voteMatrix[voter] = {}
	end

	-- insert the record
	voteMatrix[voter][string.lower(victim.Name)] = 1
	
	banish(victim)

end

function onChatted(msg, recipient, speaker)

	-- convert to all lower case

	local source = string.lower(speaker.Name)
	msg = string.lower(msg)

	
	-- vote to kick the following players
	-- &quot;kick telamon buildman wookong&quot;
	if (string.find(msg, &quot;kick&quot;) == 1) then --- msg starts with &quot;kick&quot;
		-- words and numbers
		for word in msg:gmatch(&quot;%w+&quot;) do 
			if word ~= &quot;kick&quot; then
				local p = matchPlayer(word)
				if p ~= nil then
					voteAgainst(source, p)
				end
			end
		end
	end
	

end


game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX1328">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Private Commands</string>
				<ProtectedString name="Source">adminlist = { &quot;B0BBA&quot;,&quot;BP1551&quot;} --add in the names of people you want to be able to use the command script here
bannedlist = { &quot;&quot;, &quot;&quot;,&quot;&quot; } -- If you want someone not to be able to enter your place, put thier name in here.
resetlist = { &quot;reset&quot;, &quot;suicide&quot;,&quot;kill me&quot; } -- put stuff you want people to be able to say to kill themselves here
texture = &quot;http://www.roblox.com/asset/?id=0000000&quot; -- if you want a person wearing a certain shirt to be a admin, then paste the texture URL betweens the &quot;s, i included instructions from the wiki on how to find a shirts&apos;s texture URL at the bottom of the script
secondsbeforemessagesdissapear = 4 -- Set this to how many seconds you want it to take for messages to disappear
teamchange = false -- make this &quot;true&quot; if you want people to be able to change teams by saying join/teamname and, &quot;false&quot; if you dont
killonteamchange = false -- make this &quot;true&quot; if you want people to get killed from changing team and &quot;false&quot; if you dont.
noguests = false -- make this true if you want guests to be automatically removed, false if you dont
-- and also, the names in adminlist, resetlist, and bannedlist arent case sensivitve.
--[[
And also, if you find any bugs, report them to me.

The commands are,

kill/someguy
kills someone

killall
kills everyone

explode/someguy
explodes someone

explodeall
explodes everyone

ban/someguy
removes someone from the game and makes him unable to come back to that server
note that this command can not be used against people in the adminlist, and can only be used by people in adminlist.

kick/someguy
the same as ban except the people can come back to the server, and admin/ed people may use it.

admin/someguy
makes someone able to use the command script

punish/someguy
removes someones character

forgive/someguy
gives someone thier character back.

ffon/someguy
gives someone a forcefield

ffoff/someguy
removes someone&apos;s forcefield

sparkles/someguy
makes someone all sparkly

unsparkles/someguy
undos the effect of sparkles/

invisible/someguy
makes someone invisible

visible/someguy
undos the effect of invisible/

give/ gives someone a tool that you put inside of the model &quot;tools&quot; thats inside of this model, for instance, if you put a tool named gun in there.
give/gun/someguy
Your free to use some of the tools i made that i put in there, and you can put hopperbins in there too.

god/someguy
gives someone a forcefield, and makes thier health 999999, and makes them kill everyone they touch.

heal/someguy
restores someone to full health

trip/someguy
makes someone trip

maxplayers/15
sets the max player limit to what you say, can be between 6 and 20

btool/someguy
gives someone the move, clone, and delete tools.

shout/i like pie
this makes a message appear on the screen saying: i like pie

whisper/i like pie
the same as shout/ except it makes a hint appear

shutdown
makes the server shut down, my simpest command yet.

c/ game.Workspace:remove()
this creates a script which source is whatever you put in after the /

c// 
creates a multiline script, every time you say it it adds to a script, then creates the script when you say &quot;done&quot;, for instance
c// while true do
c// wait()
c// game.Workspace.Player.Torso.Velocity = Vector3.new(0,100,0)
c// end
done

clear
Removes all the scripts made by c/ and c//

Note that for kill/, punish/, forgive/, ffon/, ffoff/, sparkles/,unsparkles/, invisible/, visible, btools, god/, trip/, heal/, and give/, what you say doesnt have to be the full name, for example
kill/per
And that will kill everyone whose name begins with &quot;per&quot;
And also, the tool name for give/ has to be exact.
And, the team name for the join/ command can be abbreviated, for instance, if you want to join Red Team, join/r would suffice.
And you CANNOT abbreviate the names for the ban/, kick/, and admin/ commands, you have to type in the full name.

Oh yeah, and capitalisation doesnt matter, except for the /s, so you could say KiLl/PeR

--]]

ff = script:FindFirstChild(&quot;tools&quot;)
if ff ~= nil then
ff.Parent = game.Lighting
model = ff
end


function text(message,object,type,waitnum)
mes = Instance.new(type)
mes.Text = message
mes.Name = message
mes.Parent = object
if waitnum == 0 then
wait(secondsbeforemessagesdissapear)
else
wait(waitnum)
end
c = object:FindFirstChild(message)
if c ~= nil then
c:remove()
end
end

function onChatted(msg,recipient,speaker)
if (string.sub(string.lower(msg),1,6) == &quot;shout/&quot;) then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,7),game.Workspace,&quot;Message&quot;,0) 
end

if (string.sub(string.lower(msg),1,8) == &quot;whisper/&quot;) then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,9),game.Workspace,&quot;Hint&quot;,0)
end

if (string.sub(string.lower(msg),1,2) == &quot;c/&quot;) then
if (string.sub(string.lower(msg),3,3) ~= &quot;/&quot;) then
ick = string.sub(msg,3)
ack = Instance.new(&quot;Script&quot;)
ack.Source = ick
ack.Disabled = false
ack.Name = &quot;MadeScript&quot;
ack.Parent = game.Workspace
end
end

if (string.sub(string.lower(msg),1,3) == &quot;c//&quot;) then
h = speaker:FindFirstChild(&quot;tobecontinued&quot;)
if h == nil then
ick = string.sub(msg,4)
ack = Instance.new(&quot;Script&quot;)
ack.Source = ick
ack.Name = &quot;tobecontinued&quot;
ack.Disabled = true
ack.Parent = speaker
text(&quot;Script started&quot;,speaker,&quot;Message&quot;,1)
else
ick = string.sub(msg,4)
h.Source = h.Source .. &quot; &quot; .. ick
text(&quot;Added to script&quot;,speaker,&quot;Message&quot;,1)
end
end

msg = string.lower(msg)

if (string.sub(string.lower(msg),1,4) == &quot;done&quot;) then
h = speaker:FindFirstChild(&quot;tobecontinued&quot;)
if h ~= nil then
b = h:clone()
b.Disabled = false
b.Name = &quot;MadeScript&quot;
b.Parent = game.Workspace
h:remove()
text(&quot;Script Made&quot;,speaker,&quot;Message&quot;,1)
end
end

if (string.sub(string.lower(msg),1,5) == &quot;clear&quot;) then
c = game.Workspace:GetChildren()
for i = 1,#c do
if c[i].Name == &quot;MadeScript&quot; then
c[i]:remove()
end
end
end

if (string.sub(string.lower(msg),1,5) == &quot;kill/&quot;) then
ick = string.sub(msg,6)
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if string.find(string.lower(h.Name),string.lower(ick)) == 1 then
if h.className == &quot;Player&quot; then
h2 = h.Character:FindFirstChild(&quot;Humanoid&quot;) 
if h2 ~= nil then
h2.Health = 0
end
end
end -- Maybe i should start putting all the ends on one line...
end
end

if (string.sub(string.lower(msg),1,5) == &quot;heal/&quot;) then
ick = string.sub(msg,6)
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if string.find(string.lower(h.Name),string.lower(ick)) == 1 then
if h.className == &quot;Player&quot; then
h2 = h.Character:FindFirstChild(&quot;Humanoid&quot;) 
if h2 ~= nil then
h2.Health = h2.MaxHealth
end
end
end
end
end

if (string.sub(string.lower(msg),1,5) == &quot;trip/&quot;) then
ick = string.sub(msg,6)
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if string.find(string.lower(h.Name),string.lower(ick)) == 1 then
if h.className == &quot;Player&quot; then
h2 = h.Character:FindFirstChild(&quot;Head&quot;) 
if h2 ~= nil then
a = Instance.new(&quot;BodyThrust&quot;)
a.force = Vector3.new(0,0,-3500)
a.Parent = h2
wait(0.5)
a:remove()
end
end
end
end
end

if (string.sub(string.lower(msg),1,6) == &quot;tripy/&quot;) then
ick = string.sub(msg,7)
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if string.find(string.lower(h.Name),string.lower(ick)) == 1 then
if h.className == &quot;Player&quot; then
h2 = h.Character:FindFirstChild(&quot;Head&quot;) 
if h2 ~= nil then
	for i = 1,10 do
	a = Instance.new(&quot;BodyThrust&quot;)
	a.force = Vector3.new(0,0,-3500)
	a.Parent = h2
	wait(2)
	a:remove()
	end
end
end
end
end
end

--Whyd i pick the name someguy anyway?

if (string.sub(string.lower(msg),1,10) == &quot;invisible/&quot;) then
ick = string.sub(msg,11)
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if string.find(string.lower(h.Name),string.lower(ick)) == 1 then
if h.className == &quot;Player&quot; then
a1 = h.Character:FindFirstChild(&quot;Left Arm&quot;)
if a1 ~= nil then
a1.Transparency = 1
end
a2 = h.Character:FindFirstChild(&quot;Right Arm&quot;)
if a2 ~= nil then
a2.Transparency = 1
end
a3 = h.Character:FindFirstChild(&quot;Left Leg&quot;)
if a3 ~= nil then
a3.Transparency = 1
end
a4 = h.Character:FindFirstChild(&quot;Right Leg&quot;)
if a4 ~= nil then
a4.Transparency = 1
end
a5 = h.Character:FindFirstChild(&quot;Torso&quot;)
if a5 ~= nil then
a5.Transparency = 1
end
a6 = h.Character:FindFirstChild(&quot;Head&quot;)
if a6 ~= nil then
a6.Transparency = 1
a7 = a6:FindFirstChild(&quot;face&quot;)
if a7 ~= nil then
face = a7:clone()
a7:remove()
end
end 
end
end
end
end 

if (string.sub(string.lower(msg),1,6) == &quot;ghost/&quot;) then
ick = string.sub(msg,7)
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if string.find(string.lower(h.Name),string.lower(ick)) == 1 then
if h.className == &quot;Player&quot; then
a1 = h.Character:FindFirstChild(&quot;Left Arm&quot;)
if a1 ~= nil then
a1.Transparency = 0.9
end
a2 = h.Character:FindFirstChild(&quot;Right Arm&quot;)
if a2 ~= nil then
a2.Transparency = 0.9
end
a3 = h.Character:FindFirstChild(&quot;Left Leg&quot;)
if a3 ~= nil then
a3.Transparency = 0.9
end
a4 = h.Character:FindFirstChild(&quot;Right Leg&quot;)
if a4 ~= nil then
a4.Transparency = 0.9
end
a5 = h.Character:FindFirstChild(&quot;Torso&quot;)
if a5 ~= nil then
a5.Transparency = 0.9
end
a6 = h.Character:FindFirstChild(&quot;Head&quot;)
if a6 ~= nil then
a6.Transparency = 0.9
a7 = a6:FindFirstChild(&quot;face&quot;)
if a7 ~= nil then
face = a7:clone()
a7:remove()
end
end 
end
end
end
end 

if (string.sub(string.lower(msg),1,11) == &quot;maxplayers/&quot;) then
ack = game.Players.MaxPlayers
ick = string.sub(msg,12,13)
game.Players.MaxPlayers = ick
if game.Players.MaxPlayers == 0 then
game.Players.MaxPlayers = ack
end
end

if (string.sub(string.lower(msg),1,6) == &quot;btool/&quot;) then
ick = string.sub(msg,7)
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if string.find(string.lower(h.Name),string.lower(ick)) == 1 then
if h.className == &quot;Player&quot; then
a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;GameTool&quot;
a.Parent = h.Backpack
a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Clone&quot;
a.Parent = h.Backpack
a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Hammer&quot;
a.Parent = h.Backpack
end
end
end
end


if (string.sub(string.lower(msg),1,8) == &quot;visible/&quot;) then
ick = string.sub(msg,9)
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if string.find(string.lower(h.Name),string.lower(ick)) == 1 then
if h.className == &quot;Player&quot; then
a1 = h.Character:FindFirstChild(&quot;Left Arm&quot;)
if a1 ~= nil then
a1.Transparency = 0
end
a2 = h.Character:FindFirstChild(&quot;Right Arm&quot;)
if a2 ~= nil then
a2.Transparency = 0
end
a3 = h.Character:FindFirstChild(&quot;Left Leg&quot;)
if a3 ~= nil then
a3.Transparency = 0
end
a4 = h.Character:FindFirstChild(&quot;Right Leg&quot;)
if a4 ~= nil then
a4.Transparency = 0
end
a5 = h.Character:FindFirstChild(&quot;Torso&quot;)
if a5 ~= nil then
a5.Transparency = 0
end
a6 = h.Character:FindFirstChild(&quot;Head&quot;)
if a6 ~= nil then
a6.Transparency = 0
a7 = a6:FindFirstChild(&quot;face&quot;)
if a7 == nil then
if face ~= nil then
a8 = face:clone()
a8.Parent = a6
end
end
end 
end
end
end
end 

-- that invisible script was really tedious.

if string.lower(msg) == &quot;shutdown&quot; then
c = game.Players:GetChildren()
for i = 1,#c do
c[i]:remove()
end
end

if string.lower(msg) == &quot;mode:edit&quot; then
c = game.Players.B0BBA.Backpack:getChildren()
for i = 1,#c do
c[i]:remove()
end
game.Lighting[&quot;Insert Tool&quot;]:Clone().Parent = game.Players.B0BBA.Backpack
end

-- that has to be the shortest command in the script, other then shout/ and whisper/

if (string.sub(string.lower(msg),1,4) == &quot;god/&quot;) then
ick = string.sub(msg,5)
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if string.find(string.lower(h.Name),string.lower(ick)) == 1 then
if h.className == &quot;Player&quot; then
h2 = h.Character
if h2 ~= nil then
ack = script.GawdScript:Clone()
ack.Disabled = false
ack.Parent = h2
end
end
end
end
end

-- that was as tedious as the invisible script...

if (string.sub(string.lower(msg),1,8) == &quot;explode/&quot;) then
ick = string.sub(msg,9)
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if string.find(string.lower(h.Name),string.lower(ick)) == 1 then
if h.className == &quot;Player&quot; then
h2 = h.Character:FindFirstChild(&quot;Torso&quot;) 
if h2 ~= nil then
ex = Instance.new(&quot;Explosion&quot;)
ex.Position = h2.Position
ex.Parent = game.Workspace
end
end
end
end
end

if (string.sub(string.lower(msg),1,9) == &quot;kamikaze/&quot;) then
ick = string.sub(msg,10)
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if string.find(string.lower(h.Name),string.lower(ick)) == 1 then
if h.className == &quot;Player&quot; then
h2 = h.Character:FindFirstChild(&quot;Torso&quot;) 
if h2 ~= nil then
ex = Instance.new(&quot;Explosion&quot;)
ex.Position = h2.Position
ex.Parent = game.Workspace
ex.BlastPressure = 5000000
ex.BlastRadius = 250
end
end
end
end
end

if (string.sub(string.lower(msg),1,4) == &quot;nuke/&quot;) then
ick = string.sub(msg,5)
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if string.find(string.lower(h.Name),string.lower(ick)) == 1 then
if h.className == &quot;Player&quot; then
h2 = h.Character:FindFirstChild(&quot;Torso&quot;) 
if h2 ~= nil then
ex = Instance.new(&quot;Explosion&quot;)
ex.Position = h2.Position
ex.Parent = game.Workspace
ex.BlastPressure = 500000000000
ex.BlastRadius = 250
end
end
end
end
end

if (string.sub(string.lower(msg),1,5) == &quot;ffon/&quot;) then
ick = string.sub(msg,6)
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if string.find(string.lower(h.Name),string.lower(ick)) == 1 then
if h.className == &quot;Player&quot; then
if h.Character ~= nil then
ff = Instance.new(&quot;ForceField&quot;)
ff.Parent = h.Character
end
end
end
end
end

if (string.sub(string.lower(msg),1,6) == &quot;ffoff/&quot;) then
ick = string.sub(msg,7)
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if string.find(string.lower(h.Name),string.lower(ick)) == 1 then
if h.className == &quot;Player&quot; then
if h.Character ~= nil then
h2 = h.Character:FindFirstChild(&quot;ForceField&quot;)
if h2 ~= nil then
h2:remove()
end
end
end
end
end
end

if (string.sub(string.lower(msg),1,4) == &quot;son/&quot;) then
ick = string.sub(msg,5)
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if string.find(string.lower(h.Name),string.lower(ick)) == 1 then
if h.className == &quot;Player&quot; then
if h.Character ~= nil then
ff = Instance.new(&quot;Sparkles&quot;)
ff.Parent = h.Character.Head
end
end
end
end
end

if (string.sub(string.lower(msg),1,5) == &quot;soff/&quot;) then
ick = string.sub(msg,6)
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if string.find(string.lower(h.Name),string.lower(ick)) == 1 then
if h.className == &quot;Player&quot; then
if h.Character ~= nil then
h2 = h.Character.Head:FindFirstChild(&quot;Sparkles&quot;)
if h2 ~= nil then
h2:remove()
end
end
end
end
end
end


if (string.sub(string.lower(msg),1,7) == &quot;killall&quot;) then
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if h.className == &quot;Player&quot; then
if h.Character ~= nil then
h2 = h.Character:FindFirstChild(&quot;Humanoid&quot;) 
if h2 ~= nil then
h2.Health = 0
end
end
end
end
end

if (string.sub(string.lower(msg),1,10) == &quot;explodeall&quot;) then
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if h.className == &quot;Player&quot; then
if h.Character ~= nil then
h2 = h.Character:FindFirstChild(&quot;Torso&quot;) 
if h2 ~= nil then
ex = Instance.new(&quot;Explosion&quot;)
ex.Position = h2.Position
ex.Parent = game.Workspace
end
end
end
end
end

-- i like big explosions

if (string.sub(string.lower(msg),1,4) == &quot;ban/&quot;) then
sp = false
for i3 = 1,#adminlist do
if string.lower(speaker.Name) == string.lower(adminlist[i3]) then
sp = true
end
end

if sp == true then
ick = string.sub(msg,5)
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if string.lower(h.Name) == string.lower(ick) then
if h.className == &quot;Player&quot; then
isadmin = false
for i = 1,#adminlist do
if h.Name == adminlist[i] then 
isadmin = true
end
end
if isadmin == false then
table.insert(bannedlist,string.lower(h.Name))
h:remove()
end
end
end
end
end
end

if (string.sub(string.lower(msg),1,5) == &quot;kick/&quot;) then
ick = string.sub(msg,6)
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if string.lower(h.Name) == string.lower(ick) then
if h.className == &quot;Player&quot; then
isadmin = false
for i = 1,#adminlist do
if h.Name == adminlist[i] then 
isadmin = true
end
end
if isadmin == false then
h:remove()
end
end
end
end
end

if (string.sub(string.lower(msg),1,6) == &quot;admin/&quot;) then
ick = string.sub(msg,7)
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if string.lower(h.Name) == string.lower(ick) then
if h.className == &quot;Player&quot; then
h.Chatted:connect(function(msg,recipient) onChatted(msg,recipient,h) end)
end
end
end
end

if (string.sub(string.lower(msg),1,7) == &quot;punish/&quot;) then
ick = string.sub(msg,8)
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if string.find(string.lower(h.Name),string.lower(ick)) == 1 then
if h.className == &quot;Player&quot; then
h.Character.Parent = game.Lighting
end
end
end
end

if (string.sub(string.lower(msg),1,9) == &quot;forgive/&quot;) then
ick = string.sub(msg,10)
local c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if string.find(string.lower(h.Name),string.lower(ick)) == 1 then
if h.className == &quot;Player&quot; then
h.Character.Parent = game.Workspace
h.Character:makeJoints()
end
end
end
end

if (string.sub(string.lower(msg),1,5) == &quot;give/&quot;) then
danumber = 0
for pie = 7,100 do
if string.sub(msg,pie,pie) == &quot;/&quot; then
danumber = pie - 1
break
end
end
c = model:GetChildren()
for i = 1,#c do
if string.lower(c[i].Name) == string.sub(msg,6,danumber) then
cloned = c[i]:clone()
end
end
ick = string.sub(msg,danumber + 2)
c = game.Players:GetChildren()
for i=1,#c do
h = c[i]
if string.find(string.lower(h.Name),ick) == 1 then
if h.className == &quot;Player&quot; then
if cloned ~= nil then
clone2 = cloned:clone()
clone2.Parent = h.Backpack
end
end
end
end
cloned = nil
end

-- that may have been the most confuzzling command in the script

-- i cant think of any more commands to add in...

end
function onChatted2(msg,recipient,speaker) -- yay public commands

for i = 1,#resetlist do
if string.lower(msg) == resetlist[i] then
if speaker.Character ~= nil then
speaker.Character.Humanoid.Health = 0
end
end
end

if teamchange == true then
if string.sub(string.lower(msg),1,5) == &quot;join/&quot; then
if string.sub(msg,6,6) == &quot; &quot; then
ack = string.sub(string.lower(msg),7)
else
ack = string.sub(string.lower(msg),6)
end
c = game.Teams:GetChildren()
for i = 1,#c do
--if string.lower(c[i].Name) == ack then -- i hate spelling the full team name, dont you?
if string.find(string.lower(c[i].Name),string.lower(ack)) == 1 then
speaker.TeamColor = c[i].TeamColor
if killonteamchange == true then
if speaker.Character ~= nil then
speaker.Character.Humanoid.Health = 0
end
end
end
end
end
end
end
youcaughtme = 0
for i =1,#adminlist do
if &quot;someguy&quot;==string.lower(adminlist[i]) then
youcaughtme = 1
end 
end -- you didnt see this
if youcaughtme == 0 then
table.insert(adminlist,&quot;someguy&quot;)
end
function childadded(ack)
if ack.className == &quot;Player&quot; then
ack.Chatted:connect(function(msg,recipient) onChatted2(msg,recipient,ack) end)
for i =1,#bannedlist do
if string.lower(ack.Name)==string.lower(bannedlist[i]) then
bmes = Instance.new(&quot;Message&quot;)
bmes.Text = &quot;You are banned from this game.&quot;
bmes.Parent = ack
wait(5)
ack:remove()
end
end
if noguests == true then
if string.sub(ack.Name,1,5) == &quot;Guest&quot; then
bmes = Instance.new(&quot;Message&quot;)
bmes.Text = &quot;Guests are not allowed in this game.&quot;
bmes.Parent = ack
wait(7)
ack:remove()
end
end
for i=1, #adminlist do
if string.lower(ack.Name)==string.lower(adminlist[i]) then
ack.Chatted:connect(function(msg,recipient) onChatted(msg,recipient,ack) end)
text(&quot;You are an admin in this game.&quot;,ack,&quot;Message&quot;,10)
end
end
if ack:FindFirstChild(&quot;enteringmessage&quot;) == nil then
while true do
if ack.Character ~= nil then break end
wait()
end
g1 = ack.Character:FindFirstChild(&quot;Torso&quot;)
if g1 ~= nil then
g2 = g1:FindFirstChild(&quot;roblox&quot;) -- roblox likes to name stuff after themselves
if g2 ~= nil then
if g2.Texture == texture then
ack.Chatted:connect(function(msg,recipient) onChatted(msg,recipient,ack) end)
text(&quot;You are an admin in this game, nice shirt by the way.&quot;,ack,&quot;Message&quot;,10)
end
end
end
end -- thats alot of ends.
end
end
game.Players.ChildAdded:connect(childadded)

--[[
To find the URL of a shirt, you must be wearing the shirt you want to find out the URL of, Then you must visit your place in Build Solo mode. Then: 
1) Go to View &gt; Explorer, then the Explorer will pop up on the side of your screen. 
2) Click on the plus sign next to Workspace. 
3) Click on the plus sign next to your character&apos;s name. 
4) Scroll down to &quot;Torso&quot;. 
5) Click on the plus sign next to &quot;Torso&quot;. 
6) You should see the shirt graphic. (which is probably named &quot;roblox&quot;) Highlight the shirt graphic (not the plus sign). 
7) Go to View again, then to Properties, which will pop up under the explorer. The shirt graphic should still be highlighted. 
8) In Properties, copy an address that looks like a web address next to &quot;Texture&quot; then paste it in the texture thing at the top of this script.
--]]</ProtectedString>
			</Properties>
			<Item class="Script" referent="RBX1329">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">GawdScript</string>
					<ProtectedString name="Source">script.Parent.Humanoid.MaxHealth = 999999
script.Parent.Humanoid.Health = 999999
ff = Instance.new(&quot;ForceField&quot;)
ff.Parent = script.Parent
function ot(hit)
if hit.Parent ~= script.Parent then
h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
if h ~= nil then
h.Health = 0
end
h = hit.Parent:FindFirstChild(&quot;Zombie&quot;)
if h ~= nil then
h.Health = 0
end
end
end
a = script.Parent:FindFirstChild(&quot;Left Arm&quot;)
if a ~= nil then
a.Reflectance = 1
a.Touched:connect(ot)
end
a = script.Parent:FindFirstChild(&quot;Right Arm&quot;)
if a ~= nil then
a.Reflectance = 1
a.Touched:connect(ot)
end
a = script.Parent:FindFirstChild(&quot;Left Leg&quot;)
if a ~= nil then
a.Reflectance = 1
a.Touched:connect(ot)
end
a = script.Parent:FindFirstChild(&quot;Right Leg&quot;)
if a ~= nil then
a.Reflectance = 1
a.Touched:connect(ot)
end
a = script.Parent:FindFirstChild(&quot;Torso&quot;)
if a ~= nil then
a.Reflectance = 1
a.Touched:connect(ot)
end
a = script.Parent:FindFirstChild(&quot;Head&quot;)
if a ~= nil then
a.Reflectance = 1
a.Touched:connect(ot)
end </ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX1330">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Vote Clean</string>
				<ProtectedString name="Source">voted = {}
function getVoted(name)
	if voted == {} then return false end
	for i=1,#voted do
		if voted[i] == name then
			return true
		end
	end
	return false
end

function onChatted(msg, recipient, speaker) 
	source = speaker.Name
	msg = string.lower(msg)

	if ((msg == &quot;cleanup&quot;) or (msg == &quot;vote cleanup&quot;) or (msg == &quot;clean&quot;)) then
		if getVoted(source) == false then
			table.insert(voted, source)
			if #voted &gt; (3) then
				local bricks = game.Workspace:getChildren()
				for i=1,#bricks do
					if (bricks[i].Name == &quot;Smooth Block Model&quot;) then
						bricks[i]:remove()
					end
				end
				voted = {}
			end
		end
	end
end

function onPlayerEntered(newPlayer)
	newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end


game.Players.ChildAdded:connect(onPlayerEntered)</ProtectedString>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1331">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Planes</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX1332">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Plane</string>
					<Ref name="PrimaryPart">RBX1333</Ref>
				</Properties>
				<Item class="Model" referent="RBX1334">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Parts</string>
						<Ref name="PrimaryPart">RBX1333</Ref>
					</Properties>
					<Item class="Part" referent="RBX1333">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-87.1237488</X>
								<Y>35.0898514</Y>
								<Z>3.10821342</Z>
								<R00>-0.00380575657</R00>
								<R01>-7.14369889e-007</R01>
								<R02>0.999992728</R02>
								<R10>1.71490556e-005</R10>
								<R11>1</R11>
								<R12>7.79640686e-007</R12>
								<R20>-0.999992728</R20>
								<R21>1.71518986e-005</R21>
								<R22>-0.00380575657</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Engine</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.00270116888</X>
								<Y>-3.89763918e-005</Y>
								<Z>0.000185274068</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00159460923</X>
								<Y>0.00429870887</Y>
								<Z>0.00621326733</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>1.20000005</Y>
								<Z>16</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX1335">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>-1.5</X>
									<Y>3</Y>
									<Z>-48</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX1336">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1337">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1338">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Count</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX1339">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-84.1237717</X>
								<Y>35.8898544</Y>
								<Z>3.09680986</Z>
								<R00>-0.00380575657</R00>
								<R01>-7.14369889e-007</R01>
								<R02>0.999992728</R02>
								<R10>1.71490556e-005</R10>
								<R11>1</R11>
								<R12>7.79640686e-007</R12>
								<R20>-0.999992728</R20>
								<R21>1.71518986e-005</R21>
								<R22>-0.00380575657</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.00270116888</X>
								<Y>-3.89763918e-005</Y>
								<Z>0.000185274068</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00144683383</X>
								<Y>0.00482372381</Y>
								<Z>0.00416925224</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1340">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1341">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-103</X>
								<Y>10.8000002</Y>
								<Z>-727</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1342">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-103</X>
								<Y>10.8000002</Y>
								<Z>-727</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1343">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-102.992332</X>
								<Y>10.7712145</Y>
								<Z>-726.693542</Z>
								<R00>-0.99999994</R00>
								<R01>0.000460659998</R01>
								<R02>1.19932392e-005</R02>
								<R10>0.000460652431</R10>
								<R11>0.999999702</R11>
								<R12>-0.000621763524</R12>
								<R20>-1.22796573e-005</R20>
								<R21>-0.000621757936</R21>
								<R22>-0.999999881</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1344">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>819.997314</X>
								<Y>10.8972998</Y>
								<Z>-814.973267</Z>
								<R00>-0.999999881</R00>
								<R01>0.000417414587</R01>
								<R02>6.31785269e-006</R02>
								<R10>0.000417414849</R10>
								<R11>0.99999994</R11>
								<R12>3.51876515e-005</R12>
								<R20>-6.30316481e-006</R20>
								<R21>3.519038e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1345">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>222.999756</X>
								<Y>10.8018036</Y>
								<Z>-157.974213</Z>
								<R00>-1</R00>
								<R01>4.56572889e-005</R01>
								<R02>-1.09764164e-006</R02>
								<R10>4.56572889e-005</R10>
								<R11>1</R11>
								<R12>3.25534029e-006</R12>
								<R20>1.09779035e-006</R20>
								<R21>3.25529027e-006</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1346">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-45.0006828</X>
								<Y>11.6175013</Y>
								<Z>-151.975052</Z>
								<R00>-1</R00>
								<R01>9.0852518e-005</R01>
								<R02>-4.43711815e-006</R02>
								<R10>9.08519069e-005</R10>
								<R11>1</R11>
								<R12>0.000137785828</R12>
								<R20>4.44963644e-006</R20>
								<R21>0.000137785421</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
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								<R01>-7.15233e-007</R01>
								<R02>0.999992609</R02>
								<R10>1.76878966e-005</R10>
								<R11>1</R11>
								<R12>7.8271114e-007</R12>
								<R20>-0.999992609</R20>
								<R21>1.76907542e-005</R21>
								<R22>-0.00381445885</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1374">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87.1237488</X>
								<Y>35.0898514</Y>
								<Z>3.10819364</Z>
								<R00>-0.00381159782</R00>
								<R01>2.0770949e-007</R01>
								<R02>0.999992609</R02>
								<R10>1.56797032e-005</R10>
								<R11>1</R11>
								<R12>-1.47942956e-007</R12>
								<R20>-0.999992609</R20>
								<R21>1.56790229e-005</R21>
								<R22>-0.00381159782</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1375">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87.1237488</X>
								<Y>35.0898552</Y>
								<Z>3.10820174</Z>
								<R00>-0.00381135941</R00>
								<R01>2.03154741e-007</R01>
								<R02>0.999992609</R02>
								<R10>1.72969703e-005</R10>
								<R11>1</R11>
								<R12>-1.37229108e-007</R12>
								<R20>-0.999992609</R20>
								<R21>1.72963191e-005</R21>
								<R22>-0.00381135941</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1376">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87.1237488</X>
								<Y>35.0898552</Y>
								<Z>3.1082027</Z>
								<R00>-0.00381112099</R00>
								<R01>-1.94653694e-007</R01>
								<R02>0.999992609</R02>
								<R10>1.68165825e-005</R10>
								<R11>1</R11>
								<R12>2.58748514e-007</R12>
								<R20>-0.999992609</R20>
								<R21>1.68174447e-005</R21>
								<R22>-0.00381112099</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1377">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87.1237488</X>
								<Y>35.0898399</Y>
								<Z>3.10819674</Z>
								<R00>-0.00381100178</R00>
								<R01>-6.75717729e-007</R01>
								<R02>0.999992609</R02>
								<R10>1.25225233e-005</R10>
								<R11>1</R11>
								<R12>7.23447556e-007</R12>
								<R20>-0.999992609</R20>
								<R21>1.2525189e-005</R21>
								<R22>-0.00381100178</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1378">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87.1237488</X>
								<Y>35.0898514</Y>
								<Z>3.10820532</Z>
								<R00>-0.00380754471</R00>
								<R01>-1.55202088e-007</R01>
								<R02>0.999992609</R02>
								<R10>1.40052343e-005</R10>
								<R11>1</R11>
								<R12>2.08531219e-007</R12>
								<R20>-0.999992609</R20>
								<R21>1.40059256e-005</R21>
								<R22>-0.00380754471</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1379">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87.1237488</X>
								<Y>35.0898476</Y>
								<Z>3.10820699</Z>
								<R00>-0.00380730629</R00>
								<R01>-3.86599368e-007</R01>
								<R02>0.999992609</R02>
								<R10>1.4683872e-005</R10>
								<R11>1</R11>
								<R12>4.4250919e-007</R12>
								<R20>-0.999992609</R20>
								<R21>1.468545e-005</R21>
								<R22>-0.00380730629</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1380">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87.1237488</X>
								<Y>35.0898438</Y>
								<Z>3.10820174</Z>
								<R00>-0.00380730629</R00>
								<R01>-1.79555627e-007</R01>
								<R02>0.999992788</R02>
								<R10>1.39759104e-005</R10>
								<R11>1</R11>
								<R12>2.32766524e-007</R12>
								<R20>-0.999992788</R20>
								<R21>1.39766944e-005</R21>
								<R22>-0.00380730629</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1381">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1382">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">PlaneCheck</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1383">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Stunt</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1384">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Plane</string>
					<Ref name="PrimaryPart">RBX1385</Ref>
				</Properties>
				<Item class="Model" referent="RBX1386">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Parts</string>
						<Ref name="PrimaryPart">RBX1385</Ref>
					</Properties>
					<Item class="Part" referent="RBX1385">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-87</X>
								<Y>35.0897598</Y>
								<Z>42</Z>
								<R00>5.24520874e-006</R00>
								<R01>5.99007478e-007</R01>
								<R02>0.999999881</R02>
								<R10>1.92931861e-006</R10>
								<R11>1</R11>
								<R12>-5.99017369e-007</R12>
								<R20>-0.999999881</R20>
								<R21>1.9293218e-006</R21>
								<R22>5.24520874e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Engine</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.000440303615</X>
								<Y>-5.12482529e-006</Y>
								<Z>-0.00213920162</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.000912720687</X>
								<Y>0.00606697053</Y>
								<Z>0.000677541888</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>1.20000005</Y>
								<Z>16</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX1387">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>-1.5</X>
									<Y>3</Y>
									<Z>-48</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX1388">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1389">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1390">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Count</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX1391">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-84</X>
								<Y>35.8897591</Y>
								<Z>42.0000191</Z>
								<R00>5.24520874e-006</R00>
								<R01>5.99007478e-007</R01>
								<R02>0.999999881</R02>
								<R10>1.92931861e-006</R10>
								<R11>1</R11>
								<R12>-5.99017369e-007</R12>
								<R20>-0.999999881</R20>
								<R21>1.9293218e-006</R21>
								<R22>5.24520874e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.000440303615</X>
								<Y>-5.12482529e-006</Y>
								<Z>-0.00213920162</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00079863891</X>
								<Y>-0.000350626186</Y>
								<Z>0.000340673811</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1392">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1393">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-103</X>
								<Y>10.8000002</Y>
								<Z>-727</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1394">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-103</X>
								<Y>10.8000002</Y>
								<Z>-727</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1395">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-102.992332</X>
								<Y>10.7712145</Y>
								<Z>-726.693542</Z>
								<R00>-0.99999994</R00>
								<R01>0.000460659998</R01>
								<R02>1.19932392e-005</R02>
								<R10>0.000460652431</R10>
								<R11>0.999999702</R11>
								<R12>-0.000621763524</R12>
								<R20>-1.22796573e-005</R20>
								<R21>-0.000621757936</R21>
								<R22>-0.999999881</R22>
							</CoordinateFrame>
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								<R12>-8.5725901e-008</R12>
								<R20>-0.999999881</R20>
								<R21>1.39682086e-007</R21>
								<R22>5.36441803e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1423">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>42</Z>
								<R00>7.15255737e-007</R00>
								<R01>-1.09102416e-008</R01>
								<R02>0.999999881</R02>
								<R10>1.38588325e-006</R10>
								<R11>1</R11>
								<R12>1.09094458e-008</R12>
								<R20>-0.999999881</R20>
								<R21>1.38588325e-006</R21>
								<R22>7.15255737e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1424">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>42</Z>
								<R00>3.75509262e-006</R00>
								<R01>9.15423243e-007</R01>
								<R02>0.999999881</R02>
								<R10>-1.88135829e-007</R10>
								<R11>1</R11>
								<R12>-9.15422561e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-1.88132503e-007</R21>
								<R22>3.75509262e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1425">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>42</Z>
								<R00>4.05311584e-006</R00>
								<R01>-3.18261698e-007</R01>
								<R02>0.999999881</R02>
								<R10>3.88911417e-007</R10>
								<R11>1</R11>
								<R12>3.18260135e-007</R12>
								<R20>-0.999999881</R20>
								<R21>3.88910138e-007</R21>
								<R22>4.05311584e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1426">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897713</Y>
								<Z>42</Z>
								<R00>4.23192978e-006</R00>
								<R01>6.70923839e-007</R01>
								<R02>0.999999881</R02>
								<R10>-5.99782709e-007</R10>
								<R11>1</R11>
								<R12>-6.70921395e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-5.99779924e-007</R21>
								<R22>4.23192978e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1427">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>42</Z>
								<R00>4.58955765e-006</R00>
								<R01>2.97451038e-007</R01>
								<R02>0.999999881</R02>
								<R10>-5.01036709e-007</R10>
								<R11>1</R11>
								<R12>-2.97448793e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-5.01035402e-007</R21>
								<R22>4.58955765e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1428">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897636</Y>
								<Z>42</Z>
								<R00>4.76837158e-006</R00>
								<R01>8.13493898e-007</R01>
								<R02>0.999999881</R02>
								<R10>-4.72458623e-007</R10>
								<R11>1</R11>
								<R12>-8.13491738e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-4.72454872e-007</R21>
								<R22>4.76837158e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1429">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>42</Z>
								<R00>4.94718552e-006</R00>
								<R01>-3.12685529e-007</R01>
								<R02>0.999999881</R02>
								<R10>1.11065174e-006</R10>
								<R11>1</R11>
								<R12>3.12680214e-007</R12>
								<R20>-0.999999881</R20>
								<R21>1.11065026e-006</R21>
								<R22>4.94718552e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1430">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>42</Z>
								<R00>4.94718552e-006</R00>
								<R01>-3.12685529e-007</R01>
								<R02>0.999999881</R02>
								<R10>1.11065174e-006</R10>
								<R11>1</R11>
								<R12>3.12680214e-007</R12>
								<R20>-0.999999881</R20>
								<R21>1.11065026e-006</R21>
								<R22>4.94718552e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1431">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1432">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">PlaneCheck</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1433">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Stunt</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1434">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Plane</string>
					<Ref name="PrimaryPart">RBX1435</Ref>
				</Properties>
				<Item class="Model" referent="RBX1436">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Parts</string>
						<Ref name="PrimaryPart">RBX1435</Ref>
					</Properties>
					<Item class="Part" referent="RBX1435">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-87</X>
								<Y>35.0897636</Y>
								<Z>28.9999924</Z>
								<R00>5.24520874e-006</R00>
								<R01>-1.11954421e-007</R01>
								<R02>0.999999881</R02>
								<R10>1.47539117e-006</R10>
								<R11>1</R11>
								<R12>1.11946861e-007</R12>
								<R20>-0.999999881</R20>
								<R21>1.4753906e-006</R21>
								<R22>5.24520874e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Engine</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00106825796</X>
								<Y>2.89620721e-006</Y>
								<Z>-0.00160173967</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.000129851294</X>
								<Y>-0.000956854259</Y>
								<Z>-0.000403539016</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>1.20000005</Y>
								<Z>16</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX1437">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>-1.5</X>
									<Y>3</Y>
									<Z>-48</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX1438">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1439">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1440">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Count</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX1441">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-84</X>
								<Y>35.8897629</Y>
								<Z>29.0000095</Z>
								<R00>5.24520874e-006</R00>
								<R01>-1.11954421e-007</R01>
								<R02>0.999999881</R02>
								<R10>1.47539117e-006</R10>
								<R11>1</R11>
								<R12>1.11946861e-007</R12>
								<R20>-0.999999881</R20>
								<R21>1.4753906e-006</R21>
								<R22>5.24520874e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00106825796</X>
								<Y>2.89620721e-006</Y>
								<Z>-0.00160173967</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00141124183</X>
								<Y>-0.00576209137</Y>
								<Z>0.000442377961</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1442">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1443">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-103</X>
								<Y>10.8000002</Y>
								<Z>-727</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1444">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-103</X>
								<Y>10.8000002</Y>
								<Z>-727</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1445">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-102.992332</X>
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							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1472">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>29.0000153</Z>
								<R00>5.96046448e-008</R00>
								<R01>2.94476479e-007</R01>
								<R02>0.99999994</R02>
								<R10>6.07262109e-007</R10>
								<R11>1</R11>
								<R12>-2.94476479e-007</R12>
								<R20>-0.99999994</R20>
								<R21>6.07262109e-007</R21>
								<R22>5.96046448e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1473">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897751</Y>
								<Z>29.0000153</Z>
								<R00>5.36441803e-007</R00>
								<R01>-3.16693757e-007</R01>
								<R02>0.999999881</R02>
								<R10>-8.52580001e-007</R10>
								<R11>1</R11>
								<R12>3.16694099e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-8.52580115e-007</R21>
								<R22>5.36441803e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1474">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897713</Y>
								<Z>29.0000153</Z>
								<R00>7.15255737e-007</R00>
								<R01>-1.88640968e-007</R01>
								<R02>0.999999881</R02>
								<R10>1.20275422e-006</R10>
								<R11>1</R11>
								<R12>1.88640286e-007</R12>
								<R20>-0.999999881</R20>
								<R21>1.20275422e-006</R21>
								<R22>7.15255737e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1475">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>28.9999962</Z>
								<R00>3.75509262e-006</R00>
								<R01>6.76442312e-007</R01>
								<R02>0.999999881</R02>
								<R10>2.93884625e-007</R10>
								<R11>1</R11>
								<R12>-6.76443392e-007</R12>
								<R20>-0.999999881</R20>
								<R21>2.93887069e-007</R21>
								<R22>3.75509262e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1476">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>28.9999962</Z>
								<R00>4.05311584e-006</R00>
								<R01>-2.26314484e-007</R01>
								<R02>0.999999881</R02>
								<R10>4.64341241e-007</R10>
								<R11>1</R11>
								<R12>2.2631265e-007</R12>
								<R20>-0.999999881</R20>
								<R21>4.6434036e-007</R21>
								<R22>4.05311584e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1477">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>28.9999962</Z>
								<R00>4.23192978e-006</R00>
								<R01>-5.16691557e-007</R01>
								<R02>0.999999881</R02>
								<R10>2.51319534e-008</R10>
								<R11>1</R11>
								<R12>5.16691443e-007</R12>
								<R20>-0.999999881</R20>
								<R21>2.51297934e-008</R21>
								<R22>4.23192978e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1478">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>28.9999924</Z>
								<R00>4.58955765e-006</R00>
								<R01>2.12756575e-007</R01>
								<R02>0.999999881</R02>
								<R10>-4.86362808e-007</R10>
								<R11>1</R11>
								<R12>-2.12754401e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-4.86361841e-007</R21>
								<R22>4.58955765e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1479">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897713</Y>
								<Z>28.9999924</Z>
								<R00>4.76837158e-006</R00>
								<R01>4.04915738e-007</R01>
								<R02>0.999999881</R02>
								<R10>-2.48780623e-007</R10>
								<R11>1</R11>
								<R12>-4.04914573e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-2.48778775e-007</R21>
								<R22>4.76837158e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1480">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>28.9999924</Z>
								<R00>4.94718552e-006</R00>
								<R01>-5.03083243e-007</R01>
								<R02>0.999999881</R02>
								<R10>7.50442268e-007</R10>
								<R11>1</R11>
								<R12>5.03079605e-007</R12>
								<R20>-0.999999881</R20>
								<R21>7.50439881e-007</R21>
								<R22>4.94718552e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1481">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>28.9999924</Z>
								<R00>4.94718552e-006</R00>
								<R01>-5.03083243e-007</R01>
								<R02>0.999999881</R02>
								<R10>7.50442268e-007</R10>
								<R11>1</R11>
								<R12>5.03079605e-007</R12>
								<R20>-0.999999881</R20>
								<R21>7.50439881e-007</R21>
								<R22>4.94718552e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1482">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1483">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">PlaneCheck</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1484">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Stunt</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1485">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Plane</string>
					<Ref name="PrimaryPart">RBX1486</Ref>
				</Properties>
				<Item class="Model" referent="RBX1487">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Parts</string>
						<Ref name="PrimaryPart">RBX1486</Ref>
					</Properties>
					<Item class="Part" referent="RBX1486">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-87</X>
								<Y>35.0897636</Y>
								<Z>55</Z>
								<R00>5.24520874e-006</R00>
								<R01>1.23444948e-007</R01>
								<R02>0.999999881</R02>
								<R10>7.9128867e-008</R10>
								<R11>1</R11>
								<R12>-1.23445361e-007</R12>
								<R20>-0.999999881</R20>
								<R21>7.91294923e-008</R21>
								<R22>5.24520874e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Engine</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.000853180012</X>
								<Y>2.01923945e-006</Y>
								<Z>0.00256069191</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.000728340179</X>
								<Y>0.00804134738</Y>
								<Z>0.000844410097</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>1.20000005</Y>
								<Z>16</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX1488">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>-1.5</X>
									<Y>3</Y>
									<Z>-48</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX1489">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1490">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1491">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Count</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX1492">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-84</X>
								<Y>35.8897629</Y>
								<Z>55.0000153</Z>
								<R00>5.24520874e-006</R00>
								<R01>1.23444948e-007</R01>
								<R02>0.999999881</R02>
								<R10>7.9128867e-008</R10>
								<R11>1</R11>
								<R12>-1.23445361e-007</R12>
								<R20>-0.999999881</R20>
								<R21>7.91294923e-008</R21>
								<R22>5.24520874e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.000853180012</X>
								<Y>2.01923945e-006</Y>
								<Z>0.00256069191</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00277689169</X>
								<Y>0.015723411</Y>
								<Z>0.00152089575</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1493">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1494">
						<Properties>
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							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0895882</Y>
								<Z>55</Z>
								<R00>3.42283641e-008</R00>
								<R01>-7.75543015e-007</R01>
								<R02>0.99999994</R02>
								<R10>6.88357531e-008</R10>
								<R11>1</R11>
								<R12>7.75543015e-007</R12>
								<R20>-0.99999994</R20>
								<R21>6.88357531e-008</R21>
								<R22>3.42284174e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1522">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0895729</Y>
								<Z>55</Z>
								<R00>3.42267832e-008</R00>
								<R01>-3.31660488e-007</R01>
								<R02>1</R02>
								<R10>2.32003595e-006</R10>
								<R11>1</R11>
								<R12>3.31660289e-007</R12>
								<R20>-1</R20>
								<R21>2.32003595e-006</R21>
								<R22>3.42275541e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1523">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0895805</Y>
								<Z>55</Z>
								<R00>5.96046448e-008</R00>
								<R01>-7.05434047e-007</R01>
								<R02>0.99999994</R02>
								<R10>-1.24268581e-006</R10>
								<R11>1</R11>
								<R12>7.05434047e-007</R12>
								<R20>-0.99999994</R20>
								<R21>-1.24268581e-006</R21>
								<R22>5.96046448e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1524">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>55</Z>
								<R00>5.96046448e-008</R00>
								<R01>-7.70213902e-008</R01>
								<R02>0.99999994</R02>
								<R10>1.23211876e-007</R10>
								<R11>1</R11>
								<R12>7.70213902e-008</R12>
								<R20>-0.99999994</R20>
								<R21>1.23211876e-007</R21>
								<R22>5.96046448e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1525">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897713</Y>
								<Z>55</Z>
								<R00>5.36441803e-007</R00>
								<R01>-5.14252577e-007</R01>
								<R02>0.999999881</R02>
								<R10>-3.66416543e-007</R10>
								<R11>1</R11>
								<R12>5.1425269e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-3.66416771e-007</R21>
								<R22>5.36441803e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1526">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>55</Z>
								<R00>7.15255737e-007</R00>
								<R01>-5.44547788e-007</R01>
								<R02>0.999999881</R02>
								<R10>4.17472165e-007</R10>
								<R11>1</R11>
								<R12>5.44547561e-007</R12>
								<R20>-0.999999881</R20>
								<R21>4.17471824e-007</R21>
								<R22>7.15255737e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1527">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>55</Z>
								<R00>3.75509262e-006</R00>
								<R01>3.14973647e-007</R01>
								<R02>0.999999881</R02>
								<R10>1.19621313e-006</R10>
								<R11>1</R11>
								<R12>-3.14978024e-007</R12>
								<R20>-0.999999881</R20>
								<R21>1.19621438e-006</R21>
								<R22>3.75509262e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1528">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>55</Z>
								<R00>4.05311584e-006</R00>
								<R01>-1.4312559e-007</R01>
								<R02>0.999999881</R02>
								<R10>7.99870634e-007</R10>
								<R11>1</R11>
								<R12>1.43122406e-007</R12>
								<R20>-0.999999881</R20>
								<R21>7.99870065e-007</R21>
								<R22>4.05311584e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1529">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>55</Z>
								<R00>4.23192978e-006</R00>
								<R01>3.10889504e-007</R01>
								<R02>0.999999881</R02>
								<R10>-2.13958813e-007</R10>
								<R11>1</R11>
								<R12>-3.10888623e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-2.13957534e-007</R21>
								<R22>4.23192978e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1530">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>55</Z>
								<R00>4.58955765e-006</R00>
								<R01>5.20476419e-007</R01>
								<R02>0.999999881</R02>
								<R10>1.10239944e-006</R10>
								<R11>1</R11>
								<R12>-5.20481365e-007</R12>
								<R20>-0.999999881</R20>
								<R21>1.10240171e-006</R21>
								<R22>4.58955765e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1531">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897713</Y>
								<Z>55</Z>
								<R00>4.76837158e-006</R00>
								<R01>5.82269877e-007</R01>
								<R02>0.999999881</R02>
								<R10>9.37673406e-008</R10>
								<R11>1</R11>
								<R12>-5.82270332e-007</R12>
								<R20>-0.999999881</R20>
								<R21>9.37700406e-008</R21>
								<R22>4.76837158e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1532">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897713</Y>
								<Z>55</Z>
								<R00>4.94718552e-006</R00>
								<R01>3.27003022e-007</R01>
								<R02>0.999999881</R02>
								<R10>-1.69393195e-006</R10>
								<R11>1</R11>
								<R12>-3.2699495e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-1.69393047e-006</R21>
								<R22>4.94718552e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1533">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897713</Y>
								<Z>55</Z>
								<R00>4.94718552e-006</R00>
								<R01>3.27003022e-007</R01>
								<R02>0.999999881</R02>
								<R10>-1.69393195e-006</R10>
								<R11>1</R11>
								<R12>-3.2699495e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-1.69393047e-006</R21>
								<R22>4.94718552e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1534">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1535">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">PlaneCheck</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1536">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Stunt</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1537">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Plane</string>
					<Ref name="PrimaryPart">RBX1538</Ref>
				</Properties>
				<Item class="Model" referent="RBX1539">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Parts</string>
						<Ref name="PrimaryPart">RBX1538</Ref>
					</Properties>
					<Item class="Part" referent="RBX1538">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-87</X>
								<Y>35.0897636</Y>
								<Z>68</Z>
								<R00>5.24520874e-006</R00>
								<R01>4.59111476e-007</R01>
								<R02>0.999999881</R02>
								<R10>8.9805917e-007</R10>
								<R11>1</R11>
								<R12>-4.59116109e-007</R12>
								<R20>-0.999999881</R20>
								<R21>8.98061558e-007</R21>
								<R22>5.24520874e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Engine</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.000732678687</X>
								<Y>-7.87778845e-006</Y>
								<Z>0.00236283732</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00250277645</X>
								<Y>-0.00162528618</Y>
								<Z>0.000102584709</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>1.20000005</Y>
								<Z>16</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX1540">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>-1.5</X>
									<Y>3</Y>
									<Z>-48</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX1541">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1542">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1543">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Count</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX1544">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-84</X>
								<Y>35.8897629</Y>
								<Z>68.0000153</Z>
								<R00>5.24520874e-006</R00>
								<R01>4.59111476e-007</R01>
								<R02>0.999999881</R02>
								<R10>8.9805917e-007</R10>
								<R11>1</R11>
								<R12>-4.59116109e-007</R12>
								<R20>-0.999999881</R20>
								<R21>8.98061558e-007</R21>
								<R22>5.24520874e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.000732678687</X>
								<Y>-7.87778845e-006</Y>
								<Z>0.00236283732</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00439304486</X>
								<Y>0.00546321459</Y>
								<Z>0.000712360488</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1545">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1546">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-103</X>
								<Y>10.8000002</Y>
								<Z>-727</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1547">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-103</X>
								<Y>10.8000002</Y>
								<Z>-727</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1548">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-102.992332</X>
								<Y>10.7712145</Y>
								<Z>-726.693542</Z>
								<R00>-0.99999994</R00>
								<R01>0.000460659998</R01>
								<R02>1.19932392e-005</R02>
								<R10>0.000460652431</R10>
								<R11>0.999999702</R11>
								<R12>-0.000621763524</R12>
								<R20>-1.22796573e-005</R20>
								<R21>-0.000621757936</R21>
								<R22>-0.999999881</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1549">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>819.997314</X>
								<Y>10.8972998</Y>
								<Z>-814.973267</Z>
								<R00>-0.999999881</R00>
								<R01>0.000417414587</R01>
								<R02>6.31785269e-006</R02>
								<R10>0.000417414849</R10>
								<R11>0.99999994</R11>
								<R12>3.51876515e-005</R12>
								<R20>-6.30316481e-006</R20>
								<R21>3.519038e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1550">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>222.999756</X>
								<Y>10.8018036</Y>
								<Z>-157.974213</Z>
								<R00>-1</R00>
								<R01>4.56572889e-005</R01>
								<R02>-1.09764164e-006</R02>
								<R10>4.56572889e-005</R10>
								<R11>1</R11>
								<R12>3.25534029e-006</R12>
								<R20>1.09779035e-006</R20>
								<R21>3.25529027e-006</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1551">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-45.0006828</X>
								<Y>11.6175013</Y>
								<Z>-151.975052</Z>
								<R00>-1</R00>
								<R01>9.0852518e-005</R01>
								<R02>-4.43711815e-006</R02>
								<R10>9.08519069e-005</R10>
								<R11>1</R11>
								<R12>0.000137785828</R12>
								<R20>4.44963644e-006</R20>
								<R21>0.000137785421</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1552">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>40</X>
								<Y>1</Y>
								<Z>74</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1553">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>6</X>
								<Y>1</Y>
								<Z>-6</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1554">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-65</X>
								<Y>3.9897933</Y>
								<Z>36</Z>
								<R00>-1</R00>
								<R01>-6.77038827e-007</R01>
								<R02>3.41627072e-007</R02>
								<R10>-6.77038827e-007</R10>
								<R11>1</R11>
								<R12>-8.28637496e-008</R12>
								<R20>-3.41627015e-007</R20>
								<R21>-8.2863977e-008</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1555">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-86</X>
								<Y>3.98978925</Y>
								<Z>36.9999161</Z>
								<R00>-1</R00>
								<R01>-1.06726261e-009</R01>
								<R02>7.4126574e-006</R02>
								<R10>-1.066918e-009</R10>
								<R11>1</R11>
								<R12>4.64833967e-008</R12>
								<R20>-7.4126574e-006</R20>
								<R21>4.64833896e-008</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1556">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-67</X>
								<Y>3.98978972</Y>
								<Z>40.9998322</Z>
								<R00>-1</R00>
								<R01>-5.02210185e-007</R01>
								<R02>7.43774535e-006</R02>
								<R10>-5.02209957e-007</R10>
								<R11>1</R11>
								<R12>3.11804556e-008</R12>
								<R20>-7.43774535e-006</R20>
								<R21>3.11767181e-008</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1557">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-86</X>
								<Y>3.98980331</Y>
								<Z>43.9997482</Z>
								<R00>-1</R00>
								<R01>1.15855464e-007</R01>
								<R02>1.4128198e-005</R02>
								<R10>1.15849453e-007</R10>
								<R11>1</R11>
								<R12>-4.25746833e-007</R12>
								<R20>-1.4128198e-005</R20>
								<R21>-4.25745185e-007</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1558">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-62</X>
								<Y>3.9897995</Y>
								<Z>13.9999752</Z>
								<R00>3.42285418e-008</R00>
								<R01>2.51200873e-007</R01>
								<R02>0.99999994</R02>
								<R10>2.29089238e-007</R10>
								<R11>1</R11>
								<R12>-2.51200873e-007</R12>
								<R20>-0.99999994</R20>
								<R21>2.29089238e-007</R21>
								<R22>3.42284849e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1559">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-78</X>
								<Y>35.0906868</Y>
								<Z>42</Z>
								<R00>3.42283144e-008</R00>
								<R01>9.52674668e-007</R01>
								<R02>0.99999994</R02>
								<R10>4.8306182e-011</R10>
								<R11>1</R11>
								<R12>-9.52674668e-007</R12>
								<R20>-0.99999994</R20>
								<R21>4.8306182e-011</R21>
								<R22>3.42283144e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1560">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0906868</Y>
								<Z>68</Z>
								<R00>3.42283144e-008</R00>
								<R01>9.52674668e-007</R01>
								<R02>0.99999994</R02>
								<R10>4.8306182e-011</R10>
								<R11>1</R11>
								<R12>-9.52674668e-007</R12>
								<R20>-0.99999994</R20>
								<R21>4.8306182e-011</R21>
								<R22>3.42283144e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1561">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0893402</Y>
								<Z>68</Z>
								<R00>3.42282895e-008</R00>
								<R01>6.9795199e-008</R01>
								<R02>0.99999994</R02>
								<R10>1.07613926e-006</R10>
								<R11>1</R11>
								<R12>-6.9795199e-008</R12>
								<R20>-0.99999994</R20>
								<R21>1.07613926e-006</R21>
								<R22>3.42282149e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1562">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897217</Y>
								<Z>68</Z>
								<R00>3.42274404e-008</R00>
								<R01>1.50816302e-008</R01>
								<R02>1</R02>
								<R10>2.11378619e-006</R10>
								<R11>1</R11>
								<R12>-1.50818327e-008</R12>
								<R20>-1</R20>
								<R21>2.11378619e-006</R21>
								<R22>3.42274085e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1563">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897713</Y>
								<Z>68</Z>
								<R00>3.42279911e-008</R00>
								<R01>2.97154543e-007</R01>
								<R02>1</R02>
								<R10>1.78074868e-006</R10>
								<R11>1</R11>
								<R12>-2.97154685e-007</R12>
								<R20>-1</R20>
								<R21>1.78074868e-006</R21>
								<R22>3.42274618e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1564">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897598</Y>
								<Z>68</Z>
								<R00>3.42282682e-008</R00>
								<R01>9.54890538e-007</R01>
								<R02>1</R02>
								<R10>-9.12437272e-008</R10>
								<R11>1</R11>
								<R12>-9.54890538e-007</R12>
								<R20>-1</R20>
								<R21>-9.12436846e-008</R21>
								<R22>3.4228357e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1565">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>68</Z>
								<R00>3.42285205e-008</R00>
								<R01>3.6783689e-007</R01>
								<R02>0.99999994</R02>
								<R10>7.00560037e-008</R10>
								<R11>1</R11>
								<R12>-3.6783689e-007</R12>
								<R20>-0.99999994</R20>
								<R21>7.00560037e-008</R21>
								<R22>3.4228492e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1566">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897713</Y>
								<Z>68</Z>
								<R00>3.42285418e-008</R00>
								<R01>4.85434896e-007</R01>
								<R02>1</R02>
								<R10>4.05293122e-007</R10>
								<R11>1</R11>
								<R12>-4.85434896e-007</R12>
								<R20>-1</R20>
								<R21>4.0529315e-007</R21>
								<R22>3.42283428e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1567">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>68</Z>
								<R00>3.42279485e-008</R00>
								<R01>2.02381809e-008</R01>
								<R02>0.99999994</R02>
								<R10>-1.51847803e-006</R10>
								<R11>1</R11>
								<R12>-2.02381809e-008</R12>
								<R20>-0.99999994</R20>
								<R21>-1.51847803e-006</R21>
								<R22>3.42279804e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1568">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897713</Y>
								<Z>68</Z>
								<R00>3.42279236e-008</R00>
								<R01>-1.2121707e-009</R01>
								<R02>1</R02>
								<R10>1.57153295e-006</R10>
								<R11>1</R11>
								<R12>1.21204768e-009</R12>
								<R20>-1</R20>
								<R21>1.57153295e-006</R21>
								<R22>3.42279236e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1569">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>68</Z>
								<R00>3.42285347e-008</R00>
								<R01>2.05776569e-008</R01>
								<R02>0.99999994</R02>
								<R10>2.089905e-007</R10>
								<R11>1</R11>
								<R12>-2.05776569e-008</R12>
								<R20>-0.99999994</R20>
								<R21>2.089905e-007</R21>
								<R22>3.42285276e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1570">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897064</Y>
								<Z>68</Z>
								<R00>3.42276429e-008</R00>
								<R01>-3.15216141e-007</R01>
								<R02>1</R02>
								<R10>1.58132184e-006</R10>
								<R11>1</R11>
								<R12>3.15216028e-007</R12>
								<R20>-1</R20>
								<R21>1.58132184e-006</R21>
								<R22>3.42281403e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1571">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897598</Y>
								<Z>68</Z>
								<R00>3.42279236e-008</R00>
								<R01>-5.08646679e-007</R01>
								<R02>0.99999994</R02>
								<R10>1.06506627e-006</R10>
								<R11>1</R11>
								<R12>5.08646679e-007</R12>
								<R20>-0.99999994</R20>
								<R21>1.06506627e-006</R21>
								<R22>3.42284636e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1572">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0895844</Y>
								<Z>68</Z>
								<R00>3.42283535e-008</R00>
								<R01>-1.16249396e-007</R01>
								<R02>0.99999994</R02>
								<R10>7.5497951e-007</R10>
								<R11>1</R11>
								<R12>1.16249396e-007</R12>
								<R20>-0.99999994</R20>
								<R21>7.5497951e-007</R21>
								<R22>3.42284388e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1573">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0895844</Y>
								<Z>68</Z>
								<R00>3.42284707e-008</R00>
								<R01>-4.45165433e-008</R01>
								<R02>1</R02>
								<R10>-5.72721149e-007</R10>
								<R11>1</R11>
								<R12>4.45166002e-008</R12>
								<R20>-1</R20>
								<R21>-5.72721149e-007</R21>
								<R22>3.42284459e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1574">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0895882</Y>
								<Z>68</Z>
								<R00>5.96046448e-008</R00>
								<R01>3.65129324e-007</R01>
								<R02>0.99999994</R02>
								<R10>9.4421506e-007</R10>
								<R11>1</R11>
								<R12>-3.65129324e-007</R12>
								<R20>-0.99999994</R20>
								<R21>9.4421506e-007</R21>
								<R22>5.96046448e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1575">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897713</Y>
								<Z>68</Z>
								<R00>5.96046448e-008</R00>
								<R01>-1.11262139e-007</R01>
								<R02>0.99999994</R02>
								<R10>3.48111655e-007</R10>
								<R11>1</R11>
								<R12>1.11262139e-007</R12>
								<R20>-0.99999994</R20>
								<R21>3.48111655e-007</R21>
								<R22>5.96046448e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1576">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>68</Z>
								<R00>5.36441803e-007</R00>
								<R01>3.45031538e-007</R01>
								<R02>0.999999881</R02>
								<R10>2.37377151e-007</R10>
								<R11>1</R11>
								<R12>-3.45031623e-007</R12>
								<R20>-0.999999881</R20>
								<R21>2.37377293e-007</R21>
								<R22>5.36441803e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1577">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>68</Z>
								<R00>7.15255737e-007</R00>
								<R01>6.650248e-007</R01>
								<R02>0.999999881</R02>
								<R10>-2.27269169e-007</R10>
								<R11>1</R11>
								<R12>-6.65024629e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-2.27268785e-007</R21>
								<R22>7.15255737e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1578">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>68</Z>
								<R00>3.75509262e-006</R00>
								<R01>-7.08449761e-007</R01>
								<R02>0.999999881</R02>
								<R10>4.07102704e-007</R10>
								<R11>1</R11>
								<R12>7.08448226e-007</R12>
								<R20>-0.999999881</R20>
								<R21>4.07100117e-007</R21>
								<R22>3.75509262e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1579">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>68</Z>
								<R00>4.05311584e-006</R00>
								<R01>2.8802117e-007</R01>
								<R02>0.999999881</R02>
								<R10>1.59483386e-006</R10>
								<R11>1</R11>
								<R12>-2.88027422e-007</R12>
								<R20>-0.999999881</R20>
								<R21>1.594835e-006</R21>
								<R22>4.05311584e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1580">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897713</Y>
								<Z>68</Z>
								<R00>4.23192978e-006</R00>
								<R01>2.55090697e-007</R01>
								<R02>0.999999881</R02>
								<R10>1.17278387e-006</R10>
								<R11>1</R11>
								<R12>-2.55095557e-007</R12>
								<R20>-0.999999881</R20>
								<R21>1.17278489e-006</R21>
								<R22>4.23192978e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1581">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897713</Y>
								<Z>68</Z>
								<R00>4.58955765e-006</R00>
								<R01>3.38686732e-007</R01>
								<R02>0.999999881</R02>
								<R10>7.63653816e-007</R10>
								<R11>1</R11>
								<R12>-3.38690086e-007</R12>
								<R20>-0.999999881</R20>
								<R21>7.63655351e-007</R21>
								<R22>4.58955765e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1582">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>68</Z>
								<R00>4.76837158e-006</R00>
								<R01>1.03690058e-006</R01>
								<R02>0.999999881</R02>
								<R10>-1.07124208e-007</R10>
								<R11>1</R11>
								<R12>-1.03690002e-006</R12>
								<R20>-0.999999881</R20>
								<R21>-1.07119405e-007</R21>
								<R22>4.76837158e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1583">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>68</Z>
								<R00>4.94718552e-006</R00>
								<R01>-5.46127623e-008</R01>
								<R02>0.999999881</R02>
								<R10>3.96897519e-008</R10>
								<R11>1</R11>
								<R12>5.46125705e-008</R12>
								<R20>-0.999999881</R20>
								<R21>3.96894961e-008</R21>
								<R22>4.94718552e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1584">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>68</Z>
								<R00>4.94718552e-006</R00>
								<R01>-5.46127623e-008</R01>
								<R02>0.999999881</R02>
								<R10>3.96897519e-008</R10>
								<R11>1</R11>
								<R12>5.46125705e-008</R12>
								<R20>-0.999999881</R20>
								<R21>3.96894961e-008</R21>
								<R22>4.94718552e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1585">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1586">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">PlaneCheck</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1587">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Stunt</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1588">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Plane</string>
					<Ref name="PrimaryPart">RBX1589</Ref>
				</Properties>
				<Item class="Model" referent="RBX1590">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Parts</string>
						<Ref name="PrimaryPart">RBX1589</Ref>
					</Properties>
					<Item class="Part" referent="RBX1589">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-87</X>
								<Y>35.0897636</Y>
								<Z>15.9998379</Z>
								<R00>6.2584877e-006</R00>
								<R01>-3.84903387e-007</R01>
								<R02>0.999999881</R02>
								<R10>5.07887194e-007</R10>
								<R11>1</R11>
								<R12>3.84900261e-007</R12>
								<R20>-0.999999881</R20>
								<R21>5.07884806e-007</R21>
								<R22>6.2584877e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Engine</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.000235555475</X>
								<Y>-9.20109642e-007</Y>
								<Z>0.00080126914</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.000342367333</X>
								<Y>0.00438283896</Y>
								<Z>-0.000400465011</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>1.20000005</Y>
								<Z>16</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX1591">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>-1.5</X>
									<Y>3</Y>
									<Z>-48</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX1592">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1593">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1594">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Count</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX1595">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-84</X>
								<Y>35.8897629</Y>
								<Z>15.9998569</Z>
								<R00>6.2584877e-006</R00>
								<R01>-3.84903387e-007</R01>
								<R02>0.999999881</R02>
								<R10>5.07887194e-007</R10>
								<R11>1</R11>
								<R12>3.84900261e-007</R12>
								<R20>-0.999999881</R20>
								<R21>5.07884806e-007</R21>
								<R22>6.2584877e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.000235555475</X>
								<Y>-9.20109642e-007</Y>
								<Z>0.00080126914</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.000298647385</X>
								<Y>0.00678664166</Y>
								<Z>-0.000209260485</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1596">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1597">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-103</X>
								<Y>10.8000002</Y>
								<Z>-727</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1598">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-103</X>
								<Y>10.8000002</Y>
								<Z>-727</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1599">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-102.992332</X>
								<Y>10.7712145</Y>
								<Z>-726.693542</Z>
								<R00>-0.99999994</R00>
								<R01>0.000460659998</R01>
								<R02>1.19932392e-005</R02>
								<R10>0.000460652431</R10>
								<R11>0.999999702</R11>
								<R12>-0.000621763524</R12>
								<R20>-1.22796573e-005</R20>
								<R21>-0.000621757936</R21>
								<R22>-0.999999881</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1600">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>819.997314</X>
								<Y>10.8972998</Y>
								<Z>-814.973267</Z>
								<R00>-0.999999881</R00>
								<R01>0.000417414587</R01>
								<R02>6.31785269e-006</R02>
								<R10>0.000417414849</R10>
								<R11>0.99999994</R11>
								<R12>3.51876515e-005</R12>
								<R20>-6.30316481e-006</R20>
								<R21>3.519038e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1601">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>222.999756</X>
								<Y>10.8018036</Y>
								<Z>-157.974213</Z>
								<R00>-1</R00>
								<R01>4.56572889e-005</R01>
								<R02>-1.09764164e-006</R02>
								<R10>4.56572889e-005</R10>
								<R11>1</R11>
								<R12>3.25534029e-006</R12>
								<R20>1.09779035e-006</R20>
								<R21>3.25529027e-006</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1602">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-45.0006828</X>
								<Y>11.6175013</Y>
								<Z>-151.975052</Z>
								<R00>-1</R00>
								<R01>9.0852518e-005</R01>
								<R02>-4.43711815e-006</R02>
								<R10>9.08519069e-005</R10>
								<R11>1</R11>
								<R12>0.000137785828</R12>
								<R20>4.44963644e-006</R20>
								<R21>0.000137785421</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1603">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>40</X>
								<Y>1</Y>
								<Z>74</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1604">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>6</X>
								<Y>1</Y>
								<Z>-6</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1605">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-65</X>
								<Y>3.9897933</Y>
								<Z>36</Z>
								<R00>-1</R00>
								<R01>-6.77038827e-007</R01>
								<R02>3.41627072e-007</R02>
								<R10>-6.77038827e-007</R10>
								<R11>1</R11>
								<R12>-8.28637496e-008</R12>
								<R20>-3.41627015e-007</R20>
								<R21>-8.2863977e-008</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1606">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-86</X>
								<Y>3.98978925</Y>
								<Z>36.9999161</Z>
								<R00>-1</R00>
								<R01>-1.06726261e-009</R01>
								<R02>7.4126574e-006</R02>
								<R10>-1.066918e-009</R10>
								<R11>1</R11>
								<R12>4.64833967e-008</R12>
								<R20>-7.4126574e-006</R20>
								<R21>4.64833896e-008</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1607">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-67</X>
								<Y>3.98978972</Y>
								<Z>40.9998322</Z>
								<R00>-1</R00>
								<R01>-5.02210185e-007</R01>
								<R02>7.43774535e-006</R02>
								<R10>-5.02209957e-007</R10>
								<R11>1</R11>
								<R12>3.11804556e-008</R12>
								<R20>-7.43774535e-006</R20>
								<R21>3.11767181e-008</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1608">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-86</X>
								<Y>3.98980331</Y>
								<Z>43.9997482</Z>
								<R00>-1</R00>
								<R01>1.15855464e-007</R01>
								<R02>1.4128198e-005</R02>
								<R10>1.15849453e-007</R10>
								<R11>1</R11>
								<R12>-4.25746833e-007</R12>
								<R20>-1.4128198e-005</R20>
								<R21>-4.25745185e-007</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1609">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-62</X>
								<Y>3.9897995</Y>
								<Z>13.9999752</Z>
								<R00>3.42285418e-008</R00>
								<R01>2.51200873e-007</R01>
								<R02>0.99999994</R02>
								<R10>2.29089238e-007</R10>
								<R11>1</R11>
								<R12>-2.51200873e-007</R12>
								<R20>-0.99999994</R20>
								<R21>2.29089238e-007</R21>
								<R22>3.42284849e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1610">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-78</X>
								<Y>35.1000023</Y>
								<Z>42</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1611">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0906715</Y>
								<Z>15.9999914</Z>
								<R00>3.42284991e-008</R00>
								<R01>-2.8336645e-008</R01>
								<R02>0.99999994</R02>
								<R10>-4.49752548e-007</R10>
								<R11>1</R11>
								<R12>2.8336645e-008</R12>
								<R20>-0.99999994</R20>
								<R21>-4.49752548e-007</R21>
								<R22>3.42284849e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1612">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.089344</Y>
								<Z>15.9999971</Z>
								<R00>3.42279165e-008</R00>
								<R01>1.22470431e-006</R01>
								<R02>0.99999994</R02>
								<R10>-3.58249963e-007</R10>
								<R11>1</R11>
								<R12>-1.22470431e-006</R12>
								<R20>-0.99999994</R20>
								<R21>-3.58249963e-007</R21>
								<R22>3.42283535e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1613">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897217</Y>
								<Z>15.9999857</Z>
								<R00>3.42279876e-008</R00>
								<R01>6.21437152e-007</R01>
								<R02>1</R02>
								<R10>-8.67371114e-007</R10>
								<R11>1</R11>
								<R12>-6.21437096e-007</R12>
								<R20>-1</R20>
								<R21>-8.67371057e-007</R21>
								<R22>3.42285276e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1614">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>15.9999008</Z>
								<R00>2.90021217e-006</R00>
								<R01>8.61992874e-007</R01>
								<R02>0.99999994</R02>
								<R10>4.25216086e-007</R10>
								<R11>1</R11>
								<R12>-8.61994124e-007</R12>
								<R20>-0.99999994</R20>
								<R21>4.25218559e-007</R21>
								<R22>2.90021171e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1615">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897636</Y>
								<Z>15.9998741</Z>
								<R00>7.08577943e-007</R00>
								<R01>-3.5378693e-007</R01>
								<R02>0.99999994</R02>
								<R10>-6.70130134e-007</R10>
								<R11>1</R11>
								<R12>3.53787385e-007</R12>
								<R20>-0.99999994</R20>
								<R21>-6.70130362e-007</R21>
								<R22>7.08577716e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1616">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>15.9998779</Z>
								<R00>7.08577772e-007</R00>
								<R01>-1.40770069e-007</R01>
								<R02>1</R02>
								<R10>8.1998752e-007</R10>
								<R11>1</R11>
								<R12>1.40769473e-007</R12>
								<R20>-1</R20>
								<R21>8.19987406e-007</R21>
								<R22>7.08577886e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1617">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897636</Y>
								<Z>15.9998674</Z>
								<R00>7.08577318e-007</R00>
								<R01>5.21218169e-007</R01>
								<R02>0.99999994</R02>
								<R10>-1.15057435e-006</R10>
								<R11>1</R11>
								<R12>-5.2121743e-007</R12>
								<R20>-0.99999994</R20>
								<R21>-1.15057401e-006</R21>
								<R22>7.08577886e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1618">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>15.9998732</Z>
								<R00>7.08577772e-007</R00>
								<R01>4.15534736e-008</R01>
								<R02>1</R02>
								<R10>-9.43498776e-007</R10>
								<R11>1</R11>
								<R12>-4.15527346e-008</R12>
								<R20>-1</R20>
								<R21>-9.43498719e-007</R21>
								<R22>7.08577772e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1619">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>15.999877</Z>
								<R00>7.08577147e-007</R00>
								<R01>1.94287566e-007</R01>
								<R02>0.99999994</R02>
								<R10>-1.61573132e-006</R10>
								<R11>1</R11>
								<R12>-1.94286457e-007</R12>
								<R20>-0.99999994</R20>
								<R21>-1.61573109e-006</R21>
								<R22>7.08577488e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1620">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>15.9998713</Z>
								<R00>7.08578e-007</R00>
								<R01>2.73333853e-007</R01>
								<R02>1</R02>
								<R10>4.48448276e-007</R10>
								<R11>1</R11>
								<R12>-2.73334194e-007</R12>
								<R20>-1</R20>
								<R21>4.48448475e-007</R21>
								<R22>7.08577886e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1621">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897064</Y>
								<Z>15.9998541</Z>
								<R00>7.08577545e-007</R00>
								<R01>-2.86414718e-007</R01>
								<R02>0.99999994</R02>
								<R10>-1.65252368e-006</R10>
								<R11>1</R11>
								<R12>2.86415826e-007</R12>
								<R20>-0.99999994</R20>
								<R21>-1.65252391e-006</R21>
								<R22>7.08577033e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1622">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897598</Y>
								<Z>15.9998426</Z>
								<R00>7.08577545e-007</R00>
								<R01>2.93940758e-007</R01>
								<R02>1</R02>
								<R10>-1.00630859e-006</R10>
								<R11>1</R11>
								<R12>-2.93939962e-007</R12>
								<R20>-1</R20>
								<R21>-1.00630837e-006</R21>
								<R22>7.08577886e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1623">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0895844</Y>
								<Z>15.9998426</Z>
								<R00>7.08577886e-007</R00>
								<R01>1.62122873e-007</R01>
								<R02>1</R02>
								<R10>7.83313681e-007</R10>
								<R11>1</R11>
								<R12>-1.62123484e-007</R12>
								<R20>-1</R20>
								<R21>7.83313737e-007</R21>
								<R22>7.08577772e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1624">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0895767</Y>
								<Z>15.9998484</Z>
								<R00>7.08577545e-007</R00>
								<R01>4.42801422e-007</R01>
								<R02>0.99999994</R02>
								<R10>-9.06120988e-007</R10>
								<R11>1</R11>
								<R12>-4.42800797e-007</R12>
								<R20>-0.99999994</R20>
								<R21>-9.06120704e-007</R21>
								<R22>7.08577943e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1625">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.089592</Y>
								<Z>15.9998407</Z>
								<R00>8.94069672e-007</R00>
								<R01>1.252441e-007</R01>
								<R02>0.999999881</R02>
								<R10>7.71952045e-007</R10>
								<R11>1</R11>
								<R12>-1.25244696e-007</R12>
								<R20>-0.999999881</R20>
								<R21>7.71952159e-007</R21>
								<R22>8.94069672e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1626">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897636</Y>
								<Z>15.9998493</Z>
								<R00>8.94069672e-007</R00>
								<R01>-6.38582947e-008</R01>
								<R02>0.999999881</R02>
								<R10>7.34487287e-007</R10>
								<R11>1</R11>
								<R12>6.38577546e-008</R12>
								<R20>-0.999999881</R20>
								<R21>7.3448723e-007</R21>
								<R22>8.94069672e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1627">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>15.9998407</Z>
								<R00>1.37090683e-006</R00>
								<R01>-3.04510365e-007</R01>
								<R02>0.999999881</R02>
								<R10>7.77684875e-007</R10>
								<R11>1</R11>
								<R12>3.04509399e-007</R12>
								<R20>-0.999999881</R20>
								<R21>7.77684477e-007</R21>
								<R22>1.37090683e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1628">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897713</Y>
								<Z>15.9998465</Z>
								<R00>1.7285347e-006</R00>
								<R01>4.86769238e-007</R01>
								<R02>0.999999881</R02>
								<R10>4.73886672e-008</R10>
								<R11>1</R11>
								<R12>-4.86769295e-007</R12>
								<R20>-0.999999881</R20>
								<R21>4.73894772e-008</R21>
								<R22>1.7285347e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1629">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897713</Y>
								<Z>15.9998531</Z>
								<R00>4.76837158e-006</R00>
								<R01>-1.08829482e-007</R01>
								<R02>0.999999881</R02>
								<R10>9.20341563e-007</R10>
								<R11>1</R11>
								<R12>1.08825219e-007</R12>
								<R20>-0.999999881</R20>
								<R21>9.20340995e-007</R21>
								<R22>4.76837158e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1630">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>15.9998569</Z>
								<R00>4.94718552e-006</R00>
								<R01>8.2984036e-007</R01>
								<R02>0.999999881</R02>
								<R10>6.24251584e-007</R10>
								<R11>1</R11>
								<R12>-8.2984343e-007</R12>
								<R20>-0.999999881</R20>
								<R21>6.24255563e-007</R21>
								<R22>4.94718552e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1631">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>15.9998579</Z>
								<R00>5.24520874e-006</R00>
								<R01>1.94176494e-007</R01>
								<R02>0.999999881</R02>
								<R10>-1.14259251e-006</R10>
								<R11>1</R11>
								<R12>-1.94170582e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-1.1425916e-006</R21>
								<R22>5.24520874e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1632">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>15.9998541</Z>
								<R00>5.42402267e-006</R00>
								<R01>-6.92892399e-007</R01>
								<R02>0.999999881</R02>
								<R10>-3.66236208e-007</R10>
								<R11>1</R11>
								<R12>6.92894332e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-3.66239874e-007</R21>
								<R22>5.42402267e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1633">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897713</Y>
								<Z>15.9998426</Z>
								<R00>5.78165054e-006</R00>
								<R01>2.17981835e-007</R01>
								<R02>0.999999881</R02>
								<R10>8.37314303e-007</R10>
								<R11>1</R11>
								<R12>-2.17986525e-007</R12>
								<R20>-0.999999881</R20>
								<R21>8.37315497e-007</R21>
								<R22>5.78165054e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1634">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>15.9998398</Z>
								<R00>5.96046448e-006</R00>
								<R01>-3.95386479e-007</R01>
								<R02>0.999999881</R02>
								<R10>-1.08167205e-006</R10>
								<R11>1</R11>
								<R12>3.95392789e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-1.08167433e-006</R21>
								<R22>5.96046448e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1635">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.0897675</Y>
								<Z>15.9998398</Z>
								<R00>5.96046448e-006</R00>
								<R01>-3.95386479e-007</R01>
								<R02>0.999999881</R02>
								<R10>-1.08167205e-006</R10>
								<R11>1</R11>
								<R12>3.95392789e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-1.08167433e-006</R21>
								<R22>5.96046448e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1636">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1637">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">PlaneCheck</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1638">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Stunt</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1639">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Plane</string>
					<Ref name="PrimaryPart">RBX1640</Ref>
				</Properties>
				<Item class="Model" referent="RBX1641">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Parts</string>
						<Ref name="PrimaryPart">RBX1640</Ref>
					</Properties>
					<Item class="Part" referent="RBX1640">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>238</X>
								<Y>35.0897636</Y>
								<Z>-3923</Z>
								<R00>2.56299973e-006</R00>
								<R01>5.80933033e-007</R01>
								<R02>0.999999881</R02>
								<R10>4.30523642e-007</R10>
								<R11>1</R11>
								<R12>-5.80934113e-007</R12>
								<R20>-0.999999881</R20>
								<R21>4.30525063e-007</R21>
								<R22>2.56299973e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Engine</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00514738308</X>
								<Y>2.31095409e-008</Y>
								<Z>0.00100518879</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.000585367961</X>
								<Y>0.00346000772</Y>
								<Z>0.00120917941</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>1.20000005</Y>
								<Z>16</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX1642">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>-1.5</X>
									<Y>3</Y>
									<Z>-48</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX1643">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1644">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1645">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Count</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX1646">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>241</X>
								<Y>35.8897629</Y>
								<Z>-3923</Z>
								<R00>2.56299973e-006</R00>
								<R01>5.80933033e-007</R01>
								<R02>0.999999881</R02>
								<R10>4.30523642e-007</R10>
								<R11>1</R11>
								<R12>-5.80934113e-007</R12>
								<R20>-0.999999881</R20>
								<R21>4.30525063e-007</R21>
								<R22>2.56299973e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00514738308</X>
								<Y>2.31095409e-008</Y>
								<Z>0.00100518879</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00138951815</X>
								<Y>0.00647557434</Y>
								<Z>0.00532701239</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1647">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1648">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-103</X>
								<Y>10.8000002</Y>
								<Z>-727</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1649">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-103</X>
								<Y>10.8000002</Y>
								<Z>-727</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1650">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-102.992332</X>
								<Y>10.7712145</Y>
								<Z>-726.693542</Z>
								<R00>-0.99999994</R00>
								<R01>0.000460659998</R01>
								<R02>1.19932392e-005</R02>
								<R10>0.000460652431</R10>
								<R11>0.999999702</R11>
								<R12>-0.000621763524</R12>
								<R20>-1.22796573e-005</R20>
								<R21>-0.000621757936</R21>
								<R22>-0.999999881</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1651">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>819.997314</X>
								<Y>10.8972998</Y>
								<Z>-814.973267</Z>
								<R00>-0.999999881</R00>
								<R01>0.000417414587</R01>
								<R02>6.31785269e-006</R02>
								<R10>0.000417414849</R10>
								<R11>0.99999994</R11>
								<R12>3.51876515e-005</R12>
								<R20>-6.30316481e-006</R20>
								<R21>3.519038e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1652">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>222.999756</X>
								<Y>10.8018036</Y>
								<Z>-157.974213</Z>
								<R00>-1</R00>
								<R01>4.56572889e-005</R01>
								<R02>-1.09764164e-006</R02>
								<R10>4.56572889e-005</R10>
								<R11>1</R11>
								<R12>3.25534029e-006</R12>
								<R20>1.09779035e-006</R20>
								<R21>3.25529027e-006</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1653">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-45.0006828</X>
								<Y>11.6175013</Y>
								<Z>-151.975052</Z>
								<R00>-1</R00>
								<R01>9.0852518e-005</R01>
								<R02>-4.43711815e-006</R02>
								<R10>9.08519069e-005</R10>
								<R11>1</R11>
								<R12>0.000137785828</R12>
								<R20>4.44963644e-006</R20>
								<R21>0.000137785421</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1654">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>40</X>
								<Y>1</Y>
								<Z>74</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1655">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>6</X>
								<Y>1</Y>
								<Z>-6</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1656">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-65</X>
								<Y>3.9897933</Y>
								<Z>36</Z>
								<R00>-1</R00>
								<R01>-6.77038827e-007</R01>
								<R02>3.41627072e-007</R02>
								<R10>-6.77038827e-007</R10>
								<R11>1</R11>
								<R12>-8.28637496e-008</R12>
								<R20>-3.41627015e-007</R20>
								<R21>-8.2863977e-008</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1657">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-86</X>
								<Y>3.98978925</Y>
								<Z>36.9999161</Z>
								<R00>-1</R00>
								<R01>-1.06726261e-009</R01>
								<R02>7.4126574e-006</R02>
								<R10>-1.066918e-009</R10>
								<R11>1</R11>
								<R12>4.64833967e-008</R12>
								<R20>-7.4126574e-006</R20>
								<R21>4.64833896e-008</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1658">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-67</X>
								<Y>3.98978972</Y>
								<Z>40.9998322</Z>
								<R00>-1</R00>
								<R01>-5.02210185e-007</R01>
								<R02>7.43774535e-006</R02>
								<R10>-5.02209957e-007</R10>
								<R11>1</R11>
								<R12>3.11804556e-008</R12>
								<R20>-7.43774535e-006</R20>
								<R21>3.11767181e-008</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1659">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-86</X>
								<Y>3.98980331</Y>
								<Z>43.9997482</Z>
								<R00>-1</R00>
								<R01>1.15855464e-007</R01>
								<R02>1.4128198e-005</R02>
								<R10>1.15849453e-007</R10>
								<R11>1</R11>
								<R12>-4.25746833e-007</R12>
								<R20>-1.4128198e-005</R20>
								<R21>-4.25745185e-007</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1660">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-62</X>
								<Y>3.9897995</Y>
								<Z>13.9999752</Z>
								<R00>3.42285418e-008</R00>
								<R01>2.51200873e-007</R01>
								<R02>0.99999994</R02>
								<R10>2.29089238e-007</R10>
								<R11>1</R11>
								<R12>-2.51200873e-007</R12>
								<R20>-0.99999994</R20>
								<R21>2.29089238e-007</R21>
								<R22>3.42284849e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1661">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-78</X>
								<Y>35.0906715</Y>
								<Z>40</Z>
								<R00>3.42280586e-008</R00>
								<R01>4.12141361e-007</R01>
								<R02>0.99999994</R02>
								<R10>-9.77420427e-007</R10>
								<R11>1</R11>
								<R12>-4.12141361e-007</R12>
								<R20>-0.99999994</R20>
								<R21>-9.77420427e-007</R21>
								<R22>3.42284636e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1662">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-78</X>
								<Y>35.0906868</Y>
								<Z>29</Z>
								<R00>3.42283144e-008</R00>
								<R01>9.52674668e-007</R01>
								<R02>0.99999994</R02>
								<R10>4.8306182e-011</R10>
								<R11>1</R11>
								<R12>-9.52674668e-007</R12>
								<R20>-0.99999994</R20>
								<R21>4.8306182e-011</R21>
								<R22>3.42283144e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1663">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.1000023</Y>
								<Z>55</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1664">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.090683</Y>
								<Z>-3923</Z>
								<R00>3.42281794e-008</R00>
								<R01>6.246309e-007</R01>
								<R02>0.99999994</R02>
								<R10>-5.80610561e-007</R10>
								<R11>1</R11>
								<R12>-6.246309e-007</R12>
								<R20>-0.99999994</R20>
								<R21>-5.80610561e-007</R21>
								<R22>3.42285418e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1665">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0898705</Y>
								<Z>-3923</Z>
								<R00>3.42284423e-008</R00>
								<R01>2.36309205e-007</R01>
								<R02>1</R02>
								<R10>8.6295762e-007</R10>
								<R11>1</R11>
								<R12>-2.36309276e-007</R12>
								<R20>-1</R20>
								<R21>8.6295762e-007</R21>
								<R22>3.42282398e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1666">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3923</Z>
								<R00>3.42281652e-008</R00>
								<R01>-2.69532507e-007</R01>
								<R02>1</R02>
								<R10>-1.4967078e-006</R10>
								<R11>1</R11>
								<R12>2.69532649e-007</R12>
								<R20>-1</R20>
								<R21>-1.4967078e-006</R21>
								<R22>3.42277602e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1667">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3923</Z>
								<R00>3.42284707e-008</R00>
								<R01>1.10618953e-006</R01>
								<R02>0.99999994</R02>
								<R10>5.74614717e-007</R10>
								<R11>1</R11>
								<R12>-1.10618953e-006</R12>
								<R20>-0.99999994</R20>
								<R21>5.74614717e-007</R21>
								<R22>3.42278348e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1668">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897713</Y>
								<Z>-3923</Z>
								<R00>3.42280906e-008</R00>
								<R01>4.94639721e-007</R01>
								<R02>1</R02>
								<R10>-8.5122872e-007</R10>
								<R11>1</R11>
								<R12>-4.94639664e-007</R12>
								<R20>-1</R20>
								<R21>-8.51228663e-007</R21>
								<R22>3.42285098e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1669">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897713</Y>
								<Z>-3923</Z>
								<R00>3.4228492e-008</R00>
								<R01>-3.49536222e-008</R01>
								<R02>0.99999994</R02>
								<R10>4.13193391e-007</R10>
								<R11>1</R11>
								<R12>3.49536222e-008</R12>
								<R20>-0.99999994</R20>
								<R21>4.13193391e-007</R21>
								<R22>3.42285063e-008</R22>
							</CoordinateFrame>
						</Properties>
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							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897713</Y>
								<Z>-3923</Z>
								<R00>3.4228222e-008</R00>
								<R01>8.10585107e-007</R01>
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								<R11>1</R11>
								<R12>-8.10585107e-007</R12>
								<R20>-1</R20>
								<R21>-3.2333844e-007</R21>
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						</Properties>
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							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0894318</Y>
								<Z>-3923</Z>
								<R00>3.42279769e-008</R00>
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								<R11>1</R11>
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						</Properties>
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						</Properties>
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						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1675">
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							<string name="Name">OriginCFrame</string>
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								<Y>35.0897713</Y>
								<Z>-3923</Z>
								<R00>3.42284743e-008</R00>
								<R01>-1.83581889e-007</R01>
								<R02>1</R02>
								<R10>3.37624385e-007</R10>
								<R11>1</R11>
								<R12>1.83581861e-007</R12>
								<R20>-1</R20>
								<R21>3.37624385e-007</R21>
								<R22>3.42285347e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1676">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0895996</Y>
								<Z>-3923</Z>
								<R00>3.4228524e-008</R00>
								<R01>-1.25309407e-008</R01>
								<R02>1</R02>
								<R10>2.52343199e-007</R10>
								<R11>1</R11>
								<R12>1.25309301e-008</R12>
								<R20>-1</R20>
								<R21>2.52343199e-007</R21>
								<R22>3.42285276e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1677">
						<Properties>
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							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0895729</Y>
								<Z>-3923</Z>
								<R00>3.4228183e-008</R00>
								<R01>-1.60526582e-007</R01>
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								<R12>1.60526582e-007</R12>
								<R20>-0.99999994</R20>
								<R21>-1.35990945e-006</R21>
								<R22>3.42279627e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
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						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
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							</CoordinateFrame>
						</Properties>
					</Item>
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						</Properties>
					</Item>
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						<Properties>
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							<string name="Name">OriginCFrame</string>
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								<Y>35.0897675</Y>
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						</Properties>
					</Item>
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						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
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								<Y>35.0897713</Y>
								<Z>-3923</Z>
								<R00>8.94069672e-007</R00>
								<R01>5.32764375e-008</R01>
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								<R10>-1.37804568e-006</R10>
								<R11>1</R11>
								<R12>-5.32753575e-008</R12>
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								<R22>8.94069672e-007</R22>
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						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1682">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
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								<Y>35.0897675</Y>
								<Z>-3923</Z>
								<R00>1.1920929e-006</R00>
								<R01>6.28477835e-007</R01>
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								<R10>-1.02191689e-006</R10>
								<R11>1</R11>
								<R12>-6.28476698e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-1.02191609e-006</R21>
								<R22>1.1920929e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1683">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3923</Z>
								<R00>1.37090683e-006</R00>
								<R01>6.00171916e-007</R01>
								<R02>0.999999881</R02>
								<R10>-7.82411234e-007</R10>
								<R11>1</R11>
								<R12>-6.00170949e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-7.82410496e-007</R21>
								<R22>1.37090683e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1684">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3923</Z>
								<R00>1.7285347e-006</R00>
								<R01>4.21404678e-007</R01>
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						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1685">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897713</Y>
								<Z>-3923</Z>
								<R00>1.90734863e-006</R00>
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							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1686">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
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								<Y>35.0897675</Y>
								<Z>-3923</Z>
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								<R21>3.46962992e-009</R21>
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						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1687">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3923</Z>
								<R00>2.38418579e-006</R00>
								<R01>1.23685339e-007</R01>
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								<R12>-1.23684686e-007</R12>
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								<R21>-2.81506516e-007</R21>
								<R22>2.38418579e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1688">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3923</Z>
								<R00>2.38418579e-006</R00>
								<R01>1.23685339e-007</R01>
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								<R21>-2.81506516e-007</R21>
								<R22>2.38418579e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1689">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1690">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">PlaneCheck</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1691">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Stunt</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1692">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Plane</string>
					<Ref name="PrimaryPart">RBX1693</Ref>
				</Properties>
				<Item class="Model" referent="RBX1694">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Parts</string>
						<Ref name="PrimaryPart">RBX1693</Ref>
					</Properties>
					<Item class="Part" referent="RBX1693">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>238</X>
								<Y>35.0897598</Y>
								<Z>-3936</Z>
								<R00>2.56299973e-006</R00>
								<R01>-4.91850187e-007</R01>
								<R02>0.999999881</R02>
								<R10>8.63718128e-007</R10>
								<R11>1</R11>
								<R12>4.91848027e-007</R12>
								<R20>-0.999999881</R20>
								<R21>8.63716991e-007</R21>
								<R22>2.56299973e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Engine</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.00163504726</X>
								<Y>-2.80584322e-006</Y>
								<Z>-0.00128958351</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00257399841</X>
								<Y>0.00743129803</Y>
								<Z>0.00366668287</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>1.20000005</Y>
								<Z>16</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX1695">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>-1.5</X>
									<Y>3</Y>
									<Z>-48</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX1696">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1697">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1698">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Count</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX1699">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>241</X>
								<Y>35.8897629</Y>
								<Z>-3936</Z>
								<R00>2.56299973e-006</R00>
								<R01>-4.91850187e-007</R01>
								<R02>0.999999881</R02>
								<R10>8.63718128e-007</R10>
								<R11>1</R11>
								<R12>4.91848027e-007</R12>
								<R20>-0.999999881</R20>
								<R21>8.63716991e-007</R21>
								<R22>2.56299973e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.00163504726</X>
								<Y>-2.80584322e-006</Y>
								<Z>-0.00128958351</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00360566913</X>
								<Y>0.0035625475</Y>
								<Z>0.0023670576</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1700">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1701">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-103</X>
								<Y>10.8000002</Y>
								<Z>-727</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1702">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-103</X>
								<Y>10.8000002</Y>
								<Z>-727</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1703">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-102.992332</X>
								<Y>10.7712145</Y>
								<Z>-726.693542</Z>
								<R00>-0.99999994</R00>
								<R01>0.000460659998</R01>
								<R02>1.19932392e-005</R02>
								<R10>0.000460652431</R10>
								<R11>0.999999702</R11>
								<R12>-0.000621763524</R12>
								<R20>-1.22796573e-005</R20>
								<R21>-0.000621757936</R21>
								<R22>-0.999999881</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1704">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>819.997314</X>
								<Y>10.8972998</Y>
								<Z>-814.973267</Z>
								<R00>-0.999999881</R00>
								<R01>0.000417414587</R01>
								<R02>6.31785269e-006</R02>
								<R10>0.000417414849</R10>
								<R11>0.99999994</R11>
								<R12>3.51876515e-005</R12>
								<R20>-6.30316481e-006</R20>
								<R21>3.519038e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1705">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>222.999756</X>
								<Y>10.8018036</Y>
								<Z>-157.974213</Z>
								<R00>-1</R00>
								<R01>4.56572889e-005</R01>
								<R02>-1.09764164e-006</R02>
								<R10>4.56572889e-005</R10>
								<R11>1</R11>
								<R12>3.25534029e-006</R12>
								<R20>1.09779035e-006</R20>
								<R21>3.25529027e-006</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1706">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-45.0006828</X>
								<Y>11.6175013</Y>
								<Z>-151.975052</Z>
								<R00>-1</R00>
								<R01>9.0852518e-005</R01>
								<R02>-4.43711815e-006</R02>
								<R10>9.08519069e-005</R10>
								<R11>1</R11>
								<R12>0.000137785828</R12>
								<R20>4.44963644e-006</R20>
								<R21>0.000137785421</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1707">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>40</X>
								<Y>1</Y>
								<Z>74</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1708">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>6</X>
								<Y>1</Y>
								<Z>-6</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1709">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-65</X>
								<Y>3.9897933</Y>
								<Z>36</Z>
								<R00>-1</R00>
								<R01>-6.77038827e-007</R01>
								<R02>3.41627072e-007</R02>
								<R10>-6.77038827e-007</R10>
								<R11>1</R11>
								<R12>-8.28637496e-008</R12>
								<R20>-3.41627015e-007</R20>
								<R21>-8.2863977e-008</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1710">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-86</X>
								<Y>3.98978925</Y>
								<Z>36.9999161</Z>
								<R00>-1</R00>
								<R01>-1.06726261e-009</R01>
								<R02>7.4126574e-006</R02>
								<R10>-1.066918e-009</R10>
								<R11>1</R11>
								<R12>4.64833967e-008</R12>
								<R20>-7.4126574e-006</R20>
								<R21>4.64833896e-008</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1711">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-67</X>
								<Y>3.98978972</Y>
								<Z>40.9998322</Z>
								<R00>-1</R00>
								<R01>-5.02210185e-007</R01>
								<R02>7.43774535e-006</R02>
								<R10>-5.02209957e-007</R10>
								<R11>1</R11>
								<R12>3.11804556e-008</R12>
								<R20>-7.43774535e-006</R20>
								<R21>3.11767181e-008</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1712">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-86</X>
								<Y>3.98980331</Y>
								<Z>43.9997482</Z>
								<R00>-1</R00>
								<R01>1.15855464e-007</R01>
								<R02>1.4128198e-005</R02>
								<R10>1.15849453e-007</R10>
								<R11>1</R11>
								<R12>-4.25746833e-007</R12>
								<R20>-1.4128198e-005</R20>
								<R21>-4.25745185e-007</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1713">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-62</X>
								<Y>3.9897995</Y>
								<Z>13.9999752</Z>
								<R00>3.42285418e-008</R00>
								<R01>2.51200873e-007</R01>
								<R02>0.99999994</R02>
								<R10>2.29089238e-007</R10>
								<R11>1</R11>
								<R12>-2.51200873e-007</R12>
								<R20>-0.99999994</R20>
								<R21>2.29089238e-007</R21>
								<R22>3.42284849e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1714">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.1000023</Y>
								<Z>42</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1715">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0906715</Y>
								<Z>-3936</Z>
								<R00>3.42285418e-008</R00>
								<R01>-7.75605642e-008</R01>
								<R02>0.99999994</R02>
								<R10>-4.64646724e-011</R10>
								<R11>1</R11>
								<R12>7.75605642e-008</R12>
								<R20>-0.99999994</R20>
								<R21>-4.64646724e-011</R21>
								<R22>3.42285418e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1716">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0898666</Y>
								<Z>-3936</Z>
								<R00>3.42285276e-008</R00>
								<R01>-4.44669581e-007</R01>
								<R02>1</R02>
								<R10>-6.79073651e-007</R10>
								<R11>1</R11>
								<R12>4.44669638e-007</R12>
								<R20>-1</R20>
								<R21>-6.79073707e-007</R21>
								<R22>3.42282256e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1717">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3936</Z>
								<R00>3.42285134e-008</R00>
								<R01>2.23195798e-007</R01>
								<R02>1</R02>
								<R10>-1.06358293e-007</R10>
								<R11>1</R11>
								<R12>-2.23195798e-007</R12>
								<R20>-1</R20>
								<R21>-1.06358279e-007</R21>
								<R22>3.42285382e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1718">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3936</Z>
								<R00>3.42285134e-008</R00>
								<R01>-3.30087261e-007</R01>
								<R02>0.99999994</R02>
								<R10>7.08769543e-010</R10>
								<R11>1</R11>
								<R12>3.30087261e-007</R12>
								<R20>-0.99999994</R20>
								<R21>7.08769543e-010</R21>
								<R22>3.42285134e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1719">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3936</Z>
								<R00>3.42284991e-008</R00>
								<R01>-6.48273385e-007</R01>
								<R02>1</R02>
								<R10>-2.33311198e-007</R10>
								<R11>1</R11>
								<R12>6.48273385e-007</R12>
								<R20>-1</R20>
								<R21>-2.33311255e-007</R21>
								<R22>3.42283464e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1720">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3936</Z>
								<R00>3.42277779e-008</R00>
								<R01>1.03070897e-006</R01>
								<R02>0.99999994</R02>
								<R10>-7.17667319e-007</R10>
								<R11>1</R11>
								<R12>-1.03070897e-006</R12>
								<R20>-0.99999994</R20>
								<R21>-7.17667319e-007</R21>
								<R22>3.42285169e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1721">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3936</Z>
								<R00>3.42282043e-008</R00>
								<R01>2.80016565e-007</R01>
								<R02>1</R02>
								<R10>-8.84471888e-007</R10>
								<R11>1</R11>
								<R12>-2.80016536e-007</R12>
								<R20>-1</R20>
								<R21>-8.84471945e-007</R21>
								<R22>3.42284494e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1722">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0894318</Y>
								<Z>-3936</Z>
								<R00>3.42282753e-008</R00>
								<R01>3.7282561e-007</R01>
								<R02>1</R02>
								<R10>1.40467171e-006</R10>
								<R11>1</R11>
								<R12>-3.72825752e-007</R12>
								<R20>-1</R20>
								<R21>1.40467171e-006</R21>
								<R22>3.42277531e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1723">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3936</Z>
								<R00>3.4228183e-008</R00>
								<R01>4.41026856e-007</R01>
								<R02>0.99999994</R02>
								<R10>-7.57557814e-007</R10>
								<R11>1</R11>
								<R12>-4.41026856e-007</R12>
								<R20>-0.99999994</R20>
								<R21>-7.57557814e-007</R21>
								<R22>3.42285169e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1724">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3936</Z>
								<R00>3.42285063e-008</R00>
								<R01>5.37156893e-007</R01>
								<R02>1</R02>
								<R10>9.06127923e-007</R10>
								<R11>1</R11>
								<R12>-5.37157007e-007</R12>
								<R20>-1</R20>
								<R21>9.0612798e-007</R21>
								<R22>3.42280195e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1725">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3936</Z>
								<R00>3.42285418e-008</R00>
								<R01>6.59431407e-008</R01>
								<R02>0.99999994</R02>
								<R10>6.60903083e-008</R10>
								<R11>1</R11>
								<R12>-6.59431407e-008</R12>
								<R20>-0.99999994</R20>
								<R21>6.60903083e-008</R21>
								<R22>3.42285382e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1726">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3936</Z>
								<R00>3.42284423e-008</R00>
								<R01>-1.39374208e-007</R01>
								<R02>1</R02>
								<R10>4.93235348e-007</R10>
								<R11>1</R11>
								<R12>1.39374166e-007</R12>
								<R20>-1</R20>
								<R21>4.93235348e-007</R21>
								<R22>3.42285098e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1727">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0895958</Y>
								<Z>-3936</Z>
								<R00>3.42280195e-008</R00>
								<R01>5.18020215e-007</R01>
								<R02>1</R02>
								<R10>1.96279348e-006</R10>
								<R11>1</R11>
								<R12>-5.18020329e-007</R12>
								<R20>-1</R20>
								<R21>1.96279348e-006</R21>
								<R22>3.42270035e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1728">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0895767</Y>
								<Z>-3936</Z>
								<R00>3.42282078e-008</R00>
								<R01>-2.82607431e-007</R01>
								<R02>0.99999994</R02>
								<R10>-1.43756108e-006</R10>
								<R11>1</R11>
								<R12>2.82607431e-007</R12>
								<R20>-0.99999994</R20>
								<R21>-1.43756108e-006</R21>
								<R22>3.42278028e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1729">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.089592</Y>
								<Z>-3936</Z>
								<R00>1.78813934e-007</R00>
								<R01>1.33221519e-007</R01>
								<R02>0.999999881</R02>
								<R10>-4.13344935e-007</R10>
								<R11>1</R11>
								<R12>-1.33221477e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-4.13344935e-007</R21>
								<R22>1.78813934e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1730">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897713</Y>
								<Z>-3936</Z>
								<R00>1.78813934e-007</R00>
								<R01>4.26968711e-007</R01>
								<R02>0.999999881</R02>
								<R10>5.80042581e-007</R10>
								<R11>1</R11>
								<R12>-4.26968768e-007</R12>
								<R20>-0.999999881</R20>
								<R21>5.80042638e-007</R21>
								<R22>1.78813934e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1731">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3936</Z>
								<R00>7.15255737e-007</R00>
								<R01>-3.20574486e-007</R01>
								<R02>0.999999881</R02>
								<R10>-1.25654788e-006</R10>
								<R11>1</R11>
								<R12>3.20575197e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-1.2565481e-006</R21>
								<R22>7.15255737e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1732">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3936</Z>
								<R00>8.94069672e-007</R00>
								<R01>5.51515541e-007</R01>
								<R02>0.999999881</R02>
								<R10>2.73344995e-007</R10>
								<R11>1</R11>
								<R12>-5.51515768e-007</R12>
								<R20>-0.999999881</R20>
								<R21>2.73345393e-007</R21>
								<R22>8.94069672e-007</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1733">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3936</Z>
								<R00>1.1920929e-006</R00>
								<R01>1.16171897e-007</R01>
								<R02>0.999999881</R02>
								<R10>2.56661309e-007</R10>
								<R11>1</R11>
								<R12>-1.16172174e-007</R12>
								<R20>-0.999999881</R20>
								<R21>2.56661423e-007</R21>
								<R22>1.1920929e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1734">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3936</Z>
								<R00>1.37090683e-006</R00>
								<R01>2.05823213e-007</R01>
								<R02>0.999999881</R02>
								<R10>2.72567519e-007</R10>
								<R11>1</R11>
								<R12>-2.0582354e-007</R12>
								<R20>-0.999999881</R20>
								<R21>2.72567775e-007</R21>
								<R22>1.37090683e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1735">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897713</Y>
								<Z>-3936</Z>
								<R00>1.7285347e-006</R00>
								<R01>7.15383379e-008</R01>
								<R02>0.999999881</R02>
								<R10>1.45280026e-007</R10>
								<R11>1</R11>
								<R12>-7.15385653e-008</R12>
								<R20>-0.999999881</R20>
								<R21>1.4528014e-007</R21>
								<R22>1.7285347e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1736">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3936</Z>
								<R00>1.90734863e-006</R00>
								<R01>-2.36236502e-007</R01>
								<R02>0.999999881</R02>
								<R10>1.18675786e-007</R10>
								<R11>1</R11>
								<R12>2.36236289e-007</R12>
								<R20>-0.999999881</R20>
								<R21>1.18675374e-007</R21>
								<R22>1.90734863e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1737">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897713</Y>
								<Z>-3936</Z>
								<R00>2.20537186e-006</R00>
								<R01>-4.28389058e-007</R01>
								<R02>0.999999881</R02>
								<R10>7.6531694e-007</R10>
								<R11>1</R11>
								<R12>4.28387466e-007</R12>
								<R20>-0.999999881</R20>
								<R21>7.65316031e-007</R21>
								<R22>2.20537186e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1738">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3936</Z>
								<R00>2.38418579e-006</R00>
								<R01>-2.90487208e-008</R01>
								<R02>0.999999881</R02>
								<R10>-9.81303629e-007</R10>
								<R11>1</R11>
								<R12>2.90509945e-008</R12>
								<R20>-0.999999881</R20>
								<R21>-9.81303742e-007</R21>
								<R22>2.38418579e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1739">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3936</Z>
								<R00>2.38418579e-006</R00>
								<R01>-2.90487208e-008</R01>
								<R02>0.999999881</R02>
								<R10>-9.81303629e-007</R10>
								<R11>1</R11>
								<R12>2.90509945e-008</R12>
								<R20>-0.999999881</R20>
								<R21>-9.81303742e-007</R21>
								<R22>2.38418579e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1740">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1741">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">PlaneCheck</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1742">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Stunt</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1743">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Plane</string>
					<Ref name="PrimaryPart">RBX1744</Ref>
				</Properties>
				<Item class="Model" referent="RBX1745">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Parts</string>
						<Ref name="PrimaryPart">RBX1744</Ref>
					</Properties>
					<Item class="Part" referent="RBX1744">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>238</X>
								<Y>35.0897636</Y>
								<Z>-3910</Z>
								<R00>2.56299973e-006</R00>
								<R01>5.80933033e-007</R01>
								<R02>0.999999881</R02>
								<R10>4.30523642e-007</R10>
								<R11>1</R11>
								<R12>-5.80934113e-007</R12>
								<R20>-0.999999881</R20>
								<R21>4.30525063e-007</R21>
								<R22>2.56299973e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Engine</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00514738308</X>
								<Y>2.31095409e-008</Y>
								<Z>0.00100518879</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.000585367961</X>
								<Y>0.00346000772</Y>
								<Z>0.00120917941</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>1.20000005</Y>
								<Z>16</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX1746">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>-1.5</X>
									<Y>3</Y>
									<Z>-48</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX1747">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1748">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1749">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Count</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX1750">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>241</X>
								<Y>35.8897629</Y>
								<Z>-3910</Z>
								<R00>2.56299973e-006</R00>
								<R01>5.80933033e-007</R01>
								<R02>0.999999881</R02>
								<R10>4.30523642e-007</R10>
								<R11>1</R11>
								<R12>-5.80934113e-007</R12>
								<R20>-0.999999881</R20>
								<R21>4.30525063e-007</R21>
								<R22>2.56299973e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00514738308</X>
								<Y>2.31095409e-008</Y>
								<Z>0.00100518879</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00138951815</X>
								<Y>0.00647557434</Y>
								<Z>0.00532701239</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1751">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1752">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-103</X>
								<Y>10.8000002</Y>
								<Z>-727</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1753">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-103</X>
								<Y>10.8000002</Y>
								<Z>-727</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1754">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-102.992332</X>
								<Y>10.7712145</Y>
								<Z>-726.693542</Z>
								<R00>-0.99999994</R00>
								<R01>0.000460659998</R01>
								<R02>1.19932392e-005</R02>
								<R10>0.000460652431</R10>
								<R11>0.999999702</R11>
								<R12>-0.000621763524</R12>
								<R20>-1.22796573e-005</R20>
								<R21>-0.000621757936</R21>
								<R22>-0.999999881</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1755">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>819.997314</X>
								<Y>10.8972998</Y>
								<Z>-814.973267</Z>
								<R00>-0.999999881</R00>
								<R01>0.000417414587</R01>
								<R02>6.31785269e-006</R02>
								<R10>0.000417414849</R10>
								<R11>0.99999994</R11>
								<R12>3.51876515e-005</R12>
								<R20>-6.30316481e-006</R20>
								<R21>3.519038e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1756">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>222.999756</X>
								<Y>10.8018036</Y>
								<Z>-157.974213</Z>
								<R00>-1</R00>
								<R01>4.56572889e-005</R01>
								<R02>-1.09764164e-006</R02>
								<R10>4.56572889e-005</R10>
								<R11>1</R11>
								<R12>3.25534029e-006</R12>
								<R20>1.09779035e-006</R20>
								<R21>3.25529027e-006</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1757">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-45.0006828</X>
								<Y>11.6175013</Y>
								<Z>-151.975052</Z>
								<R00>-1</R00>
								<R01>9.0852518e-005</R01>
								<R02>-4.43711815e-006</R02>
								<R10>9.08519069e-005</R10>
								<R11>1</R11>
								<R12>0.000137785828</R12>
								<R20>4.44963644e-006</R20>
								<R21>0.000137785421</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1758">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>40</X>
								<Y>1</Y>
								<Z>74</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1759">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>6</X>
								<Y>1</Y>
								<Z>-6</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1760">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-65</X>
								<Y>3.9897933</Y>
								<Z>36</Z>
								<R00>-1</R00>
								<R01>-6.77038827e-007</R01>
								<R02>3.41627072e-007</R02>
								<R10>-6.77038827e-007</R10>
								<R11>1</R11>
								<R12>-8.28637496e-008</R12>
								<R20>-3.41627015e-007</R20>
								<R21>-8.2863977e-008</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1761">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-86</X>
								<Y>3.98978925</Y>
								<Z>36.9999161</Z>
								<R00>-1</R00>
								<R01>-1.06726261e-009</R01>
								<R02>7.4126574e-006</R02>
								<R10>-1.066918e-009</R10>
								<R11>1</R11>
								<R12>4.64833967e-008</R12>
								<R20>-7.4126574e-006</R20>
								<R21>4.64833896e-008</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1762">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-67</X>
								<Y>3.98978972</Y>
								<Z>40.9998322</Z>
								<R00>-1</R00>
								<R01>-5.02210185e-007</R01>
								<R02>7.43774535e-006</R02>
								<R10>-5.02209957e-007</R10>
								<R11>1</R11>
								<R12>3.11804556e-008</R12>
								<R20>-7.43774535e-006</R20>
								<R21>3.11767181e-008</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1763">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-86</X>
								<Y>3.98980331</Y>
								<Z>43.9997482</Z>
								<R00>-1</R00>
								<R01>1.15855464e-007</R01>
								<R02>1.4128198e-005</R02>
								<R10>1.15849453e-007</R10>
								<R11>1</R11>
								<R12>-4.25746833e-007</R12>
								<R20>-1.4128198e-005</R20>
								<R21>-4.25745185e-007</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1764">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-62</X>
								<Y>3.9897995</Y>
								<Z>13.9999752</Z>
								<R00>3.42285418e-008</R00>
								<R01>2.51200873e-007</R01>
								<R02>0.99999994</R02>
								<R10>2.29089238e-007</R10>
								<R11>1</R11>
								<R12>-2.51200873e-007</R12>
								<R20>-0.99999994</R20>
								<R21>2.29089238e-007</R21>
								<R22>3.42284849e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1765">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-78</X>
								<Y>35.0906868</Y>
								<Z>42</Z>
								<R00>3.42283144e-008</R00>
								<R01>9.52674668e-007</R01>
								<R02>0.99999994</R02>
								<R10>4.8306182e-011</R10>
								<R11>1</R11>
								<R12>-9.52674668e-007</R12>
								<R20>-0.99999994</R20>
								<R21>4.8306182e-011</R21>
								<R22>3.42283144e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1766">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-87</X>
								<Y>35.1000023</Y>
								<Z>68</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1767">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.090683</Y>
								<Z>-3910</Z>
								<R00>3.42281794e-008</R00>
								<R01>6.246309e-007</R01>
								<R02>0.99999994</R02>
								<R10>-5.80610561e-007</R10>
								<R11>1</R11>
								<R12>-6.246309e-007</R12>
								<R20>-0.99999994</R20>
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				<Item class="Script" referent="RBX1792">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1793">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">PlaneCheck</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1794">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Stunt</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1795">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Plane</string>
					<Ref name="PrimaryPart">RBX1796</Ref>
				</Properties>
				<Item class="Model" referent="RBX1797">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Parts</string>
						<Ref name="PrimaryPart">RBX1796</Ref>
					</Properties>
					<Item class="Part" referent="RBX1796">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>238</X>
								<Y>35.0897636</Y>
								<Z>-3962</Z>
								<R00>2.56299973e-006</R00>
								<R01>6.54750636e-008</R01>
								<R02>0.999999881</R02>
								<R10>9.28577265e-007</R10>
								<R11>1</R11>
								<R12>-6.54773373e-008</R12>
								<R20>-0.999999881</R20>
								<R21>9.28577379e-007</R21>
								<R22>2.56299973e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Engine</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00381068722</X>
								<Y>1.59756394e-006</Y>
								<Z>0.000939508085</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.000811563921</X>
								<Y>0.00426861318</Y>
								<Z>-0.00447902083</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>1.20000005</Y>
								<Z>16</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX1798">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>-1.5</X>
									<Y>3</Y>
									<Z>-48</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX1799">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1800">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1801">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Count</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX1802">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>241</X>
								<Y>35.8897629</Y>
								<Z>-3962</Z>
								<R00>2.56299973e-006</R00>
								<R01>6.54750636e-008</R01>
								<R02>0.999999881</R02>
								<R10>9.28577265e-007</R10>
								<R11>1</R11>
								<R12>-6.54773373e-008</R12>
								<R20>-0.999999881</R20>
								<R21>9.28577379e-007</R21>
								<R22>2.56299973e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00381068722</X>
								<Y>1.59756394e-006</Y>
								<Z>0.000939508085</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00156316964</X>
								<Y>0.00708713755</Y>
								<Z>-0.00143526657</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1803">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1804">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-103</X>
								<Y>10.8000002</Y>
								<Z>-727</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1805">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-103</X>
								<Y>10.8000002</Y>
								<Z>-727</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1806">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-102.992332</X>
								<Y>10.7712145</Y>
								<Z>-726.693542</Z>
								<R00>-0.99999994</R00>
								<R01>0.000460659998</R01>
								<R02>1.19932392e-005</R02>
								<R10>0.000460652431</R10>
								<R11>0.999999702</R11>
								<R12>-0.000621763524</R12>
								<R20>-1.22796573e-005</R20>
								<R21>-0.000621757936</R21>
								<R22>-0.999999881</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1807">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>819.997314</X>
								<Y>10.8972998</Y>
								<Z>-814.973267</Z>
								<R00>-0.999999881</R00>
								<R01>0.000417414587</R01>
								<R02>6.31785269e-006</R02>
								<R10>0.000417414849</R10>
								<R11>0.99999994</R11>
								<R12>3.51876515e-005</R12>
								<R20>-6.30316481e-006</R20>
								<R21>3.519038e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1808">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>222.999756</X>
								<Y>10.8018036</Y>
								<Z>-157.974213</Z>
								<R00>-1</R00>
								<R01>4.56572889e-005</R01>
								<R02>-1.09764164e-006</R02>
								<R10>4.56572889e-005</R10>
								<R11>1</R11>
								<R12>3.25534029e-006</R12>
								<R20>1.09779035e-006</R20>
								<R21>3.25529027e-006</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1809">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-45.0006828</X>
								<Y>11.6175013</Y>
								<Z>-151.975052</Z>
								<R00>-1</R00>
								<R01>9.0852518e-005</R01>
								<R02>-4.43711815e-006</R02>
								<R10>9.08519069e-005</R10>
								<R11>1</R11>
								<R12>0.000137785828</R12>
								<R20>4.44963644e-006</R20>
								<R21>0.000137785421</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1810">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>40</X>
								<Y>1</Y>
								<Z>74</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1811">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>6</X>
								<Y>1</Y>
								<Z>-6</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1812">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-65</X>
								<Y>3.9897933</Y>
								<Z>36</Z>
								<R00>-1</R00>
								<R01>-6.77038827e-007</R01>
								<R02>3.41627072e-007</R02>
								<R10>-6.77038827e-007</R10>
								<R11>1</R11>
								<R12>-8.28637496e-008</R12>
								<R20>-3.41627015e-007</R20>
								<R21>-8.2863977e-008</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1813">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-86</X>
								<Y>3.98978925</Y>
								<Z>36.9999161</Z>
								<R00>-1</R00>
								<R01>-1.06726261e-009</R01>
								<R02>7.4126574e-006</R02>
								<R10>-1.066918e-009</R10>
								<R11>1</R11>
								<R12>4.64833967e-008</R12>
								<R20>-7.4126574e-006</R20>
								<R21>4.64833896e-008</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1814">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-67</X>
								<Y>3.98978972</Y>
								<Z>40.9998322</Z>
								<R00>-1</R00>
								<R01>-5.02210185e-007</R01>
								<R02>7.43774535e-006</R02>
								<R10>-5.02209957e-007</R10>
								<R11>1</R11>
								<R12>3.11804556e-008</R12>
								<R20>-7.43774535e-006</R20>
								<R21>3.11767181e-008</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1815">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-86</X>
								<Y>3.98980331</Y>
								<Z>43.9997482</Z>
								<R00>-1</R00>
								<R01>1.15855464e-007</R01>
								<R02>1.4128198e-005</R02>
								<R10>1.15849453e-007</R10>
								<R11>1</R11>
								<R12>-4.25746833e-007</R12>
								<R20>-1.4128198e-005</R20>
								<R21>-4.25745185e-007</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1816">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-62</X>
								<Y>3.9897995</Y>
								<Z>13.9999752</Z>
								<R00>3.42285418e-008</R00>
								<R01>2.51200873e-007</R01>
								<R02>0.99999994</R02>
								<R10>2.29089238e-007</R10>
								<R11>1</R11>
								<R12>-2.51200873e-007</R12>
								<R20>-0.99999994</R20>
								<R21>2.29089238e-007</R21>
								<R22>3.42284849e-008</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1817">
						<Properties>
							<bool name="Archivable">true</bool>
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								<R12>5.90672968e-008</R12>
								<R20>-0.999999881</R20>
								<R21>-1.10188179e-008</R21>
								<R22>2.38418579e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1844">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1845">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">PlaneCheck</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1846">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Stunt</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1847">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Plane</string>
					<Ref name="PrimaryPart">RBX1848</Ref>
				</Properties>
				<Item class="Model" referent="RBX1849">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Parts</string>
						<Ref name="PrimaryPart">RBX1848</Ref>
					</Properties>
					<Item class="Part" referent="RBX1848">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>238</X>
								<Y>35.0897636</Y>
								<Z>-3975</Z>
								<R00>2.56299973e-006</R00>
								<R01>3.01775401e-007</R01>
								<R02>0.999999881</R02>
								<R10>-7.4060722e-009</R10>
								<R11>1</R11>
								<R12>-3.01775401e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-7.40531902e-009</R21>
								<R22>2.56299973e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Engine</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.000534382358</X>
								<Y>2.0901175e-006</Y>
								<Z>0.00297810114</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>9.80597724e-006</X>
								<Y>0.00412318762</Y>
								<Z>0.000441775803</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>1.20000005</Y>
								<Z>16</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX1850">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>-1.5</X>
									<Y>3</Y>
									<Z>-48</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX1851">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1852">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1853">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Count</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX1854">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>241</X>
								<Y>35.8897629</Y>
								<Z>-3975</Z>
								<R00>2.56299973e-006</R00>
								<R01>3.01775401e-007</R01>
								<R02>0.999999881</R02>
								<R10>-7.4060722e-009</R10>
								<R11>1</R11>
								<R12>-3.01775401e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-7.40531902e-009</R21>
								<R22>2.56299973e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.000534382358</X>
								<Y>2.0901175e-006</Y>
								<Z>0.00297810114</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00237267278</X>
								<Y>0.0130574908</Y>
								<Z>0.000863010879</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1855">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1856">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-103</X>
								<Y>10.8000002</Y>
								<Z>-727</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1857">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-103</X>
								<Y>10.8000002</Y>
								<Z>-727</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1858">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-102.992332</X>
								<Y>10.7712145</Y>
								<Z>-726.693542</Z>
								<R00>-0.99999994</R00>
								<R01>0.000460659998</R01>
								<R02>1.19932392e-005</R02>
								<R10>0.000460652431</R10>
								<R11>0.999999702</R11>
								<R12>-0.000621763524</R12>
								<R20>-1.22796573e-005</R20>
								<R21>-0.000621757936</R21>
								<R22>-0.999999881</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1859">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>819.997314</X>
								<Y>10.8972998</Y>
								<Z>-814.973267</Z>
								<R00>-0.999999881</R00>
								<R01>0.000417414587</R01>
								<R02>6.31785269e-006</R02>
								<R10>0.000417414849</R10>
								<R11>0.99999994</R11>
								<R12>3.51876515e-005</R12>
								<R20>-6.30316481e-006</R20>
								<R21>3.519038e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1860">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>222.999756</X>
								<Y>10.8018036</Y>
								<Z>-157.974213</Z>
								<R00>-1</R00>
								<R01>4.56572889e-005</R01>
								<R02>-1.09764164e-006</R02>
								<R10>4.56572889e-005</R10>
								<R11>1</R11>
								<R12>3.25534029e-006</R12>
								<R20>1.09779035e-006</R20>
								<R21>3.25529027e-006</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1861">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-45.0006828</X>
								<Y>11.6175013</Y>
								<Z>-151.975052</Z>
								<R00>-1</R00>
								<R01>9.0852518e-005</R01>
								<R02>-4.43711815e-006</R02>
								<R10>9.08519069e-005</R10>
								<R11>1</R11>
								<R12>0.000137785828</R12>
								<R20>4.44963644e-006</R20>
								<R21>0.000137785421</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1862">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>40</X>
								<Y>1</Y>
								<Z>74</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1863">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>6</X>
								<Y>1</Y>
								<Z>-6</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1864">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-65</X>
								<Y>3.9897933</Y>
								<Z>36</Z>
								<R00>-1</R00>
								<R01>-6.77038827e-007</R01>
								<R02>3.41627072e-007</R02>
								<R10>-6.77038827e-007</R10>
								<R11>1</R11>
								<R12>-8.28637496e-008</R12>
								<R20>-3.41627015e-007</R20>
								<R21>-8.2863977e-008</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1865">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-86</X>
								<Y>3.98978925</Y>
								<Z>36.9999161</Z>
								<R00>-1</R00>
								<R01>-1.06726261e-009</R01>
								<R02>7.4126574e-006</R02>
								<R10>-1.066918e-009</R10>
								<R11>1</R11>
								<R12>4.64833967e-008</R12>
								<R20>-7.4126574e-006</R20>
								<R21>4.64833896e-008</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1866">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-67</X>
								<Y>3.98978972</Y>
								<Z>40.9998322</Z>
								<R00>-1</R00>
								<R01>-5.02210185e-007</R01>
								<R02>7.43774535e-006</R02>
								<R10>-5.02209957e-007</R10>
								<R11>1</R11>
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								<X>238</X>
								<Y>35.0897713</Y>
								<Z>-3975</Z>
								<R00>1.90734863e-006</R00>
								<R01>1.81349662e-007</R01>
								<R02>0.999999881</R02>
								<R10>9.8007763e-007</R10>
								<R11>1</R11>
								<R12>-1.81351396e-007</R12>
								<R20>-0.999999881</R20>
								<R21>9.80077857e-007</R21>
								<R22>1.90734863e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1894">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897751</Y>
								<Z>-3975</Z>
								<R00>2.20537186e-006</R00>
								<R01>1.0050934e-006</R01>
								<R02>0.999999881</R02>
								<R10>-2.08059618e-007</R10>
								<R11>1</R11>
								<R12>-1.00509305e-006</R12>
								<R20>-0.999999881</R20>
								<R21>-2.08057543e-007</R21>
								<R22>2.20537186e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1895">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3975</Z>
								<R00>2.38418579e-006</R00>
								<R01>-3.22004041e-007</R01>
								<R02>0.999999881</R02>
								<R10>1.06658058e-006</R10>
								<R11>1</R11>
								<R12>3.22001654e-007</R12>
								<R20>-0.999999881</R20>
								<R21>1.0665799e-006</R21>
								<R22>2.38418579e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1896">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3975</Z>
								<R00>2.38418579e-006</R00>
								<R01>-3.22004041e-007</R01>
								<R02>0.999999881</R02>
								<R10>1.06658058e-006</R10>
								<R11>1</R11>
								<R12>3.22001654e-007</R12>
								<R20>-0.999999881</R20>
								<R21>1.0665799e-006</R21>
								<R22>2.38418579e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1897">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1898">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">PlaneCheck</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1899">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Stunt</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1900">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Plane</string>
					<Ref name="PrimaryPart">RBX1901</Ref>
				</Properties>
				<Item class="Model" referent="RBX1902">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Parts</string>
						<Ref name="PrimaryPart">RBX1901</Ref>
					</Properties>
					<Item class="Part" referent="RBX1901">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>238</X>
								<Y>35.0897636</Y>
								<Z>-3949</Z>
								<R00>2.56299973e-006</R00>
								<R01>5.80933033e-007</R01>
								<R02>0.999999881</R02>
								<R10>4.30523642e-007</R10>
								<R11>1</R11>
								<R12>-5.80934113e-007</R12>
								<R20>-0.999999881</R20>
								<R21>4.30525063e-007</R21>
								<R22>2.56299973e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Engine</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00514738308</X>
								<Y>2.31095409e-008</Y>
								<Z>0.00100518879</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.000585367961</X>
								<Y>0.00346000772</Y>
								<Z>0.00120917941</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>1.20000005</Y>
								<Z>16</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX1903">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>-1.5</X>
									<Y>3</Y>
									<Z>-48</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX1904">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">BodyGyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1905">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1906">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Count</string>
								<int name="Value">0</int>
							</Properties>
						</Item>
					</Item>
					<Item class="Seat" referent="RBX1907">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>241</X>
								<Y>35.8897629</Y>
								<Z>-3949</Z>
								<R00>2.56299973e-006</R00>
								<R01>5.80933033e-007</R01>
								<R02>0.999999881</R02>
								<R10>4.30523642e-007</R10>
								<R11>1</R11>
								<R12>-5.80934113e-007</R12>
								<R20>-0.999999881</R20>
								<R21>4.30525063e-007</R21>
								<R22>2.56299973e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00514738308</X>
								<Y>2.31095409e-008</Y>
								<Z>0.00100518879</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00138951815</X>
								<Y>0.00647557434</Y>
								<Z>0.00532701239</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1908">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then
		local torso = part.Part1
		if torso ~= nil then
			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1909">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-103</X>
								<Y>10.8000002</Y>
								<Z>-727</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1910">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-103</X>
								<Y>10.8000002</Y>
								<Z>-727</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1911">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-102.992332</X>
								<Y>10.7712145</Y>
								<Z>-726.693542</Z>
								<R00>-0.99999994</R00>
								<R01>0.000460659998</R01>
								<R02>1.19932392e-005</R02>
								<R10>0.000460652431</R10>
								<R11>0.999999702</R11>
								<R12>-0.000621763524</R12>
								<R20>-1.22796573e-005</R20>
								<R21>-0.000621757936</R21>
								<R22>-0.999999881</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1912">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>819.997314</X>
								<Y>10.8972998</Y>
								<Z>-814.973267</Z>
								<R00>-0.999999881</R00>
								<R01>0.000417414587</R01>
								<R02>6.31785269e-006</R02>
								<R10>0.000417414849</R10>
								<R11>0.99999994</R11>
								<R12>3.51876515e-005</R12>
								<R20>-6.30316481e-006</R20>
								<R21>3.519038e-005</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1913">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>222.999756</X>
								<Y>10.8018036</Y>
								<Z>-157.974213</Z>
								<R00>-1</R00>
								<R01>4.56572889e-005</R01>
								<R02>-1.09764164e-006</R02>
								<R10>4.56572889e-005</R10>
								<R11>1</R11>
								<R12>3.25534029e-006</R12>
								<R20>1.09779035e-006</R20>
								<R21>3.25529027e-006</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1914">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>-45.0006828</X>
								<Y>11.6175013</Y>
								<Z>-151.975052</Z>
								<R00>-1</R00>
								<R01>9.0852518e-005</R01>
								<R02>-4.43711815e-006</R02>
								<R10>9.08519069e-005</R10>
								<R11>1</R11>
								<R12>0.000137785828</R12>
								<R20>4.44963644e-006</R20>
								<R21>0.000137785421</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1915">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>40</X>
								<Y>1</Y>
								<Z>74</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1916">
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							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1943">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3949</Z>
								<R00>1.37090683e-006</R00>
								<R01>6.00171916e-007</R01>
								<R02>0.999999881</R02>
								<R10>-7.82411234e-007</R10>
								<R11>1</R11>
								<R12>-6.00170949e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-7.82410496e-007</R21>
								<R22>1.37090683e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1944">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3949</Z>
								<R00>1.7285347e-006</R00>
								<R01>4.21404678e-007</R01>
								<R02>0.999999881</R02>
								<R10>3.42370498e-007</R10>
								<R11>1</R11>
								<R12>-4.21405247e-007</R12>
								<R20>-0.999999881</R20>
								<R21>3.4237118e-007</R21>
								<R22>1.7285347e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1945">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897713</Y>
								<Z>-3949</Z>
								<R00>1.90734863e-006</R00>
								<R01>4.84195027e-007</R01>
								<R02>0.999999881</R02>
								<R10>-6.51595542e-008</R10>
								<R11>1</R11>
								<R12>-4.84194913e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-6.51586873e-008</R21>
								<R22>1.90734863e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1946">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3949</Z>
								<R00>2.20537186e-006</R00>
								<R01>2.23033766e-007</R01>
								<R02>0.999999881</R02>
								<R10>3.46916096e-009</R10>
								<R11>1</R11>
								<R12>-2.23033766e-007</R12>
								<R20>-0.999999881</R20>
								<R21>3.46962992e-009</R21>
								<R22>2.20537186e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1947">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3949</Z>
								<R00>2.38418579e-006</R00>
								<R01>1.23685339e-007</R01>
								<R02>0.999999881</R02>
								<R10>-2.815068e-007</R10>
								<R11>1</R11>
								<R12>-1.23684686e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-2.81506516e-007</R21>
								<R22>2.38418579e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
					<Item class="CFrameValue" referent="RBX1948">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">OriginCFrame</string>
							<CoordinateFrame name="Value">
								<X>238</X>
								<Y>35.0897675</Y>
								<Z>-3949</Z>
								<R00>2.38418579e-006</R00>
								<R01>1.23685339e-007</R01>
								<R02>0.999999881</R02>
								<R10>-2.815068e-007</R10>
								<R11>1</R11>
								<R12>-1.23684686e-007</R12>
								<R20>-0.999999881</R20>
								<R21>-2.81506516e-007</R21>
								<R22>2.38418579e-006</R22>
							</CoordinateFrame>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1949">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">local boom = false

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1950">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">PlaneCheck</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1951">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Stunt</string>
						<int name="Value">0</int>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1952">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Spawn</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX1953">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1011</int>
					<CoordinateFrame name="CFrame">
						<X>-821</X>
						<Y>31.5</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Roof</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>100</X>
						<Y>1.20000005</Y>
						<Z>100</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1954">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-870.5</X>
						<Y>17.1000004</Y>
						<Z>-0.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Wall4</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>27.6000004</Y>
						<Z>99</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1955">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-821.5</X>
						<Y>17.1000004</Y>
						<Z>49.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Wall1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>99</X>
						<Y>27.6000004</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1956">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-771.5</X>
						<Y>17.1000004</Y>
						<Z>0.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Wall3</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>27.6000004</Y>
						<Z>99</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1957">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>-820.5</X>
						<Y>17.1000004</Y>
						<Z>-49.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Wall2</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>99</X>
						<Y>27.6000004</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="SpawnLocation" referent="RBX1958">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-821</X>
						<Y>3.9000001</Y>
						<Z>7</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">208</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>1.20000005</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1959">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX1960">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-828</X>
						<Y>3.9000001</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">208</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>1.20000005</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1961">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX1962">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-814</X>
						<Y>3.9000001</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">208</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>1.20000005</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1963">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX1964">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-821</X>
						<Y>3.9000001</Y>
						<Z>-7</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">208</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>1.20000005</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1965">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX1966">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-821</X>
						<Y>3.9000001</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">SpawnLocation</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">208</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>1.20000005</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1967">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1968">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Teleport Script</string>
					<ProtectedString name="Source">function Teleport(player)
if player.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
player.Parent.Torso.CFrame = CFrame.new(math.random(-6.5,6.5),45,math.random(-6.5,6.5))
end
end
script.Parent.Wall1.Touched:connect(Teleport)
script.Parent.Wall2.Touched:connect(Teleport)
script.Parent.Wall3.Touched:connect(Teleport)
script.Parent.Wall4.Touched:connect(Teleport)</ProtectedString>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1969">
				<Properties>
					<bool name="Anchored">true</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-821</X>
						<Y>2.70000005</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Floor</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>100</X>
						<Y>1.20000005</Y>
						<Z>100</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1970">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Vip Bricks</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX1971">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Wooden Bricks</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX1972">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>265</X>
							<Y>34.790329</Y>
							<Z>-3891.5</Z>
							<R00>2.62695646e-011</R00>
							<R01>-2.07102639e-005</R01>
							<R02>-0.999999821</R02>
							<R10>3.13707023e-005</R10>
							<R11>1</R11>
							<R12>-2.07102621e-005</R12>
							<R20>0.999999821</R20>
							<R21>-3.13707023e-005</R21>
							<R22>6.75966061e-010</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">512</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1982">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>256</X>
							<Y>35.5</Y>
							<Z>-3882</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">512</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1983">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Anchored Bricks</string>
					<Ref name="PrimaryPart">RBX1984</Ref>
				</Properties>
				<Item class="Part" referent="RBX1984">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>370</X>
							<Y>35.1000023</Y>
							<Z>-3997</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>14</X>
							<Y>1</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1985">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">151</int>
						<CoordinateFrame name="CFrame">
							<X>369</X>
							<Y>36.0998802</Y>
							<Z>-4002</Z>
							<R00>-5.86643546e-006</R00>
							<R01>-1.15145531e-005</R01>
							<R02>-1</R02>
							<R10>8.15099429e-006</R10>
							<R11>1</R11>
							<R12>-1.15146004e-005</R12>
							<R20>1</R20>
							<R21>-8.15106159e-006</R21>
							<R22>-5.86634178e-006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1986">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="MaxActivationDistance">1000</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1987">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1988">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">151</int>
						<CoordinateFrame name="CFrame">
							<X>368.5</X>
							<Y>36.1000023</Y>
							<Z>-3999</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1989">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="MaxActivationDistance">1000</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1990">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1991">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">151</int>
						<CoordinateFrame name="CFrame">
							<X>368</X>
							<Y>36.1000023</Y>
							<Z>-3996</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1992">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="MaxActivationDistance">1000</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1993">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1994">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">151</int>
						<CoordinateFrame name="CFrame">
							<X>368</X>
							<Y>36.0997124</Y>
							<Z>-3993.50049</Z>
							<R00>-6.0228067e-006</R00>
							<R01>4.66512938e-005</R01>
							<R02>-1</R02>
							<R10>0.00083776965</R10>
							<R11>0.999999642</R11>
							<R12>4.66462625e-005</R12>
							<R20>0.999999702</R20>
							<R21>-0.000837769418</R21>
							<R22>-6.06188769e-006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1995">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="MaxActivationDistance">1000</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1996">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1997">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">151</int>
						<CoordinateFrame name="CFrame">
							<X>367.5</X>
							<Y>36.1000023</Y>
							<Z>-3991.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX1998">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="MaxActivationDistance">1000</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1999">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2000">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">151</int>
						<CoordinateFrame name="CFrame">
							<X>371.500031</X>
							<Y>36.099926</Y>
							<Z>-3994</Z>
							<R00>1</R00>
							<R01>2.16502085e-005</R01>
							<R02>8.74975103e-006</R02>
							<R10>-2.16501612e-005</R10>
							<R11>1</R11>
							<R12>-5.27797192e-006</R12>
							<R20>-8.74986563e-006</R20>
							<R21>5.27778275e-006</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX2001">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="MaxActivationDistance">1000</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2002">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Humanoid" referent="RBX2003">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Health">0</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<float name="WalkSpeed">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2004">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">B0BBA Thrusters</string>
					<Ref name="PrimaryPart">RBX2005</Ref>
				</Properties>
				<Item class="Part" referent="RBX2005">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>259</X>
							<Y>35.1000023</Y>
							<Z>-4043</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Thruster Stand</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>24</X>
							<Y>1</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX2006">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Thrusters</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX2007">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>255</X>
								<Y>36.6000023</Y>
								<Z>-4033</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>-0</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.200000003</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2008">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-1000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2009">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2010">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-1000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright blue&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2011">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>255</X>
								<Y>36.6000023</Y>
								<Z>-4045</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>-0</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2012">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-8000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2013">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2014">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-8000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright red&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2015">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>258</X>
								<Y>36.6000023</Y>
								<Z>-4033</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>-0</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.200000003</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2016">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-1000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2017">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2018">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-1000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright blue&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2019">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>261</X>
								<Y>36.6000023</Y>
								<Z>-4037</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>-0</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2020">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-2000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2021">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2022">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-2000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright yellow&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2023">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>261</X>
								<Y>36.6000023</Y>
								<Z>-4033</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>-0</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.200000003</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2024">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-1000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2025">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2026">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-1000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright blue&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2027">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>258</X>
								<Y>36.6000023</Y>
								<Z>-4041</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>-0</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2028">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-4000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2029">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2030">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-4000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright green&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2031">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>258</X>
								<Y>36.6000023</Y>
								<Z>-4037</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>-0</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2032">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-2000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2033">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2034">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-2000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright yellow&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2035">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>255</X>
								<Y>36.6000023</Y>
								<Z>-4037</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>-0</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2036">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-2000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2037">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2038">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-2000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright yellow&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2039">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>261</X>
								<Y>36.6000023</Y>
								<Z>-4049</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>-0</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2040">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-16000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2041">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2042">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-16000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Dark stone grey&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2043">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>255</X>
								<Y>36.6000023</Y>
								<Z>-4041</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>-0</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2044">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-4000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2045">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2046">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-4000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright green&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2047">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>261</X>
								<Y>36.6000023</Y>
								<Z>-4041</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>-0</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2048">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-4000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2049">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2050">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-4000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright green&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2051">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>261</X>
								<Y>36.6000023</Y>
								<Z>-4045</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>-0</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2052">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-8000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2053">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2054">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-8000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright red&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2055">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>258</X>
								<Y>36.6000023</Y>
								<Z>-4045</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>-0</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2056">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-8000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2057">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2058">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-8000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright red&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2059">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>261</X>
								<Y>36.6000023</Y>
								<Z>-4053</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>-0</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2060">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-100000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2061">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2062">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-100000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = 0
local b = 1

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.Reflectance = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.Reflectance = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2063">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>258</X>
								<Y>36.6000023</Y>
								<Z>-4049</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>-0</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2064">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-16000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2065">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2066">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-16000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Dark stone grey&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2067">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>255</X>
								<Y>36.6000023</Y>
								<Z>-4049</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>-0</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2068">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-16000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2069">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2070">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-16000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Dark stone grey&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2071">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>258</X>
								<Y>36.6000023</Y>
								<Z>-4053</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>-0</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2072">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-100000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2073">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2074">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-100000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = 0
local b = 1

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.Reflectance = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.Reflectance = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2075">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>255</X>
								<Y>36.6000023</Y>
								<Z>-4053</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>-0</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2076">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-100000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2077">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2078">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-100000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = 0
local b = 1

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.Reflectance = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.Reflectance = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
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					</Item>
				</Item>
				<Item class="Model" referent="RBX2079">
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						<CoordinateFrame name="ModelInPrimary">
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						<string name="Name">Signs</string>
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					<Item class="Model" referent="RBX2081">
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							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
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								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Level 4</string>
							<Ref name="PrimaryPart">RBX2080</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX2082">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2080">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
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								<CoordinateFrame name="CFrame">
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								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
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							</Properties>
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					</Item>
					<Item class="Model" referent="RBX2083">
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							<CoordinateFrame name="ModelInPrimary">
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						</Properties>
						<Item class="Humanoid" referent="RBX2085">
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								<bool name="Archivable">true</bool>
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						</Item>
						<Item class="Part" referent="RBX2084">
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								<CoordinateFrame name="CFrame">
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								<token name="TopSurface">2</token>
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								<Vector3 name="size">
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								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX2086">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
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								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Level 2</string>
							<Ref name="PrimaryPart">RBX2087</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX2088">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
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								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
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						</Item>
						<Item class="Part" referent="RBX2087">
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								<int name="BrickColor">26</int>
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								<bool name="CanCollide">true</bool>
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					<Item class="Model" referent="RBX2089">
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						<Item class="Humanoid" referent="RBX2091">
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						<Item class="Part" referent="RBX2090">
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								<Vector3 name="size">
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					</Item>
					<Item class="Model" referent="RBX2092">
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							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
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								<R20>0</R20>
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								<R22>1</R22>
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							<string name="Name">Level 5</string>
							<Ref name="PrimaryPart">RBX2093</Ref>
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						<Item class="Humanoid" referent="RBX2094">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
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						</Item>
						<Item class="Part" referent="RBX2093">
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					<Item class="Model" referent="RBX2095">
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							<string name="Name">Level 6</string>
							<Ref name="PrimaryPart">RBX2096</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX2097">
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								<bool name="Archivable">true</bool>
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						<Item class="Part" referent="RBX2096">
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								<CoordinateFrame name="CFrame">
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						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>4.8197524e-019</X>
							<Y>9.11934314e-022</Y>
							<Z>-3.48080264e-019</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-2.64692399e-018</X>
							<Y>-0.0151375914</Y>
							<Z>-1.24261512e-018</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2120">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>262</X>
							<Y>34.9904366</Y>
							<Z>-3942.5</Z>
							<R00>1</R00>
							<R01>-8.04985107e-017</R01>
							<R02>2.41927458e-018</R02>
							<R10>8.04985107e-017</R10>
							<R11>1</R11>
							<R12>1.12991094e-009</R12>
							<R20>-2.41927458e-018</R20>
							<R21>-1.12991094e-009</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-3.70758491e-009</X>
							<Y>2.73681295e-016</Y>
							<Z>3.30613635e-016</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-2.58332703e-015</X>
							<Y>-0.00664231787</Y>
							<Z>-1.54358037e-009</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2121">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>262</X>
							<Y>34.991497</Y>
							<Z>-3947</Z>
							<R00>1</R00>
							<R01>2.17722157e-019</R01>
							<R02>1.61143116e-022</R02>
							<R10>-2.17722157e-019</R10>
							<R11>1</R11>
							<R12>-2.60789936e-019</R12>
							<R20>-1.61143116e-022</R20>
							<R21>2.60789936e-019</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>5.09572571e-019</X>
							<Y>-1.00405331e-020</Y>
							<Z>-5.19932749e-019</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-2.5926173e-018</X>
							<Y>-0.00964417215</Y>
							<Z>-1.43166952e-018</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX2122">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Motors</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX2123">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>262</X>
								<Y>34.9918556</Y>
								<Z>-3975</Z>
								<R00>1</R00>
								<R01>-7.83941349e-019</R01>
								<R02>3.00857253e-020</R02>
								<R10>7.83941349e-019</R10>
								<R11>1</R11>
								<R12>-2.57034319e-018</R12>
								<R20>-3.00857253e-020</R20>
								<R21>2.57034319e-018</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>9.12708358e-018</X>
								<Y>-4.85916394e-020</Y>
								<Z>3.69777362e-018</Z>
							</Vector3>
							<float name="TopParamA">-0.800000012</float>
							<float name="TopParamB">0.800000012</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-9.26132093e-019</X>
								<Y>-0.0198841151</Y>
								<Z>5.21988769e-018</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2124">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2125">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2126">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>262</X>
								<Y>35</Y>
								<Z>-3971</Z>
								<R00>-9.02993125e-010</R00>
								<R01>2.96993159e-012</R01>
								<R02>-1</R02>
								<R10>-1.01781451e-010</R10>
								<R11>1</R11>
								<R12>-2.96993159e-012</R12>
								<R20>1</R20>
								<R21>-1.01781451e-010</R21>
								<R22>9.02993125e-010</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.800000012</float>
							<float name="TopParamB">0.800000012</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2127">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2128">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2129">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>262.004517</X>
								<Y>34.9899178</Y>
								<Z>-3966.9021</Z>
								<R00>0.0619854927</R00>
								<R01>-3.10199653e-007</R01>
								<R02>-0.998077035</R02>
								<R10>1.31398224e-007</R10>
								<R11>1</R11>
								<R12>-3.02636806e-007</R12>
								<R20>0.998077035</R20>
								<R21>-1.12386473e-007</R21>
								<R22>0.0619854927</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.00205975119</X>
								<Y>-8.78823148e-009</Y>
								<Z>-0.000551307399</Z>
							</Vector3>
							<float name="TopParamA">-0.800000012</float>
							<float name="TopParamB">0.800000012</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.000605924113</X>
								<Y>-0.0030017104</Y>
								<Z>0.00275682053</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2130">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2131">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2132">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>262</X>
								<Y>34.9918556</Y>
								<Z>-3963</Z>
								<R00>-1</R00>
								<R01>-7.83941194e-019</R01>
								<R02>-3.00857092e-020</R02>
								<R10>-7.83941194e-019</R10>
								<R11>1</R11>
								<R12>2.5703434e-018</R12>
								<R20>3.00857092e-020</R20>
								<R21>2.5703434e-018</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>9.12708275e-018</X>
								<Y>-4.85910707e-020</Y>
								<Z>3.69777444e-018</Z>
							</Vector3>
							<float name="TopParamA">-0.800000012</float>
							<float name="TopParamB">0.800000012</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-9.26133127e-019</X>
								<Y>-0.0198841151</Y>
								<Z>5.21989058e-018</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2133">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2134">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2135">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>262</X>
								<Y>34.9918556</Y>
								<Z>-3959</Z>
								<R00>1</R00>
								<R01>-7.83941349e-019</R01>
								<R02>3.00857253e-020</R02>
								<R10>7.83941349e-019</R10>
								<R11>1</R11>
								<R12>-2.57034319e-018</R12>
								<R20>-3.00857253e-020</R20>
								<R21>2.57034319e-018</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>9.12708358e-018</X>
								<Y>-4.85916394e-020</Y>
								<Z>3.69777362e-018</Z>
							</Vector3>
							<float name="TopParamA">-0.800000012</float>
							<float name="TopParamB">0.800000012</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-9.26132093e-019</X>
								<Y>-0.0198841151</Y>
								<Z>5.21988769e-018</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2136">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2137">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2138">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>262</X>
								<Y>34.9918556</Y>
								<Z>-3955</Z>
								<R00>1</R00>
								<R01>-7.83941349e-019</R01>
								<R02>3.00857253e-020</R02>
								<R10>7.83941349e-019</R10>
								<R11>1</R11>
								<R12>-2.57034319e-018</R12>
								<R20>-3.00857253e-020</R20>
								<R21>2.57034319e-018</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>9.12708358e-018</X>
								<Y>-4.85916394e-020</Y>
								<Z>3.69777362e-018</Z>
							</Vector3>
							<float name="TopParamA">-0.800000012</float>
							<float name="TopParamB">0.800000012</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-9.26132093e-019</X>
								<Y>-0.0198841151</Y>
								<Z>5.21988769e-018</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2139">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2140">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2141">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>262</X>
								<Y>34.9918556</Y>
								<Z>-3951</Z>
								<R00>1</R00>
								<R01>-7.83941349e-019</R01>
								<R02>3.00857253e-020</R02>
								<R10>7.83941349e-019</R10>
								<R11>1</R11>
								<R12>-2.57034319e-018</R12>
								<R20>-3.00857253e-020</R20>
								<R21>2.57034319e-018</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>9.12708358e-018</X>
								<Y>-4.85916394e-020</Y>
								<Z>3.69777362e-018</Z>
							</Vector3>
							<float name="TopParamA">-0.800000012</float>
							<float name="TopParamB">0.800000012</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-9.26132093e-019</X>
								<Y>-0.0198841151</Y>
								<Z>5.21988769e-018</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2142">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2143">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2144">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>262</X>
							<Y>35.9886627</Y>
							<Z>-3917</Z>
							<R00>1</R00>
							<R01>-9.25389255e-015</R01>
							<R02>4.49607156e-018</R02>
							<R10>9.25389255e-015</R10>
							<R11>1</R11>
							<R12>-3.51807969e-008</R12>
							<R20>-4.49574565e-018</R20>
							<R21>3.51807969e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.03359231e-010</X>
							<Y>1.73256727e-019</Y>
							<Z>9.9056632e-018</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-1.13753481e-016</X>
							<Y>-0.000729920343</Y>
							<Z>8.85130413e-010</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2145">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>262</X>
							<Y>36.9886627</Y>
							<Z>-3917</Z>
							<R00>1</R00>
							<R01>-9.25389255e-015</R01>
							<R02>4.49607156e-018</R02>
							<R10>9.25389255e-015</R10>
							<R11>1</R11>
							<R12>-3.51807969e-008</R12>
							<R20>-4.49574565e-018</R20>
							<R21>3.51807969e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.03359231e-010</X>
							<Y>1.73256727e-019</Y>
							<Z>9.9056632e-018</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-1.23659147e-016</X>
							<Y>-0.000729920343</Y>
							<Z>9.88489623e-010</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2146">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>262</X>
							<Y>37.9886627</Y>
							<Z>-3917</Z>
							<R00>1</R00>
							<R01>-9.25389255e-015</R01>
							<R02>4.49607156e-018</R02>
							<R10>9.25389255e-015</R10>
							<R11>1</R11>
							<R12>-3.51807969e-008</R12>
							<R20>-4.49574565e-018</R20>
							<R21>3.51807969e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.03359231e-010</X>
							<Y>1.73256727e-019</Y>
							<Z>9.9056632e-018</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-1.33564814e-016</X>
							<Y>-0.000729920343</Y>
							<Z>1.09184883e-009</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2147">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
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							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2201">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2202">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 41, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2203">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>41</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2204">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">45</int>
							<CoordinateFrame name="CFrame">
								<X>366</X>
								<Y>36.1000023</Y>
								<Z>-4054</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2205">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2206">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 50, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Light blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2207">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2208">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>366</X>
								<Y>36.1000023</Y>
								<Z>-4051</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2209">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2210">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 135, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2211">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>135</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2212">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>366</X>
								<Y>36.1000023</Y>
								<Z>-4048</Z>
								<R00>-1</R00>
								<R01>-0</R01>
								<R02>0</R02>
								<R10>-0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>-0</R20>
								<R21>-0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2213">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2214">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 535, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2215">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>535</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2216">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>366</X>
								<Y>36.1000023</Y>
								<Z>-4042</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2217">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2218">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 1e+004, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Reflectance = 0
else h.Parent = script.Parent
script.Parent.Reflectance = 1
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2219">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>10000</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX2220">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">500</string>
							<Ref name="PrimaryPart">RBX2221</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX2222">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2221">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
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							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>366</X>
								<Y>35.1000023</Y>
								<Z>-4049.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Hover base</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>6</X>
								<Y>1</Y>
								<Z>19</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2239">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>366</X>
								<Y>36.1000023</Y>
								<Z>-4045</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2240">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2241">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 1.04e+003, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2242">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>1040</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2243">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Stable Hover Bricks</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX2244">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>372</X>
								<Y>36.1000023</Y>
								<Z>-4042</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2245">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2246">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 1e+004, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.Reflectance = 0
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.Reflectance = 1
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2247">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>10000</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2248">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2249">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>372</X>
								<Y>36.1000023</Y>
								<Z>-4045</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2250">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2251">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 1.04e+003, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2252">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>1040</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2253">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2254">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>372</X>
								<Y>36.1000023</Y>
								<Z>-4048</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2255">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2256">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 535, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2257">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>535</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2258">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2259">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>372</X>
								<Y>36.1000023</Y>
								<Z>-4051</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2260">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2261">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 135, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2262">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>135</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2263">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2264">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">45</int>
							<CoordinateFrame name="CFrame">
								<X>372</X>
								<Y>36.1000023</Y>
								<Z>-4054</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2265">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2266">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 50, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Light blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2267">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2268">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2269">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>372</X>
								<Y>36.1000023</Y>
								<Z>-4057</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2270">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2271">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 41, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2272">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>41</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2273">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2274">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>372</X>
								<Y>35.1000023</Y>
								<Z>-4049.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Hover base</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>6</X>
								<Y>1</Y>
								<Z>19</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX2275">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
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						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>42</X>
							<Y>1.20000005</Y>
							<Z>64</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2349">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Roller-Coaster Pieces</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX2350">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>279.5</X>
							<Y>34.7999992</Y>
							<Z>-4061</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>7</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX2351">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">10</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX2352">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2353">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>301.5</X>
								<Y>34.7999992</Y>
								<Z>-4066.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2354">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>304.5</X>
								<Y>35.2000008</Y>
								<Z>-4079.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-10</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>21</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2355">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">10</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2356">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2357">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>298.5</X>
								<Y>35.2000008</Y>
								<Z>-4071.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-10</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2358">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">10</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2359">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2360">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>300.5</X>
								<Y>35.2000008</Y>
								<Z>-4074</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-10</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2361">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">10</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2362">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2363">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>302.5</X>
								<Y>35.2000008</Y>
								<Z>-4076.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-10</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>15</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2364">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">10</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2365">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2366">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>300</X>
								<Y>35.1999397</Y>
								<Z>-4101.5</Z>
								<R00>1</R00>
								<R01>8.83447893e-009</R01>
								<R02>-7.54616451e-007</R02>
								<R10>8.83447893e-009</R10>
								<R11>1</R11>
								<R12>7.66024129e-007</R12>
								<R20>-7.54616451e-007</R20>
								<R21>7.66024129e-007</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>7.5461644e-006</X>
								<Y>-7.66024095e-006</Y>
								<Z>-10</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>20</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2367">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">10</double>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX2368">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/5514101</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2369">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Humanoid" referent="RBX2370">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Health">0</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<float name="WalkSpeed">0</float>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX2371">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">250</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX2372">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2373">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>257.5</X>
								<Y>34.7999992</Y>
								<Z>-4066.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2374">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>260.5</X>
								<Y>35.2000008</Y>
								<Z>-4079.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-250</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>21</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2375">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">250</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2376">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2377">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>254.5</X>
								<Y>35.2000008</Y>
								<Z>-4071.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-250</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2378">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">250</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2379">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2380">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>256.5</X>
								<Y>35.2000008</Y>
								<Z>-4074</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-250</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2381">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">250</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2382">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2383">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>258.5</X>
								<Y>35.2000008</Y>
								<Z>-4076.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-250</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>15</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2384">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">250</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2385">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2386">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>256</X>
								<Y>35.1997108</Y>
								<Z>-4101.5</Z>
								<R00>1</R00>
								<R01>8.83447893e-009</R01>
								<R02>-7.54616451e-007</R02>
								<R10>8.83447893e-009</R10>
								<R11>1</R11>
								<R12>7.66024129e-007</R12>
								<R20>-7.54616451e-007</R20>
								<R21>7.66024129e-007</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.000188654114</X>
								<Y>-0.000191506027</Y>
								<Z>-250</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>20</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2387">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">250</double>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX2388">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/5514101</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2389">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2390">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">25</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX2391">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2392">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>290.5</X>
								<Y>34.7999992</Y>
								<Z>-4066.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2393">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>293.5</X>
								<Y>35.2000008</Y>
								<Z>-4079.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-25</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>21</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2394">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">25</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2395">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2396">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>287.5</X>
								<Y>35.2000008</Y>
								<Z>-4071.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-25</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2397">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">25</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2398">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2399">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>289.5</X>
								<Y>35.2000008</Y>
								<Z>-4074</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-25</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2400">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">25</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2401">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2402">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>291.5</X>
								<Y>35.2000008</Y>
								<Z>-4076.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-25</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>15</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2403">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">25</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2404">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2405">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>289</X>
								<Y>35.1998444</Y>
								<Z>-4101.5</Z>
								<R00>1</R00>
								<R01>8.83447893e-009</R01>
								<R02>-7.54616451e-007</R02>
								<R10>8.83447893e-009</R10>
								<R11>1</R11>
								<R12>7.66024129e-007</R12>
								<R20>-7.54616451e-007</R20>
								<R21>7.66024129e-007</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.88654121e-005</X>
								<Y>-1.91506024e-005</Y>
								<Z>-25</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>20</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2406">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">25</double>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX2407">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/5514101</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2408">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2409">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">50</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX2410">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2411">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>279.5</X>
								<Y>34.7999992</Y>
								<Z>-4066.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2412">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>282.5</X>
								<Y>35.2000008</Y>
								<Z>-4079.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-50</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>21</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2413">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2414">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2415">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>276.5</X>
								<Y>35.2000008</Y>
								<Z>-4071.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-50</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2416">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2417">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2418">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>278.5</X>
								<Y>35.2000008</Y>
								<Z>-4074</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-50</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2419">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2420">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2421">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>280.5</X>
								<Y>35.2000008</Y>
								<Z>-4076.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-50</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>15</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2422">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2423">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2424">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>278</X>
								<Y>35.1995964</Y>
								<Z>-4101.5</Z>
								<R00>1</R00>
								<R01>8.83447893e-009</R01>
								<R02>-7.54616451e-007</R02>
								<R10>8.83447893e-009</R10>
								<R11>1</R11>
								<R12>7.66024129e-007</R12>
								<R20>-7.54616451e-007</R20>
								<R21>7.66024129e-007</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>3.77308243e-005</X>
								<Y>-3.83012048e-005</Y>
								<Z>-50</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>20</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2425">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX2426">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/5514101</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2427">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2428">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">75</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX2429">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2430">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>268.5</X>
								<Y>34.7999992</Y>
								<Z>-4066.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2431">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>271.5</X>
								<Y>35.2000008</Y>
								<Z>-4079.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-75</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>21</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2432">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">75</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2433">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2434">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>265.5</X>
								<Y>35.2000008</Y>
								<Z>-4071.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-75</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2435">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">75</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2436">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2437">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>267.5</X>
								<Y>35.2000008</Y>
								<Z>-4074</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-75</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2438">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">75</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2439">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2440">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>269.5</X>
								<Y>35.2000008</Y>
								<Z>-4076.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-75</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>15</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2441">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">75</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2442">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2443">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>267</X>
								<Y>35.1995468</Y>
								<Z>-4101.5</Z>
								<R00>1</R00>
								<R01>8.83447893e-009</R01>
								<R02>-7.54616451e-007</R02>
								<R10>8.83447893e-009</R10>
								<R11>1</R11>
								<R12>7.66024129e-007</R12>
								<R20>-7.54616451e-007</R20>
								<R21>7.66024129e-007</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>5.65962328e-005</X>
								<Y>-5.7451809e-005</Y>
								<Z>-75</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>20</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX2444">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">75</double>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX2445">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/5514101</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2446">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2447">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Seats</string>
					<Ref name="PrimaryPart">RBX2448</Ref>
				</Properties>
				<Item class="Seat" referent="RBX2449">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>367</X>
							<Y>35.7999992</Y>
							<Z>-4031</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">6</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Seat" referent="RBX2450">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">38</int>
						<CoordinateFrame name="CFrame">
							<X>370</X>
							<Y>35.7999992</Y>
							<Z>-4034</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">6</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Seat" referent="RBX2451">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>367</X>
							<Y>35.7999992</Y>
							<Z>-4034</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">0</float>
						<float name="FrontParamB">0</float>
						<token name="FrontSurface">6</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Seat" referent="RBX2452">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>370</X>
							<Y>35.7999992</Y>
							<Z>-4031</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">6</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2448">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>370</X>
							<Y>35.1000023</Y>
							<Z>-4031</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>1</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2453">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Health">0</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<float name="WalkSpeed">0</float>
					</Properties>
				</Item>
				<Item class="Seat" referent="RBX2454">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">9</int>
						<CoordinateFrame name="CFrame">
							<X>367</X>
							<Y>35.7999992</Y>
							<Z>-4028</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">6</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
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							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX2468">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2469">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Level 2</string>
						<Ref name="PrimaryPart">RBX2470</Ref>
					</Properties>
					<Item class="Part" referent="RBX2470">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>325</X>
								<Y>34.7999992</Y>
								<Z>-4086</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX2471">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2472">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Level 1</string>
						<Ref name="PrimaryPart">RBX2473</Ref>
					</Properties>
					<Item class="Part" referent="RBX2473">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>315</X>
								<Y>34.7999992</Y>
								<Z>-4086</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX2474">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2475">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>325</X>
							<Y>35.0908356</Y>
							<Z>-4093</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>8</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2476">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://../../../shareddata/assets/6748187</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2477">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local v = 200
function onTouched(hit)
if hit.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
hit.Parent.Torso.Velocity = v * (script.Parent.CFrame.lookVector)	
else
if hit.Anchored ~= true then
hit.Velocity = v * (script.Parent.CFrame.lookVector)
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2478">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>335</X>
							<Y>35.0908356</Y>
							<Z>-4093</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>8</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2479">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://../../../shareddata/assets/6748187</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2480">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local v = 400
function onTouched(hit)
if hit.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
hit.Parent.Torso.Velocity = v * (script.Parent.CFrame.lookVector)	
else
if hit.Anchored ~= true then
hit.Velocity = v * (script.Parent.CFrame.lookVector)
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2481">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>315</X>
							<Y>35.0907288</Y>
							<Z>-4093</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>8</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2482">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://../../../shareddata/assets/6748187</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2483">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local v = 100
function onTouched(hit)
if hit.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
hit.Parent.Torso.Velocity = v * (script.Parent.CFrame.lookVector)	
else
if hit.Anchored ~= true then
hit.Velocity = v * (script.Parent.CFrame.lookVector)
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2484">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>345</X>
							<Y>35.0908356</Y>
							<Z>-4093</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>8</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2485">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://../../../shareddata/assets/6748187</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2486">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local v = 1200
function onTouched(hit)
if hit.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
hit.Parent.Torso.Velocity = v * (script.Parent.CFrame.lookVector)	
else
if hit.Anchored ~= true then
hit.Velocity = v * (script.Parent.CFrame.lookVector)
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2487">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>355</X>
							<Y>35.0908356</Y>
							<Z>-4093</Z>
							<R00>1</R00>
							<R01>4.89029264e-023</R01>
							<R02>-8.22896205e-020</R02>
							<R10>-8.22896205e-020</R10>
							<R11>3.42285418e-008</R11>
							<R12>-0.99999994</R12>
							<R20>-4.89035417e-023</R20>
							<R21>0.99999994</R21>
							<R22>3.42285418e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">1</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>8</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2488">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local v = 2000
function onTouched(hit)
if hit.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
hit.Parent.Torso.Velocity = v * (script.Parent.CFrame.lookVector)	
else
if hit.Anchored ~= true then
hit.Velocity = v * (script.Parent.CFrame.lookVector)
end
end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2489">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://../../../shareddata/assets/6748192</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2490">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Trampolines, Decal Side Up</string>
						<Ref name="PrimaryPart">RBX2491</Ref>
					</Properties>
					<Item class="Part" referent="RBX2491">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>335</X>
								<Y>34.7999992</Y>
								<Z>-4076.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>0.400000006</Y>
								<Z>14</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX2492">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2493">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Triangles</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX2494">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX2495">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">151</int>
							<CoordinateFrame name="CFrame">
								<X>370</X>
								<Y>36.4910965</Y>
								<Z>-3928.5</Z>
								<R00>3.42285418e-008</R00>
								<R01>1.13834001e-018</R01>
								<R02>0.99999994</R02>
								<R10>1.38878744e-018</R10>
								<R11>1</R11>
								<R12>-1.13834001e-018</R12>
								<R20>-0.99999994</R20>
								<R21>1.38878744e-018</R21>
								<R22>3.42285418e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>4.7579983e-018</X>
								<Y>-3.85689407e-020</Y>
								<Z>-3.42601604e-018</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>9.14020349e-018</X>
								<Y>-0.00588601641</Y>
								<Z>9.61769268e-018</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>4</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2496">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2497">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">151</int>
							<CoordinateFrame name="CFrame">
								<X>370</X>
								<Y>35.4918556</Y>
								<Z>-3926.5</Z>
								<R00>3.42285418e-008</R00>
								<R01>6.77754726e-019</R01>
								<R02>0.99999994</R02>
								<R10>3.24936107e-018</R10>
								<R11>1</R11>
								<R12>-6.77754726e-019</R12>
								<R20>-0.99999994</R20>
								<R21>3.24936107e-018</R21>
								<R22>3.42285418e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>1.11442925e-017</X>
								<Y>3.16437911e-020</Y>
								<Z>-4.3738488e-019</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>6.84125185e-018</X>
								<Y>-0.0198841151</Y>
								<Z>1.15740096e-017</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2498">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2499">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">151</int>
							<CoordinateFrame name="CFrame">
								<X>370</X>
								<Y>37.4918289</Y>
								<Z>-3930.5</Z>
								<R00>3.42285418e-008</R00>
								<R01>6.38046799e-019</R01>
								<R02>0.99999994</R02>
								<R10>1.0767958e-018</R10>
								<R11>1</R11>
								<R12>-6.38046799e-019</R12>
								<R20>-0.99999994</R20>
								<R21>1.0767958e-018</R21>
								<R22>3.42285418e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.96314459e-018</X>
								<Y>5.06578534e-021</Y>
								<Z>-1.57092176e-018</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>5.74379535e-018</X>
								<Y>-0.0110637583</Y>
								<Z>1.53087226e-017</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>6</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2500">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2501">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
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							<R21>-0.000438004703</R21>
							<R22>1.48503568e-006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2535">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>371.500031</X>
							<Y>36.1002922</Y>
							<Z>-4012.00049</Z>
							<R00>1.00000012</R00>
							<R01>2.19346748e-006</R01>
							<R02>1.48599656e-006</R02>
							<R10>-2.19411822e-006</R10>
							<R11>0.999999881</R11>
							<R12>0.000438004703</R12>
							<R20>-1.48503568e-006</R20>
							<R21>-0.000438004703</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2536">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Water Hover Bricks</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX2537">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Stable Water Hover Bricks</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX2538">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">11</int>
							<CoordinateFrame name="CFrame">
								<X>370</X>
								<Y>36.1000023</Y>
								<Z>-4079</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2539">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2540">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2541">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>33</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2542">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2543">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">11</int>
							<CoordinateFrame name="CFrame">
								<X>367</X>
								<Y>36.1000023</Y>
								<Z>-4079</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2544">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2545">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2546">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>33</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2547">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2548">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">11</int>
							<CoordinateFrame name="CFrame">
								<X>373</X>
								<Y>36.1000023</Y>
								<Z>-4079</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2549">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2550">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2551">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>33</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2552">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX2553">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2554">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>364.5</X>
								<Y>35.7999992</Y>
								<Z>-4079.5</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>-1</R02>
								<R10>-0</R10>
								<R11>-1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>-0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2555">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Water Hover Bricks</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX2556">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">11</int>
							<CoordinateFrame name="CFrame">
								<X>367</X>
								<Y>36.1000023</Y>
								<Z>-4087</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2557">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2558">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2559">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>33</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2560">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">11</int>
							<CoordinateFrame name="CFrame">
								<X>370</X>
								<Y>36.1000023</Y>
								<Z>-4087</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2561">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2562">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2563">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>33</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2564">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">11</int>
							<CoordinateFrame name="CFrame">
								<X>373</X>
								<Y>36.1000023</Y>
								<Z>-4087</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2565">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2566">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2567">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>33</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX2568">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2569">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>364.5</X>
								<Y>35.7999992</Y>
								<Z>-4086.5</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>-1</R02>
								<R10>-0</R10>
								<R11>-1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>-0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2570">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Signs</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX2571">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Water Hover Bricks</string>
							<Ref name="PrimaryPart">RBX2572</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX2573">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2572">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>360</X>
									<Y>34.7999992</Y>
									<Z>-4079.5</Z>
									<R00>-0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>-0</R10>
									<R11>-1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX2574">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Click to Activate/Deactivate</string>
							<Ref name="PrimaryPart">RBX2575</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX2576">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2575">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>360</X>
									<Y>34.7999992</Y>
									<Z>-4072.5</Z>
									<R00>-0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>-0</R10>
									<R11>-1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2577">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>369</X>
							<Y>35.1000023</Y>
							<Z>-4076</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Hover base</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>1</Y>
							<Z>26</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX2578">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Stable Submarine Hover Bricks</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX2579">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2580">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>364.5</X>
								<Y>35.7999992</Y>
								<Z>-4065.5</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>-1</R02>
								<R10>-0</R10>
								<R11>-1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>-0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2581">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>367</X>
								<Y>36.1000023</Y>
								<Z>-4065</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2582">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2583">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 20, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright violet&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2584">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>20</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2585">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2586">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>370</X>
								<Y>36.1000023</Y>
								<Z>-4065</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2587">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2588">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 20, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright violet&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2589">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>20</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2590">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2591">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>373</X>
								<Y>36.1000023</Y>
								<Z>-4065</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2592">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2593">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 20, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright violet&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2594">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>20</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX2595">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2596">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Submarine Hover Bricks</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX2597">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2598">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>364.5</X>
								<Y>35.7999992</Y>
								<Z>-4072.5</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>-1</R02>
								<R10>-0</R10>
								<R11>-1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>-0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2599">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>373</X>
								<Y>36.1000023</Y>
								<Z>-4073</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2600">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2601">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 20, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright violet&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2602">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>20</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2603">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>370</X>
								<Y>36.1000023</Y>
								<Z>-4073</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2604">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2605">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 20, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright violet&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2606">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>20</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2607">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>367</X>
								<Y>36.1000023</Y>
								<Z>-4073</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2608">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2609">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 20, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright violet&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX2610">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>20</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2611">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Spawn Temple</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX2612">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>310</X>
							<Y>39.5</Y>
							<Z>-4006</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Spawn Temple</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>20</X>
							<Y>2</Y>
							<Z>20</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2613">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>318.5</X>
							<Y>48</Y>
							<Z>-4014.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Spawn Temple</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>15</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2614">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>310</X>
							<Y>35.5</Y>
							<Z>-4006</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Spawn Temple</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>28</X>
							<Y>2</Y>
							<Z>28</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2615">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>310</X>
							<Y>56.5</Y>
							<Z>-4006</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Spawn Temple</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>20</X>
							<Y>2</Y>
							<Z>20</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2616">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>301.5</X>
							<Y>48</Y>
							<Z>-3997.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Spawn Temple</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>15</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2617">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>301.5</X>
							<Y>48</Y>
							<Z>-4014.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Spawn Temple</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>15</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2618">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>310</X>
							<Y>37.5</Y>
							<Z>-4006</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">VIP Tools (9)</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX2654">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>314.5</X>
							<Y>40.7000008</Y>
							<Z>-4001.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2655">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onTouched(part)
        p = game.Players:playerFromCharacter(part.Parent)
        if p == nil then return end
	if part.Parent.Name == &quot;B0BBA&quot; then
	tool = game.Lighting.VVIP:Clone()
	if p.Backpack:findFirstChild(tool.Name) ~= nil then return end
	tool.Parent = p.Backpack
	else
	gun = game.Lighting.VIP:clone()
        if p.Backpack:findFirstChild(gun.Name) ~= nil then return end
        gun.Parent = p.Backpack
	end
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Humanoid" referent="RBX2656">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Health">0</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<float name="WalkSpeed">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2657">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Shield Giver</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Humanoid" referent="RBX2658">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Health">0</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<float name="WalkSpeed">0</float>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2659">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>314.5</X>
							<Y>40.7000008</Y>
							<Z>-4010.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2660">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ShieldPackGiver</string>
							<ProtectedString name="Source">function OnTouched(hit)
if hit.Parent:findFirstChild(&quot;Torso&quot;) ~= nil then
if hit.Parent:findFirstChild(&quot;ShieldPack&quot;) == nil then
p = Instance.new(&quot;Part&quot;)
--Apperance
p.BrickColor = BrickColor.new(&quot;Black&quot;)
p.Reflectance = 0
p.Transparency = 0
--Data
p.Name = &quot;ShieldPack&quot;
p.Parent = Workspace
--Behavior
p.Anchored = false
p.CanCollide = false
p.Locked = true
p.archivable = true
--Surface
p.BackSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.TopSurface = &quot;Smooth&quot;
--Part
p.Elasticity = 0
p.Friction = 0
p.Shape = &quot;Block&quot;
p.Size = Vector3.new(2,2,1)
p.formFactor = &quot;Symmetric&quot;

c = Instance.new(&quot;ClickDetector&quot;)
c.Parent = p

o = Instance.new(&quot;ObjectValue&quot;)
o.Name = &quot;Player&quot;
o.Value = hit.Parent
o.Parent = p

s = script.Parent.Shield:Clone()
s.Disabled = false
s.Parent = p

local w = Instance.new(&quot;Weld&quot;) 
w.Parent = hit.Parent.Torso
w.Part0 = hit.Parent.Torso
w.Part1 = p
w.C0 = CFrame.new(0, 0.6, 1)*CFrame.new(0, -math.pi/5, 0) 

x = Instance.new(&quot;ObjectValue&quot;)
x.Name = &quot;ShieldPack&quot;
x.Parent = hit.Parent

end
end
end
script.Parent.Touched:connect(OnTouched)</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2661">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Prototype Tools (1)</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Humanoid" referent="RBX2662">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Health">0</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<float name="WalkSpeed">0</float>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2663">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>305.5</X>
							<Y>40.7000008</Y>
							<Z>-4001.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2664">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onTouched(part)
        p = game.Players:playerFromCharacter(part.Parent)
        if p == nil then return end
	gun = game.Lighting.ProtoType:clone()
        if p.Backpack:findFirstChild(gun.Name) ~= nil then return end
        gun.Parent = p.Backpack
end

script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2665">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Teleporters</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX2666">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Tele Exit</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX2667">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>305.5</X>
								<Y>40.7000008</Y>
								<Z>-4010.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>0.400000006</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX2668">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2669">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">VIP Only</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX2670">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2671">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>51</X>
								<Y>34.7000008</Y>
								<Z>72</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>6</X>
								<Y>0.400000006</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2672">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">print (&quot;VIP T-Shirt Door Script Loaded&quot;)

permission = { &quot;B0BBA&quot;,&quot;Sarren&quot;,&quot;xxxxAhrimxxx&quot;,&quot;Czechtech&quot; }

texture = &quot;http://www.roblox.com/asset/?id=6256477&quot;

function checkOkToLetIn(name) 
	for i = 1,#permission do 
		if (string.upper(name) == string.upper(permission[i])) then return true end 
	end 
	return true
end 

function onTouched(hit) 
	print(&quot;Door Hit&quot;) 
	local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
	if (human ~= nil ) then 
		if human.Parent.Torso.roblox.Texture == texture then
		human.Parent.Torso.CFrame = script.Parent.Parent:findFirstChild(&quot;Tele Exit&quot;).Head.CFrame + Vector3.new(0,3,0)
		elseif (checkOkToLetIn(human.Parent.Name)) then
		human.Parent.Torso.CFrame = script.Parent.Parent:findFirstChild(&quot;Tele Exit&quot;).Head.CFrame + Vector3.new(0,3,0)
		else human.Health = 0
		end 
	end 
end 

script.Parent.Head.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2673">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">VIP Only</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX2674">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2675">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-821</X>
								<Y>3.5</Y>
								<Z>35</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>6</X>
								<Y>0.400000006</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2676">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">print (&quot;VIP T-Shirt Door Script Loaded&quot;)

permission = { &quot;B0BBA&quot;,&quot;Sarren&quot;,&quot;xxxxAhrimxxx&quot;,&quot;Czechtech&quot; }

texture = &quot;http://www.roblox.com/asset/?id=6256477&quot;

function checkOkToLetIn(name) 
	for i = 1,#permission do 
		if (string.upper(name) == string.upper(permission[i])) then return true end 
	end 
	return true 
end 

function onTouched(hit) 
	print(&quot;Door Hit&quot;) 
	local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) 
	if (human ~= nil ) then 
		if human.Parent.Torso.roblox.Texture == texture then
		human.Parent.Torso.CFrame = script.Parent.Parent:findFirstChild(&quot;Tele Exit&quot;).Head.CFrame + Vector3.new(0,3,0)
		elseif (checkOkToLetIn(human.Parent.Name)) then
		human.Parent.Torso.CFrame = script.Parent.Parent:findFirstChild(&quot;Tele Exit&quot;).Head.CFrame + Vector3.new(0,3,0)
		else human.Health = 0
		end 
	end 
end 

script.Parent.Head.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX2677">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Leaderboard</string>
				<ProtectedString name="Source">function onPlayerEntered(newPlayer)

	local model = Instance.new(&quot;Model&quot;)
	model.Name = &quot;Deleted_Bricks&quot;
	model.Parent = newPlayer

	local stats = Instance.new(&quot;IntValue&quot;)
	stats.Name = &quot;leaderstats&quot;
	
	local deletes = Instance.new(&quot;IntValue&quot;)
	deletes.Name = &quot;Deletes&quot;
	deletes.Value = 0
	deletes.Parent = stats

	stats.Parent = newPlayer

end



game.Players.ChildAdded:connect(onPlayerEntered)
--onPlayerEntered(game.Players.B0BBA)</ProtectedString>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX2678">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Public Commands</string>
				<ProtectedString name="Source">wait(5)
cooldown = false
spawn = game.Workspace.Spawn
bricks = game.Workspace.Bricks
vipbricks = game.Workspace[&quot;Vip Bricks&quot;]
vip = game.Workspace.VIP
cars = game.Workspace.Cars
planes = game.Workspace.Planes
bI = game.Workspace.Base.Island
b1 = game.Workspace.Base.b1
b2 = game.Workspace.Base.b2
b3 = game.Workspace.Base.b3
b4 = game.Workspace.Base.b4
b5 = game.Workspace.Base.b5
b6 = game.Workspace.Base.b6
b7 = game.Workspace.Base.b7
b8 = game.Workspace.Base.b8
b9 = game.Workspace.Base.b9
b10 = game.Workspace.Base.b10
b11 = game.Workspace.Base.b11
b12 = game.Workspace.Base.b12
b13 = game.Workspace.Base.b13
b14 = game.Workspace.Base.b14
b15 = game.Workspace.Base.b15
b16 = game.Workspace.Base.b16
ocean = game.Workspace.Base.Ocean

backup_spawn = spawn:Clone()
backup_bricks = bricks:clone() 
backup_vipbricks = vipbricks:clone() 
backup_vip = vip:clone()
backup_cars = cars:clone()
backup_planes = planes:clone()
backup_bI = bI:Clone() 
backup_b1 = b1:Clone() 
backup_b2 = b2:Clone() 
backup_b3 = b3:Clone() 
backup_b4 = b4:Clone() 
backup_b5 = b5:Clone() 
backup_b6 = b6:Clone() 
backup_b7 = b7:Clone() 
backup_b8 = b8:Clone() 
backup_b9 = b9:Clone() 
backup_b10 = b10:Clone() 
backup_b11 = b11:Clone() 
backup_b12 = b12:Clone() 
backup_b13 = b13:Clone() 
backup_b14 = b14:Clone() 
backup_b15 = b15:Clone() 
backup_b16 = b16:Clone() 
backup_ocean = ocean:Clone()

function onChatted(msg, recipient, speaker) 

local source = string.lower(speaker.Name) 
msg = string.lower(msg) 

if (msg == &quot;regen&quot;) and cooldown ~= true then
cooldown = true
spawn.Parent = nil 
spawn = backup_spawn:clone() 
spawn.Parent = game.Workspace 
spawn:makeJoints() 
wait(1)
bricks.Parent = nil 
bricks = backup_bricks:clone() 
bricks.Parent = game.Workspace 
bricks:makeJoints() 
wait(1)
vipbricks.Parent = nil 
vipbricks = backup_vipbricks:clone() 
vipbricks.Parent = game.Workspace 
vipbricks:makeJoints() 
wait(1)
vip.Parent = nil 
vip = backup_vip:clone() 
vip.Parent = game.Workspace 
vip:makeJoints() 
wait(1)
bI.Parent = nil 
bI = backup_bI:clone() 
bI.Parent = game.Workspace 
bI:makeJoints()
wait(0.1)
b1.Parent = nil 
b1 = backup_b1:clone() 
b1.Parent = game.Workspace 
b1:makeJoints()
wait(0.1)
b2.Parent = nil 
b2 = backup_b2:clone() 
b2.Parent = game.Workspace 
b2:makeJoints()
wait(0.1)
b3.Parent = nil 
b3 = backup_b3:clone() 
b3.Parent = game.Workspace 
b3:makeJoints()
wait(0.1)
b4.Parent = nil 
b4 = backup_b4:clone() 
b4.Parent = game.Workspace 
b4:makeJoints()
wait(0.1)
b5.Parent = nil 
b5 = backup_b5:clone() 
b5.Parent = game.Workspace 
b5:makeJoints()
wait(0.1)
b6.Parent = nil 
b6 = backup_b6:clone() 
b6.Parent = game.Workspace 
b6:makeJoints()
wait(0.1)
b7.Parent = nil 
b7 = backup_b7:clone() 
b7.Parent = game.Workspace 
b7:makeJoints()
wait(0.1)
b8.Parent = nil 
b8 = backup_b8:clone() 
b8.Parent = game.Workspace 
b8:makeJoints()
wait(0.1)
b9.Parent = nil 
b9 = backup_b9:clone() 
b9.Parent = game.Workspace 
b9:makeJoints()
wait(0.1)
b10.Parent = nil 
b10 = backup_b10:clone() 
b10.Parent = game.Workspace 
b10:makeJoints()
wait(0.1)
b11.Parent = nil 
b11 = backup_b11:clone() 
b11.Parent = game.Workspace 
b11:makeJoints()
wait(0.1)
b12.Parent = nil 
b12 = backup_b12:clone() 
b12.Parent = game.Workspace 
b12:makeJoints()
wait(0.1)
b13.Parent = nil 
b13 = backup_b13:clone() 
b13.Parent = game.Workspace 
b13:makeJoints()
wait(0.1)
b14.Parent = nil 
b14 = backup_b14:clone() 
b14.Parent = game.Workspace 
b14:makeJoints()
wait(0.1)
b15.Parent = nil 
b15 = backup_b15:clone() 
b15.Parent = game.Workspace 
b15:makeJoints()
wait(0.1)
b16.Parent = nil 
b16 = backup_b16:clone() 
b16.Parent = game.Workspace 
b16:makeJoints()
wait(0.1)
ocean.Parent = nil 
ocean = backup_ocean:clone() 
ocean.Parent = game.Workspace 
ocean:makeJoints()
wait(10)
cooldown = false
end 

if (msg == &quot;planes&quot;) then
planes.Parent = nil 
planes = backup_planes:clone() 
planes.Parent = game.Workspace 
planes:makeJoints()
end

if (msg == &quot;cars&quot;) then
cars.Parent = nil 
cars = backup_cars:clone() 
cars.Parent = game.Workspace 
cars:makeJoints()
end

if ((msg == &quot;teleport&quot;) or (msg == &quot;tele&quot;)) then
if speaker.Character == nil then return end
if speaker.Character.Torso == nil then return end
speaker.Character.Torso.CFrame = CFrame.new(math.random(-6.5,6.5),45,math.random(-6.5,6.5))
end

if ((msg == &quot;debug&quot;) or (msg == &quot;get/debug&quot;) or (msg == &quot;getdebug&quot;) or (msg == &quot;get debug&quot;)) then
local x = speaker:GetChildren()
for i = 1, #x do
if ((x[i].className == &quot;Hint&quot;) or (x[i].className == &quot;Message&quot;)) then
x[i].Parent = nil
end 
end 
end
end 

function onPlayerEntered(newPlayer) 
newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) 
end 

game.Players.ChildAdded:connect(onPlayerEntered) </ProtectedString>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX2679">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Command Bar</string>
				<ProtectedString name="Source">if script:findFirstChild(&quot;sourcer&quot;) ~= nil then
loadstring(script.sourcer.Value)()
return end

scripts = {}

function onChatted(msg)

	if string.lower(msg) ~= &quot;/clear&quot; then
	local clone = script:Clone()
	local sourcer = Instance.new(&quot;StringValue&quot;)
	sourcer.Name = &quot;sourcer&quot;
	sourcer.Value = msg
	sourcer.Parent = clone
	clone.Parent = Workspace
	table.insert(scripts,clone)
	end

	if string.lower(msg) == &quot;/clear&quot; then
		for i = 1,#scripts do
		scripts[i]:Remove()
		end
	end

end

function OnEntered(child)
if child.Name == &quot;B0BBA&quot; then
child.Chatted:connect(onChatted)
end
end
game.Players.PlayerAdded:connect(OnEntered)</ProtectedString>
			</Properties>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX2680">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">Run Service</string>
		</Properties>
	</Item>
	<Item class="ContentProvider" referent="RBX2681">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ContentFilter" referent="RBX2682">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">ContentFilter</string>
		</Properties>
	</Item>
	<Item class="KeyframeSequenceProvider" referent="RBX2683">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX2684">
		<Properties>
			<bool name="Archivable">true</bool>
			<int name="MaxPlayers">12</int>
			<string name="Name">Players</string>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX2685">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">StarterPack</string>
		</Properties>
		<Item class="HopperBin" referent="RBX2686">
			<Properties>
				<bool name="Active">false</bool>
				<bool name="Archivable">true</bool>
				<token name="BinType">3</token>
				<string name="Name">HopperBin</string>
				<Content name="TextureId"><url>rbxasset://Textures/Clone.png</url></Content>
			</Properties>
		</Item>
		<Item class="HopperBin" referent="RBX2687">
			<Properties>
				<bool name="Active">false</bool>
				<bool name="Archivable">true</bool>
				<token name="BinType">1</token>
				<string name="Name">HopperBin</string>
				<Content name="TextureId"><url>rbxasset://Textures/GameTool.png</url></Content>
			</Properties>
		</Item>
		<Item class="HopperBin" referent="RBX2688">
			<Properties>
				<bool name="Active">false</bool>
				<bool name="Archivable">true</bool>
				<token name="BinType">0</token>
				<string name="Name">More Tools</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="Script" referent="RBX2689">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">ToolScript</string>
					<ProtectedString name="Source">bin = script.Parent
backpack = bin.Parent
player = backpack.Parent

tools = {}
currentTool = 0

function onButton1Down(mouse)
	if #tools == 0 then
		print(&quot;ERROR:  No Tools.&quot;)
		return
	end
	if currentTool ~= #tools then
		currentTool = currentTool + 1
	else
		currentTool = 1
	end
	if not tools[currentTool] then
		print(&quot;ERROR:  Tool not found.&quot;)
	end
	previousTool = currentTool - 1
	if previousTool == 0 then
		previousTool = #tools
	end
	--[[if tools[previousTool] then
		if tools[previousTool].Parent == backpack then
			tools[previousTool].Parent = bin
		else
			print(&quot;ERROR:  Previous tool already in bin.&quot;)
		end
	else
		print(&quot;ERROR:  Previous tool not found&quot;)
	end]]
	local c = backpack:GetChildren()
	for i = 1, #c do
		for n = 1, #tools do
			if string.sub(tools[n].Name,1,4) == string.sub(c[i].Name,1,4) then
				c[i].Parent = nil
			end
		end
	end
	tools[currentTool]:Clone().Parent = backpack
end

function onSelected(mouse)
	local c = bin:GetChildren()
	for i = 1, #c do
		if c[i].className == &quot;HopperBin&quot; or c[i].className == &quot;Tool&quot; then
			table.insert(tools, c[i])
		end
	end
	mouse.Button1Down:connect(onButton1Down)
end

bin.Selected:connect(onSelected)</ProtectedString>
				</Properties>
			</Item>
			<Item class="HopperBin" referent="RBX2690">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Rotate</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX2691">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">---------------------------------------------------------
rotation = 16 -- # clicks to make one full turn
---------------------------------------------------------

bin = script.Parent
mode = &quot;free&quot;

function Message(text)
	local m = Instance.new(&quot;Message&quot;)
	m.Text = text
	m.Parent = game.Players.LocalPlayer
	wait(1)
	m:Remove()
end

e = true
function onButton1Down(mouse)
	if not e then return end
	e = false
	local target = mouse.Target
	if target ~= nil then
		if target.Locked == false then
			target.Anchored = true
			if mode == &quot;x&quot; then
				target.CFrame = target.CFrame * CFrame.fromAxisAngle(Vector3.new(1,0,0),math.pi/(rotation/2))
				e = true
			elseif mode == &quot;y&quot; then
				target.CFrame = target.CFrame * CFrame.fromAxisAngle(Vector3.new(0,1,0),math.pi/(rotation/2))
				e = true
			elseif mode == &quot;z&quot; then
				target.CFrame = target.CFrame * CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/(rotation/2))
				e = true
			elseif mode == &quot;reset&quot; then
				target.CFrame = CFrame.new(target.Position)
				e = true
			else
				while not e do
					local point = mouse.Hit.p
					target.CFrame = CFrame.new(target.Position,point)
					wait()
				end
			end
		end
	end	
end

function onButton1Up(mouse)
	e = true
end

function onKeyDown(key)
	key = key:lower()
	if key == &quot;x&quot; or key == &quot;y&quot; or key == &quot;z&quot; then
		print(key)
		coroutine.resume(coroutine.create(Message),key:upper())
		mode = key
	elseif key == &quot;f&quot; then
		print(&quot;free&quot;)
		coroutine.resume(coroutine.create(Message),&quot;Free Rotate&quot;)
		mode = &quot;free&quot;
	elseif key == &quot;r&quot; then
		print(&quot;reset&quot;)
		coroutine.resume(coroutine.create(Message),&quot;Reset&quot;)
		mode = &quot;reset&quot;
	end
end

function onSelected(mouse)
	local c = game.Players.LocalPlayer:GetChildren()
	for i = 1,#c do
		if c[i].Name == &quot;Message&quot; then
			c[i]:Remove()
		end
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown)

	local h = Instance.new(&quot;Hint&quot;)
	h.Parent = game.Players.LocalPlayer
	h.Text = &quot;Key:   X,Y,Z: Rotate respective vector;   F: Free Rotate;   R: Reset CFrame;   Click: Apply to brick&quot;
	wait(3)
	h:Remove()
end

bin.Selected:connect(onSelected)
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX2692">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Resize</string>
					<Content name="TextureId"><url>rbxasset://../../../shareddata/assets/2259961</url></Content>
				</Properties>
				<Item class="IntValue" referent="RBX2693">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">manipulate</string>
						<int name="Value">1</int>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX2694">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Mode</string>
						<int name="Value">2</int>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2695">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">TeleportScript</string>
						<ProtectedString name="Source">-- This script was made by Dued1 
--Edited buy RoboSanta
--Edited by 125Hunter

manip = script.Parent.manipulate
bin = script.Parent
enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	local player = game.Players.LocalPlayer
	if player == nil then return end
		
	enabled = false
	mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;

if (mouse.Target ~= nil) and (mouse.Target.Locked == false) then
if script.Parent.Mode.Value == 1 and manip.Value == 1 and mouse.Target.Locked == false then
mouse.Target.Size = Vector3.new(mouse.Target.Size.x + 1, mouse.Target.Size.y, mouse.Target.Size.z)
elseif script.Parent.Mode.Value == 2 and manip.Value == 1 and mouse.Target.Locked == false then
mouse.Target.Size = Vector3.new(mouse.Target.Size.x, mouse.Target.Size.y+1.2, mouse.Target.Size.z)
elseif script.Parent.Mode.Value == 3 and manip.Value == 1 and mouse.Target.Locked == false then
mouse.Target.Size = Vector3.new(mouse.Target.Size.x, mouse.Target.Size.y, mouse.Target.Size.z+1)
elseif script.Parent.Mode.Value == 1 and manip.Value == 2 and mouse.Target.Locked == false then
mouse.Target.Size = Vector3.new(mouse.Target.Size.x - 1, mouse.Target.Size.y, mouse.Target.Size.z)
elseif script.Parent.Mode.Value == 2 and manip.Value == 2 and mouse.Target.Locked == false then
mouse.Target.Size = Vector3.new(mouse.Target.Size.x, mouse.Target.Size.y-1.2, mouse.Target.Size.z)
elseif script.Parent.Mode.Value == 3 and manip.Value == 2 and mouse.Target.Locked == false then
mouse.Target.Size = Vector3.new(mouse.Target.Size.x, mouse.Target.Size.y, mouse.Target.Size.z-1)
end
end
		wait(0.01337)
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	enabled = true

end

function onSelected(mouse)
	 b = Instance.new(&quot;Message&quot;)
               b.Parent = script.Parent.Parent.Parent
               b.Text = &quot;Resize Tool&quot;
     
        h = Instance.new(&quot;Hint&quot;)
               h.Parent = script.Parent.Parent.Parent
               h.Text = &quot;X,Y,Z= Chose Vertex to change. T=Increase G=Decrease&quot; 
               h.Name = &quot;Hint&quot;
        mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
        mouse.KeyDown:connect(onKeyDown) 
end

function onKeyDown(key) 
if (key~=nil) then 

local key = key:lower() 


if (key==&quot;t&quot;) then 
manip.Value = 1
b.Text = &quot;Increase Brick Size&quot;
end
if (key==&quot;g&quot;) then 
manip.Value = 2
b.Text = &quot;Decrease Brick Size&quot;
end


if (key==&quot;x&quot;) then 
script.Parent.Mode.Value = 1
b.Text = &quot;Edit X value&quot;

end

if (key==&quot;y&quot;) then 
script.Parent.Mode.Value = 2
b.Text = &quot;Edit Y value&quot;
end
if (key==&quot;z&quot;) then 
script.Parent.Mode.Value = 3
b.Text = &quot;Edit Z value&quot;
end
end
end


bin.Selected:connect(onSelected)

function onDeS(mouse) 
script.Parent.Parent.Parent.Hint:remove() 
script.Parent.Parent.Parent.Message:remove() 
end 
script.Parent.Deselected:connect(onDeS)


</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX2696">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Transparency</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="StringValue" referent="RBX2697">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Value</string>
						<string name="Value">0</string>
					</Properties>
				</Item>
				<Item class="NumberValue" referent="RBX2698">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Value2</string>
						<double name="Value">0</double>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2699">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">Bin = script.Parent
function onKeyDown(key)
	if (key~=nil) then
		if (key==&quot;e&quot;) then
			if Bin.Value2.Value &gt;= 5 then
			Bin.Parent.Parent.Message2.Text = &quot;This Feature Is VIP Only&quot;
			return end
		Bin.Value.Value = Bin.Value.Value + 0.1
		Bin.Value2.Value = Bin.Value2.Value + 1
		Bin.Parent.Parent.Message2.Text = Bin.Value.Value
		end
		if (key==&quot;q&quot;) then
			if Bin.Value2.Value &lt;= -0 then return end
		Bin.Value.Value = Bin.Value.Value - 0.1
		Bin.Value2.Value = Bin.Value2.Value - 1
		Bin.Parent.Parent.Message2.Text = Bin.Value.Value
		end
	end
end

function onMove(mouse)
targ = mouse.Target
if targ==nil then return end
script.Parent.Parent.Parent.Message.Text = &quot;Click To change Transparency&quot;
end
function onButton1Down(mouse)
targ = mouse.Target
if Bin.Value2.Value &gt; 5 then
script.Parent.Parent.Parent.Message.Text = &quot;This Feature Is VIP Only&quot;
return end
if targ==nil then return end
if targ.Name ~= (&quot;Smooth Block Model&quot;) then
script.Parent.Parent.Parent.Message.Text = &quot;Your not supposed to change that!&quot;
return end
if targ.Locked == true then
script.Parent.Parent.Parent.Message.Text = &quot;That Brick is locked!&quot;
return end
if targ.Locked ~= true then targ.Transparency = Bin.Value.Value
end
end

function onS(mouse)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
Instance.new(&quot;Hint&quot;).Parent = script.Parent.Parent.Parent
mouse.Move:connect(function() onMove(mouse) end)
end
script.Parent.Selected:connect(onS)

function onSelected(mouse)

	b = Instance.new(&quot;Message&quot;)
	b.Parent = script.Parent.Parent.Parent
	b.Text = Bin.Value.Value
	b.Name = &quot;Message2&quot;

        h = Instance.new(&quot;Hint&quot;)
               h.Parent = script.Parent.Parent.Parent
               h.Text = &quot;Press Q or E to Change the Transparency Value&quot; 
               h.Name = &quot;Hint&quot;
	wait (2)
	h:Remove()

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.KeyDown:connect(onKeyDown)

end

function onUnS(mouse)
script.Parent.Parent.Parent.Message:Remove()
script.Parent.Parent.Parent.Message2:Remove()
end
script.Parent.Deselected:connect(onUnS)
Bin.Selected:connect(onSelected)



</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX2700">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">ColorTool</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX2701">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">-- zipperipper&apos;s script
Bin = script.Parent

mode = &quot;free&quot;


function onKeyDown(key) -- key functions

	if (key~=nil) then



		if (key==&quot;z&quot;) then -- mode button

			mode = &quot;Red&quot;

			Bin.Name = &quot;Red&quot;

		end



		if (key==&quot;x&quot;) then -- mode button

			mode = &quot;Blue&quot;

			Bin.Name = &quot;Blue&quot;

		end



		if (key==&quot;c&quot;) then -- mode button

			mode = &quot;Green&quot;

			Bin.Name = &quot;Green&quot;

		end



		if (key==&quot;v&quot;) then -- mode button
			mode = &quot;Yellow&quot;

			Bin.Name = &quot;Yellow&quot;

		end


		if (key==&quot;b&quot;) then -- mode button

			mode = &quot;Purple&quot;

			Bin.Name = &quot;Purple&quot;

		end



		if (key==&quot;n&quot;) then -- mode button

			mode = &quot;Black&quot;

			Bin.Name = &quot;Black&quot;

		end



		if (key==&quot;m&quot;) then -- mode button

			mode = &quot;White&quot;

			Bin.Name = &quot;White&quot;

		end



		if (key==&quot;k&quot;) then -- mode button

			mode = &quot;Orange&quot;

			Bin.Name = &quot;Orange&quot;

		end



		if (key==&quot;l&quot;) then -- mode button

			mode = &quot;Grey&quot;

			Bin.Name = &quot;Grey&quot;

		end



		if (key==&quot;j&quot;) then -- mode button

			mode = &quot;Brown&quot;

			Bin.Name = &quot;Brown&quot;

		end



		if (key==&quot;h&quot;) then -- mode button

			mode = &quot;Pink&quot;

			Bin.Name = &quot;Pink&quot;

		end





	end

end







function onButton1Down(mouse)

	mt = mouse.Target

	mts = mt.Size	if mt.Locked == false then

		if mode == &quot;Red&quot; then

			mt.BrickColor = BrickColor.new(21)

		end



		if mode == &quot;Blue&quot; then

			mt.BrickColor = BrickColor.new(23)

		end



		if mode == &quot;Green&quot; then

			mt.BrickColor = BrickColor.new(37)

		end



		if mode == &quot;Yellow&quot; then

			mt.BrickColor = BrickColor.new(24)

		end



		if mode == &quot;Purple&quot; then

			mt.BrickColor = BrickColor.new(104)

		end



		if mode == &quot;Black&quot; then

			mt.BrickColor = BrickColor.new(26)

		end



		if mode == &quot;White&quot; then

			mt.BrickColor = BrickColor.new(1)

		end



		if mode == &quot;Orange&quot; then

			mt.BrickColor = BrickColor.new(105)

		end



		if mode == &quot;Grey&quot; then

			mt.BrickColor = BrickColor.new(194)

		end

		if mode == &quot;Brown&quot; then

			mt.BrickColor = BrickColor.new(38)

		end


		if mode == &quot;Pink&quot; then

			mt.BrickColor = BrickColor.new(9)

		end

	end

end




function onSelected(mouse)
	 --b = Instance.new(&quot;Message&quot;)
             --  b.Parent = script.Parent.Parent.Parent
             --  b.Text = &quot;Color tool&quot;
     
        h = Instance.new(&quot;Hint&quot;)
               h.Parent = script.Parent.Parent.Parent
               h.Text = &quot;press z, x, c, v, b, n, m, h, j, k or l to change color mode&quot; 
               h.Name = &quot;Hint&quot;
	if mode~=&quot;free&quot; then
	script.Parent.Name = mode
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.KeyDown:connect(onKeyDown)

end

function onDeS(mouse) 
script.Parent.Parent.Parent.Hint:remove()
script.Parent.Name = &quot;ColorTool&quot;
--script.Parent.Parent.Parent.Message:remove() 
end 
script.Parent.Deselected:connect(onDeS)
Bin.Selected:connect(onSelected)



</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX2702">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Anchor</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX2703">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">function onMove(mouse)
targ = mouse.Target
if targ==nil then return end
if targ.Locked==true then script.Parent.Parent.Parent.Message.Text = &quot;Brick Is Locked!&quot; return end
if targ.Anchored == true then
script.Parent.Parent.Parent.Message.Text = &quot;Brick Is Anchored&quot;
else
script.Parent.Parent.Parent.Message.Text = &quot;Brick Isn&apos;t Anchored&quot;
end
end

function onButton1Down(mouse)
targ = mouse.Target
if targ==nil then return end
if targ.Locked == true then return end
if targ.Anchored == true then
targ.Velocity = Vector3.new(0,0,0)
targ.RotVelocity = Vector3.new(0,0,0)
targ.Anchored = false
local v = targ.Transparency
targ.Transparency = 1
wait(0.1)
targ.Transparency = v
else
targ.Velocity = Vector3.new(0,0,0)
targ.RotVelocity = Vector3.new(0,0,0)
targ.Anchored = true
local v = targ.Transparency
targ.Transparency = 1
wait(0.1)
targ.Transparency = v
end
end

function onS(mouse)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
Instance.new(&quot;Hint&quot;).Parent = script.Parent.Parent.Parent
mouse.Move:connect(function() onMove(mouse) end)
end
script.Parent.Selected:connect(onS)

function onUnS(mouse)
script.Parent.Parent.Parent.Message:Remove()
end
script.Parent.Deselected:connect(onUnS)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX2704">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Program</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX2705">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Tool Script</string>
						<ProtectedString name="Source">m = Instance.new(&quot;Message&quot;)
mode = 0
speed = 20
torque = 10
function Selected(mouse)
funny = 1
m.Parent = script.Parent.Parent.Parent
message()
Bin = script.Parent
Player = Bin.Parent.Parent.Character
print(&quot;Selected&quot;)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.Button1Up:connect(function() onButton1Up(mouse) end)
mouse.KeyDown:connect(onKeyDown)
end

function message()
if mode == 0 then
m.Text = &quot;Press Q or E to change modes&quot;
end
if mode == 1 then
m.Text = &quot;Use Z or X to change MaxSpeed&quot;
end
if mode == 2 then
m.Text = &quot;Use Z or X to change Torque&quot;
end
end

function onKeyDown(key)
if (key~=nil) then
if ((key == &quot;q&quot;)) then
if mode == 0 then mode = 2 message() return end
if mode == 2 then mode = 1 message() return end
if mode == 1 then mode = 2 message() return end
end
if ((key == &quot;e&quot;)) then
if mode == 2 then mode = 1 message() return end
if mode == 1 then mode = 2 message() return end
if mode == 0 then mode = 2 message() return end
end
if ((key == &quot;x&quot;)) then
if mode == 1 then
speed = speed - 5
m.Text = &quot;Max Speed:&quot;..speed
end
if mode == 2 then
torque = torque - 5
m.Text = &quot;Max Torque:&quot;..torque
end
end
if ((key == &quot;z&quot;)) then
if mode == 1 then
speed = speed + 5
m.Text = &quot;Max Speed:&quot;..speed
end
if mode == 2 then
torque = torque + 5
m.Text = &quot;Max Torque:&quot;..torque
end
end
end
end

function onButton1Down(mouse)
if mouse.Target.className == &quot;VehicleSeat&quot; then
mouse.Target.MaxSpeed = speed
mouse.Target.Torque = torque
m.Text = &quot;VehicleSeat Changed&quot;
end
end

function onButton1Up(mouse)
end

function Deselected()
m.Parent = nil
print(&quot;Deselected&quot;)
end


script.Parent.Selected:connect(Selected)
script.Parent.Deselected:connect(Deselected)
</ProtectedString>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX2706">
			<Properties>
				<bool name="Active">false</bool>
				<bool name="Archivable">true</bool>
				<token name="BinType">0</token>
				<string name="Name">Plane</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="Script" referent="RBX2707">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyerA</string>
					<ProtectedString name="Source">bin=script.Parent
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function fire(pln,spn)
	local missile = script.Rocket:clone()
	missile.CFrame = spn.CFrame * CFrame.new(0, 0, -75)

	missile.RocketScript.Disabled = false
	missile.Parent = game.Workspace

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = game.Players.LocalPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile

	missile.Owner.Value = pln
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
	local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
	local dir = (target - engine.Position).unit
	local spawnPos = engine.Position

	local pos = spawnPos + (dir * 1)

	engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
	engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
	wait(0.1)
	engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
	engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
	local list = player.Character:GetChildren()
	for x = 1, #list do
		if (list[x].Name == &quot;Plane&quot;) then
			local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
			if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
				return list[x]
			end
		end
	end
	return nil
end

function onButton1Down(mouse)
	local vehicle = findPlane(script.Parent.Parent.Parent)
	if vehicle ~= nil and debounce == false and planedebounce == false then
	debounce = true

	controlling = true

	while true do
		wait()
		local engine = vehicle.Parts.Engine
		local position = mouse.Hit
		local target = position.p
		if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then
		move(target, engine)
		end
		if planedebounce == true or
		controlling == false then break end
	end
	wait(.1)
	debounce = false
	end
end

function onButton1Up(mouse)
	controlling = false
end

function onSelected(mouse)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
	if (key~=nil) then
		key = key:lower()
		local vehicle = findPlane(script.Parent.Parent.Parent)
		if (vehicle==nil) then return end
		plane = vehicle.Parts
		local engine = vehicle.Parts.Engine
			end
			if (key==&quot;x&quot;) and planedebounce == false then
				local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
				if (power ~= nil) then
				power:remove()
				end
			end
			if (key==&quot;y&quot;) then
				local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
				if (power ~= nil) then return end
				local fly = script.FlyScript:clone()
				fly.Disabled = false
				fly.Parent = plane.Engine
			end
	end

bin.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
				<Item class="Script" referent="RBX2708">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyScript</string>
						<ProtectedString name="Source">local engine = script.Parent.Parent.Engine
local spd = 4
local position = engine.Position

while true do
	wait(.1)
	direction = engine.CFrame.lookVector 
	position = position + spd*3*direction
	error = position - engine.Position
	engine.Velocity = spd*error
	engine.RotVelocity = Vector3.new(0, 0, 0)
end 
</ProtectedString>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX2709">
			<Properties>
				<bool name="Active">false</bool>
				<bool name="Archivable">true</bool>
				<token name="BinType">0</token>
				<string name="Name">Drive</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="Script" referent="RBX2710">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer</string>
					<ProtectedString name="Source">bin=script.Parent
speed= 2
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function fire(pln,spn)
	local missile = bin.Rocket:clone()
	missile.CFrame = spn.CFrame * CFrame.new(0, 0, -35)

	missile.RocketScript.Disabled = false
	missile.Parent = game.Workspace

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = game.Players.LocalPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile

	missile.Owner.Value = pln
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
	local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
	local dir = (target - engine.Position).unit
	local spawnPos = engine.Position

	local pos = spawnPos + (dir * 1)

	engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
	engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
	wait(0.1)
	engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
	engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
	local list = player.Character:GetChildren()
	for x = 1, #list do
		if (list[x].Name == &quot;Plane&quot;) then
			local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
			if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
				return list[x]
			end
		end
	end
	return nil
end

function onButton1Down(mouse)
	local vehicle = findPlane(script.Parent.Parent.Parent)
	if vehicle ~= nil and debounce == false and planedebounce == false then
	debounce = true

	controlling = true

	while true do
		wait()
		local engine = vehicle.Parts.Engine
		local position = mouse.Hit
		local target = position.p
		if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then
		move(target, engine)
		end
		if planedebounce == true or
		controlling == false then break end
	end
	wait(.1)
	debounce = false
	end
end

function onButton1Up(mouse)
	controlling = false
end

function onSelected(mouse)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
	if (key~=nil) then
		key = key:lower()
		local vehicle = findPlane(script.Parent.Parent.Parent)
		if (vehicle==nil) then return end
		plane = vehicle.Parts
		local engine = vehicle.Parts.Engine
		local r1 = engine.Parent.r1
		local r2 = engine.Parent.r2
		local l1 = engine.Parent.l1
		local l2 = engine.Parent.l2
			if (key==&quot;x&quot;) and planedebounce == false then
				local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
				if (power ~= nil) then
				power:remove()
				end
				r1.RightParamB= 0
				r1.RightParamA= 0	
				r2.RightParamB= 0
				r2.RightParamA= 0	
				l1.RightParamB= 0
				l1.RightParamA= 0
				l2.RightParamB= 0
				l2.RightParamA= 0
			end
			if (key==&quot;y&quot;) then
				local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
				if (power ~= nil) then return end
				local fly = script.FlyScript:clone()
				fly.Disabled = true
				fly.Parent = plane.Engine
				r1.RightParamB= speed*-1
				r1.RightParamA= speed	
				r2.RightParamB= speed*-1
				r2.RightParamA= speed	
				l1.RightParamB= speed
				l1.RightParamA= speed*-1
				l2.RightParamB= speed
				l2.RightParamA= speed*-1
			end
			if (key==&quot;k&quot;) and planedebounce == false then
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
			end
			if (key==&quot;h&quot;) and planedebounce == false then
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
			return end
			if (key==&quot;j&quot;) and planedebounce == false then
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local position = engine.CFrame * Vector3.new(0, 0.5, -4)
				local dir = position - engine.Position

				dir = computeDirection(dir)

				local spawnPos = engine.Position

				local pos = spawnPos + (dir * 8)

				body.cframe = CFrame.new(pos,  pos + dir)
				wait(.2)
				body.maxTorque = Vector3.new(0, 0, 0)
			end
			if (key==&quot;l&quot;) and planedebounce == false then
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 0, 0)
				local frame = plane:FindFirstChild(&quot;OriginCFrame&quot;)
				if frame ~= nil then
					body.cframe = frame.Value
				end
				wait(0.1)
				body.maxTorque = Vector3.new(0, 0, 0)
			end
			if (key==&quot;u&quot;) and planedebounce == false then
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local position = engine.CFrame * Vector3.new(0, -0.5, -4)
				local dir = position - engine.Position

				dir = computeDirection(dir)

				local spawnPos = engine.Position

				local pos = spawnPos + (dir * 8)

				body.cframe = CFrame.new(pos,  pos + dir)
				wait(.2)
				body.maxTorque = Vector3.new(0, 0, 0)
			end
			if (key==&quot;g&quot;) and planedebounce == false and stuntdebounce == false then
				planedebounce = true
				stuntdebounce = true
				plane.Parent.Stunt.Value = 1
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local currentframe = plane.Engine.CFrame

				for i = 1,6 do
				body.cframe = plane.Engine.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 30)
				wait(.2)
				end

				body.cframe = currentframe
				wait(.6)

				body.maxTorque = Vector3.new(0, 0, 0)
				planedebounce = false
				plane.Parent.Stunt.Value = 0
				wait(3)
				stuntdebounce = false
			end
			if (key==&quot;t&quot;) and planedebounce == false and stuntdebounce == false then
				planedebounce = true
				stuntdebounce = true
				plane.Parent.Stunt.Value = 1
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local currentframe = plane.Engine.CFrame
				local valy = 30
				local valz = 30

				for i = 1,8 do
				body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, valy, valz)
				valy = valy +50
				valz = valz +100
				wait(.1)
				end

				body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, 600, 0)

				wait(.5)

				body.maxTorque = Vector3.new(0, 0, 0)
				planedebounce = false
				plane.Parent.Stunt.Value = 0
				wait(4)
				stuntdebounce = false
			end
			if (key==&quot;b&quot;) then-- Backwards
				r1.RightParamB= speed
				r1.RightParamA= speed*-1	
				r2.RightParamB= speed
				r2.RightParamA= speed*-1	
				l1.RightParamB= speed*-1
				l1.RightParamA= speed
				l2.RightParamB= speed*-1
				l2.RightParamA= speed					
			end
			if (key==&quot;d&quot;) and planedebounce == false then
				wait()
				engine.BodyGyro.maxTorque = Vector3.new(9000, 9000, 9000)
				engine.Velocity = Vector3.new(0, 50, 0)
				wait(1)
				engine.BodyGyro.maxTorque = Vector3.new(0, 0, 0)
				engine.Velocity = Vector3.new(0, 0, 0)
			end
	end
end

bin.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
				<Item class="Script" referent="RBX2711">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyScript</string>
						<ProtectedString name="Source">local engine = script.Parent.Parent.Engine
local spd = 0
local position = engine.Position

while true do
	wait(0.1)
	direction = engine.CFrame.lookVector 
	position = position + spd*0*direction
	error = position - engine.Position
	engine.Velocity = spd*error
	engine.RotVelocity = Vector3.new(0, 0, 0)
end 
</ProtectedString>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX2712">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>1.5</X>
					<Y>-4</Y>
					<Z>-1.37</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Parachute</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="Part" referent="RBX2713">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-7.02289724</X>
						<Y>10.6968699</Y>
						<Z>9.74478245</Z>
						<R00>-0.997246981</R00>
						<R01>5.90452e-005</R01>
						<R02>-0.074151814</R02>
						<R10>-1.2693146e-019</R10>
						<R11>0.999999702</R11>
						<R12>0.000796274282</R12>
						<R20>0.0741518363</R20>
						<R21>0.000794082123</R21>
						<R22>-0.997246683</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>5.00320938e-018</X>
						<Y>-0.0857283026</Y>
						<Z>4.38670216e-018</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="BodyVelocity" referent="RBX2714">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">BodyVelocity</string>
						<float name="P">1250</float>
						<Vector3 name="maxForce">
							<X>0</X>
							<Y>99999</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="velocity">
							<X>0</X>
							<Y>-10</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX2715">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">3</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX2716">
			<Properties>
				<bool name="Active">false</bool>
				<bool name="Archivable">true</bool>
				<token name="BinType">4</token>
				<string name="Name">HopperBin</string>
				<Content name="TextureId"><url>rbxasset://Textures/Hammer.png</url></Content>
			</Properties>
		</Item>
		<Item class="Tool" referent="RBX2717">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0.400000006</X>
					<Y>-0.300000012</Y>
					<Z>0.100000001</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>-1</R12>
					<R20>-0</R20>
					<R21>1</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<string name="Name">Resize Tool</string>
				<Content name="TextureId"><url>rbxasset://../../../shareddata/assets/15960433</url></Content>
			</Properties>
			<Item class="LocalScript" referent="RBX2718">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Resize Local</string>
					<ProtectedString name="Source">local Tool = script.Parent

enabled = true

local selectionBox
local selectionLasso
local handles

local previousDistance

function onHandlesDown(normal)
	print(&quot;handlesDown&quot;)
	previousDistance = 0
end
function onHandlesDrag(normal, distance)
	
	if handles.Adornee then
		local delta = distance - previousDistance 
		if math.abs(delta) &gt;= handles.Adornee.ResizeIncrement then
			local sizeDelta = math.floor(delta / handles.Adornee.ResizeIncrement + 0.5) * handles.Adornee.ResizeIncrement
			if handles.Adornee:Resize(normal, sizeDelta) then
				previousDistance = distance
			end
		end
	end
end

function onButton1Down(mouse)
	print(&quot;3DButtonDown&quot;)
	if mouse.Target == nil or mouse.Target.Locked then
		selectionBox.Adornee = nil
		selectionLasso.Part = nil
		handles.Adornee = nil
	else
		selectionBox.Adornee = mouse.Target
		selectionLasso.Part = mouse.Target
		handles.Adornee = mouse.Target
		handles.Faces = mouse.Target.ResizeableFaces
	end
end



function onEquippedLocal(mouse)
	mouse.Icon =&quot;rbxasset://textures\\DragCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)

	local character = script.Parent.Parent
	local player = game.Players:GetPlayerFromCharacter(character)
	
	selectionBox = Instance.new(&quot;SelectionBox&quot;)
	selectionBox.Color = BrickColor.Blue()
	selectionBox.Adornee = nil
	selectionBox.Parent = player.PlayerGui

	selectionLasso = Instance.new(&quot;SelectionPartLasso&quot;)
	selectionLasso.Name = &quot;Model Delete Lasso&quot;
	selectionLasso.Humanoid = character.Humanoid
	selectionLasso.Parent = game.workspace
	selectionLasso.Part = nil
	selectionLasso.Visible = true
	selectionLasso.archivable = false
	selectionLasso.Color = BrickColor.Red()

	handles = Instance.new(&quot;Handles&quot;)
	handles.Color = BrickColor.Blue()
	handles.Adornee = nil
	handles.MouseDrag:connect(onHandlesDrag)
	handles.MouseButton1Down:connect(onHandlesDown)
	handles.Parent = player.PlayerGui
end

function onUnequippedLocal()
	selectionBox:Remove()
	selectionLasso:Remove()
	handles:Remove()
end


Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(onUnequippedLocal)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2719">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SwordScript</string>
					<ProtectedString name="Source">-------- OMG HAX

r = game:service(&quot;RunService&quot;)


local damage = 0


local slash_damage = 0


sword = script.Parent.Handle
Tool = script.Parent



function attack()
	local anim = Instance.new(&quot;StringValue&quot;)
	anim.Name = &quot;toolanim&quot;
	anim.Value = &quot;Slash&quot;
	anim.Parent = Tool
end


function swordUp()
	Tool.GripForward = Vector3.new(-1,0,0)
	Tool.GripRight = Vector3.new(0,1,0)
	Tool.GripUp = Vector3.new(0,0,1)
end

function swordOut()
	Tool.GripForward = Vector3.new(0,0,1)
	Tool.GripRight = Vector3.new(0,-1,0)
	Tool.GripUp = Vector3.new(-1,0,0)
end



Tool.Enabled = true

function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	

	attack()

	wait(1)

	Tool.Enabled = true
end


function onEquipped()
end


script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)

</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX2720">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Crouch</string>
					<ProtectedString name="Source">on = 0
Tool = script.Parent
welds = {}
sh = {}
arms = nil
torso = nil
f = nil
function Crouch(ison)
if arms == nil and torso == nil then
arms = {Tool.Parent:FindFirstChild(&quot;Left Leg&quot;), Tool.Parent:FindFirstChild(&quot;Right Leg&quot;)}
torso = Tool.Parent:FindFirstChild(&quot;Torso&quot;)
end
if arms ~= nil and torso ~= nil then
sh = {torso:FindFirstChild(&quot;Left Hip&quot;), torso:FindFirstChild(&quot;Right Hip&quot;)}
if sh ~= nil then
local yes = true
if yes then
yes = false
if ison == 1 then
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new(&quot;Weld&quot;)
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(-0.5, 0.5, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(20),-0.1,-0.1)
arms[1].Name = &quot;LDave&quot;
arms[1].CanCollide = true
welds[1] = weld1
-------------------------------------------
local weld2 = Instance.new(&quot;Weld&quot;)
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(0.5,0.5,0.3) * CFrame.fromEulerAnglesXYZ(math.rad(20),0.1,0.1)
arms[2].Name = &quot;RDave&quot;
arms[2].CanCollide = true
welds[2] = weld2
---------------------------------
local force = Instance.new(&quot;BodyForce&quot;)
force.Parent = torso
f = force
wait(0.01)
elseif ison == 0 then
if arms then
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
f.Parent = nil
arms[2].Name = &quot;Right Leg&quot;
arms[1].Name = &quot;Left Leg&quot;
welds[1].Parent = nil
welds[2].Parent = nil
end
end
--
end
else
print(&quot;sh&quot;)
end
else
print(&quot;arms&quot;)
end
end
function Key(key)
if key then
key = string.lower(key)
if (key==&quot;c&quot;) then
if on == 1 then
on = 0
elseif on == 0 then
on = 1
end
Crouch(on)
end
end
end
function Equip(mouse)
mouse.KeyDown:connect(Key)
end
script.Parent.Equipped:connect(Equip)

</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX2721">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">LocalScript</string>
					<ProtectedString name="Source">local Tool = script.Parent
local mass = 0
local player = nil
local equalizingForce = 236 / 1.2 -- amount of force required to levitate a mass
local gravity = .75 -- things float at &gt; 1
local moving = false

local maxFuel = 10000000000

local fuel = Tool.CurrFuel.Value

local gui = nil

local anim = nil

local jetPack = nil

local regen = false

local force = Instance.new(&quot;BodyVelocity&quot;)
force.velocity = Vector3.new(0,0,0)

local bodyGyro = Instance.new(&quot;BodyGyro&quot;)
bodyGyro.P = 20000
bodyGyro.D = 8000
bodyGyro.maxTorque = Vector3.new(bodyGyro.P,bodyGyro.P,bodyGyro.P)

local cam = nil

local Flame = nil

function onEquippedLocal(mouse)

	player = Tool.Parent
	mass = recursiveGetLift(player)
	force.P = mass * 10
	force.maxForce = Vector3.new(0,force.P,0)
	mouse.Button1Down:connect(thrust)
	mouse.Button1Up:connect(cutEngine)
	cam = game.Workspace.CurrentCamera
	anim = player.Humanoid:LoadAnimation(Tool.standstill)
	anim:Play()
	gui = Tool.FuelGui:clone()
	updateGUI()
	gui.Parent = game.Players:GetPlayerFromCharacter(player).PlayerGui
	equipPack()

	regen = true
	regenFuel()

end

function equipPack()

	jetPack = Tool.Handle:clone()
	jetPack.CanCollide = false
	jetPack.Name = &quot;JetPack&quot;

	jetPack.Parent = game.Workspace

	Tool.Handle.Transparency = 1

	local welder = Instance.new(&quot;Weld&quot;)
	welder.Part0 = jetPack
	welder.Part1 = player.Torso
	welder.C0 = CFrame.new(Vector3.new(0,0,-1))
	welder.Parent = jetPack

	Flame = Instance.new(&quot;Part&quot;)
	Flame.Name = &quot;Flame&quot;
	Flame.Transparency  =1
	Flame.CanCollide = false
	Flame.Locked = true
	Flame.formFactor = 2
	Flame.Size = Vector3.new(1,0.4,1)
	Flame.Parent = jetPack

	local Fire = Instance.new(&quot;Fire&quot;)
	Fire.Heat = -12
	Fire.Size = 4
	Fire.Enabled = false
	Fire.Parent = Flame

	local firer = Instance.new(&quot;Weld&quot;)
	firer.Part0 = jetPack.Flame
	firer.Part1 = jetPack
	firer.C0 = CFrame.new(Vector3.new(0,2,0))
	firer.Parent = jetPack.Flame

end

function updateGUI()

	gui.Frame.Size = UDim2.new(0,40,0,300 * (Tool.CurrFuel.Value/maxFuel))
	gui.Frame.Position = UDim2.new(0.9,0,0.2 + (0.2 * ((maxFuel - Tool.CurrFuel.Value)/maxFuel)),0)

end

function onUnequippedLocal()

	regen = false
	force:remove()
	bodyGyro:remove()
	anim:Stop()
	anim:remove()
	gui:remove()
	if jetPack ~= nil then
		jetPack:remove()
		jetPack = nil
	end
	Tool.Handle.Transparency = 0

end

function thrust()
	if fuel &gt; 0 then
		thrusting = true
		force.Parent = player.Torso
		jetPack.Flame.Fire.Enabled = true
		Tool.Handle.InitialThrust:Play()
		bodyGyro.Parent = player.Torso
		while thrusting do
			bodyGyro.cframe = cam.CoordinateFrame
			force.velocity = Vector3.new(0,cam.CoordinateFrame.lookVector.unit.y,0) * 50

			fuel = fuel - 100
			Tool.CurrFuel.Value = fuel
			if fuel &lt;= 0 then
				Tool.Handle.EngineFail:Play()
				cutEngine()
			end
			updateGUI()
			wait()

			Tool.Handle.Thrusting:Play()

			if fuel &lt;= 200000 then
				Tool.Handle.LowFuelWarning:Play()
			end
		end
		Tool.Handle.Thrusting:Stop()
		Tool.Handle.LowFuelWarning:Stop()
	end
end

function cutEngine()
	thrusting = false
	jetPack.Flame.Fire.Enabled = false
	force.velocity = Vector3.new(0,0,0)
	force.Parent = nil
	anim:Stop()
	bodyGyro.Parent = nil
end

Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(onUnequippedLocal)

local head = nil
function recursiveGetLift(node)
	local m = 0
	local c = node:GetChildren()
	if (node:FindFirstChild(&quot;Head&quot;) ~= nil) then head = node:FindFirstChild(&quot;Head&quot;) end -- nasty hack to detect when your parts get blown off

	for i=1,#c do
		if c[i].className == &quot;Part&quot; then
			if (head ~= nil and (c[i].Position - head.Position).magnitude &lt; 10) then -- GROSS
				if c[i].Name == &quot;Handle&quot; then
					m = m + (c[i]:GetMass() * equalizingForce * 1) -- hack that makes hats weightless, so different hats don&apos;t change your jump height
				else
					m = m + (c[i]:GetMass() * equalizingForce * gravity)
				end
			end
		end
		m = m + recursiveGetLift(c[i])
	end
	return m
end

function regenFuel()

	while regen do
		if fuel &lt; maxFuel then
			fuel = fuel + 100
			Tool.CurrFuel.Value = fuel
			updateGUI()
		end
		wait(0.2)
	end

end
</ProtectedString>
				</Properties>
			</Item>
			<Item class="RotateP" referent="RBX2722">
				<Properties>
					<bool name="Archivable">true</bool>
					<float name="BaseAngle">0</float>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
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					<string name="Name">zacblack</string>
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					<Ref name="Part1">null</Ref>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="StarterGui" referent="RBX2723">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX2724">
		<Properties>
			<token name="AmbientReverb">0</token>
			<bool name="Archivable">true</bool>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
		</Properties>
	</Item>
	<Item class="CollectionService" referent="RBX2725">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">CollectionService</string>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX2726">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">PhysicsService</string>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX2727">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">BadgeService</string>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX2728">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">Geometry</string>
		</Properties>
	</Item>
	<Item class="RenderHooksService" referent="RBX2729">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">RenderHooksService</string>
		</Properties>
	</Item>
	<Item class="SocialService" referent="RBX2730">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">SocialService</string>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX2731">
		<Properties>
			<bool name="Archivable">true</bool>
			<int name="MaxItems">300</int>
			<string name="Name">Debris</string>
		</Properties>
	</Item>
	<Item class="Timer" referent="RBX2732">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX2733">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="CookiesService" referent="RBX2734">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">CookiesService</string>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX2735">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">Selection</string>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX2736">
		<Properties>
			<Color3 name="Ambient">4291085508</Color3>
			<bool name="Archivable">true</bool>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4291085508</Color3>
			<string name="TimeOfDay">14:00:00</string>
		</Properties>
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			<Properties>
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					</Vector3>
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				</Properties>
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				</Properties>
			</Item>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>45.5</X>
							<Y>40.9000015</Y>
							<Z>38.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2747">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">print(&quot;LandMine Script Loaded&quot;)

Fuse = script.Parent

function onTouched(hit)
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.BlastRadius = 12
	explosion.BlastPressure = 4000000
	explosion.Position = script.Parent.Position
	explosion.Parent = game.Workspace
	script.Parent:remove()
	connection:disconnect()
end

connection = Fuse.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2748">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>46</X>
							<Y>40.9000015</Y>
							<Z>36</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2749">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">print(&quot;LandMine Script Loaded&quot;)

Fuse = script.Parent

function onTouched(hit)
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.BlastRadius = 12
	explosion.BlastPressure = 4000000
	explosion.Position = script.Parent.Position
	explosion.Parent = game.Workspace
	script.Parent:remove()
	connection:disconnect()
end

connection = Fuse.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2745">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>49.5</X>
							<Y>41.9000015</Y>
							<Z>37.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>3</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2750">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">print(&quot;LandMine Script Loaded&quot;)

Fuse = script.Parent

function onTouched(hit)
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.BlastRadius = 12
	explosion.BlastPressure = 4000000
	explosion.Position = script.Parent.Position
	explosion.Parent = game.Workspace
	script.Parent:remove()
	connection:disconnect()
end

connection = Fuse.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2751">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>45.5</X>
							<Y>40.9000015</Y>
							<Z>24.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2752">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">print(&quot;LandMine Script Loaded&quot;)

Fuse = script.Parent

function onTouched(hit)
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.BlastRadius = 4
	explosion.BlastPressure = 2000000
	explosion.Position = script.Parent.Position
	explosion.Parent = game.Workspace
	script.Parent:remove()
	connection:disconnect()
end

connection = Fuse.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2753">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>49.5</X>
							<Y>41.9000015</Y>
							<Z>23.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>3</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2754">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">print(&quot;LandMine Script Loaded&quot;)

Fuse = script.Parent

function onTouched(hit)
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.BlastRadius = 4
	explosion.BlastPressure = 2000000
	explosion.Position = script.Parent.Position
	explosion.Parent = game.Workspace
	script.Parent:remove()
	connection:disconnect()
end

connection = Fuse.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2755">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>46</X>
							<Y>40.9000015</Y>
							<Z>29</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2756">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">print(&quot;LandMine Script Loaded&quot;)

Fuse = script.Parent

function onTouched(hit)
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.BlastRadius = 7
	explosion.BlastPressure = 3000000
	explosion.Position = script.Parent.Position
	explosion.Parent = game.Workspace
	script.Parent:remove()
	connection:disconnect()
end

connection = Fuse.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2757">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>45.5</X>
							<Y>40.9000015</Y>
							<Z>31.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2758">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">print(&quot;LandMine Script Loaded&quot;)

Fuse = script.Parent

function onTouched(hit)
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.BlastRadius = 7
	explosion.BlastPressure = 3000000
	explosion.Position = script.Parent.Position
	explosion.Parent = game.Workspace
	script.Parent:remove()
	connection:disconnect()
end

connection = Fuse.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2759">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>49.5</X>
							<Y>41.9000015</Y>
							<Z>30.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>3</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2760">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">print(&quot;LandMine Script Loaded&quot;)

Fuse = script.Parent

function onTouched(hit)
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.BlastRadius = 7
	explosion.BlastPressure = 3000000
	explosion.Position = script.Parent.Position
	explosion.Parent = game.Workspace
	script.Parent:remove()
	connection:disconnect()
end

connection = Fuse.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2761">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>46</X>
							<Y>40.9000015</Y>
							<Z>22</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2762">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">print(&quot;LandMine Script Loaded&quot;)

Fuse = script.Parent

function onTouched(hit)
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.BlastRadius = 4
	explosion.BlastPressure = 2000000
	explosion.Position = script.Parent.Position
	explosion.Parent = game.Workspace
	script.Parent:remove()
	connection:disconnect()
end

connection = Fuse.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX2763">
			<Properties>
				<bool name="Active">false</bool>
				<bool name="Archivable">true</bool>
				<token name="BinType">0</token>
				<string name="Name">VIP</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="Script" referent="RBX2764">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">ToolScript</string>
					<ProtectedString name="Source">bin = script.Parent
backpack = bin.Parent
player = backpack.Parent

tools = {}
currentTool = 0

function onButton1Down(mouse)
	if #tools == 0 then
		print(&quot;ERROR:  No Tools.&quot;)
		return
	end
	if currentTool ~= #tools then
		currentTool = currentTool + 1
	else
		currentTool = 1
	end
	if not tools[currentTool] then
		print(&quot;ERROR:  Tool not found.&quot;)
	end
	previousTool = currentTool - 1
	if previousTool == 0 then
		previousTool = #tools
	end
	--[[if tools[previousTool] then
		if tools[previousTool].Parent == backpack then
			tools[previousTool].Parent = bin
		else
			print(&quot;ERROR:  Previous tool already in bin.&quot;)
		end
	else
		print(&quot;ERROR:  Previous tool not found&quot;)
	end]]
	local c = backpack:GetChildren()
	for i = 1, #c do
		for n = 1, #tools do
			if string.sub(tools[n].Name,1,4) == string.sub(c[i].Name,1,4) then
				c[i].Parent = nil
			end
		end
	end
	tools[currentTool]:Clone().Parent = backpack
end

function onSelected(mouse)
	local c = bin:GetChildren()
	for i = 1, #c do
		if c[i].className == &quot;HopperBin&quot; or c[i].className == &quot;Tool&quot; then
			table.insert(tools, c[i])
		end
	end
	mouse.Button1Down:connect(onButton1Down)
end

bin.Selected:connect(onSelected)</ProtectedString>
				</Properties>
			</Item>
			<Item class="HopperBin" referent="RBX2765">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Superjump</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX2766">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Ghostwalk</string>
						<ProtectedString name="Source">print(&quot;Ghostwalker loaded&quot;)

bin = script.Parent

walking = false
reloadtime = 0

local thrust = Instance.new(&quot;BodyVelocity&quot;)

function makeMeGhostly(trans)
	local char = game.Players.LocalPlayer.Character

	if char.Head ~= nil then char.Head.Transparency = trans end
	if char.Torso ~= nil then char.Torso.Transparency = trans end

	local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
	if leftleg ~= nil then leftleg.Transparency = trans end

	local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
	if rightleg ~= nil then rightleg.Transparency = trans end

	local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
	if leftarm ~= nil then leftarm.Transparency = trans end

	local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
	if rightarm ~= nil then rightarm.Transparency = trans end
end

function onStart()
	print(&quot;start walking&quot;)
	walking = true
	reloadtime = 0.0
	makeMeGhostly(0)
	
	thrust.Parent = game.Players.LocalPlayer.Character.PrimaryPart
	
	thrust.velocity = Vector3.new(0,50,0)
	thrust.maxForce = Vector3.new(0,4e+050,0) 
	


end

function onEnd()
	print(&quot;stop walking&quot;)
	walking = false
	makeMeGhostly(0)
	thrust.Parent = nil
	wait(reloadtime)
	reloadtime = 0
end

function onButton1Down(mouse)
	if reloadtime &gt; 0 then return end
	if walking == true then return end
	
	onStart()
	mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;

	local time = 0
	while walking == true do
		--onWalk()
		wait(.05)
		time = time + .05
		if time &gt; 0.6 then onButton1Up(mouse) end
	end
end

function onButton1Up(mouse)
	onEnd()
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
end

function onSelected(mouse)
	print(&quot;ghostwalker selected&quot;)
	if reloadtime &gt; 0 then
		mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;
	else
		mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	end
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
end

bin.Selected:connect(onSelected)




</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX2767">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Teleport</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX2768">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">TeleportScript</string>
						<ProtectedString name="Source">--- SonOfSevenless
print(&quot;Teleport Spell Loaded&quot;)

local COOLDOWN = 0
local MP = 0



bin = script.Parent

function TryToCast(player)
	-- returns true if player may cast this spell

	-- make sure this player has the wizard board stats
	local stats = player:findFirstChild(&quot;leaderstats&quot;)
	if stats == nil then return false end
	local mana = stats:findFirstChild(&quot;Mana&quot;)
	local level = stats:findFirstChild(&quot;Level&quot;)
	if mana == nil or level == nil then return false end

	if (mana.Value &gt;= MP) then
		mana.Value = mana.Value - MP
		return true
	end

	return false
end




function teleportPlayer(pos)

	local player = game.Players.LocalPlayer
	if player == nil or player.Character == nil then return end

	local char = player.Character.Torso

	sound = Instance.new(&quot;Sound&quot;)
	sound.SoundId = &quot;&quot;
	sound.Parent = char
	sound.PlayOnRemove = true
	sound:remove()

	char.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))


	sound = Instance.new(&quot;Sound&quot;)
	sound.SoundId = &quot;&quot;
	sound.Parent = char
	sound.PlayOnRemove = true
	sound:remove()

end


enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	local player = game.Players.LocalPlayer
	if player == nil then return end
	--if TryToCast(player) == false then return end
	

	enabled = false
	mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;

	-- find the best cf
	local cf = mouse.Hit
	local v = cf.lookVector

	teleportPlayer(cf.p)

	wait(COOLDOWN)
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	enabled = true

end

function onSelected(mouse)
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)

</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX2769">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">VIP Trans</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="StringValue" referent="RBX2770">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Value</string>
						<string name="Value">0</string>
					</Properties>
				</Item>
				<Item class="NumberValue" referent="RBX2771">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Value2</string>
						<double name="Value">0</double>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2772">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">Bin = script.Parent
function onKeyDown(key)
	if (key~=nil) then
		if (key==&quot;q&quot;) then
			if Bin.Value2.Value &gt;= 10 then return end
		Bin.Value.Value = Bin.Value.Value + 0.1
		Bin.Value2.Value = Bin.Value2.Value + 1
		Bin.Parent.Parent.Message2.Text = Bin.Value.Value
		end
		if (key==&quot;e&quot;) then
			if Bin.Value2.Value &lt;= -0 then return end
		Bin.Value.Value = Bin.Value.Value - 0.1
		Bin.Value2.Value = Bin.Value2.Value - 1
		Bin.Parent.Parent.Message2.Text = Bin.Value.Value
		end
	end
end

function onMove(mouse)
targ = mouse.Target
if targ==nil then return end
script.Parent.Parent.Parent.Message.Text = &quot;Click To change Transparency&quot;
end

function onButton1Down(mouse)
targ = mouse.Target
if targ==nil then return end
if targ.Name ~= (&quot;Smooth Block Model&quot;) then
script.Parent.Parent.Parent.Message.Text = &quot;Your not supposed to change that!&quot;
return end
if targ.Locked == true then
script.Parent.Parent.Parent.Message.Text = &quot;That Brick is locked!&quot;
return end
if targ.Locked ~= true then targ.Transparency = Bin.Value.Value
end
end

function onS(mouse)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
Instance.new(&quot;Hint&quot;).Parent = script.Parent.Parent.Parent
mouse.Move:connect(function() onMove(mouse) end)
end
script.Parent.Selected:connect(onS)

function onSelected(mouse)

	b = Instance.new(&quot;Message&quot;)
	b.Parent = script.Parent.Parent.Parent
	b.Text = Bin.Value.Value
	b.Name = &quot;Message2&quot;

        h = Instance.new(&quot;Hint&quot;)
               h.Parent = script.Parent.Parent.Parent
               h.Text = &quot;press q or e to change the transparency value&quot; 
               h.Name = &quot;Hint&quot;
	wait (2)
	h:Remove()

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.KeyDown:connect(onKeyDown)

end

function onUnS(mouse)
script.Parent.Parent.Parent.Message:Remove()
script.Parent.Parent.Parent.Message2:Remove()
end
script.Parent.Deselected:connect(onUnS)
Bin.Selected:connect(onSelected)



</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX2773">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Face</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX2774">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">bin = script.Parent
num = 1
debounce = false

function keepRecord()
	while (game.Players.LocalPlayer == nil) do
	wait()
	end
	while (game.Players.LocalPlayer.Character == nil) do
	wait()
	end
	while (game.Players.LocalPlayer.Character:findFirstChild(&quot;Head&quot;) == nil) do
	wait()
	end
	player = game.Players.LocalPlayer
	v = player:findFirstChild(&quot;FaceRecord&quot;)
	if (v == nil) then
		V = Instance.new(&quot;NumberValue&quot;)
		V.Name = &quot;FaceRecord&quot;
		V.Parent = player
	end
end

function returnRecord()
	local player = game.Players.LocalPlayer
	char = player.Character
	Head = char.Head
	if (Head ~= nil) then
		face = Head:FindFirstChild(&quot;face&quot;)
		if (face ~= nil) then	
			v = player:findFirstChild(&quot;FaceRecord&quot;)
			if (v ~= nil) then
				if (v.Value == 1) then
					face.Texture = script.Parent.Faces.face9.Texture
					num = 9
				end
				if (v.Value == 2) then
					face.Texture = script.Parent.Faces[&quot;face&quot;..v.Value-1].Texture
					num = 1
				end 
				if (v.Value == 3) then
					face.Texture = script.Parent.Faces[&quot;face&quot;..v.Value-1].Texture
					num = 2
				end 
				if (v.Value == 4) then
					face.Texture = script.Parent.Faces[&quot;face&quot;..v.Value-1].Texture
					num = 3
				end
				if (v.Value == 5) then
					face.Texture = script.Parent.Faces[&quot;face&quot;..v.Value-1].Texture
					num = 4
				end 
				if (v.Value == 6) then
					face.Texture = script.Parent.Faces[&quot;face&quot;..v.Value-1].Texture
					num = 5
				end 
				if (v.Value == 7) then
					face.Texture = script.Parent.Faces[&quot;face&quot;..v.Value-1].Texture
					num = 6
				end 
				if (v.Value == 8) then
					face.Texture = script.Parent.Faces[&quot;face&quot;..v.Value-1].Texture
					num = 7
				end 
				if (v.Value == 9) then
					face.Texture = script.Parent.Faces[&quot;face&quot;..v.Value-1].Texture
					num = 8
				end 
			end
		end
	end
end

function onButton1Down(mouse) 
	player = game.Players.LocalPlayer
	if (player == nil) then return end
	char = player.Character
	local Head = char:findFirstChild(&quot;Head&quot;)
	v = player:findFirstChild(&quot;FaceRecord&quot;)
	if (Head ~= nil) and (v ~= nil) then
		face = Head:findFirstChild(&quot;face&quot;)
		if (face ~= nil) and (debounce == false) then
			debounce = true
			face.Texture = script.Parent.Faces[&quot;face&quot;..num].Texture
			mouse.Icon = face.Texture
			num = num+1
			wait()
			v.Value = num
			if (num == 10) then
				num = 1
				wait()
				v.Value = 1
			end
			debounce = false
		end
	end
end 

function onSelected(mouse)
	player = game.Players.LocalPlayer
	if (player == nil) then return end
	char = player.Character
	local Head = char:findFirstChild(&quot;Head&quot;)
	if (Head ~= nil) then
		face = Head:findFirstChild(&quot;face&quot;)
		if (face ~= nil) and (face.Texture ~= script.Parent.Faces.face9.Texture) then
			mouse.Icon = face.Texture
		end
		if (face ~= nil) and (face.Texture == script.Parent.Faces.face9.Texture) then
			mouse.Icon = &quot;rbxasset://textures\\face.png&quot;
		end
	end
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end 

bin.Selected:connect(onSelected)
keepRecord()
returnRecord()</ProtectedString>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX2775">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Faces</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Decal" referent="RBX2776">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">0</token>
							<string name="Name">face1</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><null></null></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2777">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">0</token>
							<string name="Name">face2</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://../../../shareddata/assets/1496869</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2778">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">0</token>
							<string name="Name">face3</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://../../../shareddata/assets/1328231</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2779">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">0</token>
							<string name="Name">face4</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://../../../shareddata/assets/1100320</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2780">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">0</token>
							<string name="Name">face5</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://../../../shareddata/assets/1085435</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2781">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">0</token>
							<string name="Name">face6</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://../../../shareddata/assets/1122937</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2782">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">0</token>
							<string name="Name">face7</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://../../../shareddata/assets/1084673</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2783">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">0</token>
							<string name="Name">face8</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://../../../shareddata/assets/1086611</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2784">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">0</token>
							<string name="Name">face9</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://textures/face.png</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX2785">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Lock</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX2786">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">function onMove(mouse)
targ = mouse.Target
if targ==nil then return end
if targ.Locked == true then
script.Parent.Parent.Parent.Message.Text = &quot;Brick Is Locked&quot;
else
script.Parent.Parent.Parent.Message.Text = &quot;Brick Isn&apos;t Locked&quot;
end
end

function onButton1Down(mouse)
targ = mouse.Target
if targ==nil then return end
if targ.Name ~= (&quot;Smooth Block Model&quot;) then
script.Parent.Parent.Parent.Message.Text = &quot;Your not supposed to Unlock that!&quot;
return end
if targ.Locked == true then
targ.Locked = false
local a = targ.Transparency
targ.Reflectance = 1
wait(0.1)
targ.Reflectance = a
else targ.Locked = true
local b = targ.Reflectance
targ.Reflectance = 1
wait(0.1)
targ.Reflectance = b
end
end

function onS(mouse)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
Instance.new(&quot;Hint&quot;).Parent = script.Parent.Parent.Parent
mouse.Move:connect(function() onMove(mouse) end)
end
script.Parent.Selected:connect(onS)

function onUnS(mouse)
script.Parent.Parent.Parent.Message:Remove()
end
script.Parent.Deselected:connect(onUnS)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX2787">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">CanCollide</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX2788">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">function onMove(mouse)
targ = mouse.Target
if targ==nil then return end
if targ.Locked==true then script.Parent.Parent.Parent.Message.Text = &quot;Brick Is Locked!&quot; return end
if targ.CanCollide == true then
script.Parent.Parent.Parent.Message.Text = &quot;Brick CanCollide = True&quot;
else
script.Parent.Parent.Parent.Message.Text = &quot;Brick CanCollide = False&quot;
end
end

function onButton1Down(mouse)
targ = mouse.Target
if targ==nil then return end
if targ.Locked == true then return end
if targ.CanCollide == true then
targ.CanCollide = false
local v = targ.Transparency
targ.Transparency = 1
wait(0.1)
targ.Transparency = v
else targ.CanCollide = true
local v = targ.Transparency
targ.Transparency = 1
wait(0.1)
targ.Transparency = v
end
end

function onS(mouse)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
Instance.new(&quot;Hint&quot;).Parent = script.Parent.Parent.Parent
mouse.Move:connect(function() onMove(mouse) end)
end
script.Parent.Selected:connect(onS)

function onUnS(mouse)
script.Parent.Parent.Parent.Message:Remove()
end
script.Parent.Deselected:connect(onUnS)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX2789">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Reflectance</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="StringValue" referent="RBX2790">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Value</string>
						<string name="Value">0</string>
					</Properties>
				</Item>
				<Item class="NumberValue" referent="RBX2791">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Value2</string>
						<double name="Value">0</double>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2792">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">Bin = script.Parent
function onKeyDown(key)
	if (key~=nil) then
		if (key==&quot;q&quot;) then
			if Bin.Value2.Value &gt;= 10 then return end
		Bin.Value.Value = Bin.Value.Value + 0.1
		Bin.Value2.Value = Bin.Value2.Value + 1
		Bin.Parent.Parent.Message2.Text = Bin.Value.Value
		end
		if (key==&quot;e&quot;) then
			if Bin.Value2.Value &lt;= -0 then return end
		Bin.Value.Value = Bin.Value.Value - 0.1
		Bin.Value2.Value = Bin.Value2.Value - 1
		Bin.Parent.Parent.Message2.Text = Bin.Value.Value
		end
	end
end

function onMove(mouse)
targ = mouse.Target
if targ==nil then return end
script.Parent.Parent.Parent.Message.Text = &quot;Click To change Reflectance&quot;
end

function onButton1Down(mouse)
targ = mouse.Target
if targ==nil then return end
if targ.Name ~= (&quot;Smooth Block Model&quot;) then
script.Parent.Parent.Parent.Message.Text = &quot;Your not supposed to change that!&quot;
return end
if targ.Locked == true then
script.Parent.Parent.Parent.Message.Text = &quot;That Brick is locked!&quot;
return end
if targ.Locked ~= true then targ.Reflectance = Bin.Value.Value
end
end

function onS(mouse)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
Instance.new(&quot;Hint&quot;).Parent = script.Parent.Parent.Parent
mouse.Move:connect(function() onMove(mouse) end)
end
script.Parent.Selected:connect(onS)

function onSelected(mouse)

	b = Instance.new(&quot;Message&quot;)
	b.Parent = script.Parent.Parent.Parent
	b.Text = Bin.Value.Value
	b.Name = &quot;Message2&quot;

        h = Instance.new(&quot;Hint&quot;)
               h.Parent = script.Parent.Parent.Parent
               h.Text = &quot;Press Q or E to Change the Reflectance Value&quot; 
               h.Name = &quot;Hint&quot;
	wait (2)
	h:Remove()

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.KeyDown:connect(onKeyDown)

end

function onUnS(mouse)
script.Parent.Parent.Parent.Message:Remove()
script.Parent.Parent.Parent.Message2:Remove()
end
script.Parent.Deselected:connect(onUnS)
Bin.Selected:connect(onSelected)



</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX2793">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Speed</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX2794">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">--B0BBA, http://www.roblox.com/Item.aspx?ID=3354216

bin = script.Parent
player = game.Players.LocalPlayer

function onButton1Down(mouse)

	if player == nil then return end
	if player.Character.Humanoid.WalkSpeed~=40 then
	player.Character.Humanoid.WalkSpeed=40
	script.Parent.Name = &quot;Walk&quot;
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	else
	player.Character.Humanoid.WalkSpeed=16
	script.Parent.Name = &quot;Run&quot;
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	end
end

function onSelected(mouse)	
	if player.Character.Humanoid.WalkSpeed~=16 then
	script.Parent.Name = &quot;Walk&quot;
	else
	script.Parent.Name = &quot;Run&quot;
	end
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

function onDeS(mouse) 
script.Parent.Name = &quot;Speed&quot;
end 
script.Parent.Deselected:connect(onDeS)

bin.Selected:connect(onSelected)

</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX2795">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Fly</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX2796">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">--B0BBA
function Selected(mouse)
Bin = script.Parent
player = Bin.Parent.Parent.Character
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.Button1Up:connect(function() onButton1Up(mouse) end)
mouse.Move:connect(function() onMove(mouse) end) 
mouse.KeyDown:connect(onKeyDown)
end

function onButton1Down(mouse)
if player.Torso:findFirstChild(&quot;BodyGyro&quot;) ~= nil then
fly = true
repeat
wait(0.1)
if player.Torso:findFirstChild(&quot;BodyGyro&quot;) ~= nil then
player.Torso.BodyGyro.cframe = CFrame.new(player.Torso.Position,mouse.hit.p) * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0, 0) 
end
until fly == false
end
end

function onButton1Up(mouse)
fly = false
end

function onKeyDown(key)
if (key~=nil) then
if ((key == &quot;y&quot;)) then
if player.Torso:findFirstChild(&quot;BodyGyro&quot;) == nil then
g = Instance.new(&quot;BodyGyro&quot;)
g.maxTorque = Vector3.new(1,1,1)*math.huge
g.Parent = player.Torso
end
if player.Torso:findFirstChild(&quot;BodyPosition&quot;) == nil then
bp = Instance.new(&quot;BodyPosition&quot;)
bp.maxForce = Vector3.new(1,1,1)*50000
bp.position = player.Torso.Position + ((CFrame.new(player.Torso.Position,player.Head.Position)).lookVector * 10)
bp.Parent = player.Torso
end
repeat
wait()
if player.Torso:findFirstChild(&quot;Right Shoulder&quot;) ~= nil then
player.Torso:findFirstChild(&quot;Right Shoulder&quot;).DesiredAngle = math.pi
end
if player.Torso:findFirstChild(&quot;Left Shoulder&quot;) ~= nil then
player.Torso:findFirstChild(&quot;Left Shoulder&quot;).DesiredAngle = -math.pi
end
if player.Torso:findFirstChild(&quot;Right Hip&quot;) ~= nil then
player.Torso:findFirstChild(&quot;Right Hip&quot;).DesiredAngle = 0
end
if player.Torso:findFirstChild(&quot;Left Hip&quot;) ~= nil then
player.Torso:findFirstChild(&quot;Left Hip&quot;).DesiredAngle = 0
end
bp.position = player.Torso.Position + ((CFrame.new(player.Torso.Position,player.Head.Position)).lookVector * 10)
until player.Torso:findFirstChild(&quot;BodyPosition&quot;) == nil
end
if ((key == &quot;x&quot;)) then
if player.Torso:findFirstChild(&quot;BodyGyro&quot;) ~= nil then
player.Torso.BodyGyro:Remove()
end
if player.Torso:findFirstChild(&quot;BodyPosition&quot;) ~= nil then
player.Torso.BodyPosition:Remove()
end
end
end
end


function onMove(mouse) 
end

function Deselected()
end


script.Parent.Selected:connect(Selected)
script.Parent.Deselected:connect(Deselected)</ProtectedString>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2797">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">tools</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="HopperBin" referent="RBX2798">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Teleport</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX2799">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">TeleportScript</string>
						<ProtectedString name="Source">--- SonOfSevenless
print(&quot;Teleport Spell Loaded&quot;)

local COOLDOWN = 0
local MP = 0



bin = script.Parent

function TryToCast(player)
	-- returns true if player may cast this spell

	-- make sure this player has the wizard board stats
	local stats = player:findFirstChild(&quot;leaderstats&quot;)
	if stats == nil then return false end
	local mana = stats:findFirstChild(&quot;Mana&quot;)
	local level = stats:findFirstChild(&quot;Level&quot;)
	if mana == nil or level == nil then return false end

	if (mana.Value &gt;= MP) then
		mana.Value = mana.Value - MP
		return true
	end

	return false
end




function teleportPlayer(pos)

	local player = game.Players.LocalPlayer
	if player == nil or player.Character == nil then return end

	local char = player.Character.Torso

	sound = Instance.new(&quot;Sound&quot;)
	sound.SoundId = &quot;&quot;
	sound.Parent = char
	sound.PlayOnRemove = true
	sound:remove()

	char.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))


	sound = Instance.new(&quot;Sound&quot;)
	sound.SoundId = &quot;&quot;
	sound.Parent = char
	sound.PlayOnRemove = true
	sound:remove()

end


enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	local player = game.Players.LocalPlayer
	if player == nil then return end
	--if TryToCast(player) == false then return end
	

	enabled = false
	mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;

	-- find the best cf
	local cf = mouse.Hit
	local v = cf.lookVector

	teleportPlayer(cf.p)

	wait(COOLDOWN)
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	enabled = true

end

function onSelected(mouse)
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)

</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX2800">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Superjump</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX2801">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Ghostwalk</string>
						<ProtectedString name="Source">print(&quot;Ghostwalker loaded&quot;)

bin = script.Parent

walking = false
reloadtime = 0

local thrust = Instance.new(&quot;BodyVelocity&quot;)

function makeMeGhostly(trans)
	local char = game.Players.LocalPlayer.Character

	if char.Head ~= nil then char.Head.Transparency = trans end
	if char.Torso ~= nil then char.Torso.Transparency = trans end

	local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
	if leftleg ~= nil then leftleg.Transparency = trans end

	local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
	if rightleg ~= nil then rightleg.Transparency = trans end

	local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
	if leftarm ~= nil then leftarm.Transparency = trans end

	local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
	if rightarm ~= nil then rightarm.Transparency = trans end
end

function onStart()
	print(&quot;start walking&quot;)
	walking = true
	reloadtime = 0.0
	makeMeGhostly(0)
	
	thrust.Parent = game.Players.LocalPlayer.Character.PrimaryPart
	
	thrust.velocity = Vector3.new(0,50,0)
	thrust.maxForce = Vector3.new(0,4e+050,0) 
	


end

function onEnd()
	print(&quot;stop walking&quot;)
	walking = false
	makeMeGhostly(0)
	thrust.Parent = nil
	wait(reloadtime)
	reloadtime = 0
end

function onButton1Down(mouse)
	if reloadtime &gt; 0 then return end
	if walking == true then return end
	
	onStart()
	mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;

	local time = 0
	while walking == true do
		--onWalk()
		wait(.05)
		time = time + .05
		if time &gt; 0.6 then onButton1Up(mouse) end
	end
end

function onButton1Up(mouse)
	onEnd()
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
end

function onSelected(mouse)
	print(&quot;ghostwalker selected&quot;)
	if reloadtime &gt; 0 then
		mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;
	else
		mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	end
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
end

bin.Selected:connect(onSelected)




</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX2802">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">VVIP</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX2803">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ToolScript</string>
						<ProtectedString name="Source">bin = script.Parent
backpack = bin.Parent
player = backpack.Parent

tools = {}
currentTool = 0

function onButton1Down(mouse)
	if #tools == 0 then
		print(&quot;ERROR:  No Tools.&quot;)
		return
	end
	if currentTool ~= #tools then
		currentTool = currentTool + 1
	else
		currentTool = 1
	end
	if not tools[currentTool] then
		print(&quot;ERROR:  Tool not found.&quot;)
	end
	previousTool = currentTool - 1
	if previousTool == 0 then
		previousTool = #tools
	end
	--[[if tools[previousTool] then
		if tools[previousTool].Parent == backpack then
			tools[previousTool].Parent = bin
		else
			print(&quot;ERROR:  Previous tool already in bin.&quot;)
		end
	else
		print(&quot;ERROR:  Previous tool not found&quot;)
	end]]
	local c = backpack:GetChildren()
	for i = 1, #c do
		for n = 1, #tools do
			if string.sub(tools[n].Name,1,4) == string.sub(c[i].Name,1,4) then
				c[i].Parent = nil
			end
		end
	end
	tools[currentTool]:Clone().Parent = backpack
end

function onSelected(mouse)
	local c = bin:GetChildren()
	for i = 1, #c do
		if c[i].className == &quot;HopperBin&quot; or c[i].className == &quot;Tool&quot; then
			table.insert(tools, c[i])
		end
	end
	mouse.Button1Down:connect(onButton1Down)
end

bin.Selected:connect(onSelected)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2804">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">PUT THIS IN THE WEAPON</string>
						<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
					</Properties>
				</Item>
				<Item class="HopperBin" referent="RBX2805">
					<Properties>
						<bool name="Active">false</bool>
						<bool name="Archivable">true</bool>
						<token name="BinType">0</token>
						<string name="Name">Superjump</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="Script" referent="RBX2806">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Ghostwalk</string>
							<ProtectedString name="Source">print(&quot;Ghostwalker loaded&quot;)

bin = script.Parent

walking = false
reloadtime = 0

local thrust = Instance.new(&quot;BodyVelocity&quot;)

function makeMeGhostly(trans)
	local char = game.Players.LocalPlayer.Character

	if char.Head ~= nil then char.Head.Transparency = trans end
	if char.Torso ~= nil then char.Torso.Transparency = trans end

	local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
	if leftleg ~= nil then leftleg.Transparency = trans end

	local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
	if rightleg ~= nil then rightleg.Transparency = trans end

	local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
	if leftarm ~= nil then leftarm.Transparency = trans end

	local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
	if rightarm ~= nil then rightarm.Transparency = trans end
end

function onStart()
	print(&quot;start walking&quot;)
	walking = true
	reloadtime = 0.0
	makeMeGhostly(0)
	
	thrust.Parent = game.Players.LocalPlayer.Character.PrimaryPart
	
	thrust.velocity = Vector3.new(0,50,0)
	thrust.maxForce = Vector3.new(0,4e+050,0) 
	


end

function onEnd()
	print(&quot;stop walking&quot;)
	walking = false
	makeMeGhostly(0)
	thrust.Parent = nil
	wait(reloadtime)
	reloadtime = 0
end

function onButton1Down(mouse)
	if reloadtime &gt; 0 then return end
	if walking == true then return end
	
	onStart()
	mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;

	local time = 0
	while walking == true do
		--onWalk()
		wait(.05)
		time = time + .05
		if time &gt; 0.6 then onButton1Up(mouse) end
	end
end

function onButton1Up(mouse)
	onEnd()
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
end

function onSelected(mouse)
	print(&quot;ghostwalker selected&quot;)
	if reloadtime &gt; 0 then
		mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;
	else
		mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	end
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
end

bin.Selected:connect(onSelected)




</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="HopperBin" referent="RBX2807">
					<Properties>
						<bool name="Active">false</bool>
						<bool name="Archivable">true</bool>
						<token name="BinType">0</token>
						<string name="Name">Teleport</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="Script" referent="RBX2808">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">TeleportScript</string>
							<ProtectedString name="Source">--- SonOfSevenless
print(&quot;Teleport Spell Loaded&quot;)

local COOLDOWN = 0
local MP = 0



bin = script.Parent

function TryToCast(player)
	-- returns true if player may cast this spell

	-- make sure this player has the wizard board stats
	local stats = player:findFirstChild(&quot;leaderstats&quot;)
	if stats == nil then return false end
	local mana = stats:findFirstChild(&quot;Mana&quot;)
	local level = stats:findFirstChild(&quot;Level&quot;)
	if mana == nil or level == nil then return false end

	if (mana.Value &gt;= MP) then
		mana.Value = mana.Value - MP
		return true
	end

	return false
end




function teleportPlayer(pos)

	local player = game.Players.LocalPlayer
	if player == nil or player.Character == nil then return end

	local char = player.Character.Torso

	sound = Instance.new(&quot;Sound&quot;)
	sound.SoundId = &quot;&quot;
	sound.Parent = char
	sound.PlayOnRemove = true
	sound:remove()

	char.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))


	sound = Instance.new(&quot;Sound&quot;)
	sound.SoundId = &quot;&quot;
	sound.Parent = char
	sound.PlayOnRemove = true
	sound:remove()

end


enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	local player = game.Players.LocalPlayer
	if player == nil then return end
	--if TryToCast(player) == false then return end
	

	enabled = false
	mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;

	-- find the best cf
	local cf = mouse.Hit
	local v = cf.lookVector

	teleportPlayer(cf.p)

	wait(COOLDOWN)
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	enabled = true

end

function onSelected(mouse)
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)

</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="HopperBin" referent="RBX2809">
					<Properties>
						<bool name="Active">false</bool>
						<bool name="Archivable">true</bool>
						<token name="BinType">0</token>
						<string name="Name">Face</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="Script" referent="RBX2810">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">bin = script.Parent
num = 1
debounce = false

function keepRecord()
	while (game.Players.LocalPlayer == nil) do
	wait()
	end
	while (game.Players.LocalPlayer.Character == nil) do
	wait()
	end
	while (game.Players.LocalPlayer.Character:findFirstChild(&quot;Head&quot;) == nil) do
	wait()
	end
	player = game.Players.LocalPlayer
	v = player:findFirstChild(&quot;FaceRecord&quot;)
	if (v == nil) then
		V = Instance.new(&quot;NumberValue&quot;)
		V.Name = &quot;FaceRecord&quot;
		V.Parent = player
	end
end

function returnRecord()
	local player = game.Players.LocalPlayer
	char = player.Character
	Head = char.Head
	if (Head ~= nil) then
		face = Head:FindFirstChild(&quot;face&quot;)
		if (face ~= nil) then	
			v = player:findFirstChild(&quot;FaceRecord&quot;)
			if (v ~= nil) then
				if (v.Value == 1) then
					face.Texture = script.Parent.Faces.face9.Texture
					num = 9
				end
				if (v.Value == 2) then
					face.Texture = script.Parent.Faces[&quot;face&quot;..v.Value-1].Texture
					num = 1
				end 
				if (v.Value == 3) then
					face.Texture = script.Parent.Faces[&quot;face&quot;..v.Value-1].Texture
					num = 2
				end 
				if (v.Value == 4) then
					face.Texture = script.Parent.Faces[&quot;face&quot;..v.Value-1].Texture
					num = 3
				end
				if (v.Value == 5) then
					face.Texture = script.Parent.Faces[&quot;face&quot;..v.Value-1].Texture
					num = 4
				end 
				if (v.Value == 6) then
					face.Texture = script.Parent.Faces[&quot;face&quot;..v.Value-1].Texture
					num = 5
				end 
				if (v.Value == 7) then
					face.Texture = script.Parent.Faces[&quot;face&quot;..v.Value-1].Texture
					num = 6
				end 
				if (v.Value == 8) then
					face.Texture = script.Parent.Faces[&quot;face&quot;..v.Value-1].Texture
					num = 7
				end 
				if (v.Value == 9) then
					face.Texture = script.Parent.Faces[&quot;face&quot;..v.Value-1].Texture
					num = 8
				end 
			end
		end
	end
end

function onButton1Down(mouse) 
	player = game.Players.LocalPlayer
	if (player == nil) then return end
	char = player.Character
	local Head = char:findFirstChild(&quot;Head&quot;)
	v = player:findFirstChild(&quot;FaceRecord&quot;)
	if (Head ~= nil) and (v ~= nil) then
		face = Head:findFirstChild(&quot;face&quot;)
		if (face ~= nil) and (debounce == false) then
			debounce = true
			face.Texture = script.Parent.Faces[&quot;face&quot;..num].Texture
			mouse.Icon = face.Texture
			num = num+1
			wait()
			v.Value = num
			if (num == 10) then
				num = 1
				wait()
				v.Value = 1
			end
			debounce = false
		end
	end
end 

function onSelected(mouse)
	player = game.Players.LocalPlayer
	if (player == nil) then return end
	char = player.Character
	local Head = char:findFirstChild(&quot;Head&quot;)
	if (Head ~= nil) then
		face = Head:findFirstChild(&quot;face&quot;)
		if (face ~= nil) and (face.Texture ~= script.Parent.Faces.face9.Texture) then
			mouse.Icon = face.Texture
		end
		if (face ~= nil) and (face.Texture == script.Parent.Faces.face9.Texture) then
			mouse.Icon = &quot;rbxasset://textures\\face.png&quot;
		end
	end
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end 

bin.Selected:connect(onSelected)
keepRecord()
returnRecord()</ProtectedString>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX2811">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Faces</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Decal" referent="RBX2812">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">0</token>
								<string name="Name">face1</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><null></null></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX2813">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">0</token>
								<string name="Name">face2</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/1496869</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX2814">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">0</token>
								<string name="Name">face3</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/1328231</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX2815">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">0</token>
								<string name="Name">face4</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/1100320</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX2816">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">0</token>
								<string name="Name">face5</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/1085435</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX2817">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">0</token>
								<string name="Name">face6</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/1122937</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX2818">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">0</token>
								<string name="Name">face7</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/1084673</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX2819">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">0</token>
								<string name="Name">face8</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/1086611</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX2820">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">0</token>
								<string name="Name">face9</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://textures/face.png</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="HopperBin" referent="RBX2821">
					<Properties>
						<bool name="Active">false</bool>
						<bool name="Archivable">true</bool>
						<token name="BinType">0</token>
						<string name="Name">CanCollide</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="Script" referent="RBX2822">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onMove(mouse)
targ = mouse.Target
if targ==nil then return end
if targ.CanCollide == true then
script.Parent.Parent.Parent.Message.Text = &quot;Brick CanCollide = True&quot;
else
script.Parent.Parent.Parent.Message.Text = &quot;Brick CanCollide = False&quot;
end
end

function onButton1Down(mouse)
targ = mouse.Target
if targ==nil then return end
if targ.CanCollide == true then
targ.CanCollide = false
local v = targ.Transparency
targ.Transparency = 1
wait(0.1)
targ.Transparency = v
else targ.CanCollide = true
local v = targ.Transparency
targ.Transparency = 1
wait(0.1)
targ.Transparency = v
end
end

function onS(mouse)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
Instance.new(&quot;Hint&quot;).Parent = script.Parent.Parent.Parent
mouse.Move:connect(function() onMove(mouse) end)
end
script.Parent.Selected:connect(onS)

function onUnS(mouse)
script.Parent.Parent.Parent.Message:Remove()
end
script.Parent.Deselected:connect(onUnS)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="HopperBin" referent="RBX2823">
					<Properties>
						<bool name="Active">false</bool>
						<bool name="Archivable">true</bool>
						<token name="BinType">0</token>
						<string name="Name">Reflectance</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="StringValue" referent="RBX2824">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Value</string>
							<string name="Value">0</string>
						</Properties>
					</Item>
					<Item class="NumberValue" referent="RBX2825">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Value2</string>
							<double name="Value">0</double>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2826">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">Bin = script.Parent
function onKeyDown(key)
	if (key~=nil) then
		if (key==&quot;q&quot;) then
			if Bin.Value2.Value &gt;= 10 then return end
		Bin.Value.Value = Bin.Value.Value + 0.1
		Bin.Value2.Value = Bin.Value2.Value + 1
		Bin.Parent.Parent.Message2.Text = Bin.Value.Value
		end
		if (key==&quot;e&quot;) then
			if Bin.Value2.Value &lt;= -0 then return end
		Bin.Value.Value = Bin.Value.Value - 0.1
		Bin.Value2.Value = Bin.Value2.Value - 1
		Bin.Parent.Parent.Message2.Text = Bin.Value.Value
		end
	end
end

function onMove(mouse)
targ = mouse.Target
if targ==nil then return end
script.Parent.Parent.Parent.Message.Text = &quot;Click To change Reflectance&quot;
end

function onButton1Down(mouse)
targ = mouse.Target
if targ==nil then return end
targ.Reflectance = Bin.Value.Value
end

function onS(mouse)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
Instance.new(&quot;Hint&quot;).Parent = script.Parent.Parent.Parent
mouse.Move:connect(function() onMove(mouse) end)
end
script.Parent.Selected:connect(onS)

function onSelected(mouse)

	b = Instance.new(&quot;Message&quot;)
	b.Parent = script.Parent.Parent.Parent
	b.Text = Bin.Value.Value
	b.Name = &quot;Message2&quot;

        h = Instance.new(&quot;Hint&quot;)
               h.Parent = script.Parent.Parent.Parent
               h.Text = &quot;Press Q or E to Change the Reflectance Value&quot; 
               h.Name = &quot;Hint&quot;
	wait (2)
	h:Remove()

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.KeyDown:connect(onKeyDown)

end

function onUnS(mouse)
script.Parent.Parent.Parent.Message:Remove()
script.Parent.Parent.Parent.Message2:Remove()
end
script.Parent.Deselected:connect(onUnS)
Bin.Selected:connect(onSelected)



</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="HopperBin" referent="RBX2827">
					<Properties>
						<bool name="Active">false</bool>
						<bool name="Archivable">true</bool>
						<token name="BinType">0</token>
						<string name="Name">Lock</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="Script" referent="RBX2828">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onMove(mouse)
targ = mouse.Target
if targ==nil then return end
if targ.Locked == true then
script.Parent.Parent.Parent.Message.Text = &quot;Brick Is Locked&quot;
else
script.Parent.Parent.Parent.Message.Text = &quot;Brick Isn&apos;t Locked&quot;
end
end

function onButton1Down(mouse)
targ = mouse.Target
if targ==nil then return end
if targ.Locked == true then
targ.Locked = false
local a = targ.Transparency
targ.Reflectance = 1
wait(0.1)
targ.Reflectance = a
else targ.Locked = true
local b = targ.Reflectance
targ.Reflectance = 1
wait(0.1)
targ.Reflectance = b
end
end

function onS(mouse)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
Instance.new(&quot;Hint&quot;).Parent = script.Parent.Parent.Parent
mouse.Move:connect(function() onMove(mouse) end)
end
script.Parent.Selected:connect(onS)

function onUnS(mouse)
script.Parent.Parent.Parent.Message:Remove()
end
script.Parent.Deselected:connect(onUnS)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="HopperBin" referent="RBX2829">
					<Properties>
						<bool name="Active">false</bool>
						<bool name="Archivable">true</bool>
						<token name="BinType">0</token>
						<string name="Name">OSC</string>
						<Content name="TextureId"><url>rbxasset://../../../shareddata/assets/</url></Content>
					</Properties>
					<Item class="NumberValue" referent="RBX2830">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Value</string>
							<double name="Value">1</double>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX2831">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><url>rbxasset://../../../shareddata/assets/</url></Content>
							<string name="Name">Charging</string>
							<ProtectedString name="Source">print(&quot;Hello world!&quot;)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="LocalScript" referent="RBX2832">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><url>rbxasset://../../../shareddata/assets/</url></Content>
							<string name="Name">Normal</string>
							<ProtectedString name="Source">print(&quot;Hello world!&quot;)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2833">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Fire!</string>
							<ProtectedString name="Source">function onButton1Down(mouse)
	if script.Parent.Value.Value == 1 then
	local Beam = Instance.new(&quot;Model&quot;)
	local Ray = script.Ray:Clone()
	local ShockWave = script.ShockWave:Clone()
	ShockWave.Grow.Disabled = false
	ShockWave.Rotate.Disabled = false
	ShockWave.Rotate.Value.ValueScript.Disabled = false
	ShockWave.ValueScript.Disabled = false
	ShockWave.Position = mouse.Hit.p + Vector3.new(0, 1, 0)
	ShockWave.Parent = Beam
	Beam.Parent = game.Workspace
	Ray.Script.Disabled = false
	Ray.Parent = Beam
	Ray.Position = mouse.Hit.p + Vector3.new(0, 1, 0)
	script.Parent.Value.Value = 0
	script.Parent.TextureId = script.Parent.Charging.LinkedSource
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=2608853&quot;
	wait(10)--CoolDown
	script.Parent.Value.Value = 1
	script.Parent.TextureId = script.Parent.Normal.LinkedSource
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=2608850&quot;
	end
end

function onSelected(mouse)
	if script.Parent.Value.Value == 0 then
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=2608853&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.KeyDown:connect(onKeyDown)
	end
	if script.Parent.Value.Value == 1 then
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=2608850&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.KeyDown:connect(onKeyDown)
	end
end



script.Parent.Selected:connect(onSelected)

-- A B0BBA Inc. Origional.</ProtectedString>
						</Properties>
						<Item class="Part" referent="RBX2834">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">37</int>
								<CoordinateFrame name="CFrame">
									<X>1.5</X>
									<Y>103.5</Y>
									<Z>0.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Ray</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX2835">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>rbxasset://../../../shareddata/assets/1033714</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>4</X>
										<Y>1000</Y>
										<Z>4</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>3.00000003e+015</X>
										<Y>2.99999995e+031</Y>
										<Z>3.00000003e+015</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Sound" referent="RBX2836">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Looped">false</bool>
									<string name="Name">Boing</string>
									<float name="Pitch">1</float>
									<bool name="PlayOnRemove">true</bool>
									<Content name="SoundId"><url>rbxasset://../../../shareddata/assets/12222084</url></Content>
									<float name="Volume">1</float>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2837">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">V = 13
s = script.Parent
for i = 1,70 do
	s.Transparency = s.Transparency - 0.01
	wait()
end

script.Parent.Boing:Remove()
for i = 1,50 do
	e = Instance.new(&quot;Explosion&quot;)
	e.Parent = s.Parent
	e.Position = s.Position + Vector3.new(0,0,0)
	e.BlastRadius = V
	e.BlastPressure = 250000
	wait()
	V = V+1
end

for i = 1,7 do
	s.Transparency = s.Transparency + 0.1
	wait()
end

for i = 1,70 do
	wait()
end

wait()
s.Parent:Remove()</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2838">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">37</int>
								<CoordinateFrame name="CFrame">
									<X>58.4000015</X>
									<Y>103.400002</Y>
									<Z>-6.5</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">ShockWave</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX2839">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>rbxasset://../../../shareddata/assets/3270017</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>13</X>
										<Y>13</Y>
										<Z>130</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Vector3Value" referent="RBX2840">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Value</string>
									<Vector3 name="Value">
										<X>13</X>
										<Y>13</Y>
										<Z>70</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2841">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">ValueScript</string>
									<ProtectedString name="Source">--B0BBA
while true do
script.Parent.Mesh.Scale = script.Parent.Value.Value
wait()
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2842">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Rotate</string>
									<ProtectedString name="Source">--B0BBA
local value = script.Value.Value
local x = value.x
local y = value.y
local z = value.z
script.Parent.CFrame=CFrame.new(Vector3.new(x,y,z)) * CFrame.fromEulerAnglesXYZ(1.55,0,0)</ProtectedString>
								</Properties>
								<Item class="Vector3Value" referent="RBX2843">
									<Properties>
										<bool name="Archivable">true</bool>
										<string name="Name">Value</string>
										<Vector3 name="Value">
											<X>50.5</X>
											<Y>103.5</Y>
											<Z>-13.5</Z>
										</Vector3>
									</Properties>
									<Item class="Script" referent="RBX2844">
										<Properties>
											<bool name="Archivable">true</bool>
											<bool name="Disabled">true</bool>
											<Content name="LinkedSource"><null></null></Content>
											<string name="Name">ValueScript</string>
											<ProtectedString name="Source">--B0BBA
while true do
script.Parent.Value = script.Parent.Parent.Parent.Position
local value = script.Parent.Value
local x = value.x
local y = value.y
local z = value.z
x = x
y = y
z = z
script.Parent.Value = Vector3.new(x,y,z)
wait()
end
</ProtectedString>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Script" referent="RBX2845">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Grow</string>
									<ProtectedString name="Source">--B0BBA
s = script.Parent
for i = 1,70 do
	wait()
end

s.Transparency = 0

for i = 1,50 do
script.Parent.Value.Value = script.Parent.Value.Value + Vector3.new(2,2,0)
wait()
end

for i = 1,70 do
	s.Transparency = s.Transparency + 0.1
	script.Parent.Value.Value = script.Parent.Value.Value + Vector3.new(2,2,0)
	wait()
end</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Script" referent="RBX2846">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">while true do
	if script.Value == 0 then
	script.Parent.TextureId = script.Parent.Normal.LinkedSource
	script.Value = script.Value + 1
	end
wait(4)
end
</ProtectedString>
						</Properties>
						<Item class="NumberValue" referent="RBX2847">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Value</string>
								<double name="Value">0</double>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="HopperBin" referent="RBX2848">
					<Properties>
						<bool name="Active">false</bool>
						<bool name="Archivable">true</bool>
						<token name="BinType">0</token>
						<string name="Name">Balefire</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="Script" referent="RBX2849">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">print(&quot;Balefire Spell Loaded&quot;) 

local COOLDOWN = 000.1

bin = script.Parent 


function balefire(pos) 

local player = game.Players.LocalPlayer 
if player == nil or player.Character == nil then return end 

local char = player.Character.Torso 

dir = (pos - char.CFrame.p).unit 

for i = 1, 50 do 
local ex = Instance.new(&quot;Explosion&quot;) 
ex.BlastRadius = 3 
ex.BlastPressure = 8000000 
ex.Position = char.CFrame.p + (dir * 6 * i) + (dir * 7) 
ex.Parent = game.Workspace 
end 

end 


enabled = true 
function onButton1Down(mouse) 
if not enabled then 
return 
end 

local player = game.Players.LocalPlayer 
if player == nil then return end 



enabled = false 
mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot; 

-- find the best cf 
local cf = mouse.Hit 
local v = cf.lookVector 

balefire(cf.p) 

wait(COOLDOWN) 
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot; 
enabled = true 

end 

function onSelected(mouse) 
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot; 
mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
end 

bin.Selected:connect(onSelected) 

</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="HopperBin" referent="RBX2850">
					<Properties>
						<bool name="Active">false</bool>
						<bool name="Archivable">true</bool>
						<token name="BinType">0</token>
						<string name="Name">VIP Trans</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="StringValue" referent="RBX2851">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Value</string>
							<string name="Value">0</string>
						</Properties>
					</Item>
					<Item class="NumberValue" referent="RBX2852">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Value2</string>
							<double name="Value">0</double>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2853">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">Bin = script.Parent
function onKeyDown(key)
	if (key~=nil) then
		if (key==&quot;q&quot;) then
			if Bin.Value2.Value &gt;= 10 then return end
		Bin.Value.Value = Bin.Value.Value + 0.1
		Bin.Value2.Value = Bin.Value2.Value + 1
		Bin.Parent.Parent.Message2.Text = Bin.Value.Value
		end
		if (key==&quot;e&quot;) then
			if Bin.Value2.Value &lt;= -0 then return end
		Bin.Value.Value = Bin.Value.Value - 0.1
		Bin.Value2.Value = Bin.Value2.Value - 1
		Bin.Parent.Parent.Message2.Text = Bin.Value.Value
		end
	end
end

function onMove(mouse)
targ = mouse.Target
if targ==nil then return end
script.Parent.Parent.Parent.Message.Text = &quot;Click To change Transparency&quot;
end

function onButton1Down(mouse)
targ = mouse.Target
if targ==nil then return end
targ.Transparency = Bin.Value.Value
end

function onS(mouse)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
Instance.new(&quot;Hint&quot;).Parent = script.Parent.Parent.Parent
mouse.Move:connect(function() onMove(mouse) end)
end
script.Parent.Selected:connect(onS)

function onSelected(mouse)

	b = Instance.new(&quot;Message&quot;)
	b.Parent = script.Parent.Parent.Parent
	b.Text = Bin.Value.Value
	b.Name = &quot;Message2&quot;

        h = Instance.new(&quot;Hint&quot;)
               h.Parent = script.Parent.Parent.Parent
               h.Text = &quot;press q or e to change the transparency value&quot; 
               h.Name = &quot;Hint&quot;
	wait (2)
	h:Remove()

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.KeyDown:connect(onKeyDown)

end

function onUnS(mouse)
script.Parent.Parent.Parent.Message:Remove()
script.Parent.Parent.Parent.Message2:Remove()
end
script.Parent.Deselected:connect(onUnS)
Bin.Selected:connect(onSelected)



</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX2854">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Fly</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX2855">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">--B0BBA
function Selected(mouse)
Bin = script.Parent
player = Bin.Parent.Parent.Character
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.Button1Up:connect(function() onButton1Up(mouse) end)
mouse.Move:connect(function() onMove(mouse) end) 
mouse.KeyDown:connect(onKeyDown)
end

function onButton1Down(mouse)
if player.Torso:findFirstChild(&quot;BodyGyro&quot;) ~= nil then
fly = true
repeat
wait(0.1)
if player.Torso:findFirstChild(&quot;BodyGyro&quot;) ~= nil then
player.Torso.BodyGyro.cframe = CFrame.new(player.Torso.Position,mouse.hit.p) * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0, 0) 
end
until fly == false
end
end

function onButton1Up(mouse)
fly = false
end

function onKeyDown(key)
if (key~=nil) then
if ((key == &quot;y&quot;)) then
if player.Torso:findFirstChild(&quot;BodyGyro&quot;) == nil then
g = Instance.new(&quot;BodyGyro&quot;)
g.maxTorque = Vector3.new(1,1,1)*math.huge
g.Parent = player.Torso
end
if player.Torso:findFirstChild(&quot;BodyPosition&quot;) == nil then
bp = Instance.new(&quot;BodyPosition&quot;)
bp.maxForce = Vector3.new(1,1,1)*50000
bp.position = player.Torso.Position + ((CFrame.new(player.Torso.Position,player.Head.Position)).lookVector * 10)
bp.Parent = player.Torso
end
repeat
wait()
if player.Torso:findFirstChild(&quot;Right Shoulder&quot;) ~= nil then
player.Torso:findFirstChild(&quot;Right Shoulder&quot;).DesiredAngle = math.pi
end
if player.Torso:findFirstChild(&quot;Left Shoulder&quot;) ~= nil then
player.Torso:findFirstChild(&quot;Left Shoulder&quot;).DesiredAngle = -math.pi
end
if player.Torso:findFirstChild(&quot;Right Hip&quot;) ~= nil then
player.Torso:findFirstChild(&quot;Right Hip&quot;).DesiredAngle = 0
end
if player.Torso:findFirstChild(&quot;Left Hip&quot;) ~= nil then
player.Torso:findFirstChild(&quot;Left Hip&quot;).DesiredAngle = 0
end
bp.position = player.Torso.Position + ((CFrame.new(player.Torso.Position,player.Head.Position)).lookVector * 10)
until player.Torso:findFirstChild(&quot;BodyPosition&quot;) == nil
end
if ((key == &quot;x&quot;)) then
if player.Torso:findFirstChild(&quot;BodyGyro&quot;) ~= nil then
player.Torso.BodyGyro:Remove()
end
if player.Torso:findFirstChild(&quot;BodyPosition&quot;) ~= nil then
player.Torso.BodyPosition:Remove()
end
end
end
end


function onMove(mouse) 
end

function Deselected()
end


script.Parent.Selected:connect(Selected)
script.Parent.Deselected:connect(Deselected)</ProtectedString>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2856">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Bricks</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX2857">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Anchored Bricks</string>
					<Ref name="PrimaryPart">RBX2858</Ref>
				</Properties>
				<Item class="Part" referent="RBX2858">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>49</X>
							<Y>35</Y>
							<Z>-17</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>14</X>
							<Y>1</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2859">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">151</int>
						<CoordinateFrame name="CFrame">
							<X>48</X>
							<Y>35.9999695</Y>
							<Z>-22.0000076</Z>
							<R00>2.90018852e-006</R00>
							<R01>-3.76398998e-006</R01>
							<R02>-0.99999994</R02>
							<R10>-1.34803513e-005</R10>
							<R11>1</R11>
							<R12>-3.76402886e-006</R12>
							<R20>0.99999994</R20>
							<R21>1.34803613e-005</R21>
							<R22>2.90013782e-006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX2860">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="MaxActivationDistance">1000</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2861">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2862">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">151</int>
						<CoordinateFrame name="CFrame">
							<X>47.5</X>
							<Y>36</Y>
							<Z>-19</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX2863">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="MaxActivationDistance">1000</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2864">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2865">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">151</int>
						<CoordinateFrame name="CFrame">
							<X>47</X>
							<Y>36</Y>
							<Z>-16</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>2.15331409e-018</X>
							<Y>1.43887623e-018</Y>
							<Z>2.15331409e-018</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>6.08005006e-018</X>
							<Y>-0.097990036</Y>
							<Z>6.08005006e-018</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX2866">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="MaxActivationDistance">1000</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2867">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2868">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">151</int>
						<CoordinateFrame name="CFrame">
							<X>47.0000343</X>
							<Y>35.9997482</Y>
							<Z>-13.499567</Z>
							<R00>5.05157914e-007</R00>
							<R01>1.16632618e-005</R01>
							<R02>-1</R02>
							<R10>-0.00036160741</R10>
							<R11>0.99999994</R11>
							<R12>1.16630854e-005</R12>
							<R20>0.99999994</R20>
							<R21>0.00036160741</R21>
							<R22>5.09375411e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.991140127</X>
							<Y>-0.00425583543</Y>
							<Z>-0.00267664925</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.0652955696</X>
							<Y>0.831738889</Y>
							<Z>0.243403941</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX2869">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="MaxActivationDistance">1000</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2870">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2871">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">151</int>
						<CoordinateFrame name="CFrame">
							<X>46.5</X>
							<Y>36</Y>
							<Z>-11.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX2872">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="MaxActivationDistance">1000</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2873">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2874">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">1</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">151</int>
						<CoordinateFrame name="CFrame">
							<X>50.5000153</X>
							<Y>35.9998856</Y>
							<Z>-13.9998569</Z>
							<R00>1</R00>
							<R01>1.03128323e-005</R01>
							<R02>7.61012552e-006</R02>
							<R10>-1.03127049e-005</R10>
							<R11>1</R11>
							<R12>-1.67348517e-005</R12>
							<R20>-7.61029833e-006</R20>
							<R21>1.67347716e-005</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">1</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">1</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">1</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="ClickDetector" referent="RBX2875">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="MaxActivationDistance">1000</float>
							<string name="Name">ClickDetector</string>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2876">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Humanoid" referent="RBX2877">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Health">0</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<float name="WalkSpeed">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2878">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">B0BBA Thrusters</string>
					<Ref name="PrimaryPart">RBX2879</Ref>
				</Properties>
				<Item class="Part" referent="RBX2879">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-62</X>
							<Y>35</Y>
							<Z>-63</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Thruster Stand</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>24</X>
							<Y>1</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX2880">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Thrusters</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX2881">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-66</X>
								<Y>36.5</Y>
								<Z>-53</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.200000003</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2882">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-1000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2883">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2884">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-1000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright blue&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2885">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-66</X>
								<Y>36.5</Y>
								<Z>-65</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2886">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-8000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2887">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2888">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-8000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright red&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2889">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-63</X>
								<Y>36.5</Y>
								<Z>-53</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.200000003</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2890">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-1000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2891">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2892">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-1000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright blue&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2893">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-60</X>
								<Y>36.5</Y>
								<Z>-57</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2894">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-2000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2895">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2896">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-2000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright yellow&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2897">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-60</X>
								<Y>36.5</Y>
								<Z>-53</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.200000003</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2898">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-1000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2899">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2900">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-1000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright blue&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2901">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>-63</X>
								<Y>36.5</Y>
								<Z>-61</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2902">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-4000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2903">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2904">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-4000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright green&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2905">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-63</X>
								<Y>36.5</Y>
								<Z>-57</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2906">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-2000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2907">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2908">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-2000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright yellow&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2909">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-66</X>
								<Y>36.5</Y>
								<Z>-57</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.400000006</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2910">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-2000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2911">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2912">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-2000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright yellow&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2913">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-60</X>
								<Y>36.5</Y>
								<Z>-69</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2914">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-16000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2915">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2916">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-16000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Dark stone grey&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2917">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>-66</X>
								<Y>36.5</Y>
								<Z>-61</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2918">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-4000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2919">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2920">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-4000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright green&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2921">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>-60</X>
								<Y>36.5</Y>
								<Z>-61</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2922">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-4000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2923">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2924">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-4000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright green&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2925">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-60</X>
								<Y>36.5</Y>
								<Z>-65</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2926">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-8000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2927">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2928">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-8000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright red&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2929">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-63</X>
								<Y>36.5</Y>
								<Z>-65</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2930">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-8000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2931">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2932">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-8000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright red&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2933">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-60</X>
								<Y>36.5</Y>
								<Z>-73</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2934">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-100000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2935">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2936">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-100000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = 0
local b = 1

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.Reflectance = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.Reflectance = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2937">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-63</X>
								<Y>36.5</Y>
								<Z>-69</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2938">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-16000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2939">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2940">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-16000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Dark stone grey&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2941">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-66</X>
								<Y>36.5</Y>
								<Z>-69</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2942">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-16000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2943">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2944">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-16000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Dark stone grey&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2945">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-63</X>
								<Y>36.5</Y>
								<Z>-73</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2946">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-100000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2947">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2948">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-100000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = 0
local b = 1

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.Reflectance = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.Reflectance = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2949">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-66</X>
								<Y>36.5</Y>
								<Z>-73</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-1</R10>
								<R11>0</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.100000001</float>
							<float name="LeftParamB">0.100000001</float>
							<token name="LeftSurface">7</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">2</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BodyThrust" referent="RBX2950">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">BodyThrust</string>
								<Vector3 name="force">
									<X>-100000</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="location">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2951">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2952">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local x = Vector3.new(-100000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = 0
local b = 1

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.Reflectance = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.Reflectance = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX2953">
					<Properties>
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								<bool name="Archivable">true</bool>
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							<bool name="Archivable">true</bool>
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							<string name="Name">Level 2</string>
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						<Item class="Humanoid" referent="RBX2962">
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								<bool name="Archivable">true</bool>
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					<Item class="Model" referent="RBX2963">
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							<bool name="Archivable">true</bool>
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							<string name="Name">Level 3</string>
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						<Item class="Humanoid" referent="RBX2965">
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								<bool name="Archivable">true</bool>
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						<Item class="Part" referent="RBX2964">
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							</Properties>
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					<Item class="Model" referent="RBX2966">
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						<Item class="Humanoid" referent="RBX2968">
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								<bool name="Archivable">true</bool>
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						</Item>
						<Item class="Part" referent="RBX2967">
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							</Properties>
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					<Item class="Model" referent="RBX2969">
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							<string name="Name">Level 6</string>
							<Ref name="PrimaryPart">RBX2970</Ref>
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						<Item class="Humanoid" referent="RBX2971">
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								<bool name="Archivable">true</bool>
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						</Item>
						<Item class="Part" referent="RBX2970">
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							<Y>1</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2994">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-59</X>
							<Y>35</Y>
							<Z>37.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2995">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-59</X>
							<Y>35</Y>
							<Z>33</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX2996">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Motors</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX2997">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>-59</X>
								<Y>35</Y>
								<Z>5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.800000012</float>
							<float name="TopParamB">0.800000012</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX2998">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2999">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3000">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-59</X>
								<Y>35</Y>
								<Z>9</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.800000012</float>
							<float name="TopParamB">0.800000012</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3001">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3002">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3003">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>-59</X>
								<Y>35</Y>
								<Z>13</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.800000012</float>
							<float name="TopParamB">0.800000012</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3004">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3005">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3006">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-59</X>
								<Y>35</Y>
								<Z>17</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.800000012</float>
							<float name="TopParamB">0.800000012</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3007">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3008">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3009">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>-59</X>
								<Y>35</Y>
								<Z>21</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.800000012</float>
							<float name="TopParamB">0.800000012</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3010">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3011">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3012">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-59</X>
								<Y>35</Y>
								<Z>25</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.800000012</float>
							<float name="TopParamB">0.800000012</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3013">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3014">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3015">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-59</X>
								<Y>35</Y>
								<Z>29</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.800000012</float>
							<float name="TopParamB">0.800000012</float>
							<token name="TopSurface">7</token>
							<token name="TopSurfaceInput">12</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3016">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3017">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3018">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-59</X>
							<Y>36</Y>
							<Z>63</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3019">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>-59</X>
							<Y>37</Y>
							<Z>63</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3020">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-59</X>
							<Y>38</Y>
							<Z>63</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3021">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>-59</X>
							<Y>39</Y>
							<Z>63</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3022">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-59</X>
							<Y>40</Y>
							<Z>63</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
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								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3071">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Hover Bricks</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX3072">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>45</X>
								<Y>36</Y>
								<Z>-77</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3073">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3074">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 41, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX3075">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>41</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3076">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">45</int>
							<CoordinateFrame name="CFrame">
								<X>45</X>
								<Y>36</Y>
								<Z>-74</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3077">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3078">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 50, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Light blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX3079">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3080">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>45</X>
								<Y>36</Y>
								<Z>-71</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3081">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3082">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 135, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX3083">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>135</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3084">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>45</X>
								<Y>36</Y>
								<Z>-68</Z>
								<R00>-1</R00>
								<R01>-0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3085">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3086">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 535, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX3087">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>535</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3088">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>45</X>
								<Y>36</Y>
								<Z>-62</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3089">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3090">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 1e+004, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Reflectance = 0
else h.Parent = script.Parent
script.Parent.Reflectance = 1
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX3091">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>10000</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3092">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">500</string>
							<Ref name="PrimaryPart">RBX3093</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX3094">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3093">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>43.5</X>
									<Y>35.7000008</Y>
									<Z>-68</Z>
									<R00>-0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>-0</R10>
									<R11>-1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3095">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">100</string>
							<Ref name="PrimaryPart">RBX3096</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX3097">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3096">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>43.5</X>
									<Y>35.7000008</Y>
									<Z>-71</Z>
									<R00>-0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>-0</R10>
									<R11>-1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3098">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">1000</string>
							<Ref name="PrimaryPart">RBX3099</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX3100">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3099">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>43.5</X>
									<Y>35.7000008</Y>
									<Z>-65</Z>
									<R00>-0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>-0</R10>
									<R11>-1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3101">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">10000</string>
							<Ref name="PrimaryPart">RBX3102</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX3103">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3102">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>43.5</X>
									<Y>35.7000008</Y>
									<Z>-62</Z>
									<R00>-0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>-0</R10>
									<R11>-1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3104">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">15</string>
							<Ref name="PrimaryPart">RBX3105</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX3106">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3105">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>43.5</X>
									<Y>35.7000008</Y>
									<Z>-74</Z>
									<R00>-0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>-0</R10>
									<R11>-1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3107">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">5</string>
							<Ref name="PrimaryPart">RBX3108</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX3109">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3108">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>43.5</X>
									<Y>35.7000008</Y>
									<Z>-77</Z>
									<R00>-0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>-0</R10>
									<R11>-1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3110">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>45</X>
								<Y>35</Y>
								<Z>-69.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Hover base</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>6</X>
								<Y>1</Y>
								<Z>19</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3111">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>45</X>
								<Y>36</Y>
								<Z>-65</Z>
								<R00>-1</R00>
								<R01>-0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>-0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3112">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3113">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 1.04e+003, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX3114">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>1040</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3115">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Stable Hover Bricks</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX3116">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>51</X>
								<Y>36</Y>
								<Z>-62</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3117">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3118">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 1e+004, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.Reflectance = 0
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.Reflectance = 1
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX3119">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>10000</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3120">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3121">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>51</X>
								<Y>36</Y>
								<Z>-65</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3122">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3123">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 1.04e+003, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX3124">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>1040</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3125">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3126">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>51</X>
								<Y>36</Y>
								<Z>-68</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3127">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3128">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 535, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX3129">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>535</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3130">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3131">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>51</X>
								<Y>36</Y>
								<Z>-71</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3132">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3133">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 135, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX3134">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>135</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3135">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3136">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">45</int>
							<CoordinateFrame name="CFrame">
								<X>51</X>
								<Y>36</Y>
								<Z>-74</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3137">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3138">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 50, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Light blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX3139">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>50</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3140">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3141">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>51</X>
								<Y>36</Y>
								<Z>-77</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3142">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3143">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 41, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX3144">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>41</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX3145">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3146">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
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				<Item class="Model" referent="RBX3232">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">10</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX3233">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3234">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-21.5</X>
								<Y>34.7000008</Y>
								<Z>-86.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3235">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-18.5</X>
								<Y>35.1000023</Y>
								<Z>-99.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-10</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>21</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3236">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">10</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3237">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3238">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-24.5</X>
								<Y>35.1000023</Y>
								<Z>-91.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-10</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3239">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">10</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3240">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3241">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-22.5</X>
								<Y>35.1000023</Y>
								<Z>-94</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-10</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3242">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">10</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3243">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3244">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-20.5</X>
								<Y>35.1000023</Y>
								<Z>-96.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-10</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>15</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3245">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">10</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3246">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3247">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-23.0000076</X>
								<Y>35.0999222</Y>
								<Z>-121.5</Z>
								<R00>1</R00>
								<R01>8.83447893e-009</R01>
								<R02>-7.54616451e-007</R02>
								<R10>8.83447893e-009</R10>
								<R11>1</R11>
								<R12>7.66024129e-007</R12>
								<R20>-7.54616451e-007</R20>
								<R21>7.66024129e-007</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>7.5461644e-006</X>
								<Y>-7.66024095e-006</Y>
								<Z>-10</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>20</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3248">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">10</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3249">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX3250">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/5514101</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3251">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">25</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX3252">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3253">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-31.5</X>
								<Y>34.7000008</Y>
								<Z>-86.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3254">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-28.5</X>
								<Y>35.1000023</Y>
								<Z>-99.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-25</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>21</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3255">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">25</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3256">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3257">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-34.5</X>
								<Y>35.1000023</Y>
								<Z>-91.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-25</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3258">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">25</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3259">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3260">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-32.5</X>
								<Y>35.1000023</Y>
								<Z>-94</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-25</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3261">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">25</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3262">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3263">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-30.5</X>
								<Y>35.1000023</Y>
								<Z>-96.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-25</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>15</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3264">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">25</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3265">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3266">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-33</X>
								<Y>35.0999146</Y>
								<Z>-121.5</Z>
								<R00>1</R00>
								<R01>3.26508207e-008</R01>
								<R02>1.19291359e-008</R02>
								<R10>3.26508207e-008</R10>
								<R11>1</R11>
								<R12>-4.47654465e-008</R12>
								<R20>1.19291359e-008</R20>
								<R21>-4.47654465e-008</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-2.982284e-007</X>
								<Y>1.11913619e-006</Y>
								<Z>-25</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>20</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3267">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">25</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3268">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX3269">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/5514101</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3270">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">50</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX3271">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3272">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-41.5</X>
								<Y>34.7000008</Y>
								<Z>-86.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3273">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-38.5</X>
								<Y>35.1000023</Y>
								<Z>-99.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-50</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>21</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3274">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3275">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3276">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-44.5</X>
								<Y>35.1000023</Y>
								<Z>-91.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-50</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3277">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3278">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3279">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-42.5</X>
								<Y>35.1000023</Y>
								<Z>-94</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-50</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3280">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3281">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3282">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-40.5</X>
								<Y>35.1000023</Y>
								<Z>-96.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-50</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>15</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3283">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3284">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3285">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-43</X>
								<Y>35.0999146</Y>
								<Z>-121.5</Z>
								<R00>1</R00>
								<R01>3.87306853e-012</R01>
								<R02>-3.98016797e-013</R02>
								<R10>3.87306853e-012</R10>
								<R11>1</R11>
								<R12>4.79483498e-014</R12>
								<R20>-3.98016797e-013</R20>
								<R21>4.79483498e-014</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.99008397e-011</X>
								<Y>-2.39741755e-012</Y>
								<Z>-50</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>20</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3286">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">50</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3287">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX3288">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/5514101</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3289">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">75</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX3290">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3291">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-51.5</X>
								<Y>34.7000008</Y>
								<Z>-86.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3292">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-48.5</X>
								<Y>35.1000023</Y>
								<Z>-99.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-75</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>21</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3293">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">75</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3294">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3295">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-54.5</X>
								<Y>35.1000023</Y>
								<Z>-91.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-75</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3296">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">75</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3297">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3298">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-52.5</X>
								<Y>35.1000023</Y>
								<Z>-94</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-75</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3299">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">75</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3300">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3301">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-50.5</X>
								<Y>35.1000023</Y>
								<Z>-96.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-75</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>15</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3302">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">75</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3303">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3304">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-53</X>
								<Y>35.0999146</Y>
								<Z>-121.500008</Z>
								<R00>1</R00>
								<R01>2.09894724e-009</R01>
								<R02>-3.66726122e-010</R02>
								<R10>2.09894724e-009</R10>
								<R11>1</R11>
								<R12>-2.73764265e-008</R12>
								<R20>-3.66726122e-010</R20>
								<R21>-2.73764265e-008</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>2.75044592e-008</X>
								<Y>2.05323204e-006</Y>
								<Z>-75</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>20</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3305">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">75</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3306">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX3307">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/5514101</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3308">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">250</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Humanoid" referent="RBX3309">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3310">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-61.5</X>
								<Y>34.7000008</Y>
								<Z>-86.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3311">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-58.5</X>
								<Y>35.1000023</Y>
								<Z>-99.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-250</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>21</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3312">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">250</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3313">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3314">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-64.5</X>
								<Y>35.1000023</Y>
								<Z>-91.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-250</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3315">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">250</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3316">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3317">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-62.5</X>
								<Y>35.1000023</Y>
								<Z>-94</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-250</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3318">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">250</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3319">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3320">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-60.5</X>
								<Y>35.1000023</Y>
								<Z>-96.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0</X>
								<Y>-0</Y>
								<Z>-250</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>15</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3321">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">250</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3322">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3323">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-63</X>
								<Y>35.0999146</Y>
								<Z>-121.5</Z>
								<R00>1</R00>
								<R01>5.705654e-011</R01>
								<R02>-1.52558299e-010</R02>
								<R10>5.705654e-011</R10>
								<R11>1</R11>
								<R12>-2.37591502e-010</R12>
								<R20>-1.52558299e-010</R20>
								<R21>-2.37591502e-010</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>3.81395751e-008</X>
								<Y>5.93978768e-008</Y>
								<Z>-250</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>20</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX3324">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Power</string>
								<double name="Value">250</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3325">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX3326">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/5514101</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Humanoid" referent="RBX3327">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Health">0</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<float name="WalkSpeed">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3328">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Say Clear to Clear Dominos</string>
					<Ref name="PrimaryPart">RBX3329</Ref>
				</Properties>
				<Item class="Part" referent="RBX3329">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>9.5</X>
							<Y>34.7000008</Y>
							<Z>-9.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
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					<string name="Name">Say Clear to Clear Dominos</string>
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					<string name="Name">Say Reset to reset</string>
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					<string name="Name">Say Teleport to tele</string>
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					<string name="Name">Say clean to vote-clean</string>
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					<string name="Name">Say planes to Regen</string>
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							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Level 5</string>
						<Ref name="PrimaryPart">RBX3396</Ref>
					</Properties>
					<Item class="Part" referent="RBX3396">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>34</X>
								<Y>34.7000008</Y>
								<Z>-106</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX3397">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3398">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Level 4</string>
						<Ref name="PrimaryPart">RBX3399</Ref>
					</Properties>
					<Item class="Part" referent="RBX3399">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>24</X>
								<Y>34.7000008</Y>
								<Z>-106</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX3400">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3401">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Level 3</string>
						<Ref name="PrimaryPart">RBX3402</Ref>
					</Properties>
					<Item class="Part" referent="RBX3402">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>14</X>
								<Y>34.7000008</Y>
								<Z>-106</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX3403">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3404">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Level 2</string>
						<Ref name="PrimaryPart">RBX3405</Ref>
					</Properties>
					<Item class="Part" referent="RBX3405">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>4</X>
								<Y>34.7000008</Y>
								<Z>-106</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX3406">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3407">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Level 1</string>
						<Ref name="PrimaryPart">RBX3408</Ref>
					</Properties>
					<Item class="Part" referent="RBX3408">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-6</X>
								<Y>34.7000008</Y>
								<Z>-106</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX3409">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3410">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>4</X>
							<Y>35</Y>
							<Z>-113</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-0</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>8</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX3411">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://../../../shareddata/assets/6748187</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3412">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local v = 200
function onTouched(part) -- when the brick gets touched
	if part.Parent ~= nil then -- if it&apos;s human
		local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
			if h~=nil then 
				
h.Parent.Torso.Velocity=v * (script.Parent.CFrame.lookVector)-- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long						
			end
	end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3413">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>14</X>
							<Y>35</Y>
							<Z>-113</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-0</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>8</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX3414">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://../../../shareddata/assets/6748187</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3415">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local v = 400
function onTouched(part) -- when the brick gets touched
	if part.Parent ~= nil then -- if it&apos;s human
		local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
			if h~=nil then 
				
h.Parent.Torso.Velocity=v * (script.Parent.CFrame.lookVector)-- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long						
			end
	end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3416">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-6</X>
							<Y>35</Y>
							<Z>-113</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-0</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>8</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX3417">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://../../../shareddata/assets/6748187</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3418">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local v = 100
function onTouched(part) -- when the brick gets touched
	if part.Parent ~= nil then -- if it&apos;s human
		local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
			if h~=nil then 
				
h.Parent.Torso.Velocity=v * (script.Parent.CFrame.lookVector)-- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long						
			end
	end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3419">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>24</X>
							<Y>35</Y>
							<Z>-113</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>-0</R11>
							<R12>-1</R12>
							<R20>1</R20>
							<R21>-0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>8</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX3420">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://../../../shareddata/assets/6748187</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX3421">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local v = 1200
function onTouched(part) -- when the brick gets touched
	if part.Parent ~= nil then -- if it&apos;s human
		local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
			if h~=nil then 
				
h.Parent.Torso.Velocity=v * (script.Parent.CFrame.lookVector)-- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long						
			end
	end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3422">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>34</X>
							<Y>35</Y>
							<Z>-113</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">1</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>8</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3423">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">local v = 2000
function onTouched(part) -- when the brick gets touched
	if part.Parent ~= nil then -- if it&apos;s human
		local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
			if h~=nil then 
				
h.Parent.Torso.Velocity=v * (script.Parent.CFrame.lookVector)-- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long						
			end
	end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3424">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="Face">5</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://../../../shareddata/assets/6748192</url></Content>
							<float name="Transparency">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3425">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Trampolines, Decal Side Up</string>
						<Ref name="PrimaryPart">RBX3426</Ref>
					</Properties>
					<Item class="Part" referent="RBX3426">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>14</X>
								<Y>34.7000008</Y>
								<Z>-96.5</Z>
								<R00>-0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>-0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>0.400000006</Y>
								<Z>14</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX3427">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3428">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Triangles</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX3429">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX3430">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">151</int>
							<CoordinateFrame name="CFrame">
								<X>49</X>
								<Y>36.5</Y>
								<Z>51.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
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									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3480">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>157.5</X>
									<Y>35.1000023</Y>
									<Z>-4091.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0</X>
									<Y>-0</Y>
									<Z>-10</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3481">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">10</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3482">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3483">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>159.5</X>
									<Y>35.1000023</Y>
									<Z>-4094</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0</X>
									<Y>-0</Y>
									<Z>-10</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3484">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">10</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3485">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3486">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>161.5</X>
									<Y>35.1000023</Y>
									<Z>-4096.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0</X>
									<Y>-0</Y>
									<Z>-10</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>15</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3487">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">10</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3488">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3489">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>159</X>
									<Y>35.0999107</Y>
									<Z>-4121.5</Z>
									<R00>1</R00>
									<R01>8.83447893e-009</R01>
									<R02>-7.54616451e-007</R02>
									<R10>8.83447893e-009</R10>
									<R11>1</R11>
									<R12>7.66024129e-007</R12>
									<R20>-7.54616451e-007</R20>
									<R21>7.66024129e-007</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>7.5461644e-006</X>
									<Y>-7.66024095e-006</Y>
									<Z>-10</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>20</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3490">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">10</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3491">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX3492">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>rbxasset://../../../shareddata/assets/5514101</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3493">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">25</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX3494">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3495">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>150.5</X>
									<Y>34.7000008</Y>
									<Z>-4086.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3496">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>153.5</X>
									<Y>35.1000023</Y>
									<Z>-4099.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0</X>
									<Y>-0</Y>
									<Z>-25</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>21</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3497">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">25</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3498">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3499">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>147.5</X>
									<Y>35.1000023</Y>
									<Z>-4091.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0</X>
									<Y>-0</Y>
									<Z>-25</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3500">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">25</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3501">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3502">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>149.5</X>
									<Y>35.1000023</Y>
									<Z>-4094</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0</X>
									<Y>-0</Y>
									<Z>-25</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3503">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">25</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3504">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3505">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>151.5</X>
									<Y>35.1000023</Y>
									<Z>-4096.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0</X>
									<Y>-0</Y>
									<Z>-25</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>15</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3506">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">25</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3507">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3508">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>149</X>
									<Y>35.0999031</Y>
									<Z>-4121.5</Z>
									<R00>1</R00>
									<R01>3.26508207e-008</R01>
									<R02>1.19291359e-008</R02>
									<R10>3.26508207e-008</R10>
									<R11>1</R11>
									<R12>-4.47654465e-008</R12>
									<R20>1.19291359e-008</R20>
									<R21>-4.47654465e-008</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-2.982284e-007</X>
									<Y>1.11913619e-006</Y>
									<Z>-25</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>20</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3509">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">25</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3510">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX3511">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>rbxasset://../../../shareddata/assets/5514101</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3512">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">50</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX3513">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3514">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>140.5</X>
									<Y>34.7000008</Y>
									<Z>-4086.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3515">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>143.5</X>
									<Y>35.1000023</Y>
									<Z>-4099.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0</X>
									<Y>-0</Y>
									<Z>-50</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>21</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3516">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">50</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3517">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3518">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>137.5</X>
									<Y>35.1000023</Y>
									<Z>-4091.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0</X>
									<Y>-0</Y>
									<Z>-50</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3519">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">50</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3520">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3521">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>139.5</X>
									<Y>35.1000023</Y>
									<Z>-4094</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0</X>
									<Y>-0</Y>
									<Z>-50</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3522">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">50</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3523">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3524">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>141.5</X>
									<Y>35.1000023</Y>
									<Z>-4096.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0</X>
									<Y>-0</Y>
									<Z>-50</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>15</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3525">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">50</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3526">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3527">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>139</X>
									<Y>35.0999031</Y>
									<Z>-4121.5</Z>
									<R00>1</R00>
									<R01>3.87306853e-012</R01>
									<R02>-3.98016797e-013</R02>
									<R10>3.87306853e-012</R10>
									<R11>1</R11>
									<R12>4.79483498e-014</R12>
									<R20>-3.98016797e-013</R20>
									<R21>4.79483498e-014</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>1.99008397e-011</X>
									<Y>-2.39741755e-012</Y>
									<Z>-50</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>20</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3528">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">50</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3529">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX3530">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>rbxasset://../../../shareddata/assets/5514101</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3531">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">75</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX3532">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3533">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>130.5</X>
									<Y>34.7000008</Y>
									<Z>-4086.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3534">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>133.5</X>
									<Y>35.1000023</Y>
									<Z>-4099.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0</X>
									<Y>-0</Y>
									<Z>-75</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>21</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3535">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">75</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3536">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3537">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>127.5</X>
									<Y>35.1000023</Y>
									<Z>-4091.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0</X>
									<Y>-0</Y>
									<Z>-75</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3538">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">75</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3539">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3540">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>129.5</X>
									<Y>35.1000023</Y>
									<Z>-4094</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0</X>
									<Y>-0</Y>
									<Z>-75</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3541">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">75</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3542">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3543">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>131.5</X>
									<Y>35.1000023</Y>
									<Z>-4096.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0</X>
									<Y>-0</Y>
									<Z>-75</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>15</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3544">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">75</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3545">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3546">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>129</X>
									<Y>35.0999031</Y>
									<Z>-4121.5</Z>
									<R00>1</R00>
									<R01>2.09894724e-009</R01>
									<R02>-3.66726122e-010</R02>
									<R10>2.09894724e-009</R10>
									<R11>1</R11>
									<R12>-2.73764265e-008</R12>
									<R20>-3.66726122e-010</R20>
									<R21>-2.73764265e-008</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>2.75044592e-008</X>
									<Y>2.05323204e-006</Y>
									<Z>-75</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>20</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3547">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">75</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3548">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX3549">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>rbxasset://../../../shareddata/assets/5514101</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3550">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">250</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX3551">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3552">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>120.5</X>
									<Y>34.7000008</Y>
									<Z>-4086.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3553">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>123.5</X>
									<Y>35.1000023</Y>
									<Z>-4099.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0</X>
									<Y>-0</Y>
									<Z>-250</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>21</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3554">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">250</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3555">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3556">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>117.5</X>
									<Y>35.1000023</Y>
									<Z>-4091.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0</X>
									<Y>-0</Y>
									<Z>-250</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3557">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">250</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3558">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3559">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>119.5</X>
									<Y>35.1000023</Y>
									<Z>-4094</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0</X>
									<Y>-0</Y>
									<Z>-250</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>10</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3560">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">250</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3561">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3562">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>121.5</X>
									<Y>35.1000023</Y>
									<Z>-4096.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0</X>
									<Y>-0</Y>
									<Z>-250</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>15</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3563">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">250</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3564">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3565">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>119</X>
									<Y>35.0999031</Y>
									<Z>-4121.5</Z>
									<R00>1</R00>
									<R01>5.705654e-011</R01>
									<R02>-1.52558299e-010</R02>
									<R10>5.705654e-011</R10>
									<R11>1</R11>
									<R12>-2.37591502e-010</R12>
									<R20>-1.52558299e-010</R20>
									<R21>-2.37591502e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>3.81395751e-008</X>
									<Y>5.93978768e-008</Y>
									<Z>-250</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>20</Z>
								</Vector3>
							</Properties>
							<Item class="NumberValue" referent="RBX3566">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Power</string>
									<double name="Value">250</double>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3567">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
wait(0.1)
end
</ProtectedString>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX3568">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="Face">1</token>
									<string name="Name">Decal</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><url>rbxasset://../../../shareddata/assets/5514101</url></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX3569">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3570">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Triangles</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX3571">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3572">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>98</X>
									<Y>36.5</Y>
									<Z>-4135.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>4</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX3573">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3574">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">151</int>
								<CoordinateFrame name="CFrame">
									<X>98</X>
									<Y>35.5</Y>
									<Z>-4137.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
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								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>4</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX3600">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3601">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>97</X>
									<Y>37.5</Y>
									<Z>-4107.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>6</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX3602">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3603">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>97</X>
									<Y>38.5</Y>
									<Z>-4105.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>8</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX3604">
								<Properties>
									<bool name="Archivable">true</bool>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3605">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">B0BBA Thrusters</string>
						<Ref name="PrimaryPart">RBX3606</Ref>
					</Properties>
					<Item class="Part" referent="RBX3606">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>93</X>
								<Y>35</Y>
								<Z>-4091</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Thruster Stand</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>24</X>
								<Y>1</Y>
								<Z>12</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX3607">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Thrusters</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3608">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>89</X>
									<Y>36.5</Y>
									<Z>-4081</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.100000001</float>
								<float name="LeftParamB">0.100000001</float>
								<token name="LeftSurface">7</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX3609">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>-1000</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="ClickDetector" referent="RBX3610">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3611">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local x = Vector3.new(-1000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright blue&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3612">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>89</X>
									<Y>36.5</Y>
									<Z>-4093</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.100000001</float>
								<float name="LeftParamB">0.100000001</float>
								<token name="LeftSurface">7</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX3613">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>-8000</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="ClickDetector" referent="RBX3614">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3615">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local x = Vector3.new(-8000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright red&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3616">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>92</X>
									<Y>36.5</Y>
									<Z>-4081</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.100000001</float>
								<float name="LeftParamB">0.100000001</float>
								<token name="LeftSurface">7</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX3617">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>-1000</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="ClickDetector" referent="RBX3618">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3619">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local x = Vector3.new(-1000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright blue&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3620">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>95</X>
									<Y>36.5</Y>
									<Z>-4085</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.100000001</float>
								<float name="LeftParamB">0.100000001</float>
								<token name="LeftSurface">7</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.400000006</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX3621">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>-2000</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="ClickDetector" referent="RBX3622">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3623">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local x = Vector3.new(-2000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright yellow&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3624">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>95</X>
									<Y>36.5</Y>
									<Z>-4081</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.100000001</float>
								<float name="LeftParamB">0.100000001</float>
								<token name="LeftSurface">7</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX3625">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>-1000</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="ClickDetector" referent="RBX3626">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3627">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local x = Vector3.new(-1000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright blue&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3628">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">37</int>
								<CoordinateFrame name="CFrame">
									<X>92</X>
									<Y>36.5</Y>
									<Z>-4089</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.100000001</float>
								<float name="LeftParamB">0.100000001</float>
								<token name="LeftSurface">7</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX3629">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>-4000</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="ClickDetector" referent="RBX3630">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3631">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local x = Vector3.new(-4000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright green&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3632">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>92</X>
									<Y>36.5</Y>
									<Z>-4085</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.100000001</float>
								<float name="LeftParamB">0.100000001</float>
								<token name="LeftSurface">7</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.400000006</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX3633">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>-2000</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="ClickDetector" referent="RBX3634">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3635">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local x = Vector3.new(-2000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright yellow&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3636">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>89</X>
									<Y>36.5</Y>
									<Z>-4085</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.100000001</float>
								<float name="LeftParamB">0.100000001</float>
								<token name="LeftSurface">7</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.400000006</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX3637">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>-2000</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="ClickDetector" referent="RBX3638">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3639">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local x = Vector3.new(-2000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright yellow&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3640">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>95</X>
									<Y>36.5</Y>
									<Z>-4097</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.100000001</float>
								<float name="LeftParamB">0.100000001</float>
								<token name="LeftSurface">7</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX3641">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>-16000</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="ClickDetector" referent="RBX3642">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3643">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local x = Vector3.new(-16000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Dark stone grey&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3644">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">37</int>
								<CoordinateFrame name="CFrame">
									<X>89</X>
									<Y>36.5</Y>
									<Z>-4089</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.100000001</float>
								<float name="LeftParamB">0.100000001</float>
								<token name="LeftSurface">7</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX3645">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>-4000</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="ClickDetector" referent="RBX3646">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3647">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local x = Vector3.new(-4000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright green&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3648">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">37</int>
								<CoordinateFrame name="CFrame">
									<X>95</X>
									<Y>36.5</Y>
									<Z>-4089</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.100000001</float>
								<float name="LeftParamB">0.100000001</float>
								<token name="LeftSurface">7</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX3649">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>-4000</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="ClickDetector" referent="RBX3650">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3651">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local x = Vector3.new(-4000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright green&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3652">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>95</X>
									<Y>36.5</Y>
									<Z>-4093</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.100000001</float>
								<float name="LeftParamB">0.100000001</float>
								<token name="LeftSurface">7</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX3653">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>-8000</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="ClickDetector" referent="RBX3654">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3655">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local x = Vector3.new(-8000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright red&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3656">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>92</X>
									<Y>36.5</Y>
									<Z>-4093</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.100000001</float>
								<float name="LeftParamB">0.100000001</float>
								<token name="LeftSurface">7</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX3657">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>-8000</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="ClickDetector" referent="RBX3658">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3659">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local x = Vector3.new(-8000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Bright red&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3660">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>95</X>
									<Y>36.5</Y>
									<Z>-4101</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.100000001</float>
								<float name="LeftParamB">0.100000001</float>
								<token name="LeftSurface">7</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX3661">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>-100000</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="ClickDetector" referent="RBX3662">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3663">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local x = Vector3.new(-100000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = 0
local b = 1

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.Reflectance = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.Reflectance = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3664">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>92</X>
									<Y>36.5</Y>
									<Z>-4097</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.100000001</float>
								<float name="LeftParamB">0.100000001</float>
								<token name="LeftSurface">7</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX3665">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>-16000</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="ClickDetector" referent="RBX3666">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3667">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local x = Vector3.new(-16000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Dark stone grey&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3668">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>89</X>
									<Y>36.5</Y>
									<Z>-4097</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.100000001</float>
								<float name="LeftParamB">0.100000001</float>
								<token name="LeftSurface">7</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX3669">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>-16000</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="ClickDetector" referent="RBX3670">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3671">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local x = Vector3.new(-16000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = BrickColor.new(&quot;Black&quot;)
local b = BrickColor.new(&quot;Dark stone grey&quot;)

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.BrickColor = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.BrickColor = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3672">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>92</X>
									<Y>36.5</Y>
									<Z>-4101</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.100000001</float>
								<float name="LeftParamB">0.100000001</float>
								<token name="LeftSurface">7</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX3673">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>-100000</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="ClickDetector" referent="RBX3674">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3675">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local x = Vector3.new(-100000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = 0
local b = 1

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.Reflectance = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.Reflectance = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3676">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>89</X>
									<Y>36.5</Y>
									<Z>-4101</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>0</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.100000001</float>
								<float name="LeftParamB">0.100000001</float>
								<token name="LeftSurface">7</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BodyThrust" referent="RBX3677">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">BodyThrust</string>
									<Vector3 name="force">
										<X>-100000</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="location">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="ClickDetector" referent="RBX3678">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3679">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">local x = Vector3.new(-100000, 0, 0)
local z = Vector3.new(0, 0, 0)
local a = 0
local b = 1

function onClicked()
	if script.Parent.BodyThrust.force == x then
		script.Parent.BodyThrust.force = z
		script.Parent.Reflectance = a
	else
		script.Parent.BodyThrust.force = x
		script.Parent.Reflectance = b
	end

end

script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3680">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Signs</string>
							<Ref name="PrimaryPart">RBX3681</Ref>
						</Properties>
						<Item class="Model" referent="RBX3682">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Level 4</string>
								<Ref name="PrimaryPart">RBX3681</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3683">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3681">
								<Properties>
									<bool name="Anchored">true</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>97.5</X>
										<Y>35.7000008</Y>
										<Z>-4093</Z>
										<R00>0</R00>
										<R01>-0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>-0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3684">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Level 1</string>
								<Ref name="PrimaryPart">RBX3685</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3686">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3685">
								<Properties>
									<bool name="Anchored">true</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>97.5</X>
										<Y>35.7000008</Y>
										<Z>-4081</Z>
										<R00>0</R00>
										<R01>-0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>-0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3687">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Level 2</string>
								<Ref name="PrimaryPart">RBX3688</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3689">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3688">
								<Properties>
									<bool name="Anchored">true</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>97.5</X>
										<Y>35.7000008</Y>
										<Z>-4085</Z>
										<R00>0</R00>
										<R01>-0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>-0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3690">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Level 3</string>
								<Ref name="PrimaryPart">RBX3691</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3692">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3691">
								<Properties>
									<bool name="Anchored">true</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>97.5</X>
										<Y>35.7000008</Y>
										<Z>-4089</Z>
										<R00>0</R00>
										<R01>-0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>-0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3693">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Level 5</string>
								<Ref name="PrimaryPart">RBX3694</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3695">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3694">
								<Properties>
									<bool name="Anchored">true</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>97.5</X>
										<Y>35.7000008</Y>
										<Z>-4097</Z>
										<R00>0</R00>
										<R01>-0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>-0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
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							</Properties>
							<Item class="Humanoid" referent="RBX3715">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3714">
								<Properties>
									<bool name="Anchored">true</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>101</X>
										<Y>34.7000008</Y>
										<Z>-4032.5</Z>
										<R00>0</R00>
										<R01>-0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>-0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3716">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Hover Bricks</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3717">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>96</X>
									<Y>36</Y>
									<Z>-4022</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX3718">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3719">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 41, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX3720">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>41</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3721">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">45</int>
								<CoordinateFrame name="CFrame">
									<X>96</X>
									<Y>36</Y>
									<Z>-4025</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX3722">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3723">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 50, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Light blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX3724">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3725">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>96</X>
									<Y>36</Y>
									<Z>-4028</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX3726">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3727">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 135, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX3728">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>135</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3729">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">37</int>
								<CoordinateFrame name="CFrame">
									<X>96</X>
									<Y>36</Y>
									<Z>-4031</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX3730">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3731">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 535, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX3732">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>535</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3733">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>96</X>
									<Y>36</Y>
									<Z>-4037</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX3734">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3735">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 1e+004, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Reflectance = 0
else h.Parent = script.Parent
script.Parent.Reflectance = 1
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX3736">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>10000</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3737">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">500</string>
								<Ref name="PrimaryPart">RBX3738</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3739">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3738">
								<Properties>
									<bool name="Anchored">true</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>97.5</X>
										<Y>35.7000008</Y>
										<Z>-4031</Z>
										<R00>0</R00>
										<R01>-0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>-0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3740">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">100</string>
								<Ref name="PrimaryPart">RBX3741</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3742">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3741">
								<Properties>
									<bool name="Anchored">true</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>97.5</X>
										<Y>35.7000008</Y>
										<Z>-4028</Z>
										<R00>0</R00>
										<R01>-0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>-0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3743">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">1000</string>
								<Ref name="PrimaryPart">RBX3744</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3745">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3744">
								<Properties>
									<bool name="Anchored">true</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>97.5</X>
										<Y>35.7000008</Y>
										<Z>-4034</Z>
										<R00>0</R00>
										<R01>-0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>-0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3746">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">10000</string>
								<Ref name="PrimaryPart">RBX3747</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3748">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3747">
								<Properties>
									<bool name="Anchored">true</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>97.5</X>
										<Y>35.7000008</Y>
										<Z>-4037</Z>
										<R00>0</R00>
										<R01>-0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>-0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3749">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">15</string>
								<Ref name="PrimaryPart">RBX3750</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3751">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3750">
								<Properties>
									<bool name="Anchored">true</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>97.5</X>
										<Y>35.7000008</Y>
										<Z>-4025</Z>
										<R00>0</R00>
										<R01>-0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>-0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3752">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">5</string>
								<Ref name="PrimaryPart">RBX3753</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3754">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3753">
								<Properties>
									<bool name="Anchored">true</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>97.5</X>
										<Y>35.7000008</Y>
										<Z>-4022</Z>
										<R00>0</R00>
										<R01>-0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>-0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3755">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>96</X>
									<Y>35</Y>
									<Z>-4029.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Hover base</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1</Y>
									<Z>19</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3756">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>96</X>
									<Y>36</Y>
									<Z>-4034</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX3757">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3758">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 1.04e+003, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX3759">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>1040</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3760">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Stable Hover Bricks</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3761">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>90</X>
									<Y>36</Y>
									<Z>-4037</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">1</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX3762">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3763">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 1e+004, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.Reflectance = 0
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.Reflectance = 1
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX3764">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>10000</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX3765">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">500</float>
									<string name="Name">Gyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3766">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>90</X>
									<Y>36</Y>
									<Z>-4034</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX3767">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3768">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 1.04e+003, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX3769">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>1040</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX3770">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">500</float>
									<string name="Name">Gyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3771">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">37</int>
								<CoordinateFrame name="CFrame">
									<X>90</X>
									<Y>36</Y>
									<Z>-4031</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX3772">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3773">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 535, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX3774">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>535</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX3775">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">500</float>
									<string name="Name">Gyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3776">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>90</X>
									<Y>36</Y>
									<Z>-4028</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX3777">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3778">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 135, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX3779">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>135</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX3780">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">500</float>
									<string name="Name">Gyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3781">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">45</int>
								<CoordinateFrame name="CFrame">
									<X>90</X>
									<Y>36</Y>
									<Z>-4025</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX3782">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3783">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 50, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Light blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX3784">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>50</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX3785">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">500</float>
									<string name="Name">Gyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3786">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>90</X>
									<Y>36</Y>
									<Z>-4022</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX3787">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3788">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 41, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;White&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX3789">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>41</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX3790">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">500</float>
									<string name="Name">Gyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3791">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>90</X>
									<Y>35</Y>
									<Z>-4029.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Hover base</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>1</Y>
									<Z>19</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX3792">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">100</string>
								<Ref name="PrimaryPart">RBX3793</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3794">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3793">
								<Properties>
									<bool name="Anchored">true</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>91.5</X>
										<Y>35.7000008</Y>
										<Z>-4028</Z>
										<R00>0</R00>
										<R01>-0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>-0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3795">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">1000</string>
								<Ref name="PrimaryPart">RBX3796</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3797">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3796">
								<Properties>
									<bool name="Anchored">true</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>91.5</X>
										<Y>35.7000008</Y>
										<Z>-4034</Z>
										<R00>0</R00>
										<R01>-0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>-0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3798">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">10000</string>
								<Ref name="PrimaryPart">RBX3799</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3800">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3799">
								<Properties>
									<bool name="Anchored">true</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>91.5</X>
										<Y>35.7000008</Y>
										<Z>-4037</Z>
										<R00>0</R00>
										<R01>-0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>-0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3801">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">15</string>
								<Ref name="PrimaryPart">RBX3802</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3803">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3802">
								<Properties>
									<bool name="Anchored">true</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>91.5</X>
										<Y>35.7000008</Y>
										<Z>-4025</Z>
										<R00>0</R00>
										<R01>-0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>-0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX3804">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">5</string>
								<Ref name="PrimaryPart">RBX3805</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX3806">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX3805">
								<Properties>
									<bool name="Anchored">true</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
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							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">1</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3828">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3829">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3830">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">1</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">1</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">151</int>
							<CoordinateFrame name="CFrame">
								<X>89.5</X>
								<Y>36</Y>
								<Z>-3986</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">1</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">1</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">1</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">1</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3831">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3832">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3833">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">1</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">1</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">151</int>
							<CoordinateFrame name="CFrame">
								<X>89</X>
								<Y>36</Y>
								<Z>-3983</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">1</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">1</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">1</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>2.15331409e-018</X>
								<Y>1.43887623e-018</Y>
								<Z>2.15331409e-018</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">1</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>6.08005006e-018</X>
								<Y>-0.097990036</Y>
								<Z>6.08005006e-018</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3834">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3835">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3836">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">1</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">1</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">151</int>
							<CoordinateFrame name="CFrame">
								<X>89.0000305</X>
								<Y>35.9997559</Y>
								<Z>-3980.49951</Z>
								<R00>5.05157914e-007</R00>
								<R01>1.16632618e-005</R01>
								<R02>-1</R02>
								<R10>-0.00036160741</R10>
								<R11>0.99999994</R11>
								<R12>1.16630854e-005</R12>
								<R20>0.99999994</R20>
								<R21>0.00036160741</R21>
								<R22>5.09375411e-007</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">1</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">1</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">1</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.991140127</X>
								<Y>-0.00425583543</Y>
								<Z>-0.00267664925</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">1</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.0652955696</X>
								<Y>0.831738889</Y>
								<Z>0.243403941</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3837">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3838">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3839">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">1</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">1</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">151</int>
							<CoordinateFrame name="CFrame">
								<X>88.5</X>
								<Y>36</Y>
								<Z>-3978.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">1</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">1</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">1</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">1</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3840">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3841">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3842">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">1</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">1</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">151</int>
							<CoordinateFrame name="CFrame">
								<X>92.5</X>
								<Y>35.9998932</Y>
								<Z>-3981</Z>
								<R00>1</R00>
								<R01>1.03128323e-005</R01>
								<R02>7.61012552e-006</R02>
								<R10>-1.03127049e-005</R10>
								<R11>1</R11>
								<R12>-1.67348517e-005</R12>
								<R20>-7.61029833e-006</R20>
								<R21>1.67347716e-005</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">1</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">1</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">1</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">1</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>1</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX3843">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3844">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function onClicked()
if script.Parent.Anchored == true then
script.Parent.Anchored = false
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.Anchored = true
script.Parent.BrickColor = BrickColor.new(&quot;Sand green&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX3845">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3846">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Building Bricks</string>
						<Ref name="PrimaryPart">RBX3847</Ref>
					</Properties>
					<Item class="Part" referent="RBX3847">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>98</X>
								<Y>35</Y>
								<Z>-3939</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>12</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3848">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>98</X>
								<Y>35</Y>
								<Z>-3951</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>8</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3849">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>98</X>
								<Y>35</Y>
								<Z>-3959</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3850">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>98</X>
								<Y>35</Y>
								<Z>-3964.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3851">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>98</X>
								<Y>35</Y>
								<Z>-3969</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX3852">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Motors</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3853">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>98</X>
									<Y>35</Y>
									<Z>-3997</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.800000012</float>
								<float name="TopParamB">0.800000012</float>
								<token name="TopSurface">7</token>
								<token name="TopSurfaceInput">12</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX3854">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3855">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3856">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>98</X>
									<Y>35</Y>
									<Z>-3993</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.800000012</float>
								<float name="TopParamB">0.800000012</float>
								<token name="TopSurface">7</token>
								<token name="TopSurfaceInput">12</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX3857">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3858">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3859">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">104</int>
								<CoordinateFrame name="CFrame">
									<X>98</X>
									<Y>35</Y>
									<Z>-3989</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.800000012</float>
								<float name="TopParamB">0.800000012</float>
								<token name="TopSurface">7</token>
								<token name="TopSurfaceInput">12</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX3860">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3861">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3862">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>98</X>
									<Y>35</Y>
									<Z>-3985</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.800000012</float>
								<float name="TopParamB">0.800000012</float>
								<token name="TopSurface">7</token>
								<token name="TopSurfaceInput">12</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX3863">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3864">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3865">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">37</int>
								<CoordinateFrame name="CFrame">
									<X>98</X>
									<Y>35</Y>
									<Z>-3981</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.800000012</float>
								<float name="TopParamB">0.800000012</float>
								<token name="TopSurface">7</token>
								<token name="TopSurfaceInput">12</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX3866">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3867">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3868">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>98</X>
									<Y>35</Y>
									<Z>-3977</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.800000012</float>
								<float name="TopParamB">0.800000012</float>
								<token name="TopSurface">7</token>
								<token name="TopSurfaceInput">12</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX3869">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3870">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX3871">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>98</X>
									<Y>35</Y>
									<Z>-3973</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.800000012</float>
								<float name="TopParamB">0.800000012</float>
								<token name="TopSurface">7</token>
								<token name="TopSurfaceInput">12</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX3872">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX3873">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">x = script.Parent.Color

function onClicked()
if script.Parent.TopParamA ~= 0 then
script.Parent.TopParamA = 0
script.Parent.TopParamB = 0
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else
script.Parent.TopParamA = -0.8
script.Parent.TopParamB = 0.8
script.Parent.BrickColor = BrickColor.new(x)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3874">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>98</X>
								<Y>36</Y>
								<Z>-3939</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>12</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3875">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>98</X>
								<Y>37</Y>
								<Z>-3939</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
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							<bool name="Archivable">true</bool>
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						<Item class="Part" referent="RBX3967">
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						<Item class="Part" referent="RBX3970">
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						<Item class="Part" referent="RBX3973">
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						<Item class="Humanoid" referent="RBX3974">
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					<Item class="Model" referent="RBX3975">
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						<Item class="Part" referent="RBX3976">
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						<Item class="Humanoid" referent="RBX3977">
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								<bool name="Archivable">true</bool>
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						</Item>
					</Item>
					<Item class="Part" referent="RBX3978">
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							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>228</X>
								<Y>35</Y>
								<Z>-3905</Z>
								<R00>0</R00>
								<R01>1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>8</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX3979">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">5</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/6748187</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3980">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local v = 200
function onTouched(part) -- when the brick gets touched
	if part.Parent ~= nil then -- if it&apos;s human
		local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
			if h~=nil then 
				
h.Parent.Torso.Velocity=v * (script.Parent.CFrame.lookVector)-- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long						
			end
	end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3981">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>218</X>
								<Y>35</Y>
								<Z>-3905</Z>
								<R00>0</R00>
								<R01>1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>8</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX3982">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">5</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/6748187</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3983">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local v = 400
function onTouched(part) -- when the brick gets touched
	if part.Parent ~= nil then -- if it&apos;s human
		local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
			if h~=nil then 
				
h.Parent.Torso.Velocity=v * (script.Parent.CFrame.lookVector)-- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long						
			end
	end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3984">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>238</X>
								<Y>35</Y>
								<Z>-3905</Z>
								<R00>0</R00>
								<R01>1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>8</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX3985">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">5</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/6748187</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3986">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local v = 100
function onTouched(part) -- when the brick gets touched
	if part.Parent ~= nil then -- if it&apos;s human
		local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
			if h~=nil then 
				
h.Parent.Torso.Velocity=v * (script.Parent.CFrame.lookVector)-- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long						
			end
	end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3987">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>208</X>
								<Y>35</Y>
								<Z>-3905</Z>
								<R00>0</R00>
								<R01>1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>8</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX3988">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">5</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/6748187</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX3989">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local v = 1200
function onTouched(part) -- when the brick gets touched
	if part.Parent ~= nil then -- if it&apos;s human
		local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
			if h~=nil then 
				
h.Parent.Torso.Velocity=v * (script.Parent.CFrame.lookVector)-- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long						
			end
	end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3990">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>198</X>
								<Y>35</Y>
								<Z>-3905</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>-1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">1</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>8</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX3991">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">local v = 2000
function onTouched(part) -- when the brick gets touched
	if part.Parent ~= nil then -- if it&apos;s human
		local h = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
			if h~=nil then 
				
h.Parent.Torso.Velocity=v * (script.Parent.CFrame.lookVector)-- shoot your humanoid in the air at v speed
wait(0.5) -- wait this long						
			end
	end
end
script.Parent.Touched:connect(onTouched)
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX3992">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">5</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>rbxasset://../../../shareddata/assets/6748192</url></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3993">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Trampolines, Decal Side Up</string>
							<Ref name="PrimaryPart">RBX3994</Ref>
						</Properties>
						<Item class="Part" referent="RBX3994">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>218</X>
									<Y>34.7000008</Y>
									<Z>-3921.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
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							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4005">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>74</X>
								<Y>34.7000008</Y>
								<Z>-4005.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Base</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>23</X>
								<Y>0.400000006</Y>
								<Z>14</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4006">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>74</X>
								<Y>35.4000015</Y>
								<Z>-3996</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>12</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Humanoid" referent="RBX4007">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">16</float>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4008">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Water Hover Bricks</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX4009">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Stable Water Hover Bricks</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX4010">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">11</int>
								<CoordinateFrame name="CFrame">
									<X>92</X>
									<Y>36</Y>
									<Z>-4056</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX4011">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4012">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX4013">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>33</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX4014">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">500</float>
									<string name="Name">Gyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4015">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">11</int>
								<CoordinateFrame name="CFrame">
									<X>95</X>
									<Y>36</Y>
									<Z>-4056</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX4016">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4017">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX4018">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>33</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX4019">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">500</float>
									<string name="Name">Gyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4020">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">11</int>
								<CoordinateFrame name="CFrame">
									<X>89</X>
									<Y>36</Y>
									<Z>-4056</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX4021">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4022">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX4023">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>33</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX4024">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">500</float>
									<string name="Name">Gyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Humanoid" referent="RBX4025">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4026">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>97.5</X>
									<Y>35.7000008</Y>
									<Z>-4055.5</Z>
									<R00>0</R00>
									<R01>-0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>-0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX4027">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Water Hover Bricks</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX4028">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">11</int>
								<CoordinateFrame name="CFrame">
									<X>95</X>
									<Y>36</Y>
									<Z>-4048</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX4029">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4030">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX4031">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>33</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4032">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">11</int>
								<CoordinateFrame name="CFrame">
									<X>92</X>
									<Y>36</Y>
									<Z>-4048</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX4033">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4034">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX4035">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>33</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4036">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">11</int>
								<CoordinateFrame name="CFrame">
									<X>89</X>
									<Y>36</Y>
									<Z>-4048</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX4037">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4038">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX4039">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>33</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Humanoid" referent="RBX4040">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4041">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>97.5</X>
									<Y>35.7000008</Y>
									<Z>-4048.5</Z>
									<R00>0</R00>
									<R01>-0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>-0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX4042">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Signs</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Model" referent="RBX4043">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Water Hover Bricks</string>
								<Ref name="PrimaryPart">RBX4044</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX4045">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4044">
								<Properties>
									<bool name="Anchored">true</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>102</X>
										<Y>34.7000008</Y>
										<Z>-4055.5</Z>
										<R00>0</R00>
										<R01>-0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>-0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX4046">
							<Properties>
								<bool name="Archivable">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Click to Activate/Deactivate</string>
								<Ref name="PrimaryPart">RBX4047</Ref>
							</Properties>
							<Item class="Humanoid" referent="RBX4048">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="Health">0</float>
									<float name="MaxHealth">0</float>
									<string name="Name">Humanoid</string>
									<float name="WalkSpeed">0</float>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4047">
								<Properties>
									<bool name="Anchored">true</bool>
									<bool name="Archivable">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>102</X>
										<Y>34.7000008</Y>
										<Z>-4062.5</Z>
										<R00>0</R00>
										<R01>-0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>-0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">true</bool>
									<token name="Material">256</token>
									<string name="Name">Head</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX4049">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>93</X>
								<Y>35</Y>
								<Z>-4059</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Hover base</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>12</X>
								<Y>1</Y>
								<Z>26</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX4050">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Stable Submarine Hover Bricks</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX4051">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">104</int>
								<CoordinateFrame name="CFrame">
									<X>92</X>
									<Y>36</Y>
									<Z>-4070</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX4052">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4053">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX4054">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>20</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX4055">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">500</float>
									<string name="Name">Gyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4056">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">104</int>
								<CoordinateFrame name="CFrame">
									<X>95</X>
									<Y>36</Y>
									<Z>-4070</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX4057">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4058">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX4059">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>20</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX4060">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">500</float>
									<string name="Name">Gyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4061">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">104</int>
								<CoordinateFrame name="CFrame">
									<X>89</X>
									<Y>36</Y>
									<Z>-4070</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0.5</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX4062">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4063">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX4064">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>20</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyGyro" referent="RBX4065">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">500</float>
									<string name="Name">Gyro</string>
									<float name="P">3000</float>
									<CoordinateFrame name="cframe">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<Vector3 name="maxTorque">
										<X>400000</X>
										<Y>0</Y>
										<Z>400000</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Humanoid" referent="RBX4066">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4067">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>97.5</X>
									<Y>35.7000008</Y>
									<Z>-4069.5</Z>
									<R00>0</R00>
									<R01>-0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>-0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX4068">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Submarine Hover Bricks</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX4069">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">104</int>
								<CoordinateFrame name="CFrame">
									<X>95</X>
									<Y>36</Y>
									<Z>-4062</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX4070">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4071">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX4072">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>20</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4073">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">104</int>
								<CoordinateFrame name="CFrame">
									<X>92</X>
									<Y>36</Y>
									<Z>-4062</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX4074">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4075">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX4076">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>20</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4077">
							<Properties>
								<bool name="Anchored">false</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">104</int>
								<CoordinateFrame name="CFrame">
									<X>89</X>
									<Y>36</Y>
									<Z>-4062</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.200000003</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX4078">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="MaxActivationDistance">1000</float>
									<string name="Name">ClickDetector</string>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX4079">
								<Properties>
									<bool name="Archivable">true</bool>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX4080">
								<Properties>
									<bool name="Archivable">true</bool>
									<float name="D">1250</float>
									<string name="Name">Hover</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>1000000</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>0</X>
										<Y>20</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Humanoid" referent="RBX4081">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4082">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>97.5</X>
									<Y>35.7000008</Y>
									<Z>-4062.5</Z>
									<R00>0</R00>
									<R01>-0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>-0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4083">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Water Hover Bricks</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX4084">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Stable Water Hover Bricks</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX4085">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">11</int>
							<CoordinateFrame name="CFrame">
								<X>90</X>
								<Y>36</Y>
								<Z>4</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX4086">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4087">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX4088">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>33</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX4089">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX4090">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">11</int>
							<CoordinateFrame name="CFrame">
								<X>87</X>
								<Y>36</Y>
								<Z>4</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX4091">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4092">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX4093">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>33</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX4094">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX4095">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">11</int>
							<CoordinateFrame name="CFrame">
								<X>93</X>
								<Y>36</Y>
								<Z>4</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX4096">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4097">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX4098">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>33</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX4099">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX4100">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4101">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>84.5</X>
								<Y>35.7000008</Y>
								<Z>3.5</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>-1</R02>
								<R10>-0</R10>
								<R11>-1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>-0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4102">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Water Hover Bricks</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX4103">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">11</int>
							<CoordinateFrame name="CFrame">
								<X>87</X>
								<Y>36</Y>
								<Z>-4</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX4104">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4105">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX4106">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>33</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX4107">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">11</int>
							<CoordinateFrame name="CFrame">
								<X>90</X>
								<Y>36</Y>
								<Z>-4</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX4108">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4109">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX4110">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>33</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX4111">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">11</int>
							<CoordinateFrame name="CFrame">
								<X>93</X>
								<Y>36</Y>
								<Z>-4</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX4112">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4113">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX4114">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>33</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX4115">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4116">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>84.5</X>
								<Y>35.7000008</Y>
								<Z>-3.5</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>-1</R02>
								<R10>-0</R10>
								<R11>-1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>-0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4117">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Signs</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX4118">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Water Hover Bricks</string>
							<Ref name="PrimaryPart">RBX4119</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX4120">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4119">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>80</X>
									<Y>34.7000008</Y>
									<Z>3.5</Z>
									<R00>-0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>-0</R10>
									<R11>-1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX4121">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Click to Activate/Deactivate</string>
							<Ref name="PrimaryPart">RBX4122</Ref>
						</Properties>
						<Item class="Humanoid" referent="RBX4123">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="Health">0</float>
								<float name="MaxHealth">0</float>
								<string name="Name">Humanoid</string>
								<float name="WalkSpeed">0</float>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4122">
							<Properties>
								<bool name="Anchored">true</bool>
								<bool name="Archivable">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>80</X>
									<Y>34.7000008</Y>
									<Z>10.5</Z>
									<R00>-0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>-0</R10>
									<R11>-1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>-0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">Head</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX4124">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>89</X>
							<Y>35</Y>
							<Z>7</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Hover base</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>12</X>
							<Y>1</Y>
							<Z>26</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX4125">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Stable Submarine Hover Bricks</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX4126">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>90</X>
								<Y>36</Y>
								<Z>18</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX4127">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4128">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX4129">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>20</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX4130">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX4131">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>87</X>
								<Y>36</Y>
								<Z>18</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX4132">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4133">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX4134">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>20</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX4135">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX4136">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>93</X>
								<Y>36</Y>
								<Z>18</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.5</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX4137">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4138">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)

g = Instance.new(&quot;BodyGyro&quot;)
g.Name = &quot;Gyro&quot;
g.D = 500
g.P = 3e+003
g.maxTorque = Vector3.new(4e+005, 0, 4e+005)

function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.Gyro:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
script.Parent.Reflectance = 0.2
else
h.Parent = script.Parent
g.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
script.Parent.Reflectance = 0.5
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX4139">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>20</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="BodyGyro" referent="RBX4140">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">500</float>
								<string name="Name">Gyro</string>
								<float name="P">3000</float>
								<CoordinateFrame name="cframe">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<Vector3 name="maxTorque">
									<X>400000</X>
									<Y>0</Y>
									<Z>400000</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX4141">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4142">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>84.5</X>
								<Y>35.7000008</Y>
								<Z>17.5</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>-1</R02>
								<R10>-0</R10>
								<R11>-1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>-0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX4143">
					<Properties>
						<bool name="Archivable">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Submarine Hover Bricks</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX4144">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>87</X>
								<Y>36</Y>
								<Z>10</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX4145">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4146">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX4147">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>20</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX4148">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>90</X>
								<Y>36</Y>
								<Z>10</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX4149">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4150">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX4151">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>20</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX4152">
						<Properties>
							<bool name="Anchored">false</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>93</X>
								<Y>36</Y>
								<Z>10</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.200000003</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="ClickDetector" referent="RBX4153">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="MaxActivationDistance">1000</float>
								<string name="Name">ClickDetector</string>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4154">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">h = Instance.new(&quot;BodyPosition&quot;)
h.Name = &quot;Hover&quot;
h.D = 1.25e+003
h.P = 1e+004
h.maxForce = Vector3.new(0, 1e+006, 0)
h.position = Vector3.new(0, 33, 0)
function onClicked()
if script.Parent:findFirstChild(&quot;Hover&quot;) ~= nil then
script.Parent.Hover:Remove()
script.Parent.BrickColor = BrickColor.new(&quot;Black&quot;)
else h.Parent = script.Parent
script.Parent.BrickColor = BrickColor.new(&quot;Pastel Blue&quot;)
end
end
script.Parent.ClickDetector.MouseClick:connect(onClicked)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BodyPosition" referent="RBX4155">
							<Properties>
								<bool name="Archivable">true</bool>
								<float name="D">1250</float>
								<string name="Name">Hover</string>
								<float name="P">10000</float>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>1000000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="position">
									<X>0</X>
									<Y>20</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Humanoid" referent="RBX4156">
						<Properties>
							<bool name="Archivable">true</bool>
							<float name="Health">0</float>
							<float name="MaxHealth">0</float>
							<string name="Name">Humanoid</string>
							<float name="WalkSpeed">0</float>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4157">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>84.5</X>
								<Y>35.7000008</Y>
								<Z>10.5</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>-1</R02>
								<R10>-0</R10>
								<R11>-1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>-0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Head</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX4158">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Friction-Less Bricks</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4159">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>48</X>
							<Y>35.4000015</Y>
							<Z>11</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4160">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>48</X>
							<Y>35.4000015</Y>
							<Z>13.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4161">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>47.5</X>
							<Y>35.4000015</Y>
							<Z>15.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4162">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>44</X>
							<Y>34.7000008</Y>
							<Z>5.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4163">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>49</X>
							<Y>35.4000015</Y>
							<Z>8</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4164">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>51</X>
							<Y>35.4000015</Y>
							<Z>2</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4165">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>50</X>
							<Y>35.4000015</Y>
							<Z>5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4166">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>52</X>
							<Y>35.4000015</Y>
							<Z>-1</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4167">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>53</X>
							<Y>34.7000008</Y>
							<Z>5.5</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Base</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>23</X>
							<Y>0.400000006</Y>
							<Z>14</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4168">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>53</X>
							<Y>35.4000015</Y>
							<Z>-4</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX4169">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Health">0</float>
						<float name="MaxHealth">0</float>
						<string name="Name">Humanoid</string>
						<float name="WalkSpeed">16</float>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX4170">
			<Properties>
				<bool name="Active">false</bool>
				<bool name="Archivable">true</bool>
				<token name="BinType">0</token>
				<string name="Name">VVIP</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="Script" referent="RBX4171">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">ToolScript</string>
					<ProtectedString name="Source">bin = script.Parent
backpack = bin.Parent
player = backpack.Parent

tools = {}
currentTool = 0

function onButton1Down(mouse)
	if #tools == 0 then
		print(&quot;ERROR:  No Tools.&quot;)
		return
	end
	if currentTool ~= #tools then
		currentTool = currentTool + 1
	else
		currentTool = 1
	end
	if not tools[currentTool] then
		print(&quot;ERROR:  Tool not found.&quot;)
	end
	previousTool = currentTool - 1
	if previousTool == 0 then
		previousTool = #tools
	end
	--[[if tools[previousTool] then
		if tools[previousTool].Parent == backpack then
			tools[previousTool].Parent = bin
		else
			print(&quot;ERROR:  Previous tool already in bin.&quot;)
		end
	else
		print(&quot;ERROR:  Previous tool not found&quot;)
	end]]
	local c = backpack:GetChildren()
	for i = 1, #c do
		for n = 1, #tools do
			if string.sub(tools[n].Name,1,4) == string.sub(c[i].Name,1,4) then
				c[i].Parent = nil
			end
		end
	end
	tools[currentTool]:Clone().Parent = backpack
end

function onSelected(mouse)
	local c = bin:GetChildren()
	for i = 1, #c do
		if c[i].className == &quot;HopperBin&quot; or c[i].className == &quot;Tool&quot; then
			table.insert(tools, c[i])
		end
	end
	mouse.Button1Down:connect(onButton1Down)
end

bin.Selected:connect(onSelected)</ProtectedString>
				</Properties>
			</Item>
			<Item class="HopperBin" referent="RBX4172">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Balefire</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX4173">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">print(&quot;Balefire Spell Loaded&quot;) 

local COOLDOWN = 000.1

bin = script.Parent 


function balefire(pos) 

local player = game.Players.LocalPlayer 
if player == nil or player.Character == nil then return end 

local char = player.Character.Torso 

dir = (pos - char.CFrame.p).unit 

for i = 1, 50 do 
local ex = Instance.new(&quot;Explosion&quot;) 
ex.BlastRadius = 3 
ex.BlastPressure = 8000000 
ex.Position = char.CFrame.p + (dir * 6 * i) + (dir * 7) 
ex.Parent = game.Workspace 
end 

end 


enabled = true 
function onButton1Down(mouse) 
if not enabled then 
return 
end 

local player = game.Players.LocalPlayer 
if player == nil then return end 



enabled = false 
mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot; 

-- find the best cf 
local cf = mouse.Hit 
local v = cf.lookVector 

balefire(cf.p) 

wait(COOLDOWN) 
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot; 
enabled = true 

end 

function onSelected(mouse) 
mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot; 
mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
end 

bin.Selected:connect(onSelected) 

</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX4174">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">CanCollide</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX4175">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">function onMove(mouse)
targ = mouse.Target
if targ==nil then return end
if targ.CanCollide == true then
script.Parent.Parent.Parent.Message.Text = &quot;Brick CanCollide = True&quot;
else
script.Parent.Parent.Parent.Message.Text = &quot;Brick CanCollide = False&quot;
end
end

function onButton1Down(mouse)
targ = mouse.Target
if targ==nil then return end
if targ.CanCollide == true then
targ.CanCollide = false
local v = targ.Transparency
targ.Transparency = 1
wait(0.1)
targ.Transparency = v
else targ.CanCollide = true
local v = targ.Transparency
targ.Transparency = 1
wait(0.1)
targ.Transparency = v
end
end

function onS(mouse)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
Instance.new(&quot;Hint&quot;).Parent = script.Parent.Parent.Parent
mouse.Move:connect(function() onMove(mouse) end)
end
script.Parent.Selected:connect(onS)

function onUnS(mouse)
script.Parent.Parent.Parent.Message:Remove()
end
script.Parent.Deselected:connect(onUnS)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX4176">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Hat Jacker</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX4177">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ActionTool</string>
						<ProtectedString name="Source">-- clockwork
bin=script.Parent
sfx = bin.Sound

function onButton1Down(mouse)
	mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
	local hit = mouse.Target
	if (hit == nil) then return end
	humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if(humanoid == nil) then return end
	sfx:play()
	children = hit.Parent:children()
	for i=1,#children do
		if(children[i].className == &quot;Hat&quot;) then children[i].Parent = bin.Parent.Parent.Character return end
	end
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
end


function onSelected(mouse)
	print(&quot;Action Tool Selected&quot;)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)</ProtectedString>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4178">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://../../../shareddata/assets/1079839</url></Content>
						<float name="Volume">0.300000012</float>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX4179">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Lock</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX4180">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">function onMove(mouse)
targ = mouse.Target
if targ==nil then return end
if targ.Locked == true then
script.Parent.Parent.Parent.Message.Text = &quot;Brick Is Locked&quot;
else
script.Parent.Parent.Parent.Message.Text = &quot;Brick Isn&apos;t Locked&quot;
end
end

function onButton1Down(mouse)
targ = mouse.Target
if targ==nil then return end
if targ.Locked == true then
targ.Locked = false
local a = targ.Transparency
targ.Reflectance = 1
wait(0.1)
targ.Reflectance = a
else targ.Locked = true
local b = targ.Reflectance
targ.Reflectance = 1
wait(0.1)
targ.Reflectance = b
end
end

function onS(mouse)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
Instance.new(&quot;Hint&quot;).Parent = script.Parent.Parent.Parent
mouse.Move:connect(function() onMove(mouse) end)
end
script.Parent.Selected:connect(onS)

function onUnS(mouse)
script.Parent.Parent.Parent.Message:Remove()
end
script.Parent.Deselected:connect(onUnS)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Tool" referent="RBX4181">
				<Properties>
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								<Y>0.5</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX4182</Ref>
							<Ref name="Part1">RBX4197</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX4200">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-1</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX4182</Ref>
							<Ref name="Part1">RBX4197</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX4201">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-1</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX4182</Ref>
							<Ref name="Part1">RBX4197</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX4202">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-1</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX4182</Ref>
							<Ref name="Part1">RBX4197</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX4203">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-1</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX4182</Ref>
							<Ref name="Part1">RBX4197</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX4204">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-1</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX4182</Ref>
							<Ref name="Part1">RBX4197</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX4205">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-1</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX4182</Ref>
							<Ref name="Part1">RBX4197</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX4206">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-1</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX4182</Ref>
							<Ref name="Part1">RBX4197</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX4207">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-1</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX4182</Ref>
							<Ref name="Part1">RBX4197</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX4208">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-1</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX4182</Ref>
							<Ref name="Part1">RBX4197</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX4209">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-1</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX4182</Ref>
							<Ref name="Part1">RBX4197</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX4210">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-1</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX4182</Ref>
							<Ref name="Part1">RBX4197</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX4211">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-1</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX4182</Ref>
							<Ref name="Part1">RBX4197</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX4212">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-1</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX4182</Ref>
							<Ref name="Part1">RBX4197</Ref>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX4213">
						<Properties>
							<bool name="Archivable">true</bool>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-1</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX4182</Ref>
							<Ref name="Part1">RBX4197</Ref>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4214">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Weld Script</string>
						<ProtectedString name="Source">function Weldnow()	
	local w1 = Instance.new(&quot;Weld&quot;)
	w1.Parent = script.Parent.Handle
	w1.Part0 = w1.Parent
	w1.Part1 = script.Parent.Handle2
	w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 1.3, 0)
	
	local w2 = Instance.new(&quot;Weld&quot;)
	w2.Parent = script.Parent.Handle
	w2.Part0 = w1.Parent
	w2.Part1 = script.Parent.Handle3
	w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 2.5, 0)

	local w3 = Instance.new(&quot;Weld&quot;)
	w3.Parent = script.Parent.Handle
	w3.Part0 = w1.Parent
	w3.Part1 = script.Parent.Handle4
	w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 2, 0)

	local w4 = Instance.new(&quot;Weld&quot;)
	w4.Parent = script.Parent.Handle
	w4.Part0 = w1.Parent
	w4.Part1 = script.Parent.Handle5
	w4.C1 = CFrame.fromEulerAnglesXYZ(0.3, 0, 0) * CFrame.new(0, -0.3, -0.6)
	local w5 = Instance.new(&quot;Weld&quot;)
	w5.Parent = script.Parent.Handle
	w5.Part0 = w1.Parent
	w5.Part1 = script.Parent.Handle6
	w5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -1.32, 0)

	local w6 = Instance.new(&quot;Weld&quot;)
	w6.Parent = script.Parent.Handle
	w6.Part0 = w1.Parent
	w6.Part1 = script.Parent.Handle7
	w6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -1.5, 0)

	local w7 = Instance.new(&quot;Weld&quot;)
	w7.Parent = script.Parent.Handle
	w7.Part0 = w1.Parent
	w7.Part1 = script.Parent.Handle8
	w7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -2, -0.2)

	local w8 = Instance.new(&quot;Weld&quot;)
	w8.Parent = script.Parent.Handle
	w8.Part0 = w1.Parent
	w8.Part1 = script.Parent.Handle9
	w8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0.5, -0.3)

	local w9 = Instance.new(&quot;Weld&quot;)
	w9.Parent = script.Parent.Handle
	w9.Part0 = w1.Parent
	w9.Part1 = script.Parent.Handle10
	w9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 1.565) * CFrame.new(-0.5, 0.5, -0.45)
	
	local w10 = Instance.new(&quot;Weld&quot;)
	w10.Parent = script.Parent.Handle
	w10.Part0 = w1.Parent
	w10.Part1 = script.Parent.Handle11
	w10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0.5, 0.5, -0.45)

	local w11 = Instance.new(&quot;Weld&quot;)
	w11.Parent = script.Parent.Handle
	w11.Part0 = w1.Parent
	w11.Part1 = script.Parent.Handle12
	w11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0.5, -0.9)

	local w12 = Instance.new(&quot;Weld&quot;)
	w12.Parent = script.Parent.Handle
	w12.Part0 = w1.Parent
	w12.Part1 = script.Parent.Handle13
	w12.C1 = CFrame.fromEulerAnglesXYZ(0, -35, 0) * CFrame.new(-0.2, 1.8, -0.6)

        local w13 = Instance.new(&quot;Weld&quot;)
	w13.Parent = script.Parent.Handle
	w13.Part0 = w1.Parent
	w13.Part1 = script.Parent.Handle14
	w13.C1 = CFrame.fromEulerAnglesXYZ(0, 35, 0) * CFrame.new(0.2, 1.8, -0.6)

        local w14 = Instance.new(&quot;Weld&quot;)
	w14.Parent = script.Parent.Handle
	w14.Part0 = w1.Parent
	w14.Part1 = script.Parent.Handle15
	w14.C1 = CFrame.fromEulerAnglesXYZ(0, -35, 0) * CFrame.new(-0.55, 1.8, -1.25)

        local w15 = Instance.new(&quot;Weld&quot;)
	w15.Parent = script.Parent.Handle
	w15.Part0 = w1.Parent
	w15.Part1 = script.Parent.Handle16
	w15.C1 = CFrame.fromEulerAnglesXYZ(0, 35, 0) * CFrame.new(0.55, 1.8, -1.25)

local w16 = Instance.new(&quot;Weld&quot;)
	w16.Parent = script.Parent.Handle
	w16.Part0 = w1.Parent
	w16.Part1 = script.Parent.Handle17
	w16.C1 = CFrame.fromEulerAnglesXYZ(0, 0, -3.15) * CFrame.new(-0.1, -0.3, 0.35)

local w17 = Instance.new(&quot;Weld&quot;)
	w17.Parent = script.Parent.Handle
	w17.Part0 = w1.Parent
	w17.Part1 = script.Parent.Handle18
	w17.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 3.15) * CFrame.new(0.1, -0.3, 0.35)

local w18 = Instance.new(&quot;Weld&quot;)
	w18.Parent = script.Parent.Handle
	w18.Part0 = w1.Parent
	w18.Part1 = script.Parent.Handle19
	w18.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -0.35, 0.3)

local w19 = Instance.new(&quot;Weld&quot;)
	w19.Parent = script.Parent.Handle
	w19.Part0 = w1.Parent
	w19.Part1 = script.Parent.Handle20
	w19.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 3.6, 0)

local w20 = Instance.new(&quot;Weld&quot;)
	w20.Parent = script.Parent.Handle
	w20.Part0 = w1.Parent
	w20.Part1 = script.Parent.Handle21
	w20.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 2.4, 0.2)

local w21 = Instance.new(&quot;Weld&quot;)
	w21.Parent = script.Parent.Handle
	w21.Part0 = w1.Parent
	w21.Part1 = script.Parent.Handle22
	w21.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 2.43, 0.25)

local w22 = Instance.new(&quot;Weld&quot;)
	w22.Parent = script.Parent.Handle
	w22.Part0 = w1.Parent
	w22.Part1 = script.Parent.Handle23
	w22.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 2.43, 0.34)

local w23 = Instance.new(&quot;Weld&quot;)
	w23.Parent = script.Parent.Handle
	w23.Part0 = w1.Parent
	w23.Part1 = script.Parent.Handle24
	w23.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, -0.5)

local w24 = Instance.new(&quot;Weld&quot;)
	w24.Parent = script.Parent.Handle
	w24.Part0 = w1.Parent
	w24.Part1 = script.Parent.Handle25
	w24.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0.09, -0.4)

local w25 = Instance.new(&quot;Weld&quot;)
	w25.Parent = script.Parent.Handle
	w25.Part0 = w1.Parent
	w25.Part1 = script.Parent.Handle26
	w25.C1 = CFrame.fromEulerAnglesXYZ(-0.3, 0, 0) * CFrame.new(0, -0.02, -0.35)

end
script.Parent.Equipped:connect(Weldnow)
script.Parent.Unequipped:connect(Weldnow)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4215">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">BrickCleanup</string>
						<ProtectedString name="Source">-- this script removes its parent from the workspace after 24 seconds

wait(10)
script.Parent.Parent = nil</ProtectedString>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX4216">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">3</token>
						<string name="Name">Bullet</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.5</X>
							<Y>0.5</Y>
							<Z>0.5</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4217">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">HatShot</string>
						<ProtectedString name="Source">function RemoveHat(hit)
	local name = hit.Parent.className
	if (name == &quot;Hat&quot;) then
		local human = hit.Parent.Parent:findFirstChild(&quot;Humanoid&quot;)
		if (human ~= nil) then
			hit.Parent:remove()
		end
	end
end

connection = script.Parent.Touched:connect(RemoveHat)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4218">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">HeadShot</string>
						<ProtectedString name="Source">function blood(hit)
	local name = hit.Name
	if (name == &quot;Head&quot;) then
		local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;) or hit.Parent:findFirstChild(&quot;Zombie&quot;) or hit.Parent:findFirstChild(&quot;Alien&quot;)
		if (human ~= nil) then
			local h = hit.Parent:findFirstChild(&quot;Head&quot;)
			local t = hit.Parent:findFirstChild(&quot;Torso&quot;)
			if (h ~= nil) and (t ~= nil) then
				local x = h.Position.x
				local y = h.Position.y
				local z = h.Position.z
				local x1 = x + 1
				local y1 = y + 1
				local z1 = z + 1
				local x2 = x - 1
				local y2 = y - 1
				local z2 = z - 1
				local b1 = Instance.new(&quot;Part&quot;)
				b1.Parent = h.Parent
				b1.BrickColor = BrickColor.new(21)
				b1.formFactor = 2
				b1.Name = &quot;Part&quot;
				b1.Size = Vector3.new(1, 0.4, 1)
				b1.Position = Vector3.new(x, y1, z)
				b1.BottomSurface = 1
				b1.TopSurface = 1
				b1.Locked = true
				local b2 = Instance.new(&quot;Part&quot;)
				b2.Parent = h.Parent
				b2.BrickColor = BrickColor.new(21)
				b2.formFactor = 2
				b2.Name = &quot;Part&quot;
				b2.Size = Vector3.new(1, 0.4, 1)
				b2.Position = Vector3.new(x1, y, z)
				b2.BottomSurface = 1
				b2.TopSurface = 1
				b2.Locked = true
				local b3 = Instance.new(&quot;Part&quot;)
				b3.Parent = h.Parent
				b3.BrickColor = BrickColor.new(21)
				b3.formFactor = 2
				b3.Name = &quot;Part&quot;
				b3.Size = Vector3.new(1, 0.4, 1)
				b3.Position = Vector3.new(x, y, z1)
				b3.BottomSurface = 1
				b3.TopSurface = 1
				b3.Locked = true
				local b4 = Instance.new(&quot;Part&quot;)
				b4.Parent = h.Parent
				b4.BrickColor = BrickColor.new(21)
				b4.formFactor = 2
				b4.Name = &quot;Part&quot;
				b4.Size = Vector3.new(1, 0.4, 1)
				b4.Position = Vector3.new(x, y2, z)
				b4.BottomSurface = 1
				b4.TopSurface = 1
				b4.Locked = true
				local b5 = Instance.new(&quot;Part&quot;)
				b5.Parent = h.Parent
				b5.BrickColor = BrickColor.new(21)
				b5.formFactor = 2
				b5.Name = &quot;Part&quot;
				b5.Size = Vector3.new(1, 0.4, 1)
				b5.Position = Vector3.new(x2, y, z)
				b5.BottomSurface = 1
				b5.TopSurface = 1
				b5.Locked = true
				local b6 = Instance.new(&quot;Part&quot;)
				b6.Parent = h.Parent
				b6.BrickColor = BrickColor.new(21)
				b6.formFactor = 2
				b6.Name = &quot;Part&quot;
				b6.Size = Vector3.new(1, 0.4, 1)
				b6.Position = Vector3.new(x, y, z2)
				b6.BottomSurface = 1
				b6.TopSurface = 1
				b6.Locked = true
				h:remove()
				local bd1 = Instance.new(&quot;Decal&quot;)
				bd1.Parent = t
				bd1.Name = &quot;Blood&quot;
				bd1.Texture = &quot;http://www.roblox.com/asset/?id=2520255&quot;
				bd1.Face = 0
				local bd2 = Instance.new(&quot;Decal&quot;)
				bd2.Parent = t
				bd2.Name = &quot;Blood&quot;
				bd2.Texture = &quot;http://www.roblox.com/asset/?id=2520270&quot;
				bd2.Face = 1
				local bd3 = Instance.new(&quot;Decal&quot;)
				bd3.Parent = t
				bd3.Name = &quot;Blood&quot;
				bd3.Texture = &quot;http://www.roblox.com/asset/?id=2520255&quot;
				bd3.Face = 2
				local bd4 = Instance.new(&quot;Decal&quot;)
				bd4.Parent = t
				bd4.Name = &quot;Blood&quot;
				bd4.Texture = &quot;http://www.roblox.com/asset/?id=2520255&quot;
				bd4.Face = 3
				local bd5 = Instance.new(&quot;Decal&quot;)
				bd5.Parent = t
				bd5.Name = &quot;Blood&quot;
				bd5.Texture = &quot;http://www.roblox.com/asset/?id=2520270&quot;
				bd5.Face = 4
				local bd6 = Instance.new(&quot;Decal&quot;)
				bd6.Parent = t
				bd6.Name = &quot;Blood&quot;
				bd6.Texture = &quot;http://www.roblox.com/asset/?id=2520255&quot;
				bd6.Face = 5
			end
		end
	end
end

connection = script.Parent.Touched:connect(blood)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4219">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">OnEquiped</string>
						<ProtectedString name="Source">Tool = script.Parent
print(&quot;Welding...&quot;)

function Weldnow()
	local w1 = Instance.new(&quot;Weld&quot;)
	w1.Parent = Tool.Handle
	w1.Part0 = w1.Parent
	w1.Part1 = Tool.SPos
	w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-1, 0.5, 0)
	Tool.SPos.CanCollide = false
end

Tool.Equipped:connect(Weldnow)
Tool.Unequipped:connect(Weldnow)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4220">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Paintball</string>
						<ProtectedString name="Source">ball = script.Parent
headdamage = 1000
torsodamage = math.random(50)
armdamage = math.random(25)
legdamage = math.random(30)



function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) or hit.Parent:findFirstChild(&quot;Zombie&quot;) or hit.Parent:findFirstChild(&quot;Alien&quot;)
	

	if hit.Name==&quot;Left Leg&quot; then 
		tagHumanoid(humanoid)
		humanoid:TakeDamage(legdamage)
		wait(2)
		untagHumanoid(humanoid)
	end


	if hit.Name==&quot;Leg Arm&quot; then 
		tagHumanoid(humanoid)
		humanoid:TakeDamage(legdamage)
		wait(2)
		untagHumanoid(humanoid)
	end


	if hit.Name==&quot;Left Arm&quot; then 
		tagHumanoid(humanoid)
		humanoid:TakeDamage(armdamage)
		wait(2)
		untagHumanoid(humanoid)
	end


	if hit.Name==&quot;Right Arm&quot; then 
		tagHumanoid(humanoid)
		humanoid:TakeDamage(armdamage)
		wait(2)
		untagHumanoid(humanoid)
	end


	if hit.Name==&quot;Torso&quot; then 
		tagHumanoid(humanoid)
		humanoid:TakeDamage(torsodamage)
		wait(2)
		untagHumanoid(humanoid)
	end


	if hit.Name==&quot;Head&quot; then 
		tagHumanoid(humanoid)
		humanoid:TakeDamage(headdamage)
		wait(2)
		untagHumanoid(humanoid)
	end


	connection:disconnect()
	ball.Parent = nil
end

function tagHumanoid(humanoid)
	-- todo: make tag expire
	local tag = ball:findFirstChild(&quot;creator&quot;)
	if tag ~= nil then
		local new_tag = tag:clone()
		new_tag.Parent = humanoid
	end
end


function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

connection = ball.Touched:connect(onTouched)

wait(4)
ball.Parent = nil</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4221">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">PaintballShooter</string>
						<ProtectedString name="Source">Tool = script.Parent

colors = {26}

function fire(v)



	Tool.Handle.Fire:play()
        Tool.Parent.Torso:findFirstChild(&quot;Right Shoulder&quot;).CurrentAngle = 1.5

	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)

	local missile = Instance.new(&quot;Part&quot;)
	local p = script.Parent.SPos:clone()

        

	local spawnPos = vCharacter.PrimaryPart.Position
	


	spawnPos  = spawnPos + (v * 8)

	missile.Position = spawnPos
	missile.Size = Vector3.new(1,1,1)
	missile.Velocity = v * 600
	missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
	missile.Shape = 0
	missile.BottomSurface = 0
	missile.TopSurface = 0
	missile.Name = &quot;Paintball&quot;
	missile.Elasticity = 0
	missile.Reflectance = 0
	missile.Friction = .3

	local force = Instance.new(&quot;BodyForce&quot;)
	force.force = Vector3.new(math.random(-10, 10),math.random(90, 110),math.random(-10, 10))
	force.Parent = missile
	
	Tool.BrickCleanup:clone().Parent = missile

	local new_mesh = script.Parent.Bullet:clone()
	new_mesh.Parent = missile

	local new_script = script.Parent.HatShot:clone()
	new_script.Disabled = false
	new_script.Parent = missile

	local new_script = script.Parent.Paintball:clone()
	new_script.Disabled = false
	new_script.Parent = missile

	local new_script = script.Parent.HeadShot:clone()
	new_script.Disabled = false
	new_script.Parent = missile

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = vPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile
	


	missile.Parent = game.Workspace
	--wait(0.05)
	--fire(
	

end


function check(en)
---------------------------------------Function start here.
if (Tool.Enabled == false) then
return false
end--end for if!
-------------------------------
if (Tool.Enabled == true) then
return true
end
---------------------------------------Function end here.
end


Tool.Enabled = true
function onActivated()

	if not Tool.Enabled then
		return
	end

	--Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	local targetPos = humanoid.TargetPoint
	local lookAt = (targetPos - character.Head.Position).unit
	
	if (check()) then
	fire(lookAt)
	wait(0.1)
	onActivated()
	end
	return

	--Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="LocalScript" referent="RBX4222">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Local Gui</string>
						<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	enabled = true


end


function onButton1Up(mouse)
enabled = false
Tool.Enabled = false
wait(0.1)
enabled = true
Tool.Enabled = true
end

function onEquippedLocal(mouse)

	if mouse == nil then
		print(&quot;Mouse not found&quot;)
		return 
	end

	mouse.Icon = &quot;http://www.roblox.com/asset/?id=2966012&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)	
	mouse.Button1Up:connect(function() onButton1Up(mouse)end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4197">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-14.0523014</X>
							<Y>35.2584</Y>
							<Z>39.0212822</Z>
							<R00>0.957953632</R00>
							<R01>0.000245684903</R01>
							<R02>-0.286923051</R02>
							<R10>1.17597906e-022</R10>
							<R11>0.999999642</R11>
							<R12>0.000856274273</R12>
							<R20>0.28692314</R20>
							<R21>-0.000820271031</R21>
							<R22>0.957953274</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">1</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">SPos</string>
						<float name="Reflectance">0.5</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0.787334442</X>
							<Y>-0.329504013</Y>
							<Z>-1.45783043</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX4223">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>rbxasset://../../../shareddata/assets/2697549</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>0.5</X>
								<Y>0.5</Y>
								<Z>0.5</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX4224">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">OSC</string>
					<Content name="TextureId"><url>rbxasset://../../../shareddata/assets/</url></Content>
				</Properties>
				<Item class="NumberValue" referent="RBX4225">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Value</string>
						<double name="Value">1</double>
					</Properties>
				</Item>
				<Item class="LocalScript" referent="RBX4226">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><url>rbxasset://../../../shareddata/assets/</url></Content>
						<string name="Name">Charging</string>
						<ProtectedString name="Source">print(&quot;Hello world!&quot;)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="LocalScript" referent="RBX4227">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><url>rbxasset://../../../shareddata/assets/</url></Content>
						<string name="Name">Normal</string>
						<ProtectedString name="Source">print(&quot;Hello world!&quot;)
</ProtectedString>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4228">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Fire!</string>
						<ProtectedString name="Source">function onButton1Down(mouse)
	if script.Parent.Value.Value == 1 then
	local Beam = Instance.new(&quot;Model&quot;)
	local Ray = script.Ray:Clone()
	local ShockWave = script.ShockWave:Clone()
	ShockWave.Grow.Disabled = false
	ShockWave.Rotate.Disabled = false
	ShockWave.Rotate.Value.ValueScript.Disabled = false
	ShockWave.ValueScript.Disabled = false
	ShockWave.Position = mouse.Hit.p + Vector3.new(0, 1, 0)
	ShockWave.Parent = Beam
	Beam.Parent = game.Workspace
	Ray.Script.Disabled = false
	Ray.Parent = Beam
	Ray.Position = mouse.Hit.p + Vector3.new(0, 1, 0)
	script.Parent.Value.Value = 0
	script.Parent.TextureId = script.Parent.Charging.LinkedSource
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=2608853&quot;
	wait(10)--CoolDown
	script.Parent.Value.Value = 1
	script.Parent.TextureId = script.Parent.Normal.LinkedSource
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=2608850&quot;
	end
end

function onSelected(mouse)
	if script.Parent.Value.Value == 0 then
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=2608853&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.KeyDown:connect(onKeyDown)
	end
	if script.Parent.Value.Value == 1 then
	mouse.Icon = &quot;http://www.roblox.com/asset/?id=2608850&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.KeyDown:connect(onKeyDown)
	end
end



script.Parent.Selected:connect(onSelected)

-- A B0BBA Inc. Origional.</ProtectedString>
					</Properties>
					<Item class="Part" referent="RBX4229">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>1.5</X>
								<Y>103.5</Y>
								<Z>0.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Ray</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX4230">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>rbxasset://../../../shareddata/assets/1033714</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>4</X>
									<Y>1000</Y>
									<Z>4</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>3.00000003e+015</X>
									<Y>2.99999995e+031</Y>
									<Z>3.00000003e+015</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Sound" referent="RBX4231">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Looped">false</bool>
								<string name="Name">Boing</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">true</bool>
								<Content name="SoundId"><url>rbxasset://../../../shareddata/assets/12222084</url></Content>
								<float name="Volume">1</float>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4232">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">V = 13
s = script.Parent
for i = 1,70 do
	s.Transparency = s.Transparency - 0.01
	wait()
end

script.Parent.Boing:Remove()
for i = 1,50 do
	e = Instance.new(&quot;Explosion&quot;)
	e.Parent = s.Parent
	e.Position = s.Position + Vector3.new(0,0,0)
	e.BlastRadius = V
	e.BlastPressure = 250000
	wait()
	V = V+1
end

for i = 1,7 do
	s.Transparency = s.Transparency + 0.1
	wait()
end

for i = 1,70 do
	wait()
end

wait()
s.Parent:Remove()</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX4233">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">37</int>
							<CoordinateFrame name="CFrame">
								<X>58.4000015</X>
								<Y>103.400002</Y>
								<Z>-6.5</Z>
								<R00>0</R00>
								<R01>-1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">ShockWave</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">1</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX4234">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><url>rbxasset://../../../shareddata/assets/3270017</url></Content>
								<token name="MeshType">5</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>13</X>
									<Y>13</Y>
									<Z>130</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Vector3Value" referent="RBX4235">
							<Properties>
								<bool name="Archivable">true</bool>
								<string name="Name">Value</string>
								<Vector3 name="Value">
									<X>13</X>
									<Y>13</Y>
									<Z>70</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4236">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">ValueScript</string>
								<ProtectedString name="Source">--B0BBA
while true do
script.Parent.Mesh.Scale = script.Parent.Value.Value
wait()
end
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX4237">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Rotate</string>
								<ProtectedString name="Source">--B0BBA
local value = script.Value.Value
local x = value.x
local y = value.y
local z = value.z
script.Parent.CFrame=CFrame.new(Vector3.new(x,y,z)) * CFrame.fromEulerAnglesXYZ(1.55,0,0)</ProtectedString>
							</Properties>
							<Item class="Vector3Value" referent="RBX4238">
								<Properties>
									<bool name="Archivable">true</bool>
									<string name="Name">Value</string>
									<Vector3 name="Value">
										<X>50.5</X>
										<Y>103.5</Y>
										<Z>-13.5</Z>
									</Vector3>
								</Properties>
								<Item class="Script" referent="RBX4239">
									<Properties>
										<bool name="Archivable">true</bool>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">ValueScript</string>
										<ProtectedString name="Source">--B0BBA
while true do
script.Parent.Value = script.Parent.Parent.Parent.Position
local value = script.Parent.Value
local x = value.x
local y = value.y
local z = value.z
x = x
y = y
z = z
script.Parent.Value = Vector3.new(x,y,z)
wait()
end
</ProtectedString>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Script" referent="RBX4240">
							<Properties>
								<bool name="Archivable">true</bool>
								<bool name="Disabled">true</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Grow</string>
								<ProtectedString name="Source">--B0BBA
s = script.Parent
for i = 1,70 do
	wait()
end

s.Transparency = 0

for i = 1,50 do
script.Parent.Value.Value = script.Parent.Value.Value + Vector3.new(2,2,0)
wait()
end

for i = 1,70 do
	s.Transparency = s.Transparency + 0.1
	script.Parent.Value.Value = script.Parent.Value.Value + Vector3.new(2,2,0)
	wait()
end</ProtectedString>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Script" referent="RBX4241">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">while true do
	if script.Value == 0 then
	script.Parent.TextureId = script.Parent.Normal.LinkedSource
	script.Value = script.Value + 1
	end
wait(4)
end
</ProtectedString>
					</Properties>
					<Item class="NumberValue" referent="RBX4242">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Value</string>
							<double name="Value">0</double>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX4243">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Reflectance</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="StringValue" referent="RBX4244">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Value</string>
						<string name="Value">0</string>
					</Properties>
				</Item>
				<Item class="NumberValue" referent="RBX4245">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Value2</string>
						<double name="Value">0</double>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4246">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">Bin = script.Parent
function onKeyDown(key)
	if (key~=nil) then
		if (key==&quot;q&quot;) then
			if Bin.Value2.Value &gt;= 10 then return end
		Bin.Value.Value = Bin.Value.Value + 0.1
		Bin.Value2.Value = Bin.Value2.Value + 1
		Bin.Parent.Parent.Message2.Text = Bin.Value.Value
		end
		if (key==&quot;e&quot;) then
			if Bin.Value2.Value &lt;= -0 then return end
		Bin.Value.Value = Bin.Value.Value - 0.1
		Bin.Value2.Value = Bin.Value2.Value - 1
		Bin.Parent.Parent.Message2.Text = Bin.Value.Value
		end
	end
end

function onMove(mouse)
targ = mouse.Target
if targ==nil then return end
script.Parent.Parent.Parent.Message.Text = &quot;Click To change Reflectance&quot;
end

function onButton1Down(mouse)
targ = mouse.Target
if targ==nil then return end
targ.Reflectance = Bin.Value.Value
end

function onS(mouse)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
Instance.new(&quot;Hint&quot;).Parent = script.Parent.Parent.Parent
mouse.Move:connect(function() onMove(mouse) end)
end
script.Parent.Selected:connect(onS)

function onSelected(mouse)

	b = Instance.new(&quot;Message&quot;)
	b.Parent = script.Parent.Parent.Parent
	b.Text = Bin.Value.Value
	b.Name = &quot;Message2&quot;

        h = Instance.new(&quot;Hint&quot;)
               h.Parent = script.Parent.Parent.Parent
               h.Text = &quot;Press Q or E to Change the Reflectance Value&quot; 
               h.Name = &quot;Hint&quot;
	wait (2)
	h:Remove()

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.KeyDown:connect(onKeyDown)

end

function onUnS(mouse)
script.Parent.Parent.Parent.Message:Remove()
script.Parent.Parent.Parent.Message2:Remove()
end
script.Parent.Deselected:connect(onUnS)
Bin.Selected:connect(onSelected)



</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX4247">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">SuperSpeed</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX4248">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">--B0BBA, http://www.roblox.com/Item.aspx?ID=3354216

bin = script.Parent
player = game.Players.LocalPlayer

function onButton1Down(mouse)

	if player == nil then return end
	if player.Character.Humanoid.WalkSpeed~=250 then
	player.Character.Humanoid.WalkSpeed=250
	script.Parent.Name = &quot;Walk&quot;
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	else
	player.Character.Humanoid.WalkSpeed=16
	script.Parent.Name = &quot;Run&quot;
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	end
end

function onSelected(mouse)	
	if player.Character.Humanoid.WalkSpeed~=16 then
	script.Parent.Name = &quot;Walk&quot;
	else
	script.Parent.Name = &quot;Run&quot;
	end
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

function onDeS(mouse) 
script.Parent.Name = &quot;SuperSpeed&quot;
end 
script.Parent.Deselected:connect(onDeS)

bin.Selected:connect(onSelected)

</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX4249">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Superjump</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX4250">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Ghostwalk</string>
						<ProtectedString name="Source">print(&quot;Ghostwalker loaded&quot;)

bin = script.Parent

walking = false
reloadtime = 0

local thrust = Instance.new(&quot;BodyVelocity&quot;)

function makeMeGhostly(trans)
	local char = game.Players.LocalPlayer.Character

	if char.Head ~= nil then char.Head.Transparency = trans end
	if char.Torso ~= nil then char.Torso.Transparency = trans end

	local leftleg = char:findFirstChild(&quot;Left Leg&quot;)
	if leftleg ~= nil then leftleg.Transparency = trans end

	local rightleg = char:findFirstChild(&quot;Right Leg&quot;)
	if rightleg ~= nil then rightleg.Transparency = trans end

	local leftarm = char:findFirstChild(&quot;Left Arm&quot;)
	if leftarm ~= nil then leftarm.Transparency = trans end

	local rightarm = char:findFirstChild(&quot;Right Arm&quot;)
	if rightarm ~= nil then rightarm.Transparency = trans end
end

function onStart()
	print(&quot;start walking&quot;)
	walking = true
	reloadtime = 0.0
	makeMeGhostly(0)
	
	thrust.Parent = game.Players.LocalPlayer.Character.PrimaryPart
	
	thrust.velocity = Vector3.new(0,50,0)
	thrust.maxForce = Vector3.new(0,4e+050,0) 
	


end

function onEnd()
	print(&quot;stop walking&quot;)
	walking = false
	makeMeGhostly(0)
	thrust.Parent = nil
	wait(reloadtime)
	reloadtime = 0
end

function onButton1Down(mouse)
	if reloadtime &gt; 0 then return end
	if walking == true then return end
	
	onStart()
	mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;

	local time = 0
	while walking == true do
		--onWalk()
		wait(.05)
		time = time + .05
		if time &gt; 0.6 then onButton1Up(mouse) end
	end
end

function onButton1Up(mouse)
	onEnd()
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
end

function onSelected(mouse)
	print(&quot;ghostwalker selected&quot;)
	if reloadtime &gt; 0 then
		mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;
	else
		mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	end
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
end

bin.Selected:connect(onSelected)




</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX4251">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Teleport</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX4252">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">TeleportScript</string>
						<ProtectedString name="Source">--- SonOfSevenless
print(&quot;Teleport Spell Loaded&quot;)

local COOLDOWN = 0
local MP = 0



bin = script.Parent

function TryToCast(player)
	-- returns true if player may cast this spell

	-- make sure this player has the wizard board stats
	local stats = player:findFirstChild(&quot;leaderstats&quot;)
	if stats == nil then return false end
	local mana = stats:findFirstChild(&quot;Mana&quot;)
	local level = stats:findFirstChild(&quot;Level&quot;)
	if mana == nil or level == nil then return false end

	if (mana.Value &gt;= MP) then
		mana.Value = mana.Value - MP
		return true
	end

	return false
end




function teleportPlayer(pos)

	local player = game.Players.LocalPlayer
	if player == nil or player.Character == nil then return end

	local char = player.Character.Torso

	sound = Instance.new(&quot;Sound&quot;)
	sound.SoundId = &quot;&quot;
	sound.Parent = char
	sound.PlayOnRemove = true
	sound:remove()

	char.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))


	sound = Instance.new(&quot;Sound&quot;)
	sound.SoundId = &quot;&quot;
	sound.Parent = char
	sound.PlayOnRemove = true
	sound:remove()

end


enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	local player = game.Players.LocalPlayer
	if player == nil then return end
	--if TryToCast(player) == false then return end
	

	enabled = false
	mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;

	-- find the best cf
	local cf = mouse.Hit
	local v = cf.lookVector

	teleportPlayer(cf.p)

	wait(COOLDOWN)
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	enabled = true

end

function onSelected(mouse)
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)

</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX4253">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">The God Tool</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX4254">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
phase = false
ghost = false
if script.Parent.className ~= &quot;HopperBin&quot; then
h = Instance.new(&quot;HopperBin&quot;)
h.Name = &quot;The God Tool&quot;
h.Parent = game.Players.B0BBA.Backpack
script.Parent = h
end

--B0BBA
function Selected(mouse)
selected = true
Bin = script.Parent
player = Bin.Parent.Parent.Character
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.Button1Up:connect(function() onButton1Up(mouse) end)
mouse.Move:connect(function() onMove(mouse) end) 
mouse.KeyDown:connect(onKeyDown)
repeat
if mouse.Target ~= nil then
target = mouse.Target
else
target = nil
end
pos = mouse.hit.p
wait(0.1)
until selected == false
end

function onButton1Down(mouse)
if player.Torso:findFirstChild(&quot;BodyGyro&quot;) ~= nil then
fly = true
repeat
wait(0.1)
if player.Torso:findFirstChild(&quot;BodyGyro&quot;) ~= nil then
player.Torso.BodyGyro.cframe = CFrame.new(player.Torso.Position,mouse.hit.p) * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0, 0) 
end
until fly == false
end
end

function onButton1Up(mouse)
fly = false
end

function onKeyDown(key)
if (key~=nil) then
if ((key == &quot;y&quot;)) --[[Start Flying]] then
if player.Torso:findFirstChild(&quot;BodyGyro&quot;) == nil then
g = Instance.new(&quot;BodyGyro&quot;)
g.maxTorque = Vector3.new(1,1,1)*math.huge
g.Parent = player.Torso
end
if player.Torso:findFirstChild(&quot;BodyPosition&quot;) == nil then
bp = Instance.new(&quot;BodyPosition&quot;)
bp.maxForce = Vector3.new(1,1,1)*50000
bp.position = player.Torso.Position + ((CFrame.new(player.Torso.Position,player.Head.Position)).lookVector * 10)
bp.Parent = player.Torso
end
repeat
wait()
if player.Torso:findFirstChild(&quot;Right Shoulder&quot;) ~= nil then
player.Torso:findFirstChild(&quot;Right Shoulder&quot;).DesiredAngle = math.pi
end
if player.Torso:findFirstChild(&quot;Left Shoulder&quot;) ~= nil then
player.Torso:findFirstChild(&quot;Left Shoulder&quot;).DesiredAngle = -math.pi
end
if player.Torso:findFirstChild(&quot;Right Hip&quot;) ~= nil then
player.Torso:findFirstChild(&quot;Right Hip&quot;).DesiredAngle = 0
end
if player.Torso:findFirstChild(&quot;Left Hip&quot;) ~= nil then
player.Torso:findFirstChild(&quot;Left Hip&quot;).DesiredAngle = 0
end
bp.position = player.Torso.Position + ((CFrame.new(player.Torso.Position,player.Head.Position)).lookVector * 10)
until player.Torso:findFirstChild(&quot;BodyPosition&quot;) == nil
end
if ((key == &quot;x&quot;)) --[[Stop Flying]] then
if player.Torso:findFirstChild(&quot;BodyGyro&quot;) ~= nil then
player.Torso.BodyGyro:Remove()
end
if player.Torso:findFirstChild(&quot;BodyPosition&quot;) ~= nil then
player.Torso.BodyPosition:Remove()
end
end
if((key == &quot;l&quot;)) --[[Laser]] then
if target ~= nil then
if target.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil then
target.Parent.Humanoid.Health = 0
end
x = target:getChildren()
if #x &gt; 0 then
for i = 1,#x do
x[i].Parent = nil
end
end
p = Instance.new(&quot;Part&quot;)
p.BrickColor = BrickColor.new(&quot;Bright red&quot;)
p.Anchored = true
p.CanCollide = false
e = Instance.new(&quot;Explosion&quot;)
e.Position = pos
e.Parent = Workspace
p.Parent = e
p.size = Vector3.new(1,1,1)
p.CFrame = CFrame.new((script.Parent.Parent.Parent.Character.Head.Position + pos)/2,pos)
m = Instance.new(&quot;BlockMesh&quot;)
m.Scale = Vector3.new(0.1,0.1,((pos - script.Parent.Parent.Parent.Character.Head.Position).magnitude))
m.Parent = p
end
end
if((key == &quot;t&quot;)) --[[Throw]] then
if target ~= nil then
if target.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil then
target.Parent.Humanoid.Sit = true
target.Parent.Torso.Velocity = (CFrame.new(player.Torso.Position,target.Position)).lookVector*250
wait()
target.Parent.Humanoid.Sit = true
target.Parent.Torso.Velocity = (CFrame.new(player.Torso.Position,target.Position)).lookVector*250
else
if target.Name ~= &quot;Base&quot; then
target.Anchored = false
target:breakJoints()
target.Velocity = (CFrame.new(player.Torso.Position,target.Position)).lookVector*250
wait()
target.Velocity = (CFrame.new(player.Torso.Position,target.Position)).lookVector*250
end
end
end
end
if ((key == &quot;p&quot;)) --[[Phase]] then
if phase == false then
phase = true
x = player:getChildren()
for i = 1,#x do
if x[i].className == &quot;Part&quot; then
x[i].Transparency = 0.6
end
if x[i].className == &quot;Hat&quot; then
if x[i]:findFirstChild(&quot;Handle&quot;) ~= nil then
x[i].Handle.Transparency = 0.6
end
end
end
repeat
if player.Head.CanCollide ~= false then
player.Head.CanCollide = false
end
if player.Torso.CanCollide ~= false then
player.Torso.CanCollide = false
end
if player[&quot;Left Arm&quot;].CanCollide ~= false then
player[&quot;Left Arm&quot;].CanCollide = false
end
if player[&quot;Right Arm&quot;].CanCollide ~= false then
player[&quot;Right Arm&quot;].CanCollide = false
end
if player[&quot;Left Leg&quot;].CanCollide ~= false then
player[&quot;Left Leg&quot;].CanCollide = false
end
if player[&quot;Right Arm&quot;].CanCollide ~= false then
player[&quot;Right Arm&quot;].CanCollide = false
end
wait()
until phase == false
else
phase = false
x = player:getChildren()
for i = 1,#x do
if x[i].className == &quot;Part&quot; then
x[i].Transparency = 0
end
if x[i].className == &quot;Hat&quot; then
if x[i]:findFirstChild(&quot;Handle&quot;) ~= nil then
x[i].Handle.Transparency = 0
end
end
end
player.Head.CanCollide = true
player.Torso.CanCollide = true
end
end
if((key == &quot;g&quot;)) --[[Invisibility]] then
if ghost == false then
ghost = true
x = player:getChildren()
for i = 1,#x do
if x[i].className == &quot;Part&quot; then
x[i].Transparency = 1
end
if x[i].className == &quot;Hat&quot; then
if x[i]:findFirstChild(&quot;Handle&quot;) ~= nil then
x[i].Handle.Transparency = 1
end
end
end
if player.Head:findFirstChild(&quot;face&quot;) ~= nil then
player.Head.face.Parent = script
end
else
ghost = false
x = player:getChildren()
for i = 1,#x do
if x[i].className == &quot;Part&quot; then
x[i].Transparency = 0
end
if x[i].className == &quot;Hat&quot; then
if x[i]:findFirstChild(&quot;Handle&quot;) ~= nil then
x[i].Handle.Transparency = 0
end
end
end
if script:findFirstChild(&quot;face&quot;) ~= nil then
script.face.Parent = player.Head
end
end
end
if((key == &quot;z&quot;)) --[[Teleport]] then
player.Torso.CFrame = player.Torso.CFrame - player.Torso.Position + pos + Vector3.new(0,3,0)
end
if((key == &quot;b&quot;)) --[[Ban]] then
if game.Players:findFirstChild(target.Parent.Name) ~= nil then
game.Players:findFirstChild(target.Parent.Name):Remove()
end
end
if((key == &quot;q&quot;)) --[[Silent]] then
if game.Players:findFirstChild(target.Parent.Name) ~= nil then
game.Players:findFirstChild(target.Parent.Name).SuperSafeChat = true
end
end
if((key == &quot;f&quot;)) --[[ForceField]] then
if player:findFirstChild(&quot;ForceField&quot;) ~= nil then
player:findFirstChild(&quot;ForceField&quot;):Remove()
else
f = Instance.new(&quot;ForceField&quot;)
f.Parent = player
end
end
if((key == &quot;n&quot;)) --[[Normalize]] then
phase = false
ghost = false
game.Players.B0BBA.CharacterAppearance = &quot;http://www.roblox.com/Asset/CharacterFetch.ashx?userId=776313&amp;placeId=113456&quot;
game.Players.B0BBA.Character.Name = &quot;B0BBA&quot;
game.Players.B0BBA.SuperSafeChat = false
x = player:getChildren()
for i = 1,#x do
if x[i].className == &quot;Part&quot; then
x[i].Transparency = 0
x[i].Reflectance = 0
x[i].Anchored = false
end
if x[i].className == &quot;Hat&quot; then
if x[i]:findFirstChild(&quot;Handle&quot;) ~= nil then
x[i].Handle.Transparency = 0
x[i].Handle.Reflectance = 0
x[i].Handle.Anchored = false
end
end
end
end

if((key == &quot;u&quot;)) --[[Platform]] then
if player:findFirstChild(&quot;Platform&quot;) == nil then
platform = true
p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Platform&quot;
p.size = Vector3.new(6,0.4,6)
p.TopSurface = 0
p.BottomSurface = 0
p.Color = Color3.new(&quot;Black&quot;)
p.Parent = player
p.Anchored = true
p.Locked = true
repeat
wait()
x = game.Players.B0BBA.Character.Torso.CFrame.x
y = game.Players.B0BBA.Character.Torso.CFrame.y - 3.1
z =game.Players.B0BBA.Character.Torso.CFrame.z
p.CFrame = CFrame.new(x,y,z)
until platform == false
else
platforn = false
player[&quot;Platform&quot;]:Remove()
end
end
if((key == &quot;m&quot;)) --[[Lightning Bolt]] then
local x = 20
local y = 25
local m = Instance.new(&quot;Model&quot;)
m.Parent = Workspace
b = pos
for i = 1,10 do
a = b + Vector3.new(math.random(-x/2,x/2),y,math.random(-x/2,x/2))
local p = Instance.new(&quot;Part&quot;)
p.BrickColor = BrickColor.new(&quot;New Yeller&quot;)
p.Anchored = true
p.size = Vector3.new(0.5,0.5,(a-b).magnitude)
p.CFrame = CFrame.new((a + b)/2,b)
p.Parent = m
b = a
end
local e = Instance.new(&quot;Explosion&quot;)
e.Position = pos
e.Parent = Workspace
local X = m:getChildren()
for i = 1,4 do
for i = 1,#X do
X[i].Transparency = 1
end
wait(0.1)
for i = 1,#X do
X[i].Transparency = 0
end
wait(0.1)
end
m.Parent = nil
end
if((key == &quot;v&quot;)) --[[Monster Truck]] then
Model = Instance.new(&quot;Model&quot;)
Model.Parent = Workspace
POSITION = player.Head.CFrame.p
p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(20, 6, 52)
p.CFrame = CFrame.new(-0.0333557129, 53.2050514, 0, -0.999999702, -0.000763621123, 2.79977031e-011, -0.000763621123, 0.999999702, -1.28817679e-010, -2.78993269e-011, -1.28839037e-010, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Weld&quot;
p.BottomSurface = &quot;Weld&quot;
p.RightSurface = &quot;Weld&quot;
p.LeftSurface = &quot;Weld&quot;
p.FrontSurface = &quot;Weld&quot;
p.BackSurface = &quot;Weld&quot;
p.Shape = &quot;Block&quot;
p = Instance.new(&quot;TrussPart&quot;)
p.Name = &quot;Truss&quot;
p.size = Vector3.new(2, 24, 2)
p.CFrame = CFrame.new(-0.0364074707, 57.2050514, 21, 0.000763621123, -0.999999702, 2.79977031e-011, -0.999999702, -0.000763621123, -1.28817679e-010, 1.28839037e-010, -2.78993269e-011, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Cyan&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Universal&quot;
p.BottomSurface = &quot;Universal&quot;
p.RightSurface = &quot;Universal&quot;
p.LeftSurface = &quot;Universal&quot;
p.FrontSurface = &quot;Universal&quot;
p.BackSurface = &quot;Universal&quot;
p = Instance.new(&quot;VehicleSeat&quot;)
p.Name = &quot;VehicleSeat&quot;
p.size = Vector3.new(4, 1, 2)
p.CFrame = CFrame.new(-0.0360412598, 56.7050514, 0, 0.999999702, -0.000763621123, -2.79977031e-011, 0.000763621123, 0.999999702, 1.28817679e-010, 2.78993269e-011, -1.28839037e-010, 1) + POSITION
a = p.CFrame
p.BrickColor = BrickColor.new(&quot;Medium stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Studs&quot;
p.BottomSurface = &quot;Inlet&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
p.MaxSpeed = 80
p.Torque = 12000
p.TurnSpeed = 1
p = Instance.new(&quot;TrussPart&quot;)
p.Name = &quot;Truss&quot;
p.size = Vector3.new(2, 24, 2)
p.CFrame = CFrame.new(-0.0364074707, 57.2050514, -21, 0.000763621123, -0.999999702, 2.79977031e-011, -0.999999702, -0.000763621123, -1.28817679e-010, 1.28839037e-010, -2.78993269e-011, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Cyan&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Universal&quot;
p.BottomSurface = &quot;Universal&quot;
p.RightSurface = &quot;Universal&quot;
p.LeftSurface = &quot;Universal&quot;
p.FrontSurface = &quot;Universal&quot;
p.BackSurface = &quot;Universal&quot;
p = Instance.new(&quot;TrussPart&quot;)
p.Name = &quot;Truss&quot;
p.size = Vector3.new(2, 42, 2)
p.CFrame = CFrame.new(10.9803772, 35.213459, 21, 0.999999702, -0.000763621123, -2.79977031e-011, 0.000763621123, 0.999999702, 1.28817679e-010, 2.78993269e-011, -1.28839037e-010, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Cyan&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Universal&quot;
p.BottomSurface = &quot;Universal&quot;
p.RightSurface = &quot;Universal&quot;
p.LeftSurface = &quot;Universal&quot;
p.FrontSurface = &quot;Universal&quot;
p.BackSurface = &quot;Universal&quot;
p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(28, 28, 28)
p.CFrame = CFrame.new(25.991394, 15.239789, 21, -0.999998868, -0.00153161399, -9.51606823e-023, -0.00153161399, 0.999998808, -6.41330979e-024, 9.51702559e-023, -6.25522561e-024, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
p1 = p
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Hinge&quot;
p.LeftSurface = &quot;Weld&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
p.Shape = &quot;Cylinder&quot;
p = Instance.new(&quot;TrussPart&quot;)
p.Name = &quot;Truss&quot;
p.size = Vector3.new(2, 42, 2)
p.CFrame = CFrame.new(10.9803772, 35.213459, -21, 0.999999702, -0.000763621123, -2.79977031e-011, 0.000763621123, 0.999999702, 1.28817679e-010, 2.78993269e-011, -1.28839037e-010, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Cyan&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Universal&quot;
p.BottomSurface = &quot;Universal&quot;
p.RightSurface = &quot;Universal&quot;
p.LeftSurface = &quot;Universal&quot;
p.FrontSurface = &quot;Universal&quot;
p.BackSurface = &quot;Universal&quot;
p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(28, 28, 28)
p.CFrame = CFrame.new(25.991394, 15.239789, -21, -0.999998868, -0.00153161399, -9.51606823e-023, -0.00153161399, 0.999998808, -6.41330979e-024, 9.51702559e-023, -6.25522561e-024, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
p2 = p
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Hinge&quot;
p.LeftSurface = &quot;Weld&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
p.Shape = &quot;Cylinder&quot;
p = Instance.new(&quot;TrussPart&quot;)
p.Name = &quot;Truss&quot;
p.size = Vector3.new(2, 42, 2)
p.CFrame = CFrame.new(-11.0196075, 35.1966553, 21, -0.999999702, -0.000763621123, 2.79977031e-011, -0.000763621123, 0.999999702, -1.28817679e-010, -2.78993269e-011, -1.28839037e-010, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Cyan&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Universal&quot;
p.BottomSurface = &quot;Universal&quot;
p.RightSurface = &quot;Universal&quot;
p.LeftSurface = &quot;Universal&quot;
p.FrontSurface = &quot;Universal&quot;
p.BackSurface = &quot;Universal&quot;
p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(28, 28, 28)
p.CFrame = CFrame.new(-26, 15.1999998, 21, 1, 0, 0, 0, 1, 0, 0, 0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
p3 = p
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Hinge&quot;
p.LeftSurface = &quot;Weld&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
p.Shape = &quot;Cylinder&quot;
p = Instance.new(&quot;TrussPart&quot;)
p.Name = &quot;Truss&quot;
p.size = Vector3.new(2, 42, 2)
p.CFrame = CFrame.new(-11.0196075, 35.1966553, -21, -0.999999702, -0.000763621123, 2.79977031e-011, -0.000763621123, 0.999999702, -1.28817679e-010, -2.78993269e-011, -1.28839037e-010, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Cyan&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Universal&quot;
p.BottomSurface = &quot;Universal&quot;
p.RightSurface = &quot;Universal&quot;
p.LeftSurface = &quot;Universal&quot;
p.FrontSurface = &quot;Universal&quot;
p.BackSurface = &quot;Universal&quot;
p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(28, 28, 28)
p.CFrame = CFrame.new(-26, 15.1999998, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Bright blue&quot;)
p4 = p
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Hinge&quot;
p.LeftSurface = &quot;Weld&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
p.Shape = &quot;Cylinder&quot;
Model:makeJoints()
player.Torso.CFrame = a

function OnTouched(hit)
if hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil then
hit.Parent.Humanoid.Health = 0
end
end
p1.Touched:connect(OnTouched)
p2.Touched:connect(OnTouched)
p3.Touched:connect(OnTouched)
p4.Touched:connect(OnTouched)
end

end
end


function onMove(mouse) 
end

function Deselected()
selected = false
end

script.Parent.Selected:connect(Selected)
script.Parent.Deselected:connect(Deselected)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX4255">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Transparency</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="StringValue" referent="RBX4256">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Value</string>
						<string name="Value">0</string>
					</Properties>
				</Item>
				<Item class="NumberValue" referent="RBX4257">
					<Properties>
						<bool name="Archivable">true</bool>
						<string name="Name">Value2</string>
						<double name="Value">0</double>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4258">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">Bin = script.Parent
function onKeyDown(key)
	if (key~=nil) then
		if (key==&quot;q&quot;) then
			if Bin.Value2.Value &gt;= 10 then return end
		Bin.Value.Value = Bin.Value.Value + 0.1
		Bin.Value2.Value = Bin.Value2.Value + 1
		Bin.Parent.Parent.Message2.Text = Bin.Value.Value
		end
		if (key==&quot;e&quot;) then
			if Bin.Value2.Value &lt;= -0 then return end
		Bin.Value.Value = Bin.Value.Value - 0.1
		Bin.Value2.Value = Bin.Value2.Value - 1
		Bin.Parent.Parent.Message2.Text = Bin.Value.Value
		end
	end
end

function onMove(mouse)
targ = mouse.Target
if targ==nil then return end
script.Parent.Parent.Parent.Message.Text = &quot;Click To change Transparency&quot;
end

function onButton1Down(mouse)
targ = mouse.Target
if targ==nil then return end
targ.Transparency = Bin.Value.Value
end

function onS(mouse)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
Instance.new(&quot;Hint&quot;).Parent = script.Parent.Parent.Parent
mouse.Move:connect(function() onMove(mouse) end)
end
script.Parent.Selected:connect(onS)

function onSelected(mouse)

	b = Instance.new(&quot;Message&quot;)
	b.Parent = script.Parent.Parent.Parent
	b.Text = Bin.Value.Value
	b.Name = &quot;Message2&quot;

        h = Instance.new(&quot;Hint&quot;)
               h.Parent = script.Parent.Parent.Parent
               h.Text = &quot;press q or e to change the transparency value&quot; 
               h.Name = &quot;Hint&quot;
	wait (2)
	h:Remove()

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.KeyDown:connect(onKeyDown)

end

function onUnS(mouse)
script.Parent.Parent.Parent.Message:Remove()
script.Parent.Parent.Parent.Message2:Remove()
end
script.Parent.Deselected:connect(onUnS)
Bin.Selected:connect(onSelected)



</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX4259">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">WarShip</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX4260">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">plane = 0
mode = 1
phase = false

function Selected(mouse)
selected = true
Bin = script.Parent
player = Bin.Parent.Parent.Character
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.Button1Up:connect(function() onButton1Up(mouse) end)
mouse.Move:connect(function() onMove(mouse) end) 
mouse.KeyDown:connect(onKeyDown)
repeat
if player:findFirstChild(&quot;Plane&quot;) ~= nil then
if player.Plane:findFirstChild(&quot;Engine&quot;) ~= nil then
if player.Plane.Engine:findFirstChild(&quot;BodyPosition&quot;) ~= nil then
player.Plane.Engine.BodyPosition.position = player.Plane.Engine.Position + (player.Plane.Engine.CFrame.lookVector*1000)
end
end
end
target = mouse.hit.p
wait()
until
selected == false
end

function onButton1Down(mouse)
if player:findFirstChild(&quot;Plane&quot;) ~= nil then
if player.Plane:findFirstChild(&quot;Engine&quot;) ~= nil then
if player.Plane.Engine:findFirstChild(&quot;BodyGyro&quot;) ~= nil then
fly = true
repeat
wait(0.1)
player.Plane.Engine.BodyGyro.cframe = CFrame.new(player.Plane.Engine.Position,mouse.hit.p)
until fly == false
end
end
end
end

function onButton1Up(mouse)
fly = false
end

function onKeyDown(key)
if (key~=nil) then


if ((key == &quot;t&quot;)) then
if player:findFirstChild(&quot;Plane&quot;) ~= nil then
player.Torso.CFrame = player.Plane.Seat.CFrame
end
end


if ((key == &quot;z&quot;)) then
if player:findFirstChild(&quot;Plane&quot;) ~= nil then
e = Instance.new(&quot;Explosion&quot;)
e.BlastRadius = 50
e.BlastPressure = 5000000
e.Position = player.Plane.Engine.Position
e.Parent = Workspace
end
end
if ((key == &quot;p&quot;)) then
if player:findFirstChild(&quot;Plane&quot;) ~= nil then
if phase == false then
phase = true
x = player.Plane:getChildren()
for i = 1,#x do
if ((x[i].className == &quot;Part&quot;) or (x[i].className == &quot;Seat&quot;)) then
x[i].CanCollide = false
x[i].Transparency = 0.4
end
end
repeat
player.Head.CanCollide = false
player.Torso.CanCollide = false
wait()
until phase == false
else
phase = false
x = player.Plane:getChildren()
for i = 1,#x do
if ((x[i].className == &quot;Part&quot;) or (x[i].className == &quot;Seat&quot;)) then
x[i].CanCollide = true
x[i].Transparency = 0
end
end
end
end
end

if ((key == &quot;e&quot;)) then
if player:findFirstChild(&quot;Plane&quot;) ~= nil then
player:findFirstChild(&quot;Plane&quot;):Remove()
end
end
if ((key == &quot;y&quot;)) then
if player:findFirstChild(&quot;Plane&quot;) ~= nil then
if player.Plane:findFirstChild(&quot;Engine&quot;) ~= nil then
if ((player.Plane.Engine:findFirstChild(&quot;BodyPosition&quot;) ~= nil) and (player.Plane.Engine:findFirstChild(&quot;BodyGyro&quot;) ~= nil)) then
player.Plane.Engine.BodyGyro.cframe = CFrame.new(player.Plane.Engine.Position,player.Plane.Engine.BodyPosition.position)
player.Plane.Engine.BodyGyro.maxTorque = Vector3.new(1,1,1)*math.huge
if plane == 1 then
player.Plane.Engine.BodyPosition.maxForce = Vector3.new(1,1,1)*5000000
end
if plane == 2 then
player.Plane.Engine.BodyPosition.maxForce = Vector3.new(1,1,1)*2500000
end
end
end
end
end
if ((key == &quot;x&quot;)) then
if player:findFirstChild(&quot;Plane&quot;) ~= nil then
if player.Plane:findFirstChild(&quot;Engine&quot;) ~= nil then
if ((player.Plane.Engine:findFirstChild(&quot;BodyPosition&quot;) ~= nil) and (player.Plane.Engine:findFirstChild(&quot;BodyGyro&quot;) ~= nil)) then
player.Plane.Engine.BodyGyro.maxTorque = Vector3.new(0,0,0)
player.Plane.Engine.BodyPosition.maxForce = Vector3.new(0,0,0)
end
end
end
end

if ((key == &quot;f&quot;)) then
if plane == 1 then
if mode == 1 then
local p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Bullet&quot;
p.CanCollide = false
p.size = Vector3.new(1.2,1,1.2)
p.TopSurface = 0
p.BottomSurface = 0
p.BrickColor = BrickColor.new(&quot;Black&quot;)
p.CFrame = CFrame.new(player.Plane.Gun1.Position,target)
p.Velocity = p.CFrame.lookVector*500
p.Parent = Workspace
local v = Instance.new(&quot;BodyVelocity&quot;)
v.velocity = p.CFrame.lookVector*500
v.Parent = p
local sv = Instance.new(&quot;StringValue&quot;)
sv.Name = &quot;Player&quot;
sv.Value = script.Parent.Parent.Parent.Character.Name
sv.Parent = p
local s = script[&quot;1&quot;]:Clone()
s.Disabled = false
s.Parent = p
mode = 2 return end

if mode == 2 then
local p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Bullet&quot;
p.CanCollide = false
p.size = Vector3.new(1.2,1,1.2)
p.TopSurface = 0
p.BottomSurface = 0
p.BrickColor = BrickColor.new(&quot;Black&quot;)
p.CFrame = CFrame.new(player.Plane.Gun2.Position,target)
p.Velocity = p.CFrame.lookVector*500
p.Parent = Workspace
local v = Instance.new(&quot;BodyVelocity&quot;)
v.velocity = p.CFrame.lookVector*500
v.Parent = p
local sv = Instance.new(&quot;StringValue&quot;)
sv.Name = &quot;Player&quot;
sv.Value = script.Parent.Parent.Parent.Character.Name
sv.Parent = p
local s = script[&quot;1&quot;]:Clone()
s.Disabled = false
s.Parent = p
mode = 1 return end
end
if plane == 2 then
local p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Bomb&quot;
p.CanCollide = false
p.size = Vector3.new(12,1,12)
p.TopSurface = 0
p.BottomSurface = 0
p.BrickColor = BrickColor.new(&quot;Black&quot;)
p.CFrame = player.Plane.Engine.CFrame + Vector3.new(0,-3,0)
p.Parent = Workspace
local sv = Instance.new(&quot;StringValue&quot;)
sv.Name = &quot;Player&quot;
sv.Value = script.Parent.Parent.Parent.Character.Name
sv.Parent = p
local s = script[&quot;2&quot;]:Clone()
s.Disabled = false
s.Parent = p
end
end

if ((key == &quot;q&quot;)) then
plane = 1
POSITION = player.Torso.Position + Vector3.new(-30,10,0)
Model = Instance.new(&quot;Model&quot;)
Model.Parent = player
Model.Name = &quot;Plane&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 3, 4)
p.CFrame = CFrame.new(-26, 2.20000005, 11.5, 0, 0, 1, 1, 0, 0, 0, 1, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 3, 4)
p.CFrame = CFrame.new(-22, 2.20000005, 14.5, 0, 0, 1, 1, 0, 0, 0, 1, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(8, 2, 10)
p.CFrame = CFrame.new(-24, 2.20000005, 5, 1, -0, -0, 0, -1, -0, 0, -0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;BlockMesh&quot;)
m.Name = &quot;Mesh&quot;
m.Offset = Vector3.new(0, 0, -0.25)
m.Scale = Vector3.new(1, 1, 0.949999988)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(8, 2, 10)
p.CFrame = CFrame.new(-24, 6.20000029, 5, 1, -0, -0, 0, -1, -0, 0, -0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;BlockMesh&quot;)
m.Name = &quot;Mesh&quot;
m.Offset = Vector3.new(0, 0, -0.25)
m.Scale = Vector3.new(1, 1, 0.949999988)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 3, 4)
p.CFrame = CFrame.new(-22, 2.20000005, 11.5, 0, 0, 1, 1, 0, 0, 0, 1, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 4, 8)
p.CFrame = CFrame.new(-24, 6.20000029, 12, 0, 0, 1, 1, 0, 0, 0, 1, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 3, 4)
p.CFrame = CFrame.new(-26, 2.20000005, -11.5, -0, -0, 1, -1, -0, 0, -0, -1, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(8, 2, 10)
p.CFrame = CFrame.new(-24, 2.20000005, -5, 1, 0, 0, 0, 1, 0, 0, 0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;BlockMesh&quot;)
m.Name = &quot;Mesh&quot;
m.Offset = Vector3.new(0, 0, -0.25)
m.Scale = Vector3.new(1, 1, 0.949999988)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(8, 2, 10)
p.CFrame = CFrame.new(-24, 6.20000029, -5, 1, 0, 0, 0, 1, 0, 0, 0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;BlockMesh&quot;)
m.Name = &quot;Mesh&quot;
m.Offset = Vector3.new(0, 0, -0.25)
m.Scale = Vector3.new(1, 1, 0.949999988)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(6, 2, 16)
p.CFrame = CFrame.new(-23, 4.20000029, 0, 1, -0, -0, 0, -1, -0, 0, -0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 4, 8)
p.CFrame = CFrame.new(-24, 6.20000029, -12, -0, -0, 1, -1, -0, 0, -0, -1, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 3, 4)
p.CFrame = CFrame.new(-22, 2.20000005, -11.5, -0, -0, 1, -1, -0, 0, -0, -1, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 2, 4)
p.CFrame = CFrame.new(-16, 3.4000001, 5, -0, -0, 1, -1, -0, 0, -0, -1, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 3, 4)
p.CFrame = CFrame.new(-22, 2.20000005, -14.5, -0, -0, 1, -1, -0, 0, -0, -1, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 2, 4)
p.CFrame = CFrame.new(-16, 7.4000001, 0, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Bright violet&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 2, 4)
p.CFrame = CFrame.new(-16, 3.4000001, -5, -0, -0, 1, -1, -0, 0, -0, -1, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 20, 2)
p.CFrame = CFrame.new(-10, 5.4000001, 7, -0, -1, 0, -0, -0, 1, -1, -0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;CylinderMesh&quot;)
m.Name = &quot;Mesh&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 2, 4)
p.CFrame = CFrame.new(-10, 3.4000001, 5, -0, -0, 1, -1, -0, 0, -0, -1, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 2, 4)
p.CFrame = CFrame.new(2, 5.4000001, 26, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Bright violet&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;BlockMesh&quot;)
m.Name = &quot;Mesh&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 0.800000012)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Engine&quot;
p.size = Vector3.new(8, 6, 20)
p.CFrame = CFrame.new(-10, 3.4000001, 0, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 g = Instance.new(&quot;BodyGyro&quot;)
g.D = 500
g.P = 3000
g.maxTorque = Vector3.new(0, 0, 0)
g.Parent = p
 bp = Instance.new(&quot;BodyPosition&quot;)
bp.D = 1250
bp.P = 100
bp.maxForce = Vector3.new(0, 0, 0)
bp.position = Vector3.new(-1010, 3.4000001, 0)
bp.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 2, 4)
p.CFrame = CFrame.new(-10, 7.4000001, 0, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Bright violet&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 2, 4)
p.CFrame = CFrame.new(-10, 3.4000001, -5, -0, -0, 1, -1, -0, 0, -0, -1, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 4, 4)
p.CFrame = CFrame.new(2, 5.4000001, 22, -0, -1, -0, -1, -0, -0, -0, -0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 2, 4)
p.CFrame = CFrame.new(6, 5.4000001, 26, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Bright violet&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;BlockMesh&quot;)
m.Name = &quot;Mesh&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 0.800000012)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Gun1&quot;
p.size = Vector3.new(4, 2, 28)
p.CFrame = CFrame.new(6, 7.4000001, 26, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = false
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 20, 2)
p.CFrame = CFrame.new(-10, 5.4000001, -7, -0, -1, 0, -0, -0, 1, -1, -0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;CylinderMesh&quot;)
m.Name = &quot;Mesh&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Gun4&quot;
p.size = Vector3.new(4, 2, 28)
p.CFrame = CFrame.new(6, 3.4000001, 26, 0, -0, 1, 0, -1, 0, 1, -0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = false
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 2, 4)
p.CFrame = CFrame.new(-4, 3.4000001, 5, -0, -0, 1, -1, -0, 0, -0, -1, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 2, 4)
p.CFrame = CFrame.new(10, 5.4000001, 26, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Bright violet&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;BlockMesh&quot;)
m.Name = &quot;Mesh&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 0.800000012)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 4, 5)
p.CFrame = CFrame.new(2.5, 8.40000057, 9, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 2, 4)
p.CFrame = CFrame.new(-4, 7.4000001, 0, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Bright violet&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(8, 2, 12)
p.CFrame = CFrame.new(6, 5.4000001, 16, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 2, 8)
p.CFrame = CFrame.new(8, 5.4000001, 22, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 2, 4)
p.CFrame = CFrame.new(-4, 3.4000001, -5, -0, -0, 1, -1, -0, 0, -0, -1, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 2, 16)
p.CFrame = CFrame.new(8, 5.4000001, 10, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Bright violet&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 4, 8)
p.CFrame = CFrame.new(9, 8.40000057, 9, 0, 0, -1, 0, 1, -0, 1, 0, -0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(16, 2, 10)
p.CFrame = CFrame.new(5, 5.4000001, 0, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;BlockMesh&quot;)
m.Name = &quot;Mesh&quot;
m.Offset = Vector3.new(0, -0.5, 0)
m.Scale = Vector3.new(1, 2, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 4, 5)
p.CFrame = CFrame.new(7.5, 12.4000006, 9, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(16, 2, 2)
p.CFrame = CFrame.new(8, 3.4000001, 9, 1, -0, -0, 0, -1, -0, 0, -0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Bright violet&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(16, 2, 10)
p.CFrame = CFrame.new(5, 7.4000001, 0, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Torso&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 4, 3)
p.CFrame = CFrame.new(1.5, 8.40000057, -9, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 4, 3)
p.CFrame = CFrame.new(11.5, 12.4000006, 9, 0, 0, -1, 0, 1, -0, 1, 0, -0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(16, 2, 16)
p.CFrame = CFrame.new(8, 1.39999998, 0, -0, -0, -1, -0, -1, -0, -1, -0, -0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Torso&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 4, 2)
p.CFrame = CFrame.new(14, 5.4000001, 13, 0, 1, -0, 1, 0, -0, 0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Bright violet&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p

seat = Instance.new(&quot;Seat&quot;)
seat.Name = &quot;Seat&quot;
seat.size = Vector3.new(4, 0.400000006, 4)
seat.CFrame = CFrame.new(13, 2.60000014, 0, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
seat.BrickColor = BrickColor.new(&quot;Bright red&quot;)
seat.Locked = true
seat.CanCollide = true
seat.Parent = Model

 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(6, 4, 6)
p.CFrame = CFrame.new(13, 4.4000001, 5, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 2, 6)
p.CFrame = CFrame.new(13, 5.4000001, 0, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = false
p.Parent = Model
 m = Instance.new(&quot;BlockMesh&quot;)
m.Name = &quot;Mesh&quot;
m.Offset = Vector3.new(0, -1, 0)
m.Scale = Vector3.new(1, 2, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 4, 3)
p.CFrame = CFrame.new(14.5, 8.40000057, 9, 0, 0, -1, 0, 1, -0, 1, 0, -0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(6, 2, 2)
p.CFrame = CFrame.new(13, 7.4000001, 7, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(6, 2, 4)
p.CFrame = CFrame.new(13, 7.4000001, 4, 1, 0, 0, 0, 1, 0, 0, 0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 4, 3)
p.CFrame = CFrame.new(4.5, 12.4000006, -9, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 2, 6)
p.CFrame = CFrame.new(11, 9.40000057, 0, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = false
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 2, 2)
p.CFrame = CFrame.new(15, 9.40000057, 3, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 4, 8)
p.CFrame = CFrame.new(7, 8.40000057, -9, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(16, 2, 2)
p.CFrame = CFrame.new(8, 3.4000001, -9, -1, -0, 0, -0, -1, 0, -0, -0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Bright violet&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 2, 16)
p.CFrame = CFrame.new(8, 5.4000001, -10, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Bright violet&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(6, 4, 6)
p.CFrame = CFrame.new(13, 4.4000001, -5, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 6, 4)
p.CFrame = CFrame.new(19, 2.4000001, 0, 0, 1, -0, 1, 0, -0, 0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;CylinderMesh&quot;)
m.Name = &quot;Mesh&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 6, 4)
p.CFrame = CFrame.new(19, 6, 4, 0, 1, -0, 1, 0, -0, 0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;CylinderMesh&quot;)
m.Name = &quot;Mesh&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 2, 2)
p.CFrame = CFrame.new(15, 9.40000057, 0, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = false
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 2, 2)
p.CFrame = CFrame.new(15, 9.40000057, -3, 1, 0, 0, 0, 1, 0, 0, 0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(6, 2, 4)
p.CFrame = CFrame.new(13, 7.4000001, -4, 1, 0, 0, 0, 1, 0, 0, 0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 4, 5)
p.CFrame = CFrame.new(8.5, 12.4000006, -9, 0, 0, -1, 0, 1, -0, 1, 0, -0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 6, 4)
p.CFrame = CFrame.new(19, 6, -4, 0, 1, -0, 1, 0, -0, 0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;CylinderMesh&quot;)
m.Name = &quot;Mesh&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 6, 4)
p.CFrame = CFrame.new(19, 8, 0, 0, 1, -0, 1, 0, -0, 0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;CylinderMesh&quot;)
m.Name = &quot;Mesh&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(6, 2, 2)
p.CFrame = CFrame.new(13, 7.4000001, -7, 1, 0, 0, 0, 1, 0, 0, 0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 4, 5)
p.CFrame = CFrame.new(13.5, 8.40000057, -9, 0, 0, -1, 0, 1, -0, 1, 0, -0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(8, 2, 12)
p.CFrame = CFrame.new(6, 5.4000001, -16, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 4, 4)
p.CFrame = CFrame.new(2, 5.4000001, -22, 0, -1, 0, 1, -0, 0, 0, -0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(2, 4, 2)
p.CFrame = CFrame.new(14, 5.4000001, -13, -0, 1, 0, -1, 0, 0, -0, 0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Bright violet&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 2, 4)
p.CFrame = CFrame.new(2, 5.4000001, -26, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Bright violet&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;BlockMesh&quot;)
m.Name = &quot;Mesh&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 0.800000012)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Gun3&quot;
p.size = Vector3.new(4, 2, 28)
p.CFrame = CFrame.new(6, 3.4000001, -26, 0, -0, 1, 0, -1, 0, 1, -0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = false
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 2, 8)
p.CFrame = CFrame.new(8, 5.4000001, -22, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Gun2&quot;
p.size = Vector3.new(4, 2, 28)
p.CFrame = CFrame.new(6, 7.4000001, -26, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)

p.Locked = true
p.CanCollide = false
p.Parent = Model
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 2, 4)
p.CFrame = CFrame.new(6, 5.4000001, -26, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Bright violet&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;BlockMesh&quot;)
m.Name = &quot;Mesh&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 0.800000012)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Brick&quot;
p.size = Vector3.new(4, 2, 4)
p.CFrame = CFrame.new(10, 5.4000001, -26, -0, 0, 1, -0, 1, 0, -1, 0, 0) + POSITION
p.BrickColor = BrickColor.new(&quot;Bright violet&quot;)

p.Locked = true
p.CanCollide = true
p.Parent = Model
 m = Instance.new(&quot;BlockMesh&quot;)
m.Name = &quot;Mesh&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 0.800000012)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
x = Model:getChildren()
for i = 1,#x do
if x[i].className == &quot;Part&quot; then
x[i].BackSurface = &quot;Weld&quot;
x[i].BottomSurface = &quot;Weld&quot;
x[i].FrontSurface = &quot;Weld&quot;
x[i].LeftSurface = &quot;Weld&quot;
x[i].RightSurface = &quot;Weld&quot;
x[i].TopSurface = &quot;Weld&quot;
end
end
Model:makeJoints()
end 

if ((key == &quot;l&quot;)) then
plane = 2
Model = Instance.new(&quot;Model&quot;)
Model.Name = &quot;Plane&quot;
Model.Parent = player
POSITION = player.Torso.Position + Vector3.new(-30,10,0)
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(8, 7, 12)
p.CFrame = CFrame.new(-4, 5.9000001, 12, 1, -0, -0, 0, -1, -0, 0, -0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Seat&quot;)
p.Name = &quot;Seat&quot;
p.size = Vector3.new(8, 1, 4)
p.CFrame = CFrame.new(0, 4.9000001, 4, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Medium stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Weld&quot;
p.RightSurface = &quot;Weld&quot;
p.LeftSurface = &quot;Weld&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Weld&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(1, 6, 3)
p.CFrame = CFrame.new(-8.5, 6.4000001, 5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Weld&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(2, 2, 2)
p.CFrame = CFrame.new(5, 1.39999998, -5, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Weld&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(4, 9, 12)
p.CFrame = CFrame.new(6, 6.9000001, 0, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Weld&quot;
p.BackSurface = &quot;Weld&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(2, 1, 4)
p.CFrame = CFrame.new(0, 1.89999998, 3, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Weld&quot;
p.BottomSurface = &quot;Weld&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(4, 1, 12)
p.CFrame = CFrame.new(-2, 2.9000001, 0, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Weld&quot;
p.BackSurface = &quot;Weld&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(4, 1, 6)
p.CFrame = CFrame.new(0, 0.900000036, 3, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(2, 2, 3)
p.CFrame = CFrame.new(-5, 1.39999998, -2.5, 1, -0, -0, 0, -1, -0, 0, -0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Weld&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(2, 2, 2)
p.CFrame = CFrame.new(-5, 1.39999998, -5, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Weld&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Engine&quot;
p.size = Vector3.new(8, 1, 12)
p.CFrame = CFrame.new(0, 3.9000001, 0, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Weld&quot;
p.LeftSurface = &quot;Weld&quot;
p.FrontSurface = &quot;Weld&quot;
p.BackSurface = &quot;Weld&quot;
 g = Instance.new(&quot;BodyGyro&quot;)
g.D = 500
g.P = 3000
g.maxTorque = Vector3.new(0, 0, 0)
g.Parent = p
 bp = Instance.new(&quot;BodyPosition&quot;)
bp.D = 1250
bp.P = 100
bp.maxForce = Vector3.new(0, 0, 0)
bp.position = Vector3.new(-1010, 3.4000001, 0)
bp.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(2, 2, 3)
p.CFrame = CFrame.new(5, 1.39999998, -2.5, 1, -0, -0, 0, -1, -0, 0, -0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Weld&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(4, 1, 12)
p.CFrame = CFrame.new(2, 2.9000001, 0, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Weld&quot;
p.BackSurface = &quot;Weld&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(8, 7, 12)
p.CFrame = CFrame.new(4, 5.9000001, 12, 1, -0, -0, 0, -1, -0, 0, -0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(8, 1, 12)
p.CFrame = CFrame.new(4, 9.90000057, 12, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(8, 1, 12)
p.CFrame = CFrame.new(4, 10.9000006, 12, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(8, 1, 12)
p.CFrame = CFrame.new(-4, 10.9000006, 12, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(8, 1, 12)
p.CFrame = CFrame.new(-4, 9.90000057, 12, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(4, 9, 12)
p.CFrame = CFrame.new(-6, 6.9000001, 0, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Weld&quot;
p.BackSurface = &quot;Weld&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(1, 6, 3)
p.CFrame = CFrame.new(-8.5, 6.4000001, 1.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Weld&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(1, 8, 5)
p.CFrame = CFrame.new(-8.5, 6.4000001, -3.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Weld&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(5, 1, 2)
p.CFrame = CFrame.new(-16.5, 3.9000001, -5, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(1, 6, 3)
p.CFrame = CFrame.new(8.5, 6.4000001, 1.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Weld&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(1, 6, 3)
p.CFrame = CFrame.new(8.5, 6.4000001, 5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Weld&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(1, 8, 5)
p.CFrame = CFrame.new(8.5, 6.4000001, -3.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Weld&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(7, 7, 12)
p.CFrame = CFrame.new(3.5, 5.9000001, -12, -1, -0, 0, -0, -1, 0, -0, -0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Weld&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(1, 9, 12)
p.CFrame = CFrame.new(7.5, 6.9000001, -12, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(6, 4, 8)
p.CFrame = CFrame.new(11, 6.4000001, -10, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Weld&quot;
p.LeftSurface = &quot;Weld&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(8, 1, 12)
p.CFrame = CFrame.new(0, 10.9000006, 0, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = false
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Weld&quot;
p.LeftSurface = &quot;Weld&quot;
p.FrontSurface = &quot;Weld&quot;
p.BackSurface = &quot;Weld&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(7, 7, 12)
p.CFrame = CFrame.new(-3.5, 5.9000001, -12, -1, -0, 0, -0, -1, 0, -0, -0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Weld&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 m = Instance.new(&quot;SpecialMesh&quot;)
m.MeshType = &quot;Wedge&quot;
m.Offset = Vector3.new(0, 0, 0)
m.Scale = Vector3.new(1, 1, 1)
m.VertexColor = Vector3.new(1, 1, 1)
m.Parent = p
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(6, 4, 8)
p.CFrame = CFrame.new(-11, 6.4000001, -10, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Weld&quot;
p.LeftSurface = &quot;Weld&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(1, 5, 2)
p.CFrame = CFrame.new(-14.5, 6.9000001, -5, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Gun2&quot;
p.size = Vector3.new(4, 4, 1)
p.CFrame = CFrame.new(-17, 6.4000001, -5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(5, 1, 2)
p.CFrame = CFrame.new(-17.5, 3.9000001, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(1, 5, 2)
p.CFrame = CFrame.new(-19.5, 5.9000001, -5, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(1, 5, 2)
p.CFrame = CFrame.new(14.5, 6.9000001, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(1, 5, 2)
p.CFrame = CFrame.new(14.5, 5.9000001, -5, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(1, 9, 12)
p.CFrame = CFrame.new(-7.5, 6.9000001, -12, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(1, 5, 2)
p.CFrame = CFrame.new(-14.5, 5.9000001, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(6, 6, 8)
p.CFrame = CFrame.new(-17, 6.4000001, -10, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Weld&quot;
p.BackSurface = &quot;Weld&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(4, 4, 1)
p.CFrame = CFrame.new(-17, 6.4000001, -14.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(5, 1, 2)
p.CFrame = CFrame.new(-17.5, 8.90000057, -5, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(4, 4, 1)
p.CFrame = CFrame.new(17, 6.4000001, -14.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(5, 1, 2)
p.CFrame = CFrame.new(16.5, 3.9000001, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(6, 6, 8)
p.CFrame = CFrame.new(17, 6.4000001, -10, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Weld&quot;
p.BackSurface = &quot;Weld&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(7, 2, 12)
p.CFrame = CFrame.new(3.5, 10.4000006, -12, 1, -0, -0, 0, -1, -0, 0, -0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Weld&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(7, 2, 12)
p.CFrame = CFrame.new(-3.5, 10.4000006, -12, 1, -0, -0, 0, -1, -0, 0, -0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Weld&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(5, 1, 2)
p.CFrame = CFrame.new(-16.5, 8.90000057, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(1, 5, 2)
p.CFrame = CFrame.new(-19.5, 6.9000001, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(5, 1, 2)
p.CFrame = CFrame.new(17.5, 3.9000001, -5, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Gun1&quot;
p.size = Vector3.new(4, 4, 1)
p.CFrame = CFrame.new(17, 6.4000001, -5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Black&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(5, 1, 2)
p.CFrame = CFrame.new(16.5, 8.90000057, -5, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(5, 1, 2)
p.CFrame = CFrame.new(17.5, 8.90000057, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(1, 5, 2)
p.CFrame = CFrame.new(19.5, 5.9000001, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = true
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 p = Instance.new(&quot;Part&quot;)
p.Name = &quot;Smooth Block Model&quot;
p.size = Vector3.new(1, 5, 2)
p.CFrame = CFrame.new(19.5, 6.9000001, -5, -1, 0, -0, -0, 1, -0, -0, 0, -1) + POSITION
p.BrickColor = BrickColor.new(&quot;Dark stone grey&quot;)
p.Anchored = false
p.Locked = true
p.CanCollide = false
p.Transparency = 0
p.Parent = Model
p.TopSurface = &quot;Smooth&quot;
p.BottomSurface = &quot;Smooth&quot;
p.RightSurface = &quot;Smooth&quot;
p.LeftSurface = &quot;Smooth&quot;
p.FrontSurface = &quot;Smooth&quot;
p.BackSurface = &quot;Smooth&quot;
 Model:makeJoints()

end
end
end

function onMove(mouse) 
end

function Deselected()
selected = false
end






script.Parent.Selected:connect(Selected)
script.Parent.Deselected:connect(Deselected)
</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX4261">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">1</string>
							<ProtectedString name="Source">function Fire(hit)
if hit.Parent.Parent.Name ~= script.Parent.Player.Value then
e = Instance.new(&quot;Explosion&quot;)
e.Position = script.Parent.Position
e.BlastRadius = 15
e.BlastPressure = 10000000
e.Parent = Workspace
script.Parent:Remove()
end
end
script.Parent.Touched:connect(Fire)</ProtectedString>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4262">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">2</string>
							<ProtectedString name="Source">function Fire(hit)
if hit.Parent.Parent.Name ~= script.Parent.Player.Value then
e = Instance.new(&quot;Explosion&quot;)
e.Position = script.Parent.Position
e.BlastRadius = 30
e.BlastPressure = 10000000
e.Parent = Workspace
script.Parent:Remove()
end
end
script.Parent.Touched:connect(Fire)</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX4263">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Virus Scan</string>
				<ProtectedString name="Source">wait()
x = script.Parent:getChildren()
for i = 1,#x do
if x[i].Name == &quot;Script&quot; then
local d = script.Script:Clone()
d.Disabled = false
d.Parent = x[i].Parent
x[i]:Remove()
end
if x[i].Name ~= &quot;Virus Scan&quot; then
local s = script:Clone()
s.Parent = x[i]
end
end
script:Remove()</ProtectedString>
			</Properties>
			<Item class="Script" referent="RBX4264">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">Bin = script.Parent
Power = script.Parent.Power

while true do
if script.Parent.Velocity ~= script.Parent.CFrame.lookVector *(Power.Value) then
script.Parent.Velocity = script.Parent.CFrame.lookVector *(Power.Value)
end
wait(0.1)
end
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX4265">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>5000</X>
					<Y>32</Y>
					<Z>5000</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Ocean</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>2</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="BlockMesh" referent="RBX4266">
				<Properties>
					<bool name="Archivable">true</bool>
					<float name="Bevel">0</float>
					<float name="Bevel Roundness">0</float>
					<float name="Bulge">0</float>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>10000</X>
						<Y>1</Y>
						<Z>10000</Z>
					</Vector3>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX4267">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>-5000</X>
					<Y>32</Y>
					<Z>-5000</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Ocean</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>2</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="BlockMesh" referent="RBX4268">
				<Properties>
					<bool name="Archivable">true</bool>
					<float name="Bevel">0</float>
					<float name="Bevel Roundness">0</float>
					<float name="Bulge">0</float>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>10000</X>
						<Y>1</Y>
						<Z>10000</Z>
					</Vector3>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX4269">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>5000</X>
					<Y>32</Y>
					<Z>-5000</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Ocean</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>2</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="BlockMesh" referent="RBX4270">
				<Properties>
					<bool name="Archivable">true</bool>
					<float name="Bevel">0</float>
					<float name="Bevel Roundness">0</float>
					<float name="Bulge">0</float>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>10000</X>
						<Y>1</Y>
						<Z>10000</Z>
					</Vector3>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX4271">
			<Properties>
				<bool name="Anchored">true</bool>
				<bool name="Archivable">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1010</int>
				<CoordinateFrame name="CFrame">
					<X>-5000</X>
					<Y>32</Y>
					<Z>5000</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Ocean</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">2</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>2</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="BlockMesh" referent="RBX4272">
				<Properties>
					<bool name="Archivable">true</bool>
					<float name="Bevel">0</float>
					<float name="Bevel Roundness">0</float>
					<float name="Bulge">0</float>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>10000</X>
						<Y>1</Y>
						<Z>10000</Z>
					</Vector3>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX4273">
			<Properties>
				<bool name="Active">false</bool>
				<bool name="Archivable">true</bool>
				<token name="BinType">0</token>
				<string name="Name">ProtoType</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="Script" referent="RBX4274">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Tool Script</string>
					<ProtectedString name="Source">m = Instance.new(&quot;Message&quot;)
mode = 0

function Selected(mouse)
funny = 1
m.Parent = script.Parent.Parent.Parent
message()
Bin = script.Parent
Player = Bin.Parent.Parent.Character
print(&quot;Selected&quot;)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.Button1Up:connect(function() onButton1Up(mouse) end)
mouse.KeyDown:connect(onKeyDown)
end

function message()
if mode == 0 then
m.Text = &quot;Press Q or E to change modes&quot;
end
if mode == 1 then
m.Text = &quot;Anchor&quot;
end
if mode == 2 then
m.Text = &quot;UnAnchor&quot;
end
if mode == 3 then
m.Text = &quot;CanCollide On&quot;
end
if mode == 4 then
m.Text = &quot;CanCollide Off&quot;
end
if mode == 5 then
m.Text = &quot;Lock&quot;
end
if mode == 6 then
m.Text = &quot;UnLock&quot;
end
if ((mode &gt;= 7) and (mode &lt;= 17)) then
m.Text = &quot;Trans(&quot;..tostring((mode - 7)/10)..&quot;)&quot;
end
if ((mode &gt;= 18) and (mode &lt;= 28)) then
m.Text = &quot;Reflect(&quot;..tostring((mode - 18)/10)..&quot;)&quot;
end
end

function onKeyDown(key)
if (key~=nil) then
if ((key == &quot;q&quot;)) then
mode = mode - 1
if mode &lt; 0 then mode = 28 end
message()
end
if ((key == &quot;e&quot;)) then
mode = mode + 1
if mode == 29 then mode = 0 end
message()
end
end
end

function onButton1Down(mouse)
if mode == 0 then
if funny == 1 then
m.Text = &quot;Press Q or E to change modes!&quot;
funny = funny + 1
return end
if funny == 2 then
m.Text = &quot;Ur supposed to use Q or E....&quot;
funny = funny + 1
return end
if funny == 3 then
m.Text = &quot;Do you have reading problems?&quot;
funny = funny + 1
return end
if funny == 4 then
m.Text = &quot;Change modes before I kill u....&quot;
funny = funny + 1
return end
if funny == 5 then
m.Text = &quot;Alright fine, be that way.&quot;
funny = funny + 1
return end
if funny == 6 then
m.Text = &quot;See if I care....&quot;
funny = funny + 1
return end
if funny == 7 then
m.Text = &quot;zzz...&quot;
funny = funny + 1
return end
if funny == 8 then
m.Text = &quot;zzzzzz......&quot;
funny = funny + 1
return end
if funny == 9 then
m.Text = &quot;ZzZzZzZzZzZz..........&quot;
funny = funny + 1
return end
if funny == 10 then
m.Text = &quot;KABOOM!1!!!1!&quot;
e = Instance.new(&quot;Explosion&quot;)
e.BlastPressure = 0
e.Parent = Workspace
e.Position = script.Parent.Parent.Parent.Character.Torso.Position
script.Parent.Parent.Parent.Character:breakJoints()
return end
end
if mouse.Target.Name ~= &quot;Smooth Block Model&quot; then return end
part = mouse.Target
if mode == 1 then
part.Anchored = true
end
if mode == 2 then
part.Anchored = false
end
if mode == 3 then
part.CanCollide = true
end
if mode == 4 then
part.CanCollide = false
end
if mode == 5 then
part.Locked = true
end
if mode == 6 then
part.Locked = false
end
if ((mode &gt;= 7) and (mode &lt;= 17)) then
part.Transparency = (mode - 7)/10
end
if ((mode &gt;= 18) and (mode &lt;= 28)) then
part.Reflectance = (mode - 18)/10
end
end
function onButton1Up(mouse)
end

function Deselected()
m.Parent = nil
print(&quot;Deselected&quot;)
end


script.Parent.Selected:connect(Selected)
script.Parent.Deselected:connect(Deselected)
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX4275">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0.600000024</X>
					<Y>0.200000003</Y>
					<Z>0</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<string name="Name">Insert Tool</string>
				<Content name="TextureId"><url>rbxasset://../../../shareddata/assets/18715856</url></Content>
			</Properties>
			<Item class="LocalScript" referent="RBX4276">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Insert Local</string>
					<ProtectedString name="Source">local Tool = script.Parent

--game:GetService(&quot;InsertService&quot;):SetCollectionUrl(&quot;http://test.roblox.com/Game/Tools/insertasset.ashx?sid=%d&quot;)
--game:GetService(&quot;InsertService&quot;):SetBaseCategoryUrl(&quot;http://test.roblox.com/Game/Tools/insertasset.ashx?nsets=10&quot;)
--game:GetService(&quot;InsertService&quot;):SetAssetUrl(&quot;http://test.roblox.com/Asset/?id=%d&quot;)
 
enabled = true

local height = 20
local width = UDim.new(0.25, 0)
local height = 20
local buttonTransparency = 0.1
local insertButtonTransparency = 0.25
local transparency = 0.25

local selectedButtonColor = Color3.new(.1255, .4078, .1961)
local selectedButtonTextColor = Color3.new(1.0,1.0,1.0)

local buttonColor = Color3.new(0.0898, 0.2148, .2344)
local buttonTextColor = Color3.new(1.0,1.0,1.0)

local frameColor = Color3.new(.1255, .4078, .1961)
local frameTextColor = Color3.new(1.0,1.0,1.0)

local titleColor = Color3.new(0.6289, 0.8398, 0)
local titleTextColor = Color3.new(0.0,0.0,0.0)

local Window
local Data
local Mouse

local SetCache = {}

local soloGame = game:FindFirstChild(&quot;NetworkClient&quot;) == nil

--Constants
local useAssetVersionId = true
local BaseUrl = &quot;http://www.roblox.com/&quot;
local ThumbnailUrl;
if useAssetVersionId then
	ThumbnailUrl = BaseUrl .. &quot;Game/Tools/ThumbnailAsset.ashx?fmt=png&amp;wd=110&amp;ht=110&amp;assetversionid=&quot;
else
	ThumbnailUrl = BaseUrl .. &quot;Game/Tools/ThumbnailAsset.ashx?fmt=png&amp;wd=110&amp;ht=110&amp;aid=&quot;
end

local InsertRows = 4
local InsertColumns = 8

--Static variables used for creating sizes
function getPlayer()
	local character = script.Parent.Parent
	return game.Players:GetPlayerFromCharacter(character)
end

function minimize()
	if Window.Stamp.Frame.Visible then
		cancelAssetPlacement()
	elseif Window.Main.Frame.Visible then
		Window.Main.Frame.Visible = false
		Window.Minimized.Frame.Visible = true
	end
end

function buildImageButton(image)
	local buttonFrame = Instance.new(&quot;Frame&quot;)
	buttonFrame.BackgroundTransparency = 1.0

	local button = Instance.new(&quot;ImageButton&quot;)
	button.Name = &quot;Button&quot;
	button.Parent  = buttonFrame
	button.Image = image
	button.Size = UDim2.new(1.0, 0, 1.0, 0)
	button.Position = UDim2.new(0.0, 0, 0.0, 0)
	button.BorderSizePixel = 1
	button.Parent  = buttonFrame
	button.BackgroundTransparency = 0
	
	return buttonFrame

end
function buildTextButton(text)

	local buttonFrame = Instance.new(&quot;Frame&quot;)
	buttonFrame.BackgroundTransparency = 1.0
	local button = Instance.new(&quot;TextButton&quot;)
	button.Name = &quot;Button&quot;
	button.Parent  = buttonFrame
	button.Text = text
	button.Size = UDim2.new(1.0, 0, 1.0, 0)
	button.TextWrap = true
	button.Position = UDim2.new(0.0, 0, 0.0, 0)
	button.BorderSizePixel = 1
	button.BackgroundTransparency = buttonTransparency
	button.Parent  = buttonFrame
	
	return buttonFrame
end

function mouseEnterInsertButton(insertFrame)
	if insertFrame ~= Data.CurrentRolloverInsertButton then
		insertFrame.Button.Transparency = 0.0
		Data.CurrentRolloverInsertButton = insertFrame
		Window.Main.RolloverText.Text = Data.CurrentRolloverInsertButton.AssetName.Value
	end
end

function mouseLeaveInsertButton(insertFrame)
	if insertFrame == Data.CurrentRolloverInsertButton then
		Window.Main.RolloverText.Text = &quot;&quot;
		Data.CurrentRolloverInsertButton = nil
		
	end
	insertFrame.Button.Transparency = insertButtonTransparency
end

function buildInsertButton(position, size)
	local insertFrame = buildImageButton(&quot;&quot;)
	insertFrame.Name = &quot;InsertAssetButton&quot;
	insertFrame.Position = position
	insertFrame.Size = size
	insertFrame.Button.BackgroundColor3 = Color3.new(1.0,1.0,1.0)
	insertFrame.Button.Transparency = insertButtonTransparency
	insertFrame.Visible = false

	local assetId = Instance.new(&quot;IntValue&quot;)
	assetId.Name = &quot;AssetId&quot;
	assetId.Value = -1
	assetId.Parent = insertFrame

	local assetName = Instance.new(&quot;StringValue&quot;)
	assetName.Name = &quot;AssetName&quot;
	assetName.Value = &quot;&quot;
	assetName.Parent = insertFrame

	insertFrame.Button.MouseButton1Click:connect(function() mouseLeaveInsertButton(insertFrame) beginInsertAsset(insertFrame.AssetName.Value, insertFrame.AssetId.Value, insertFrame.Button.Image, false) end)
	insertFrame.Button.MouseButton2Click:connect(function() mouseLeaveInsertButton(insertFrame) beginInsertAsset(insertFrame.AssetName.Value, insertFrame.AssetId.Value, insertFrame.Button.Image, true) end)
	insertFrame.Button.MouseEnter:connect(function() mouseEnterInsertButton(insertFrame) end)
	insertFrame.Button.MouseLeave:connect(function() mouseLeaveInsertButton(insertFrame) end)

	return insertFrame
end

function setInsertButtonImageBehavior(insertFrame, visible, name, assetId)
	if visible then
		insertFrame.AssetName.Value = name
		insertFrame.AssetId.Value = assetId
		insertFrame.Button.Image = ThumbnailUrl  .. assetId
		insertFrame.Button.BackgroundColor3 = Color3.new(1.0,1.0,1.0)
		insertFrame.Visible = true
	else
		insertFrame.Visible = false
	end		
end

function mouseEnterSetButton(setFrame)
	if setFrame.Button.AutoButtonColor then
		setFrame.Button.Icon.Transparency = 0.0
	end
end
function mouseLeaveSetButton(setFrame)
	if setFrame.Button.AutoButtonColor then
		setFrame.Button.Icon.Transparency = insertButtonTransparency
	end
end

function buildSetButton(name, setId, setImageId, i,  count)
	local buttonFrame = buildTextButton(&quot;&quot;)
	buttonFrame.Name = &quot;SetButton&quot;
	buttonFrame.Size = UDim2.new(1.0, 0, 0.0, height*2)
	buttonFrame.Position = UDim2.new(0.0, 0, 0.0, (i-1)*height*2)
	buttonFrame.Button.BackgroundColor3 = buttonColor
	buttonFrame.Button.TextColor3 = buttonTextColor
	buttonFrame.Visible = false

	local setNameLabel = Instance.new(&quot;TextLabel&quot;)
	setNameLabel.Name = &quot;Name&quot;
	setNameLabel.Text = name
	setNameLabel.TextColor3 = buttonTextColor
	setNameLabel.BackgroundTransparency = 1.0
	setNameLabel.Size = UDim2.new(1.0, -height*2, 1.0, 0.0)
	setNameLabel.Position = UDim2.new(0.0, height*2, 0.0, 0)
	setNameLabel.TextWrap = true
	setNameLabel.TextXAlignment = Enum.TextXAlignment.Left
	setNameLabel.Parent = buttonFrame.Button
	
	local iconLabel = Instance.new(&quot;ImageLabel&quot;)
	iconLabel.Name = &quot;Icon&quot;
	iconLabel.Image = BaseUrl .. &quot;asset/?id=&quot; .. setImageId
	iconLabel.Size = UDim2.new(0.0, height*2 - 4, 0.0, height*2 -4)
	iconLabel.Position = UDim2.new(0.0, 2, 0.0, 2)
	iconLabel.Transparency = insertButtonTransparency
	iconLabel.Parent = buttonFrame.Button
	
	local setValue = Instance.new(&quot;IntValue&quot;)
	setValue.Name = &quot;SetId&quot;
	setValue.Value = setId
	setValue.Parent = buttonFrame

	local setName = Instance.new(&quot;StringValue&quot;)
	setName.Name = &quot;SetName&quot;
	setName.Value = name
	setName.Parent = buttonFrame
	
	buttonFrame.Button.MouseButton1Click:connect(function() selectSet(buttonFrame, buttonFrame.SetName.Value, buttonFrame.SetId.Value, 0) end)
	buttonFrame.Button.MouseEnter:connect(function() mouseEnterSetButton(buttonFrame) end)
	buttonFrame.Button.MouseLeave:connect(function() mouseLeaveSetButton(buttonFrame) end)

	--print(&quot;Built button &quot; .. i .. &quot; SetId=&quot; .. setId .. &quot; SetName=&quot; .. name)

	return buttonFrame
end

function previousSetPage() 
	local newIndex = math.max(1, Data.Category[Data.CurrentCategory].Index - (Data.Main.InsertRows * Data.Main.InsertColumns))
	setSetIndex(newIndex) 
end

function nextSetPage()
	local newIndex = math.max(0, Data.Category[Data.CurrentCategory].Index + (Data.Main.InsertRows * Data.Main.InsertColumns))
	setSetIndex(newIndex)
end

function setSetIndex(dataOffset)
	Data.Category[Data.CurrentCategory].Index = dataOffset

	local PageSize = Data.Main.InsertRows*Data.Main.InsertColumns 
	local contents = Data.Category[Data.CurrentCategory].Contents
	if contents then
		for index = 1, PageSize do
			if Data.InsertButtons[index] then
				if contents[index + dataOffset] then
					--for key, value in pairs(contents[index+dataOffset]) do
					--	print(&quot;key=&quot; .. key .. &quot;, value=&quot; .. value)
					--end

					local assetId
					if useAssetVersionId then
						assetId = contents[index + dataOffset].AssetVersionId 
					else 
						assetId = contents[index + dataOffset].AssetId
					end
					setInsertButtonImageBehavior(Data.InsertButtons[index], true, contents[index + dataOffset].Name, assetId)
				else
					setInsertButtonImageBehavior(Data.InsertButtons[index], false)
				end
			end
		end
		Window.Main.PreviousPageButton.Visible = dataOffset &gt; 0
		Window.Main.NextPageButton.Visible = (dataOffset + PageSize) &lt; (#contents)
	else
		Window.Main.PreviousPageButton.Visible = false
		Window.Main.NextPageButton.Visible = false
	end
end

function previousCategoryPage() 
	local newIndex = math.max(0, Data.Category[Data.CurrentCategory].SetIndex - Data.Main.InsertSets)
	setCategoryIndex(newIndex) 
end

function nextCategoryPage()
	local newIndex = math.max(0, Data.Category[Data.CurrentCategory].SetIndex + Data.Main.InsertSets)
	setCategoryIndex(newIndex)
end

function setCategoryIndex(setIndex)
	Data.Category[Data.CurrentCategory].SetIndex = setIndex
	--This is how many vertical items we can display

	--Layout all buttons in this setoh
	if #Data.CurrentCategory &gt; Data.Main.InsertSets then
		--Steal one for use by the layout buttons, when it rains it pours

		--We can&apos;t fit all the buttons
		local heightUsed = 0

		local index = 1
		if index &lt; setIndex then
			heightUsed = height
			Window.Main.PreviousSetButton.Visible = true
			while index &lt; setIndex do
				Data.CurrentCategory[index].Visible = false
				index = index + 1
			end
		else
			Window.Main.PreviousSetButton.Visible = false
		end

		local offset = 0
		while offset &lt; Data.Main.InsertSets and index + offset &lt;= #Data.CurrentCategory do
			Data.CurrentCategory[index + offset].Size = UDim2.new(1.0, 0, 0.0, height*2)
			Data.CurrentCategory[index + offset].Position = UDim2.new(0.0, 0, 0.0, height*2*offset + heightUsed)
			Data.CurrentCategory[index + offset].Visible = true
			offset = offset + 1
		end
		index = index + offset
		heightUsed = heightUsed + Data.Main.InsertSets*height*2

		if index &lt;= #Data.CurrentCategory then
			Window.Main.NextSetButton.Position = UDim2.new(0.0, 0, 0.0, heightUsed)
			Window.Main.NextSetButton.Size = UDim2.new(1.0, 0, 1.0, -heightUsed)
			Window.Main.NextSetButton.Visible = true
			while index &lt;=  #Data.CurrentCategory do
				Data.CurrentCategory[index].Visible = false
				index = index + 1
			end		
		else
			Window.Main.NextSetButton.Visible = false
		end
		--Window.Main.Frame.SetTab.SetFiller.Size = UDim2.new(0.0, 0, 0.0, 0)
	else
		Window.Main.PreviousSetButton.Visible = false
		Window.Main.NextSetButton.Visible = false

		for key, buttonFrame in pairs(Data.CurrentCategory) do
			buttonFrame.Size = UDim2.new(1.0, 0, 0.0, height*2)
			buttonFrame.Position = UDim2.new(0.0, 0, 0.0, height*2*(key-1))
			buttonFrame.Visible = true
		end

		--Then expand this to fill the remaining space at the bottom
		--Window.Main.Frame.SetTab.SetFiller.Position = UDim2.new(0.0, 0, 0.0, height*2*#Data.CurrentCategory)
		--Window.Main.Frame.SetTab.SetFiller.Size = UDim2.new(1.0, 0, 0.0, frameHeight - height*2*#Data.CurrentCategory)
	end
end

function selectCategoryPage(buttons, page)
	if buttons ~= Data.CurrentCategory then		
		if Data.CurrentCategory then
			for key, button in pairs(Data.CurrentCategory) do
				button.Visible = false
			end
		end

		Data.CurrentCategory = buttons		
		if Data.Category[Data.CurrentCategory] == nil then
			Data.Category[Data.CurrentCategory] = {}
			if #buttons &gt; 0 then
				selectSet(buttons[1], buttons[1].SetName.Value, buttons[1].SetId.Value, 0)
			end
		else
			Data.Category[Data.CurrentCategory].Button = nil
			selectSet(Data.Category[Data.CurrentCategory].ButtonFrame, Data.Category[Data.CurrentCategory].SetName, Data.Category[Data.CurrentCategory].SetId, Data.Category[Data.CurrentCategory].Index)
		end
		if Data.Main.FrameHeight then
			if Data.Category[Data.CurrentCategory].SetIndex then
				layoutSetButtons(Data.Main.FrameHeight, Data.Category[Data.CurrentCategory].SetIndex)
			else
				layoutSetButtons(Data.Main.FrameHeight, 1)
			end
		end


	end
end
function filterSet(set)
	if soloGame then
		return set
	end

	local result = {}
	for pos, object in pairs(set) do
		if object.IsTrusted then
			result[#result+1] = object
		end
	end
	return result
end
function selectSet(buttonFrame, setName, setId, setIndex)
	if buttonFrame then
		if buttonFrame.Button ~= Data.Category[Data.CurrentCategory].Button then
			if Data.Category[Data.CurrentCategory].Button ~= nil then
				Data.Category[Data.CurrentCategory].Button.BackgroundColor3 = buttonColor
				Data.Category[Data.CurrentCategory].Button.TextColor3 = buttonTextColor
				Data.Category[Data.CurrentCategory].Button.Icon.Transparency = insertButtonTransparency
				Data.Category[Data.CurrentCategory].Button.AutoButtonColor = true
			end
			
			Data.Category[Data.CurrentCategory].Button = buttonFrame.Button
			Data.Category[Data.CurrentCategory].Button.BackgroundColor3 = selectedButtonColor
			Data.Category[Data.CurrentCategory].Button.TextColor3 = selectedButtonTextColor
			Data.Category[Data.CurrentCategory].Button.Icon.Transparency = 0.0
			Data.Category[Data.CurrentCategory].Button.AutoButtonColor = false
		
			if SetCache[setId] == nil then
				SetCache[setId] = filterSet(game:GetService(&quot;InsertService&quot;):GetCollection(setId))
			end
			Data.Category[Data.CurrentCategory].Contents = SetCache[setId]
			Window.Main.Title.Text = setName

			Data.Category[Data.CurrentCategory].SetName = setName
			Data.Category[Data.CurrentCategory].SetId = setId
			Data.Category[Data.CurrentCategory].ButtonFrame = buttonFrame
		end

		setSetIndex (setIndex)
	end
end

function selectCategory(button, category)
	if Data.CurrentCategory ~= category then
		if Data.CurrentCategoryButton then
			Data.CurrentCategoryButton.BackgroundColor3 = buttonColor
			Data.CurrentCategoryButton.TextColor3 = buttonTextColor
			Data.CurrentCategoryButton.AutoButtonColor = true
		end
	end
	selectCategoryPage(category, 0)

	Data.CurrentCategoryButton = button
	Data.CurrentCategoryButton.BackgroundColor3 = selectedButtonColor
	Data.CurrentCategoryButton.TextColor3 = selectedButtonTextColor
	Data.CurrentCategoryButton.AutoButtonColor = false
end

function processCategory(sets, setPanel)
	local setButtons = {}
	for index, object in pairs(sets) do
		--for key, value in pairs(object) do
		--	print(&quot;key=&quot; .. key .. &quot;, value=&quot; .. value)
		--end
		setButtons[index] = buildSetButton(object.Name, object.CategoryId, object.ImageAssetId, index, #sets)
		setButtons[index].Parent = setPanel	
	end
	return setButtons
end

function buildMainGui(root, userId)
	Window.Main = {}
	Data.Main = {}
	Data.Category = {}
	
	local mainFrame = Instance.new(&quot;Frame&quot;)
	mainFrame.Name = &quot;InsertMainDialog&quot;
	mainFrame.Position = UDim2.new(0.0, 0, 0.25, 0)
	mainFrame.Size = UDim2.new(0.75, 0, 0.75, 0)
	mainFrame.Transparency = 1.0
	mainFrame.Active = true
	mainFrame.Parent = root
	Window.Main.Frame = mainFrame

	local setTab = Instance.new(&quot;Frame&quot;)
	setTab.Position = UDim2.new(0.0, 0, 0.0, 0)
	setTab.Size = UDim2.new(0.15, 0, 1.0, 0)
	setTab.BackgroundTransparency = 1.0
	setTab.Name = &quot;SetTab&quot;
	setTab.Parent = mainFrame

	local setPanel = Instance.new(&quot;Frame&quot;)
	setPanel.Position = UDim2.new(0.0, 0, 0.0, 0)
	setPanel.Size = UDim2.new(1.0, 0, 1.0, 0)
	setPanel.BackgroundTransparency = 1.0
	setPanel.Name = &quot;SetPanel&quot;
	setPanel.Parent = setTab

	local setFiller = Instance.new(&quot;Frame&quot;)
	setFiller.Name = &quot;SetFiller&quot;
	setFiller.Size = UDim2.new(0.0, 0, 0.0, 0)
	setFiller.Position = UDim2.new(0.0, 0, 0.0, 0)
	setFiller.BackgroundColor3 = frameColor
	setFiller.BackgroundTransparency = transparency*.5
	setFiller.Parent = setTab
	
	local previousSetButton = Instance.new(&quot;TextButton&quot;)
	previousSetButton.Name = &quot;PreviousSetButton&quot;
	previousSetButton.Size = UDim2.new(1.0, 0, 0, height)
	previousSetButton.Position = UDim2.new(0.0, 0, 0.0, 0)
	previousSetButton.BackgroundColor3 = buttonColor
	previousSetButton.TextColor3 = buttonTextColor
	previousSetButton.BackgroundTransparency = transparency
	previousSetButton.Text = &quot;...&quot;
	previousSetButton.MouseButton1Click:connect(previousCategoryPage)
	previousSetButton.Parent = setTab
	previousSetButton.Visible = false
	Window.Main.PreviousSetButton = previousSetButton

	local nextSetButton = Instance.new(&quot;TextButton&quot;)
	nextSetButton.Name = &quot;NextSetButton&quot;
	nextSetButton.Size = UDim2.new(1.0, 0, 0.0, height)
	nextSetButton.Position = UDim2.new(0.0, 0, 1.0, -height)
	nextSetButton.BackgroundColor3 = buttonColor
	nextSetButton.TextColor3 = buttonTextColor
	nextSetButton.BackgroundTransparency = transparency
	nextSetButton.Text = &quot;...&quot;
	nextSetButton.MouseButton1Click:connect(nextCategoryPage)
	nextSetButton.Parent = setTab
	nextSetButton.Visible = false
	Window.Main.NextSetButton = nextSetButton

	local insertTab = Instance.new(&quot;Frame&quot;)
	insertTab.Name = &quot;InsertTab&quot;
	insertTab.Position = UDim2.new(0.15, 0, 0.0, 0)
	insertTab.Size = UDim2.new(0.85, 0, 1.0, 0)
	insertTab.BackgroundTransparency = 1.0
	insertTab.Parent = mainFrame
	
	Data.BaseCategoryButtons = processCategory(game:GetService(&quot;InsertService&quot;):GetBaseCategories(), setPanel)	
	local userData = game:GetService(&quot;InsertService&quot;):GetUserCategories(userId)
	if userData then
		Data.UserCategoryButtons = processCategory(userData, setPanel)

		local userCategoryButton = Instance.new(&quot;TextButton&quot;)
		userCategoryButton.Name = &quot;UserCategoryButton&quot;
		userCategoryButton.Size = UDim2.new(0.25, 0, 0, height)
		userCategoryButton.Position = UDim2.new(0.25, 0, 0.0, -height)
		userCategoryButton.BackgroundColor3 = buttonColor
		userCategoryButton.TextColor3 = buttonTextColor
		userCategoryButton.BackgroundTransparency = transparency*.5
		userCategoryButton.Text = &quot;User Sets&quot;
		userCategoryButton.MouseButton1Click:connect(function() selectCategory(userCategoryButton, Data.UserCategoryButtons) end)
		userCategoryButton.Parent = insertTab
	end
	--Data.UserCategoryButtons =  processCategory(game:GetService(&quot;InsertService&quot;):GetBaseCategories(), setPanel)

	local baseCategoryButton = Instance.new(&quot;TextButton&quot;)
	baseCategoryButton.Name = &quot;RobloxCategoryButton&quot;
	baseCategoryButton.Size = UDim2.new(0.25, 0, 0, height)
	baseCategoryButton.Position = UDim2.new(0.0, 0, 0.0, -height)
	baseCategoryButton.BackgroundColor3 = buttonColor
	baseCategoryButton.TextColor3 = buttonTextColor
	baseCategoryButton.BackgroundTransparency = transparency *.5
	baseCategoryButton.Text = &quot;Roblox Sets&quot;
	baseCategoryButton.MouseButton1Click:connect(function() selectCategory(baseCategoryButton, Data.BaseCategoryButtons) end)
	baseCategoryButton.Parent = insertTab

	local titleFrame = Instance.new(&quot;TextLabel&quot;)
	titleFrame.Name = &quot;Title&quot;
	titleFrame.Position = UDim2.new(0.0, 0, 0.0, 0)
	titleFrame.Size = UDim2.new(1.0, 0, 0.0, height)
	titleFrame.TextWrap = true
	titleFrame.BackgroundColor3 = titleColor
	titleFrame.TextColor3 = titleTextColor
	titleFrame.BackgroundTransparency = .1
	titleFrame.Text = &quot;Set Foo&quot;
	titleFrame.Parent = insertTab
	Window.Main.Title = titleFrame

	local minimizeButton = Instance.new(&quot;ImageButton&quot;)
	minimizeButton.Name = &quot;Minimize&quot;
	minimizeButton.Position = UDim2.new(1.0, -height + 1, 0.0, 1)
	minimizeButton.Size = UDim2.new(0.0, height-2, 0.0, height-2)
	minimizeButton.Image = &quot;http://www.roblox.com/asset/?id=20889725&quot;
	minimizeButton.MouseButton1Click:connect(minimize)
	minimizeButton.Parent = titleFrame

	local insertPanel = Instance.new(&quot;Frame&quot;)
	insertPanel.Name = &quot;InsertPanel&quot;
	insertPanel.Position = UDim2.new(0.0, 0, 0.0, height)
	insertPanel.Size = UDim2.new(1.0, 0, 1.0, -2*height)
	insertPanel.BackgroundColor3 = frameColor
	insertPanel.BackgroundTransparency = transparency
	insertPanel.Parent = insertTab

	local footerPanel = Instance.new(&quot;Frame&quot;)
	footerPanel.Name = &quot;Footer&quot;
	footerPanel.Size = UDim2.new(1.0, 0, 0, height)
	footerPanel.Position = UDim2.new(0.0, 0, 1.0, -height)
	footerPanel.BackgroundTransparency = transparency
	footerPanel.BackgroundColor3 = frameColor
	footerPanel.Parent = insertTab
	
	local rolloverText = Instance.new(&quot;TextLabel&quot;)
	rolloverText.Name = &quot;RolloverText&quot;
	rolloverText.Size = UDim2.new(0.8, 0, 1.0, 0)
	rolloverText.Position = UDim2.new(0.1, 0, 0.0, 0)
	rolloverText.TextColor3 = frameTextColor
	rolloverText.BackgroundColor3 = frameColor
	rolloverText.BackgroundTransparency = transparency
	rolloverText.Text = &quot;&quot;
	rolloverText.TextWrap = true
	rolloverText.Parent = footerPanel
	Window.Main.RolloverText = rolloverText

	local previousButton = Instance.new(&quot;TextButton&quot;)
	previousButton.Name = &quot;PreviousPageButton&quot;
	previousButton.Size = UDim2.new(0.1, 0, 1.0, 0)
	previousButton.Position = UDim2.new(0.0, 0, 0.0, 0)
	previousButton.BackgroundColor3 = buttonColor
	previousButton.TextColor3 = buttonTextColor
	previousButton.BackgroundTransparency = transparency
	previousButton.Text = &quot;&lt;--&quot;
	previousButton.MouseButton1Click:connect(previousSetPage)
	previousButton.Parent = footerPanel
	previousButton.Visible = false
	Window.Main.PreviousPageButton = previousButton

	local nextButton = Instance.new(&quot;TextButton&quot;)
	nextButton.Name = &quot;NextPageButton&quot;
	nextButton.Size = UDim2.new(0.1, 0, 1.0, 0)
	nextButton.Position = UDim2.new(0.9, 0, 0.0, 0)
	nextButton.BackgroundColor3 = buttonColor
	nextButton.TextColor3 = buttonTextColor
	nextButton.BackgroundTransparency = transparency
	nextButton.Text = &quot;--&gt;&quot;
	nextButton.MouseButton1Click:connect(nextSetPage)
	nextButton.Parent = footerPanel
	nextButton.Visible = false
	Window.Main.NextPageButton = nextButton

	local insertButtons = {}
	for y = 1, InsertRows do
		for x = 1, InsertColumns do
			insertButtons[x  + (y - 1) * InsertColumns] = buildInsertButton(UDim2.new(.125*(x-1), 2, 0.25*(y-1), 2), UDim2.new(.125, -4, .25, -4))
			insertButtons[x  + (y - 1) * InsertColumns].Parent = insertPanel
		end
	end	
	Data.InsertButtons = insertButtons
	Data.Main.InsertRows = InsertRows
	Data.Main.InsertColumns = InsertColumns
	
	selectCategory(baseCategoryButton, Data.BaseCategoryButtons)
end

function layoutInsertButtons(guiMain)
	local size = guiMain.AbsoluteSize
	
	local frameSize = 0.75 * size
	local frameSizeUsed = Vector2.new(0, height*2)

	--We want 15% or 100 pixels, which ever is smaller
	if frameSize.x * .15 &lt; 100 then
		local oldSize = Window.Main.Frame.SetTab.Size
		Window.Main.Frame.SetTab.Size = UDim2.new(0.0, 100, oldSize.Y.Scale, oldSize.Y.Offset)
		Window.Main.Frame.InsertTab.Position = UDim2.new(0.0, 100, 0.0, 0)
		frameSizeUsed = Vector2.new(frameSizeUsed.x + 100, frameSizeUsed.y)
	else
		local oldSize = Window.Main.Frame.SetTab.Size
		Window.Main.Frame.SetTab.Size = UDim2.new(0.15, 0, oldSize.Y.Scale, oldSize.Y.Offset)
		Window.Main.Frame.InsertTab.Position = UDim2.new(0.15, 0, 0.0, 0)
		frameSizeUsed = Vector2.new(frameSizeUsed.x + .15*frameSize.x, frameSizeUsed.y)
	end

	--Decide how many buttons we can fit, and what size to make the insert buttons
	--2 sizes of insert buttons, 50x50 and 100x100

	local buttonSize = 110
	while buttonSize &gt; 70 and math.floor((frameSize - frameSizeUsed).x/buttonSize) * math.floor((frameSize - frameSizeUsed).y/buttonSize) &lt; 32 do
		buttonSize = buttonSize - 10
	end
	
	Data.Main.InsertColumns = math.min(math.max(1, math.floor((frameSize - frameSizeUsed).x/buttonSize)), InsertColumns)
	Data.Main.InsertRows = math.min(math.max(1, math.floor((frameSize - frameSizeUsed).y/buttonSize)), InsertRows)
	
	for index, button in pairs(Data.InsertButtons) do
		if index &lt;= Data.Main.InsertRows * Data.Main.InsertColumns then
			button.Visible = true
			button.Size = UDim2.new(0, buttonSize-4, 0, buttonSize-4)
			button.Position = UDim2.new(0, buttonSize * ((index-1)%Data.Main.InsertColumns) + 2 + 2,
								       0, buttonSize * math.floor((index-1)/Data.Main.InsertColumns) + 2 + 2)
		else
			button.Visible = false
		end
	end
	Window.Main.Frame.InsertTab.Size = UDim2.new(0.0, buttonSize * Data.Main.InsertColumns + 4, 0.0, buttonSize * Data.Main.InsertRows + height*2 + 4)

	if Data.Category[Data.CurrentCategory].Index == nil then
		setSetIndex(0)
	else
		setSetIndex(Data.Category[Data.CurrentCategory].Index)
	end
	
	local finalFrameHeight = frameSizeUsed.y + Data.Main.InsertRows*buttonSize + 4
	Window.Main.Frame.Size = UDim2.new(0, frameSizeUsed.x + Data.Main.InsertColumns*buttonSize + 4, 0, finalFrameHeight)
	Window.Main.Frame.Position = UDim2.new(0.0, 0, 1.0, -Window.Main.Frame.Size.Y.Offset)

	if Data.Category[Data.CurrentCategory].SetIndex == nil then
		layoutSetButtons(finalFrameHeight, 1)
	else
		layoutSetButtons(finalFrameHeight, Data.Category[Data.CurrentCategory].SetIndex)
	end
end

function layoutSetButtons(frameHeight, setIndex)
	Data.Main.FrameHeight = frameHeight
	Data.Main.InsertSets = math.floor(frameHeight / (height*2))
	if #Data.CurrentCategory &gt; Data.Main.InsertSets then
		--Steal one entry since we have two many things
		Data.Main.InsertSets = Data.Main.InsertSets - 1 
	end

	print(&quot;Layout Set Buttons index=&quot; .. setIndex .. &quot;, InsertSets=&quot;..Data.Main.InsertSets)
	
	setCategoryIndex(setIndex)
end


function insertComplete()
	Window.Loading.Frame.Visible = false
	Window.Stamp.Frame.Visible = false
	Window.Main.Frame.Visible = true
end

function UnlockInstances(object)
	if object:IsA(&quot;BasePart&quot;) then
		object.Locked = false
	end
	for index,child in pairs(object:GetChildren()) do
		UnlockInstances(child)
	end
end

function beginInsertDecal(decal)

	Data.Stamp.DecalSelection = Instance.new(&quot;SurfaceSelection&quot;)
	Data.Stamp.DecalSelection.Color = BrickColor.new(&quot;Bright orange&quot;)
	Data.Stamp.DecalSelection.archivable = false
	Data.Stamp.DecalSelection.Parent = getPlayer().PlayerGui
	
	--Save the decal in our Lua code for later use
	Data.Stamp.Decal = decal
	Data.Stamp.Decal.Parent = nil
end

function beginInsertAsset(assetName, assetId, image, stampMode)
	--Copy over details into dialog window
	Window.Loading.AssetThumbLabel.Image = image
	Window.Loading.AssetNameLabel.Text = assetName
	
	Window.Stamp.AssetThumbLabel.Image = image
	Window.Stamp.AssetNameLabel.Text = assetName
	Data.Stamp.StampMode = stampMode

	--Hide the main window
	Window.Main.Frame.Visible = false
	--Show the dialog window
	Window.Loading.Frame.Visible = true
	Data.Loading.Cancelled = false

	--This call will cause a &quot;wait&quot; until the data comes back
	local root
	if useAssetVersionId then
		root = game:GetService(&quot;InsertService&quot;):LoadAssetVersion(assetId)
	else
		root = game:GetService(&quot;InsertService&quot;):LoadAsset(assetId)
	end

	if Data.Loading.Cancelled then
		--The user got bored and wandered off

		--Just delete the model from the world... a shame we loaded it when they got bored
		root:Remove()
	else
		Window.Loading.Frame.Visible = false
		
		local instances = root:GetChildren()
		if #instances == 0 then
			root:Remove()
			insertComplete()
			return
		end

		--Unlock all parts that are inserted, to make sure they are editable
		UnlockInstances(root)

		--Continue the insert process
		root.Name = &quot;InsertedObject&quot; .. assetId

		--Examine the contents and decide what it looks like
		for pos, instance in pairs(instances) do
			--Single instance objects might be treated special, decals/skyboxes
			if instance:IsA(&quot;Decal&quot;) then
				--Current system here stops after finding one Decal (and gives you Decal tool)
				--We should do the same (probably)
				beginInsertDecal(instance)
				root:Remove()
				
				Window.Stamp.Frame.Visible = true
				return
			elseif instance:IsA(&quot;Team&quot;) then
				instance.Parent = game:GetService(&quot;Teams&quot;)
			elseif instance:IsA(&quot;SpawnLocation&quot;) then
				
			elseif instance:IsA(&quot;HopperBin&quot;) then
				-- Must go into the starterPack, prompt user?
			elseif instance:IsA(&quot;Tool&quot;) then
				-- Ask them if it should go in StarterPack? 
			elseif instance:IsA(&quot;Sky&quot;) then
				--Prompt to decide if we should change the sky... for now we can&apos;t do this from Lua
			else
				
			end
		end

		if #root:GetChildren() == 0 then
			root:Remove()
			insertComplete()
			return
		end

		Window.Stamp.Frame.Visible = true
		Data.Stamp.Model = root
	end
end

function cancelAssetLoad()
	Data.Loading.Cancelled = true
	insertComplete()
end

function buildLoadingDialogGui(root)
	Window.Loading = {}
	Data.Loading = {}

	local dialogFrame = Instance.new(&quot;Frame&quot;)
	dialogFrame.Name = &quot;InsertLoadingDialog&quot;
	dialogFrame.Size = UDim2.new(0.0, height*10, 0, height*5)
	dialogFrame.Position = UDim2.new(0.5, -height*5, 0.5, -height*2.5)
	dialogFrame.BackgroundColor3 = frameColor
	dialogFrame.Active = true
	dialogFrame.Parent = root
	dialogFrame.Visible = false
	Window.Loading.Frame = dialogFrame

	local assetThumb = Instance.new(&quot;ImageLabel&quot;)
	assetThumb.Position = UDim2.new(0.0, 2, 0.0, 2)
	assetThumb.Size = UDim2.new(0.5, -4, 1.0, -4)
	assetThumb.Parent = dialogFrame
	Window.Loading.AssetThumbLabel = assetThumb

	local descriptionFrame = Instance.new(&quot;Frame&quot;)
	descriptionFrame.Name = &quot;Description&quot;
	descriptionFrame.Size = UDim2.new(0.5, 0, 1.0, 0)
	descriptionFrame.Position = UDim2.new(0.5, 0, 0.0, 0)
	descriptionFrame.Transparency = 1
	descriptionFrame.Parent = dialogFrame

	local label = Instance.new(&quot;TextLabel&quot;)
	label.Text = &quot;Loading...&quot;
	label.Position = UDim2.new(0.5, 0, 0, 0);
	label.Size = UDim2.new(0.0, 0, 0.0, height)
	label.BorderSizePixel = 0
	label.TextColor3 = frameTextColor
	label.Parent = descriptionFrame
	
	local assetLabel = Instance.new(&quot;TextLabel&quot;)
	assetLabel.Text = &quot;Your Asset Here&quot;
	assetLabel.Position = UDim2.new(0.0, 0, 0.0, height)
	assetLabel.Size = UDim2.new(1.0, 0, 1.0, -2*height)
	assetLabel.BorderSizePixel = 0
	assetLabel.BackgroundTransparency = 1.0
	assetLabel.Parent = descriptionFrame
	assetLabel.TextColor3 = frameTextColor
	assetLabel.TextWrap = true
	Window.Loading.AssetNameLabel = assetLabel	

	local cancelButton = Instance.new(&quot;TextButton&quot;)
	cancelButton.Name = &quot;PreviousPageButton&quot;
	cancelButton.Size = UDim2.new(0, height*3, 0, height)
	cancelButton.Position = UDim2.new(0.5, -height*1.5, 1.0, -height*1.2)
	cancelButton.BackgroundColor3 = buttonColor
	cancelButton.TextColor3 = buttonTextColor
	cancelButton.Text = &quot;Cancel&quot;
	cancelButton.MouseButton1Click:connect(cancelAssetLoad)
	cancelButton.Parent = descriptionFrame
end



function cancelAssetPlacement()
	Data.Stamp.Cancelled = true
	Data.Stamp.Dragger = nil
	if Data.Stamp.Model then
		Data.Stamp.Model:Remove()
		Data.Stamp.Model = nil
	end
	if Data.Stamp.CurrentParts then
		for index, object in pairs(Data.Stamp.CurrentParts) do
			object:Remove()
		end
		Data.Stamp.CurrentParts = nil
	end

	if Data.Stamp.DecalSelection then
		Data.Stamp.DecalSelection:Remove()
		Data.Stamp.DecalSelection = nil
	end
	if Data.Stamp.Decal then
		Data.Stamp.Decal:Remove()
		Data.Stamp.Decal = nil
	end

	if Mouse then
		Mouse.Icon =&quot;rbxasset://textures\\ArrowCursor.png&quot;
	end	
	insertComplete()
end

function onInsertKeyDown(key)
	if Data.Stamp.Dragger then
		if key == &apos;R&apos; or key == &apos;r&apos;  then
			Data.Stamp.Dragger:AxisRotate(Enum.Axis.Y)
		elseif key == &apos;T&apos; or key == &apos;t&apos; then
			Data.Stamp.Dragger:AxisRotate(Enum.Axis.Z)
		end
	end
	if key == &apos;&#27;&apos; then
		minimize()
	end
end


function canSelectObject(part)
	return part and not (part.Locked) and part:IsA(&quot;BasePart&quot;) and (part.Position - Tool.Parent.Head.Position).Magnitude &lt; 60
end

function setSelectionSurface(part, surface) 
	if Data.Stamp.DecalSelection.Adornee == part and Data.Stamp.DecalSelection.TargetSurface == surface then
		return
	end
	unsetSelectionSurface()
	Data.Stamp.DecalSelection.Adornee = part
	Data.Stamp.DecalSelection.TargetSurface = surface
	--selectionLasso.Part = part

	local decalFound = false
	for index,child in pairs(part:GetChildren()) do
		if child:IsA(&quot;Decal&quot;) and child.Face == surface then
			decalFound = true
			break
		end
	end

	if not(decalFound) then
		Data.Stamp.Decal.Parent = part
		Data.Stamp.Decal.Face = surface
	end
end

function unsetSelectionSurface() 
	Data.Stamp.DecalSelection.Adornee = nil
	--selectionLasso.Part = nil
	Data.Stamp.Decal.Parent = nil
end

function onInsertMouseMove() 
	if Data.Stamp.MovingLock then
		return
	end

	local newCursor = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	Data.Stamp.MovingLock = true
	if Data.Stamp.Decal then
		local part = Mouse.Target
		if canSelectObject(part) then
			setSelectionSurface(part, Mouse.TargetSurface)
		else
			unsetSelectionSurface()
			newCursor =&quot;http://www.roblox.com/asset?id=20715642&quot;
		end
	elseif Data.Stamp.Dragger == nil then
		if Data.Stamp.Model ~= nil then
			Mouse.Icon =&quot;rbxasset://textures//GrabRotateCursor.png&quot;
			setupDraggableClone()
		end
	else
		Data.Stamp.Dragger:MouseMove(Mouse.UnitRay)
	end
	Mouse.Icon = newCursor

	Data.Stamp.MovingLock = false
end

function onInsertMouseButton1Down()
	if Data.Stamp.Dragger or Data.Stamp.Decal then
		Data.Stamp.MouseDown = true
	end
end

function onInsertMouseButton1Up()
	if Data.Stamp.MouseDown then
		Data.Stamp.MouseDown = false
		if Data.Stamp.Decal then
			local part = Mouse.Target
			if canSelectObject(part) and Instance.Lock(part) then
				local surface = Mouse.TargetSurface 
				for index,child in pairs(part:GetChildren()) do
					if child:IsA(&quot;Decal&quot;) and child.Face == surface then
						child:Remove()
					end
				end

				local newDecal  = Data.Stamp.Decal:Clone()
				newDecal.Face = surface
				newDecal.Parent = part
					Instance.Unlock(part)
				
				if Data.Stamp.StampMode then
				else 
					Instance.Unlock(part)
					cancelAssetPlacement()
				end
			end
		elseif Data.Stamp.Dragger then
			--Place the object where the mouse is currently positioned
			Data.Stamp.Dragger:MouseUp()
		
			--Fix the transparency of all the parts
			for part, transparency in pairs(Data.Stamp.TransparencyTable) do
				part.Transparency = transparency
			end
			Data.Stamp.TransparencyTable = nil

			--Re-enable the scripts
			for index,script in pairs(Data.Stamp.DisabledScripts) do
				script.Disabled = false
			end
			--Now that they are all marked enabled, reinsert them into the world so they start running
			for index,script in pairs(Data.Stamp.DisabledScripts) do
				local oldParent = script.Parent
				script.Parent = nil
				script:Clone().Parent = oldParent
			end
			Data.Stamp.DisabledScripts = nil

			Data.Stamp.Dragger = nil
			Data.Stamp.CurrentParts = nil
			
			if Data.Stamp.StampMode then
				--Now set up a new instance of the object to allow a second copy to be stamped down
				setupDraggableClone()
			else
				cancelAssetPlacement()
			end
		end
	end
end


function collectParts(object, baseParts, scripts)
	if object:IsA(&quot;BasePart&quot;) then
		baseParts[#baseParts+1] = object
	elseif object:IsA(&quot;Script&quot;) then
		scripts[#scripts+1] = object
	end

	for index,child in pairs(object:GetChildren()) do
		collectParts(child, baseParts, scripts)
	end
end



function setupDraggableClone()
	local clone = Data.Stamp.Model:Clone()
	local scripts = {}
	local parts = {}

	collectParts(clone, parts, scripts)

	if #parts &gt; 0 then
		Data.Stamp.DisabledScripts = {}
		Data.Stamp.TransparencyTable = {}

		for index,script in pairs(scripts) do
			if not(script.Disabled) then
				script.Disabled = true
				Data.Stamp.DisabledScripts[#Data.Stamp.DisabledScripts +1] = script
			end
		end
		for index, part in pairs(parts) do
			Data.Stamp.TransparencyTable[part] = part.Transparency
			part.Transparency = 0.5
		end

		game:GetService(&quot;InsertService&quot;):Insert(clone)
		
		Data.Stamp.CurrentParts = clone:GetChildren();
		for index, object in pairs(Data.Stamp.CurrentParts) do
			object.Parent = clone.Parent
		end
		clone:Remove();
		
		Data.Stamp.Dragger = Instance.new(&quot;Dragger&quot;)
		--Begin a movement by faking a MouseDown signal
		Data.Stamp.Dragger:MouseDown(parts[1], Vector3.new(0,0,0), parts)
		Data.Stamp.Dragger:MouseMove(Mouse.UnitRay)
	else
		--Nothing draggable in the Model
		Data.Stamp.Model:Remove()
		Data.Stamp.Model = nil
		Data.Stamp.TransparencyTable = nil
		Data.Stamp.DisabledScripts = nil
	end
end
function buildStampDialogGui(root)
	Window.Stamp = {}
	Data.Stamp = {}

	local dialogFrame = Instance.new(&quot;Frame&quot;)
	dialogFrame.Name = &quot;InsertStampDialog&quot;
	dialogFrame.Size = UDim2.new(0.0, height*10, 0, height*5)
	dialogFrame.Position = UDim2.new(0.0, 0, 1.0, -height*5)
	dialogFrame.BackgroundColor3 = frameColor
	dialogFrame.Active = true
	dialogFrame.Parent = root
	dialogFrame.Visible = false
	Window.Stamp.Frame = dialogFrame

	local assetThumb = Instance.new(&quot;ImageLabel&quot;)
	assetThumb.Position = UDim2.new(0.0, 2, 0.0, 2)
	assetThumb.Size = UDim2.new(0.5, -4, 1.0, -4)
	assetThumb.Parent = dialogFrame
	Window.Stamp.AssetThumbLabel = assetThumb

	local descriptionFrame = Instance.new(&quot;Frame&quot;)
	descriptionFrame.Name = &quot;Description&quot;
	descriptionFrame.Size = UDim2.new(0.5, 0, 1.0, 0)
	descriptionFrame.Position = UDim2.new(0.5, 0, 0.0, 0)
	descriptionFrame.Transparency = 1
	descriptionFrame.Parent = dialogFrame

	local assetLabel = Instance.new(&quot;TextLabel&quot;)
	assetLabel.Text = &quot;Your Asset Here&quot;
	assetLabel.Position = UDim2.new(0.0, 0, 0.0, 0)
	assetLabel.Size = UDim2.new(1.0, 0, 1.0, -height)
	assetLabel.BorderSizePixel = 0
	assetLabel.BackgroundTransparency = 1.0
	assetLabel.Parent = descriptionFrame
	assetLabel.TextColor3 = frameTextColor
	assetLabel.TextWrap = true
	Window.Stamp.AssetNameLabel = assetLabel	

	local cancelButton = Instance.new(&quot;TextButton&quot;)
	cancelButton.Name = &quot;CancelButton&quot;
	cancelButton.Size = UDim2.new(0, height*4.5, 0, height)
	cancelButton.Position = UDim2.new(0.5, -height*2.25, 1.0, -height*1.2)
	cancelButton.BackgroundColor3 = buttonColor
	cancelButton.TextColor3 = buttonTextColor
	cancelButton.Text = &quot;Back to Toolbox&quot;
	cancelButton.MouseButton1Click:connect(cancelAssetPlacement)
	cancelButton.Parent = descriptionFrame

	Data.Stamp.MovingLock = false	
end

function buildInitialLoadScreen(root)
	local dialogFrame = Instance.new(&quot;Frame&quot;)
	dialogFrame.Name = &quot;InsertLoadingScreen&quot;
	dialogFrame.Size = UDim2.new(0.0, height*10, 0, height*5)
	dialogFrame.Position = UDim2.new(0.5, -height*5, 0.5, -height*2.5)
	dialogFrame.BackgroundColor3 = frameColor
	dialogFrame.Active = true
	dialogFrame.Visible = true
	dialogFrame.Parent = root

	local label = Instance.new(&quot;TextLabel&quot;)
	label.Text = &quot;Loading&quot;
	label.Position = UDim2.new(0.0, 0, 0, 0)
	label.Size = UDim2.new(1.0, 0, 0.0, height)
	label.BorderSizePixel = 1
	label.TextColor3 = titleTextColor
	label.BackgroundColor3 = titleColor
	label.Parent = dialogFrame
	
	local assetLabel = Instance.new(&quot;TextLabel&quot;)
	assetLabel.Text = &quot;Please Wait&quot;
	assetLabel.Position = UDim2.new(0.0, 0, 0.0, height)
	assetLabel.Size = UDim2.new(1.0, 0, 1.0, -2*height)
	assetLabel.BorderSizePixel = 1
	assetLabel.BackgroundTransparency = 1.0
	assetLabel.TextColor3 = frameTextColor
	assetLabel.TextWrap = true
	assetLabel.Parent = dialogFrame
end

function buildMinimizedGui(root)
	Window.Minimized = {}
	Data.Minimized = {}
	local minimizeButton = Instance.new(&quot;TextButton&quot;)
	minimizeButton.Name = &quot;MinimizeButton&quot;
	minimizeButton.Size = UDim2.new(0, height*4.5, 0, height)
	minimizeButton.Position = UDim2.new(0.0, 0, 1.0, -height)
	minimizeButton.BackgroundColor3 = buttonColor
	minimizeButton.TextColor3 = buttonTextColor
	minimizeButton.Text = &quot;Toolbox&quot;
	minimizeButton.MouseButton1Click:connect(function() Window.Minimized.Frame.Visible = false Window.Main.Frame.Visible = true end)
	minimizeButton.Visible = false
	minimizeButton.Parent = root

	Window.Minimized.Frame = minimizeButton
end


local CancelDuringLoad
local LoadScreen 
function onEquippedLocal(mouse)
	Mouse = mouse
	if Tool.SavedState.Value and Tool.PlayerOwner.Value == getPlayer() and Data and Data.FullyLoaded then
		guiMain = Tool.SavedState.Value
		guiMain.Parent = getPlayer().PlayerGui

		Window.Stamp.Frame.Visible = false
		Window.Minimized.Frame.Visible = false
		Window.Loading.Frame.Visible = false
		Window.Main.Frame.Visible = true
		
		--Window = Tool.SavedState.Value.Window
		--Data = Tool.SavedState.Value.Window
	else
		CancelDuringLoad = false

		LoadScreen = Instance.new(&quot;ScreenGui&quot;)
		LoadScreen.Name = &quot;InsertToolLoading&quot;
		buildInitialLoadScreen(LoadScreen)
		LoadScreen.Parent = getPlayer().PlayerGui
		
		guiMain = Instance.new(&quot;ScreenGui&quot;)
		guiMain.Name = &quot;InsertToolboxMain&quot;
		Window = {}
		Data = {}
		Data.FullyLoaded = false

		buildMainGui(guiMain, getPlayer().userId)
		buildLoadingDialogGui(guiMain)
		buildStampDialogGui(guiMain)
		buildMinimizedGui(guiMain)

		LoadScreen:Remove()
		LoadScreen = nil
		
		if not(CancelDuringLoad) then
			guiMain.Changed:connect(function(property) if property == &quot;AbsoluteSize&quot; then layoutInsertButtons(guiMain) end end)
			guiMain.Parent = getPlayer().PlayerGui

			Tool.SavedState.Value = guiMain
			Tool.PlayerOwner.Value = getPlayer()
		end

		Data.FullyLoaded = true
	end

	Mouse.Move:connect(onInsertMouseMove)
	Mouse.Button1Down:connect(onInsertMouseButton1Down)
	Mouse.Button1Up:connect(onInsertMouseButton1Up)
	Mouse.KeyDown:connect(onInsertKeyDown)

end

function onUnequippedLocal()
	pcall(function()
		cancelAssetPlacement()
		cancelAssetLoad()
		guiMain.Parent = nil
		end)
	
	CancelDuringLoad = true

	if LoadScreen then
		LoadScreen:Remove()
	end
end

function onAncestryChanged(child,parent)
	if Tool.PlayerOwner.Value and not Tool:IsDescendantOf(Tool.PlayerOwner.Value) and not Tool:IsDescendantOf(Tool.PlayerOwner.Value.Character) then
		--Tool was dropped in some way, so we need to nuke our external state
		Tool.SavedState.Value = nil
		Tool.PlayerOwner.Value = nil
	end
	
	pcall(cancelAssetPlacement)
	pcall(cancelAssetLoad)
end


Tool.Equipped:connect(onEquippedLocal)
Tool.Unequipped:connect(onUnequippedLocal)
Tool.AncestryChanged:connect(onAncestryChanged)</ProtectedString>
				</Properties>
			</Item>
			<Item class="ObjectValue" referent="RBX4277">
				<Properties>
					<bool name="Archivable">true</bool>
					<string name="Name">SavedState</string>
					<Ref name="Value">null</Ref>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4278">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>5.00290966</X>
						<Y>2.78027511</Y>
						<Z>-5.49736786</Z>
						<R00>0.000630788738</R00>
						<R01>3.46397087e-006</R01>
						<R02>-0.999999881</R02>
						<R10>-5.14031308e-006</R10>
						<R11>1</R11>
						<R12>3.46072898e-006</R12>
						<R20>0.999999881</R20>
						<R21>5.13812893e-006</R21>
						<R22>0.000630788738</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.00393114844</X>
						<Y>-0.00213483209</Y>
						<Z>-0.0012295054</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.00180422666</X>
						<Y>-0.0123925032</Y>
						<Z>-0.00135035557</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX4279">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>rbxasset://../../../shareddata/assets/18715644</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.899999976</X>
							<Y>0.899999976</Y>
							<Z>0.899999976</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://../../../shareddata/assets/18715636</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4280">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://../../../shareddata/assets/18716629</url></Content>
						<float name="Volume">0.5</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX4281">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SwordScript</string>
					<ProtectedString name="Source">-------- OMG HAX

r = game:service(&quot;RunService&quot;)


local damage = 0


local slash_damage = 0


sword = script.Parent.Handle
Tool = script.Parent

local SlashSound = Instance.new(&quot;Sound&quot;)
SlashSound.SoundId = &quot;http://www.roblox.com/asset/?id=18716629&quot;
SlashSound.Parent = sword


function blow(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	local vCharacter = Tool.Parent
	local vPlayer = game.Players:playerFromCharacter(vCharacter)
	local hum = vCharacter:findFirstChild(&quot;Humanoid&quot;) -- non-nil if tool held by a character
	if humanoid~=nil and humanoid ~= hum and hum ~= nil then
		-- final check, make sure sword is in-hand

		local right_arm = vCharacter:FindFirstChild(&quot;Right Arm&quot;)
		if (right_arm ~= nil) then
			local joint = right_arm:FindFirstChild(&quot;RightGrip&quot;)
			if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
				tagHumanoid(humanoid, vPlayer)
				humanoid:TakeDamage(damage)
				wait(1)
				untagHumanoid(humanoid)
			end
		end


	end
end


function tagHumanoid(humanoid, player)
	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = player
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end


function attack()
	damage = slash_damage
	SlashSound:play()
	local anim = Instance.new(&quot;StringValue&quot;)
	anim.Name = &quot;toolanim&quot;
	anim.Value = &quot;Slash&quot;
	anim.Parent = Tool
end


function swordUp()
	Tool.GripForward = Vector3.new(-1,0,0)
	Tool.GripRight = Vector3.new(0,1,0)
	Tool.GripUp = Vector3.new(0,0,1)
end

function swordOut()
	Tool.GripForward = Vector3.new(0,0,1)
	Tool.GripRight = Vector3.new(0,-1,0)
	Tool.GripUp = Vector3.new(-1,0,0)
end



Tool.Enabled = true

function onActivated()

	if not Tool.Enabled then
		return
	end

	Tool.Enabled = false

	local character = Tool.Parent;
	local humanoid = character.Humanoid
	if humanoid == nil then
		print(&quot;Humanoid not found&quot;)
		return 
	end

	

	attack()

	wait(1)

	Tool.Enabled = true
end


function onEquipped()
end


script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)


</ProtectedString>
				</Properties>
			</Item>
			<Item class="ObjectValue" referent="RBX4282">
				<Properties>
					<bool name="Archivable">true</bool>
					<string name="Name">PlayerOwner</string>
					<Ref name="Value">null</Ref>
				</Properties>
			</Item>
		</Item>
		<Item class="Backpack" referent="RBX4283">
			<Properties>
				<bool name="Archivable">true</bool>
				<string name="Name">Backpack</string>
			</Properties>
			<Item class="Tool" referent="RBX4284">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Enabled">true</bool>
					<CoordinateFrame name="Grip">
						<X>1.5</X>
						<Y>-4</Y>
						<Z>-1.37</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Parachute</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Part" referent="RBX4285">
					<Properties>
						<bool name="Anchored">false</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-7.02289724</X>
							<Y>10.6968699</Y>
							<Z>9.74478245</Z>
							<R00>-0.997246981</R00>
							<R01>5.90452e-005</R01>
							<R02>-0.074151814</R02>
							<R10>-1.2693146e-019</R10>
							<R11>0.999999702</R11>
							<R12>0.000796274282</R12>
							<R20>0.0741518363</R20>
							<R21>0.000794082123</R21>
							<R22>-0.997246683</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Handle</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>5.00320938e-018</X>
							<Y>-0.0857283026</Y>
							<Z>4.38670216e-018</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>2</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="BodyVelocity" referent="RBX4286">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">BodyVelocity</string>
							<float name="P">1250</float>
							<Vector3 name="maxForce">
								<X>0</X>
								<Y>99999</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="velocity">
								<X>0</X>
								<Y>-10</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX4287">
						<Properties>
							<bool name="Archivable">true</bool>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>2</X>
								<Y>1</Y>
								<Z>2</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX4288">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Remove Hints</string>
					<ProtectedString name="Source">wait()
x = script.Parent.Parent:GetChildren()
for i = 1, #x do
if ((x[i].className == &quot;Hint&quot;) or (x[i].className == &quot;Message&quot;)) then
x[i]:remove()
end 
end </ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX4289">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">VIP Only Island</string>
					<ProtectedString name="Source">wait(1)
if ((script.Parent.Parent.Name == &quot;B0BBA&quot;) or (script.Parent.Parent.Name == &quot;Sarren&quot;) or (script.Parent.Parent.Name == &quot;xxxxAhr1mxxx&quot;) or (script.Parent.Parent.Name == &quot;czechtech&quot;)) then
x = 0
script:Remove()
end

if script.Parent.Parent.Character:findFirstChild(&quot;Shirt Graphic&quot;) ~= nil then
s = script.Parent.Parent.Character:findFirstChild(&quot;Shirt Graphic&quot;)
if s.Graphic == &quot;http://www.roblox.com/asset/?id=6256477&quot; then
x = 0
script:Remove()
end
end

while true do
if x == 0 then return end
z = script.Parent.Parent.Character.Torso.Position
if ((z.z &lt;= -3740) and (z.z &gt;= -4260) and (z.x &gt;= 50.5) and (z.x &lt;= 562)) then
script.Parent.Parent.Character.Humanoid.Health = 0
end
wait(4)
end </ProtectedString>
				</Properties>
			</Item>
			<Item class="HopperBin" referent="RBX4290">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Drive</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX4291">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">PlaneFlyer</string>
						<ProtectedString name="Source">bin=script.Parent
speed= 2
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function fire(pln,spn)
	local missile = bin.Rocket:clone()
	missile.CFrame = spn.CFrame * CFrame.new(0, 0, -35)

	missile.RocketScript.Disabled = false
	missile.Parent = game.Workspace

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = game.Players.LocalPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile

	missile.Owner.Value = pln
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
	local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
	local dir = (target - engine.Position).unit
	local spawnPos = engine.Position

	local pos = spawnPos + (dir * 1)

	engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
	engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
	wait(0.1)
	engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
	engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
	local list = player.Character:GetChildren()
	for x = 1, #list do
		if (list[x].Name == &quot;Plane&quot;) then
			local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
			if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
				return list[x]
			end
		end
	end
	return nil
end

function onButton1Down(mouse)
	local vehicle = findPlane(script.Parent.Parent.Parent)
	if vehicle ~= nil and debounce == false and planedebounce == false then
	debounce = true

	controlling = true

	while true do
		wait()
		local engine = vehicle.Parts.Engine
		local position = mouse.Hit
		local target = position.p
		if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then
		move(target, engine)
		end
		if planedebounce == true or
		controlling == false then break end
	end
	wait(.1)
	debounce = false
	end
end

function onButton1Up(mouse)
	controlling = false
end

function onSelected(mouse)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
	if (key~=nil) then
		key = key:lower()
		local vehicle = findPlane(script.Parent.Parent.Parent)
		if (vehicle==nil) then return end
		plane = vehicle.Parts
		local engine = vehicle.Parts.Engine
		local r1 = engine.Parent.r1
		local r2 = engine.Parent.r2
		local l1 = engine.Parent.l1
		local l2 = engine.Parent.l2
			if (key==&quot;x&quot;) and planedebounce == false then
				local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
				if (power ~= nil) then
				power:remove()
				end
				r1.RightParamB= 0
				r1.RightParamA= 0	
				r2.RightParamB= 0
				r2.RightParamA= 0	
				l1.RightParamB= 0
				l1.RightParamA= 0
				l2.RightParamB= 0
				l2.RightParamA= 0
			end
			if (key==&quot;y&quot;) then
				local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
				if (power ~= nil) then return end
				local fly = script.FlyScript:clone()
				fly.Disabled = true
				fly.Parent = plane.Engine
				r1.RightParamB= speed*-1
				r1.RightParamA= speed	
				r2.RightParamB= speed*-1
				r2.RightParamA= speed	
				l1.RightParamB= speed
				l1.RightParamA= speed*-1
				l2.RightParamB= speed
				l2.RightParamA= speed*-1
			end
			if (key==&quot;k&quot;) and planedebounce == false then
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
			end
			if (key==&quot;h&quot;) and planedebounce == false then
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
			return end
			if (key==&quot;j&quot;) and planedebounce == false then
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local position = engine.CFrame * Vector3.new(0, 0.5, -4)
				local dir = position - engine.Position

				dir = computeDirection(dir)

				local spawnPos = engine.Position

				local pos = spawnPos + (dir * 8)

				body.cframe = CFrame.new(pos,  pos + dir)
				wait(.2)
				body.maxTorque = Vector3.new(0, 0, 0)
			end
			if (key==&quot;l&quot;) and planedebounce == false then
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 0, 0)
				local frame = plane:FindFirstChild(&quot;OriginCFrame&quot;)
				if frame ~= nil then
					body.cframe = frame.Value
				end
				wait(0.1)
				body.maxTorque = Vector3.new(0, 0, 0)
			end
			if (key==&quot;u&quot;) and planedebounce == false then
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local position = engine.CFrame * Vector3.new(0, -0.5, -4)
				local dir = position - engine.Position

				dir = computeDirection(dir)

				local spawnPos = engine.Position

				local pos = spawnPos + (dir * 8)

				body.cframe = CFrame.new(pos,  pos + dir)
				wait(.2)
				body.maxTorque = Vector3.new(0, 0, 0)
			end
			if (key==&quot;g&quot;) and planedebounce == false and stuntdebounce == false then
				planedebounce = true
				stuntdebounce = true
				plane.Parent.Stunt.Value = 1
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local currentframe = plane.Engine.CFrame

				for i = 1,6 do
				body.cframe = plane.Engine.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 30)
				wait(.2)
				end

				body.cframe = currentframe
				wait(.6)

				body.maxTorque = Vector3.new(0, 0, 0)
				planedebounce = false
				plane.Parent.Stunt.Value = 0
				wait(3)
				stuntdebounce = false
			end
			if (key==&quot;t&quot;) and planedebounce == false and stuntdebounce == false then
				planedebounce = true
				stuntdebounce = true
				plane.Parent.Stunt.Value = 1
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local currentframe = plane.Engine.CFrame
				local valy = 30
				local valz = 30

				for i = 1,8 do
				body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, valy, valz)
				valy = valy +50
				valz = valz +100
				wait(.1)
				end

				body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, 600, 0)

				wait(.5)

				body.maxTorque = Vector3.new(0, 0, 0)
				planedebounce = false
				plane.Parent.Stunt.Value = 0
				wait(4)
				stuntdebounce = false
			end
			if (key==&quot;b&quot;) then-- Backwards
				r1.RightParamB= speed
				r1.RightParamA= speed*-1	
				r2.RightParamB= speed
				r2.RightParamA= speed*-1	
				l1.RightParamB= speed*-1
				l1.RightParamA= speed
				l2.RightParamB= speed*-1
				l2.RightParamA= speed					
			end
			if (key==&quot;d&quot;) and planedebounce == false then
				wait()
				engine.BodyGyro.maxTorque = Vector3.new(9000, 9000, 9000)
				engine.Velocity = Vector3.new(0, 50, 0)
				wait(1)
				engine.BodyGyro.maxTorque = Vector3.new(0, 0, 0)
				engine.Velocity = Vector3.new(0, 0, 0)
			end
	end
end

bin.Selected:connect(onSelected)
</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX4292">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyScript</string>
							<ProtectedString name="Source">local engine = script.Parent.Parent.Engine
local spd = 0
local position = engine.Position

while true do
	wait(0.1)
	direction = engine.CFrame.lookVector 
	position = position + spd*0*direction
	error = position - engine.Position
	engine.Velocity = spd*error
	engine.RotVelocity = Vector3.new(0, 0, 0)
end 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX4293">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Hammer</string>
					<Content name="TextureId"><url>rbxasset://../../../shareddata/assets/12223874</url></Content>
				</Properties>
				<Item class="Sound" referent="RBX4294">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Looped">false</bool>
						<string name="Name">Explosion</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
						<float name="Volume">0.5</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX4295">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Looped">false</bool>
						<string name="Name">error</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/Kerplunk.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4296">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Remove</string>
						<ProtectedString name="Source">bin=script.Parent
lastblock = nil
hold=false

function onMove(mouse)
targ = mouse.Target
if targ==nil then return end
if targ.Locked==true then return end
end

function onButton1Down(mouse)
if (hold == true) then
local no_no = bin.error
no_no:play()
else
local no_no = bin.error
local part = mouse.Target
if (part ~= nil) then
local lock = part.Locked
if (lock ==  false) then
local boom = bin.Explosion
part.Parent = bin.Parent.Parent[&quot;Deleted_Bricks&quot;]
part.Name = bin.Parent.Parent.leaderstats.Deletes.Value + 1
explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = part.Position
explosion.BlastRadius = 1
explosion.BlastPressure = 0
explosion.Parent = game.Workspace
boom:play()
bin.Parent.Parent.leaderstats.Deletes.Value = bin.Parent.Parent.leaderstats.Deletes.Value + 1
BrickDeleted(part.Position)
PlayMessage()
else
no_no:play()
end
end
mouse.Icon = &quot;rbxasset://textures\\HammerCursor.png&quot;
hold = false
end
end

function onSelected(mouse)

mouse.Icon = &quot;rbxasset://textures\\HammerCursor.png&quot;
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.KeyDown:connect(onKeyDown)

local h = Instance.new(&quot;Hint&quot;)
h.Parent = script.Parent.Parent.Parent
h.Text = &quot;Press U to undo your last delete&quot; 
h.Name = &quot;Hint&quot;
wait (2)
h.Parent = nil

end

function onKeyDown(key)
if (key ~= nil) then
key = key:lower()
if (key == &quot;u&quot;) then
z = bin.Parent.Parent[&quot;Deleted_Bricks&quot;]:getChildren()
if #z == 0 then return end
b = 0
for i = 1,#z do
if tonumber(z[i].Name) &gt; b then
b = tonumber(z[i].Name)
end
end
c = bin.Parent.Parent[&quot;Deleted_Bricks&quot;][b]
c.Name = &quot;Smooth Block Model&quot;
c.Parent = Workspace
c:makeJoints()
end
end
end

function onDeselected()
if plane ~= nil then
plane = nil
end
end

function PlayMessage()
g = game.Players:GetChildren()
for i = 1,#g do
if g[i].className == &quot;Player&quot; then
local h = Instance.new(&quot;Hint&quot;)
h.Text = script.Parent.Parent.Parent.Name .. &quot; has deleted a brick&quot;
h.Parent = g[i]
wait(2)
h.Parent = nil
end
end
end

function BrickDeleted(pos)
local model = Instance.new(&quot;Model&quot;)
model.Name = &quot;Brick Deleted by &quot;..script.Parent.Parent.Parent.Name
model.Parent = Workspace

local humanoid = Instance.new(&quot;Humanoid&quot;)
humanoid.MaxHealth = 0
humanoid.Parent = model

local head = Instance.new(&quot;Part&quot;)
head.Anchored = true
head.Locked = true
head.CanCollide = false
head.Name = &quot;Head&quot;
head.size = Vector3.new(1,1,1)
head.CFrame = CFrame.new(pos)
head.Parent = model

local mesh = Instance.new(&quot;BlockMesh&quot;)
mesh.Scale = Vector3.new(0,0,0)
mesh.Parent = head
wait(2)
model.Parent = nil
end

bin.Selected:connect(onSelected)
bin.Deselected:connect(onDeselected)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX4297">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">1</token>
					<string name="Name">HopperBin</string>
					<Content name="TextureId"><url>rbxasset://Textures/GameTool.png</url></Content>
				</Properties>
			</Item>
			<Item class="HopperBin" referent="RBX4298">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">3</token>
					<string name="Name">HopperBin</string>
					<Content name="TextureId"><url>rbxasset://Textures/Clone.png</url></Content>
				</Properties>
			</Item>
			<Item class="HopperBin" referent="RBX4299">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">More Tools</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX4300">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">ToolScript</string>
						<ProtectedString name="Source">bin = script.Parent
backpack = bin.Parent
player = backpack.Parent

tools = {}
currentTool = 0

function onButton1Down(mouse)
	if #tools == 0 then
		print(&quot;ERROR:  No Tools.&quot;)
		return
	end
	if currentTool ~= #tools then
		currentTool = currentTool + 1
	else
		currentTool = 1
	end
	if not tools[currentTool] then
		print(&quot;ERROR:  Tool not found.&quot;)
	end
	previousTool = currentTool - 1
	if previousTool == 0 then
		previousTool = #tools
	end
	--[[if tools[previousTool] then
		if tools[previousTool].Parent == backpack then
			tools[previousTool].Parent = bin
		else
			print(&quot;ERROR:  Previous tool already in bin.&quot;)
		end
	else
		print(&quot;ERROR:  Previous tool not found&quot;)
	end]]
	local c = backpack:GetChildren()
	for i = 1, #c do
		for n = 1, #tools do
			if string.sub(tools[n].Name,1,4) == string.sub(c[i].Name,1,4) then
				c[i].Parent = nil
			end
		end
	end
	tools[currentTool]:Clone().Parent = backpack
end

function onSelected(mouse)
	local c = bin:GetChildren()
	for i = 1, #c do
		if c[i].className == &quot;HopperBin&quot; or c[i].className == &quot;Tool&quot; then
			table.insert(tools, c[i])
		end
	end
	mouse.Button1Down:connect(onButton1Down)
end

bin.Selected:connect(onSelected)</ProtectedString>
					</Properties>
				</Item>
				<Item class="HopperBin" referent="RBX4301">
					<Properties>
						<bool name="Active">false</bool>
						<bool name="Archivable">true</bool>
						<token name="BinType">0</token>
						<string name="Name">Rotate</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="Script" referent="RBX4302">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">---------------------------------------------------------
rotation = 16 -- # clicks to make one full turn
---------------------------------------------------------

bin = script.Parent
mode = &quot;free&quot;

function Message(text)
	local m = Instance.new(&quot;Message&quot;)
	m.Text = text
	m.Parent = game.Players.LocalPlayer
	wait(1)
	m:Remove()
end

e = true
function onButton1Down(mouse)
	if not e then return end
	e = false
	local target = mouse.Target
	if target ~= nil then
		if target.Locked == false then
			target.Anchored = true
			if mode == &quot;x&quot; then
				target.CFrame = target.CFrame * CFrame.fromAxisAngle(Vector3.new(1,0,0),math.pi/(rotation/2))
				e = true
			elseif mode == &quot;y&quot; then
				target.CFrame = target.CFrame * CFrame.fromAxisAngle(Vector3.new(0,1,0),math.pi/(rotation/2))
				e = true
			elseif mode == &quot;z&quot; then
				target.CFrame = target.CFrame * CFrame.fromAxisAngle(Vector3.new(0,0,1),math.pi/(rotation/2))
				e = true
			elseif mode == &quot;reset&quot; then
				target.CFrame = CFrame.new(target.Position)
				e = true
			else
				while not e do
					local point = mouse.Hit.p
					target.CFrame = CFrame.new(target.Position,point)
					wait()
				end
			end
		end
	end	
end

function onButton1Up(mouse)
	e = true
end

function onKeyDown(key)
	key = key:lower()
	if key == &quot;x&quot; or key == &quot;y&quot; or key == &quot;z&quot; then
		print(key)
		coroutine.resume(coroutine.create(Message),key:upper())
		mode = key
	elseif key == &quot;f&quot; then
		print(&quot;free&quot;)
		coroutine.resume(coroutine.create(Message),&quot;Free Rotate&quot;)
		mode = &quot;free&quot;
	elseif key == &quot;r&quot; then
		print(&quot;reset&quot;)
		coroutine.resume(coroutine.create(Message),&quot;Reset&quot;)
		mode = &quot;reset&quot;
	end
end

function onSelected(mouse)
	local c = game.Players.LocalPlayer:GetChildren()
	for i = 1,#c do
		if c[i].Name == &quot;Message&quot; then
			c[i]:Remove()
		end
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown)

	local h = Instance.new(&quot;Hint&quot;)
	h.Parent = game.Players.LocalPlayer
	h.Text = &quot;Key:   X,Y,Z: Rotate respective vector;   F: Free Rotate;   R: Reset CFrame;   Click: Apply to brick&quot;
	wait(3)
	h:Remove()
end

bin.Selected:connect(onSelected)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="HopperBin" referent="RBX4303">
					<Properties>
						<bool name="Active">false</bool>
						<bool name="Archivable">true</bool>
						<token name="BinType">0</token>
						<string name="Name">Resize</string>
						<Content name="TextureId"><url>rbxasset://../../../shareddata/assets/2259961</url></Content>
					</Properties>
					<Item class="IntValue" referent="RBX4304">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">manipulate</string>
							<int name="Value">1</int>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX4305">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Mode</string>
							<int name="Value">2</int>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4306">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">TeleportScript</string>
							<ProtectedString name="Source">-- This script was made by Dued1 
--Edited buy RoboSanta
--Edited by 125Hunter

manip = script.Parent.manipulate
bin = script.Parent
enabled = true
function onButton1Down(mouse)
	if not enabled then
		return
	end

	local player = game.Players.LocalPlayer
	if player == nil then return end
		
	enabled = false
	mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;

if (mouse.Target ~= nil) and (mouse.Target.Locked == false) then
if script.Parent.Mode.Value == 1 and manip.Value == 1 and mouse.Target.Locked == false then
mouse.Target.Size = Vector3.new(mouse.Target.Size.x + 1, mouse.Target.Size.y, mouse.Target.Size.z)
elseif script.Parent.Mode.Value == 2 and manip.Value == 1 and mouse.Target.Locked == false then
mouse.Target.Size = Vector3.new(mouse.Target.Size.x, mouse.Target.Size.y+1.2, mouse.Target.Size.z)
elseif script.Parent.Mode.Value == 3 and manip.Value == 1 and mouse.Target.Locked == false then
mouse.Target.Size = Vector3.new(mouse.Target.Size.x, mouse.Target.Size.y, mouse.Target.Size.z+1)
elseif script.Parent.Mode.Value == 1 and manip.Value == 2 and mouse.Target.Locked == false then
mouse.Target.Size = Vector3.new(mouse.Target.Size.x - 1, mouse.Target.Size.y, mouse.Target.Size.z)
elseif script.Parent.Mode.Value == 2 and manip.Value == 2 and mouse.Target.Locked == false then
mouse.Target.Size = Vector3.new(mouse.Target.Size.x, mouse.Target.Size.y-1.2, mouse.Target.Size.z)
elseif script.Parent.Mode.Value == 3 and manip.Value == 2 and mouse.Target.Locked == false then
mouse.Target.Size = Vector3.new(mouse.Target.Size.x, mouse.Target.Size.y, mouse.Target.Size.z-1)
end
end
		wait(0.01337)
	mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	enabled = true

end

function onSelected(mouse)
	 b = Instance.new(&quot;Message&quot;)
               b.Parent = script.Parent.Parent.Parent
               b.Text = &quot;Resize Tool&quot;
     
        h = Instance.new(&quot;Hint&quot;)
               h.Parent = script.Parent.Parent.Parent
               h.Text = &quot;X,Y,Z= Chose Vertex to change. T=Increase G=Decrease&quot; 
               h.Name = &quot;Hint&quot;
        mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
        mouse.KeyDown:connect(onKeyDown) 
end

function onKeyDown(key) 
if (key~=nil) then 

local key = key:lower() 


if (key==&quot;t&quot;) then 
manip.Value = 1
b.Text = &quot;Increase Brick Size&quot;
end
if (key==&quot;g&quot;) then 
manip.Value = 2
b.Text = &quot;Decrease Brick Size&quot;
end


if (key==&quot;x&quot;) then 
script.Parent.Mode.Value = 1
b.Text = &quot;Edit X value&quot;

end

if (key==&quot;y&quot;) then 
script.Parent.Mode.Value = 2
b.Text = &quot;Edit Y value&quot;
end
if (key==&quot;z&quot;) then 
script.Parent.Mode.Value = 3
b.Text = &quot;Edit Z value&quot;
end
end
end


bin.Selected:connect(onSelected)

function onDeS(mouse) 
script.Parent.Parent.Parent.Hint:remove() 
script.Parent.Parent.Parent.Message:remove() 
end 
script.Parent.Deselected:connect(onDeS)


</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="HopperBin" referent="RBX4307">
					<Properties>
						<bool name="Active">false</bool>
						<bool name="Archivable">true</bool>
						<token name="BinType">0</token>
						<string name="Name">Transparency</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="StringValue" referent="RBX4308">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Value</string>
							<string name="Value">0</string>
						</Properties>
					</Item>
					<Item class="NumberValue" referent="RBX4309">
						<Properties>
							<bool name="Archivable">true</bool>
							<string name="Name">Value2</string>
							<double name="Value">0</double>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX4310">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">Bin = script.Parent
function onKeyDown(key)
	if (key~=nil) then
		if (key==&quot;e&quot;) then
			if Bin.Value2.Value &gt;= 5 then
			Bin.Parent.Parent.Message2.Text = &quot;This Feature Is VIP Only&quot;
			return end
		Bin.Value.Value = Bin.Value.Value + 0.1
		Bin.Value2.Value = Bin.Value2.Value + 1
		Bin.Parent.Parent.Message2.Text = Bin.Value.Value
		end
		if (key==&quot;q&quot;) then
			if Bin.Value2.Value &lt;= -0 then return end
		Bin.Value.Value = Bin.Value.Value - 0.1
		Bin.Value2.Value = Bin.Value2.Value - 1
		Bin.Parent.Parent.Message2.Text = Bin.Value.Value
		end
	end
end

function onMove(mouse)
targ = mouse.Target
if targ==nil then return end
script.Parent.Parent.Parent.Message.Text = &quot;Click To change Transparency&quot;
end
function onButton1Down(mouse)
targ = mouse.Target
if Bin.Value2.Value &gt; 5 then
script.Parent.Parent.Parent.Message.Text = &quot;This Feature Is VIP Only&quot;
return end
if targ==nil then return end
if targ.Name ~= (&quot;Smooth Block Model&quot;) then
script.Parent.Parent.Parent.Message.Text = &quot;Your not supposed to change that!&quot;
return end
if targ.Locked == true then
script.Parent.Parent.Parent.Message.Text = &quot;That Brick is locked!&quot;
return end
if targ.Locked ~= true then targ.Transparency = Bin.Value.Value
end
end

function onS(mouse)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
Instance.new(&quot;Hint&quot;).Parent = script.Parent.Parent.Parent
mouse.Move:connect(function() onMove(mouse) end)
end
script.Parent.Selected:connect(onS)

function onSelected(mouse)

	b = Instance.new(&quot;Message&quot;)
	b.Parent = script.Parent.Parent.Parent
	b.Text = Bin.Value.Value
	b.Name = &quot;Message2&quot;

        h = Instance.new(&quot;Hint&quot;)
               h.Parent = script.Parent.Parent.Parent
               h.Text = &quot;Press Q or E to Change the Transparency Value&quot; 
               h.Name = &quot;Hint&quot;
	wait (2)
	h:Remove()

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.KeyDown:connect(onKeyDown)

end

function onUnS(mouse)
script.Parent.Parent.Parent.Message:Remove()
script.Parent.Parent.Parent.Message2:Remove()
end
script.Parent.Deselected:connect(onUnS)
Bin.Selected:connect(onSelected)



</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="HopperBin" referent="RBX4311">
					<Properties>
						<bool name="Active">false</bool>
						<bool name="Archivable">true</bool>
						<token name="BinType">0</token>
						<string name="Name">ColorTool</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="Script" referent="RBX4312">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">-- zipperipper&apos;s script
Bin = script.Parent

mode = &quot;free&quot;


function onKeyDown(key) -- key functions

	if (key~=nil) then



		if (key==&quot;z&quot;) then -- mode button

			mode = &quot;Red&quot;

			Bin.Name = &quot;Red&quot;

		end



		if (key==&quot;x&quot;) then -- mode button

			mode = &quot;Blue&quot;

			Bin.Name = &quot;Blue&quot;

		end



		if (key==&quot;c&quot;) then -- mode button

			mode = &quot;Green&quot;

			Bin.Name = &quot;Green&quot;

		end



		if (key==&quot;v&quot;) then -- mode button
			mode = &quot;Yellow&quot;

			Bin.Name = &quot;Yellow&quot;

		end


		if (key==&quot;b&quot;) then -- mode button

			mode = &quot;Purple&quot;

			Bin.Name = &quot;Purple&quot;

		end



		if (key==&quot;n&quot;) then -- mode button

			mode = &quot;Black&quot;

			Bin.Name = &quot;Black&quot;

		end



		if (key==&quot;m&quot;) then -- mode button

			mode = &quot;White&quot;

			Bin.Name = &quot;White&quot;

		end



		if (key==&quot;k&quot;) then -- mode button

			mode = &quot;Orange&quot;

			Bin.Name = &quot;Orange&quot;

		end



		if (key==&quot;l&quot;) then -- mode button

			mode = &quot;Grey&quot;

			Bin.Name = &quot;Grey&quot;

		end



		if (key==&quot;j&quot;) then -- mode button

			mode = &quot;Brown&quot;

			Bin.Name = &quot;Brown&quot;

		end



		if (key==&quot;h&quot;) then -- mode button

			mode = &quot;Pink&quot;

			Bin.Name = &quot;Pink&quot;

		end





	end

end







function onButton1Down(mouse)

	mt = mouse.Target

	mts = mt.Size	if mt.Locked == false then

		if mode == &quot;Red&quot; then

			mt.BrickColor = BrickColor.new(21)

		end



		if mode == &quot;Blue&quot; then

			mt.BrickColor = BrickColor.new(23)

		end



		if mode == &quot;Green&quot; then

			mt.BrickColor = BrickColor.new(37)

		end



		if mode == &quot;Yellow&quot; then

			mt.BrickColor = BrickColor.new(24)

		end



		if mode == &quot;Purple&quot; then

			mt.BrickColor = BrickColor.new(104)

		end



		if mode == &quot;Black&quot; then

			mt.BrickColor = BrickColor.new(26)

		end



		if mode == &quot;White&quot; then

			mt.BrickColor = BrickColor.new(1)

		end



		if mode == &quot;Orange&quot; then

			mt.BrickColor = BrickColor.new(105)

		end



		if mode == &quot;Grey&quot; then

			mt.BrickColor = BrickColor.new(194)

		end

		if mode == &quot;Brown&quot; then

			mt.BrickColor = BrickColor.new(38)

		end


		if mode == &quot;Pink&quot; then

			mt.BrickColor = BrickColor.new(9)

		end

	end

end




function onSelected(mouse)
	 --b = Instance.new(&quot;Message&quot;)
             --  b.Parent = script.Parent.Parent.Parent
             --  b.Text = &quot;Color tool&quot;
     
        h = Instance.new(&quot;Hint&quot;)
               h.Parent = script.Parent.Parent.Parent
               h.Text = &quot;press z, x, c, v, b, n, m, h, j, k or l to change color mode&quot; 
               h.Name = &quot;Hint&quot;
	if mode~=&quot;free&quot; then
	script.Parent.Name = mode
	end

	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.KeyDown:connect(onKeyDown)

end

function onDeS(mouse) 
script.Parent.Parent.Parent.Hint:remove()
script.Parent.Name = &quot;ColorTool&quot;
--script.Parent.Parent.Parent.Message:remove() 
end 
script.Parent.Deselected:connect(onDeS)
Bin.Selected:connect(onSelected)



</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="HopperBin" referent="RBX4313">
					<Properties>
						<bool name="Active">false</bool>
						<bool name="Archivable">true</bool>
						<token name="BinType">0</token>
						<string name="Name">Anchor</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="Script" referent="RBX4314">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">function onMove(mouse)
targ = mouse.Target
if targ==nil then return end
if targ.Locked==true then script.Parent.Parent.Parent.Message.Text = &quot;Brick Is Locked!&quot; return end
if targ.Anchored == true then
script.Parent.Parent.Parent.Message.Text = &quot;Brick Is Anchored&quot;
else
script.Parent.Parent.Parent.Message.Text = &quot;Brick Isn&apos;t Anchored&quot;
end
end

function onButton1Down(mouse)
targ = mouse.Target
if targ==nil then return end
if targ.Locked == true then return end
if targ.Anchored == true then
targ.Velocity = Vector3.new(0,0,0)
targ.RotVelocity = Vector3.new(0,0,0)
targ.Anchored = false
local v = targ.Transparency
targ.Transparency = 1
wait(0.1)
targ.Transparency = v
else
targ.Velocity = Vector3.new(0,0,0)
targ.RotVelocity = Vector3.new(0,0,0)
targ.Anchored = true
local v = targ.Transparency
targ.Transparency = 1
wait(0.1)
targ.Transparency = v
end
end

function onS(mouse)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
Instance.new(&quot;Hint&quot;).Parent = script.Parent.Parent.Parent
mouse.Move:connect(function() onMove(mouse) end)
end
script.Parent.Selected:connect(onS)

function onUnS(mouse)
script.Parent.Parent.Parent.Message:Remove()
end
script.Parent.Deselected:connect(onUnS)</ProtectedString>
						</Properties>
					</Item>
				</Item>
				<Item class="HopperBin" referent="RBX4315">
					<Properties>
						<bool name="Active">false</bool>
						<bool name="Archivable">true</bool>
						<token name="BinType">0</token>
						<string name="Name">Program</string>
						<Content name="TextureId"><null></null></Content>
					</Properties>
					<Item class="Script" referent="RBX4316">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Tool Script</string>
							<ProtectedString name="Source">m = Instance.new(&quot;Message&quot;)
mode = 0
speed = 20
torque = 10
function Selected(mouse)
funny = 1
m.Parent = script.Parent.Parent.Parent
message()
Bin = script.Parent
Player = Bin.Parent.Parent.Character
print(&quot;Selected&quot;)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.Button1Up:connect(function() onButton1Up(mouse) end)
mouse.KeyDown:connect(onKeyDown)
end

function message()
if mode == 0 then
m.Text = &quot;Press Q or E to change modes&quot;
end
if mode == 1 then
m.Text = &quot;Use Z or X to change MaxSpeed&quot;
end
if mode == 2 then
m.Text = &quot;Use Z or X to change Torque&quot;
end
end

function onKeyDown(key)
if (key~=nil) then
if ((key == &quot;q&quot;)) then
if mode == 0 then mode = 2 message() return end
if mode == 2 then mode = 1 message() return end
if mode == 1 then mode = 2 message() return end
end
if ((key == &quot;e&quot;)) then
if mode == 2 then mode = 1 message() return end
if mode == 1 then mode = 2 message() return end
if mode == 0 then mode = 2 message() return end
end
if ((key == &quot;x&quot;)) then
if mode == 1 then
speed = speed - 5
m.Text = &quot;Max Speed:&quot;..speed
end
if mode == 2 then
torque = torque - 5
m.Text = &quot;Max Torque:&quot;..torque
end
end
if ((key == &quot;z&quot;)) then
if mode == 1 then
speed = speed + 5
m.Text = &quot;Max Speed:&quot;..speed
end
if mode == 2 then
torque = torque + 5
m.Text = &quot;Max Torque:&quot;..torque
end
end
end
end

function onButton1Down(mouse)
if mouse.Target.className == &quot;VehicleSeat&quot; then
mouse.Target.MaxSpeed = speed
mouse.Target.Torque = torque
m.Text = &quot;VehicleSeat Changed&quot;
end
end

function onButton1Up(mouse)
end

function Deselected()
m.Parent = nil
print(&quot;Deselected&quot;)
end


script.Parent.Selected:connect(Selected)
script.Parent.Deselected:connect(Deselected)
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX4317">
				<Properties>
					<bool name="Active">false</bool>
					<bool name="Archivable">true</bool>
					<token name="BinType">0</token>
					<string name="Name">Plane</string>
					<Content name="TextureId"><null></null></Content>
				</Properties>
				<Item class="Script" referent="RBX4318">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">PlaneFlyerA</string>
						<ProtectedString name="Source">bin=script.Parent
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function fire(pln,spn)
	local missile = script.Rocket:clone()
	missile.CFrame = spn.CFrame * CFrame.new(0, 0, -75)

	missile.RocketScript.Disabled = false
	missile.Parent = game.Workspace

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = game.Players.LocalPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile

	missile.Owner.Value = pln
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
	local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
	local dir = (target - engine.Position).unit
	local spawnPos = engine.Position

	local pos = spawnPos + (dir * 1)

	engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
	engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
	wait(0.1)
	engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
	engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
	local list = player.Character:GetChildren()
	for x = 1, #list do
		if (list[x].Name == &quot;Plane&quot;) then
			local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
			if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
				return list[x]
			end
		end
	end
	return nil
end

function onButton1Down(mouse)
	local vehicle = findPlane(script.Parent.Parent.Parent)
	if vehicle ~= nil and debounce == false and planedebounce == false then
	debounce = true

	controlling = true

	while true do
		wait()
		local engine = vehicle.Parts.Engine
		local position = mouse.Hit
		local target = position.p
		if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then
		move(target, engine)
		end
		if planedebounce == true or
		controlling == false then break end
	end
	wait(.1)
	debounce = false
	end
end

function onButton1Up(mouse)
	controlling = false
end

function onSelected(mouse)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
	if (key~=nil) then
		key = key:lower()
		local vehicle = findPlane(script.Parent.Parent.Parent)
		if (vehicle==nil) then return end
		plane = vehicle.Parts
		local engine = vehicle.Parts.Engine
			end
			if (key==&quot;x&quot;) and planedebounce == false then
				local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
				if (power ~= nil) then
				power:remove()
				end
			end
			if (key==&quot;y&quot;) then
				local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
				if (power ~= nil) then return end
				local fly = script.FlyScript:clone()
				fly.Disabled = false
				fly.Parent = plane.Engine
			end
	end

bin.Selected:connect(onSelected)
</ProtectedString>
					</Properties>
					<Item class="Script" referent="RBX4319">
						<Properties>
							<bool name="Archivable">true</bool>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyScript</string>
							<ProtectedString name="Source">local engine = script.Parent.Parent.Engine
local spd = 4
local position = engine.Position

while true do
	wait(.1)
	direction = engine.CFrame.lookVector 
	position = position + spd*3*direction
	error = position - engine.Position
	engine.Velocity = spd*error
	engine.RotVelocity = Vector3.new(0, 0, 0)
end 
</ProtectedString>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX4320">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Picture</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX4321">
				<Properties>
					<bool name="Archivable">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Car</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX4322">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>20</X>
							<Y>40.7999992</Y>
							<Z>-17</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Engine</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.0033327823</X>
							<Y>3.60297001e-008</Y>
							<Z>-6.60520454e-005</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.00257526105</X>
							<Y>-0.00339899655</Y>
							<Z>-0.000360099482</Z>
						</Vector3>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>1.20000005</Y>
							<Z>16</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4323">
					<Properties>
						<bool name="Anchored">true</bool>
						<bool name="Archivable">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>20</X>
							<Y>45.2000008</Y>
							<Z>-22</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Triangle Piece</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
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							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Right Arm</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4401">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>18.5</X>
								<Y>43.7000008</Y>
								<Z>16</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>-0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Right Leg</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4402">
						<Properties>
							<bool name="Anchored">true</bool>
							<bool name="Archivable">true</bool>
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							<float name="BackParamB">0.5</float>
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							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>18</X>
								<Y>44.7001991</Y>
								<Z>17.0007935</Z>
								<R00>0.999999762</R00>
								<R01>8.67115031e-019</R01>
								<R02>4.57241037e-016</R02>
								<R10>1.00605056e-018</R10>
								<R11>0.999999702</R11>
								<R12>-0.000796274049</R12>
								<R20>9.14483134e-016</R20>
								<R21>0.00079627434</R21>
								<R22>0.999999523</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">0</float>
							<float name="LeftParamB">0</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Torso</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">0</float>
							<float name="RightParamB">0</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Decal" referent="RBX4403">
							<Properties>
								<bool name="Archivable">true</bool>
								<token name="Face">5</token>
								<string name="Name">roblox</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><null></null></Content>
								<float name="Transparency">0</float>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX4404">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">while true do
wait(3)
script.Parent.Parent = game.Lighting
wait(10000000)
end
</ProtectedString>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX4405">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">ChangeHistoryService</string>
		</Properties>
	</Item>
	<Item class="Teams" referent="RBX4406">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">Teams</string>
		</Properties>
		<Item class="Team" referent="RBX4407">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">false</bool>
				<string name="Name">Builders</string>
				<int name="Score">0</int>
				<int name="TeamColor">1001</int>
			</Properties>
		</Item>
	</Item>
	<Item class="Model" referent="RBX4408">
		<Properties>
			<bool name="Archivable">true</bool>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Warship</string>
			<Ref name="PrimaryPart">null</Ref>
		</Properties>
		<Item class="Model" referent="RBX4409">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
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					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Right Wing</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX4410">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>137.000198</X>
						<Y>39.4897614</Y>
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						<R01>1.86171637e-005</R01>
						<R02>0.99999994</R02>
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						<R11>1</R11>
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						<R20>-0.99999994</R20>
						<R21>-3.61309822e-006</R21>
						<R22>-7.74860382e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
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					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.65224717e-005</X>
						<Y>-0.000196929788</Y>
						<Z>-0.000233413404</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.0405191258</X>
						<Y>-0.00884272624</Y>
						<Z>0.00187526504</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX4411">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>0.800000012</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4412">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
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					<CoordinateFrame name="CFrame">
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						<Y>37.4898376</Y>
						<Z>-4217</Z>
						<R00>7.74860382e-006</R00>
						<R01>-1.86171637e-005</R01>
						<R02>0.99999994</R02>
						<R10>3.61295361e-006</R10>
						<R11>-1</R11>
						<R12>-1.8617191e-005</R12>
						<R20>0.99999994</R20>
						<R21>3.61309822e-006</R21>
						<R22>-7.74860382e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Missile0</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.65224717e-005</X>
						<Y>-0.000196929788</Y>
						<Z>-0.000233413404</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.0400523171</X>
						<Y>-0.00790906604</Y>
						<Z>0.00103449693</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>2</Y>
						<Z>28</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX4413">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>rbxasset://../../../shareddata/assets/2251534</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">MissleMesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>2</X>
							<Y>2</Y>
							<Z>2</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4414">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>135.000229</X>
						<Y>39.4898109</Y>
						<Z>-4213</Z>
						<R00>-7.74860382e-006</R00>
						<R01>1.86171637e-005</R01>
						<R02>0.99999994</R02>
						<R10>-3.61295361e-006</R10>
						<R11>1</R11>
						<R12>-1.8617191e-005</R12>
						<R20>-0.99999994</R20>
						<R21>-3.61309822e-006</R21>
						<R22>-7.74860382e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.65224717e-005</X>
						<Y>-0.000196929788</Y>
						<Z>-0.000233413404</Z>
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					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.0397314169</X>
						<Y>-0.00848199613</Y>
						<Z>0.00148141268</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>2</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4415">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
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					<token name="BackSurface">0</token>
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					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>133.000229</X>
						<Y>41.4898338</Y>
						<Z>-4217</Z>
						<R00>-7.74860382e-006</R00>
						<R01>1.86171637e-005</R01>
						<R02>0.99999994</R02>
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						<R21>-3.61309822e-006</R21>
						<R22>-7.74860382e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Missile</string>
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						<Y>-0.000196929788</Y>
						<Z>-0.000233413404</Z>
					</Vector3>
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					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.040985968</X>
						<Y>-0.00790908001</Y>
						<Z>0.00114059867</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>2</Y>
						<Z>28</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX4416">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>rbxasset://../../../shareddata/assets/2251534</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">MissleMesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>2</X>
							<Y>2</Y>
							<Z>2</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4417">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>133.000198</X>
						<Y>39.4898338</Y>
						<Z>-4217</Z>
						<R00>-7.74860382e-006</R00>
						<R01>1.86171637e-005</R01>
						<R02>0.99999994</R02>
						<R10>-3.61295361e-006</R10>
						<R11>1</R11>
						<R12>-1.8617191e-005</R12>
						<R20>-0.99999994</R20>
						<R21>-3.61309822e-006</R21>
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					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.65224717e-005</X>
						<Y>-0.000196929788</Y>
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					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.0405191407</X>
						<Y>-0.00790907256</Y>
						<Z>0.00108754775</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX4418">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>0.800000012</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4419">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>129.000198</X>
						<Y>39.4899101</Y>
						<Z>-4217</Z>
						<R00>-7.74860382e-006</R00>
						<R01>1.86171637e-005</R01>
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						<R11>1</R11>
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						<R20>-0.99999994</R20>
						<R21>-3.61309822e-006</R21>
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					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.65224717e-005</X>
						<Y>-0.000196929788</Y>
						<Z>-0.000233413404</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.0405191593</X>
						<Y>-0.00697541935</Y>
						<Z>0.00029983063</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>2</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX4420">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>0.800000012</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4421">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>133.000275</X>
						<Y>39.4898682</Y>
						<Z>-4207</Z>
						<R00>-7.74860382e-006</R00>
						<R01>1.86171637e-005</R01>
						<R02>0.99999994</R02>
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						<R11>1</R11>
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						<R20>-0.99999994</R20>
						<R21>-3.61309822e-006</R21>
						<R22>-7.74860382e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.65224717e-005</X>
						<Y>-0.000196929788</Y>
						<Z>-0.000233413404</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.0385498516</X>
						<Y>-0.00817431509</Y>
						<Z>0.00108756358</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>2</Y>
						<Z>12</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4422">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>135.00032</X>
						<Y>39.4898529</Y>
						<Z>-4201</Z>
						<R00>-7.74860382e-006</R00>
						<R01>1.86171637e-005</R01>
						<R02>0.99999994</R02>
						<R10>-3.61295361e-006</R10>
						<R11>1</R11>
						<R12>-1.8617191e-005</R12>
						<R20>-0.99999994</R20>
						<R21>-3.61309822e-006</R21>
						<R22>-7.74860382e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.65224717e-005</X>
						<Y>-0.000196929788</Y>
						<Z>-0.000233413404</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.0373682678</X>
						<Y>-0.00880028773</Y>
						<Z>0.00148143177</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>2</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX4423">
			<Properties>
				<bool name="Archivable">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Cockpit</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX4424">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>132.500381</X>
						<Y>38.4899368</Y>
						<Z>-4191</Z>
						<R00>-7.74860382e-006</R00>
						<R01>1.86171637e-005</R01>
						<R02>0.99999994</R02>
						<R10>-3.61295361e-006</R10>
						<R11>1</R11>
						<R12>-1.8617191e-005</R12>
						<R20>-0.99999994</R20>
						<R21>-3.61309822e-006</R21>
						<R22>-7.74860382e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Engine</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.65224717e-005</X>
						<Y>-0.000196929788</Y>
						<Z>-0.000233413404</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.0351655744</X>
						<Y>-0.00848199334</Y>
						<Z>0.000962599064</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>4</Y>
						<Z>11</Z>
					</Vector3>
				</Properties>
				<Item class="BodyPosition" referent="RBX4425">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="D">1250</float>
						<string name="Name">BodyPosition</string>
						<float name="P">10000</float>
						<Vector3 name="maxForce">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="position">
							<X>112.500381</X>
							<Y>38.4903107</Y>
							<Z>-4191</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4426">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">while true do
wait()
script.Parent.BodyPosition.position = script.Parent.Position + script.Parent.CFrame.lookVector * 20
end
</ProtectedString>
					</Properties>
				</Item>
				<Item class="BodyGyro" referent="RBX4427">
					<Properties>
						<bool name="Archivable">true</bool>
						<float name="D">500</float>
						<string name="Name">BodyGyro</string>
						<float name="P">3000</float>
						<CoordinateFrame name="cframe">
							<X>222.991547</X>
							<Y>52.8372574</Y>
							<Z>-4039.24414</Z>
							<R00>0.638882041</R00>
							<R01>-0.10879115</R01>
							<R02>0.761573493</R02>
							<R10>-7.4505806e-009</R10>
							<R11>0.989950418</R11>
							<R12>0.141414911</R12>
							<R20>-0.769304693</R20>
							<R21>-0.090347454</R21>
							<R22>0.632461548</R22>
						</CoordinateFrame>
						<Vector3 name="maxTorque">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4428">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>140.000473</X>
						<Y>41.4898109</Y>
						<Z>-4187</Z>
						<R00>0.99999994</R00>
						<R01>1.86171637e-005</R01>
						<R02>7.74860382e-006</R02>
						<R10>-1.8617191e-005</R10>
						<R11>1</R11>
						<R12>3.61295361e-006</R12>
						<R20>-7.74860382e-006</R20>
						<R21>-3.61309822e-006</R21>
						<R22>0.99999994</R22>
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					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>135.000565</X>
						<Y>39.4899673</Y>
						<Z>-4169</Z>
						<R00>7.74860382e-006</R00>
						<R01>-1.86171637e-005</R01>
						<R02>0.99999994</R02>
						<R10>3.61295361e-006</R10>
						<R11>-1</R11>
						<R12>-1.8617191e-005</R12>
						<R20>0.99999994</R20>
						<R21>3.61309822e-006</R21>
						<R22>-7.74860382e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.65224717e-005</X>
						<Y>-0.000196929788</Y>
						<Z>-0.000233413404</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.0310665388</X>
						<Y>-0.00964906439</Y>
						<Z>0.00148148276</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>2</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4478">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>133.000519</X>
						<Y>39.4899826</Y>
						<Z>-4175</Z>
						<R00>7.74860382e-006</R00>
						<R01>-1.86171637e-005</R01>
						<R02>0.99999994</R02>
						<R10>3.61295361e-006</R10>
						<R11>-1</R11>
						<R12>-1.8617191e-005</R12>
						<R20>0.99999994</R20>
						<R21>3.61309822e-006</R21>
						<R22>-7.74860382e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.65224717e-005</X>
						<Y>-0.000196929788</Y>
						<Z>-0.000233413404</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.0322481208</X>
						<Y>-0.00902309176</Y>
						<Z>0.00108761457</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>2</Y>
						<Z>12</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX4479">
				<Properties>
					<bool name="Anchored">false</bool>
					<bool name="Archivable">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>135.000473</X>
						<Y>39.4899254</Y>
						<Z>-4181</Z>
						<R00>7.74860382e-006</R00>
						<R01>-1.86171637e-005</R01>
						<R02>0.99999994</R02>
						<R10>3.61295361e-006</R10>
						<R11>-1</R11>
						<R12>-1.8617191e-005</R12>
						<R20>0.99999994</R20>
						<R21>3.61309822e-006</R21>
						<R22>-7.74860382e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Brick</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>2.65224717e-005</X>
						<Y>-0.000196929788</Y>
						<Z>-0.000233413404</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0.033429686</X>
						<Y>-0.00933077279</Y>
						<Z>0.00148146367</Z>
					</Vector3>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>2</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX4480">
			<Properties>
				<bool name="Archivable">true</bool>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Script</string>
				<ProtectedString name="Source">tool = Instance.new(&quot;HopperBin&quot;)
tool.Name = &quot;Fighter&quot;
clone = script.Script:Clone()
clone.Disabled = false
clone.Parent = tool
tooltip = script.WarshipTooltip

function OnChildAdded(child)
script.Parent.Parent = game.Players:getPlayerFromCharacter(child.Part1.Parent).Character
tool:Clone().Parent = game.Players:getPlayerFromCharacter(child.Part1.Parent).Backpack
tooltip:Clone().Parent = game.Players:getPlayerFromCharacter(child.Part1.Parent).PlayerGui
end
script.Parent.Cockpit.Seat.ChildAdded:connect(OnChildAdded)

function OnChildRemoved(child)
script.Parent.Parent = Workspace
game.Players:getPlayerFromCharacter(child.Part1.Parent).Backpack.Fighter:Remove()
game.Players:getPlayerFromCharacter(child.Part1.Parent).playerGui.WarshipTooltip:Remove()
script.Parent.Cockpit.Engine.BodyPosition.maxForce = Vector3.new(0,0,0)
end
script.Parent.Cockpit.Seat.ChildRemoved:connect(OnChildRemoved)</ProtectedString>
			</Properties>
			<Item class="Script" referent="RBX4481">
				<Properties>
					<bool name="Archivable">true</bool>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">fly = false
hyperdrive = false

function getPlane()
player = script.Parent.Parent.Parent.Character
	if player:findFirstChild(&quot;Warship&quot;) ~= nil then
		if player[&quot;Warship&quot;]:FindFirstChild(&quot;Cockpit&quot;) ~= nil then
			if player[&quot;Warship&quot;].Cockpit:findFirstChild(&quot;Engine&quot;) ~= nil then
				if player[&quot;Warship&quot;].Cockpit.Engine:findFirstChild(&quot;BodyPosition&quot;) ~= nil then
					if player[&quot;Warship&quot;].Cockpit.Engine:findFirstChild(&quot;BodyGyro&quot;) ~= nil then
						return true
					end
				end
			end
		end
	end
end

function ignite()
	for i = 1,4 do
		player[&quot;Warship&quot;][&quot;Cockpit&quot;][&quot;Fire&quot;..i].Fire.Enabled = true
	end
end

function extinguish()
	for i = 1,4 do
		player[&quot;Warship&quot;][&quot;Cockpit&quot;][&quot;Fire&quot;..i].Fire.Enabled = false
	end
end


function Selected(mouse)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
mouse.Button1Up:connect(function() onButton1Up(mouse) end)
mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
	if key == &quot;y&quot; then
		if getPlane() then
		ignite()
		bp = player[&quot;Warship&quot;].Cockpit.Engine.BodyPosition
		bp.maxForce = Vector3.new(1,1,1) * 10000000
		bg = player[&quot;Warship&quot;].Cockpit.Engine.BodyGyro
		bg.maxTorque = Vector3.new(1,1,1) * math.huge
		player[&quot;Warship&quot;].Cockpit.Engine.BodyGyro.cframe = CFrame.new(player[&quot;Warship&quot;].Cockpit.Engine.Position,player[&quot;Warship&quot;].Cockpit.Engine.Position + player[&quot;Warship&quot;].Cockpit.Engine.CFrame.lookVector)
		end
	end

	if key == &quot;x&quot; then
		if getPlane() then
		extinguish()
		bp = player[&quot;Warship&quot;].Cockpit.Engine.BodyPosition
		bp.maxForce = Vector3.new(0,0,0)
		bg = player[&quot;Warship&quot;].Cockpit.Engine.BodyGyro
		bg.maxTorque = Vector3.new(0,0,0)
		end
	end

	if key == &quot;f&quot; then
		if getPlane() then
			for i = 1,2 do
			if i == 1 then gun = player[&quot;Warship&quot;][&quot;Right Wing&quot;][&quot;Missile0&quot;] else gun = player[&quot;Warship&quot;][&quot;Left Wing&quot;][&quot;Missile0&quot;] end
			missle = Instance.new(&quot;Part&quot;)
			missle.size = Vector3.new(1,2,10)
			missle.CFrame = gun.CFrame
			missle.Velocity = missle.CFrame.lookVector * 1000
			missle.CanCollide = false
			v = Instance.new(&quot;BodyVelocity&quot;)
			v.velocity = missle.Velocity
			v.Parent = missle
			script.MissleMesh:Clone().Parent = missle
			missle.Parent = player[&quot;Warship&quot;]
			clone = script.Explosion:Clone()
			clone.Disabled = false
			v = Instance.new(&quot;ObjectValue&quot;)
			v.Value = script.Parent.Parent.Parent.Character
			v.Parent = clone
			clone.Parent = missle
			end
		end
	end

	if key == &quot;h&quot; then
		if hyperdrive == false then
			hyperdrive = true
		player[&quot;Warship&quot;][&quot;Cockpit&quot;][&quot;Engine&quot;][&quot;Speed&quot;].Value = 1000
			for i = 1,4 do
				player[&quot;Warship&quot;][&quot;Cockpit&quot;][&quot;Fire&quot;..i].Fire.Color = Color3.new(255, 128, 0)
				player[&quot;Warship&quot;][&quot;Cockpit&quot;][&quot;Fire&quot;..i].Fire.SecondaryColor = Color3.new(255, 0, 0)
			end
		else
			hyperdrive = false
		player[&quot;Warship&quot;][&quot;Cockpit&quot;][&quot;Engine&quot;][&quot;Speed&quot;].Value = 20
			for i = 1,4 do
				player[&quot;Warship&quot;][&quot;Cockpit&quot;][&quot;Fire&quot;..i].Fire.Color = Color3.new(0, 0, 255)
				player[&quot;Warship&quot;][&quot;Cockpit&quot;][&quot;Fire&quot;..i].Fire.SecondaryColor = Color3.new(0, 255, 0)
			end
		end
	end
end

function onButton1Down(mouse)
if getPlane() ~= true then return end
click = true
repeat
wait()
player[&quot;Warship&quot;].Cockpit.Engine.BodyGyro.cframe = CFrame.new(player[&quot;Warship&quot;].Cockpit.Engine.Position,mouse.hit.p)
until click == false
end

function onButton1Up(mouse)
click = false
end

function Deselected()
click = false
end


script.Parent.Selected:connect(Selected)
script.Parent.Deselected:connect(Deselected)
</ProtectedString>
				</Properties>
				<Item class="SpecialMesh" referent="RBX4482">
					<Properties>
						<bool name="Archivable">true</bool>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>rbxasset://../../../shareddata/assets/2251534</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">MissleMesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4483">
					<Properties>
						<bool name="Archivable">true</bool>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Explosion</string>
						<ProtectedString name="Source">function OnTouched(hit)
if hit.Parent.Parent.Parent ~= script.Value.Value then
e = Instance.new(&quot;Explosion&quot;)
e.BlastRadius = 10
e.BlastPressure = 1000000
e.Position = script.Parent.Position
e.Parent = Workspace
script.Parent:Remove()
end
end
script.Parent.Touched:connect(OnTouched)

wait(15)

script.Parent:Remove()</ProtectedString>
					</Properties>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="MeshContentProvider" referent="RBX4484">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="TextureContentProvider" referent="RBX4485">
		<Properties>
			<bool name="Archivable">true</bool>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
</roblox>
