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					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Easy Regen Script</string>
					<string name="Source">local box = script.Parent


local debounce = false

-- Ok i published it now lol - Linksshade

local everything = {model}
local names = {model}

local children = game.Workspace:children()
for i=1,#children do
	if (children[i].Name == &quot;Buggy&quot;) then
		table.insert(everything, children[i]:clone())
		table.insert(names, children[i].Name)
	end
end


function regen()
	for i=1,#everything do
		game.Workspace:findFirstChild(names[i]):remove() -- Dont mess with this!
		new_thing = everything[i]:clone()
		new_thing.Parent = game.Workspace
		new_thing:makeJoints()
	end
end

function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) -- OK were done!
	if humanoid~=nil and debounce == false then
		debounce = true
		
		script.Parent.BrickColor = BrickColor.new(21)

		regen()
		wait(40)


		script.Parent.BrickColor = BrickColor.new(28)


		debounce = false
	end
end


script.Parent.Touched:connect(onTouched)


</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX267">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-495.5</X>
					<Y>2.39992476</Y>
					<Z>-337.5</Z>
					<R00>1</R00>
					<R01>-1.96207231e-010</R01>
					<R02>-5.66968185e-013</R02>
					<R10>-1.96207231e-010</R10>
					<R11>1</R11>
					<R12>8.93825361e-011</R12>
					<R20>-5.66968185e-013</R20>
					<R21>8.93825361e-011</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">Blue Ship Regen button</string>
				<float name="Reflectance">0.400000006</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>2.4000001</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX268">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Easy Regen Script</string>
					<string name="Source">local box = script.Parent


local debounce = false

-- Ok i published it now lol - Linksshade

local everything = {model}
local names = {model}

local children = game.Workspace:children()
for i=1,#children do
	if (children[i].Name == &quot;Car&quot;) then
		table.insert(everything, children[i]:clone())
		table.insert(names, children[i].Name)
	end
end


function regen()
	for i=1,#everything do
		game.Workspace:findFirstChild(names[i]):remove() -- Dont mess with this!
		new_thing = everything[i]:clone()
		new_thing.Parent = game.Workspace
		new_thing:makeJoints()
	end
end

function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) -- OK were done!
	if humanoid~=nil and debounce == false then
		debounce = true
		
		script.Parent.BrickColor = BrickColor.new(21)

		regen()
		wait(40)


		script.Parent.BrickColor = BrickColor.new(28)


		debounce = false
	end
end


script.Parent.Touched:connect(onTouched)


</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX269">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-495.5</X>
					<Y>2.39992571</Y>
					<Z>-353.5</Z>
					<R00>1</R00>
					<R01>3.76873572e-006</R01>
					<R02>-1.00392041e-008</R02>
					<R10>3.76873572e-006</R10>
					<R11>1</R11>
					<R12>-3.27750695e-006</R12>
					<R20>-1.00392041e-008</R20>
					<R21>-3.27750695e-006</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">Blue Ship Regen button</string>
				<float name="Reflectance">0.400000006</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>2.4000001</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX270">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Easy Regen Script</string>
					<string name="Source">local box = script.Parent


local debounce = false

-- Ok i published it now lol - Linksshade

local everything = {model}
local names = {model}

local children = game.Workspace:children()
for i=1,#children do
	if (children[i].Name == &quot;Model&quot;) then
		table.insert(everything, children[i]:clone())
		table.insert(names, children[i].Name)
	end
end


function regen()
	for i=1,#everything do
		game.Workspace:findFirstChild(names[i]):remove() -- Dont mess with this!
		new_thing = everything[i]:clone()
		new_thing.Parent = game.Workspace
		new_thing:makeJoints()
	end
end

function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) -- OK were done!
	if humanoid~=nil and debounce == false then
		debounce = true
		
		script.Parent.BrickColor = BrickColor.new(21)

		regen()
		wait(40)


		script.Parent.BrickColor = BrickColor.new(28)


		debounce = false
	end
end


script.Parent.Touched:connect(onTouched)


</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX271">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Fence</string>
				<Ref name="PrimaryPart">RBX272</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX273">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>2297</X>
						<Y>16.8000031</Y>
						<Z>-1913</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>511</X>
						<Y>31.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX274">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>1273.5</X>
						<Y>16.8000031</Y>
						<Z>-1913</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>31.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX275">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>1785.5</X>
						<Y>16.8000011</Y>
						<Z>-1913</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>31.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX276">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>761.5</X>
						<Y>16.8000469</Y>
						<Z>-1913</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>512</X>
						<Y>31.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX277">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>249.5</X>
						<Y>16.8000469</Y>
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							<X>-462.5</X>
							<Y>9</Y>
							<Z>-395</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Left</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="StringValue" referent="RBX324">
						<Properties>
							<string name="Name">Action</string>
							<string name="Value">AP_Left</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX325">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyingMachine</string>
						<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)

bin=script.Parent

engine=bin.Engine
prop=bin.Prop

ailer=bin.Aileron
throtle=bin.Throtle
elevator=bin.Elevator
active=bin.Active

position = engine.Position
function Fly(spd)
	direction = engine.CFrame.lookVector 
	position = position + spd*3*direction
	error = position - engine.Position
	engine.Velocity = spd*error
end

while true do
	wait(0.1)
	
	local spd=throtle.Value/10
	local trn=ailer.Value/10
	local elv=elevator.Value/10

	prop.BackParamA = -(spd/2)
	prop.BackParamB = spd/2
	engine.RotVelocity = Vector3.new(elv,-trn,0)
	Fly(spd/2)

	if (active.Value==&quot;&quot;) then
		if (ailer.Value&lt;0) then
			ailer.Value=ailer.Value+1
		end
		if (ailer.Value&gt;0) then
			ailer.Value=ailer.Value-1
		end
	end
end
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX326">
					<Properties>
						<string name="Name">MaxSpd</string>
						<int name="Value">20</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX327">
					<Properties>
						<string name="Name">MaxTrn</string>
						<int name="Value">10</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX328">
					<Properties>
						<string name="Name">Active</string>
						<string name="Value"></string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX329">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-462.5</X>
							<Y>9</Y>
							<Z>-393.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Up</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="StringValue" referent="RBX330">
						<Properties>
							<string name="Name">Action</string>
							<string name="Value">AP_Up</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX331">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>-462.5</X>
							<Y>9</Y>
							<Z>-390.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Down</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="StringValue" referent="RBX332">
						<Properties>
							<string name="Name">Action</string>
							<string name="Value">AP_Down</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX333">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-472.5</X>
						<Y>14.5999994</Y>
						<Z>-392</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>1.20000005</Y>
						<Z>21</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX334">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">102</int>
					<CoordinateFrame name="CFrame">
						<X>-500</X>
						<Y>9.40000057</Y>
						<Z>-392</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX335">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-497.000519</X>
						<Y>4.21479321</Y>
						<Z>-392.000183</Z>
						<R00>1.00187053e-005</R00>
						<R01>-0.3801108</R01>
						<R02>0.924941063</R02>
						<R10>-8.10919373e-005</R10>
						<R11>0.924940944</R11>
						<R12>0.3801108</R12>
						<R20>-1</R20>
						<R21>-7.88134348e-005</R21>
						<R22>-2.15571999e-005</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">0</float>
					<float name="LeftParamB">0</float>
					<token name="LeftSurface">6</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">0</float>
					<float name="RightParamB">0</float>
					<token name="RightSurface">6</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">2</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX336">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">11</int>
					<CoordinateFrame name="CFrame">
						<X>-497</X>
						<Y>5.20000029</Y>
						<Z>-390.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX337">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
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					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2.4000001</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX361">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-472.5</X>
						<Y>12.1999998</Y>
						<Z>-396</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>21</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX362">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-473</X>
						<Y>10.3999996</Y>
						<Z>-396.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2.4000001</Y>
						<Z>22</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX363">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-488.5</X>
					<Y>2.39992476</Y>
					<Z>-383.5</Z>
					<R00>1</R00>
					<R01>4.75516848e-010</R01>
					<R02>4.67311086e-013</R02>
					<R10>4.75516848e-010</R10>
					<R11>1</R11>
					<R12>-6.76482412e-011</R12>
					<R20>4.67311086e-013</R20>
					<R21>-6.76482412e-011</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">Blue Ship Regen button</string>
				<float name="Reflectance">0.400000006</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>2.4000001</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX364">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Easy Regen Script</string>
					<string name="Source">local box = script.Parent


local debounce = false

-- Ok i published it now lol - Linksshade

local everything = {model}
local names = {model}

local children = game.Workspace:children()
for i=1,#children do
	if (children[i].Name == &quot;Plane&quot;) then
		table.insert(everything, children[i]:clone())
		table.insert(names, children[i].Name)
	end
end


function regen()
	for i=1,#everything do
		game.Workspace:findFirstChild(names[i]):remove() -- Dont mess with this!
		new_thing = everything[i]:clone()
		new_thing.Parent = game.Workspace
		new_thing:makeJoints()
	end
end

function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) -- OK were done!
	if humanoid~=nil and debounce == false then
		debounce = true
		
		script.Parent.BrickColor = BrickColor.new(21)

		regen()
		wait(40)


		script.Parent.BrickColor = BrickColor.new(28)


		debounce = false
	end
end


script.Parent.Touched:connect(onTouched)


</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX365">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">HoverSled</string>
				<Ref name="PrimaryPart">RBX366</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX366">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-479</X>
						<Y>2.79999995</Y>
						<Z>-306</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">2</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Engine</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>8</X>
						<Y>0.800000012</Y>
						<Z>12</Z>
					</Vector3>
				</Properties>
				<Item class="BodyForce" referent="RBX367">
					<Properties>
						<string name="Name">HoverForce</string>
						<bool name="archivable">true</bool>
						<Vector3 name="force">
							<X>0</X>
							<Y>28173.8828</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="BodyThrust" referent="RBX368">
					<Properties>
						<string name="Name">LeftThrust</string>
						<bool name="archivable">true</bool>
						<Vector3 name="force">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="location">
							<X>-4</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="BodyThrust" referent="RBX369">
					<Properties>
						<string name="Name">RightThrust</string>
						<bool name="archivable">true</bool>
						<Vector3 name="force">
							<X>0</X>
							<Y>-0</Y>
							<Z>-0</Z>
						</Vector3>
						<Vector3 name="location">
							<X>4</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="NumberValue" referent="RBX370">
					<Properties>
						<string name="Name">TopSpeed</string>
						<double name="Value">24</double>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="NumberValue" referent="RBX371">
					<Properties>
						<string name="Name">TurnSpeed</string>
						<double name="Value">2</double>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BodyGyro" referent="RBX372">
					<Properties>
						<float name="D">500</float>
						<string name="Name">Stabilizer</string>
						<float name="P">3000</float>
						<bool name="archivable">true</bool>
						<CoordinateFrame name="cframe">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<Vector3 name="maxTorque">
							<X>400000</X>
							<Y>0</Y>
							<Z>400000</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX373">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">EngineScript</string>
						<string name="Source">engine = script.Parent
r = game:service(&quot;RunService&quot;)
print(&quot;Loading hovercraft script...&quot;)

wait(0.01)

function mass(thing)
	if thing.className == &quot;Part&quot; then
		return thing:getMass()
	end
	if thing.className == &quot;Model&quot; then
		local child = thing:children()
		local massTotal = 0
		for x = 1, #child do
			massTotal = massTotal + mass(child[x])
		end
		return massTotal
	end
	return 0
end

function Destroy()
	engine.Stabilizer:remove()
	engine.LeftThrust:remove()
	engine.RightThrust:remove()
	engine.HoverForce:remove()
end

hovercraftMass = mass(script.Parent.Parent)
print(&quot;Hovercraft mass calculated to be &quot; .. hovercraftMass .. &quot; units.&quot;)
print(&quot;Hovercraft script succesfully loaded.&quot;)

connection = script.ChildAdded:connect(onAdded)

while true do
	if (engine.Parent:findFirstChild(&quot;EngineRequirement&quot;) == nil) then
		Destroy()
	end
	
	r.Stepped:wait()

	local dir = engine.CFrame.lookVector
	--dir = Vector3.new(dir.x, 0, dir.z)

	local speedForce = ((dir.unit * script.Speed.Value) - engine.Velocity) * 1000
	local dirForce = (dir.unit * (script.Turn.Value / 4 - engine.RotVelocity.y)) * 10000

	engine.LeftThrust.force = speedForce - dirForce
	engine.RightThrust.force = speedForce + dirForce

	local myHoverHeight = script.HoverHeight.Value + 196.5 * hovercraftMass / script.HoverForce.Value
	local hover = myHoverHeight - engine.Position.y --script.HoverHeight.Value - engine.Position.y
	if hover &lt; 0 then
		hover = 0
	end

	engine.HoverForce.force = Vector3.new(0, hover * script.HoverForce.Value, 0)
end</string>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="NumberValue" referent="RBX374">
						<Properties>
							<string name="Name">Speed</string>
							<double name="Value">0</double>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="NumberValue" referent="RBX375">
						<Properties>
							<string name="Name">HoverHeight</string>
							<double name="Value">2.5</double>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="NumberValue" referent="RBX376">
						<Properties>
							<string name="Name">HoverForce</string>
							<double name="Value">35000</double>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="NumberValue" referent="RBX377">
						<Properties>
							<string name="Name">Turn</string>
							<double name="Value">0</double>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX378">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Controls</string>
					<Ref name="PrimaryPart">RBX379</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX380">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-473.5</X>
							<Y>5.39999962</Y>
							<Z>-306.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Shift</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX381">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ActionScript</string>
							<string name="Source">engine = script.Parent.Parent.Parent.Engine

function isOnHoverSled(object)
	local relPos = engine.CFrame:pointToObjectSpace(object.Position)

	if (relPos.x * 2 &lt;= engine.Size.x + 1) and (relPos.z * 2 &lt;= engine.Size.z + 1) and (relPos.x * 2 &gt;= -engine.Size.x - 1) and (relPos.z * 2 &gt;= -engine.Size.z - 1) and (relPos.y * 2 &gt; engine.Size.y) and (relPos.y &lt; 6) then
		return true
	else
		return false
	end
end

function onActivated(player)
	print(player.Name .. &quot; clicked on &quot; .. script.Parent.Name)

	if (engine.EngineScript.Speed.Value &lt; 1) and (engine.EngineScript.Speed.Value &gt; -1) and isOnHoverSled(player.Character.PrimaryPart) and isOnHoverSled(script.Parent) then
		script.Parent.Parent.Go.Direction.Value = not script.Parent.Parent.Go.Direction.Value
		if script.Parent.Parent.Go.Direction.Value then
			script.Parent.BrickColor = BrickColor.new(23)
		else
			script.Parent.BrickColor = BrickColor.new(104)
		end
	end
end

function onChildAdded(child)
	-- child contains a reference to the character which clicked.
	if (child.className == &quot;ObjectValue&quot;) then
		onActivated(child.Value)
		child:remove()
	end
end

script.ChildAdded:connect(onChildAdded)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX382">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-473.5</X>
							<Y>4.4000001</Y>
							<Z>-305.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Stop</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX383">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ActionScript</string>
							<string name="Source">engine = script.Parent.Parent.Parent.Engine

function isOnHoverSled(object)
	local relPos = engine.CFrame:pointToObjectSpace(object.Position)

	if (relPos.x * 2 &lt;= engine.Size.x + 1) and (relPos.z * 2 &lt;= engine.Size.z + 1) and (relPos.x * 2 &gt;= -engine.Size.x - 1) and (relPos.z * 2 &gt;= -engine.Size.z - 1) and (relPos.y * 2 &gt; engine.Size.y) and (relPos.y &lt; 6) then
		return true
	else
		return false
	end
end

function onActivated(player)
	print(player.Name .. &quot; clicked on &quot; .. script.Parent.Name)

	if isOnHoverSled(player.Character.PrimaryPart) and isOnHoverSled(script.Parent) then
		engine.EngineScript.Speed.Value = 0
	end
end

function onChildAdded(child)
	-- child contains a reference to the character which clicked.
	if (child.className == &quot;ObjectValue&quot;) then
		onActivated(child.Value)
		child:remove()
	end
end

script.ChildAdded:connect(onChildAdded)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX384">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>-473.5</X>
							<Y>4.19999981</Y>
							<Z>-306.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">Go</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BoolValue" referent="RBX385">
						<Properties>
							<string name="Name">Direction</string>
							<bool name="Value">true</bool>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX386">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ActionScript</string>
							<string name="Source">engine = script.Parent.Parent.Parent.Engine

function isOnHoverSled(object)
	local relPos = engine.CFrame:pointToObjectSpace(object.Position)

	if (relPos.x * 2 &lt;= engine.Size.x + 1) and (relPos.z * 2 &lt;= engine.Size.z + 1) and (relPos.x * 2 &gt;= -engine.Size.x - 1) and (relPos.z * 2 &gt;= -engine.Size.z - 1) and (relPos.y * 2 &gt; engine.Size.y) and (relPos.y &lt; 6) then
		return true
	else
		return false
	end
end

function onActivated(player)
	print(player.Name .. &quot; clicked on &quot; .. script.Parent.Name)

	if isOnHoverSled(player.Character.PrimaryPart) and isOnHoverSled(script.Parent) then
		print(&quot;Going...&quot;)
		if script.Parent.Direction.Value then
			engine.EngineScript.Speed.Value = engine.TopSpeed.Value
		else
			engine.EngineScript.Speed.Value = engine.TopSpeed.Value / -2
		end
	end
end

function onChildAdded(child)
	-- child contains a reference to the character which clicked.
	if (child.className == &quot;ObjectValue&quot;) then
		onActivated(child.Value)
		child:remove()
	end
end

script.ChildAdded:connect(onChildAdded)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX379">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-473.5</X>
							<Y>4</Y>
							<Z>-308</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">TurnLeft</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.60000002</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX387">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ActionScript</string>
							<string name="Source">engine = script.Parent.Parent.Parent.Engine
turnID = 0

function isOnHoverSled(object)
	local relPos = engine.CFrame:pointToObjectSpace(object.Position)

	if (relPos.x * 2 &lt;= engine.Size.x + 1) and (relPos.z * 2 &lt;= engine.Size.z + 1) and (relPos.x * 2 &gt;= -engine.Size.x - 1) and (relPos.z * 2 &gt;= -engine.Size.z - 1) and (relPos.y * 2 &gt; engine.Size.y) and (relPos.y &lt; 6) then
		return true
	else
		return false
	end
end

function onActivated(player)
	local thisTurn = turnID + 1 --Allow many clicks
	if thisTurn &gt; 65536 then
		thisTurn = 0
	end
	turnID = thisTurn

	print(player.Name .. &quot; clicked on &quot; .. script.Parent.Name)

	if isOnHoverSled(player.Character.PrimaryPart) and isOnHoverSled(script.Parent) then
		engine.EngineScript.Turn.Value = engine.TurnSpeed.Value
		wait(1)
		if turnID == thisTurn then
			engine.EngineScript.Turn.Value = 0
		end
	end
end

function onChildAdded(child)
	-- child contains a reference to the character which clicked.
	if (child.className == &quot;ObjectValue&quot;) then
		onActivated(child.Value)
		child:remove()
	end
end

script.ChildAdded:connect(onChildAdded)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX388">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-473.5</X>
							<Y>4</Y>
							<Z>-304</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">true</bool>
						<string name="Name">TurnRight</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.60000002</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX389">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">ActionScript</string>
							<string name="Source">engine = script.Parent.Parent.Parent.Engine
turnID = 0

function isOnHoverSled(object)
	local relPos = engine.CFrame:pointToObjectSpace(object.Position)

	if (relPos.x * 2 &lt;= engine.Size.x + 1) and (relPos.z * 2 &lt;= engine.Size.z + 1) and (relPos.x * 2 &gt;= -engine.Size.x - 1) and (relPos.z * 2 &gt;= -engine.Size.z - 1) and (relPos.y * 2 &gt; engine.Size.y) and (relPos.y &lt; 6) then
		return true
	else
		return false
	end
end

function onActivated(player)
	local thisTurn = turnID + 1 --Allow many clicks
	if thisTurn &gt; 65536 then
		thisTurn = 0
	end
	turnID = thisTurn

	print(player.Name .. &quot; clicked on &quot; .. script.Parent.Name)

	if isOnHoverSled(player.Character.PrimaryPart) and isOnHoverSled(script.Parent) then
		engine.EngineScript.Turn.Value = -engine.TurnSpeed.Value
		wait(1)
		if turnID == thisTurn then
			engine.EngineScript.Turn.Value = 0
		end
	end
end

function onChildAdded(child)
	-- child contains a reference to the character which clicked.
	if (child.className == &quot;ObjectValue&quot;) then
		onActivated(child.Value)
		child:remove()
	end
end

script.ChildAdded:connect(onChildAdded)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX390">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Decoration</string>
					<Ref name="PrimaryPart">RBX391</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX392">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Rail</string>
						<Ref name="PrimaryPart">RBX393</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX393">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">2</int>
							<CoordinateFrame name="CFrame">
								<X>-474.5</X>
								<Y>4.4000001</Y>
								<Z>-309.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
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							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX403">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Rail</string>
						<Ref name="PrimaryPart">RBX391</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX404">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">2</int>
							<CoordinateFrame name="CFrame">
								<X>-473.5</X>
								<Y>4.4000001</Y>
								<Z>-302.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<string name="Name">Metal</string>
							<float name="Reflectance">0.200000003</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX405">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">2</int>
							<CoordinateFrame name="CFrame">
								<X>-476.5</X>
								<Y>4.4000001</Y>
								<Z>-302.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<string name="Name">Metal</string>
							<float name="Reflectance">0.200000003</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX406">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">2</int>
							<CoordinateFrame name="CFrame">
								<X>-479.5</X>
								<Y>4.4000001</Y>
								<Z>-302.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<string name="Name">Metal</string>
							<float name="Reflectance">0.200000003</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX407">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">2</int>
							<CoordinateFrame name="CFrame">
								<X>-482.5</X>
								<Y>4.4000001</Y>
								<Z>-302.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<string name="Name">Metal</string>
							<float name="Reflectance">0.200000003</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX391">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>-479</X>
								<Y>5.80000019</Y>
								<Z>-302.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<string name="Name">Wood</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>0.400000006</Y>
								<Z>12</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX408">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>-479</X>
						<Y>3.4000001</Y>
						<Z>-306</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">EngineRequirement</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX409">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">KillScript</string>
						<string name="Source">engine = script.Parent.Parent.Engine

function isOnHoverSled(object)
	local relPos = engine.CFrame:pointToObjectSpace(object.Position)

	if (relPos.x * 2 &lt;= engine.Size.x + 1) and (relPos.z * 2 &lt;= engine.Size.z + 1) and (relPos.x * 2 &gt;= -engine.Size.x - 1) and (relPos.z * 2 &gt;= -engine.Size.z - 1) and (relPos.y * 2 &gt; engine.Size.y) and (relPos.y &lt; 6) then
		return true
	else
		return false
	end
end

while true do
	wait(0.3)
	if not isOnHoverSled(script.Parent) then
		script.Parent:remove()
	end
end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX410">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-495.5</X>
					<Y>2.39993501</Y>
					<Z>-306.5</Z>
					<R00>1</R00>
					<R01>3.38944756e-006</R01>
					<R02>1.83192469e-007</R02>
					<R10>3.38944756e-006</R10>
					<R11>1</R11>
					<R12>1.77901154e-006</R12>
					<R20>1.83192469e-007</R20>
					<R21>1.77901154e-006</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<string name="Name">Blue Ship Regen button</string>
				<float name="Reflectance">0.400000006</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>2.4000001</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX411">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Easy Regen Script</string>
					<string name="Source">local box = script.Parent


local debounce = false

-- Ok i published it now lol - Linksshade

local everything = {model}
local names = {model}

local children = game.Workspace:children()
for i=1,#children do
	if (children[i].Name == &quot;HoverSled&quot;) then
		table.insert(everything, children[i]:clone())
		table.insert(names, children[i].Name)
	end
end


function regen()
	for i=1,#everything do
		game.Workspace:findFirstChild(names[i]):remove() -- Dont mess with this!
		new_thing = everything[i]:clone()
		new_thing.Parent = game.Workspace
		new_thing:makeJoints()
	end
end

function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) -- OK were done!
	if humanoid~=nil and debounce == false then
		debounce = true
		
		script.Parent.BrickColor = BrickColor.new(21)

		regen()
		wait(40)


		script.Parent.BrickColor = BrickColor.new(28)


		debounce = false
	end
end


script.Parent.Touched:connect(onTouched)


</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX412">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX413</External>
	<External>RBX414</External>
	<Item class="Players" referent="RBX415">
		<Properties>
			<int name="MaxPlayers">12</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX416">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX417">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">CAR</string>
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QmCC</binary></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX418">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">CarTool</string>
					<string name="Source">print(&quot;RobloxPolice&apos;s Drive Action Tool!&quot;)

shooting = false
reloadtime = 0
time = 0
dir=1
turning=false
lastPiece=nil
bin=script.Parent

function CheckDistance(part1,part2)
	if (part1~=nil and part2~=nil) then
		local x1=part1.Position.x
		local y1=part1.Position.y
		local z1=part1.Position.z
		local x2=part2.Position.x
		local y2=part2.Position.y
		local z2=part2.Position.z
		local dist=(math.abs(x1-x2)+math.abs(y1-y2)+math.abs(z1-z2))/3 --Average Position?
		if (dist&lt;=8) then
			return true
		else
			return false
		end
	else
		return false
	end
end

function SetSpeed(car,spd,spd2)
	car.FL.RightParamA = -spd
	car.FL.RightParamB = spd
	car.BL.RightParamA = -spd
	car.BL.RightParamB = spd
	car.FR.LeftParamA = spd2
	car.FR.LeftParamB = -spd2
	car.BR.LeftParamA = spd2
	car.BR.LeftParamB = -spd2
end

function Execute(piece, com)
	com = com:lower()
	if (com==&quot;go&quot;) then
		local car = piece.Parent
		local gear = car.Gear
		if (car~=nil and gear~=nil) then
			dir=1
			if (gear.Value==true) then
				dir=-0.5
			end
			SetSpeed(car,0.5*dir,0.5*dir)
		end
		time=4
	end
	if (com==&quot;stop&quot;) then
		local car = piece.Parent
		if (car~=nil) then
			SetSpeed(car,0,0)
		end
		time=4
	end
	if (com==&quot;left&quot;) then
		local car = piece.Parent
		local gear = car.Gear
		if (car~=nil and gear~=nil) then
			dir=1
			if (gear.Value==true) then
				dir=-0.5
			end
			SetSpeed(car,0,0.5*dir)
			turning=true
		end
	end
	if (com==&quot;right&quot;) then
		local car = piece.Parent
		local gear = car.Gear
		if (car~=nil and gear~=nil) then
			dir=1
			if (gear.Value==true) then
				dir=-0.5
			end
			SetSpeed(car,0.5*dir,0)
			turning=true
		end
	end
	if (com==&quot;shift&quot;) then
		local car = piece.Parent
		if (car.Gear~=nil) then
			if (car.Gear.Value==false) then
				car.Gear.Value=true
			else
				car.Gear.Value=false
			end
		end
		time=4
	end
end

function onButton1Down(mouse)
	if reloadtime &gt; 0 then return end
	if shooting == true then return end
	reloadtime = 1.0
	shooting = true

	time = 0
	while shooting == true do
		--FIRE MECHANISM
		local part = mouse.Target
		local act = part:findFirstChild(&quot;Action&quot;)
		if (act~=nil) then
			lastPiece=part
			local body = bin.Parent.Parent.Character.Torso
			if (CheckDistance(part,body)==true) then
				local val = act.Value
				if (val~=nil) then
					Execute(part, val)
				end
			end
		end

		wait(.03)
		time = time + .1
		if time &gt; 3.5 then shooting = false end
	end
	mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
	wait(0.5)
	reloadtime = 0
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
end

function onButton1Up(mouse)
	shooting = false
	if (turning==true) then
		turning=false
		local car = lastPiece.Parent
		if (car~=nil) then
			SetSpeed(car,0.5*dir,0.5*dir)
		end
	end
end

function onSelected(mouse)
	if reloadtime &gt; 0 then
		mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
	else
		mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	end
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
end

bin.Selected:connect(onSelected)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX419">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Pilot</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX420">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">print(&quot;RobloxPolice&apos;s Pilot Action Tool!&quot;)

shooting = false
reloadtime = 0
time = 0

turning=false
lastPiece=nil

bin=script.Parent

function CheckDistance(part1,part2)
	if (part1~=nil and part2~=nil) then
		local x1=part1.Position.x
		local y1=part1.Position.y
		local z1=part1.Position.z
		local x2=part2.Position.x
		local y2=part2.Position.y
		local z2=part2.Position.z
		local dist=(math.abs(x1-x2)+math.abs(y1-y2)+math.abs(z1-z2))/3 --Average Position?
		if (dist&lt;=8) then
			return true
		else
			return false
		end
	else
		return false
	end
end

function Execute(piece, com)
	com = com:lower()
	if (com==&quot;ap_go&quot;) then
		local plane = piece.Parent
		local throtle = plane.Throtle
		local max = plane.MaxSpd
		if (plane~=nil and throtle~=nil and max~=nil) then
			if (throtle.Value&lt;max.Value) then
				throtle.Value=throtle.Value+1
				plane.Active.Value = &quot;go&quot;
			else
				plane.Active.Value = &quot;&quot;
			end
		end
	end
	if (com==&quot;ap_stop&quot;) then
		local plane = piece.Parent
		local throtle = plane.Throtle
		if (plane~=nil and throtle~=nil) then
			if (throtle.Value&gt;0) then
				throtle.Value=throtle.Value-1
				plane.Active.Value = &quot;stop&quot;
			else
				plane.Active.Value = &quot;&quot;
			end
		end
	end
	if (com==&quot;ap_left&quot;) then
		local plane = piece.Parent
		local ailer = plane.Aileron
		local max = plane.MaxTrn
		if (plane~=nil and ailer~=nil and max~=nil) then
			if (ailer.Value&gt;-max.Value) then
				ailer.Value=ailer.Value-1
				plane.Active.Value = &quot;left&quot;
			else
				plane.Active.Value = &quot;&quot;
			end
		end
	end
	if (com==&quot;ap_right&quot;) then
		local plane = piece.Parent
		local ailer = plane.Aileron
		local max = plane.MaxTrn
		if (plane~=nil and ailer~=nil and max~=nil) then
			if (ailer.Value&lt;max.Value) then
				ailer.Value=ailer.Value+1
				plane.Active.Value = &quot;right&quot;
			else
				plane.Active.Value = &quot;&quot;
			end
		end
	end
	if (com==&quot;ap_up&quot;) then
		local plane = piece.Parent
		local elev = plane.Elevator
		local max = plane.MaxTrn
		if (plane~=nil and elev~=nil and max~=nil) then
			if (elev.Value&lt;max.Value) then
				elev.Value=elev.Value+1
				plane.Active.Value = &quot;up&quot;
			else
				plane.Active.Value = &quot;&quot;
			end
		end
	end
	if (com==&quot;ap_down&quot;) then
		local plane = piece.Parent
		local elev = plane.Elevator
		local max = plane.MaxTrn
		if (plane~=nil and elev~=nil and max~=nil) then
			if (elev.Value&gt;-max.Value) then
				elev.Value=elev.Value-1
				plane.Active.Value = &quot;down&quot;
			else
				plane.Active.Value = &quot;&quot;
			end
		end
	end
end

function onButton1Down(mouse)
	if reloadtime &gt; 0 then return end
	if shooting == true then return end
	reloadtime = 1.0
	shooting = true

	time = 0
	while shooting == true do
		--FIRE MECHANISM
		local part = mouse.Target
		if (part~=nil) then
			local act = part:findFirstChild(&quot;Action&quot;)
			if (act~=nil) then
				lastPiece=part
				local body = bin.Parent.Parent.Character.Torso
				if (CheckDistance(part,body)==true) then
					local val = act.Value
					if (val~=nil) then
						Execute(part, val)
					end
				end
			end
		end

		wait(.03)
		time = time + .1
		if time &gt; 3.5 then shooting = false end
	end
	mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
	wait(0.5)
	reloadtime = 0
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
end

function onButton1Up(mouse)
	shooting = false
	if (lastPiece~=nil) then
		local plane=lastPiece.Parent
		if (plane~=nil and plane.Name==&quot;Airplane&quot; and plane.Active~=nil) then
			if (plane.Active~=&quot;&quot;) then
				plane.Active.Value = &quot;&quot;
			end
		end
	end
end

function onSelected(mouse)
	if reloadtime &gt; 0 then
		mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;
	else
		mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	end
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
end

bin.Selected:connect(onSelected)
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX421">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Activate</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX422">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Activate</string>
					<string name="Source">bin = script.Parent
---------------------
function ButtonDown(mouse) 
hit = mouse.Target
if (hit ~= nil) then 

if (hit.Name == &quot;&quot;) then 

end 

end 
end 

function Select(mouse) 
mouse.Button1Down:connect(function() ButtonDown(mouse) end) 
end 

bin.Selected:connect(Select)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX423">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX424</External>
		<External>RBX425</External>
		<External>RBX426</External>
		<External>RBX427</External>
		<External>RBX428</External>
		<External>RBX429</External>
		<External>RBX430</External>
		<External>RBX431</External>
		<External>RBX432</External>
		<External>RBX433</External>
		<External>RBX434</External>
		<External>RBX435</External>
		<External>RBX436</External>
		<External>RBX437</External>
	</Item>
	<Item class="ContentProvider" referent="RBX438">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX439">
		<Properties>
			<string name="Name">PhysicsService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX440">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ControllerService" referent="RBX441">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX442</External>
	<Item class="Lighting" referent="RBX443">
		<Properties>
			<Color3 name="Ambient">4287335307</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4290690755</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX444">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX445</External>
	<External>RBX446</External>
</roblox>