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					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-317.5</X>
						<Y>103.5</Y>
						<Z>851.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>-1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>19</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX29">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX30">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-317.5</X>
						<Y>103.5</Y>
						<Z>836.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>-1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>19</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX31">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX32">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-308.5</X>
						<Y>104</Y>
						<Z>844</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>5</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX33">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX34">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Money Tycoon leaderboard</string>
				<ProtectedString name="Source">function Entered(player)
        wait()
        if player:findFirstChild(&quot;leaderstats&quot;) ~= nil then
                player.leaderstats:remove()
        end

        stats = Instance.new(&quot;IntValue&quot;)
        stats.Parent = player
        stats.Name = &quot;leaderstats&quot;

        money = Instance.new(&quot;IntValue&quot;)
        money.Parent = stats
        money.Name = &quot;Earned&quot;
        money.Value =  0  --How much you start out with change it to how much you want
end

game.Players.PlayerAdded:connect(Entered)

c = game.Players:GetChildren()
for i=1, #c do
        Entered(c[i])
end

















</ProtectedString>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX35">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Roads</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX36">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
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						<Y>80</Y>
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						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
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					<float name="Elasticity">0</float>
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					<float name="FrontParamA">-0.5</float>
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					<string name="Name">Road</string>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
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					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
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						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
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						<Y>1</Y>
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					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX37">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
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						<Y>80</Y>
						<Z>513</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">1056</token>
					<string name="Name">Road</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
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						<Y>1</Y>
						<Z>50</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX38">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">217</int>
					<CoordinateFrame name="CFrame">
						<X>-374</X>
						<Y>10.9999685</Y>
						<Z>503</Z>
						<R00>1</R00>
						<R01>0</R01>
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						<R10>0</R10>
						<R11>1</R11>
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					<token name="LeftSurfaceInput">0</token>
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					<float name="Reflectance">0</float>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
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						<Z>0</Z>
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				<Item class="SpecialMesh" referent="RBX39">
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						<token name="LODY">2</token>
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				</Item>
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			<Item class="Part" referent="RBX40">
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						<Y>70.0002213</Y>
						<Z>541</Z>
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						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
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					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">800</token>
					<string name="Name">Road</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>100</Y>
						<Z>67</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX76">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-334</X>
						<Y>49.5</Y>
						<Z>641</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">800</token>
					<string name="Name">Road</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>98</Y>
						<Z>26</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX77">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-592.5</X>
						<Y>49.999958</Y>
						<Z>483.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">800</token>
					<string name="Name">Road</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>99</Y>
						<Z>314</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX78">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-253.5</X>
						<Y>50</Y>
						<Z>484</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">800</token>
					<string name="Name">Road</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>99</Y>
						<Z>315</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX79">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-423</X>
						<Y>50.5</Y>
						<Z>327</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">800</token>
					<string name="Name">Road</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>98</Y>
						<Z>338</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX80">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Truck</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Script" referent="RBX81">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
&#9;model:remove()
&#9;wait(1)
&#9;model1 = backup:Clone()
&#9;model1.Parent = system
&#9;model1:MakeJoints()
end


function checkRegen()
&#9;if regen.Value == 1 then
&#9;&#9;regenerate1(model1,backup1)
&#9;end
end
regen.Changed:connect(checkRegen)</ProtectedString>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX82">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-465</X>
						<Y>102.099998</Y>
						<Z>711</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">816</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX83">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
&#9;local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if h ~= nil and debounce == false then
&#9;&#9;debounce = true
&#9;&#9;button.BrickColor = BrickColor.Black()
&#9;&#9;regen.Value = 1
&#9;&#9;wait()
&#9;&#9;regen.Value = 0
&#9;&#9;wait(20)
&#9;&#9;button.BrickColor = BrickColor.new(104)
&#9;&#9;debounce = false
&#9;end
end
button.Touched:connect(onTouch)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX84">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX85">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Car</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX86">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Script" referent="RBX87">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat
vacant = false

function onChildRemoved(part)
&#9;if part.className == &quot;Weld&quot; then
&#9;&#9;script.Parent.Parent.Parent = game.Workspace
&#9;&#9;script.Parent.Parent:MakeJoints()
&#9;&#9;vacant = true
&#9;&#9;waitremove()
&#9;end
end


function onChildAdded(part)
&#9;if part.className == &quot;Weld&quot; then
&#9;&#9;local torso = part.Part1
&#9;&#9;if torso ~= nil then
&#9;&#9;&#9;local parent = torso.Parent
&#9;&#9;&#9;if parent ~= nil then
&#9;&#9;&#9;&#9;script.Parent.Parent.Parent = parent
&#9;&#9;&#9;&#9;vacant = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function waitremove()
&#9;wait(20)
&#9;if vacant == false then return end
&#9;if vacant then 
&#9;&#9;script.Parent.Parent.Parent = nil 
&#9;end&#9;
end

seat.ChildRemoved:connect(onChildRemoved)
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX88">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-474.5</X>
									<Y>107.5</Y>
									<Z>711</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX89">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-485</X>
									<Y>105.800003</Y>
									<Z>711</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>3</Y>
									<Z>16</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX90">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX91">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
&#9;if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
&#9;debounce = true
&#9;wait(2)
&#9;model = backup:clone()
&#9;model.Parent = game.Workspace
&#9;model:makeJoints()
&#9;script.Parent.Count.Value = 1
&#9;debounce = false
&#9;end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX92">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>-1.5</X>
										<Y>3</Y>
										<Z>-48</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyAngularVelocity" referent="RBX93">
								<Properties>
									<string name="Name">BodyAngularVelocity</string>
									<float name="P">1250</float>
									<Vector3 name="angularvelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="maxTorque">
										<X>0</X>
										<Y>4000000</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BlockMesh" referent="RBX94">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX95">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-493.5</X>
									<Y>104.800003</Y>
									<Z>704.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wheelleft</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>5</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX96">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-487.5</X>
									<Y>104.800003</Y>
									<Z>704.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wheelleft</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>5</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX97">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-481.5</X>
									<Y>104.800003</Y>
									<Z>704.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wheelleft</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>5</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX98">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-475.5</X>
									<Y>104.800003</Y>
									<Z>704.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wheelleft</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>5</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX99">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-493.5</X>
									<Y>104.800003</Y>
									<Z>717.5</Z>
									<R00>-0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wheelright</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>5</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX100">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-487.5</X>
									<Y>104.800003</Y>
									<Z>717.5</Z>
									<R00>-0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wheelright</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>5</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX101">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-481.5</X>
									<Y>104.800003</Y>
									<Z>717.5</Z>
									<R00>-0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wheelright</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>5</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX102">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-475.5</X>
									<Y>104.800003</Y>
									<Z>717.5</Z>
									<R00>-0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wheelright</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>5</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX103">
							<Properties>
								<string name="Name">EngineSpeed</string>
								<double name="Value">0.5</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX104">
							<Properties>
								<string name="Name">TurnSpeed</string>
								<double name="Value">1.5</double>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX105">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">InstantUnanchor</string>
								<ProtectedString name="Source">wait(2)

children = script.Parent:GetChildren()

for i=1, #children do
&#9;if (children[i].className == &quot;Part&quot;) then
&#9;&#9;children[i].Anchored = false
&#9;end
end
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX106">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-478.5</X>
									<Y>104.800003</Y>
									<Z>707.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">chassis</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3</Y>
									<Z>9</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX107">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-490.5</X>
									<Y>104.800003</Y>
									<Z>714.5</Z>
									<R00>-0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">chassis</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3</Y>
									<Z>9</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX108">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-490.5</X>
									<Y>104.800003</Y>
									<Z>707.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">chassis</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3</Y>
									<Z>9</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX109">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-478.5</X>
									<Y>104.800003</Y>
									<Z>714.5</Z>
									<R00>-0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">chassis</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>3</Y>
									<Z>9</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX110">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX111">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-475</X>
									<Y>114.300003</Y>
									<Z>711</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>2</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX112">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX113">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
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					<token name="Material">816</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX152">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
&#9;local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if h ~= nil and debounce == false then
&#9;&#9;debounce = true
&#9;&#9;button.BrickColor = BrickColor.Black()
&#9;&#9;regen.Value = 1
&#9;&#9;wait()
&#9;&#9;regen.Value = 0
&#9;&#9;wait(20)
&#9;&#9;button.BrickColor = BrickColor.new(104)
&#9;&#9;debounce = false
&#9;end
end
button.Touched:connect(onTouch)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX153">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX154">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Car</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX155">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX156">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-488.5</X>
									<Y>105.502106</Y>
									<Z>751</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Base</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX157">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">6</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Seat" referent="RBX158">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>-486.5</X>
									<Y>106.202103</Y>
									<Z>751</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX159">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-494.678223</X>
									<Y>104.784874</Y>
									<Z>754.994141</Z>
									<R00>0.000334631564</R00>
									<R01>-0.000132595349</R01>
									<R02>1.0000037</R02>
									<R10>-0.000128918458</R10>
									<R11>0.999999046</R11>
									<R12>0.000132639063</R12>
									<R20>-0.99999994</R20>
									<R21>-0.000128962623</R21>
									<R22>0.00033461448</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.699999988</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wheelright</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>4</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX160">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-494.674194</X>
									<Y>104.783318</Y>
									<Z>746.994141</Z>
									<R00>-0.000334632816</R00>
									<R01>-0.000132595524</R01>
									<R02>-0.99999994</R02>
									<R10>0.000128918546</R10>
									<R11>1</R11>
									<R12>-0.00013263867</R12>
									<R20>0.99999994</R20>
									<R21>-0.000128962929</R21>
									<R22>-0.000334615703</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.699999988</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wheelleft</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>4</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX161">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-482.5</X>
									<Y>104.702103</Y>
									<Z>747</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.699999988</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wheelleft</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>4</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX162">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-482.5</X>
									<Y>104.702103</Y>
									<Z>755</Z>
									<R00>-0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.699999988</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">wheelright</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0</float>
								<float name="RightParamB">0</float>
								<token name="RightSurface">7</token>
								<token name="RightSurfaceInput">12</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">2</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>4</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX163">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-480</X>
									<Y>107.502106</Y>
									<Z>751</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX164">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">6</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyAngularVelocity" referent="RBX165">
								<Properties>
									<string name="Name">BodyAngularVelocity</string>
									<float name="P">1250</float>
									<Vector3 name="angularvelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="maxTorque">
										<X>0</X>
										<Y>400000</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX166">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX167">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat
vacant = false

function onChildRemoved(part)
&#9;if part.className == &quot;Weld&quot; then
&#9;&#9;script.Parent.Parent.Parent = game.Workspace
&#9;&#9;script.Parent.Parent:MakeJoints()
&#9;&#9;vacant = true
&#9;&#9;waitremove()
&#9;end
end


function onChildAdded(part)
&#9;if part.className == &quot;Weld&quot; then
&#9;&#9;local torso = part.Part1
&#9;&#9;if torso ~= nil then
&#9;&#9;&#9;local parent = torso.Parent
&#9;&#9;&#9;if parent ~= nil then
&#9;&#9;&#9;&#9;script.Parent.Parent.Parent = parent
&#9;&#9;&#9;&#9;vacant = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function waitremove()
&#9;wait(20)
&#9;if vacant == false then return end
&#9;if vacant then 
&#9;&#9;script.Parent.Parent.Parent = nil 
&#9;end&#9;
end

seat.ChildRemoved:connect(onChildRemoved)
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
							</Properties>
						</Item>
						<Item class="BoolValue" referent="RBX168">
							<Properties>
								<string name="Name">Value</string>
								<bool name="Value">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX169">
							<Properties>
								<string name="Name">EngineSpeed</string>
								<int name="Value">1</int>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX170">
							<Properties>
								<string name="Name">TurnSpeed</string>
								<int name="Value">2</int>
							</Properties>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX171">
						<Properties>
							<string name="Name">PlaneCheck</string>
							<int name="Value">0</int>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX172">
						<Properties>
							<string name="Name">Stunt</string>
							<int name="Value">0</int>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX173">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX174">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-492</X>
									<Y>106.002106</Y>
									<Z>747.5</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX175">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Seat" referent="RBX176">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>-490.5</X>
									<Y>106.202103</Y>
									<Z>748</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX177">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>-490.5</X>
									<Y>106.202103</Y>
									<Z>754</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX178">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-482.5</X>
									<Y>108.502106</Y>
									<Z>751</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX179">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX180">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-492</X>
									<Y>106.002106</Y>
									<Z>754.5</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
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									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX219">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">6</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX220">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>-485</X>
									<Y>108.002106</Y>
									<Z>747.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX221">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">6</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX222">
				<Properties>
					<string name="Name">Regen</string>
					<int name="Value">0</int>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX223">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
&#9;model:remove()
&#9;wait(1)
&#9;model1 = backup:Clone()
&#9;model1.Parent = system
&#9;model1:MakeJoints()
end


function checkRegen()
&#9;if regen.Value == 1 then
&#9;&#9;regenerate1(model1,backup1)
&#9;end
end
regen.Changed:connect(checkRegen)</ProtectedString>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX224">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-488</X>
						<Y>101</Y>
						<Z>748.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">816</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>17</X>
						<Y>1</Y>
						<Z>18</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX225">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX226">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">MiningBase</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Model" referent="RBX227">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Tracks</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Part" referent="RBX228">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1003</int>
						<CoordinateFrame name="CFrame">
							<X>-368</X>
							<Y>107.499855</Y>
							<Z>898.5</Z>
							<R00>1</R00>
							<R01>-4.9511093e-009</R01>
							<R02>-3.3357253e-008</R02>
							<R10>4.9511093e-009</R10>
							<R11>-1</R11>
							<R12>9.2671911e-008</R12>
							<R20>3.3357253e-008</R20>
							<R21>9.2671911e-008</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Roof</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>8</Y>
							<Z>12</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX229">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>2</Y>
								<Z>1.29999995</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX230">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-366.5</X>
							<Y>107.499855</Y>
							<Z>889.5</Z>
							<R00>-9.08696382e-011</R00>
							<R01>7.19247717e-010</R01>
							<R02>1</R02>
							<R10>-1.36822997e-010</R10>
							<R11>-1</R11>
							<R12>-7.19247717e-010</R12>
							<R20>1</R20>
							<R21>1.36822997e-010</R21>
							<R22>-9.08696382e-011</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<token name="Material">256</token>
						<string name="Name">Roof</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>14</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX231">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX232">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-365.000031</X>
							<Y>115.499573</Y>
							<Z>898</Z>
							<R00>5.9451736e-007</R00>
							<R01>1</R01>
							<R02>5.13354053e-006</R02>
							<R10>-7.46117962e-007</R10>
							<R11>5.13354098e-006</R11>
							<R12>-1</R12>
							<R20>-1</R20>
							<R21>5.94455344e-007</R21>
							<R22>7.46121032e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
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						<string name="Name">Cone</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">0</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>19</X>
							<Y>8</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX233">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-573</X>
						<Y>56.500248</Y>
						<Z>618.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>38</X>
						<Y>8</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX540">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-560.5</X>
						<Y>81.0002975</Y>
						<Z>595.5</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>39</X>
						<Y>63</Y>
						<Z>54</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX541">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-430</X>
						<Y>76.0002518</Y>
						<Z>576</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>-1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>15</X>
						<Y>49</Y>
						<Z>62</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX542">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-502.5</X>
						<Y>32.0002098</Y>
						<Z>608.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>28</Y>
						<Z>51</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX543">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-516</X>
						<Y>68.0000839</Y>
						<Z>621</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>26</X>
						<Y>3</Y>
						<Z>23</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX544">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-417</X>
						<Y>91.5000458</Y>
						<Z>603</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>39</X>
						<Y>18</Y>
						<Z>88</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX545">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-579</X>
						<Y>50.5</Y>
						<Z>448</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0</float>
					<float name="Friction">1</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">800</token>
					<string name="Name">Wall</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>26</X>
						<Y>98</Y>
						<Z>240</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX546">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">MiningDirector</string>
				<ProtectedString name="Source">print(&quot;---------------------------------------&quot;)
print(&quot;MINING DIRECTOR IS RUNNING&quot;)
print(&quot;---------------------------------------&quot;)

--[[
GRID
11 x 12 x 13 x 14
21 x 22 x 23 x 24
31 x 32 x 33 x 34
41 x 42 x 43 x 44
]]


----------------------------------
----------POSITIONS----------
----------------------------------


--Sector Registry is a compilation of where each section block should go. Grid ordered, numbered for conveniance.
--This is just a list of where each stack of bricks should be located.
--Warning, the more bricks the slower this will run. Beware of that, and don&apos;t put over 30 sets of bricks or you&apos;ll really start to loose resolution.
local sector_registry = {
-----------------STACK 1-----------------
Vector3.new(-293, 4, 367),   --41--1
Vector3.new(-293, 4, 445),   --31--2
Vector3.new(-293, 4, 523),   --21--3
Vector3.new(-293, 4, 601),   --11--4

Vector3.new(-371, 4, 367),   --42--5
Vector3.new(-371, 4, 445),   --32--6
Vector3.new(-371, 4, 523),   --22--7
Vector3.new(-371, 4, 601),   --12--8

Vector3.new(-449, 4, 367),   --43--9
Vector3.new(-449, 4, 445),   --33--10
Vector3.new(-449, 4, 523),   --23--11
Vector3.new(-449, 4, 601),   --13--12

Vector3.new(-527, 4, 367),   --44--13
Vector3.new(-527, 4, 445),   --34--14
Vector3.new(-527, 4, 523),   --24--15
Vector3.new(-527, 4, 601),   --14--16
-----------------STACK 2-------------------
Vector3.new(-293, 54, 367), --41--17
Vector3.new(-293, 54, 445), --31--18
Vector3.new(-293, 54, 523), --21--19
Vector3.new(-293, 54, 601), --11--20

Vector3.new(-371, 54, 367), --42--21
Vector3.new(-371, 54, 445), --32--22
Vector3.new(-371, 54, 523), --22--23
Vector3.new(-371, 54, 601), --12--24

Vector3.new(-449, 54, 367), --43--25
Vector3.new(-449, 54, 445), --33--26
Vector3.new(-449, 54, 523), --23--27
Vector3.new(-449, 54, 601), --13--28

Vector3.new(-527, 54, 367), --44--29
Vector3.new(-527, 54, 445), --34--30
Vector3.new(-527, 54, 523), --24--31
Vector3.new(-527, 54, 601), --14--32
}

--Bunch of bool values, for indication whether a sector has been regened or not.
--MUST HAVE THE SAME NUMBER OF VALUES AS SECTORS IN SECTOR_REGISTRY!!
local sector_status = {
false,false,false,false,

false,false,false,false,

false,false,false,false,

false,false,false,false,

false,false,false,false,

false,false,false,false,

false,false,false,false,

false,false,false,false,
}

-------------------------------
--------PATTERNS----------
-------------------------------

--This is a 3x9x3 grid of minable bricks.
local GRID3X9X3 = {
Vector3.new(0, 2.5, 0),
Vector3.new(0, 7.5, 26),
Vector3.new(0, 12.5, 26),
Vector3.new(26, 12.5, 26),
Vector3.new(26, 17.5, 26),
Vector3.new(0, 7.5, -26),
Vector3.new(0, 12.5, 0),
Vector3.new(0, 17.5, 0),
Vector3.new(0, 17.5, 26),
Vector3.new(0, 22.5, 26),
Vector3.new(26, 22.5, 26),
Vector3.new(0, 12.5, -26),
Vector3.new(0, 17.5, -26),
Vector3.new(26, 2.5, -26),
Vector3.new(26, 12.5, 0),
Vector3.new(26, 22.5, 0),
Vector3.new(26, 32.5, 0),
Vector3.new(26, 17.5, 0),
Vector3.new(26, 12.5, -26),
Vector3.new(26, 2.5, 0),
Vector3.new(26, 7.5, -26),
Vector3.new(26, 32.5, -26),
Vector3.new(26, 7.5, 0),
Vector3.new(0, 27.5, 26),
Vector3.new(26, 27.5, 26),
Vector3.new(26, 32.5, 26),
Vector3.new(0, 27.5, 0),
Vector3.new(0, 32.5, 0),
Vector3.new(0, 32.5, 26),
Vector3.new(26, 37.5, 26),
Vector3.new(0, 22.5, -26),
Vector3.new(0, 27.5, -26),
Vector3.new(0, 32.5, -26),
Vector3.new(0, 37.5, 26),
Vector3.new(0, 2.5, 26),
Vector3.new(26, 7.5, 26),
Vector3.new(0, 7.5, 0),
Vector3.new(0, 2.5, -26),
Vector3.new(26, 2.5, 26),
Vector3.new(26, 37.5, -26),
Vector3.new(26, 37.5, 0),
Vector3.new(26, 27.5, 0),
Vector3.new(26, 22.5, -26),
Vector3.new(26, 27.5, -26),
Vector3.new(26, 17.5, -26),
Vector3.new(0, 37.5, 0),
Vector3.new(0, 37.5, -26),
Vector3.new(-26, 37.5, 0),
Vector3.new(-26, 37.5, -26),
Vector3.new(-26, 32.5, -26),
Vector3.new(-26, 32.5, 0),
Vector3.new(-26, 32.5, 26),
Vector3.new(-26, 37.5, 26),
Vector3.new(-26, 12.5, 26),
Vector3.new(-26, 17.5, 0),
Vector3.new(-26, 17.5, 26),
Vector3.new(-26, 22.5, -26),
Vector3.new(-26, 22.5, 0),
Vector3.new(-26, 22.5, 26),
Vector3.new(-26, 27.5, -26),
Vector3.new(-26, 27.5, 0),
Vector3.new(-26, 27.5, 26),
Vector3.new(-26, 42.5, 26),
Vector3.new(-26, 42.5, 0),
Vector3.new(-26, 42.5, -26),
Vector3.new(26, 42.5, -26),
Vector3.new(26, 42.5, 0),
Vector3.new(0, 42.5, -26),
Vector3.new(26, 42.5, 26),
Vector3.new(0, 42.5, 26),
Vector3.new(0, 42.5, 0),
Vector3.new(-26, 7.5, 26),
Vector3.new(-26, 12.5, 0),
Vector3.new(-26, 17.5, -26),
Vector3.new(-26, 7.5, 0),
Vector3.new(-26, 12.5, -26),
Vector3.new(-26, 2.5, 0),
Vector3.new(-26, 7.5, -26),
Vector3.new(-26, 2.5, -26),
Vector3.new(-26, 2.5, 26),
Vector3.new(0, 22.5, 0),
Vector3.new(-26, 47.5, 26),
Vector3.new(-26, 47.5, 0),
Vector3.new(-26, 47.5, -26),
Vector3.new(26, 47.5, -26),
Vector3.new(26, 47.5, 0),
Vector3.new(0, 47.5, -26),
Vector3.new(26, 47.5, 26),
Vector3.new(0, 47.5, 26),
Vector3.new(0, 47.5, 0)
}


--Automatically create this list on startup
local auto_regen_list = {8, 12, 16, 17, 24, 23, 28, 32}

--How far away to detect a player
detect_distance = 100

function find_near_players(local_pos)
&#9;player_list = game.Players:GetChildren()

&#9;if player_list ~= nil then
&#9;&#9;for p=1, #player_list do
&#9;&#9;&#9;if (player_list[p] ~= nil) and (player_list[p].Character ~= nil) then
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;if player_list[p].Character:FindFirstChild(&quot;Head&quot;) ~= nil then
&#9;&#9;&#9;&#9;&#9;head_pos = player_list[p].Character.Head.Position
&#9;&#9;&#9;&#9;&#9;if ((head_pos - local_pos).magnitude &lt; detect_distance) then return true end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end

&#9;return false
end

function regen_sector(sector_id)
&#9;if sector_registry[sector_id] ~= nil then
&#9;&#9;if not sector_status[sector_id] then
&#9;&#9;&#9;--if sector_id &lt; 100 then
&#9;&#9;&#9;for i=1, #GRID3X9X3 do
&#9;&#9;&#9;&#9;newstone = game.Workspace.STONE_OBJECT.Stone:Clone()
&#9;&#9;&#9;&#9;newstone.Position = (GRID3X9X3[i] + (sector_registry[sector_id] - Vector3.new(0, 2.5, 0)))
&#9;&#9;&#9;&#9;newstone.Parent = game.Workspace.Mining_Stones
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;newstone = nil
&#9;&#9;&#9;end
&#9;&#9;&#9;sector_status[sector_id] = true
&#9;&#9;&#9;--end
&#9;&#9;end
&#9;end
end

autogen_start = true

while true do
&#9;if autogen_start == true then
&#9;&#9;for r=1, #auto_regen_list do
&#9;&#9;&#9;regen_sector(auto_regen_list[r])
&#9;&#9;&#9;wait()
&#9;&#9;end
&#9;end
&#9;for s=1, #sector_registry do
&#9;&#9;print(&quot;Running position check for sector  &quot; .. s)
&#9;&#9;wait()
&#9;&#9;if find_near_players(sector_registry[s]) then 
&#9;&#9;&#9;regen_sector(s)
&#9;&#9;end
&#9;end
end
</ProtectedString>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX547">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Drill</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Script" referent="RBX548">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenScript</string>
					<ProtectedString name="Source">system = script.Parent
model1 = system.Station1
backup1 = model1:Clone()
regen = system.Regen

function regenerate1(model,backup)
&#9;model:remove()
&#9;wait(1)
&#9;model1 = backup:Clone()
&#9;model1.Parent = system
&#9;model1:MakeJoints()
end


function checkRegen()
&#9;if regen.Value == 1 then
&#9;&#9;regenerate1(model1,backup1)
&#9;end
end
regen.Changed:connect(checkRegen)</ProtectedString>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX549">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-360</X>
						<Y>102.099998</Y>
						<Z>804</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">816</token>
					<string name="Name">Button1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX550">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Activate</string>
						<ProtectedString name="Source">button = script.Parent
regen = button.Parent.Regen

local debounce = false

function onTouch(hit)
&#9;local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
&#9;if h ~= nil and debounce == false then
&#9;&#9;debounce = true
&#9;&#9;button.BrickColor = BrickColor.Black()
&#9;&#9;regen.Value = 1
&#9;&#9;wait()
&#9;&#9;regen.Value = 0
&#9;&#9;wait(20)
&#9;&#9;button.BrickColor = BrickColor.new(104)
&#9;&#9;debounce = false
&#9;end
end
button.Touched:connect(onTouch)</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX551">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Station1</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX552">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Car</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Model" referent="RBX553">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Parts</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Script" referent="RBX554">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat
vacant = false

function onChildRemoved(part)
&#9;if part.className == &quot;Weld&quot; then
&#9;&#9;script.Parent.Parent.Parent = game.Workspace
&#9;&#9;script.Parent.Parent:MakeJoints()
&#9;&#9;vacant = true
&#9;&#9;waitremove()
&#9;end
end


function onChildAdded(part)
&#9;if part.className == &quot;Weld&quot; then
&#9;&#9;local torso = part.Part1
&#9;&#9;if torso ~= nil then
&#9;&#9;&#9;local parent = torso.Parent
&#9;&#9;&#9;if parent ~= nil then
&#9;&#9;&#9;&#9;script.Parent.Parent.Parent = parent
&#9;&#9;&#9;&#9;vacant = false
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function waitremove()
&#9;wait(20)
&#9;if vacant == false then return end
&#9;if vacant then 
&#9;&#9;script.Parent.Parent.Parent = nil 
&#9;end&#9;
end

seat.ChildRemoved:connect(onChildRemoved)
seat.ChildAdded:connect(onChildAdded)</ProtectedString>
							</Properties>
						</Item>
						<Item class="Seat" referent="RBX555">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-361</X>
									<Y>105.5</Y>
									<Z>815.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<bool name="Disabled">false</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Seat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>5</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX556">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-361</X>
									<Y>108.800003</Y>
									<Z>826</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Engine</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>9</Y>
									<Z>16</Z>
								</Vector3>
							</Properties>
							<Item class="IntValue" referent="RBX557">
								<Properties>
									<string name="Name">Count</string>
									<int name="Value">0</int>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX558">
								<Properties>
									<bool name="Disabled">true</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
&#9;if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
&#9;debounce = true
&#9;wait(2)
&#9;model = backup:clone()
&#9;model.Parent = game.Workspace
&#9;model:makeJoints()
&#9;script.Parent.Count.Value = 1
&#9;debounce = false
&#9;end
end 
script.Parent.Touched:connect(onTouch)</ProtectedString>
								</Properties>
							</Item>
							<Item class="BodyPosition" referent="RBX559">
								<Properties>
									<float name="D">1250</float>
									<string name="Name">BodyPosition</string>
									<float name="P">10000</float>
									<Vector3 name="maxForce">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="position">
										<X>-1.5</X>
										<Y>3</Y>
										<Z>-48</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BodyAngularVelocity" referent="RBX560">
								<Properties>
									<string name="Name">BodyAngularVelocity</string>
									<float name="P">1250</float>
									<Vector3 name="angularvelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="maxTorque">
										<X>0</X>
										<Y>4000000</Y>
										<Z>0</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="BlockMesh" referent="RBX561">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="NumberValue" referent="RBX562">
							<Properties>
								<string name="Name">EngineSpeed</string>
								<double name="Value">0.59999999999999998</double>
							</Properties>
						</Item>
						<Item class="NumberValue" referent="RBX563">
							<Properties>
								<string name="Name">TurnSpeed</string>
								<double name="Value">1.2</double>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX564">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-366</X>
									<Y>104.300003</Y>
									<Z>832</Z>
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									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Drill</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>9.60000038</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX573">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.5</X>
										<Y>0.959999979</Y>
										<Z>0.5</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX574">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Drill_Stone</string>
									<ProtectedString name="Source">Damage_To_Deal = 50  ----This is the amount of damage the drills do to the stone in each hit. Set higher for faster drilling times.
debounce_flag = false


function testdamage(object)
&#9;if object~= nil then
&#9;&#9;if object:FindFirstChild(&quot;Damage&quot;)~= nil then
&#9;&#9;&#9;return object.Damage.Value
&#9;&#9;end
&#9;end
&#9;return 0
end

function remove_object(object)
&#9;--Insert fancypants scripting here. Effects, I mean. Effects.
&#9;if object~=nil then
&#9;&#9;for i=1, 10 do
&#9;&#9;&#9;object.Transparency = (i/10)
&#9;&#9;&#9;wait()
&#9;&#9;end
&#9;&#9;object:Remove()
&#9;end
end

function give_money(amount)
&#9;if amount == nil then amount = 10 end
&#9;char = script.Parent.Parent.Parent.Parent.Name
&#9;player = game.Players:FindFirstChild(char)
&#9;if player ~= nil then
&#9;&#9;if player:FindFirstChild(&quot;leaderstats&quot;)~= nil then
&#9;&#9;&#9;if player.leaderstats:FindFirstChild(&quot;Earned&quot;)~= nil then
&#9;&#9;&#9;&#9;player.leaderstats.Earned.Value = (player.leaderstats.Earned.Value + amount)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function takedamage(object)
&#9;if object~= nil then
&#9;&#9;if object:FindFirstChild(&quot;Damage&quot;)~= nil then
&#9;&#9;&#9;object.Damage.Value = object.Damage.Value + Damage_To_Deal
&#9;&#9;end
&#9;end
end

function onTouched(hit)
&#9;if debounce_flag == false then
&#9;&#9;&#9;debounce_flag = true
&#9;&#9;&#9;
&#9;&#9;&#9;if hit ~= nil then
&#9;&#9;&#9;&#9;if hit.Name == &quot;Stone&quot; then
&#9;&#9;&#9;&#9;&#9;takedamage(hit)

&#9;&#9;&#9;&#9;&#9;if testdamage(hit) &gt; 99 then
&#9;&#9;&#9;&#9;&#9;&#9;give_money(hit.Money.Value)
&#9;&#9;&#9;&#9;&#9;&#9;remove_object(hit)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;wait()
&#9;&#9;&#9;debounce_flag = false
&#9;end
end


script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX575">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-355.5</X>
									<Y>110.800003</Y>
									<Z>809.200012</Z>
									<R00>-0</R00>
									<R01>-0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>-0</R11>
									<R12>0</R12>
									<R20>-0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Drill</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">1</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>9.60000038</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX576">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.5</X>
										<Y>0.959999979</Y>
										<Z>0.5</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX577">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Drill_Stone</string>
									<ProtectedString name="Source">Damage_To_Deal = 50  ----This is the amount of damage the drills do to the stone in each hit. Set higher for faster drilling times.
debounce_flag = false


function testdamage(object)
&#9;if object~= nil then
&#9;&#9;if object:FindFirstChild(&quot;Damage&quot;)~= nil then
&#9;&#9;&#9;return object.Damage.Value
&#9;&#9;end
&#9;end
&#9;return 0
end

function remove_object(object)
&#9;--Insert fancypants scripting here. Effects, I mean. Effects.
&#9;if object~=nil then
&#9;&#9;for i=1, 10 do
&#9;&#9;&#9;object.Transparency = (i/10)
&#9;&#9;&#9;wait()
&#9;&#9;end
&#9;&#9;object:Remove()
&#9;end
end

function give_money(amount)
&#9;if amount == nil then amount = 10 end
&#9;char = script.Parent.Parent.Parent.Parent.Name
&#9;player = game.Players:FindFirstChild(char)
&#9;if player ~= nil then
&#9;&#9;if player:FindFirstChild(&quot;leaderstats&quot;)~= nil then
&#9;&#9;&#9;if player.leaderstats:FindFirstChild(&quot;Earned&quot;)~= nil then
&#9;&#9;&#9;&#9;player.leaderstats.Earned.Value = (player.leaderstats.Earned.Value + amount)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function takedamage(object)
&#9;if object~= nil then
&#9;&#9;if object:FindFirstChild(&quot;Damage&quot;)~= nil then
&#9;&#9;&#9;object.Damage.Value = object.Damage.Value + Damage_To_Deal
&#9;&#9;end
&#9;end
end

function onTouched(hit)
&#9;if debounce_flag == false then
&#9;&#9;&#9;debounce_flag = true
&#9;&#9;&#9;
&#9;&#9;&#9;if hit ~= nil then
&#9;&#9;&#9;&#9;if hit.Name == &quot;Stone&quot; then
&#9;&#9;&#9;&#9;&#9;takedamage(hit)

&#9;&#9;&#9;&#9;&#9;if testdamage(hit) &gt; 99 then
&#9;&#9;&#9;&#9;&#9;&#9;give_money(hit.Money.Value)
&#9;&#9;&#9;&#9;&#9;&#9;remove_object(hit)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;wait()
&#9;&#9;&#9;debounce_flag = false
&#9;end
end


script.Parent.Touched:connect(onTouched)</ProtectedString>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX578">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-367</X>
									<Y>110.800003</Y>
									<Z>818</Z>
									<R00>-0</R00>
									<R01>-0</R01>
									<R02>1</R02>
									<R10>-1</R10>
									<R11>-0</R11>
									<R12>0</R12>
									<R20>-0</R20>
									<R21>-1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">DrillL</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>8</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX579">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX580">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>-355</X>
									<Y>110.800003</Y>
									<Z>818</Z>
									<R00>0</R00>
									<R01>-0</R01>
									<R02>-1</R02>
									<R10>1</R10>
									<R11>-0</R11>
									<R12>-0</R12>
									<R20>0</R20>
									<R21>-1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">1</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">DrillR</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>8</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX581">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX582">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">WeldScriptL</string>
								<ProtectedString name="Source">local w1 = Instance.new(&quot;Motor&quot;)
w1.Parent = script.Parent.Engine
w1.Name = &quot;MotorL&quot;
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.DrillLw1.CurrentAngle = 1.6 -- The angle that it starts as.
w1.DesiredAngle = 1.6 -- What the angle will go to. 
w1.MaxVelocity = 0.01 -- MaxVelocity is how fast it will turn.
w1.C0 = CFrame.new(Vector3.new(-6, 2, -8))    * CFrame.fromEulerAnglesXYZ(0, 1.6, 3.1) --NO TOUCHY.
w1.C1 = CFrame.new(Vector3.new(-0, 0, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0) -- You mainly only need to change this for C1.  Changing the numbers changes the position.  Play with it.</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX583">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">WeldScriptR</string>
								<ProtectedString name="Source">local w1 = Instance.new(&quot;Motor&quot;)
w1.Parent = script.Parent.Engine
w1.Name = &quot;MotorR&quot;
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.DrillRw1.CurrentAngle = 1.6 -- The angle that it starts as.
w1.DesiredAngle = 1.6 -- What the angle will go to.  I think 4.715 is once around.
w1.MaxVelocity = 0.01 -- MaxVelocity is how fast it will turn.
w1.C0 = CFrame.new(Vector3.new(6, 2, -8))    * CFrame.fromEulerAnglesXYZ(0, -1.6, 0) --NO TOUCHY.
w1.C1 = CFrame.new(Vector3.new(-0, 0, 0)) * CFrame.fromEulerAnglesXYZ(0, 0, 0) -- You mainly only need to change this for C1.  Changing the numbers changes the position.  Play with it.
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX584">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">InstantUnanchor</string>
								<ProtectedString name="Source">wait(2)

children = script.Parent:GetChildren()

for i=1, #children do
&#9;if (children[i].className == &quot;Part&quot;) then
&#9;&#9;children[i].Anchored = false
&#9;end
end
</ProtectedString>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX585">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>-363.5</X>
									<Y>104.800003</Y>
									<Z>819.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0</float>
								<float name="Friction">0</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
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						<string name="Name">stairs-to-telepad Strong Joint</string>
						<Ref name="Part0">RBX670</Ref>
						<Ref name="Part1">RBX664</Ref>
						<int name="Surface0">3</int>
						<int name="Surface1">3</int>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX676">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1002</int>
					<CoordinateFrame name="CFrame">
						<X>-319.819611</X>
						<Y>104.008484</Y>
						<Z>791.188904</Z>
						<R00>1.00000024</R00>
						<R01>8.27478871e-005</R01>
						<R02>-0.000347829482</R02>
						<R10>-8.26644318e-005</R10>
						<R11>1.00000739</R11>
						<R12>0.000110561326</R12>
						<R20>0.000347923255</R20>
						<R21>-0.000110532746</R21>
						<R22>1.00000751</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">sign</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3.20000029</X>
						<Y>2.59999967</Y>
						<Z>0.400000036</Z>
					</Vector3>
				</Properties>
				<Item class="ManualWeld" referent="RBX677">
					<Properties>
						<CoordinateFrame name="C0">
							<X>-1.60000014</X>
							<Y>-1.29999983</Y>
							<Z>0.200000018</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>-1.50044012</X>
							<Y>0.200184822</Y>
							<Z>-0.499995232</Z>
							<R00>1.00000048</R00>
							<R01>-9.08403308e-008</R01>
							<R02>-1.47822776e-009</R02>
							<R10>1.79561539e-007</R10>
							<R11>1.00001526</R11>
							<R12>-2.58296495e-010</R12>
							<R20>1.0748478e-007</R20>
							<R21>-1.8189894e-010</R21>
							<R22>1.00001502</R22>
						</CoordinateFrame>
						<string name="Name">sign-to-stairs Strong Joint</string>
						<Ref name="Part0">RBX676</Ref>
						<Ref name="Part1">RBX669</Ref>
						<int name="Surface0">2</int>
						<int name="Surface1">5</int>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX678">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">SignScript</string>
						<ProtectedString name="Source">local sign = script.Parent 
local teleporter = sign.Parent 

local placeId = teleporter.PlaceId
local decal
local tex

if placeId then 
&#9;placeId = placeId.Value
&#9;decal = script.Parent.Decal
&#9;tex = &quot;http://www.roblox.com/Thumbs/Asset.ashx?format=png&amp;width=420&amp;height=230&amp;assetId=&quot; ..placeId
&#9;decal.Texture = tex
end



</ProtectedString>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX679">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><null></null></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX668">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1002</int>
					<CoordinateFrame name="CFrame">
						<X>-319.019592</X>
						<Y>103.808426</Y>
						<Z>792.588684</Z>
						<R00>1.00000024</R00>
						<R01>8.37259649e-005</R01>
						<R02>-0.000346768589</R02>
						<R10>-8.36426407e-005</R10>
						<R11>1.00000739</R11>
						<R12>0.000110557194</R12>
						<R20>0.000346862478</R20>
						<R21>-0.000110528359</R21>
						<R22>1.00000751</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">invis</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3.60000038</X>
						<Y>2.59999967</Y>
						<Z>0.400000036</Z>
					</Vector3>
				</Properties>
				<Item class="ManualWeld" referent="RBX680">
					<Properties>
						<CoordinateFrame name="C0">
							<X>1.80000019</X>
							<Y>-1.29999983</Y>
							<Z>-0.200000018</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>2.70006347</X>
							<Y>7.22408295e-005</Y>
							<Z>0.499432087</Z>
							<R00>-1.00000083</R00>
							<R01>7.98520887e-007</R01>
							<R02>-9.53409938e-007</R02>
							<R10>7.09788765e-007</R10>
							<R11>1.00001526</R11>
							<R12>3.86353349e-009</R12>
							<R20>8.47409069e-007</R20>
							<R21>3.41879058e-009</R21>
							<R22>-1.00001538</R22>
						</CoordinateFrame>
						<string name="Name">stairs-to-stairs Strong Joint</string>
						<Ref name="Part0">RBX668</Ref>
						<Ref name="Part1">RBX669</Ref>
						<int name="Surface0">5</int>
						<int name="Surface1">2</int>
					</Properties>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX672">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-311.500244</X>
						<Y>102.006439</Y>
						<Z>792.502258</Z>
						<R00>-5.16585205e-005</R00>
						<R01>-4.07619336e-006</R01>
						<R02>-1.00000048</R02>
						<R10>1.00000739</R10>
						<R11>-0.000297318504</R11>
						<R12>-5.17032022e-005</R12>
						<R20>-0.000297318562</R20>
						<R21>-1.00000763</R21>
						<R22>4.00947192e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">stairs</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>3</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="ManualWeld" referent="RBX681">
					<Properties>
						<CoordinateFrame name="C0">
							<X>-0.5</X>
							<Y>-1.5</Y>
							<Z>1.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0.500060678</X>
							<Y>-2.00015402</Y>
							<Z>1.99969101</Z>
							<R00>-7.26596772e-005</R00>
							<R01>-0.000123518344</R01>
							<R02>-1.00001526</R02>
							<R10>-0.000169215462</R10>
							<R11>1.00001502</R11>
							<R12>-0.00012350647</R12>
							<R20>1.00000048</R20>
							<R21>0.000169304767</R21>
							<R22>-7.25889695e-005</R22>
						</CoordinateFrame>
						<string name="Name">stairs-to-stairs Strong Joint</string>
						<Ref name="Part0">RBX672</Ref>
						<Ref name="Part1">RBX682</Ref>
						<int name="Surface0">3</int>
						<int name="Surface1">2</int>
					</Properties>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX682">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-311.000183</X>
						<Y>101.006332</Y>
						<Z>792.002686</Z>
						<R00>2.09089885e-005</R00>
						<R01>0.000165228703</R01>
						<R02>-1.00000048</R02>
						<R10>1.00000739</R10>
						<R11>-0.000173804263</R11>
						<R12>2.08348683e-005</R12>
						<R20>-0.000173801018</R20>
						<R21>-1.00000763</R21>
						<R22>-0.000165315621</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">stairs</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>4</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ManualWeld" referent="RBX683">
					<Properties>
						<CoordinateFrame name="C0">
							<X>-0.5</X>
							<Y>-2</Y>
							<Z>2</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>1.9998126</X>
							<Y>-0.499924064</Y>
							<Z>-2.00000381</Z>
							<R00>-6.36298064e-005</R00>
							<R01>-1.00001502</R01>
							<R02>-0.000133016671</R02>
							<R10>1.00001526</R10>
							<R11>-6.36209152e-005</R11>
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							<R20>6.35300239e-005</R20>
							<R21>-0.000132921923</R21>
							<R22>1.00000048</R22>
						</CoordinateFrame>
						<string name="Name">stairs-to-stairs Strong Joint</string>
						<Ref name="Part0">RBX682</Ref>
						<Ref name="Part1">RBX661</Ref>
						<int name="Surface0">0</int>
						<int name="Surface1">5</int>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX684">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
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						<Y>101.00676</Y>
						<Z>796.002869</Z>
						<R00>-1.00000048</R00>
						<R01>8.29752244e-005</R01>
						<R02>0.00022343095</R02>
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						<R11>1.00000739</R11>
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						<R21>-0.000108393826</R21>
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					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">stairs</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
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					<Vector3 name="size">
						<X>4</X>
						<Y>1</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="ManualWeld" referent="RBX685">
					<Properties>
						<CoordinateFrame name="C0">
							<X>-2</X>
							<Y>-0.5</Y>
							<Z>2</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>-0.500255942</X>
							<Y>-2.00026178</Y>
							<Z>-2</Z>
							<R00>6.20817591e-005</R00>
							<R01>1.00001526</R01>
							<R02>6.53938114e-005</R02>
							<R10>5.81976637e-005</R10>
							<R11>-6.53969764e-005</R11>
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							<Z>2</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0.500065804</X>
							<Y>0.999947548</Y>
							<Z>1.00001526</Z>
							<R00>-8.19969719e-005</R00>
							<R01>-1.00002933</R01>
							<R02>-2.64124537e-007</R02>
							<R10>-1.00003028</R10>
							<R11>8.19959459e-005</R11>
							<R12>7.39959933e-006</R12>
							<R20>-7.08086418e-006</R20>
							<R21>8.86211637e-008</R21>
							<R22>-1.00000167</R22>
						</CoordinateFrame>
						<string name="Name">top-to-top Strong Joint</string>
						<Ref name="Part0">RBX755</Ref>
						<Ref name="Part1">RBX766</Ref>
						<int name="Surface0">2</int>
						<int name="Surface1">0</int>
					</Properties>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX770">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1019</int>
					<CoordinateFrame name="CFrame">
						<X>-317.999695</X>
						<Y>114.208511</Y>
						<Z>799.000549</Z>
						<R00>-7.36787988e-005</R00>
						<R01>-1</R01>
						<R02>-1.47925848e-005</R02>
						<R10>-1</R10>
						<R11>7.3680887e-005</R11>
						<R12>-0.000141137192</R12>
						<R20>0.000141138284</R20>
						<R21>1.47821866e-005</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">1056</token>
					<string name="Name">top</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.99999976</Y>
						<Z>1.99999976</Z>
					</Vector3>
				</Properties>
				<Item class="ManualWeld" referent="RBX781">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0.5</X>
							<Y>-0.999999881</Y>
							<Z>-0.999999881</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>-0.499917984</X>
							<Y>-0.499965668</Y>
							<Z>-1.50002003</Z>
							<R00>2.40379086e-006</R00>
							<R01>4.80771887e-005</R01>
							<R02>1.00002921</R02>
							<R10>-8.12517374e-006</R10>
							<R11>1.00000167</R11>
							<R12>-4.79003138e-005</R12>
							<R20>-1.00003028</R20>
							<R21>-7.79262609e-006</R21>
							<R22>2.40326153e-006</R22>
						</CoordinateFrame>
						<string name="Name">top-to-top Strong Joint</string>
						<Ref name="Part0">RBX770</Ref>
						<Ref name="Part1">RBX745</Ref>
						<int name="Surface0">2</int>
						<int name="Surface1">3</int>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX782">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">TouchScript</string>
					<ProtectedString name="Source">local teleporter = script.Parent

local beam_1 = teleporter.teleBeam1
local beam_2 = teleporter.teleBeam2
local beam_3 = teleporter.teleBeam3

local spinCo 

local vCharacter
local torso
local humanoid

function spin()
&#9;if vCharacter and torso and humanoid then &#9;&#9;
&#9;&#9;humanoid.WalkSpeed = 0.0
&#9;&#9;torso.CFrame = beam_2.CFrame&#9;+ Vector3.new(0, -2, 0)&#9;
&#9;&#9;bg = Instance.new(&quot;BodyGyro&quot;)
&#9;&#9;bg.Name = &quot;Spin&quot;
&#9;&#9;bg.maxTorque = Vector3.new(100000, 100000, 100000)
&#9;&#9;bg.P = 100000
&#9;&#9;bg.Parent = torso
&#9;&#9;bg.cframe = torso.CFrame

&#9;&#9;fire = Instance.new(&quot;Fire&quot;)
&#9;&#9;fire.Parent = beam_3
&#9;&#9;fire.Color = Color3.new(0, 0, 0.6)
&#9;&#9;fire.SecondaryColor = Color3.new(0, 0, 0)
&#9;&#9;fire.Heat = 20
&#9;&#9;fire.Size = 5
&#9;&#9;
&#9;&#9;bv = Instance.new(&quot;BodyVelocity&quot;)
&#9;&#9;bv.Name = &quot;Rise&quot;
&#9;&#9;bv.Parent = torso
&#9;&#9;bv.P = 100000
&#9;&#9;bv.maxForce = Vector3.new(0, bv.P, 0)
&#9;&#9;local v = Vector3.new(0, 0.1, 0)
&#9;&#9;for i = 1, 180 do 
&#9;&#9;&#9;bg.cframe = torso.CFrame * CFrame.Angles(0, i * math.pi/10, 0)
&#9;&#9;&#9;bv.velocity = v * i/10
&#9;&#9;&#9;wait()
&#9;&#9;end
&#9;&#9;if bg then bg:Remove() end&#9;
&#9;&#9;if bv then bv:Remove () end
&#9;&#9;if fire then fire:Remove() end
&#9;&#9;humanoid.WalkSpeed = 16.0&#9;&#9;
&#9;end
end

function tele(hit) 
&#9;print(&quot;In function&quot;)
&#9;if not hit or not hit.Parent then return end 
&#9;print(&quot;found hit&quot;)
&#9;humanoid = hit.Parent:FindFirstChild(&quot;Humanoid&quot;) 
&#9;torso = hit.Parent:FindFirstChild(&quot;Torso&quot;)
&#9;if not humanoid then return end 
&#9;if not torso then return end
&#9;print(&quot;Found humanoid&quot;)
&#9;vCharacter = hit.Parent 
&#9;if vCharacter then 
&#9;&#9;print(&quot;Found character&quot;)&#9;&#9;&#9;
&#9;&#9;tp = vCharacter:FindFirstChild(&quot;TeleportScript&quot;)
&#9;&#9;if spinCo == nil or coroutine.status(spinCo) == &apos;dead&apos; then
&#9;&#9;&#9;spinCo = coroutine.create(spin)
&#9;&#9;&#9;coroutine.resume(spinCo)
&#9;&#9;end
&#9;&#9;if tp == nil then 
&#9;&#9;&#9;print(&quot;Cloning Script&quot;)
&#9;&#9;&#9;tp = script.TeleportScript:Clone() 
&#9;&#9;&#9;tp.Parent = vCharacter
&#9;&#9;&#9;place = teleporter.PlaceId:Clone()
&#9;&#9;&#9;place.Parent = tp
&#9;&#9;&#9;destination = teleporter.DestinationSpawnName:Clone()
&#9;&#9;&#9;destination.Parent = tp
&#9;&#9;&#9;wait(1.0) 
&#9;&#9;&#9;tp.Disabled = false 
&#9;&#9;else
&#9;&#9;&#9;wait(1.0)
&#9;&#9;&#9;tp.Disabled = true
&#9;&#9;&#9;wait(0.1)
&#9;&#9;&#9;tp.Disabled = false 
&#9;&#9;end
&#9;end 
end

beam_1.Touched:connect(tele)
beam_2.Touched:connect(tele)
beam_3.Touched:connect(tele)


</ProtectedString>
				</Properties>
				<Item class="LocalScript" referent="RBX783">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">TeleportScript</string>
						<ProtectedString name="Source">local place = script:FindFirstChild(&quot;PlaceId&quot;)
local spawn = script:FindFirstChild(&quot;DestinationSpawnName&quot;)

local placeId
local spawnName
if place then
&#9;placeId = place.Value
&#9;if spawn and spawn.Value then
&#9;&#9;spawnName = spawn.Value
&#9;&#9;game:GetService(&quot;TeleportService&quot;):TeleportToSpawnByName(placeId, spawnName)
&#9;else
&#9;&#9;game:GetService(&quot;TeleportService&quot;):Teleport(placeId)
&#9;end
end
</ProtectedString>
					</Properties>
				</Item>
			</Item>
			<Item class="SpawnLocation" referent="RBX784">
				<Properties>
					<bool name="AllowTeamChangeOnTouch">false</bool>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-314.913025</X>
						<Y>114.807602</Y>
						<Z>795.999878</Z>
						<R00>1</R00>
						<R01>7.07465588e-005</R01>
						<R02>2.20737135e-007</R02>
						<R10>-7.07465879e-005</R10>
						<R11>1</R11>
						<R12>0.000123343285</R12>
						<R20>-2.12011031e-007</R20>
						<R21>-0.000123343299</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<int name="Duration">10</int>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">TeleportSpawn</string>
					<bool name="Neutral">true</bool>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<int name="TeamColor">194</int>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.200000003</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX785">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="StringValue" referent="RBX786">
				<Properties>
					<string name="Name">ThisSpawnName</string>
					<string name="Value">ThePitSpawn</string>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX787">
				<Properties>
					<string name="Name">PlaceId</string>
					<int name="Value">123231</int>
				</Properties>
			</Item>
			<Item class="StringValue" referent="RBX788">
				<Properties>
					<string name="Name">DestinationSpawnName</string>
					<string name="Value">DoomScienceSpawn</string>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="StarterPack" referent="RBX789">
		<Properties>
			<string name="Name">StarterPack</string>
		</Properties>
		<Item class="HopperBin" referent="RBX790">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Car</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="Script" referent="RBX791">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">CarDriver</string>
					<ProtectedString name="Source">bin=script.Parent
car=nil
hold=false
local debounce = false
local stuntdebounce = false
local MOUSE_IS_DOWN = false
local MOUSE_IS_DOWN_W = false
local MOUSE_IS_DOWN_S = false
local MOUSE_IS_DOWN_A = false
local MOUSE_IS_DOWN_D = false
local carwheels=false
local drill_pitch = 0

function fire(pln,spn)
&#9;local missile = bin.Rocket:clone()
&#9;missile.CFrame = spn.CFrame * CFrame.new(0, 0, -35)

&#9;missile.RocketScript.Disabled = false
&#9;missile.Parent = game.Workspace

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = game.Players.LocalPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile

&#9;missile.Owner.Value = pln
&#9;spn.Velocity = spn.CFrame.p * Vector3.new(-5, -5, -5)
end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
&#9;local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
&#9;local dir = (target - engine.Position).unit
&#9;local spawnPos = engine.Position

&#9;local pos = spawnPos + (dir * 1)

&#9;engine:FindFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 9000, 0)
&#9;engine:FindFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
&#9;wait(0.1)
&#9;engine:FindFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 900, 0)
end

function onMouseMove(mouse)
&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;if vehicle ~= nil then
&#9;if vehicle.Parts:FindFirstChild(&quot;Turret&quot;) == nil then return end

&#9;local engine = vehicle.Parts.Turret
&#9;local target = mouse.Hit.p

&#9;local origincframe = engine:FindFirstChild(&quot;BodyGyro&quot;).cframe
&#9;local dir = (target - engine.Position)
&#9;local spawnPos = engine.Position

&#9;local pos = spawnPos + (dir * 1)
&#9;engine:FindFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
&#9;vehicle.Parts.Gun:FindFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos, pos+dir)
&#9;wait()&#9;

&#9;end
end

function findPlane(player)
&#9;local list = player.Character:GetChildren()
&#9;for x = 1, #list do
&#9;&#9;if (list[x].Name == &quot;Car&quot;) then
&#9;&#9;&#9;local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
&#9;&#9;&#9;if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
&#9;&#9;&#9;&#9;return list[x]
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
&#9;return nil
end

function onButton1Down(mouse)
&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;if vehicle ~= nil and debounce == false then
&#9;debounce = true
&#9;gunlist = car:GetChildren()

&#9;MOUSE_IS_DOWN = true

&#9;while true do
&#9;&#9;for i=1, #gunlist do
&#9;&#9;&#9;if gunlist[i].Name == &quot;Gun&quot; then
&#9;&#9;&#9;&#9;fire(vehicle,gunlist[i])
&#9;&#9;&#9;end
&#9;&#9;end
&#9;&#9;bin.Reload.Value = 1
&#9;&#9;wait(1)
&#9;&#9;bin.Reload.Value = 0
&#9;&#9;if MOUSE_IS_DOWN == false then break end
&#9;end
&#9;wait(.1)
&#9;debounce = false
&#9;end
end

--Mouse isn&apos;t pressed, lets link it.
function onButton1Up(mouse)
&#9;MOUSE_IS_DOWN = false
end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Move:connect(function() onMouseMove(mouse) end)
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)
&#9;mouse.KeyDown:connect(onKeyDown)
&#9;mouse.KeyUp:connect(onKeyUp)
&#9;bin.Deselected:connect(onDeselect)
end

function onDeselect()
&#9;coroutine.yield(SHOCKS_CR)
end

--This bit allows for continual movement, kinda like the mouse up/down, only with the keyboard.
--This is now awesome.
function onKeyUp(key)
&#9;KEY_IS_DOWN = false
&#9;if key ~= nil then
&#9;&#9;key = key:lower()
&#9;&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;&#9;if (vehicle==nil) then return end
&#9;&#9;car = vehicle.Parts
&#9;&#9;local engine = vehicle.Parts.Engine

&#9;&#9;if key == &quot;w&quot; then
&#9;&#9;&#9;MOUSE_IS_DOWN_W = false
&#9;&#9;&#9;wheels = car:GetChildren()
&#9;&#9;&#9;wait()
&#9;&#9;&#9;for i=1, #wheels do
&#9;&#9;&#9;&#9;if (wheels[i].Name == &quot;wheelleft&quot;) or (wheels[i].Name == &quot;wheelright&quot;) then
&#9;&#9;&#9;&#9;&#9;wheels[i].RightParamB = 0
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if key == &quot;s&quot; then
&#9;&#9;&#9;MOUSE_IS_DOWN_S = false
&#9;&#9;&#9;wheels = car:GetChildren()
&#9;&#9;&#9;wait()
&#9;&#9;&#9;for i=1, #wheels do
&#9;&#9;&#9;&#9;if (wheels[i].Name == &quot;wheelleft&quot;) or (wheels[i].Name == &quot;wheelright&quot;) then
&#9;&#9;&#9;&#9;&#9;wheels[i].RightParamB = 0
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end

&#9;&#9;if key == &quot;a&quot; then
&#9;&#9;&#9;wait()
&#9;&#9;&#9;engine.BodyAngularVelocity.angularvelocity = Vector3.new(0, 0, 0)
&#9;&#9;end

&#9;&#9;if key == &quot;d&quot; then
&#9;&#9;&#9;wait()
&#9;&#9;&#9;engine.BodyAngularVelocity.angularvelocity = Vector3.new(0, 0, 0)
&#9;&#9;end


&#9;&#9;--SPECIFIC MINING MAP STUFFS LOL
&#9;&#9;if key == &quot;f&quot; then
&#9;&#9;&#9;KEY_DOWN_F = false
&#9;&#9;end
&#9;&#9;if key == &quot;r&quot; then
&#9;&#9;&#9;KEY_DOWN_R = false
&#9;&#9;end
&#9;&#9;&#9;
&#9;end
&#9;print(&quot;Key Released&quot;)
end

--Keyboard functions
function onKeyDown(key)
&#9;if (key~=nil) then
&#9;&#9;key = key:lower()
&#9;&#9;local vehicle = findPlane(script.Parent.Parent.Parent)
&#9;&#9;if (vehicle==nil) then return end
&#9;&#9;car = vehicle.Parts
&#9;&#9;local engine = vehicle.Parts.Engine

&#9;&#9;&#9;--Function for Keys
&#9;&#9;&#9;--User is getting out! (Spacebar)
&#9;&#9;&#9;if (string.byte(key)==32) then
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;end
&#9;&#9;&#9;--Forward!
&#9;&#9;&#9;if (key==&quot;w&quot;) then
&#9;&#9;&#9;&#9;MOUSE_IS_DOWN_W = true
&#9;&#9;&#9;&#9;wheels = car:GetChildren()
&#9;&#9;&#9;&#9;if car:FindFirstChild(&quot;EngineSpeed&quot;) ~= nil then max_power = car.EngineSpeed.Value else max_power = 1 end
&#9;&#9;&#9;&#9;power = 0
&#9;&#9;&#9;&#9;repeat
&#9;&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;&#9;if not MOUSE_IS_DOWN_W then break end
&#9;&#9;&#9;&#9;&#9;power = power +0.2
&#9;&#9;&#9;&#9;&#9;for i=1, #wheels do
&#9;&#9;&#9;&#9;&#9;&#9;if wheels[i].Name == &quot;wheelleft&quot; then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wheels[i].RightParamB = power
&#9;&#9;&#9;&#9;&#9;&#9;elseif wheels[i].Name == &quot;wheelright&quot; then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wheels[i].RightParamB = -power
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;until power &gt;= max_power
&#9;&#9;&#9;end
&#9;&#9;&#9;--Backward!
&#9;&#9;&#9;if (key==&quot;s&quot;) then
&#9;&#9;&#9;&#9;MOUSE_IS_DOWN_S = true
&#9;&#9;&#9;&#9;wheels = car:GetChildren()
&#9;&#9;&#9;&#9;if car:FindFirstChild(&quot;EngineSpeed&quot;) ~= nil then max_power = car.EngineSpeed.Value else max_power = 1 end
&#9;&#9;&#9;&#9;power = 0
&#9;&#9;&#9;&#9;repeat
&#9;&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;&#9;if not MOUSE_IS_DOWN_S then break end
&#9;&#9;&#9;&#9;&#9;power = power +0.2
&#9;&#9;&#9;&#9;&#9;for i=1, #wheels do
&#9;&#9;&#9;&#9;&#9;&#9;if wheels[i].Name == &quot;wheelleft&quot; then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wheels[i].RightParamB = -power
&#9;&#9;&#9;&#9;&#9;&#9;elseif wheels[i].Name == &quot;wheelright&quot; then
&#9;&#9;&#9;&#9;&#9;&#9;&#9;wheels[i].RightParamB = power
&#9;&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;until power &gt;= max_power
&#9;&#9;&#9;end
&#9;&#9;&#9;--Turn Left!
&#9;&#9;&#9;if (key==&quot;a&quot;) then
&#9;&#9;&#9;&#9;if car:FindFirstChild(&quot;TurnSpeed&quot;) ~= nil then max_power = car.TurnSpeed.Value else max_power = 3 end
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.BodyAngularVelocity.angularvelocity = Vector3.new(0, max_power, 0)
&#9;&#9;&#9;&#9;print(&quot;Turning Left&quot;)&#9;
&#9;&#9;&#9;end
&#9;&#9;&#9;--Turn Right!
&#9;&#9;&#9;if (key==&quot;d&quot;) then
&#9;&#9;&#9;&#9;if car:FindFirstChild(&quot;TurnSpeed&quot;) ~= nil then max_power = car.TurnSpeed.Value else max_power = 3 end
&#9;&#9;&#9;&#9;wait()
&#9;&#9;&#9;&#9;engine.BodyAngularVelocity.angularvelocity = Vector3.new(0, -max_power, 0)
&#9;&#9;&#9;&#9;print(&quot;Turning Right&quot;)
&#9;&#9;&#9;end&#9;

&#9;&#9;&#9;--SPECIFIC MINING MAP STUFFS LOL
&#9;&#9;&#9;--Drills Down
&#9;&#9;&#9;if (key==&quot;f&quot;) then
&#9;&#9;&#9;&#9;KEY_DOWN_F = true
&#9;&#9;&#9;&#9;while KEY_DOWN_F do
&#9;&#9;&#9;&#9;&#9;if drill_pitch &lt; 0.8 then
&#9;&#9;&#9;&#9;&#9;&#9;drill_pitch = drill_pitch +0.1
&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Drill pitch is now  &quot; .. drill_pitch)
&#9;&#9;&#9;&#9;&#9;&#9;engine.MotorR.DesiredAngle = drill_pitch + 1.6
&#9;&#9;&#9;&#9;&#9;&#9;engine.MotorL.DesiredAngle = -drill_pitch + 1.6
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;--Drills Up
&#9;&#9;&#9;if (key==&quot;r&quot;) then
&#9;&#9;&#9;&#9;KEY_DOWN_R = true
&#9;&#9;&#9;&#9;while KEY_DOWN_R do
&#9;&#9;&#9;&#9;&#9;if drill_pitch &gt; -0.8 then
&#9;&#9;&#9;&#9;&#9;&#9;drill_pitch = drill_pitch -0.1
&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Drill pitch is now  &quot; .. drill_pitch)
&#9;&#9;&#9;&#9;&#9;&#9;engine.MotorR.DesiredAngle = drill_pitch + 1.6
&#9;&#9;&#9;&#9;&#9;&#9;engine.MotorL.DesiredAngle = -drill_pitch + 1.6
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;&#9;wait(0.3)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;end
end

bin.Selected:connect(onSelected)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX792">
				<Properties>
					<string name="Name">Reload</string>
					<int name="Value">0</int>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX793">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-0.5</X>
						<Y>7.4000001</Y>
						<Z>0</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Rocket</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX794">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Swoosh</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
						<float name="Volume">0.699999988</float>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX795">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Explosion</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">true</bool>
						<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
				<Item class="ObjectValue" referent="RBX796">
					<Properties>
						<string name="Name">Owner</string>
						<Ref name="Value">null</Ref>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX797">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RocketScript</string>
						<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

damagedone = 100
shaft = script.Parent
position = shaft.Position

function fly()
&#9;direction = shaft.CFrame.lookVector 
&#9;position = position + 35*direction
&#9;error = position - shaft.Position
&#9;shaft.Velocity = 6*error
end

function blow()
&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;explosion.Position = shaft.Position
&#9;explosion.BlastRadius = 6
&#9;explosion.Parent = game.Workspace
&#9;connection:disconnect()
&#9;wait(.1)
&#9;shaft:remove()
end

function onTouch(hit)
&#9;swoosh:stop()
&#9;blow()

&#9;--Round one
&#9;local hitone=hit.Parent
&#9;local human = hitone:FindFirstChild(&quot;Humanoid&quot;)
&#9;if human ~= nil then
&#9;&#9;print(&quot;Human found first try&quot;)
&#9;&#9;human.Health = human.Health - damagedone
&#9;&#9;--Round two
&#9;elseif(human == nil) then
&#9;&#9;hittwo = hitone.Parent
&#9;&#9;human = hittwo:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;if human ~= nil then
&#9;&#9;&#9;print(&quot;Human found second try&quot;)
&#9;&#9;&#9;human.Health = human.Health - damagedone
&#9;&#9;&#9;--Round three
&#9;&#9;elseif(human==nil) then
&#9;&#9;&#9;hitthree = hittwo.Parent
&#9;&#9;&#9;human =hitthree:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;if human ~= nil then
&#9;&#9;&#9;&#9;print(&quot;Human found third try&quot;)
&#9;&#9;&#9;&#9;human.Health = human.Health - damagedone
&#9;&#9;&#9;&#9;--Round four
&#9;&#9;&#9;elseif(human==nil) then
&#9;&#9;&#9;&#9;hitfour = hitthree.Parent
&#9;&#9;&#9;&#9;human = hitfour:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;if human ~= nil then
&#9;&#9;&#9;&#9;&#9;print(&quot;Human found fourth try&quot;)
&#9;&#9;&#9;&#9;&#9;human.Health = human.Health - damagedone
&#9;&#9;&#9;&#9;&#9;--Round five
&#9;&#9;&#9;&#9;elseif(human==nil) then
&#9;&#9;&#9;&#9;&#9;hitfive = hitfour.Parent
&#9;&#9;&#9;&#9;&#9;human =hitfive:FindFirstChild(&quot;Humanoid&quot;)
&#9;&#9;&#9;&#9;&#9;if human ~= nil then
&#9;&#9;&#9;&#9;&#9;&#9;print(&quot;Human fifth fourth try&quot;)
&#9;&#9;&#9;&#9;&#9;&#9;human.Health = human.Health - damagedone
&#9;&#9;&#9;&#9;&#9;else
&#9;&#9;&#9;&#9;&#9;&#9;print (&quot;Human not found&quot;)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end


t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 4.0 - s
connection = shaft.Touched:connect(onTouch)

while t &lt; d do
&#9;fly()
&#9;t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX798">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Reset</string>
				<Content name="TextureId"><null></null></Content>
			</Properties>
			<Item class="Script" referent="RBX799">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Reset</string>
					<ProtectedString name="Source">--clockwork

bin = script.Parent



function onButton1Down(mouse)

&#9;local player = game.Players.LocalPlayer
&#9;if player == nil then return end
&#9;player.Character.Head:remove()
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;

end

function onSelected(mouse)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)

</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX800">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Drill</string>
				<Content name="TextureId"><null></null></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Part" referent="RBX801">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-400.5</X>
						<Y>101</Y>
						<Z>835.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX802">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">6</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>2</X>
							<Y>2</Y>
							<Z>2</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX803">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldScript</string>
					<ProtectedString name="Source">local w1 = Instance.new(&quot;Motor&quot;)

w1.Parent = script.Parent.Handle
w1.Part0 = w1.Parent
w1.Part1 = script.Parent.Drill

--w1.C1 = --CFrame.new(Vector3.new(-3, -3, -3)) --* CFrame.fromEulerAnglesXYZ(0, 0, 0)w1.CurrentAngle = 0 -- The angle that it starts as.
w1.DesiredAngle = 9999999999999999999999999999999 -- What the angle will go to.  I think 4.715 is once around.
w1.MaxVelocity = 0 -- MaxVelocity is how fast it will turn.
w1.C1 = CFrame.new(Vector3.new(0, -2, 0)) * CFrame.fromEulerAnglesXYZ(1.6, 0, 0) -- You mainly only need to change this for C1.  Changing the numbers changes the position.  Play with it.



</ProtectedString>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX804">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-400.5</X>
						<Y>103.200005</Y>
						<Z>835.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Drill</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX805">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1778999</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1.5</X>
							<Y>2</Y>
							<Z>1.5</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>0.5</X>
							<Y>0.5</Y>
							<Z>0.5</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX806">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Drilling</string>
					<ProtectedString name="Source">Damage_To_Deal = 20  ----This is the amount of damage the drills do to the stone in each hit. Set higher for faster drilling times.
debounce_flag = false
mining_connection = nil

function testdamage(object)
&#9;if object~= nil then
&#9;&#9;if object:FindFirstChild(&quot;Damage&quot;)~= nil then
&#9;&#9;&#9;return object.Damage.Value
&#9;&#9;end
&#9;end
&#9;return 0
end

function remove_object(object)
&#9;--Insert fancypants scripting here. Effects, I mean. Effects.
&#9;if object~=nil then
&#9;&#9;for i=1, 10 do
&#9;&#9;&#9;object.Transparency = (i/10)
&#9;&#9;&#9;wait()
&#9;&#9;end
&#9;&#9;object:Remove()
&#9;end
end

function give_money(amount)
&#9;if amount == nil then amount = 10 end
&#9;char = script.Parent.Parent.Parent.Parent.Name
&#9;player = game.Players:FindFirstChild(char)
&#9;if player ~= nil then
&#9;&#9;if player:FindFirstChild(&quot;leaderstats&quot;)~= nil then
&#9;&#9;&#9;if player.leaderstats:FindFirstChild(&quot;Earned&quot;)~= nil then
&#9;&#9;&#9;&#9;player.leaderstats.Earned.Value = (player.leaderstats.Earned.Value + amount)
&#9;&#9;&#9;end
&#9;&#9;end
&#9;end
end

function takedamage(object)
&#9;if object~= nil then
&#9;&#9;if object:FindFirstChild(&quot;Damage&quot;)~= nil then
&#9;&#9;&#9;object.Damage.Value = object.Damage.Value + Damage_To_Deal
&#9;&#9;end
&#9;end
end

function onTouched(hit)
&#9;if debounce_flag == false then
&#9;&#9;&#9;debounce_flag = true
&#9;&#9;&#9;
&#9;&#9;&#9;if hit ~= nil then
&#9;&#9;&#9;&#9;if hit.Name == &quot;Stone&quot; then
&#9;&#9;&#9;&#9;&#9;takedamage(hit)

&#9;&#9;&#9;&#9;&#9;if testdamage(hit) &gt; 99 then
&#9;&#9;&#9;&#9;&#9;&#9;give_money(hit.Money.Value)
&#9;&#9;&#9;&#9;&#9;&#9;remove_object(hit)
&#9;&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end
&#9;&#9;&#9;wait()
&#9;&#9;&#9;debounce_flag = false
&#9;end
end

function onClick()
&#9;script.Parent.Handle.Motor.MaxVelocity = 150
&#9;mining_connection = script.Parent.Drill.Touched:connect(onTouched)
end

function onRelease()
&#9;script.Parent.Handle.Motor.MaxVelocity = 0
&#9;mining_connection:disconnect()
end

function onEquipped(mouse)
&#9;mouse.Button1Down:connect(onClick)
&#9;mouse.Button1Up:connect(onRelease)
end

script.Parent.Equipped:connect(onEquipped)</ProtectedString>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="StarterGui" referent="RBX807">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX808">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
		</Properties>
	</Item>
	<Item class="CollectionService" referent="RBX809">
		<Properties>
			<string name="Name">CollectionService</string>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX810">
		<Properties>
			<string name="Name">PhysicsService</string>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX811">
		<Properties>
			<string name="Name">BadgeService</string>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX812">
		<Properties>
			<string name="Name">Geometry</string>
		</Properties>
	</Item>
	<Item class="RenderHooksService" referent="RBX813">
		<Properties>
			<string name="Name">RenderHooksService</string>
		</Properties>
	</Item>
	<Item class="SocialService" referent="RBX814">
		<Properties>
			<string name="Name">SocialService</string>
		</Properties>
	</Item>
	<Item class="GamePassService" referent="RBX815">
		<Properties>
			<string name="Name">GamePassService</string>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX816">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
		</Properties>
	</Item>
	<Item class="TimerService" referent="RBX817">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX818">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="CookiesService" referent="RBX819">
		<Properties>
			<string name="Name">CookiesService</string>
		</Properties>
	</Item>
	<Item class="TeleportService" referent="RBX820">
		<Properties>
			<string name="Name">Teleport Service</string>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX821">
		<Properties>
			<bool name="CharacterAutoLoads">true</bool>
			<string name="Name">Players</string>
		</Properties>
	</Item>
	<Item class="FWService" referent="RBX822">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="UserInputService" referent="RBX823">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ContextActionService" referent="RBX824">
		<Properties>
			<string name="Name">ContextActionService</string>
		</Properties>
	</Item>
	<Item class="ScriptService" referent="RBX825">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX826">
		<Properties>
			<string name="Name">Selection</string>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX827">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX828">
		<Properties>
			<Color3 name="Ambient">4287993237</Color3>
			<float name="Brightness">0.5</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<Color3 name="FogColor">4290822336</Color3>
			<float name="FogEnd">100000</float>
			<float name="FogStart">0</float>
			<float name="GeographicLatitude">20</float>
			<bool name="GlobalShadows">false</bool>
			<string name="Name">Lighting</string>
			<Color3 name="OutdoorAmbient">4286611584</Color3>
			<Color3 name="ShadowColor">4291282887</Color3>
			<string name="TimeOfDay">07:00:00</string>
		</Properties>
	</Item>
	<Item class="Teams" referent="RBX829">
		<Properties>
			<string name="Name">Teams</string>
		</Properties>
		<Item class="Team" referent="RBX830">
			<Properties>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">false</bool>
				<string name="Name">LolzMining</string>
				<int name="Score">0</int>
				<int name="TeamColor">133</int>
			</Properties>
		</Item>
	</Item>
</roblox>