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						<Vector3 name="size">
							<X>2</X>
							<Y>12.4000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX42">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX43">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>-538</X>
							<Y>5.60000038</Y>
							<Z>305.400024</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2.4000001</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX44">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX45">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>-536.599976</X>
							<Y>4.60000038</Y>
							<Z>303.200012</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.800000012</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX46">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX47">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>-538</X>
							<Y>7.40000057</Y>
							<Z>307.600037</Z>
							<R00>-1</R00>
							<R01>-0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>-1</R11>
							<R12>-0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>4</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX48">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX49">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Elevator</string>
					<Ref name="PrimaryPart">RBX50</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX50">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>7</X>
							<Y>247.662201</Y>
							<Z>146</Z>
							<R00>1</R00>
							<R01>-1.53829786e-023</R01>
							<R02>9.40591358e-024</R02>
							<R10>1.53829786e-023</R10>
							<R11>1</R11>
							<R12>-1.53829786e-023</R12>
							<R20>-9.40591358e-024</R20>
							<R21>1.53829786e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Elevator</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-3.23117427e-027</X>
							<Y>-1.61558713e-027</Y>
							<Z>-3.23117427e-027</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.64799963e-020</X>
							<Y>1.01860619</Y>
							<Z>3.64799963e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>1.20000005</Y>
							<Z>10</Z>
						</Vector3>
					</Properties>
					<Item class="BodyGyro" referent="RBX51">
						<Properties>
							<float name="D">500</float>
							<string name="Name">BodyGyro</string>
							<float name="P">3000</float>
							<bool name="archivable">true</bool>
							<CoordinateFrame name="cframe">
								<X>7</X>
								<Y>247</Y>
								<Z>146</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<Vector3 name="maxTorque">
								<X>400000</X>
								<Y>400000</Y>
								<Z>400000</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyVelocity" referent="RBX52">
						<Properties>
							<string name="Name">BodyVelocity</string>
							<float name="P">990000</float>
							<bool name="archivable">true</bool>
							<Vector3 name="maxForce">
								<X>0</X>
								<Y>990000</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="BodyPosition" referent="RBX53">
						<Properties>
							<float name="D">1250</float>
							<string name="Name">BodyPosition</string>
							<float name="P">10000</float>
							<bool name="archivable">true</bool>
							<Vector3 name="maxForce">
								<X>500000</X>
								<Y>500000</Y>
								<Z>500000</Z>
							</Vector3>
							<Vector3 name="position">
								<X>7</X>
								<Y>247.677902</Y>
								<Z>146</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX54">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">waittime = 5
speed = 20

d = 1
running = false
elevator = script.Parent.Elevator
elevator.BodyGyro.cframe = elevator.CFrame
elevator.BodyPosition.position = elevator.Position
bv = elevator.BodyVelocity
levels = { }
l = script.Parent.Levels:GetChildren()

if #l ~= 0 then
	for i = 1, #l do
		if l[i].className == &quot;Part&quot; then
			table.insert(levels,l[i].Position.y)
		end
	end
else
	error(&quot;Not enough markers&quot;,0)
end

table.sort(levels)
script.Parent.Levels.Parent = nil -- Now that we have the height for each level, the markers are pretty much useless.

elevator.BodyPosition.position = Vector3.new(elevator.Position.x,levels[1],elevator.Position.z)
while true do
if math.sqrt(((levels[1]-elevator.Position.y)^2)) &lt; 1 then break end
	wait()
end
bv.maxForce = Vector3.new(0,9.9e+005,0)
wait(waittime)
while true do
	wait()
	for i = 2,#levels do
		if running == false then 
			bv.velocity = Vector3.new(0,speed,0)
			running = true
		end
		while true do
			wait()
			if elevator.Position.y &gt;= levels[i] then
				bv.velocity = Vector3.new(0,0,0)
				elevator.BodyPosition.position = elevator.Position
				running=false
				wait(waittime)
				break
			end
		end
	end
	for i = #levels-1,1,-1 do
		if running == false then 
			bv.velocity = Vector3.new(0,-speed,0)
			running = true
		end
		while true do
			wait()
			if elevator.Position.y &lt;= levels[i] then
				bv.velocity = Vector3.new(0,0,0)
				elevator.BodyPosition.position = elevator.Position
				running=false
				wait(waittime)
				break
			end
		end
	end
end
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX55">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">KillbotConsole</string>
					<Ref name="PrimaryPart">RBX56</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX57">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-121.5</X>
							<Y>211.5</Y>
							<Z>922.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">KillbotSummoner</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>3</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX58">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">SummonKillbot</string>
							<string name="Source">local debounce = false
local killbot = game.Workspace.KillbotMountain.Killbot:clone()


function getPlayer(humanoid)
	-- find the owning player of a humanoid.
	local players = game.Players:children()
	for i = 1, #players do
		if players[i].Character ~= nil then
			if players[i].Character.Humanoid == humanoid then return players[i] end
		end
	end
	return nil
end


function summonKillbot(player)


	local x = 23.5
	local y = math.random(550,650)
	local z = 214

	local newbot = killbot:clone()

	if player ~= nil then
		newbot.OwningTeam.Value = player.TeamColor
	end
	newbot.Parent = game.Workspace
	newbot.Sphere.BodyPosition.position = Vector3.new(x,y,z) -- little hack a little necessary
	newbot:move(Vector3.new(x,y,z))
	
	
	


end


function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid~=nil and debounce == false then
		debounce = true
		script.Parent.BrickColor = BrickColor.new(26)

		local player = getPlayer(humanoid)
		if player ~= nil then
			local message = Instance.new(&quot;Message&quot;)
			message.Text = &quot;The sphere hums...&quot;
			message.Parent = player
			wait(4)
			message.Text = &quot;You have summoned 6 killbots!&quot;
			wait(4)
			message.Parent = nil
		end
		

		for i=1,6 do
			summonKillbot(player)
			wait(1)
		end

		wait(1)
		
		script.Parent.BrickColor = BrickColor.new(23)
		debounce = false
	end
end


script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX56">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-121.5</X>
							<Y>208.800003</Y>
							<Z>922.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>2.4000001</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX59">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">KillbotMountain</string>
					<Ref name="PrimaryPart">RBX60</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX61">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
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							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX62</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX62">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
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							<token name="BottomSurface">4</token>
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							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>59</X>
								<Y>499</Y>
								<Z>101.5</Z>
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								<R02>-1</R02>
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								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
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							<bool name="ControllerFlagShown">true</bool>
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							<token name="FormFactor">1</token>
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							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
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							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
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							<float name="TopParamA">-0.5</float>
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							<token name="TopSurface">2</token>
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							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
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								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>25</X>
								<Y>1.20000005</Y>
								<Z>22</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX63">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BackSurface">2</token>
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							<token name="BottomSurface">2</token>
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							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>49.5</X>
								<Y>496</Y>
								<Z>114</Z>
								<R00>0</R00>
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								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
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							<float name="Elasticity">0.5</float>
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							<float name="Friction">0.300000012</float>
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							<token name="FrontSurface">2</token>
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							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
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							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
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								<Y>0</Y>
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							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
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								<Y>0</Y>
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							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>4.80000019</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX64">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
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							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
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								<Y>496</Y>
								<Z>114</Z>
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								<R02>-1</R02>
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							<bool name="CanCollide">true</bool>
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							</Vector3>
						</Properties>
					</Item>
				</Item>
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							<Vector3 name="Velocity">
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							</Vector3>
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							<Vector3 name="size">
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								<Y>1.20000005</Y>
								<Z>22</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX67">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>49.5</X>
								<Y>496</Y>
								<Z>139</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
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							</CoordinateFrame>
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							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
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							<Vector3 name="RotVelocity">
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							</Vector3>
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								<Y>0</Y>
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							</Vector3>
							<bool name="archivable">true</bool>
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							<Vector3 name="size">
								<X>4</X>
								<Y>4.80000019</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX68">
						<Properties>
							<bool name="Anchored">false</bool>
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							<float name="BottomParamB">0.5</float>
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							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.300000012</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>6</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX390">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">5</int>
							<CoordinateFrame name="CFrame">
								<X>18.5</X>
								<Y>436.600006</Y>
								<Z>124</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
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							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX392">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">5</int>
							<CoordinateFrame name="CFrame">
								<X>18.5</X>
								<Y>440.200012</Y>
								<Z>121.5</Z>
								<R00>-1</R00>
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								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>6</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX393">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
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							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX394</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX395">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>18.5</X>
								<Y>440.200012</Y>
								<Z>136.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
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								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.300000012</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>6</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX394">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">5</int>
							<CoordinateFrame name="CFrame">
								<X>18.5</X>
								<Y>436.600006</Y>
								<Z>136</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX396">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">5</int>
							<CoordinateFrame name="CFrame">
								<X>18.5</X>
								<Y>440.200012</Y>
								<Z>133.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>6</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX397">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">KillbotConsole</string>
						<Ref name="PrimaryPart">RBX398</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX399">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>59.5</X>
								<Y>439.900024</Y>
								<Z>127.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">KillbotSummoner</string>
							<float name="Reflectance">0.200000003</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>3</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX400">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">SummonKillbot</string>
								<string name="Source">local debounce = false
local killbot = game.Workspace.KillbotMountain.Killbot:clone()


function getPlayer(humanoid)
	-- find the owning player of a humanoid.
	local players = game.Players:children()
	for i = 1, #players do
		if players[i].Character ~= nil then
			if players[i].Character.Humanoid == humanoid then return players[i] end
		end
	end
	return nil
end


function summonKillbot(player)


	local x = 23.5
	local y = math.random(550,650)
	local z = 214

	local newbot = killbot:clone()

	if player ~= nil then
		newbot.OwningTeam.Value = player.TeamColor
	end
	newbot.Parent = game.Workspace
	newbot.Sphere.BodyPosition.position = Vector3.new(x,y,z) -- little hack a little necessary
	newbot:move(Vector3.new(x,y,z))
	
	
	


end


function onTouched(hit)
	local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)
	if humanoid~=nil and debounce == false then
		debounce = true
		script.Parent.BrickColor = BrickColor.new(26)

		local player = getPlayer(humanoid)
		if player ~= nil then
			local message = Instance.new(&quot;Message&quot;)
			message.Text = &quot;The sphere hums...&quot;
			message.Parent = player
			wait(4)
			message.Text = &quot;You have summoned 6 killbots!&quot;
			wait(4)
			message.Parent = nil
		end
		

		for i=1,6 do
			summonKillbot(player)
			wait(1)
		end

		wait(15)
		
		script.Parent.BrickColor = BrickColor.new(23)
		debounce = false
	end
end


script.Parent.Touched:connect(onTouched)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX398">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>59.5</X>
								<Y>437.200012</Y>
								<Z>127.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0.300000012</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>2.4000001</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX401">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">5</int>
						<CoordinateFrame name="CFrame">
							<X>18.5</X>
							<Y>436.600006</Y>
							<Z>118</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX402">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Killbot</string>
						<Ref name="PrimaryPart">RBX403</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX403">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>24.0011082</X>
								<Y>557.869873</Y>
								<Z>213</Z>
								<R00>-1</R00>
								<R01>-4.22409011e-017</R01>
								<R02>-4.22409011e-017</R02>
								<R10>-4.22409011e-017</R10>
								<R11>1</R11>
								<R12>4.22409011e-017</R12>
								<R20>4.22409011e-017</R20>
								<R21>4.22409011e-017</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<string name="Name">Sphere</string>
							<float name="Reflectance">0.200000003</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>9.42233784e-019</X>
								<Y>9.42233784e-019</Y>
								<Z>9.42233784e-019</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.0130470432</X>
								<Y>1.25333631</Y>
								<Z>-0.0127559314</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>4</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="BodyPosition" referent="RBX404">
							<Properties>
								<float name="D">10000</float>
								<string name="Name">BodyPosition</string>
								<float name="P">10000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>4000</X>
									<Y>400000</Y>
									<Z>4000</Z>
								</Vector3>
								<Vector3 name="position">
									<X>24</X>
									<Y>558</Y>
									<Z>213</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX405">
						<Properties>
							<bool name="Disabled">true</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">RocketScript</string>
							<string name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

script.Parent.Explosion.PlayOnRemove = true -- play explosion sound when projectile removed from game

function fly()
	direction = shaft.CFrame.lookVector 
	position = position + (5 * direction)
	error = position - shaft.Position
	shaft.Velocity = 7*error
end

function blow()
	swoosh:stop()
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.Position = shaft.Position


	-- find instigator tag
	local creator = script.Parent:findFirstChild(&quot;creator&quot;)
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Parent = game.Workspace
	connection:disconnect()
	wait(.1)
	shaft:remove()
end

function onPlayerBlownUp(part, distance, creator)
	
	if part.Name == &quot;Head&quot; then
	
		local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	-- tag does not need to expire iff all explosions lethal
	
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
		
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
		
			tag.Parent = nil
		end
	end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 3.0 - s
connection = shaft.Touched:connect(blow)

while t &lt; d do
	fly()
	t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX406">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Explosion</string>
							<int name="PlayCount">0</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds\collide.wav</url></Content>
							<float name="Volume">1</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX407">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Swoosh</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds\Rocket whoosh 01.wav</url></Content>
							<float name="Volume">0.699999988</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="BrickColorValue" referent="RBX408">
						<Properties>
							<string name="Name">OwningTeam</string>
							<int name="Value">1</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX409">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">KillbotScript</string>
							<string name="Source">game.Debris:AddItem(script.Parent, 180) -- lasts 2 minutes

local sphere = script.Parent.Sphere

local myTarget = nil


-- obtain goals based on Sphere part
sphere.BodyPosition.position = sphere.Position





-- this code hijacked from the new rocket launcher
local Rocket = Instance.new(&quot;Part&quot;)
Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
Rocket.FrontSurface = 3
Rocket.LeftSurface = 3
Rocket.RightSurface = 3
Rocket.TopSurface = 3
Rocket.Size = Vector3.new(1,1,6)
Rocket.BrickColor = BrickColor.new(24)
script.Parent.RocketScript:clone().Parent = Rocket
script.Parent.Explosion:clone().Parent = Rocket
script.Parent.Swoosh:clone().Parent = Rocket


function fire(target)


	local dir = target - sphere.Position
	dir = computeDirection(dir)


	local missile = Rocket:clone()

	local spawnPos = sphere.Position

	local pos = spawnPos + (dir * 11)
	
	--missile.Position = pos
	missile.CFrame = CFrame.new(pos,  pos + dir)

	
	missile.RocketScript.Disabled = false
	missile.Parent = game.Workspace


end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end



function scanForHumans()
	-- KILL THE HUMANS!!!!!!!!!!

	-- find the closest human that is not on my team
	

	local players = game.Players:children()

	local best_distance = 10000
	local best_target = nil

	for n=1,#players do
		if (players[n].TeamColor ~= script.Parent.OwningTeam.Value) then
			if (players[n].Character ~= nil) then
				local dist = (players[n].Character.PrimaryPart.Position - sphere.Position).magnitude
				if (dist &lt; best_distance) then
					best_distance = dist
					best_target = players[n].Character
				end
			end
		end
	end

	myTarget =  best_target

	
end

function moveKillbot()
	
	-- killbots move using a biased random walk toward the target
	-- they also like to float at least 10 studs above the ground

	local dx = math.random(-100,100)
	local dy = math.random(-40,40)
	local dz = math.random(-100,100)

	if (sphere.Position.y &lt; 270 and dy &lt; 0) then dy = -dy end
	if (sphere.Position.y &gt; 800 and dy &gt; 0) then dy = -dy end

	if (myTarget ~= nil) then
		local dir = computeDirection(myTarget.PrimaryPart.Position - sphere.Position)
		dx = dx + (dir.x * 150) -- change this number to alter player trophism
		dz = dz + (dir.z * 150)
	end

	local vec = computeDirection(Vector3.new(dx,dy,dz))

	sphere.BodyPosition.position = sphere.Position + (vec * 120) -- change this number to alter speed
	

end

function findHumanAncestor(part)
	if (part.className == &quot;Workspace&quot;) then return nil end
	local h = part:findFirstChild(&quot;Humanoid&quot;)
	if (h ~= nil) then 
		return h 
	else
		return findHumanAncestor(part.Parent)
	end
end

function onTouched(hit)
	local humanoid = findHumanAncestor(hit)
	if humanoid~=nil then
		humanoid.Health = humanoid.Health - 2000 -- Killbots kill you when you touch them! duh.
	else
		-- sadly, there is no good way to give a killbot hit points, so one hit with any weapon kills them
		script.Parent.Parent = nil
	end
end

sphere.Touched:connect(onTouched)

if (script.Parent.OwningTeam.Value ~= nil) then sphere.BrickColor = script.Parent.OwningTeam.Value end
 
while true do
	scanForHumans()

	for n=1,5 do
		if (myTarget ~= nil) then
			if(math.random(1,3) ~= 3) then fire(myTarget.PrimaryPart.Position) end
			wait(math.random(1,2))
			moveKillbot()
			wait(math.random(2,5))
		end
	end
	wait(1) -- don&apos;t hog CPU
end


</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX410">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">27</int>
						<CoordinateFrame name="CFrame">
							<X>51.5</X>
							<Y>458.799988</Y>
							<Z>187.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>27</X>
							<Y>21.6000004</Y>
							<Z>13</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX411">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX412</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX413">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-821</X>
							<Y>18.1000004</Y>
							<Z>-883</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Hangar Solid</string>
						<float name="Reflectance">0.0199999996</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
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							<X>0</X>
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						<string name="Name">Head</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX792">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX793">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://textures\face.png</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX794">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX795">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX796">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX797">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX798">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX799">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX800">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>-0.100000001</Y>
								<Z>0.0500000007</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">HeadWeld</string>
							<Ref name="Part0">RBX791</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX801">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-147.5</X>
							<Y>181.399994</Y>
							<Z>760.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0.300000012</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX802">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX803</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX804">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Regen</string>
						<string name="Source">model = game.Workspace.KillbotMountain
messageText = &quot;Regenerating Mount Killbot...&quot;

message = Instance.new(&quot;Message&quot;)
message.Text = messageText
backup = model:clone()

while true do
	wait(300)

	message.Parent = game.Workspace
	model:remove()

	wait(4)

	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	message.Parent = nil
end
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX805">
					<Properties>
						<string name="Name">Regen</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="SpawnLocation" referent="RBX803">
					<Properties>
						<bool name="AllowTeamChangeOnTouch">true</bool>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>23</X>
							<Y>247</Y>
							<Z>-363</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<int name="Duration">10</int>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">SpawnLocation</string>
						<bool name="Neutral">false</bool>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<int name="TeamColor">37</int>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>1.20000005</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX806">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://Textures\SpawnLocation.png</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="SpawnLocation" referent="RBX807">
					<Properties>
						<bool name="AllowTeamChangeOnTouch">true</bool>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>11</X>
							<Y>247</Y>
							<Z>-375</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<int name="Duration">10</int>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">SpawnLocation</string>
						<bool name="Neutral">false</bool>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<int name="TeamColor">26</int>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>1.20000005</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX808">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://Textures\SpawnLocation.png</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="SpawnLocation" referent="RBX809">
					<Properties>
						<bool name="AllowTeamChangeOnTouch">true</bool>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-1</X>
							<Y>247</Y>
							<Z>-375</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<int name="Duration">10</int>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">SpawnLocation</string>
						<bool name="Neutral">false</bool>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<int name="TeamColor">21</int>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>1.20000005</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX810">
						<Properties>
							<token name="Face">1</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>rbxasset://Textures\SpawnLocation.png</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="SpawnLocation" referent="RBX811">
					<Properties>
						<bool name="AllowTeamChangeOnTouch">true</bool>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-13</X>
							<Y>247</Y>
							<Z>-363</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<int name="Duration">10</int>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
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					</Item>
					<Item class="Part" referent="RBX866">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>782.464111</X>
								<Y>642.499695</Y>
								<Z>-267.000122</Z>
								<R00>0.499994159</R00>
								<R01>0</R01>
								<R02>-0.866029084</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0.866029322</R20>
								<R21>0</R21>
								<R22>0.499993801</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Base</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX907">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>782.86377</X>
								<Y>642.499695</Y>
								<Z>-266.035461</Z>
								<R00>0.258815259</R00>
								<R01>0</R01>
								<R02>-0.965927005</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0.965927064</R20>
								<R21>0</R21>
								<R22>0.258814901</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Base</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX908">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>783</X>
								<Y>642.5</Y>
								<Z>-265</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Base</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX909">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>782.863647</X>
								<Y>642.499695</Y>
								<Z>-263.964722</Z>
								<R00>-0.258817732</R00>
								<R01>0</R01>
								<R02>-0.96592623</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0.96592623</R20>
								<R21>0</R21>
								<R22>-0.258817852</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Base</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX910">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local num = script.Parent.Numerals:GetChildren()

function onTouched(part,numeral)
	local h = part.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil then
		game.Lighting.TimeOfDay = numeral..&quot;:00:00&quot;
	end
end

for i = 1, #num do
	num[i].Touched:connect(function(part) onTouched(part,num[i].Name) end)
end
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX911">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">System</string>
					<Ref name="PrimaryPart">RBX912</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX913">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>-62</X>
							<Y>247</Y>
							<Z>-345</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Button1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX914">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Activate</string>
							<string name="Source">button = script.Parent
regen = button.Parent.Station1.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(20)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX915">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Station1</string>
						<Ref name="PrimaryPart">RBX912</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX916">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Platform</string>
							<Ref name="PrimaryPart">RBX917</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX917">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-101.5</X>
									<Y>255.199997</Y>
									<Z>-349.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>35</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX918">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-101.5</X>
									<Y>255.199997</Y>
									<Z>-356.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX934">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-73</X>
									<Y>261.399994</Y>
									<Z>-353</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX935">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-72</X>
									<Y>260.200012</Y>
									<Z>-353</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX936">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-71</X>
									<Y>259</Y>
									<Z>-353</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX937">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Plane</string>
							<Ref name="PrimaryPart">RBX912</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX938">
							<Properties>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Parts</string>
								<Ref name="PrimaryPart">RBX912</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX912">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-92.0888443</X>
										<Y>256.118317</Y>
										<Z>-353.000031</Z>
										<R00>-9.2660368e-005</R00>
										<R01>0.0134649239</R01>
										<R02>0.999909401</R02>
										<R10>-0.000295546633</R10>
										<R11>0.999909282</R11>
										<R12>-0.013464951</R12>
										<R20>-1</R20>
										<R21>-0.000296766812</R21>
										<R22>-8.8672452e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Engine</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.539773226</X>
										<Y>0.0312107112</Y>
										<Z>-0.00403439067</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0639950633</X>
										<Y>-0.857322335</Y>
										<Z>0.511513948</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>1.20000005</Y>
										<Z>16</Z>
									</Vector3>
								</Properties>
								<Item class="BodyGyro" referent="RBX939">
									<Properties>
										<float name="D">500</float>
										<string name="Name">BodyGyro</string>
										<float name="P">3000</float>
										<bool name="archivable">true</bool>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX940">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX941">
									<Properties>
										<string name="Name">Count</string>
										<int name="Value">0</int>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Seat" referent="RBX942">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-89.0783463</X>
										<Y>256.877838</Y>
										<Z>-353.000519</Z>
										<R00>-9.2660368e-005</R00>
										<R01>0.0134649239</R01>
										<R02>0.999909401</R02>
										<R10>-0.000295546633</R10>
										<R11>0.999909282</R11>
										<R12>-0.013464951</R12>
										<R20>-1</R20>
										<R21>-0.000296766812</R21>
										<R22>-8.8672452e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Seat</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.539773226</X>
										<Y>0.0312107112</Y>
										<Z>-0.00403439067</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0609460957</X>
										<Y>-0.869731426</Y>
										<Z>0.00758480141</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX943">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-85.5657501</X>
										<Y>257.828857</Y>
										<Z>-359.001129</Z>
										<R00>-9.2660368e-005</R00>
										<R01>0.0134649239</R01>
										<R02>0.999909401</R02>
										<R10>-0.000295546633</R10>
										<R11>0.999909282</R11>
										<R12>-0.013464951</R12>
										<R20>-1</R20>
										<R21>-0.000296766812</R21>
										<R22>-8.8672452e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">0</float>
									<float name="FrontParamB">0</float>
									<token name="FrontSurface">6</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Gun2</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.539773226</X>
										<Y>0.0312107112</Y>
										<Z>-0.00403439067</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.244392619</X>
										<Y>-4.1228714</Y>
										<Z>-0.615380526</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX944">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-85.5646439</X>
										<Y>257.832397</Y>
										<Z>-347.00116</Z>
										<R00>-9.2660368e-005</R00>
										<R01>0.0134649239</R01>
										<R02>0.999909401</R02>
										<R10>-0.000295546633</R10>
										<R11>0.999909282</R11>
										<R12>-0.013464951</R12>
										<R20>-1</R20>
										<R21>-0.000296766812</R21>
										<R22>-8.8672452e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">0</float>
									<float name="FrontParamB">0</float>
									<token name="FrontSurface">6</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Gun1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.539773226</X>
										<Y>0.0312107112</Y>
										<Z>-0.00403439067</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.13014923</X>
										<Y>2.35438633</Y>
										<Z>-0.617325902</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX945">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-102.587891</X>
										<Y>256.259705</Y>
										<Z>-352.999084</Z>
										<R00>-9.2660368e-005</R00>
										<R01>0.0134649239</R01>
										<R02>0.999909401</R02>
										<R10>-0.000295546633</R10>
										<R11>0.999909282</R11>
										<R12>-0.013464951</R12>
										<R20>-1</R20>
										<R21>-0.000296766812</R21>
										<R22>-8.8672452e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Tip</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.539773226</X>
										<Y>0.0312107112</Y>
										<Z>-0.00403439067</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0633951202</X>
										<Y>-0.814454436</Y>
										<Z>0.762879252</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>1.20000005</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX946">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<string name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onSitUp(child, hopper, plane)

	if child.Parent == nil then
		hopper.Parent = nil -- ungive flying tool
		plane.Parent = game.Workspace -- take plane out of character model
	end
end

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then

		

		local torso = part.Part1
		if torso ~= nil then

			local char = torso.Parent
			local player = game.Players:GetPlayerFromCharacter(char)
			if player ~= nil then
				local hopper = game.Lighting.Plane:clone()
				hopper.Parent = player.Backpack
				part.AncestryChanged:connect(function(child) onSitUp(child, hopper, script.Parent.Parent) end) 
			end

			

			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX947">
								<Properties>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-92</X>
										<Y>256.399994</Y>
										<Z>-353</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX948">
							<Properties>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BodyKit</string>
								<Ref name="PrimaryPart">RBX949</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX950">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-99.0639725</X>
										<Y>258.012421</Y>
										<Z>-352.999939</Z>
										<R00>-9.2660368e-005</R00>
										<R01>0.0134649239</R01>
										<R02>0.999909401</R02>
										<R10>-0.000295546633</R10>
										<R11>0.999909282</R11>
										<R12>-0.013464951</R12>
										<R20>-1</R20>
										<R21>-0.000296766812</R21>
										<R22>-8.8672452e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.539773226</X>
										<Y>0.0312107112</Y>
										<Z>-0.00403439067</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0563506521</X>
										<Y>-0.829132497</Y>
										<Z>-0.293173969</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>10</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX951">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX952">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-95.0565338</X>
										<Y>258.557617</Y>
										<Z>-356.000488</Z>
										<R00>-9.2660368e-005</R00>
										<R01>0.0134649239</R01>
										<R02>0.999909401</R02>
										<R10>-0.000295546633</R10>
										<R11>0.999909282</R11>
										<R12>-0.013464951</R12>
										<R20>-1</R20>
										<R21>-0.000296766812</R21>
										<R22>-8.8672452e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">ColorMe</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.539773226</X>
										<Y>0.0312107112</Y>
										<Z>-0.00403439067</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.147800386</X>
										<Y>-2.46491623</Y>
										<Z>-0.712531447</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>3.60000014</Y>
										<Z>14</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX953">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX954">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-95.0559769</X>
										<Y>258.559387</Y>
										<Z>-350.000488</Z>
										<R00>-9.2660368e-005</R00>
										<R01>0.0134649239</R01>
										<R02>0.999909401</R02>
										<R10>-0.000295546633</R10>
										<R11>0.999909282</R11>
										<R12>-0.013464951</R12>
										<R20>-1</R20>
										<R21>-0.000296766812</R21>
										<R22>-8.8672452e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">ColorMe</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.539773226</X>
										<Y>0.0312107112</Y>
										<Z>-0.00403439067</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0394710153</X>
										<Y>0.773720801</Y>
										<Z>-0.713504255</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>3.60000014</Y>
										<Z>14</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX955">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX949">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-97.1126251</X>
										<Y>254.385803</Y>
										<Z>-352.999054</Z>
										<R00>9.2660368e-005</R00>
										<R01>-0.0134649239</R01>
										<R02>0.999909401</R02>
										<R10>0.000295546633</R10>
										<R11>-0.999909282</R11>
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									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0298747122</X>
										<Y>0.721134424</Y>
										<Z>0.163596854</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>4</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX977">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">local boom = false
local color_tag = script.Parent.PlaneColor

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

function onColorTagChanged(property)
--	print(&quot;TagColor&quot; .. property)
--	if (property == &quot;Value&quot;) then
		-- Color Ship
		local parts = script.Parent.BodyKit:GetChildren()
		for i = 1,#parts do
			if parts[i].className == &quot;Part&quot; and parts[i].Name == &quot;ColorMe&quot; then
				parts[i].BrickColor = color_tag.Value
			end
		end
--	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
color_tag.Changed:connect(onColorTagChanged)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX978">
							<Properties>
								<string name="Name">PlaneCheck</string>
								<int name="Value">0</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX979">
							<Properties>
								<string name="Name">Stunt</string>
								<int name="Value">0</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BrickColorValue" referent="RBX980">
							<Properties>
								<string name="Name">PlaneColor</string>
								<int name="Value">1</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX981">
						<Properties>
							<string name="Name">Regen</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX982">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">system = script.Parent
model = system.Plane
backup = model:Clone()
regen = system.Regen

function checkRegen()
	if regen.Value == 1 then
		model = backup:Clone()
		model.Parent = system
		model:MakeJoints()
	end
end
regen.Changed:connect(checkRegen)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX983">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">System</string>
					<Ref name="PrimaryPart">RBX984</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX985">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>-921</X>
							<Y>3</Y>
							<Z>78</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Button1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX986">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Activate</string>
							<string name="Source">button = script.Parent
regen = button.Parent.Station1.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(20)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX987">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Station1</string>
						<Ref name="PrimaryPart">RBX988</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX989">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Platform</string>
							<Ref name="PrimaryPart">RBX988</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX988">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-881.5</X>
									<Y>8</Y>
									<Z>82.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>35</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX990">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-881.5</X>
									<Y>8</Y>
									<Z>89.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>35</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX991">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-906</X>
									<Y>10.1999998</Y>
									<Z>86</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>15.6000004</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX992">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-916</X>
									<Y>10.1999998</Y>
									<Z>86</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX993">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
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								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1001">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-922</X>
									<Y>3</Y>
									<Z>86</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1002">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-904</X>
									<Y>18.6000004</Y>
									<Z>86</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>8</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1003">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-909</X>
									<Y>18.6000004</Y>
									<Z>86</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1004">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-910</X>
									<Y>17.3999996</Y>
									<Z>86</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1005">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-911</X>
									<Y>16.2000008</Y>
									<Z>86</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1006">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-912</X>
									<Y>15</Y>
									<Z>86</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX1007">
						<Properties>
							<string name="Name">Regen</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1008">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">system = script.Parent
model = system.Plane
backup = model:Clone()
regen = system.Regen

function checkRegen()
	if regen.Value == 1 then
		model = backup:Clone()
		model.Parent = system
		model:MakeJoints()
	end
end
regen.Changed:connect(checkRegen)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX1009">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Plane</string>
							<Ref name="PrimaryPart">RBX1010</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="IntValue" referent="RBX1011">
							<Properties>
								<string name="Name">PlaneCheck</string>
								<int name="Value">0</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BrickColorValue" referent="RBX1012">
							<Properties>
								<string name="Name">PlaneColor</string>
								<int name="Value">1</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX1013">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">local boom = false
local color_tag = script.Parent.PlaneColor

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

function onColorTagChanged(property)
--	print(&quot;TagColor&quot; .. property)
--	if (property == &quot;Value&quot;) then
		-- Color Ship
		local parts = script.Parent.BodyKit:GetChildren()
		for i = 1,#parts do
			if parts[i].className == &quot;Part&quot; and parts[i].Name == &quot;ColorMe&quot; then
				parts[i].BrickColor = color_tag.Value
			end
		end
--	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
color_tag.Changed:connect(onColorTagChanged)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1014">
							<Properties>
								<string name="Name">Stunt</string>
								<int name="Value">0</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Model" referent="RBX1015">
							<Properties>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BodyKit</string>
								<Ref name="PrimaryPart">RBX1010</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX1016">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-894.500061</X>
										<Y>13.9873047</Y>
										<Z>73.4996643</Z>
										<R00>1.78828532e-006</R00>
										<R01>-3.79677986e-005</R01>
										<R02>-1</R02>
										<R10>3.7549612e-006</R10>
										<R11>1</R11>
										<R12>-3.79981393e-005</R12>
										<R20>1</R20>
										<R21>-3.78486038e-006</R21>
										<R22>1.78784592e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">ColorMe</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-3.07746741e-005</X>
										<Y>0.000102256708</Y>
										<Z>-0.00118339329</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00970057957</X>
										<Y>0.00354436529</Y>
										<Z>-0.000387867913</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2.4000001</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1017">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1018">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-887.000061</X>
										<Y>14.5876255</Y>
										<Z>82.9996414</Z>
										<R00>1.78828532e-006</R00>
										<R01>-3.79677986e-005</R01>
										<R02>-1</R02>
										<R10>3.7549612e-006</R10>
										<R11>1</R11>
										<R12>-3.79981393e-005</R12>
										<R20>1</R20>
										<R21>-3.78486038e-006</R21>
										<R22>1.78784592e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">ColorMe</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-3.07746741e-005</X>
										<Y>0.000102256708</Y>
										<Z>-0.00118339329</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0113824308</X>
										<Y>-0.00503872568</Y>
										<Z>-0.00117326796</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>3.60000014</Y>
										<Z>12</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1019">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1020">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-894.5</X>
										<Y>13.9873991</Y>
										<Z>98.4996567</Z>
										<R00>1.78828532e-006</R00>
										<R01>-3.79677986e-005</R01>
										<R02>-1</R02>
										<R10>3.7549612e-006</R10>
										<R11>1</R11>
										<R12>-3.79981393e-005</R12>
										<R20>1</R20>
										<R21>-3.78486038e-006</R21>
										<R22>1.78784592e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">ColorMe</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-3.07746741e-005</X>
										<Y>0.000102256708</Y>
										<Z>-0.00118339329</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0122571075</X>
										<Y>0.00431365985</Y>
										<Z>-0.000387877051</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2.4000001</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1021">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1022">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-887.000061</X>
										<Y>14.5876474</Y>
										<Z>88.9996414</Z>
										<R00>1.78828532e-006</R00>
										<R01>-3.79677986e-005</R01>
										<R02>-1</R02>
										<R10>3.7549612e-006</R10>
										<R11>1</R11>
										<R12>-3.79981393e-005</R12>
										<R20>1</R20>
										<R21>-3.78486038e-006</R21>
										<R22>1.78784592e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">ColorMe</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-3.07746741e-005</X>
										<Y>0.000102256708</Y>
										<Z>-0.00118339329</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0119959973</X>
										<Y>-0.00485407747</Y>
										<Z>-0.00117326854</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>3.60000014</Y>
										<Z>12</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1023">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1024">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-898.999939</X>
										<Y>12.3871918</Y>
										<Z>88.9996719</Z>
										<R00>-1</R00>
										<R01>-3.79677986e-005</R01>
										<R02>-1.78828532e-006</R02>
										<R10>-3.79981393e-005</R10>
										<R11>1</R11>
										<R12>-3.7549612e-006</R12>
										<R20>1.78784592e-006</R20>
										<R21>-3.78486038e-006</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-3.07746741e-005</X>
										<Y>0.000102256708</Y>
										<Z>-0.00118339329</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00939199608</X>
										<Y>0.00934649818</Y>
										<Z>0.00012151774</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>4</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1025">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-895.000122</X>
										<Y>16.9873314</Y>
										<Z>85.999649</Z>
										<R00>1.78828532e-006</R00>
										<R01>-3.79677986e-005</R01>
										<R02>-1</R02>
										<R10>3.7549612e-006</R10>
										<R11>1</R11>
										<R12>-3.79981393e-005</R12>
										<R20>1</R20>
										<R21>-3.78486038e-006</R21>
										<R22>1.78784592e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-3.07746741e-005</X>
										<Y>0.000102256708</Y>
										<Z>-0.00118339329</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
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										<X>-888.999878</X>
										<Y>9.78757</Y>
										<Z>88.4996643</Z>
										<R00>-1.78828532e-006</R00>
										<R01>3.79677986e-005</R01>
										<R02>-1</R02>
										<R10>-3.7549612e-006</R10>
										<R11>-1</R11>
										<R12>-3.79981393e-005</R12>
										<R20>-1</R20>
										<R21>3.78486038e-006</R21>
										<R22>1.78784592e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-3.07746741e-005</X>
										<Y>0.000102256708</Y>
										<Z>-0.00118339329</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00626449194</X>
										<Y>-0.00250289449</Y>
										<Z>-0.00082105305</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>1.20000005</Y>
										<Z>16</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1036">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1037">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>-888.999878</X>
										<Y>9.78755093</Y>
										<Z>83.4996643</Z>
										<R00>-1.78828532e-006</R00>
										<R01>3.79677986e-005</R01>
										<R02>-1</R02>
										<R10>-3.7549612e-006</R10>
										<R11>-1</R11>
										<R12>-3.79981393e-005</R12>
										<R20>-1</R20>
										<R21>3.78486038e-006</R21>
										<R22>1.78784592e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-3.07746741e-005</X>
										<Y>0.000102256708</Y>
										<Z>-0.00118339329</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0057531856</X>
										<Y>-0.00265676784</Y>
										<Z>-0.000821052468</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>3</X>
										<Y>1.20000005</Y>
										<Z>16</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1038">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1039">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-878.999939</X>
										<Y>12.1879406</Y>
										<Z>85.9996338</Z>
										<R00>1.78828532e-006</R00>
										<R01>-3.79677986e-005</R01>
										<R02>-1</R02>
										<R10>3.7549612e-006</R10>
										<R11>1</R11>
										<R12>-3.79981393e-005</R12>
										<R20>1</R20>
										<R21>-3.78486038e-006</R21>
										<R22>1.78784592e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">ColorMe</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-3.07746741e-005</X>
										<Y>0.000102256708</Y>
										<Z>-0.00118339329</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0088494299</X>
										<Y>-0.014413693</Y>
										<Z>-0.00191748457</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>1.20000005</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1040">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-899.000061</X>
										<Y>16.1871796</Y>
										<Z>85.9996567</Z>
										<R00>1</R00>
										<R01>-3.79677986e-005</R01>
										<R02>1.78828532e-006</R02>
										<R10>3.79981393e-005</R10>
										<R11>1</R11>
										<R12>3.7549612e-006</R12>
										<R20>-1.78784592e-006</R20>
										<R21>-3.78486038e-006</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-3.07746741e-005</X>
										<Y>0.000102256708</Y>
										<Z>-0.00118339329</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0135821039</X>
										<Y>0.00925431866</Y>
										<Z>4.5868378e-006</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>4</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1041">
							<Properties>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Parts</string>
								<Ref name="PrimaryPart">RBX984</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Seat" referent="RBX1042">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-892</X>
										<Y>12.9874468</Y>
										<Z>85.9996567</Z>
										<R00>1.78828532e-006</R00>
										<R01>-3.79677986e-005</R01>
										<R02>-1</R02>
										<R10>3.7549612e-006</R10>
										<R11>1</R11>
										<R12>-3.79981393e-005</R12>
										<R20>1</R20>
										<R21>-3.78486038e-006</R21>
										<R22>1.78784592e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Seat</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-3.07746741e-005</X>
										<Y>0.000102256708</Y>
										<Z>-0.00118339329</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00979556236</X>
										<Y>0.000970493013</Y>
										<Z>-0.000612745644</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1043">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<string name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onSitUp(child, hopper, plane)

	if child.Parent == nil then
		hopper.Parent = nil -- ungive flying tool
		plane.Parent = game.Workspace -- take plane out of character model
	end
end

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then

		

		local torso = part.Part1
		if torso ~= nil then

			local char = torso.Parent
			local player = game.Players:GetPlayerFromCharacter(char)
			if player ~= nil then
				local hopper = game.Lighting.Plane2:clone()
				hopper.Parent = player.Backpack
				part.AncestryChanged:connect(function(child) onSitUp(child, hopper, script.Parent.Parent) end) 
			end

			

			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1044">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-876.19989</X>
										<Y>10.588047</Y>
										<Z>85.9996338</Z>
										<R00>1.78828532e-006</R00>
										<R01>1</R01>
										<R02>-3.79677986e-005</R02>
										<R10>3.7549612e-006</R10>
										<R11>3.79981393e-005</R11>
										<R12>1</R12>
										<R20>1</R20>
										<R21>-1.78784592e-006</R21>
										<R22>-3.78486038e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Tip</string>
									<float name="Reflectance">0.300000012</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-3.07746741e-005</X>
										<Y>0.000102256708</Y>
										<Z>-0.00118339329</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00695612654</X>
										<Y>-0.0177272521</Y>
										<Z>-0.00215457217</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>8.40000057</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1045">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">0</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX984">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-888.999939</X>
										<Y>11.5875607</Y>
										<Z>85.9996567</Z>
										<R00>1.78828532e-006</R00>
										<R01>-3.79677986e-005</R01>
										<R02>-1</R02>
										<R10>3.7549612e-006</R10>
										<R11>1</R11>
										<R12>-3.79981393e-005</R12>
										<R20>1</R20>
										<R21>-3.78486038e-006</R21>
										<R22>1.78784592e-006</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Engine</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-3.07746741e-005</X>
										<Y>0.000102256708</Y>
										<Z>-0.00118339329</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.00813894626</X>
										<Y>-0.00257975911</Y>
										<Z>-0.000876440958</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>2.4000001</Y>
										<Z>16</Z>
									</Vector3>
								</Properties>
								<Item class="BodyGyro" referent="RBX1046">
									<Properties>
										<float name="D">500</float>
										<string name="Name">BodyGyro</string>
										<float name="P">1000</float>
										<bool name="archivable">true</bool>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1047">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX1048">
									<Properties>
										<string name="Name">Count</string>
										<int name="Value">0</int>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="BodyVelocity" referent="RBX1049">
									<Properties>
										<string name="Name">BodyVelocity</string>
										<float name="P">1250</float>
										<bool name="archivable">true</bool>
										<Vector3 name="maxForce">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
							</Item>
							<Item class="CFrameValue" referent="RBX1050">
								<Properties>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-889</X>
										<Y>11.6000004</Y>
										<Z>86</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1051">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">System</string>
					<Ref name="PrimaryPart">RBX1052</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1053">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>71</X>
							<Y>247</Y>
							<Z>-355</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Button1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1054">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Activate</string>
							<string name="Source">button = script.Parent
regen = button.Parent.Station1.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(20)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1055">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Station1</string>
						<Ref name="PrimaryPart">RBX1052</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX1056">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Platform</string>
							<Ref name="PrimaryPart">RBX1057</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX1057">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>110.5</X>
									<Y>255.199997</Y>
									<Z>-350.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>35</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1058">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>110.5</X>
									<Y>255.199997</Y>
									<Z>-343.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>35</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1059">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>110.5</X>
									<Y>261.600006</Y>
									<Z>-349.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>35</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1060">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>110.5</X>
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								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1076">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>80</X>
									<Y>259</Y>
									<Z>-347</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX1077">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Plane</string>
							<Ref name="PrimaryPart">RBX1052</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX1078">
							<Properties>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Parts</string>
								<Ref name="PrimaryPart">RBX1052</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX1052">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>101.0923</X>
										<Y>256.119812</Y>
										<Z>-347.003296</Z>
										<R00>5.07141376e-005</R00>
										<R01>-0.0133864051</R01>
										<R02>-0.999910355</R02>
										<R10>-0.000601879787</R10>
										<R11>0.999910235</R11>
										<R12>-0.013386433</R12>
										<R20>0.999999762</R20>
										<R21>0.000602503831</R21>
										<R22>4.26525803e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Engine</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.397784054</X>
										<Y>-0.0210822001</Y>
										<Z>-0.0335834846</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0252734292</X>
										<Y>-0.264042377</Y>
										<Z>0.956320405</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>1.20000005</Y>
										<Z>16</Z>
									</Vector3>
								</Properties>
								<Item class="BodyGyro" referent="RBX1079">
									<Properties>
										<float name="D">500</float>
										<string name="Name">BodyGyro</string>
										<float name="P">3000</float>
										<bool name="archivable">true</bool>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1080">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX1081">
									<Properties>
										<string name="Name">Count</string>
										<int name="Value">0</int>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Seat" referent="RBX1082">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>98.0818634</X>
										<Y>256.879578</Y>
										<Z>-347.002686</Z>
										<R00>5.07141376e-005</R00>
										<R01>-0.0133864051</R01>
										<R02>-0.999910355</R02>
										<R10>-0.000601879787</R10>
										<R11>0.999910235</R11>
										<R12>-0.013386433</R12>
										<R20>0.999999762</R20>
										<R21>0.000602503831</R21>
										<R22>4.26525803e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Seat</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.397784054</X>
										<Y>-0.0210822001</Y>
										<Z>-0.0335834846</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.000229280369</X>
										<Y>-0.162698627</Y>
										<Z>0.590631127</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1083">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>94.5690918</X>
										<Y>257.82901</Y>
										<Z>-341.001923</Z>
										<R00>5.07141376e-005</R00>
										<R01>-0.0133864051</R01>
										<R02>-0.999910355</R02>
										<R10>-0.000601879787</R10>
										<R11>0.999910235</R11>
										<R12>-0.013386433</R12>
										<R20>0.999999762</R20>
										<R21>0.000602503831</R21>
										<R22>4.26525803e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">0</float>
									<float name="FrontParamB">0</float>
									<token name="FrontSurface">6</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Gun2</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.397784054</X>
										<Y>-0.0210822001</Y>
										<Z>-0.0335834846</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0943947658</X>
										<Y>2.34228039</Y>
										<Z>0.138905093</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1084">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>94.5684814</X>
										<Y>257.836243</Y>
										<Z>-353.001923</Z>
										<R00>5.07141376e-005</R00>
										<R01>-0.0133864051</R01>
										<R02>-0.999910355</R02>
										<R10>-0.000601879787</R10>
										<R11>0.999910235</R11>
										<R12>-0.013386433</R12>
										<R20>0.999999762</R20>
										<R21>0.000602503831</R21>
										<R22>4.26525803e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">0</float>
									<float name="FrontParamB">0</float>
									<token name="FrontSurface">6</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Gun1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.397784054</X>
										<Y>-0.0210822001</Y>
										<Z>-0.0335834846</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.158834547</X>
										<Y>-2.431108</Y>
										<Z>0.136015221</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1085">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>111.591362</X>
										<Y>256.260376</Y>
										<Z>-347.003754</Z>
										<R00>5.07141376e-005</R00>
										<R01>-0.0133864051</R01>
										<R02>-0.999910355</R02>
										<R10>-0.000601879787</R10>
										<R11>0.999910235</R11>
										<R12>-0.013386433</R12>
										<R20>0.999999762</R20>
										<R21>0.000602503831</R21>
										<R22>4.26525803e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Tip</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.397784054</X>
										<Y>-0.0210822001</Y>
										<Z>-0.0335834846</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0205431506</X>
										<Y>-0.616819561</Y>
										<Z>1.12174964</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>1.20000005</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1086">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<string name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onSitUp(child, hopper, plane)

	if child.Parent == nil then
		hopper.Parent = nil -- ungive flying tool
		plane.Parent = game.Workspace -- take plane out of character model
	end
end

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then

		

		local torso = part.Part1
		if torso ~= nil then

			local char = torso.Parent
			local player = game.Players:GetPlayerFromCharacter(char)
			if player ~= nil then
				local hopper = game.Lighting.Plane:clone()
				hopper.Parent = player.Backpack
				part.AncestryChanged:connect(function(child) onSitUp(child, hopper, script.Parent.Parent) end) 
			end

			

			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1087">
								<Properties>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>101</X>
										<Y>256.399994</Y>
										<Z>-347</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1088">
							<Properties>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BodyKit</string>
								<Ref name="PrimaryPart">RBX1089</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX1090">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>108.067581</X>
										<Y>258.013367</Y>
										<Z>-347.002502</Z>
										<R00>5.07141376e-005</R00>
										<R01>-0.0133864051</R01>
										<R02>-0.999910355</R02>
										<R10>-0.000601879787</R10>
										<R11>0.999910235</R11>
										<R12>-0.013386433</R12>
										<R20>0.999999762</R20>
										<R21>0.000602503831</R21>
										<R22>4.26525803e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.397784054</X>
										<Y>-0.0210822001</Y>
										<Z>-0.0335834846</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0383020081</X>
										<Y>-0.497980982</Y>
										<Z>0.350148797</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>10</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1091">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1092">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>104.060059</X>
										<Y>258.557953</Y>
										<Z>-344.001984</Z>
										<R00>5.07141376e-005</R00>
										<R01>-0.0133864051</R01>
										<R02>-0.999910355</R02>
										<R10>-0.000601879787</R10>
										<R11>0.999910235</R11>
										<R12>-0.013386433</R12>
										<R20>0.999999762</R20>
										<R21>0.000602503831</R21>
										<R22>4.26525803e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">ColorMe</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.397784054</X>
										<Y>-0.0210822001</Y>
										<Z>-0.0335834846</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.00666642841</X>
										<Y>0.830164135</Y>
										<Z>0.0490337163</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>3.60000014</Y>
										<Z>14</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1093">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1094">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>104.059753</X>
										<Y>258.561554</Y>
										<Z>-350.001984</Z>
										<R00>5.07141376e-005</R00>
										<R01>-0.0133864051</R01>
										<R02>-0.999910355</R02>
										<R10>-0.000601879787</R10>
										<R11>0.999910235</R11>
										<R12>-0.013386433</R12>
										<R20>0.999999762</R20>
										<R21>0.000602503831</R21>
										<R22>4.26525803e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">ColorMe</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.397784054</X>
										<Y>-0.0210822001</Y>
										<Z>-0.0335834846</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.119947709</X>
										<Y>-1.55653</Y>
										<Z>0.0475948341</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>3.60000014</Y>
										<Z>14</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1095">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1089">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>106.115944</X>
										<Y>254.386902</Y>
										<Z>-347.004608</Z>
										<R00>-5.07141376e-005</R00>
										<R01>0.0133864051</R01>
										<R02>-0.999910355</R02>
										<R10>0.000601879787</R10>
										<R11>-0.999910235</R11>
										<R12>-0.013386433</R12>
										<R20>-0.999999762</R20>
										<R21>-0.000602503831</R21>
										<R22>4.26525803e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.397784054</X>
										<Y>-0.0210822001</Y>
										<Z>-0.0335834846</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0834429264</X>
										<Y>-0.433275819</Y>
										<Z>1.75155389</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>2.4000001</Y>
										<Z>12</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1096">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1097">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>101.090668</X>
										<Y>256.223297</Y>
										<Z>-352.803223</Z>
										<R00>-0.0133864051</R00>
										<R01>-5.07141376e-005</R01>
										<R02>-0.999910355</R02>
										<R10>0.999910235</R10>
										<R11>0.000601879787</R11>
										<R12>-0.013386433</R12>
										<R20>0.000602503831</R20>
										<R21>-0.999999762</R21>
										<R22>4.26525803e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.397784054</X>
										<Y>-0.0210822001</Y>
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									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.397784054</X>
										<Y>-0.0210822001</Y>
										<Z>-0.0335834846</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.5</float>
									<Vector3 name="Velocity">
										<X>0.135401875</X>
										<Y>-0.227138683</Y>
										<Z>-0.969986022</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>3.60000014</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1110">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1111">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>95.0687408</X>
										<Y>257.839325</Y>
										<Z>-347.001953</Z>
										<R00>5.07141376e-005</R00>
										<R01>-0.0133864051</R01>
										<R02>-0.999910355</R02>
										<R10>-0.000601879787</R10>
										<R11>0.999910235</R11>
										<R12>-0.013386433</R12>
										<R20>0.999999762</R20>
										<R21>0.000602503831</R21>
										<R22>4.26525803e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.397784054</X>
										<Y>-0.0210822001</Y>
										<Z>-0.0335834846</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0324454978</X>
										<Y>-0.0612161234</Y>
										<Z>0.145335689</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>2.4000001</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1112">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>96.0284958</X>
										<Y>260.852448</Y>
										<Z>-347.000183</Z>
										<R00>5.07141376e-005</R00>
										<R01>-0.0133864051</R01>
										<R02>-0.999910355</R02>
										<R10>-0.000601879787</R10>
										<R11>0.999910235</R11>
										<R12>-0.013386433</R12>
										<R20>0.999999762</R20>
										<R21>0.000602503831</R21>
										<R22>4.26525803e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.397784054</X>
										<Y>-0.0210822001</Y>
										<Z>-0.0335834846</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.133599341</X>
										<Y>-0.0927439556</Y>
										<Z>-1.03300261</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>3.60000014</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1113">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>93.528717</X>
										<Y>260.81897</Y>
										<Z>-347.000092</Z>
										<R00>-5.07141376e-005</R00>
										<R01>-0.0133864051</R01>
										<R02>0.999910355</R02>
										<R10>0.000601879787</R10>
										<R11>0.999910235</R11>
										<R12>0.013386433</R12>
										<R20>-0.999999762</R20>
										<R21>0.000602503831</R21>
										<R22>-4.26525803e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.397784054</X>
										<Y>-0.0210822001</Y>
										<Z>-0.0335834846</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.132473111</X>
										<Y>-0.00875625387</Y>
										<Z>-1.07238662</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>3.60000014</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1114">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1115">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>91.0906677</X>
										<Y>256.184113</Y>
										<Z>-344.002747</Z>
										<R00>-0.999910355</R00>
										<R01>-0.0133864051</R01>
										<R02>-5.07141376e-005</R02>
										<R10>-0.013386433</R10>
										<R11>0.999910235</R11>
										<R12>0.000601879787</R12>
										<R20>4.26525803e-005</R20>
										<R21>0.000602503831</R21>
										<R22>-0.999999762</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.397784054</X>
										<Y>-0.0210822001</Y>
										<Z>-0.0335834846</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0863721743</X>
										<Y>1.26541793</Y>
										<Z>0.719886243</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>4</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1116">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>91.0903625</X>
										<Y>256.187714</Y>
										<Z>-350.002747</Z>
										<R00>0.999910355</R00>
										<R01>-0.0133864051</R01>
										<R02>5.07141376e-005</R02>
										<R10>0.013386433</R10>
										<R11>0.999910235</R11>
										<R12>-0.000601879787</R12>
										<R20>-4.26525803e-005</R20>
										<R21>0.000602503831</R21>
										<R22>0.999999762</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.397784054</X>
										<Y>-0.0210822001</Y>
										<Z>-0.0335834846</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0402419642</X>
										<Y>-1.12127614</Y>
										<Z>0.718447387</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>4</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1117">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">local boom = false
local color_tag = script.Parent.PlaneColor

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

function onColorTagChanged(property)
--	print(&quot;TagColor&quot; .. property)
--	if (property == &quot;Value&quot;) then
		-- Color Ship
		local parts = script.Parent.BodyKit:GetChildren()
		for i = 1,#parts do
			if parts[i].className == &quot;Part&quot; and parts[i].Name == &quot;ColorMe&quot; then
				parts[i].BrickColor = color_tag.Value
			end
		end
--	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
color_tag.Changed:connect(onColorTagChanged)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1118">
							<Properties>
								<string name="Name">PlaneCheck</string>
								<int name="Value">0</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1119">
							<Properties>
								<string name="Name">Stunt</string>
								<int name="Value">0</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BrickColorValue" referent="RBX1120">
							<Properties>
								<string name="Name">PlaneColor</string>
								<int name="Value">1</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX1121">
						<Properties>
							<string name="Name">Regen</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1122">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">system = script.Parent
model = system.Plane
backup = model:Clone()
regen = system.Regen

function checkRegen()
	if regen.Value == 1 then
		model = backup:Clone()
		model.Parent = system
		model:MakeJoints()
	end
end
regen.Changed:connect(checkRegen)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1123">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">System</string>
					<Ref name="PrimaryPart">RBX1124</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1125">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>934</X>
							<Y>3</Y>
							<Z>-918</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Button1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1126">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Activate</string>
							<string name="Source">button = script.Parent
regen = button.Parent.Station1.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(20)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1127">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Station1</string>
						<Ref name="PrimaryPart">RBX1124</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX1128">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Platform</string>
							<Ref name="PrimaryPart">RBX1129</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX1129">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>894.5</X>
									<Y>11.1999998</Y>
									<Z>-922.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>35</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1130">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>894.5</X>
									<Y>11.1999998</Y>
									<Z>-929.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>35</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1131">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>894.5</X>
									<Y>17.6000004</Y>
									<Z>-923.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>35</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1132">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>894.5</X>
									<Y>17.6000004</Y>
									<Z>-928.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>35</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1133">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>919</X>
									<Y>10.1999998</Y>
									<Z>-926</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>15.6000004</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1134">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>929</X>
									<Y>10.1999998</Y>
									<Z>-926</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>-0</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
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									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Engine</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.154531807</X>
										<Y>-0.0119896699</Y>
										<Z>0.0125452513</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0734142587</X>
										<Y>-0.330131292</Y>
										<Z>-0.419995576</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>1.20000005</Y>
										<Z>16</Z>
									</Vector3>
								</Properties>
								<Item class="BodyGyro" referent="RBX1151">
									<Properties>
										<float name="D">500</float>
										<string name="Name">BodyGyro</string>
										<float name="P">3000</float>
										<bool name="archivable">true</bool>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1152">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX1153">
									<Properties>
										<string name="Name">Count</string>
										<int name="Value">0</int>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Seat" referent="RBX1154">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>906.918335</X>
										<Y>12.8615532</Y>
										<Z>-925.99646</Z>
										<R00>-0.000260363944</R00>
										<R01>0.0144092655</R01>
										<R02>0.999896109</R02>
										<R10>-0.00250820583</R10>
										<R11>0.99989301</R11>
										<R12>-0.0144098736</R12>
										<R20>-0.999996781</R20>
										<R21>-0.00251169852</R21>
										<R22>-0.000224194679</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Seat</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.154531807</X>
										<Y>-0.0119896699</Y>
										<Z>0.0125452513</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0828748643</X>
										<Y>-0.291939646</Y>
										<Z>-0.266959965</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1155">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>910.430786</X>
										<Y>13.7959623</Y>
										<Z>-931.999695</Z>
										<R00>-0.000260363944</R00>
										<R01>0.0144092655</R01>
										<R02>0.999896109</R02>
										<R10>-0.00250820583</R10>
										<R11>0.99989301</R11>
										<R12>-0.0144098736</R12>
										<R20>-0.999996781</R20>
										<R21>-0.00251169852</R21>
										<R22>-0.000224194679</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">0</float>
									<float name="FrontParamB">0</float>
									<token name="FrontSurface">6</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Gun2</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.154531807</X>
										<Y>-0.0119896699</Y>
										<Z>0.0125452513</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0226204582</X>
										<Y>0.67981571</Y>
										<Z>-0.0804509223</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1156">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>910.433899</X>
										<Y>13.8260603</Y>
										<Z>-919.999756</Z>
										<R00>-0.000260363944</R00>
										<R01>0.0144092655</R01>
										<R02>0.999896109</R02>
										<R10>-0.00250820583</R10>
										<R11>0.99989301</R11>
										<R12>-0.0144098736</R12>
										<R20>-0.999996781</R20>
										<R21>-0.00251169852</R21>
										<R22>-0.000224194679</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">0</float>
									<float name="FrontParamB">0</float>
									<token name="FrontSurface">6</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Gun1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.154531807</X>
										<Y>-0.0119896699</Y>
										<Z>0.0125452513</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.166873351</X>
										<Y>-1.17451751</Y>
										<Z>-0.0757624954</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1157">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>893.408203</X>
										<Y>12.2561712</Y>
										<Z>-925.991394</Z>
										<R00>-0.000260363944</R00>
										<R01>0.0144092655</R01>
										<R02>0.999896109</R02>
										<R10>-0.00250820583</R10>
										<R11>0.99989301</R11>
										<R12>-0.0144098736</R12>
										<R20>-0.999996781</R20>
										<R21>-0.00251169852</R21>
										<R22>-0.000224194679</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Tip</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.154531807</X>
										<Y>-0.0119896699</Y>
										<Z>0.0125452513</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0753409341</X>
										<Y>-0.462210476</Y>
										<Z>-0.522492766</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>1.20000005</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1158">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<string name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onSitUp(child, hopper, plane)

	if child.Parent == nil then
		hopper.Parent = nil -- ungive flying tool
		plane.Parent = game.Workspace -- take plane out of character model
	end
end

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then

		

		local torso = part.Part1
		if torso ~= nil then

			local char = torso.Parent
			local player = game.Players:GetPlayerFromCharacter(char)
			if player ~= nil then
				local hopper = game.Lighting.Plane:clone()
				hopper.Parent = player.Backpack
				part.AncestryChanged:connect(function(child) onSitUp(child, hopper, script.Parent.Parent) end) 
			end

			

			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1159">
								<Properties>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>904</X>
										<Y>12.4000006</Y>
										<Z>-926</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1160">
							<Properties>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BodyKit</string>
								<Ref name="PrimaryPart">RBX1161</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX1162">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>896.933777</X>
										<Y>14.0055447</Y>
										<Z>-925.996704</Z>
										<R00>-0.000260363944</R00>
										<R01>0.0144092655</R01>
										<R02>0.999896109</R02>
										<R10>-0.00250820583</R10>
										<R11>0.99989301</R11>
										<R12>-0.0144098736</R12>
										<R20>-0.999996781</R20>
										<R21>-0.00251169852</R21>
										<R22>-0.000224194679</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.154531807</X>
										<Y>-0.0119896699</Y>
										<Z>0.0125452513</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0972236022</X>
										<Y>-0.41716072</Y>
										<Z>-0.209888458</Z>
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								</Properties>
							</Item>
							<Item class="Part" referent="RBX1185">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>911.475525</X>
										<Y>16.7962799</Y>
										<Z>-926.007507</Z>
										<R00>0.000260363944</R00>
										<R01>0.0144092655</R01>
										<R02>-0.999896109</R02>
										<R10>0.00250820583</R10>
										<R11>0.99989301</R11>
										<R12>0.0144098736</R12>
										<R20>0.999996781</R20>
										<R21>-0.00251169852</R21>
										<R22>0.000224194679</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.154531807</X>
										<Y>-0.0119896699</Y>
										<Z>0.0125452513</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.132104546</X>
										<Y>-0.233061388</Y>
										<Z>0.395719647</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>3.60000014</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1186">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1187">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>913.908203</X>
										<Y>12.153223</Y>
										<Z>-928.996521</Z>
										<R00>0.999896109</R00>
										<R01>0.0144092655</R01>
										<R02>0.000260363944</R02>
										<R10>-0.0144098736</R10>
										<R11>0.99989301</R11>
										<R12>0.00250820583</R12>
										<R20>-0.000224194679</R20>
										<R21>-0.00251169852</R21>
										<R22>0.999996781</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.154531807</X>
										<Y>-0.0119896699</Y>
										<Z>0.0125452513</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0380189493</X>
										<Y>0.25935486</Y>
										<Z>-0.292613298</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>4</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1188">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>913.909729</X>
										<Y>12.168273</Y>
										<Z>-922.996521</Z>
										<R00>-0.999896109</R00>
										<R01>0.0144092655</R01>
										<R02>-0.000260363944</R02>
										<R10>0.0144098736</R10>
										<R11>0.99989301</R11>
										<R12>-0.00250820583</R12>
										<R20>0.000224194679</R20>
										<R21>-0.00251169852</R21>
										<R22>-0.999996781</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.154531807</X>
										<Y>-0.0119896699</Y>
										<Z>0.0125452513</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.11014577</X>
										<Y>-0.667816877</Y>
										<Z>-0.290269315</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>4</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1189">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">local boom = false
local color_tag = script.Parent.PlaneColor

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

function onColorTagChanged(property)
--	print(&quot;TagColor&quot; .. property)
--	if (property == &quot;Value&quot;) then
		-- Color Ship
		local parts = script.Parent.BodyKit:GetChildren()
		for i = 1,#parts do
			if parts[i].className == &quot;Part&quot; and parts[i].Name == &quot;ColorMe&quot; then
				parts[i].BrickColor = color_tag.Value
			end
		end
--	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
color_tag.Changed:connect(onColorTagChanged)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1190">
							<Properties>
								<string name="Name">PlaneCheck</string>
								<int name="Value">0</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1191">
							<Properties>
								<string name="Name">Stunt</string>
								<int name="Value">0</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BrickColorValue" referent="RBX1192">
							<Properties>
								<string name="Name">PlaneColor</string>
								<int name="Value">1</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX1193">
						<Properties>
							<string name="Name">Regen</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1194">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">system = script.Parent
model = system.Plane
backup = model:Clone()
regen = system.Regen

function checkRegen()
	if regen.Value == 1 then
		model = backup:Clone()
		model.Parent = system
		model:MakeJoints()
	end
end
regen.Changed:connect(checkRegen)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1195">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">System</string>
					<Ref name="PrimaryPart">RBX1196</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1197">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>-824</X>
							<Y>3</Y>
							<Z>-946</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Button1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1198">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Activate</string>
							<string name="Source">button = script.Parent
regen = button.Parent.Station1.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(20)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1199">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Station1</string>
						<Ref name="PrimaryPart">RBX1196</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX1200">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Platform</string>
							<Ref name="PrimaryPart">RBX1201</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX1201">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-784.5</X>
									<Y>11.1999998</Y>
									<Z>-941.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
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								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-812</X>
									<Y>18.6000004</Y>
									<Z>-938</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1218">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-813</X>
									<Y>17.3999996</Y>
									<Z>-938</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1219">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-814</X>
									<Y>16.2000008</Y>
									<Z>-938</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1220">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-815</X>
									<Y>15</Y>
									<Z>-938</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX1221">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Plane</string>
							<Ref name="PrimaryPart">RBX1196</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX1222">
							<Properties>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Parts</string>
								<Ref name="PrimaryPart">RBX1196</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX1196">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-793.902222</X>
										<Y>12.1182442</Y>
										<Z>-938.001404</Z>
										<R00>0.000179568888</R00>
										<R01>-0.0142364809</R01>
										<R02>-0.999898612</R02>
										<R10>-0.000227480748</R10>
										<R11>0.999898612</R11>
										<R12>-0.014236521</R12>
										<R20>0.99999994</R20>
										<R21>0.000230014368</R21>
										<R22>0.000176312155</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Engine</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.246352062</X>
										<Y>0.0200659428</Y>
										<Z>0.0494138561</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0818872899</X>
										<Y>-0.352732003</Y>
										<Z>0.458473682</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>1.20000005</Y>
										<Z>16</Z>
									</Vector3>
								</Properties>
								<Item class="BodyGyro" referent="RBX1223">
									<Properties>
										<float name="D">500</float>
										<string name="Name">BodyGyro</string>
										<float name="P">3000</float>
										<bool name="archivable">true</bool>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1224">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX1225">
									<Properties>
										<string name="Name">Count</string>
										<int name="Value">0</int>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Seat" referent="RBX1226">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-796.91333</X>
										<Y>12.8754539</Y>
										<Z>-938.000671</Z>
										<R00>0.000179568888</R00>
										<R01>-0.0142364809</R01>
										<R02>-0.999898612</R02>
										<R10>-0.000227480748</R10>
										<R11>0.999898612</R11>
										<R12>-0.014236521</R12>
										<R20>0.99999994</R20>
										<R21>0.000230014368</R21>
										<R22>0.000176312155</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Seat</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.246352062</X>
										<Y>0.0200659428</Y>
										<Z>0.0494138561</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0444853306</X>
										<Y>-0.501342058</Y>
										<Z>0.332354218</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1227">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-800.426086</X>
										<Y>13.8241587</Y>
										<Z>-931.999817</Z>
										<R00>0.000179568888</R00>
										<R01>-0.0142364809</R01>
										<R02>-0.999898612</R02>
										<R10>-0.000227480748</R10>
										<R11>0.999898612</R11>
										<R12>-0.014236521</R12>
										<R20>0.99999994</R20>
										<R21>0.000230014368</R21>
										<R22>0.000176312155</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">0</float>
									<float name="FrontParamB">0</float>
									<token name="FrontSurface">6</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Gun2</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.246352062</X>
										<Y>0.0200659428</Y>
										<Z>0.0494138561</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.118018985</X>
										<Y>0.803402007</Y>
										<Z>0.169125617</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1228">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-800.428223</X>
										<Y>13.826889</Y>
										<Z>-943.999817</Z>
										<R00>0.000179568888</R00>
										<R01>-0.0142364809</R01>
										<R02>-0.999898612</R02>
										<R10>-0.000227480748</R10>
										<R11>0.999898612</R11>
										<R12>-0.014236521</R12>
										<R20>0.99999994</R20>
										<R21>0.000230014368</R21>
										<R22>0.000176312155</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">0</float>
									<float name="FrontParamB">0</float>
									<token name="FrontSurface">6</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Gun1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.246352062</X>
										<Y>0.0200659428</Y>
										<Z>0.0494138561</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.122907251</X>
										<Y>-2.15292835</Y>
										<Z>0.168495879</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1229">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-783.403259</X>
										<Y>12.2677279</Y>
										<Z>-938.003235</Z>
										<R00>0.000179568888</R00>
										<R01>-0.0142364809</R01>
										<R02>-0.999898612</R02>
										<R10>-0.000227480748</R10>
										<R11>0.999898612</R11>
										<R12>-0.014236521</R12>
										<R20>0.99999994</R20>
										<R21>0.000230014368</R21>
										<R22>0.000176312155</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Tip</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.246352062</X>
										<Y>0.0200659428</Y>
										<Z>0.0494138561</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0744639859</X>
										<Y>0.165611133</Y>
										<Z>0.210976496</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>1.20000005</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1230">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<string name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onSitUp(child, hopper, plane)

	if child.Parent == nil then
		hopper.Parent = nil -- ungive flying tool
		plane.Parent = game.Workspace -- take plane out of character model
	end
end

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then

		

		local torso = part.Part1
		if torso ~= nil then

			local char = torso.Parent
			local player = game.Players:GetPlayerFromCharacter(char)
			if player ~= nil then
				local hopper = game.Lighting.Plane:clone()
				hopper.Parent = player.Backpack
				part.AncestryChanged:connect(function(child) onSitUp(child, hopper, script.Parent.Parent) end) 
			end

			

			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1231">
								<Properties>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-794</X>
										<Y>12.4000006</Y>
										<Z>-938</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1232">
							<Properties>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BodyKit</string>
								<Ref name="PrimaryPart">RBX1233</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX1234">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-786.928528</X>
										<Y>14.0177174</Y>
										<Z>-938.002197</Z>
										<R00>0.000179568888</R00>
										<R01>-0.0142364809</R01>
										<R02>-0.999898612</R02>
										<R10>-0.000227480748</R10>
										<R11>0.999898612</R11>
										<R12>-0.014236521</R12>
										<R20>0.99999994</R20>
										<R21>0.000230014368</R21>
										<R22>0.000176312155</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.246352062</X>
										<Y>0.0200659428</Y>
										<Z>0.0494138561</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0119889267</X>
										<Y>-0.00833036844</Y>
										<Z>-0.149399191</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>10</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1235">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1236">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-790.936157</X>
										<Y>14.5600281</Y>
										<Z>-935.001404</Z>
										<R00>0.000179568888</R00>
										<R01>-0.0142364809</R01>
										<R02>-0.999898612</R02>
										<R10>-0.000227480748</R10>
										<R11>0.999898612</R11>
										<R12>-0.014236521</R12>
										<R20>0.99999994</R20>
										<R21>0.000230014368</R21>
										<R22>0.000176312155</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">ColorMe</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.246352062</X>
										<Y>0.0200659428</Y>
										<Z>0.0494138561</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0214271601</X>
										<Y>0.532888889</Y>
										<Z>-0.202581704</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>3.60000014</Y>
										<Z>14</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1237">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1238">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-790.937256</X>
										<Y>14.5613928</Y>
										<Z>-941.001404</Z>
										<R00>0.000179568888</R00>
										<R01>-0.0142364809</R01>
										<R02>-0.999898612</R02>
										<R10>-0.000227480748</R10>
										<R11>0.999898612</R11>
										<R12>-0.014236521</R12>
										<R20>0.99999994</R20>
										<R21>0.000230014368</R21>
										<R22>0.000176312155</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">ColorMe</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.246352062</X>
										<Y>0.0200659428</Y>
										<Z>0.0494138561</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0990359336</X>
										<Y>-0.94527781</Y>
										<Z>-0.20289585</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>3.60000014</Y>
										<Z>14</Z>
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										<R02>0.000179568888</R02>
										<R10>0.014236521</R10>
										<R11>0.999898612</R11>
										<R12>-0.000227480748</R12>
										<R20>-0.000176312155</R20>
										<R21>0.000230014368</R21>
										<R22>0.99999994</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.246352062</X>
										<Y>0.0200659428</Y>
										<Z>0.0494138561</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0188455153</X>
										<Y>-1.58559322</Y>
										<Z>0.64481926</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>4</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1261">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">local boom = false
local color_tag = script.Parent.PlaneColor

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

function onColorTagChanged(property)
--	print(&quot;TagColor&quot; .. property)
--	if (property == &quot;Value&quot;) then
		-- Color Ship
		local parts = script.Parent.BodyKit:GetChildren()
		for i = 1,#parts do
			if parts[i].className == &quot;Part&quot; and parts[i].Name == &quot;ColorMe&quot; then
				parts[i].BrickColor = color_tag.Value
			end
		end
--	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
color_tag.Changed:connect(onColorTagChanged)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1262">
							<Properties>
								<string name="Name">PlaneCheck</string>
								<int name="Value">0</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1263">
							<Properties>
								<string name="Name">Stunt</string>
								<int name="Value">0</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BrickColorValue" referent="RBX1264">
							<Properties>
								<string name="Name">PlaneColor</string>
								<int name="Value">1</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX1265">
						<Properties>
							<string name="Name">Regen</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1266">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">system = script.Parent
model = system.Plane
backup = model:Clone()
regen = system.Regen

function checkRegen()
	if regen.Value == 1 then
		model = backup:Clone()
		model.Parent = system
		model:MakeJoints()
	end
end
regen.Changed:connect(checkRegen)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1267">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">System</string>
					<Ref name="PrimaryPart">RBX1268</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1269">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>-936</X>
							<Y>3</Y>
							<Z>937</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>-0</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Button1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1270">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Activate</string>
							<string name="Source">button = script.Parent
regen = button.Parent.Station1.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(20)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1271">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Station1</string>
						<Ref name="PrimaryPart">RBX1268</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX1272">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Platform</string>
							<Ref name="PrimaryPart">RBX1273</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX1273">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-896.5</X>
									<Y>11.1999998</Y>
									<Z>941.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>35</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1274">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-896.5</X>
									<Y>11.1999998</Y>
									<Z>948.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>35</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1275">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-896.5</X>
									<Y>17.6000004</Y>
									<Z>942.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>35</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1276">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-896.5</X>
									<Y>17.6000004</Y>
									<Z>947.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
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								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1292">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>-927</X>
									<Y>15</Y>
									<Z>945</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX1293">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Plane</string>
							<Ref name="PrimaryPart">RBX1268</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX1294">
							<Properties>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Parts</string>
								<Ref name="PrimaryPart">RBX1268</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX1268">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-905.913269</X>
										<Y>12.1211958</Y>
										<Z>945.006836</Z>
										<R00>0.000636784767</R00>
										<R01>-0.013613495</R01>
										<R02>-0.999907196</R02>
										<R10>0.00227863784</R10>
										<R11>0.999904752</R11>
										<R12>-0.0136120114</R12>
										<R20>0.999997258</R20>
										<R21>-0.00226975768</R21>
										<R22>0.000667744316</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Engine</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.105251804</X>
										<Y>-0.0394932404</Y>
										<Z>-0.0666506737</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.17634438</X>
										<Y>-0.129882395</Y>
										<Z>-0.389956027</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>1.20000005</Y>
										<Z>16</Z>
									</Vector3>
								</Properties>
								<Item class="BodyGyro" referent="RBX1295">
									<Properties>
										<float name="D">500</float>
										<string name="Name">BodyGyro</string>
										<float name="P">3000</float>
										<bool name="archivable">true</bool>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1296">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX1297">
									<Properties>
										<string name="Name">Count</string>
										<int name="Value">0</int>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Seat" referent="RBX1298">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>-908.923889</X>
										<Y>12.8802834</Y>
										<Z>945.007019</Z>
										<R00>0.000636784767</R00>
										<R01>-0.013613495</R01>
										<R02>-0.999907196</R02>
										<R10>0.00227863784</R10>
										<R11>0.999904752</R11>
										<R12>-0.0136120114</R12>
										<R20>0.999997258</R20>
										<R21>-0.00226975768</R21>
										<R22>0.000667744316</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Seat</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.105251804</X>
										<Y>-0.0394932404</Y>
										<Z>-0.0666506737</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.226930842</X>
										<Y>0.0707581937</Y>
										<Z>-0.428959846</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1299">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-912.43335</X>
										<Y>13.8462172</Y>
										<Z>951.00708</Z>
										<R00>0.000636784767</R00>
										<R01>-0.013613495</R01>
										<R02>-0.999907196</R02>
										<R10>0.00227863784</R10>
										<R11>0.999904752</R11>
										<R12>-0.0136120114</R12>
										<R20>0.999997258</R20>
										<R21>-0.00226975768</R21>
										<R22>0.000667744316</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">0</float>
									<float name="FrontParamB">0</float>
									<token name="FrontSurface">6</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Gun2</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.105251804</X>
										<Y>-0.0394932404</Y>
										<Z>-0.0666506737</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0543491207</X>
										<Y>-0.326851159</Y>
										<Z>-0.465893537</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1300">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-912.440979</X>
										<Y>13.8188753</Y>
										<Z>939.00708</Z>
										<R00>0.000636784767</R00>
										<R01>-0.013613495</R01>
										<R02>-0.999907196</R02>
										<R10>0.00227863784</R10>
										<R11>0.999904752</R11>
										<R12>-0.0136120114</R12>
										<R20>0.999997258</R20>
										<R21>-0.00226975768</R21>
										<R22>0.000667744316</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">0</float>
									<float name="FrontParamB">0</float>
									<token name="FrontSurface">6</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Gun1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.105251804</X>
										<Y>-0.0394932404</Y>
										<Z>-0.0666506737</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.526445687</X>
										<Y>0.936679006</Y>
										<Z>-0.46907261</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1301">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-895.414246</X>
										<Y>12.264122</Y>
										<Z>944.999817</Z>
										<R00>0.000636784767</R00>
										<R01>-0.013613495</R01>
										<R02>-0.999907196</R02>
										<R10>0.00227863784</R10>
										<R11>0.999904752</R11>
										<R12>-0.0136120114</R12>
										<R20>0.999997258</R20>
										<R21>-0.00226975768</R21>
										<R22>0.000667744316</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Tip</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.105251804</X>
										<Y>-0.0394932404</Y>
										<Z>-0.0666506737</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.18614772</X>
										<Y>-0.828910589</Y>
										<Z>0.0397276729</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>1.20000005</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1302">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<string name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onSitUp(child, hopper, plane)

	if child.Parent == nil then
		hopper.Parent = nil -- ungive flying tool
		plane.Parent = game.Workspace -- take plane out of character model
	end
end

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then

		

		local torso = part.Part1
		if torso ~= nil then

			local char = torso.Parent
			local player = game.Players:GetPlayerFromCharacter(char)
			if player ~= nil then
				local hopper = game.Lighting.Plane:clone()
				hopper.Parent = player.Backpack
				part.AncestryChanged:connect(function(child) onSitUp(child, hopper, script.Parent.Parent) end) 
			end

			

			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1303">
								<Properties>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>-906</X>
										<Y>12.4000006</Y>
										<Z>945</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1304">
							<Properties>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BodyKit</string>
								<Ref name="PrimaryPart">RBX1305</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX1306">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-898.938416</X>
										<Y>14.0163088</Y>
										<Z>944.998047</Z>
										<R00>0.000636784767</R00>
										<R01>-0.013613495</R01>
										<R02>-0.999907196</R02>
										<R10>0.00227863784</R10>
										<R11>0.999904752</R11>
										<R12>-0.0136120114</R12>
										<R20>0.999997258</R20>
										<R21>-0.00226975768</R21>
										<R22>0.000667744316</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.105251804</X>
										<Y>-0.0394932404</Y>
										<Z>-0.0666506737</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.303002059</X>
										<Y>-0.59383601</Y>
										<Z>0.0849675983</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>10</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1307">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1308">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-902.944336</X>
										<Y>14.5686388</Y>
										<Z>947.99939</Z>
										<R00>0.000636784767</R00>
										<R01>-0.013613495</R01>
										<R02>-0.999907196</R02>
										<R10>0.00227863784</R10>
										<R11>0.999904752</R11>
										<R12>-0.0136120114</R12>
										<R20>0.999997258</R20>
										<R21>-0.00226975768</R21>
										<R22>0.000667744316</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">ColorMe</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.105251804</X>
										<Y>-0.0394932404</Y>
										<Z>-0.0666506737</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.221282467</X>
										<Y>-0.642735481</Y>
										<Z>-0.0151054468</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>3.60000014</Y>
										<Z>14</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1309">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1310">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-902.94812</X>
										<Y>14.5549679</Y>
										<Z>941.99939</Z>
										<R00>0.000636784767</R00>
										<R01>-0.013613495</R01>
										<R02>-0.999907196</R02>
										<R10>0.00227863784</R10>
										<R11>0.999904752</R11>
										<R12>-0.0136120114</R12>
										<R20>0.999997258</R20>
										<R21>-0.00226975768</R21>
										<R22>0.000667744316</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">ColorMe</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.105251804</X>
										<Y>-0.0394932404</Y>
										<Z>-0.0666506737</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.457330734</X>
										<Y>-0.0109724216</Y>
										<Z>-0.0166937858</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>3.60000014</Y>
										<Z>14</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1311">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1305">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-900.889221</X>
										<Y>10.3894272</Y>
										<Z>945.007568</Z>
										<R00>-0.000636784767</R00>
										<R01>0.013613495</R01>
										<R02>-0.999907196</R02>
										<R10>-0.00227863784</R10>
										<R11>-0.999904752</R11>
										<R12>-0.0136120114</R12>
										<R20>-0.999997258</R20>
										<R21>0.00226975768</R21>
										<R22>0.000667744316</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.105251804</X>
										<Y>-0.0394932404</Y>
										<Z>-0.0666506737</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0608919114</X>
										<Y>-0.464815646</Y>
										<Z>-0.373811871</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>6</X>
										<Y>2.4000001</Y>
										<Z>12</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1312">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1313">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-905.918335</X>
										<Y>12.2079706</Y>
										<Z>939.206604</Z>
										<R00>-0.013613495</R00>
										<R01>-0.000636784767</R01>
										<R02>-0.999907196</R02>
										<R10>0.999904752</R10>
										<R11>-0.00227863784</R11>
										<R12>-0.0136120114</R12>
										<R20>-0.00226975768</R20>
										<R21>-0.999997258</R21>
										<R22>0.000667744316</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.105251804</X>
										<Y>-0.0394932404</Y>
										<Z>-0.0666506737</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.411197931</X>
										<Y>0.480940133</Y>
										<Z>-0.3810229</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>3.60000014</Y>
										<Z>16</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1314">
									<Properties>
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										<X>4</X>
										<Y>3.60000014</Y>
										<Z>6</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1326">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1327">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-911.937195</X>
										<Y>13.8393526</Y>
										<Z>945.006775</Z>
										<R00>0.000636784767</R00>
										<R01>-0.013613495</R01>
										<R02>-0.999907196</R02>
										<R10>0.00227863784</R10>
										<R11>0.999904752</R11>
										<R12>-0.0136120114</R12>
										<R20>0.999997258</R20>
										<R21>-0.00226975768</R21>
										<R22>0.000667744316</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.105251804</X>
										<Y>-0.0394932404</Y>
										<Z>-0.0666506737</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.290863097</X>
										<Y>0.271622747</Y>
										<Z>-0.447021276</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>2.4000001</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1328">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-910.978149</X>
										<Y>16.8526783</Y>
										<Z>944.999268</Z>
										<R00>0.000636784767</R00>
										<R01>-0.013613495</R01>
										<R02>-0.999907196</R02>
										<R10>0.00227863784</R10>
										<R11>0.999904752</R11>
										<R12>-0.0136120114</R12>
										<R20>0.999997258</R20>
										<R21>-0.00226975768</R21>
										<R22>0.000667744316</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">2</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.105251804</X>
										<Y>-0.0394932404</Y>
										<Z>-0.0666506737</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.491999775</X>
										<Y>0.208491877</Y>
										<Z>-0.0919874981</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>3.60000014</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1329">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>-913.477905</X>
										<Y>16.8186493</Y>
										<Z>945.000977</Z>
										<R00>-0.000636784767</R00>
										<R01>-0.013613495</R01>
										<R02>0.999907196</R02>
										<R10>-0.00227863784</R10>
										<R11>0.999904752</R11>
										<R12>0.0136120114</R12>
										<R20>-0.999997258</R20>
										<R21>-0.00226975768</R21>
										<R22>-0.000667744316</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.105251804</X>
										<Y>-0.0394932404</Y>
										<Z>-0.0666506737</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.489664227</X>
										<Y>0.374922425</Y>
										<Z>-0.194292575</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>3.60000014</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1330">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1331">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-915.913147</X>
										<Y>12.1918926</Y>
										<Z>948.013062</Z>
										<R00>-0.999907196</R00>
										<R01>-0.013613495</R01>
										<R02>-0.000636784767</R02>
										<R10>-0.0136120114</R10>
										<R11>0.999904752</R11>
										<R12>-0.00227863784</R12>
										<R20>0.000667744316</R20>
										<R21>-0.00226975768</R21>
										<R22>-0.999997258</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.105251804</X>
										<Y>-0.0394932404</Y>
										<Z>-0.0666506737</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.0623307787</X>
										<Y>0.220205545</Y>
										<Z>-0.777442634</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>4</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1332">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>-915.916931</X>
										<Y>12.1782207</Y>
										<Z>942.013062</Z>
										<R00>0.999907196</R00>
										<R01>-0.013613495</R01>
										<R02>0.000636784767</R02>
										<R10>0.0136120114</R10>
										<R11>0.999904752</R11>
										<R12>0.00227863784</R12>
										<R20>-0.000667744316</R20>
										<R21>-0.00226975768</R21>
										<R22>0.999997258</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.105251804</X>
										<Y>-0.0394932404</Y>
										<Z>-0.0666506737</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.298378974</X>
										<Y>0.851968586</Y>
										<Z>-0.779031098</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>4</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1333">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">local boom = false
local color_tag = script.Parent.PlaneColor

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

function onColorTagChanged(property)
--	print(&quot;TagColor&quot; .. property)
--	if (property == &quot;Value&quot;) then
		-- Color Ship
		local parts = script.Parent.BodyKit:GetChildren()
		for i = 1,#parts do
			if parts[i].className == &quot;Part&quot; and parts[i].Name == &quot;ColorMe&quot; then
				parts[i].BrickColor = color_tag.Value
			end
		end
--	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
color_tag.Changed:connect(onColorTagChanged)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1334">
							<Properties>
								<string name="Name">PlaneCheck</string>
								<int name="Value">0</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1335">
							<Properties>
								<string name="Name">Stunt</string>
								<int name="Value">0</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BrickColorValue" referent="RBX1336">
							<Properties>
								<string name="Name">PlaneColor</string>
								<int name="Value">1</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX1337">
						<Properties>
							<string name="Name">Regen</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1338">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">system = script.Parent
model = system.Plane
backup = model:Clone()
regen = system.Regen

function checkRegen()
	if regen.Value == 1 then
		model = backup:Clone()
		model.Parent = system
		model:MakeJoints()
	end
end
regen.Changed:connect(checkRegen)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1339">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">System</string>
					<Ref name="PrimaryPart">RBX1340</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1341">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>893</X>
							<Y>3</Y>
							<Z>916</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Button1</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1342">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Activate</string>
							<string name="Source">button = script.Parent
regen = button.Parent.Station1.Regen

local debounce = false

function onTouch(hit)
	local h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
	if h ~= nil and debounce == false then
		debounce = true
		button.BrickColor = BrickColor.Black()
		regen.Value = 1
		wait()
		regen.Value = 0
		wait(20)
		button.BrickColor = BrickColor.new(104)
		debounce = false
	end
end
button.Touched:connect(onTouch)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1343">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Station1</string>
						<Ref name="PrimaryPart">RBX1340</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX1344">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Platform</string>
							<Ref name="PrimaryPart">RBX1345</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX1345">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>897.5</X>
									<Y>11.1999998</Y>
									<Z>876.5</Z>
									<R00>-0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>35</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1346">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>904.5</X>
									<Y>11.1999998</Y>
									<Z>876.5</Z>
									<R00>-0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>35</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1347">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>898.5</X>
									<Y>17.6000004</Y>
									<Z>876.5</Z>
									<R00>-0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>35</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1348">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>903.5</X>
									<Y>17.6000004</Y>
									<Z>876.5</Z>
									<R00>-0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>35</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1349">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>901</X>
									<Y>10.1999998</Y>
									<Z>901</Z>
									<R00>-0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>15.6000004</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1350">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">27</int>
								<CoordinateFrame name="CFrame">
									<X>901</X>
									<Y>10.1999998</Y>
									<Z>911</Z>
									<R00>-0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>-0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1351">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
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									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.0595620424</X>
										<Y>0.052582074</Y>
										<Z>0.347154558</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.640856266</X>
										<Y>-0.240871683</Y>
										<Z>-0.14777562</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>8</X>
										<Y>1.20000005</Y>
										<Z>16</Z>
									</Vector3>
								</Properties>
								<Item class="BodyGyro" referent="RBX1367">
									<Properties>
										<float name="D">500</float>
										<string name="Name">BodyGyro</string>
										<float name="P">3000</float>
										<bool name="archivable">true</bool>
										<CoordinateFrame name="cframe">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<Vector3 name="maxTorque">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX1368">
									<Properties>
										<bool name="Disabled">true</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<string name="Source">model = script.Parent.Parent.Parent
backup = model:clone()
local debounce = false

function onTouch(part)
	if (part.Name == &quot;Safe&quot;) and (debounce == false) and (script.Parent.Count.Value == 0) then
	debounce = true
	wait(2)
	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	script.Parent.Count.Value = 1
	debounce = false
	end
end 
script.Parent.Touched:connect(onTouch)</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="IntValue" referent="RBX1369">
									<Properties>
										<string name="Name">Count</string>
										<int name="Value">0</int>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Seat" referent="RBX1370">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>901.00177</X>
										<Y>12.8664513</Y>
										<Z>888.920166</Z>
										<R00>0.999999702</R00>
										<R01>-0.000804209907</R01>
										<R02>5.69521362e-005</R02>
										<R10>0.000804923417</R10>
										<R11>0.999903202</R11>
										<R12>-0.0138911484</R12>
										<R20>-4.57752212e-005</R20>
										<R21>0.0138911894</R21>
										<R22>0.9999035</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">2</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Seat</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.0595620424</X>
										<Y>0.052582074</Y>
										<Z>0.347154558</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">2</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.535940826</X>
										<Y>-0.420370787</Y>
										<Z>-0.102587067</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>2</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1371">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>907.001221</X>
										<Y>13.8225651</Y>
										<Z>892.433472</Z>
										<R00>0.999999702</R00>
										<R01>-0.000804209907</R01>
										<R02>5.69521362e-005</R02>
										<R10>0.000804923417</R10>
										<R11>0.999903202</R11>
										<R12>-0.0138911484</R12>
										<R20>-4.57752212e-005</R20>
										<R21>0.0138911894</R21>
										<R22>0.9999035</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">0</float>
									<float name="FrontParamB">0</float>
									<token name="FrontSurface">6</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">2</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Gun2</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.0595620424</X>
										<Y>0.052582074</Y>
										<Z>0.347154558</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.388758481</X>
										<Y>1.45310628</Y>
										<Z>-0.361102551</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1372">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>895.001221</X>
										<Y>13.8129063</Y>
										<Z>892.434021</Z>
										<R00>0.999999702</R00>
										<R01>-0.000804209907</R01>
										<R02>5.69521362e-005</R02>
										<R10>0.000804923417</R10>
										<R11>0.999903202</R11>
										<R12>-0.0138911484</R12>
										<R20>-4.57752212e-005</R20>
										<R21>0.0138911894</R21>
										<R22>0.9999035</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">0</float>
									<float name="FrontParamB">0</float>
									<token name="FrontSurface">6</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Gun1</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">2</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.0595620424</X>
										<Y>0.052582074</Y>
										<Z>0.347154558</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.392140478</X>
										<Y>-2.71278119</Y>
										<Z>0.269307047</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1373">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">2</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">199</int>
									<CoordinateFrame name="CFrame">
										<X>901.001648</X>
										<Y>12.2540588</Y>
										<Z>875.4104</Z>
										<R00>0.999999702</R00>
										<R01>-0.000804209907</R01>
										<R02>5.69521362e-005</R02>
										<R10>0.000804923417</R10>
										<R11>0.999903202</R11>
										<R12>-0.0138911484</R12>
										<R20>-4.57752212e-005</R20>
										<R21>0.0138911894</R21>
										<R22>0.9999035</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Tip</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.0595620424</X>
										<Y>0.052582074</Y>
										<Z>0.347154558</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0.038164176</X>
										<Y>0.384256065</Y>
										<Z>-0.139055997</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>1.20000005</Y>
										<Z>5</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX1374">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<string name="Source">position = script.Parent.Engine.Position
local frame = Instance.new(&quot;CFrameValue&quot;)
frame.Name = &quot;OriginCFrame&quot;
frame.Value = script.Parent.Engine.CFrame
frame.Parent = script.Parent

local object = Instance.new(&quot;ObjectValue&quot;)
object.Value = script.Parent.Parent.Parent

seat = script.Parent.Seat

function onSitUp(child, hopper, plane)

	if child.Parent == nil then
		hopper.Parent = nil -- ungive flying tool
		plane.Parent = game.Workspace -- take plane out of character model
	end
end

function onChildAdded(part)
	if part.className == &quot;Weld&quot; then

		

		local torso = part.Part1
		if torso ~= nil then

			local char = torso.Parent
			local player = game.Players:GetPlayerFromCharacter(char)
			if player ~= nil then
				local hopper = game.Lighting.Plane:clone()
				hopper.Parent = player.Backpack
				part.AncestryChanged:connect(function(child) onSitUp(child, hopper, script.Parent.Parent) end) 
			end

			

			local parent = torso.Parent
			if parent ~= nil then
				script.Parent.Parent.Parent = parent
				while true do
					wait(2)
					local pos = script.Parent.Engine.Position
					if (position - pos).magnitude &gt; 30 then
						if object.Value ~= nil then
							object.Value.Regen.Value = 1
							wait(.5)
							object.Value.Regen.Value = 0
							object.Value = nil
						end
					break end
				end
				while true do
					print(&quot;Loop&quot;)
					wait(2)
					if part == nil then
						script.Parent.Parent.Parent = game.Workspace
						script.Parent.Parent:MakeJoints()
					break end
				end
			end
		end
	end
end
seat.ChildAdded:connect(onChildAdded)</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="CFrameValue" referent="RBX1375">
								<Properties>
									<string name="Name">OriginCFrame</string>
									<CoordinateFrame name="Value">
										<X>901</X>
										<Y>12.4000006</Y>
										<Z>886</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Model" referent="RBX1376">
							<Properties>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">BodyKit</string>
								<Ref name="PrimaryPart">RBX1377</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Part" referent="RBX1378">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>901.000427</X>
										<Y>14.0052662</Y>
										<Z>878.935059</Z>
										<R00>0.999999702</R00>
										<R01>-0.000804209907</R01>
										<R02>5.69521362e-005</R02>
										<R10>0.000804923417</R10>
										<R11>0.999903202</R11>
										<R12>-0.0138911484</R12>
										<R20>-4.57752212e-005</R20>
										<R21>0.0138911894</R21>
										<R22>0.9999035</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.0595620424</X>
										<Y>0.052582074</Y>
										<Z>0.347154558</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.384441614</X>
										<Y>0.173896462</Y>
										<Z>-0.0346863195</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>2.4000001</Y>
										<Z>10</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1379">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
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										<Z>893.475281</Z>
										<R00>-0.999999702</R00>
										<R01>-0.000804209907</R01>
										<R02>-5.69521362e-005</R02>
										<R10>-0.000804923417</R10>
										<R11>0.999903202</R11>
										<R12>0.0138911484</R12>
										<R20>4.57752212e-005</R20>
										<R21>0.0138911894</R21>
										<R22>-0.9999035</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.0595620424</X>
										<Y>0.052582074</Y>
										<Z>0.347154558</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.591325104</X>
										<Y>-0.69269979</Y>
										<Z>0.132068887</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>3.60000014</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX1402">
									<Properties>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Scale">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1403">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>904.002686</X>
										<Y>12.1716862</Y>
										<Z>895.911011</Z>
										<R00>5.69521362e-005</R00>
										<R01>-0.000804209907</R01>
										<R02>-0.999999702</R02>
										<R10>-0.0138911484</R10>
										<R11>0.999903202</R11>
										<R12>-0.000804923417</R12>
										<R20>0.9999035</R20>
										<R21>0.0138911894</R21>
										<R22>4.57752212e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.0595620424</X>
										<Y>0.052582074</Y>
										<Z>0.347154558</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>1.14472485</X>
										<Y>0.205021739</Y>
										<Z>-0.301763058</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>4</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1404">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">26</int>
									<CoordinateFrame name="CFrame">
										<X>898.002686</X>
										<Y>12.1668568</Y>
										<Z>895.911316</Z>
										<R00>-5.69521362e-005</R00>
										<R01>-0.000804209907</R01>
										<R02>0.999999702</R02>
										<R10>0.0138911484</R10>
										<R11>0.999903202</R11>
										<R12>0.000804923417</R12>
										<R20>-0.9999035</R20>
										<R21>0.0138911894</R21>
										<R22>-4.57752212e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">0</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Smooth Block Model</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0.0595620424</X>
										<Y>0.052582074</Y>
										<Z>0.347154558</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>1.14641738</X>
										<Y>-1.87792373</Y>
										<Z>0.013441734</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">2</token>
									<Vector3 name="size">
										<X>4</X>
										<Y>4</Y>
										<Z>4</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX1405">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<string name="Source">local boom = false
local color_tag = script.Parent.PlaneColor

function createExplosion(position)

explosion = Instance.new(&quot;Explosion&quot;)
explosion.Position = position
explosion.BlastRadius = 12
explosion.Parent = game.Workspace

end

function onTouch(part)
	if boom == true then return end
	if (part.Name == &quot;Rocket&quot;) or (part.Name == &quot;Safe&quot;) or (part.Parent.Parent.Parent == script.Parent) or (part.Parent:findFirstChild(&quot;Humanoid&quot;)) then return end
	if (script.Parent.Parts.Tip.Velocity.x &gt; 50) or (script.Parent.Parts.Tip.Velocity.x &lt; -50) or (script.Parent.Parts.Tip.Velocity.z &gt; 50) or (script.Parent.Parts.Tip.Velocity.z &lt; -50) then
	boom = true
	createExplosion(script.Parent.Parts.Engine.Position)
	script.Parent:BreakJoints()
	local stuff = script.Parent:children()
	for i=1,#stuff do
		if stuff[i].Name == &quot;BodyKit&quot; or
		stuff[i].Name == &quot;Parts&quot; then
		local parts = stuff[i]:children()
			for p = 1, #parts do
				if parts[p].className == &quot;Part&quot; then
				local velo = Instance.new(&quot;BodyVelocity&quot;)
				velo.maxForce = Vector3.new(9.9e+036, 9.9e+036, 9.9e+036)
				velo.velocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
				velo.Parent = parts[p]
				end
			end
		end
	end
	wait(4)
	script.Parent:remove()
	end
end

function onColorTagChanged(property)
--	print(&quot;TagColor&quot; .. property)
--	if (property == &quot;Value&quot;) then
		-- Color Ship
		local parts = script.Parent.BodyKit:GetChildren()
		for i = 1,#parts do
			if parts[i].className == &quot;Part&quot; and parts[i].Name == &quot;ColorMe&quot; then
				parts[i].BrickColor = color_tag.Value
			end
		end
--	end
end

script.Parent.Parts.Tip.Touched:connect(onTouch)
color_tag.Changed:connect(onColorTagChanged)</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1406">
							<Properties>
								<string name="Name">PlaneCheck</string>
								<int name="Value">0</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX1407">
							<Properties>
								<string name="Name">Stunt</string>
								<int name="Value">0</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BrickColorValue" referent="RBX1408">
							<Properties>
								<string name="Name">PlaneColor</string>
								<int name="Value">1</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX1409">
						<Properties>
							<string name="Name">Regen</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1410">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">system = script.Parent
model = system.Plane
backup = model:Clone()
regen = system.Regen

function checkRegen()
	if regen.Value == 1 then
		model = backup:Clone()
		model.Parent = system
		model:MakeJoints()
	end
end
regen.Changed:connect(checkRegen)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1411">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-888</X>
						<Y>7.20000029</Y>
						<Z>121</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Hangar Solid</string>
					<float name="Reflectance">0.0199999996</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>9.60000038</Y>
						<Z>106</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1412">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-888</X>
						<Y>21.6000004</Y>
						<Z>119</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Hangar Solid</string>
					<float name="Reflectance">0.0199999996</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>4.80000019</Y>
						<Z>106</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1413">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-888</X>
						<Y>15.6000004</Y>
						<Z>120</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Hangar Solid</string>
					<float name="Reflectance">0.0199999996</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>7.20000029</Y>
						<Z>106</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1414">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-888</X>
						<Y>25.8000011</Y>
						<Z>118</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
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				<token name="BinType">1</token>
				<string name="Name">Grab</string>
				<Content name="TextureId"><url>rbxasset://Textures\GameTool.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="HopperBin" referent="RBX1700">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Plane</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1701">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PlaneFlyer</string>
					<string name="Source">
bin=script.Parent
plane=nil
hold=false
local debounce = false
local planedebounce = false
local stuntdebounce = false
local controlling = false

function fire(pln,spn)
	local missile = bin.Rocket:clone()
	missile.CFrame = spn.CFrame * CFrame.new(0, 0, -35)

	missile.RocketScript.Disabled = false
	missile.Parent = game.Workspace

	local creator_tag = Instance.new(&quot;ObjectValue&quot;)
	creator_tag.Value = game.Players.LocalPlayer
	creator_tag.Name = &quot;creator&quot;
	creator_tag.Parent = missile

	missile.Owner.Value = pln
end

function computeDirection(vec)
	local lenSquared = vec.magnitude * vec.magnitude
	local invSqrt = 1 / math.sqrt(lenSquared)
	return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
end

function move(target, engine)
	local origincframe = engine:findFirstChild(&quot;BodyGyro&quot;).cframe
	local dir = (target - engine.Position).unit
	local spawnPos = engine.Position

	local pos = spawnPos + (dir * 1)

	engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(9000, 9000, 9000)
	engine:findFirstChild(&quot;BodyGyro&quot;).cframe = CFrame.new(pos,  pos + dir)
	wait(0.1)
	engine:findFirstChild(&quot;BodyGyro&quot;).maxTorque = Vector3.new(0, 0, 0)
	engine:findFirstChild(&quot;BodyGyro&quot;).cframe = origincframe
end

function findPlane(player)
	local list = player.Character:GetChildren()
	for x = 1, #list do
		if (list[x].Name == &quot;Plane&quot;) then
			local weld = list[x]:FindFirstChild(&quot;Parts&quot;):FindFirstChild(&quot;Seat&quot;):FindFirstChild(&quot;SeatWeld&quot;)
			if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild(&quot;Torso&quot;)) then
				return list[x]
			end
		end
	end
	return nil
end

function onButton1Down(mouse)
	local vehicle = findPlane(script.Parent.Parent.Parent)
	if vehicle ~= nil and debounce == false and planedebounce == false then
	debounce = true

	controlling = true

	while true do
		wait()
		local engine = vehicle.Parts.Engine
		local position = mouse.Hit
		local target = position.p
		if engine:findFirstChild(&quot;FlyScript&quot;) ~= nil then
		move(target, engine)
		end
		if planedebounce == true or
		controlling == false then break end
	end
	wait(.1)
	debounce = false
	end
end

function onButton1Up(mouse)
	controlling = false
end

function onSelected(mouse)
	mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;
	mouse.Button1Down:connect(function() onButton1Down(mouse) end)
	mouse.Button1Up:connect(function() onButton1Up(mouse) end)
	mouse.KeyDown:connect(onKeyDown)
end

function onKeyDown(key)
	if (key~=nil) then
		key = key:lower()
		local vehicle = findPlane(script.Parent.Parent.Parent)
		if (vehicle==nil) then return end
		plane = vehicle.Parts
		local engine = vehicle.Parts.Engine
			if (key==&quot;f&quot;) and (bin.Reload.Value == 0) then
				fire(vehicle,plane.Gun1)
				fire(vehicle,plane.Gun2)
				bin.Reload.Value = 1
				wait(1)
				bin.Reload.Value = 0
			end
			if (key==&quot;x&quot;) and planedebounce == false then
				local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
				if (power ~= nil) then
				power:remove()
				end
			end
			if (key==&quot;y&quot;) then
				local power = plane.Engine:findFirstChild(&quot;FlyScript&quot;)
				if (power ~= nil) then return end
				local fly = script.FlyScript:clone()
				fly.Disabled = false
				fly.Parent = plane.Engine
			end
			if (key==&quot;k&quot;) and planedebounce == false then
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0)
			end
			if (key==&quot;h&quot;) and planedebounce == false then
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
				wait()
				engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0)
			return end
			if (key==&quot;j&quot;) and planedebounce == false then
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local position = engine.CFrame * Vector3.new(0, 0.5, -4)
				local dir = position - engine.Position

				dir = computeDirection(dir)

				local spawnPos = engine.Position

				local pos = spawnPos + (dir * 8)

				body.cframe = CFrame.new(pos,  pos + dir)
				wait(.2)
				body.maxTorque = Vector3.new(0, 0, 0)
			end
			if (key==&quot;l&quot;) and planedebounce == false then
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 0, 0)
				local frame = plane:FindFirstChild(&quot;OriginCFrame&quot;)
				if frame ~= nil then
					body.cframe = frame.Value
				end
				wait(0.1)
				body.maxTorque = Vector3.new(0, 0, 0)
			end
			if (key==&quot;u&quot;) and planedebounce == false then
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local position = engine.CFrame * Vector3.new(0, -0.5, -4)
				local dir = position - engine.Position

				dir = computeDirection(dir)

				local spawnPos = engine.Position

				local pos = spawnPos + (dir * 8)

				body.cframe = CFrame.new(pos,  pos + dir)
				wait(.2)
				body.maxTorque = Vector3.new(0, 0, 0)
			end
			if (key==&quot;g&quot;) and planedebounce == false and stuntdebounce == false then
				planedebounce = true
				stuntdebounce = true
				plane.Parent.Stunt.Value = 1
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local currentframe = plane.Engine.CFrame

				for i = 1,6 do
				body.cframe = plane.Engine.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 30)
				wait(.2)
				end

				body.cframe = currentframe
				wait(.6)

				body.maxTorque = Vector3.new(0, 0, 0)
				planedebounce = false
				plane.Parent.Stunt.Value = 0
				wait(3)
				stuntdebounce = false
			end
			if (key==&quot;t&quot;) and planedebounce == false and stuntdebounce == false then
				planedebounce = true
				stuntdebounce = true
				plane.Parent.Stunt.Value = 1
				local body = plane.Engine.BodyGyro
				body.maxTorque = Vector3.new(9000, 9000, 9000)

				local currentframe = plane.Engine.CFrame
				local valy = 30
				local valz = 30

				for i = 1,8 do
				body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, valy, valz)
				valy = valy +50
				valz = valz +100
				wait(.1)
				end

				body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, 600, 0)

				wait(.5)

				body.maxTorque = Vector3.new(0, 0, 0)
				planedebounce = false
				plane.Parent.Stunt.Value = 0
				wait(4)
				stuntdebounce = false
			end
	end
end

bin.Selected:connect(onSelected)
</string>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX1702">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyScript</string>
						<string name="Source">local engine = script.Parent.Parent.Engine
local spd = 3
local position = engine.Position

while true do
	wait(.1)
	direction = engine.CFrame.lookVector 
	position = position + spd*3*direction
	error = position - engine.Position
	engine.Velocity = spd*error
	engine.RotVelocity = Vector3.new(0, 0, 0)
end 
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1703">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-0.5</X>
						<Y>7.4000001</Y>
						<Z>0</Z>
						<R00>0</R00>
						<R01>1</R01>
						<R02>0</R02>
						<R10>1</R10>
						<R11>0</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<token name="Controller">5</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<string name="Name">Rocket</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX1704">
					<Properties>
						<bool name="Looped">true</bool>
						<string name="Name">Swoosh</string>
						<int name="PlayCount">0</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\Rocket whoosh 01.wav</url></Content>
						<float name="Volume">0.699999988</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1705">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Explosion</string>
						<int name="PlayCount">0</int>
						<bool name="PlayOnRemove">true</bool>
						<Content name="SoundId"><url>rbxasset://sounds\collide.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1706">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">RocketScript</string>
						<string name="Source">r = game:service(&quot;RunService&quot;)

shaft = script.Parent
position = shaft.Position

function fly()
	direction = shaft.CFrame.lookVector 
	position = position + 35*direction
	error = position - shaft.Position
	shaft.Velocity = 5*error
end

function blow()
	swoosh:stop()
	explosion = Instance.new(&quot;Explosion&quot;)
	explosion.Position = shaft.Position
	explosion.BlastRadius = 10

	-- find instigator tag
	local creator = script.Parent:findFirstChild(&quot;creator&quot;)
	if creator ~= nil then
		explosion.Hit:connect(function(part, distance)  onPlayerBlownUp(part, distance, creator) end)
	end

	explosion.Parent = game.Workspace
	connection:disconnect()
	wait(.1)
	shaft:remove()
end

function onTouch(hit)
	if hit.Name == &quot;Building&quot; or
	hit.Name == &quot;Safe&quot; then
		swoosh:stop()
		shaft:remove()
	return end

	local parent = hit.Parent.Parent
	local owner = shaft.Owner
	if owner ~= nil then
		if parent ~= nil and owner.Value ~= nil then
			if parent ~= owner.Value then
				local stunt = parent:FindFirstChild(&quot;Stunt&quot;)
				if stunt ~= nil then
					if stunt.Value ~= 1 then
						blow()
					end
				else
					blow()
				end
			end
		end
	end
end

function onPlayerBlownUp(part, distance, creator)
	if part.Name == &quot;Head&quot; then
		local humanoid = part.Parent:findFirstChild(&quot;Humanoid&quot;)
		tagHumanoid(humanoid, creator)
	end
end

function tagHumanoid(humanoid, creator)
	if creator ~= nil then
		local new_tag = creator:clone()
		new_tag.Parent = humanoid
	end
end

function untagHumanoid(humanoid)
	if humanoid ~= nil then
		local tag = humanoid:findFirstChild(&quot;creator&quot;)
		if tag ~= nil then
			tag.Parent = nil
		end
	end
end

t, s = r.Stepped:wait()

swoosh = script.Parent.Swoosh
swoosh:play()

d = t + 4.0 - s
connection = shaft.Touched:connect(onTouch)

while t &lt; d do
	fly()
	t = r.Stepped:wait()
end

-- at max range
script.Parent.Explosion.PlayOnRemove = false
swoosh:stop()
shaft:remove()
</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="ObjectValue" referent="RBX1707">
					<Properties>
						<string name="Name">Owner</string>
						<Ref name="Value">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="IntValue" referent="RBX1708">
				<Properties>
					<string name="Name">Reload</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX1709">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX1710</External>
		<External>RBX1711</External>
		<External>RBX1712</External>
		<External>RBX1713</External>
		<External>RBX1714</External>
		<External>RBX1715</External>
		<External>RBX1716</External>
		<External>RBX1717</External>
		<External>RBX1718</External>
		<External>RBX1719</External>
		<External>RBX1720</External>
		<External>RBX1721</External>
		<External>RBX1722</External>
		<External>RBX1723</External>
	</Item>
	<Item class="ContentProvider" referent="RBX1724">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX1725">
		<Properties>
			<string name="Name">PhysicsService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX1726">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX1727</External>
	<Item class="ControllerService" referent="RBX1728">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX1729">
		<Properties>
			<Color3 name="Ambient">4286677377</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4290032825</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Sky" referent="RBX1730">
			<Properties>
				<bool name="CelestialBodiesShown">true</bool>
				<string name="Name">Sky</string>
				<Content name="SkyboxBk"><url>http://www.roblox.com/asset/?version=1&amp;id=1327340</url></Content>
				<Content name="SkyboxDn"><url>http://www.roblox.com/asset/?version=1&amp;id=1327341</url></Content>
				<Content name="SkyboxFt"><url>http://www.roblox.com/asset/?version=1&amp;id=1327338</url></Content>
				<Content name="SkyboxLf"><url>http://www.roblox.com/asset/?version=1&amp;id=1327339</url></Content>
				<Content name="SkyboxRt"><url>http://www.roblox.com/asset/?version=1&amp;id=1327337</url></Content>
				<Content name="SkyboxUp"><url>http://www.roblox.com/asset/?version=1&amp;id=1327342</url></Content>
				<int name="StarCount">3000</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX1731">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX1732</External>
	<External>RBX1733</External>
	<External>RBX1734</External>
</roblox>