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				<Item class="Part" referent="RBX727">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>2.5</X>
							<Y>147.659348</Y>
							<Z>2.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Spire</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX728">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>2.5</X>
							<Y>145.678146</Y>
							<Z>2.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Spire</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX729">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>2.5</X>
							<Y>144.686203</Y>
							<Z>2.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Spire</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX730">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>2.5</X>
							<Y>143.693222</Y>
							<Z>2.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Spire</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX731">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenerateSpire1</string>
					<string name="Source">-- ====================================================================================
-- = Regeneration Script
-- ====================================================================================
-- = NOTES: Used to regenerate pre-defined models. Great for scenery recreation during Online Play
-- = 
-- = Based on code provided by the ROBLOX team. Please see the ROBLOX Wiki for original code
-- ====================================================================================

model = game.Workspace.DoomSpire			-- Create a Model Object based on the set Model
messageText = &quot;Rebuilding &apos;The Doom Spire&apos;...&quot;	-- Set message string

message = Instance.new(&quot;Message&quot;)			-- Create a new Message Object
message.Text = messageText					-- Set the text in the Message Object to our messageText string
backup = model:clone()						-- Create a copy of the Model Object

while true do								-- Start a Loop

	wait(200)								-- regenerate this model every 3 Minuts (90 seconds)

	print(&quot;20 Seconds remaining until DoomSpire is regenerated!&quot;)
	wait(20)

	print(&quot;Beginning DoomSpire Regeneration now...&quot;)

	message.Parent = game.Workspace		-- Set the grapghics layer for the message to be displayed on
	model:remove()						-- Delete the original Model

	wait(2) 								-- display regen message for 2 second

	model = backup:clone()					-- Set the Model Object to our copy
	model.Parent = game.Workspace			-- Set the Parent for the Object Model
	model:makeJoints()						-- not sure
	message.Parent = nil					-- also not sure

end										-- End our Loop</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX732">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Moon</string>
				<Ref name="PrimaryPart">RBX733</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX733">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>931.200012</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>-0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>1</R12>
						<R20>0</R20>
						<R21>-1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Moon</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>100</X>
						<Y>100</Y>
						<Z>100</Z>
					</Vector3>
				</Properties>
				<Item class="BodyPosition" referent="RBX734">
					<Properties>
						<float name="D">1250</float>
						<string name="Name">BodyPosition</string>
						<float name="P">10000</float>
						<bool name="archivable">true</bool>
						<Vector3 name="maxForce">
							<X>9.99999996e+011</X>
							<Y>9.99999996e+011</Y>
							<Z>9.99999996e+011</Z>
						</Vector3>
						<Vector3 name="position">
							<X>0</X>
							<Y>50</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX735">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">script.Parent.position = script.Parent.Parent.Position
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Sound" referent="RBX736">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Boom</string>
						<int name="PlayCount">100</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\Rocket shot.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX737">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Sound</string>
						<string name="Source">function onTouched(hit)
 script.Parent.Boom:play()
end

script.Parent.Touched:connect(onTouched)
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX738">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=2285929</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX739">
					<Properties>
						<token name="Face">4</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=2285929</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX740">
					<Properties>
						<token name="Face">3</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=2285929</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX741">
					<Properties>
						<token name="Face">1</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=2285929</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX742">
					<Properties>
						<token name="Face">0</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=2285929</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX743">
					<Properties>
						<token name="Face">2</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?id=2285929</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX744">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(hit)
hit:BreakJoints()
end
script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX745">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">MoonScript</string>
					<string name="Source">slowfall = script.Parent.Moon.BodyPosition
moon = script.Parent.Moon
cd = Instance.new(&quot;Hint&quot;)
cd.Parent = moon

while true do
cd.Text = &quot;Disaster will strike when the moon hits.  Altitude: &quot;..moon.Position.y..&quot;&quot;
wait(0.1)
slowfall.position = Vector3.new(slowfall.position.x-0, slowfall.position.y-1, slowfall.position.z+0)
end 


--By BaronOBeefdip(EdduTheArdo)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX746">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">The Regen</string>
					<string name="Source">model = script.Parent
messageText = &quot;Regenerating Moon...&quot;

message = Instance.new(&quot;Message&quot;)
message.Text = messageText
backup = model:clone()

while true do
	wait(200) --Or whatever time.

	message.Parent = game.Workspace
	model:remove()

	wait(2) 

	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	message.Parent = nil
end
</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX747">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX748</External>
	<External>RBX749</External>
	<Item class="Players" referent="RBX750">
		<Properties>
			<int name="MaxPlayers">12</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX751">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="SoundService" referent="RBX752">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX753</External>
		<External>RBX754</External>
		<External>RBX755</External>
		<External>RBX756</External>
		<External>RBX757</External>
		<External>RBX758</External>
		<External>RBX759</External>
		<External>RBX760</External>
		<External>RBX761</External>
		<External>RBX762</External>
		<External>RBX763</External>
		<External>RBX764</External>
		<External>RBX765</External>
		<External>RBX766</External>
	</Item>
	<Item class="ContentProvider" referent="RBX767">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX768">
		<Properties>
			<string name="Name">PhysicsService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX769">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ControllerService" referent="RBX770">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX771">
		<Properties>
			<string name="Name">Geometry</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX772">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Timer" referent="RBX773">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX774">
		<Properties>
			<Color3 name="Ambient">4287598479</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4290953927</Color3>
			<string name="TimeOfDay">11:00:00</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Teams" referent="RBX775">
		<Properties>
			<string name="Name">Teams</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX776">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX777</External>
	<External>RBX778</External>
</roblox>