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				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX1999">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
					<float name="Transparency">0</float>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2000">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Launcher</string>
				<Ref name="PrimaryPart">RBX2001</Ref>
			</Properties>
			<Item class="Part" referent="RBX2001">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>6</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Base</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>9.60000038</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2002">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">players = game:service(&quot;Players&quot;)

-- get the Rocket
template = script.Parent[&quot;Rocket&quot;]

-- hide the rocket template (hack)
template.Parent = nil
template.Anchored = false

function bang(part)
&#9;local e = Instance.new(&quot;Explosion&quot;)
&#9;e.Position = part.Position
&#9;part.Parent = nil
&#9;e.Parent = workspace
end

-- Targets a rocket and causes it to blow up on touch (arms it)
function setTarget(propulsion, target)
&#9;local rocket = propulsion.Parent
&#9;propulsion.TargetOffset = Vector3.new(0,0,0)
&#9;propulsion.Target = target
&#9;return rocket.Touched:connect(function() bang(rocket) end)
end

function shoot(player)
&#9;if player.Character then
&#9;&#9;local target = player.Character.PrimaryPart
&#9;&#9;if target then
&#9;&#9;&#9;local rocket = template:clone()
&#9;&#9;&#9;rocket.Parent = workspace

&#9;&#9;&#9;local propulsion = rocket[&quot;Propulsion&quot;]

&#9;&#9;&#9;-- First the rocket flies upwards. 
&#9;&#9;&#9;-- When it reaches the first destination it targets the character&apos;s primary part
&#9;&#9;&#9;propulsion.TargetOffset = Vector3.new(0,50,0)
&#9;&#9;&#9;local bangConnection
&#9;&#9;&#9;propulsion.ReachedTarget:connect(function() 
&#9;&#9;&#9;&#9;bangConnection = setTarget(propulsion, target) 
&#9;&#9;&#9;end)
&#9;&#9;&#9;propulsion:Fire()

&#9;&#9;&#9;-- after 20 seconds kill the rocket
&#9;&#9;&#9;delay(20, function() 
&#9;&#9;&#9;&#9;-- stop blowing up on touch
&#9;&#9;&#9;&#9;bangConnection:disconnect()

&#9;&#9;&#9;&#9;-- fall out of the sky
&#9;&#9;&#9;&#9;propulsion:Abort() 

&#9;&#9;&#9;&#9;-- after a few more seconds blow up the dud rocket
&#9;&#9;&#9;&#9;wait(4) 
&#9;&#9;&#9;&#9;if rocket:IsDescendentOf(workspace) then 
&#9;&#9;&#9;&#9;&#9;bang(rocket)
&#9;&#9;&#9;&#9;end
&#9;&#9;&#9;end)&#9;&#9;

&#9;&#9;end
&#9;end
end

while true do
&#9;
&#9;local ps = players:GetPlayers()
&#9;if #ps&gt;0 then
&#9;&#9;local i = math.random(1,#ps)
&#9;&#9;shoot(ps[i])
&#9;end

&#9;wait(12)
end</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Terrain" referent="RBX2003">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-2</X>
					<Y>126</Y>
					<Z>-2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<string name="ClusterGridV2"></string>
				<BinaryString name="ClusterGridV3"></BinaryString>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Terrain</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2044</X>
					<Y>252</Y>
					<Z>2044</Z>
				</Vector3>
			</Properties>
		</Item>
	</Item>
	<Item class="StarterPack" referent="RBX2004">
		<Properties>
			<string name="Name">StarterPack</string>
		</Properties>
		<Item class="Tool" referent="RBX2005">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>-1</R12>
					<R20>-0</R20>
					<R21>1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<string name="Name">ClassicTimebomb</string>
				<Content name="TextureId"><url>rbxasset://Textures/Bomb.png</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Part" referent="RBX2006">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-208</X>
						<Y>13.3999996</Y>
						<Z>-450</Z>
						<R00>-1</R00>
						<R01>-1.08416859e-010</R01>
						<R02>-2.25344743e-010</R02>
						<R10>2.25344743e-010</R10>
						<R11>-1.76532541e-012</R11>
						<R12>1</R12>
						<R20>1.08416859e-010</R20>
						<R21>1</R21>
						<R22>-1.76532541e-012</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX2007">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>rbxasset://fonts/timebomb.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/bombtex.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX2008">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source">local Tool = script.Parent;

local enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;

&#9;wait(6)
&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2009">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlantBomb</string>
					<ProtectedString name="Source">local bombScript = script.Parent.Bomb
local Tool = script.Parent
local Bomb = Tool.Handle

function plant()
&#9;local bomb2 = Instance.new(&quot;Part&quot;)
   
&#9;local vCharacter = Tool.Parent
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)

&#9;local spawnPos = Bomb.Position

&#9;bomb2.Position = Vector3.new(spawnPos.x, spawnPos.y+3, spawnPos.z)
&#9;bomb2.Size = Vector3.new(2,2,2)
&#9;
&#9;bomb2.BrickColor = BrickColor.new(21)
&#9;bomb2.Shape = 0
&#9;bomb2.BottomSurface = 0
&#9;bomb2.TopSurface = 0
&#9;bomb2.Reflectance = 1
&#9;bomb2.Name = &quot;TimeBomb&quot;
&#9;bomb2.Locked = true

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = bomb2

&#9;bomb2.Parent = game.Workspace
&#9;local new_script = bombScript:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = bomb2
end


Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local targetPos = humanoid.TargetPoint
&#9;Bomb.Transparency = 1.0

&#9;plant()

&#9;wait(6)
&#9;Bomb.Transparency = 0.0

&#9;Tool.Enabled = true
end

function onUnequipped()
end


Tool.Activated:connect(onActivated)
Tool.Unequipped:connect(onUnequipped)</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2010">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Bomb</string>
					<ProtectedString name="Source">local updateInterval = .4

local currentColor = 1
local colors = {26, 21} 

local ticksound = Instance.new(&quot;Sound&quot;)
ticksound.SoundId = &quot;rbxasset://sounds\\clickfast.wav&quot;
ticksound.Parent = script.Parent

function update()
&#9;updateInterval = updateInterval * .9
&#9;script.Parent.BrickColor = BrickColor.new(colors[currentColor])
&#9;currentColor = currentColor + 1
&#9;if (currentColor &gt; 2) then currentColor = 1 end
end


function blowUp()
&#9;local sound = Instance.new(&quot;Sound&quot;)
&#9;&#9;sound.SoundId = &quot;rbxasset://sounds\\Rocket shot.wav&quot;
&#9;&#9;sound.Parent = script.Parent
&#9;&#9;sound.Volume = 1
&#9;&#9;sound:play()
&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;explosion.BlastRadius = 12
&#9;explosion.BlastPressure = 1000000 -- these are really wussy units

&#9;-- find instigator tag
&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)
&#9;if creator ~= nil then
&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
&#9;end

&#9;explosion.Position = script.Parent.Position
&#9;explosion.Parent = game.Workspace
&#9;script.Parent.Transparency = 1
end

function onPlayerBlownUp(part, distance, creator)
&#9;if part.Name == &quot;Head&quot; then
&#9;&#9;local humanoid = part.Parent.Humanoid
&#9;&#9;tagHumanoid(humanoid, creator)
&#9;end
end

function tagHumanoid(humanoid, creator)
&#9;-- tag does not need to expire iff all explosions lethal&#9;
&#9;if creator ~= nil then
&#9;&#9;local new_tag = creator:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

while updateInterval &gt; .1 do
&#9;wait(updateInterval)
&#9;update()&#9;
&#9;ticksound:play()&#9;
end

blowUp()
wait(2)
script.Parent:remove()
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX2011">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">ClassicSuperball</string>
				<Content name="TextureId"><url>rbxasset://Textures/Superball.png</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="LocalScript" referent="RBX2012">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;wait(2)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)


&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end



Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2013">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">CannonBall</string>
					<ProtectedString name="Source">local Ball = script.Parent
local damage = 25

local r = game:service(&quot;RunService&quot;)
local debris = game:GetService(&quot;Debris&quot;)

local last_sound_time = r.Stepped:wait()

function onTouched(hit)
&#9;if hit.Parent == nil then return end 
&#9;local now = r.Stepped:wait()
&#9;if (now - last_sound_time &gt; .1) then
&#9;&#9;Ball.Boing:play()
&#9;&#9;last_sound_time = now
&#9;else
&#9;&#9;return
&#9;end

&#9;local humanoid = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)&#9;
&#9;if humanoid ~=nil then
&#9;&#9;tagHumanoid(humanoid)&#9;&#9;
&#9;&#9;humanoid:TakeDamage(damage)&#9;
&#9;&#9;if connection then connection:disconnect() end
&#9;else
&#9;&#9;damage = damage / 2
&#9;&#9;if damage &lt; 2 then
&#9;&#9;&#9;if connection then connection:disconnect() end
&#9;&#9;end
&#9;end
end

function tagHumanoid(humanoid)&#9;
&#9;local tag = Ball:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;&#9;debris:AddItem(new_tag, 2)
&#9;end
end


connection = Ball.Touched:connect(onTouched)

t, s = r.Stepped:wait()
d = t + 5.0 - s
while t &lt; d do
&#9;t = r.Stepped:wait()
end

Ball.Parent = nil</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2014">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">CannonScript</string>
					<ProtectedString name="Source">local Tool = script.Parent
local Ball = Tool.Handle

function fire(direction)

&#9;Tool.Handle.Boing:Play()

&#9;local vCharacter = Tool.Parent
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)

&#9;local missile = Instance.new(&quot;Part&quot;)       

&#9;local spawnPos = vCharacter.PrimaryPart.Position

&#9;spawnPos  = spawnPos + (direction * 5)

&#9;missile.Position = spawnPos
&#9;missile.Size = Vector3.new(2,2,2)
&#9;missile.Velocity = direction * 200
&#9;missile.BrickColor = BrickColor.random() 
&#9;missile.Shape = 0
&#9;missile.BottomSurface = 0
&#9;missile.TopSurface = 0
&#9;missile.Name = &quot;Cannon Shot&quot;
&#9;missile.Elasticity = 1
&#9;missile.Reflectance = .2
&#9;missile.Friction = 0

&#9;Tool.Handle.Boing:clone().Parent = missile
&#9;
&#9;local new_script = script.Parent.CannonBall:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = missile

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile

&#9;missile.Parent = game.Workspace
end



Tool.Enabled = true
function onActivated()
&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end
&#9;Tool.Enabled = false
&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end
&#9;local targetPos = humanoid.TargetPoint
&#9;local lookAt = (targetPos - character.Head.Position).unit
&#9;fire(lookAt)
&#9;wait(2)
&#9;Tool.Enabled = true
end


Tool.Activated:connect(onActivated)

</ProtectedString>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2015">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>-212</X>
						<Y>13.3999996</Y>
						<Z>-452</Z>
						<R00>-1.74406295e-010</R00>
						<R01>7.98860711e-009</R01>
						<R02>-1</R02>
						<R10>-2.21916951e-009</R10>
						<R11>1</R11>
						<R12>-7.98860711e-009</R12>
						<R20>1</R20>
						<R21>-2.21916951e-009</R21>
						<R22>1.74406295e-010</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">1</float>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX2016">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Boing</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//short spring sound.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX2017">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0.400000006</Y>
					<Z>0.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>0</R10>
					<R11>0</R11>
					<R12>1</R12>
					<R20>0</R20>
					<R21>-1</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<string name="Name">ClassicPaintballGun</string>
				<Content name="TextureId"><url>rbxasset://Textures/PaintballIcon.png</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Script" referent="RBX2018">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Paintball</string>
					<ProtectedString name="Source">ball = script.Parent
damage = 2

function onTouched(hit)
&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;
&#9;&#9;
&#9;if hit:getMass() &lt; 1.2 * 200 then
&#9;&#9;hit.BrickColor = ball.BrickColor
&#9;end
&#9;-- make a splat
&#9;for i=1,3 do
&#9;&#9;local s = Instance.new(&quot;Part&quot;)
&#9;&#9;s.Shape = 1 -- block
&#9;&#9;s.formFactor = 2 -- plate
&#9;&#9;s.Size = Vector3.new(1,.4,1)
&#9;&#9;s.BrickColor = ball.BrickColor
&#9;&#9;local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))
&#9;&#9;s.Velocity = 15 * v
&#9;&#9;s.CFrame = CFrame.new(ball.Position + v, v)
&#9;&#9;ball.BrickCleanup:clone().Parent = s
&#9;&#9;s.BrickCleanup.Disabled = false
&#9;&#9;s.Parent = game.Workspace
&#9;&#9;
&#9;end
&#9;

&#9;if humanoid ~= nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;wait(2)
&#9;&#9;untagHumanoid(humanoid)
&#9;end

&#9;connection:disconnect()
&#9;ball.Parent = nil
end

function tagHumanoid(humanoid)
&#9;-- todo: make tag expire
&#9;local tag = ball:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;end
end


function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

connection = ball.Touched:connect(onTouched)

wait(8)
ball.Parent = nil
</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX2019">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Mouselcon</string>
					<ProtectedString name="Source">local MOUSE_ICON = &apos;rbxasset://textures/GunCursor.png&apos;
local RELOADING_ICON = &apos;rbxasset://textures/GunWaitCursor.png&apos;

local Tool = script.Parent

local Mouse = nil

local function UpdateIcon()
&#9;if Mouse then
&#9;&#9;Mouse.Icon = Tool.Enabled and MOUSE_ICON or RELOADING_ICON
&#9;end
end

local function OnEquipped(mouse)
&#9;Mouse = mouse
&#9;UpdateIcon()
end

local function OnChanged(property)
&#9;if property == &apos;Enabled&apos; then
&#9;&#9;UpdateIcon()
&#9;end
end

Tool.Equipped:connect(OnEquipped)
Tool.Changed:connect(OnChanged)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2020">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PaintballShooter</string>
					<ProtectedString name="Source">Tool = script.Parent

colors = {45, 119, 21, 24, 23, 105, 104}

function fire(v)

&#9;Tool.Handle.Fire:play()
&#9;

&#9;local vCharacter = Tool.Parent
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)

&#9;local missile = Instance.new(&quot;Part&quot;)

        

&#9;local spawnPos = vCharacter.PrimaryPart.Position
&#9;


&#9;spawnPos  = spawnPos + (v * 8)

&#9;missile.Position = spawnPos
&#9;missile.Size = Vector3.new(1,1,1)
&#9;missile.Velocity = v * 100
&#9;missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
&#9;missile.Shape = 0
&#9;missile.BottomSurface = 0
&#9;missile.TopSurface = 0
&#9;missile.Name = &quot;Paintball&quot;
&#9;missile.Elasticity = 0
&#9;missile.Reflectance = 0
&#9;missile.Friction = .9

&#9;local force = Instance.new(&quot;BodyForce&quot;)
&#9;force.force = Vector3.new(0,90,0)
&#9;force.Parent = missile
&#9;
&#9;Tool.BrickCleanup:clone().Parent = missile

&#9;local new_script = script.Parent.Paintball:clone()
&#9;new_script.Disabled = false
&#9;new_script.Parent = missile

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile
&#9;


&#9;missile.Parent = game.Workspace

end



Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local targetPos = humanoid.TargetPoint
&#9;local lookAt = (targetPos - character.Head.Position).unit

&#9;fire(lookAt)

&#9;wait(.5)

&#9;Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2021">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BrickCleanup</string>
					<ProtectedString name="Source">-- this script removes its parent from the workspace after 120 seconds

wait(120)
script.Parent.Parent = nil</ProtectedString>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2022">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-212.5</X>
						<Y>13.3999996</Y>
						<Z>-448.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>3</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX2023">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>rbxasset://fonts/PaintballGun.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/PaintballGunTex128.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX2024">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Fire</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//paintball.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX2025">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>-1</X>
					<Y>-0.75</Y>
					<Z>0.25</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<string name="Name">ClassicRPG</string>
				<Content name="TextureId"><url>rbxasset://Textures/Rocket.png</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Part" referent="RBX2026">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-205.5</X>
						<Y>12.7999992</Y>
						<Z>-449</Z>
						<R00>4.71794515e-009</R00>
						<R01>7.52472307e-010</R01>
						<R02>1</R02>
						<R10>-7.17136983e-012</R10>
						<R11>1</R11>
						<R12>7.52472307e-010</R12>
						<R20>-1</R20>
						<R21>7.17136983e-012</R21>
						<R22>-4.71794515e-009</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.800000012</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX2027">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>rbxasset://fonts/rocketlauncher.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.75</X>
							<Y>0.75</Y>
							<Z>0.75</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/rocketlaunchertex.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX2028">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;wait(7)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX2029">
				<Properties>
					<bool name="Looped">false</bool>
					<string name="Name">Explosion</string>
					<float name="Pitch">1</float>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>rbxasset://sounds/collide.wav</url></Content>
					<float name="Volume">1</float>
				</Properties>
			</Item>
			<Item class="Sound" referent="RBX2030">
				<Properties>
					<bool name="Looped">true</bool>
					<string name="Name">Swoosh</string>
					<float name="Pitch">1</float>
					<bool name="PlayOnRemove">false</bool>
					<Content name="SoundId"><url>rbxasset://sounds/Rocket whoosh 01.wav</url></Content>
					<float name="Volume">0.699999988</float>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2031">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RocketScript</string>
					<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game

function fly()
&#9;direction = shaft.CFrame.lookVector 
&#9;position = position + direction
&#9;error = position - shaft.Position
&#9;shaft.Velocity = 7*error
end

function blow()
&#9;swoosh:stop()
&#9;explosion = Instance.new(&quot;Explosion&quot;)
&#9;explosion.Position = shaft.Position


&#9;-- find instigator tag
&#9;local creator = script.Parent:findFirstChild(&quot;creator&quot;)
&#9;if creator ~= nil then
&#9;&#9;explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
&#9;end

&#9;explosion.Parent = game.Workspace
&#9;connection:disconnect()
&#9;wait(.1)
&#9;shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
&#9;
&#9;if part.Name == &quot;Head&quot; then
&#9;
&#9;&#9;local humanoid = part.Parent.Humanoid
&#9;&#9;tagHumanoid(humanoid, creator)
&#9;end
end

function tagHumanoid(humanoid, creator)
&#9;-- tag does not need to expire iff all explosions lethal
&#9;
&#9;if creator ~= nil then
&#9;&#9;local new_tag = creator:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;&#9;
&#9;end
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 10.0 - s
connection = shaft.Touched:connect(blow)

while t &lt; d do
&#9;fly()
&#9;t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2032">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Server Launcher</string>
					<ProtectedString name="Source">local Rocket = Instance.new(&quot;Part&quot;)
local Tool = script.Parent

Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1,1,4)
Rocket.BrickColor = BrickColor.new(23)

Tool.RocketScript:clone().Parent = Rocket
Tool.Explosion:clone().Parent = Rocket
Tool.Swoosh:clone().Parent = Rocket


function fire(vTarget)

&#9;local vCharacter = Tool.Parent;
&#9;
&#9;local vHandle = Tool:findFirstChild(&quot;Handle&quot;)
&#9;if vHandle == nil then
&#9;&#9;print(&quot;Handle not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local dir = vTarget - vHandle.Position

&#9;dir = computeDirection(dir)

&#9;local missile = Rocket:clone()

&#9;local pos = vHandle.Position + (dir * 6)
&#9;
&#9;--missile.Position = pos
&#9;missile.CFrame = CFrame.new(pos,  pos + dir)

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)

&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)

&#9;if vPlayer == nil then
&#9;&#9;print(&quot;Player not found&quot;)
&#9;else
&#9;&#9;if (vPlayer.Neutral == false) then -- nice touch
&#9;&#9;&#9;missile.BrickColor = vPlayer.TeamColor
&#9;&#9;end
&#9;end

&#9;creator_tag.Value =vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile
&#9;
&#9;missile.RocketScript.Disabled = false

&#9;missile.Parent = game.Workspace
end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

Tool.Enabled = true
function onActivated()
&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local targetPos = humanoid.TargetPoint

&#9;fire(targetPos)

&#9;wait(7)

&#9;Tool.Enabled = true
end


script.Parent.Activated:connect(onActivated)

</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX2033">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-0.699999988</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">ClassicSlingshot</string>
				<Content name="TextureId"><url>rbxasset://Textures/Slingshot.png</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Part" referent="RBX2034">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-211</X>
						<Y>13.6000004</Y>
						<Z>-446.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX2035">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>rbxasset://fonts/slingshot.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>0.5</X>
							<Y>0.5</Y>
							<Z>0.5</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/SlingshotTexture.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX2036">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">SlingshotSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//Rubber band sling shot.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX2037">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Mouselcon</string>
					<ProtectedString name="Source">local MOUSE_ICON = &apos;rbxasset://textures/GunCursor.png&apos;
local RELOADING_ICON = &apos;rbxasset://textures/GunWaitCursor.png&apos;

local Tool = script.Parent

local Mouse = nil

local function UpdateIcon()
&#9;if Mouse then
&#9;&#9;Mouse.Icon = Tool.Enabled and MOUSE_ICON or RELOADING_ICON
&#9;end
end

local function OnEquipped(mouse)
&#9;Mouse = mouse
&#9;UpdateIcon()
end

local function OnChanged(property)
&#9;if property == &apos;Enabled&apos; then
&#9;&#9;UpdateIcon()
&#9;end
end

Tool.Equipped:connect(OnEquipped)
Tool.Changed:connect(OnChanged)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2038">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Slingshot</string>
					<ProtectedString name="Source">Tool = script.Parent
VELOCITY = 85 -- constant

local Pellet = Instance.new(&quot;Part&quot;)
Pellet.Locked = true
Pellet.BackSurface = 0
Pellet.BottomSurface = 0
Pellet.FrontSurface = 0
Pellet.LeftSurface = 0
Pellet.RightSurface = 0
Pellet.TopSurface = 0
Pellet.Shape = 0
Pellet.Size = Vector3.new(1,1,1)
Pellet.BrickColor = BrickColor.new(2)
script.Parent.PelletScript:clone().Parent = Pellet

function fire(mouse_pos)


&#9;Tool.Handle.SlingshotSound:play()

-- find player&apos;s head pos

&#9;local vCharacter = Tool.Parent
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)

&#9;local head = vCharacter:findFirstChild(&quot;Head&quot;)
&#9;if head == nil then return end

&#9;local dir = mouse_pos - head.Position
&#9;dir = computeDirection(dir)

&#9;local launch = head.Position + 5 * dir

&#9;local delta = mouse_pos - launch
&#9;
&#9;local dy = delta.y
&#9;
&#9;local new_delta = Vector3.new(delta.x, 0, delta.z)
&#9;delta = new_delta

&#9;local dx = delta.magnitude
&#9;local unit_delta = delta.unit
&#9;
&#9;-- acceleration due to gravity in RBX units
&#9;local g = (-9.81 * 20)

&#9;local theta = computeLaunchAngle( dx, dy, g)

&#9;local vy = math.sin(theta)
&#9;local xz = math.cos(theta)
&#9;local vx = unit_delta.x * xz
&#9;local vz = unit_delta.z * xz
&#9;

&#9;local missile = Pellet:clone()
        

&#9;&#9;

&#9;missile.Position = launch
&#9;missile.Velocity = Vector3.new(vx,vy,vz) * VELOCITY

&#9;missile.PelletScript.Disabled = false

&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = vPlayer
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = missile
&#9;
&#9;missile.Parent = game.Workspace

end


function computeLaunchAngle(dx,dy,grav)
&#9;-- arcane
&#9;-- http://en.wikipedia.org/wiki/Trajectory_of_a_projectile
&#9;
&#9;local g = math.abs(grav)
&#9;local inRoot = (VELOCITY*VELOCITY*VELOCITY*VELOCITY) - (g * ((g*dx*dx) + (2*dy*VELOCITY*VELOCITY)))
&#9;if inRoot &lt;= 0 then
&#9;&#9;return .25 * math.pi
&#9;end
&#9;local root = math.sqrt(inRoot)
&#9;local inATan1 = ((VELOCITY*VELOCITY) + root) / (g*dx)

&#9;local inATan2 = ((VELOCITY*VELOCITY) - root) / (g*dx)
&#9;local answer1 = math.atan(inATan1)
&#9;local answer2 = math.atan(inATan2)
&#9;if answer1 &lt; answer2 then return answer1 end
&#9;return answer2
end

function computeDirection(vec)
&#9;local lenSquared = vec.magnitude * vec.magnitude
&#9;local invSqrt = 1 / math.sqrt(lenSquared)
&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end




Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local targetPos = humanoid.TargetPoint

&#9;fire(targetPos)

&#9;wait(.2)

&#9;Tool.Enabled = true
end

script.Parent.Activated:connect(onActivated)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2039">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PelletScript</string>
					<ProtectedString name="Source">local debris = game:service(&quot;Debris&quot;)
pellet = script.Parent
damage = 8

function onTouched(hit)
&#9;humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;if humanoid~=nil then
&#9;&#9;tagHumanoid(humanoid)
&#9;&#9;humanoid:TakeDamage(damage)
&#9;else
&#9;&#9;damage = damage / 2
&#9;&#9;if damage &lt; 1 then
&#9;&#9;&#9;connection:disconnect()
&#9;&#9;&#9;pellet.Parent = nil
&#9;&#9;end
&#9;end
end

function tagHumanoid(humanoid)
&#9;-- todo: make tag expire
&#9;local tag = pellet:findFirstChild(&quot;creator&quot;)
&#9;if tag ~= nil then
&#9;&#9;-- kill all other tags
&#9;&#9;while(humanoid:findFirstChild(&quot;creator&quot;) ~= nil) do
&#9;&#9;&#9;humanoid:findFirstChild(&quot;creator&quot;).Parent = nil
&#9;&#9;end

&#9;&#9;local new_tag = tag:clone()
&#9;&#9;new_tag.Parent = humanoid
&#9;&#9;debris:AddItem(new_tag, 1)
&#9;end
end

connection = pellet.Touched:connect(onTouched)

r = game:service(&quot;RunService&quot;)
t, s = r.Stepped:wait()
d = t + 2.0 - s
while t &lt; d do
&#9;t = r.Stepped:wait()
end

pellet.Parent = nil
</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX2040">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>0</Y>
					<Z>-1.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>1</R10>
					<R11>0</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>1</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<string name="Name">ClassicSword</string>
				<Content name="TextureId"><url>rbxasset://Textures/Sword128.png</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Script" referent="RBX2041">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Swordscript</string>
					<ProtectedString name="Source">r = game:service(&quot;RunService&quot;)


local damage = 5


local slash_damage = 10
local lunge_damage = 30

sword = script.Parent.Handle
Tool = script.Parent


local SlashSound = Instance.new(&quot;Sound&quot;)
SlashSound.SoundId = &quot;rbxasset://sounds\\swordslash.wav&quot;
SlashSound.Parent = sword
SlashSound.Volume = .7

local LungeSound = Instance.new(&quot;Sound&quot;)
LungeSound.SoundId = &quot;rbxasset://sounds\\swordlunge.wav&quot;
LungeSound.Parent = sword
LungeSound.Volume = .6

local UnsheathSound = Instance.new(&quot;Sound&quot;)
UnsheathSound.SoundId = &quot;rbxasset://sounds\\unsheath.wav&quot;
UnsheathSound.Parent = sword
UnsheathSound.Volume = 1


function blow(hit)
&#9;if (hit.Parent == nil) then return end -- happens when bullet hits sword

&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
&#9;local vCharacter = Tool.Parent
&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)
&#9;local hum = vCharacter:findFirstChild(&quot;Humanoid&quot;) -- non-nil if tool held by a character
&#9;if humanoid~=nil and humanoid ~= hum and hum ~= nil then
&#9;&#9;-- final check, make sure sword is in-hand

&#9;&#9;local right_arm = vCharacter:FindFirstChild(&quot;Right Arm&quot;)
&#9;&#9;if (right_arm ~= nil) then
&#9;&#9;&#9;local joint = right_arm:FindFirstChild(&quot;RightGrip&quot;)
&#9;&#9;&#9;if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
&#9;&#9;&#9;&#9;tagHumanoid(humanoid, vPlayer)
&#9;&#9;&#9;&#9;humanoid:TakeDamage(damage)
&#9;&#9;&#9;&#9;wait(1)
&#9;&#9;&#9;&#9;untagHumanoid(humanoid)
&#9;&#9;&#9;end
&#9;&#9;end


&#9;end
end


function tagHumanoid(humanoid, player)
&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)
&#9;creator_tag.Value = player
&#9;creator_tag.Name = &quot;creator&quot;
&#9;creator_tag.Parent = humanoid
end

function untagHumanoid(humanoid)
&#9;if humanoid ~= nil then
&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)
&#9;&#9;if tag ~= nil then
&#9;&#9;&#9;tag.Parent = nil
&#9;&#9;end
&#9;end
end


function attack()
&#9;damage = slash_damage
&#9;SlashSound:play()
&#9;local anim = Instance.new(&quot;StringValue&quot;)
&#9;anim.Name = &quot;toolanim&quot;
&#9;anim.Value = &quot;Slash&quot;
&#9;anim.Parent = Tool
end

function lunge()
&#9;damage = lunge_damage

&#9;LungeSound:play()

&#9;local anim = Instance.new(&quot;StringValue&quot;)
&#9;anim.Name = &quot;toolanim&quot;
&#9;anim.Value = &quot;Lunge&quot;
&#9;anim.Parent = Tool
&#9;
&#9;
&#9;force = Instance.new(&quot;BodyVelocity&quot;)
&#9;force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
&#9;force.Parent = Tool.Parent.Torso
&#9;wait(.25)
&#9;swordOut()
&#9;wait(.25)
&#9;force.Parent = nil
&#9;wait(.5)
&#9;swordUp()

&#9;damage = slash_damage
end

function swordUp()
&#9;Tool.GripForward = Vector3.new(-1,0,0)
&#9;Tool.GripRight = Vector3.new(0,1,0)
&#9;Tool.GripUp = Vector3.new(0,0,1)
end

function swordOut()
&#9;Tool.GripForward = Vector3.new(0,0,1)
&#9;Tool.GripRight = Vector3.new(0,-1,0)
&#9;Tool.GripUp = Vector3.new(-1,0,0)
end

function swordAcross()
&#9;-- parry
end


Tool.Enabled = true
local last_attack = 0
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;t = r.Stepped:wait()

&#9;if (t - last_attack &lt; .2) then
&#9;&#9;lunge()
&#9;else
&#9;&#9;attack()
&#9;end

&#9;last_attack = t

&#9;--wait(.5)

&#9;Tool.Enabled = true
end


function onEquipped()
&#9;UnsheathSound:play()
end


script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)


connection = sword.Touched:connect(blow)


</ProtectedString>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2042">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>-212</X>
						<Y>12.7999992</Y>
						<Z>-444.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0.400000006</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX2043">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>rbxasset://fonts/sword.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/SwordTexture.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX2044">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<ProtectedString name="Source">local Tool = script.Parent;

enabled = true
function onButton1Down(mouse)
&#9;if not enabled then
&#9;&#9;return
&#9;end

&#9;enabled = false
&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;

&#9;wait(.5)
&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;enabled = true

end

function onEquippedLocal(mouse)

&#9;if mouse == nil then
&#9;&#9;print(&quot;Mouse not found&quot;)
&#9;&#9;return 
&#9;end

&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end


Tool.Equipped:connect(onEquippedLocal)</ProtectedString>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX2045">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-1.29999995</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">ClassicTrowel</string>
				<Content name="TextureId"><url>rbxasset://Textures/Wall.png</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Script" referent="RBX2046">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WallMaker</string>
					<ProtectedString name="Source">local wallHeight = 4
local brickSpeed = 0.04
local wallWidth = 12

local Tool = script.Parent


-- places a brick at pos and returns the position of the brick&apos;s opposite corner
function placeBrick(cf, pos, color)
&#9;local brick = Instance.new(&quot;Part&quot;)
&#9;brick.BrickColor = color
&#9;brick.CFrame = cf * CFrame.new(pos + brick.Size / 2)
&#9;script.Parent.BrickCleanup:Clone().Parent = brick -- attach cleanup script to this brick
&#9;brick.BrickCleanup.Disabled = false
&#9;brick.Parent = game.Workspace
&#9;brick:MakeJoints()
&#9;return  brick, pos +  brick.Size
end

function buildWall(cf)

&#9;local color = BrickColor.random()
&#9;local bricks = {}

&#9;assert(wallWidth&gt;0)
&#9;local y = 0
&#9;while y &lt; wallHeight do
&#9;&#9;local p
&#9;&#9;local x = -wallWidth/2
&#9;&#9;while x &lt; wallWidth/2 do
&#9;&#9;&#9;local brick
&#9;&#9;&#9;brick, p = placeBrick(cf, Vector3.new(x, y, 0), color)
&#9;&#9;&#9;x = p.x
&#9;&#9;&#9;table.insert(bricks, brick)
&#9;&#9;&#9;wait(brickSpeed)
&#9;&#9;end
&#9;&#9;y = p.y
&#9;end

&#9;return bricks

end


function snap(v)
&#9;if math.abs(v.x)&gt;math.abs(v.z) then
&#9;&#9;if v.x&gt;0 then
&#9;&#9;&#9;return Vector3.new(1,0,0)
&#9;&#9;else
&#9;&#9;&#9;return Vector3.new(-1,0,0)
&#9;&#9;end
&#9;else
&#9;&#9;if v.z&gt;0 then
&#9;&#9;&#9;return Vector3.new(0,0,1)
&#9;&#9;else
&#9;&#9;&#9;return Vector3.new(0,0,-1)
&#9;&#9;end
&#9;end
end


Tool.Enabled = true
function onActivated()

&#9;if not Tool.Enabled then
&#9;&#9;return
&#9;end

&#9;Tool.Enabled = false

&#9;local character = Tool.Parent;
&#9;local humanoid = character.Humanoid
&#9;if humanoid == nil then
&#9;&#9;print(&quot;Humanoid not found&quot;)
&#9;&#9;return 
&#9;end

&#9;local targetPos = humanoid.TargetPoint
&#9;local lookAt = snap( (targetPos - character.Head.Position).unit )
&#9;local cf = CFrame.new(targetPos, targetPos + lookAt)

&#9;Tool.Handle.BuildSound:play()

&#9;buildWall(cf)

&#9;wait(5)

&#9;Tool.Enabled = true
end

script.Parent.Activated:connect(onActivated)

</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX2047">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BrickCleanup</string>
					<ProtectedString name="Source">-- this script removes its parent from the workspace after 24 seconds

wait(24)
script.Parent.Parent = nil
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2048">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">5</int>
					<CoordinateFrame name="CFrame">
						<X>-208.5</X>
						<Y>12.8999996</Y>
						<Z>-445.200012</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>1</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">2</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>4.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX2049">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>rbxasset://fonts/trowel.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/TrowelTexture.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX2050">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">BuildSound</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds//bass.wav</url></Content>
						<float name="Volume">1</float>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX2051">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Mouselcon</string>
					<ProtectedString name="Source">local MOUSE_ICON = &apos;rbxasset://textures/GunCursor.png&apos;
local RELOADING_ICON = &apos;rbxasset://textures/GunWaitCursor.png&apos;

local Tool = script.Parent

local Mouse = nil

local function UpdateIcon()
&#9;if Mouse then
&#9;&#9;Mouse.Icon = Tool.Enabled and MOUSE_ICON or RELOADING_ICON
&#9;end
end

local function OnEquipped(mouse)
&#9;Mouse = mouse
&#9;UpdateIcon()
end

local function OnChanged(property)
&#9;if property == &apos;Enabled&apos; then
&#9;&#9;UpdateIcon()
&#9;end
end

Tool.Equipped:connect(OnEquipped)
Tool.Changed:connect(OnChanged)
</ProtectedString>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="StarterGui" referent="RBX2052">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX2053">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
		</Properties>
	</Item>
	<Item class="CollectionService" referent="RBX2054">
		<Properties>
			<string name="Name">CollectionService</string>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX2055">
		<Properties>
			<string name="Name">PhysicsService</string>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX2056">
		<Properties>
			<string name="Name">BadgeService</string>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX2057">
		<Properties>
			<string name="Name">Geometry</string>
		</Properties>
	</Item>
	<Item class="RenderHooksService" referent="RBX2058">
		<Properties>
			<string name="Name">RenderHooksService</string>
		</Properties>
	</Item>
	<Item class="SocialService" referent="RBX2059">
		<Properties>
			<string name="Name">SocialService</string>
		</Properties>
	</Item>
	<Item class="GamePassService" referent="RBX2060">
		<Properties>
			<string name="Name">GamePassService</string>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX2061">
		<Properties>
			<int name="MaxItems">300</int>
			<string name="Name">Debris</string>
		</Properties>
	</Item>
	<Item class="TimerService" referent="RBX2062">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX2063">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="CookiesService" referent="RBX2064">
		<Properties>
			<string name="Name">CookiesService</string>
		</Properties>
	</Item>
	<Item class="TeleportService" referent="RBX2065">
		<Properties>
			<string name="Name">Teleport Service</string>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX2066">
		<Properties>
			<bool name="CharacterAutoLoads">true</bool>
			<string name="Name">Players</string>
		</Properties>
	</Item>
	<Item class="FWService" referent="RBX2067">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="UserInputService" referent="RBX2068">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ContextActionService" referent="RBX2069">
		<Properties>
			<string name="Name">ContextActionService</string>
		</Properties>
	</Item>
	<Item class="ScriptService" referent="RBX2070">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="AssetService" referent="RBX2071">
		<Properties>
			<string name="Name">AssetService</string>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX2072">
		<Properties>
			<string name="Name">Selection</string>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX2073">
		<Properties>
			<Color3 name="Ambient">4286611584</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<Color3 name="FogColor">4290822336</Color3>
			<float name="FogEnd">100000</float>
			<float name="FogStart">0</float>
			<float name="GeographicLatitude">41.7332993</float>
			<bool name="GlobalShadows">false</bool>
			<string name="Name">Lighting</string>
			<Color3 name="OutdoorAmbient">4286611584</Color3>
			<bool name="Outlines">true</bool>
			<Color3 name="ShadowColor">4286808963</Color3>
			<string name="TimeOfDay">14:00:00</string>
		</Properties>
		<Item class="Sky" referent="RBX2074">
			<Properties>
				<bool name="CelestialBodiesShown">true</bool>
				<string name="Name">Sky</string>
				<Content name="SkyboxBk"><url>http://www.roblox.com/asset/?version=1&amp;id=1013852</url></Content>
				<Content name="SkyboxDn"><url>http://www.roblox.com/asset/?version=1&amp;id=1013853</url></Content>
				<Content name="SkyboxFt"><url>http://www.roblox.com/asset/?version=1&amp;id=1013850</url></Content>
				<Content name="SkyboxLf"><url>http://www.roblox.com/asset/?version=1&amp;id=1013851</url></Content>
				<Content name="SkyboxRt"><url>http://www.roblox.com/asset/?version=1&amp;id=1013849</url></Content>
				<Content name="SkyboxUp"><url>http://www.roblox.com/asset/?version=1&amp;id=1013854</url></Content>
				<int name="StarCount">3000</int>
			</Properties>
		</Item>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX2075">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
		</Properties>
	</Item>
	<Item class="Teams" referent="RBX2076">
		<Properties>
			<string name="Name">Teams</string>
		</Properties>
		<Item class="Team" referent="RBX2077">
			<Properties>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Red Team</string>
				<int name="Score">0</int>
				<int name="TeamColor">21</int>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX2078">
			<Properties>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Blue Team</string>
				<int name="Score">0</int>
				<int name="TeamColor">23</int>
			</Properties>
		</Item>
	</Item>
</roblox>