<?xml version="1.0" encoding="utf-8"?>
<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
		<Properties>
			<Ref name="CurrentCamera">RBX1</Ref>
			<double name="DistributedGameTime">0</double>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">null</Ref>
		</Properties>
		<Item class="Terrain" referent="RBX2">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-2</X>
					<Y>126</Y>
					<Z>-2</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<string name="ClusterGridV2"></string>
				<float name="Elasticity">0.300000012</float>
				<float name="Friction">0.5</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">true</bool>
				<token name="Material">256</token>
				<string name="Name">Terrain</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<Vector3 name="size">
					<X>2044</X>
					<Y>252</Y>
					<Z>2044</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>-112.657051</X>
					<Y>182.740555</Y>
					<Z>-26.4202137</Z>
					<R00>-0.898596704</R00>
					<R01>0.235998556</R01>
					<R02>-0.369903594</R02>
					<R10>1.49011612e-008</R10>
					<R11>0.843036056</R11>
					<R12>0.537857115</R12>
					<R20>0.438775539</R20>
					<R21>0.48331663</R21>
					<R22>-0.757549405</R22>
				</CoordinateFrame>
				<float name="FieldOfView">70</float>
				<CoordinateFrame name="Focus">
					<X>-111.917244</X>
					<Y>181.664841</Y>
					<Z>-24.9051151</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX3">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Script</string>
				<ProtectedString name="Source">--Made by Stickmasterluke


disasters={}


--X Meteor Storm
--X Flash Flood
--X Thunder Storm
--X Fire
--X Tornado
--X Tsunami
--O earthquake
--O Epidemic/Pandemic/zombie infection?
--O murderer
--O plane crash
--O alien attack
--O homing missiles
--O zombie attack
--O Zoo animal escape
--O Wild Bear Attack
--O Acid Rain

--[[geographically impossible disasters
	-volcanic eruption
	-sandstorm
	-avilanch
	-landslide
	-sinkhole
]]

balloonvip=66670555

mapradius=200
rate=1/30
maxtimer=60*2
timer=maxtimer

--tornado---------------------
tornadopos=Vector3.new(0,0,0)
maxhight=300
low=40
speed=100
push=.1
pull=-.5
lift=.25
breakradius=40
cycloneradius=10
------------------------------

--tsunami---------------------
wavedistance=2000
wavespeed=40
wavewidth=20
wavehight=50
wavelength=500
segmentradius=20
wavesegments=wavelength/segmentradius
------------------------------

function cframemodel(modl,centercframe,goalcframe)
	for _,Object in pairs(modl:GetChildren()) do
		Object.CFrame=goalcframe:toWorldSpace(centercframe:toObjectSpace(Object.CFrame))
	end
end

function RandomizeTable(tbl)
	local returntbl={}
	if tbl[1]~=nil then
		for i=1,#tbl do
			table.insert(returntbl,math.random(1,#returntbl+1),tbl[i])
		end
	end
	return returntbl
end

function resurface(p,s)
	if p and s then
		p.BackSurface=s
		p.BottomSurface=s
		p.FrontSurface=s
		p.LeftSurface=s
		p.RightSurface=s
		p.TopSurface=s
	end
end

function clouds(cloudtime)
	local cloud=game.Lighting.Cloud:clone()
	cloud.Parent=game.Workspace.Structure
	local pos1=Vector3.new(6000,300,-4000)
	local pos2=Vector3.new(-2000,300,2000)
	for i=1,(1/rate)*cloudtime do
		if cloud then
			wait(rate)
			cloud.CFrame=CFrame.new(pos1+((pos2-pos1)*(i/(cloudtime*(1/rate)))))
		end
	end
end

function createmeteor()
	local m=Instance.new("Part")
	m.Name="Meteor"
	m.BrickColor=meteorcolors[math.random(1,#meteorcolors)]
	m.FormFactor="Symmetric"
	m.Shape="Ball"
	local msize=meteorsizes[math.random(1,#meteorsizes)]
	m.Size=Vector3.new(msize,msize,msize)
	resurface(m,meteorsurfaces[math.random(1,#meteorsurfaces)])
	m.Position=Vector3.new(math.random(-mapradius/2,mapradius/2),500,math.random(-mapradius/2,mapradius/2))
	m.Velocity=Vector3.new(math.random(-100,100),-100,math.random(-100,100))
	m.CanCollide=false
	local f=Instance.new("Fire")
	f.Size=msize*2
	f.Parent=m
	local ms=script.MeteorScript:clone()
	ms.Disabled=false
	ms.Parent=m
	game.Debris:AddItem(m,10)
	m.Parent=game.Workspace.Structure
end

function createlightning(tmr)
	local m=Instance.new("Model")
	m.Name="Lightning"
	local ls=script.LightningScript:clone()
	ls.Disabled=false
	ls.Parent=m
	origin=Vector3.new(math.random(-mapradius/2,mapradius/2),300,math.random(-mapradius/2,mapradius/2))
	lastpoint=origin
	depth=300
	nothit=true
	local segments=0
	while depth&gt;0 and nothit and segments&lt;20 do
		segments=segments+1
		range=30
		casted=false
		nextpoint=lastpoint+Vector3.new(math.random(-range,range),math.random(-range*2,-5),math.random(-range,range))
		stuff=game.Workspace:FindPartsInRegion3(Region3.new(lastpoint-Vector3.new(range/2,range*2,range/2),lastpoint+Vector3.new(range/2,-5,range/2)),nil,100)
		if stuff then
			if #stuff&gt;0 then
				local highest=nextpoint
				for i2,v2 in ipairs(stuff) do
					if v2 then
						if v2.Position.y&gt;highest.y then
							highest=v2.Position
						end
					end
				end
				nextpoint=highest
			end
		end
		local dist=(lastpoint-nextpoint).magnitude
		local hit,pos=game.Workspace:FindPartOnRay(Ray.new(lastpoint,nextpoint-lastpoint))
		if hit~=nil and pos~=nil then
			nothit=false
			e=Instance.new("Explosion")
			e.BlastRadius=7
			e.BlastPressure=2000000
			e.Position=pos
			if tmr&lt;=1 then
				e.Hit:connect(function(hit2,distnc)
					if hit2.Parent~=nil and hit2.Name=="Head" then
						local dedman=game.Players:GetPlayerFromCharacter(hit2.Parent)
						if dedman then
							game:GetService("BadgeService"):AwardBadge(dedman.userId,66918848)
						end
					end
				end)
			end
			e.Parent=game.Workspace
		end
		if pos~=nil then
			nextpoint=pos
		end
		depth=nextpoint.y
		local p=game.Lighting.LightningPart:clone()
		local dist=(lastpoint-nextpoint).magnitude
		p.Size=Vector3.new(.75,dist,.75)
		p.CFrame=CFrame.new(lastpoint,nextpoint)*CFrame.Angles(math.pi/2,0,0)*CFrame.new(0,-dist/2,0)
		p.Parent=m
		lastpoint=nextpoint
	end
	m.Parent=game.Workspace.Structure
end

function breakjointsunderhight(mdl,breakhight,breakchance)
	if mdl then
		if mdl.className=="Part" or mdl.className=="VehicleSeat" or mdl.className=="Seat" or mdl.className=="WedgePart" or mdl.className=="Truss" or mdl.className=="CornerWedgePart" then
			if not mdl.Anchored and mdl.Position.y&lt;=breakhight then
				if math.random()&lt;breakchance then
					mdl:BreakJoints()
					mdl.Velocity=mdl.Velocity+Vector3.new(math.random(-3,3),math.random(-3,3),math.random(-3,3))
				end
				if math.random()&lt;breakchance then
					mdl:remove()
				end
			end
		end
		if mdl then
			if mdl.Parent~=nil then
				for i3,v3 in ipairs(mdl:GetChildren()) do
					breakjointsunderhight(v3,breakhight,breakchance)
				end
			end
		end
	end
end

function updatefireparts(mdl)
	if mdl then
		if mdl.className=="Part" or mdl.className=="VehicleSeat" or mdl.className=="Seat" or mdl.className=="WedgePart" or mdl.className=="TrussPart" or mdl.className=="CornerWedgePart" then
			local ft=mdl:FindFirstChild("FireTag")
			if not mdl.Anchored and ft then
				ft.Value=ft.Value+1
				if ft.Value==1 and mdl.Transparency==0 then
					local f=Instance.new("Fire")
					f.Parent=mdl
				elseif ft.Value==5 then
					mdl.BrickColor=BrickColor.new("Black")
				elseif ft.Value==10 then
					mdl:BreakJoints()
				elseif ft.Value==20 and math.random()&gt;.5 then
					mdl:remove()
				elseif ft.Value==30 then
					local f=mdl:FindFirstChild("Fire")
					if f then
						f:remove()
					end
				end
				if ft.Value&gt;5 and ft.Value&lt;30 then
					local range=Vector3.new((mdl.Size.x/2)+1,(mdl.Size.y/2)+1,(mdl.Size.z/2)+1)
					local stuff=game.Workspace:FindPartsInRegion3(Region3.new(mdl.Position-range,mdl.Position+range),nil,100)
					for i2,v2 in ipairs(stuff) do
						if v2 then
							if v2.className=="Part" or v2.className=="VehicleSeat" or mdl.className=="Seat" or v2.className=="WedgePart" or v2.className=="Truss" or v2.className=="CornerWedgePart" then
								local ft=v2:FindFirstChild("FireTag")
								if not v2.Anchored and not ft then
									local h=v2.Parent:FindFirstChild("Humanoid")
									if h then
										h.Health=h.Health-16
									elseif math.random()&gt;.25 then
										local ft=Instance.new("IntValue")
										ft.Name="FireTag"
										ft.Value=0
										ft.Parent=v2
									end
								end
							end
						end
					end
				end
			end
		end
		if mdl then
			if mdl.Parent~=nil then
				for i3,v3 in ipairs(mdl:GetChildren()) do
					updatefireparts(v3)
				end
			end
		end
	end
end

function updatetornado(mdl)
	if mdl then
		if mdl.className=="Part" or mdl.className=="VehicleSeat" or mdl.className=="Seat" or mdl.className=="WedgePart" or mdl.className=="TrussPart" or mdl.className=="CornerWedgePart" then
			if not mdl.Anchored and mdl.Position.y&lt;maxhight then
				local dist=((mdl.Position*Vector3.new(1,0,1))-tornadopos).magnitude
				if dist&lt;breakradius then
					if not mdl.Parent:FindFirstChild("Humanoid") then
						mdl:BreakJoints()
					end
					local pushpull=pull
					local hightpercentage=(mdl.Position.y/(maxhight-low))
					pushpull=pull+((push-pull)*hightpercentage)
					if dist&lt;cycloneradius then
						pushpull=push
					end
					local angle=math.atan2(mdl.Position.x-tornadopos.x,mdl.Position.z-tornadopos.z)
					local ncf=(CFrame.new(tornadopos)+Vector3.new(0,mdl.Position.y,0))*CFrame.Angles(0,angle+.1,0)*CFrame.new(0,0,dist+pushpull)

					if game.Workspace:FindFirstChild("Marker") then
						game.Workspace.Marker.CFrame=ncf
					end

					local vec=(ncf.p-mdl.Position).unit
					local speedpercent=(dist-cycloneradius)/(breakradius-cycloneradius)
					if speedpercent&lt;0 then
						speedpercent=0
					end
					speedpercent=1-speedpercent
					speedpercent=speedpercent+.1
					if speedpercent&gt;1 then
						speedpercent=1
					end
					mdl.Velocity=(vec*speedpercent*speed*(1+(2*hightpercentage)))+Vector3.new(0,(lift*(speedpercent+hightpercentage)*speed),0)
					mdl.RotVelocity=mdl.RotVelocity+Vector3.new(math.random(-1,1),math.random(-1,1)+.1,math.random(-1,1))
					local tt=mdl:FindFirstChild("TornadoTag")
					if tt==nil then
						if math.random(1,2)==1 then
							mdl:remove()
						else
							local tt=Instance.new("StringValue")
							tt.Name="TornadoTag"
							tt.Parent=mdl
						end
					end
				end
			end
		end
		if mdl then
			if mdl.Parent~=nil then
				for i3,v3 in ipairs(mdl:GetChildren()) do
					updatetornado(v3)
				end
			end
		end
	end
end

function startfire(mdl)
	if mdl then
		if mdl.Name=="FireStarter" then
			if mdl.className=="Part" or mdl.className=="Seat" or mdl.className=="WedgePart" or mdl.className=="Truss" or mdl.className=="CornerWedgePart" then
				local ft=Instance.new("IntValue")
				ft.Name="FireTag"
				ft.Value=0
				ft.Parent=mdl
			end
		end
		for i3,v3 in ipairs(mdl:GetChildren()) do
			startfire(v3)
		end
	end
end

function spread(mdl,func)
	if mdl and mdl.Parent~=nil then
		func(mdl)
		if mdl and mdl.Parent~=nil then
			for i,v in ipairs(mdl:GetChildren()) do
				spread(v,func)
			end
		end
	end
end

meteorstorm={}
meteorstorm.Name="Meteor Shower"
meteorstorm.PreStart=function()
end
meteorstorm.Start=function()
	meteorsurfaces={"Universal","Inlet"}
	meteorcolors={BrickColor.new("Dusty Rose"),BrickColor.new("Reddish brown"),BrickColor.new("Black")}
	meteorsizes={2,5,10,15}
	maxtimer=60*1.5
	timer=maxtimer
	while timer&gt;0 do
		timer=timer-1
		createmeteor()
		wait(.5)
		createmeteor()
		wait(.5)
	end
end

flooding={}
flooding.Name="Flash Flood"
flooding.PreStart=function()
	delay(1,function()
		clouds(100)
	end)
end
flooding.Start=function()
	local fl=game.Lighting.FloodLevel:clone()
	fl.Parent=game.Workspace.Structure
	totalfloodhight=70
	floodspeed=2*rate
	floodstart=15
	radius=3			--hight
	wavetime=10		--seconds
	a=0
	maxtimer=60*1
	timer=maxtimer
	while timer&gt;0 do
		wait(rate)
		a=a+1
		local floodhight=floodstart+(a*floodspeed)
		if floodhight&gt;totalfloodhight then
			floodhight=totalfloodhight
		end
		local floodhight=floodhight+math.sin((a/(wavetime*30))*math.pi)*radius
		if fl then
			fl.CFrame=CFrame.new(0,floodhight,0)
		end
		if a%30==0 then
			timer=timer-1
			for i,v in ipairs(game.Players:GetChildren()) do
				if v then
					if v.Character~=nil then
						local he=v.Character:FindFirstChild("Head")
						local hu=v.Character:FindFirstChild("Humanoid")
						if he and hu then
							if he.Position.y&lt;floodhight then
								hu.Health=hu.Health-10
							end
						end
					end
				end
			end
		end
		if (a+15)%30==0 then
			breakjointsunderhight(game.Workspace.Structure,floodhight,.075)
		end
	end
end

lightningstorm={}
lightningstorm.Name="Thunder Storm"
lightningstorm.PreStart=function()
	delay(1,function()
		clouds(100)
	end)
end
lightningstorm.Start=function()
	maxtimer=60*1.5
	timer=maxtimer
	while timer&gt;=0 do
		timer=timer-1
		if timer%2==0 then
			createlightning(timer)
		end
		wait(1)
	end
end

fire={}
fire.Name="Fire"
fire.PreStart=function()
end
fire.Start=function()
	a=0
	maxtimer=60*1.5
	timer=maxtimer
	startfire(game.Workspace.Structure)
	while timer&gt;0 do
		wait(rate)
		a=a+1
		if a%30==0 then
			timer=timer-1
		end
		if a%30==0 then
			updatefireparts(game.Workspace.Structure)
		end
	end
end

tornado={}
tornado.Name="Tornado"
tornado.PreStart=function()
	delay(1,function()
		clouds(100)
	end)
end
tornado.Start=function()
	a=0
	maxtimer=60*1.5
	timer=maxtimer
	tornadoposes={}
	for i=1,10 do
		table.insert(tornadoposes,Vector3.new(math.random(-85,70),0,math.random(-90,80)))
	end
	tornadopos=tornadoposes[1]
	local tp=game.Lighting.TornadoPart:clone()
	tp.CFrame=CFrame.new(tornadopos+Vector3.new(0,40,0))
	tp.Parent=game.Workspace.Structure
	while timer&gt;0 do
		wait(rate)
		a=a+1
		if a%30==0 then
			timer=timer-1
		end
		if a%2==0 then
			local totalframes=((maxtimer*(1/rate))/(#tornadoposes-1))
			local posframe=math.floor(a/totalframes)+1
			local pospercent=(a-((posframe-1)*totalframes))/totalframes
			if posframe&lt;=#tornadoposes-1 then
				tornadopos=tornadoposes[posframe]+((tornadoposes[posframe+1]-tornadoposes[posframe])*pospercent)
				if tp then
					tp.CFrame=CFrame.new(tornadopos+Vector3.new(0,low,0))
				end
				updatetornado(game.Workspace.Structure)
			end
		else
			for i,v in ipairs(game.Players:GetChildren()) do
				if v then
					if v.Character~=nil then
						updatetornado(v.Character)
					end
				end
			end
		end
	end
end

tsunami={}
tsunami.Name="Tsunami"
tsunami.PreStart=function()
end
tsunami.Start=function()
	a=0
	maxtimer=60*1
	timer=maxtimer
	--presetangle=(math.pi/4)+(math.pi/2)
	waveangle=math.pi*2*math.random()
	tsunamiinitial=CFrame.Angles(0,waveangle,0)*CFrame.new(-wavedistance/2,11+wavehight/2,0)
	tsunamifinal=CFrame.Angles(0,waveangle,0)*CFrame.new(wavedistance/2,11+wavehight/2,0)
	wavevec=(tsunamiinitial.p-tsunamifinal.p).unit --tsunamiinitial.lookVector--
	tsunamiwave=game.Lighting.TsunamiWave:clone()
	tsunamiwave.Parent=game.Workspace.Structure
	cframemodel(tsunamiwave,tsunamiwave.Center.CFrame,tsunamiinitial*CFrame.Angles(0,math.pi,0))
	while timer&gt;0 do
		wait(rate)
		a=a+1
		local wavepercentage=a/(maxtimer*30)
		tsunamicurrent=CFrame.Angles(0,waveangle,0)*CFrame.new((-wavedistance/2)+wavedistance*wavepercentage,11+wavehight/2,0)
		if tsunamiwave and tsunamiwave~=nil then
			cframemodel(tsunamiwave,tsunamiwave.Center.CFrame,tsunamicurrent*CFrame.Angles(0,math.pi,0))
		end
		for i=1,wavesegments do
			local segpos=(tsunamicurrent*CFrame.new(0,0,(-wavelength/2)+(i*segmentradius))).p
			local waverange=Vector3.new(segmentradius,wavehight/2,segmentradius)
			local stuff=game.Workspace:FindPartsInRegion3(Region3.new(segpos-waverange,segpos+waverange),nil,100)
			for i2,v2 in ipairs(stuff) do
				if v2 and v2.Parent~=nil then
					if not v2.Anchored then
						v2:BreakJoints()
						if math.random(1,5)==1 then
							v2.Velocity=wavevec*-1*wavespeed
						end
						if math.random(1,100)==1 then
							v2:remove()
						end
					end
				end
			end
		end
		if a%30==0 then
			timer=timer-1
		end
	end
end



disasters={meteorstorm,flooding,lightningstorm,fire,tornado,tsunami}




function onPlayerRespawn(property,player)
	if property=="Character" and player.Character~=nil then
		local cs=script.CharacterScript:clone()
		cs.Disabled=false
		cs.Parent=player.Character
		if game:GetService("BadgeService"):UserHasBadge(player.userId,balloonvip) then
			if player:FindFirstChild("Backpack") then
				game.Lighting.GreenBalloon:clone().Parent=player.Backpack
			end
		end
		if player.DataReady then
			player:SaveNumber("ConsecutiveWins",0)	
		end
	end
end
function onPlayerEntered(newPlayer)
	while newPlayer.Character~=nil do
		wait(.1)
	end
	newPlayer.Changed:connect(function(property)
		onPlayerRespawn(property,newPlayer)
	end)
	onPlayerRespawn("Character",newPlayer)
end
game.Players.ChildAdded:connect(onPlayerEntered)

game.Workspace.ChildAdded:connect(function(item)
	if item.className=="Tool" then
		item:remove()
	end
end)

function checkplayer(pv,ph,pst,pst2)
	delay(0,function()
		if pv.DataReady and pv and ph and pst and pst2 then
			local cwscore=pv:LoadNumber("ConsecutiveWins") or 0
			pv:SaveNumber("ConsecutiveWins",cwscore+1)
			local disasterscore=pv:LoadNumber("Survived"..pst) or 0
			pv:SaveNumber("Survived"..pst,disasterscore+1)
			local mapscore=pv:LoadNumber("Survived"..pst2) or 0
			pv:SaveNumber("Survived"..pst2,mapscore+1)
			local totalscore=pv:LoadNumber("SurvivedTotal") or 0
			pv:SaveNumber("SurvivedTotal",totalscore+1)
			if pv~=nil and pv.Parent~=nil and cwscore+1==5 then
				game:GetService("BadgeService"):AwardBadge(pv.userId,66918916)
			end
			if pv~=nil and pv.Parent~=nil and totalscore+1&gt;=1 then
				game:GetService("BadgeService"):AwardBadge(pv.userId,66918518)
			end
			if pv~=nil and pv.Parent~=nil and totalscore+1&gt;=10 then
				game:GetService("BadgeService"):AwardBadge(pv.userId,66918551)
			end
			if pv~=nil and pv.Parent~=nil and totalscore+1&gt;=25 then
				game:GetService("BadgeService"):AwardBadge(pv.userId,66918611)
			end
			if pv~=nil and pv.Parent~=nil and totalscore+1&gt;=50 then
				game:GetService("BadgeService"):AwardBadge(pv.userId,66918640)
			end
			if pv~=nil and pv.Parent~=nil and totalscore+1&gt;=100 then
				game:GetService("BadgeService"):AwardBadge(pv.userId,66918685)
			end
			if pv~=nil and pv.Parent~=nil and totalscore+1&gt;=200 then
				game:GetService("BadgeService"):AwardBadge(pv.userId,66918716)
			end
			if pv~=nil and pv.Parent~=nil and totalscore+1&gt;=400 then
				game:GetService("BadgeService"):AwardBadge(pv.userId,66918795)
			end
			if ph~=nil and ph.Parent~=nil and pv~=nil and pv.Parent~=nil and ph.Health&lt;=10 then
				game:GetService("BadgeService"):AwardBadge(pv.userId,66919023)
			end
			if pv~=nil and pv.Parent~=nil then
				if pst2=="Sunny Ranch" and pst=="Fire" then
					game:GetService("BadgeService"):AwardBadge(pv.userId,66918988)
				elseif pst2=="Trailer Park" and pst=="Tornado" then
					game:GetService("BadgeService"):AwardBadge(pv.userId,66956295)
				elseif pst2=="Surf Central" and pst=="Tsunami" then
					game:GetService("BadgeService"):AwardBadge(pv.userId,66918948)
				elseif pst2=="Happy Home" and pst=="Flash Flood" then
					game:GetService("BadgeService"):AwardBadge(pv.userId,66919105)
				elseif pst2=="Fort Indestructable" and pst=="Thunder Storm" then
					game:GetService("BadgeService"):AwardBadge(pv.userId,66919155)
				elseif pst2=="Rakish Refinery" and pst=="Acid Rain" then
					--game:GetService("BadgeService"):AwardBadge(v.userId,0)
				end
			end
		end
	end)
end


while true do
	wait(20)
	while #game.Players:GetChildren()&lt;1 do
		script.Status.Value="Waiting for more players"
		wait(1)
	end
	for i,v in ipairs(game.Workspace.Structure:GetChildren()) do
		v:remove()
	end
	for i,v in ipairs(game.Workspace:GetChildren()) do
		if v.className=="Accoutrement" or v.className=="Hat" then
			v:remove()
		end
	end
	wait(3)
	local structures=game.Lighting.Structures:GetChildren()
	local rs=math.random(1,#structures)
	--rs=8
	local ns=structures[rs]:clone()
	ns.Parent=game.Workspace.Structure
	script.Information.Value=ns.Name
	script.Status.Value="New Map"
	wait(3)
	ns:MakeJoints()
	wait(2)
	spread(ns,function(mdl2)
		if mdl2~=nil then
			if mdl2.className=="Part" or mdl2.className=="VehicleSeat" or mdl2.className=="Seat" or mdl2.className=="WedgePart" or mdl2.className=="TrussPart" or mdl2.className=="CornerWedgePart" then
				if not mdl2:FindFirstChild("KeepAnchored") then
					mdl2.Anchored=false
				end
			end
		end
	end)

	wait(1)

	local rd=math.random(1,#disasters)
	local disaster=disasters[rd]
	--disaster=disasters[5]

	for i,v in ipairs(game.Players:GetChildren()) do
		if v then
			if v.Character then
				local t=v.Character:FindFirstChild("Torso")
				local h=v.Character:FindFirstChild("Humanoid")
				if t~=nil and h~=nil then
					if h.Health&gt;0 then
						t.Velocity=Vector3.new(0,0,0)
						v.Character:MoveTo((CFrame.new(-109,47,16.5)+Vector3.new(math.random(-20,20),0,math.random(-20,20))).p)
						local st=Instance.new("StringValue")
						st.Name="SurvivalTag"
						st.Value=disaster.Name
						local st2=Instance.new("StringValue")
						st2.Name="MapName"
						st2.Value=ns.Name
						st2.Parent=st
						st.Parent=v.Character
						if v.DataReady then
							disasterscore=v:LoadNumber("Played"..disaster.Name) or 0
							v:SaveNumber("Played"..disaster.Name,disasterscore+1)

							mapscore=v:LoadNumber("Played"..ns.Name) or 0
							v:SaveNumber("Played"..ns.Name,mapscore+1)

							totalscore=v:LoadNumber("PlayedTotal") or 0
							v:SaveNumber("PlayedTotal",totalscore+1)
						end
					end
				end
			end
		end
	end

	disaster.PreStart()

	wait(40)

	disaster.Start()

	for i,v in ipairs(script.Survivers:GetChildren()) do
		v:remove()
	end
	local spawns=game.Workspace.Spawns:GetChildren()
	pws={}
	for i,v in ipairs(game.Players:GetChildren()) do
		if v then
			if v.Character then
				local t=v.Character:FindFirstChild("Torso")
				local h=v.Character:FindFirstChild("Humanoid")
				if t~=nil and h~=nil then
					local st=v.Character:FindFirstChild("SurvivalTag")
					if st~=nil and h.Health&gt;0 then
						v.Character:MoveTo(spawns[math.random(1,#spawns)].Position)
						table.insert(pws,v.Name)
						checkplayer(v,h,st.Value,st.MapName.Value)
					end
					for i2,v2 in ipairs(v.Character:GetChildren()) do
						if v2.Name=="SurvivalTag" then
							v2:remove()
						end
					end
				end
			end
		end
	end
	pws=RandomizeTable(pws)
	for i,v in ipairs(pws) do
		local sst=Instance.new("StringValue")
		sst.Name=v
		sst.Parent=script.Survivers
	end
	script.Status.Value="Survivers"
end




</ProtectedString>
			</Properties>
			<Item class="Script" referent="RBX4">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">MeteorScript</string>
					<ProtectedString name="Source">--Made by Stickmasterluke



sp=script.Parent

sp.Touched:connect(function(hit)
	if hit then
		if hit.Parent~=nil then
			if not hit.Anchored then
				hit:BreakJoints()
				hit.Velocity=sp.Velocity
			end
			wait(.1)
			sp:remove()
		end
	end
end)




</ProtectedString>
				</Properties>
			</Item>
			<Item class="StringValue" referent="RBX5">
				<Properties>
					<string name="Name">Status</string>
					<string name="Value">New Map</string>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX6">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">CharacterScript</string>
					<ProtectedString name="Source">--Made by Stickmasterluke



sp=script.Parent

fatalthreshhold=400

safethreshhold=65

lastvelocity=0

while true do
	wait()
	local t=sp:FindFirstChild("Torso")
	if t~=nil then
		local currentvelocity=(t.Velocity).magnitude
		--print(math.floor(currentvelocity),"Velocity")
		local pain=currentvelocity-safethreshhold
		--print(math.floor(pain),"Pain")
		if pain&gt;0 then
			local damage = pain/(fatalthreshhold-safethreshhold)*100
			local h=sp:FindFirstChild("Humanoid")
			if h then
				h.Health=h.Health-damage
			end	
		end
		lastvelocity=currentvelocity
	end
end



</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX7">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">LightningScript</string>
					<ProtectedString name="Source">--Made by Stickmasterluke



sp=script.Parent
frames=10

wait()
for frame=1,frames do
	wait()
	for i,v in ipairs(sp:GetChildren()) do
		if v then
			if v.className=="Part" then
				v.Transparency=frame/frames
			end
		end
	end
end
sp:remove()




</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX8">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Useful</string>
					<ProtectedString name="Source">--Stickmasterluke


function a(m) if m.Name=="Wall" then m.Transparency=.25 end for i,v in ipairs(m:GetChildren()) do a(v) end end a(game.Workspace.Building2)

--[[How to use
#1 Resize the brick to where you want the ramp. The ramp will slope downward to the size that has the hindge on it.
#2 Uncheck the Disabled property of this script
#3 cut and paste this script back into this brick. The brick should now be a ramp. Feel free to delete the script now.
]]


sp=script.Parent
angle=math.atan2(sp.Size.y,sp.size.x)
cf=sp.CFrame
sp.Size=Vector3.new(math.sqrt(((sp.Size.x^2)+(sp.Size.y^2))),sp.Size.y,sp.Size.z)
sp.CFrame=cf*CFrame.fromEulerAnglesXYZ(0,0,angle)*CFrame.new(0,sp.Size.y*-.5,0)
script.Disabled=true



--command prompt form--

--sp=game.Workspace.OBJECTZ angle=math.atan2(sp.Size.y,sp.size.x) cf=sp.CFrame sp.Size=Vector3.new(math.sqrt(((sp.Size.x^2)+(sp.Size.y^2))),sp.Size.y,sp.Size.z) sp.CFrame=cf*CFrame.fromEulerAnglesXYZ(0,0,angle)*CFrame.new(0,sp.Size.y*-.5,0)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX9">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Survivers</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="StringValue" referent="RBX10">
					<Properties>
						<string name="Name">bigcrazyman11</string>
						<string name="Value"></string>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX11">
					<Properties>
						<string name="Name">Guest 8402</string>
						<string name="Value"></string>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX12">
					<Properties>
						<string name="Name">allleks41</string>
						<string name="Value"></string>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX13">
					<Properties>
						<string name="Name">Fermirx</string>
						<string name="Value"></string>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX14">
					<Properties>
						<string name="Name">educaTEDawesomeJacob</string>
						<string name="Value"></string>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX15">
					<Properties>
						<string name="Name">Guest 5508</string>
						<string name="Value"></string>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX16">
					<Properties>
						<string name="Name">lukefusco12345</string>
						<string name="Value"></string>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX17">
					<Properties>
						<string name="Name">Jozsef101</string>
						<string name="Value"></string>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX18">
					<Properties>
						<string name="Name">kuba188</string>
						<string name="Value"></string>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX19">
					<Properties>
						<string name="Name">cool2034</string>
						<string name="Value"></string>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX20">
					<Properties>
						<string name="Name">crazyjames2001</string>
						<string name="Value"></string>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX21">
					<Properties>
						<string name="Name">crazyandjdude</string>
						<string name="Value"></string>
					</Properties>
				</Item>
			</Item>
			<Item class="StringValue" referent="RBX22">
				<Properties>
					<string name="Name">Information</string>
					<string name="Value">Fort Indestructable</string>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX23">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Billboard</string>
				<Ref name="PrimaryPart">null</Ref>
			</Properties>
			<Item class="Part" referent="RBX24">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-280</X>
						<Y>199.400009</Y>
						<Z>401.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>8</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX25">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">Decal</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://novetus.mygamesonline.org/asset?id=1008744</url></Content>
						<float name="Transparency">0</float>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX26">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-271.5</X>
						<Y>197.400009</Y>
						<Z>401.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">1</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>12</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX27">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>-280</X>
						<Y>204</Y>
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Props to him. ;D
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							<token name="BottomSurface">2</token>
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							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>3.43422794</X>
								<Y>47.2189064</Y>
								<Z>-32.6129608</Z>
								<R00>0.0215524975</R00>
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								<R10>-9.4710238e-005</R10>
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							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wedge</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00112032087</X>
								<Y>0.000967590255</Y>
								<Z>-0.00156261586</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00453417655</X>
								<Y>0.207003772</Y>
								<Z>0.0162470173</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX620">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">141</int>
							<CoordinateFrame name="CFrame">
								<X>-1.468297</X>
								<Y>50.0179062</Y>
								<Z>-28.7179813</Z>
								<R00>-0.158403873</R00>
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								<R10>-0.987368822</R10>
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								<R12>-9.47192311e-005</R12>
								<R20>-0.00332123041</R20>
								<R21>-0.0212951899</R21>
								<R22>-0.999767721</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00112032087</X>
								<Y>0.000967590255</Y>
								<Z>-0.00156261586</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00360832922</X>
								<Y>0.210300907</Y>
								<Z>0.0241264291</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX621">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">1</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
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									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1.5</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX622">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">141</int>
							<CoordinateFrame name="CFrame">
								<X>-66.6268616</X>
								<Y>45.2671242</Y>
								<Z>-10.001153</Z>
								<R00>3.01599503e-005</R00>
								<R01>0.426373214</R01>
								<R02>0.904547393</R02>
								<R10>-1</R10>
								<R11>7.03334808e-006</R11>
								<R12>3.00109386e-005</R12>
								<R20>6.43730164e-006</R20>
								<R21>-0.904547334</R21>
								<R22>0.426373184</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.00394516438</X>
								<Y>0.000102692087</Y>
								<Z>-0.00831781607</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.000208430676</X>
								<Y>0.0481667072</Y>
								<Z>-0.00308816531</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="WedgePart" referent="RBX623">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>31.7015381</X>
								<Y>46.464653</Y>
								<Z>-30.3009224</Z>
								<R00>0.0589461587</R00>
								<R01>0.0339411423</R01>
								<R02>-0.997684479</R02>
								<R10>0.630248129</R10>
								<R11>0.773783624</R11>
								<R12>0.0635621697</R12>
								<R20>0.774152875</R20>
								<R21>-0.632540286</R21>
								<R22>0.0242209267</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wedge</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.00960744452</X>
								<Y>-0.000819451467</Y>
								<Z>-0.00425744802</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.0105734318</X>
								<Y>0.0944963321</Y>
								<Z>-0.00598933175</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="WedgePart" referent="RBX624">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>3.30490971</X>
								<Y>47.2194672</Y>
								<Z>-26.6143532</Z>
								<R00>0.0215524975</R00>
								<R01>-0.987139165</R01>
								<R02>0.158403873</R02>
								<R10>-9.4710238e-005</R10>
								<R11>0.158438653</R11>
								<R12>0.987368822</R12>
								<R20>-0.999767721</R20>
								<R21>-0.0212951377</R21>
								<R22>0.00332121272</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wedge</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00112032087</X>
								<Y>0.000967590255</Y>
								<Z>-0.00156261586</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00127089419</X>
								<Y>0.200485483</Y>
								<Z>0.0163727738</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Seat" referent="RBX625">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">0</float>
							<float name="BackParamB">0</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>15.373023</X>
								<Y>48.5233498</Y>
								<Z>-28.1881638</Z>
								<R00>-0.0819519758</R00>
								<R01>0.158463925</R01>
								<R02>0.983957887</R02>
								<R10>0.0168883875</R10>
								<R11>0.987357855</R11>
								<R12>-0.157604888</R12>
								<R20>-0.99649322</R20>
								<R21>0.00370143354</R21>
								<R22>-0.0835920572</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="Disabled">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">0</float>
							<float name="FrontParamB">0</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">0</float>
							<float name="LeftParamB">0</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Seat2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.0132909771</X>
								<Y>0.000507486518</Y>
								<Z>-0.011507933</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.0392442942</X>
								<Y>0.209786296</Y>
								<Z>0.00834686588</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX626">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function onChildAdded(child)
	if child.Name == "SeatWeld" then
		child.C0 = CFrame.new(0,(script.Parent.Size.y/2 + 1.5),0)
		child.C1 = CFrame.new(0,0,0)
	end
end

script.Parent.ChildAdded:connect(onChildAdded)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX627">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>4.00318623</X>
								<Y>51.1686668</Y>
								<Z>-29.6003723</Z>
								<R00>-0.0215524435</R00>
								<R01>0.158403873</R01>
								<R02>-0.987139165</R02>
								<R10>9.47192311e-005</R10>
								<R11>0.987368822</R11>
								<R12>0.158438653</R12>
								<R20>0.999767721</R20>
								<R21>0.00332123041</R21>
								<R22>-0.0212951899</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00112032087</X>
								<Y>0.000967590255</Y>
								<Z>-0.00156261586</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00455273315</X>
								<Y>0.202739641</Y>
								<Z>0.0201214962</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX628">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
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							<CoordinateFrame name="CFrame">
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								<Y>48.1644096</Y>
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							<bool name="CanCollide">true</bool>
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							<float name="Friction">0.300000012</float>
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							<string name="Name">Smooth Block Model</string>
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							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
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							<Vector3 name="Velocity">
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							<Vector3 name="size">
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								<Y>2</Y>
								<Z>15</Z>
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						</Properties>
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							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
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								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
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								<Vector3 name="Scale">
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						</Item>
					</Item>
					<Item class="Part" referent="RBX688">
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							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
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							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">141</int>
							<CoordinateFrame name="CFrame">
								<X>26.2753048</X>
								<Y>48.2073746</Y>
								<Z>-31.3057308</Z>
								<R00>-0.0590797067</R00>
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								<R22>-0.0243435502</R22>
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							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
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							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
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							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
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							<Vector3 name="RotVelocity">
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							<Vector3 name="Velocity">
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						</Properties>
					</Item>
					<Item class="Part" referent="RBX689">
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							<CoordinateFrame name="CFrame">
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							<float name="Friction">0.300000012</float>
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							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
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							<float name="RightParamB">0.5</float>
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							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
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							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
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								<Y>0.0297036059</Y>
								<Z>0.00204998255</Z>
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							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Seat" referent="RBX690">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">0</float>
							<float name="BackParamB">0</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>8.78807831</X>
								<Y>49.7937088</Y>
								<Z>-30.4327412</Z>
								<R00>0.428952992</R00>
								<R01>0.158323601</R01>
								<R02>0.889344096</R02>
								<R10>-0.0658016205</R10>
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								<R12>-0.144038782</R12>
								<R20>-0.900926948</R20>
								<R21>0.00326558948</R21>
								<R22>0.433958411</R22>
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							<bool name="CanCollide">true</bool>
							<bool name="Disabled">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">0</float>
							<float name="FrontParamB">0</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">0</float>
							<float name="LeftParamB">0</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.00534952153</X>
								<Y>0.00163111009</Y>
								<Z>-0.0209627487</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.0671766996</X>
								<Y>0.251105219</Y>
								<Z>0.0142091569</Z>
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							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.800000012</Y>
								<Z>4</Z>
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						</Properties>
						<Item class="Script" referent="RBX691">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function onChildAdded(child)
	if child.Name == "SeatWeld" then
		child.C0 = CFrame.new(0,(script.Parent.Size.y/2 + 1.5),0)
		child.C1 = CFrame.new(0,0,0)
	end
end

script.Parent.ChildAdded:connect(onChildAdded)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX692">
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							<token name="BottomSurfaceInput">0</token>
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							<CoordinateFrame name="CFrame">
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								<Y>51.3879585</Y>
								<Z>-29.6978607</Z>
								<R00>0.0215524435</R00>
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							<bool name="CanCollide">true</bool>
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							<float name="Friction">0.300000012</float>
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							<token name="FrontSurface">0</token>
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							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
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							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
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							<Vector3 name="Velocity">
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							<Vector3 name="size">
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							</Vector3>
						</Properties>
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							<Properties>
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								<token name="LODY">2</token>
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								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
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									<Y>0</Y>
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								<Vector3 name="Scale">
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									<Y>1</Y>
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								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
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									<Y>1</Y>
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								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX694">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BackSurfaceInput">0</token>
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							<token name="BottomSurface">2</token>
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							<CoordinateFrame name="CFrame">
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							<bool name="CanCollide">true</bool>
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							<float name="Friction">0.300000012</float>
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							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
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							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
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							<float name="Reflectance">0</float>
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						</Properties>
						<Item class="SpecialMesh" referent="RBX695">
							<Properties>
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								<token name="LODY">2</token>
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								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX696">
					<Properties>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
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						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-53</X>
							<Y>59.4000015</Y>
							<Z>76.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>10</Y>
							<Z>5</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="WedgePart" referent="RBX965">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-60.0789757</X>
							<Y>46.4440231</Y>
							<Z>-73.0546875</Z>
							<R00>0.346402645</R00>
							<R01>-0.490354747</R01>
							<R02>-0.799723268</R02>
							<R10>-0.00202268362</R10>
							<R11>0.852113008</R11>
							<R12>-0.523353934</R12>
							<R20>0.938083649</R20>
							<R21>0.182908744</R21>
							<R22>0.29418242</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">3</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Wedge</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.0240640771</X>
							<Y>0.0493410043</Y>
							<Z>-0.0522268899</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.103041679</X>
							<Y>-0.0841787905</Y>
							<Z>-0.0444536768</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>3</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX966">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">135</int>
					<CoordinateFrame name="CFrame">
						<X>-2000</X>
						<Y>300</Y>
						<Z>2000</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Cloud</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>154</X>
						<Y>39</Y>
						<Z>119</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX967">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://novetus.mygamesonline.org/asset?id=1095708</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>10000</X>
							<Y>101.400002</Y>
							<Z>12000</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX968">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Lightning</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Script" referent="RBX969">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LightningScript</string>
						<ProtectedString name="Source">--Made by Stickmasterluke



sp=script.Parent
frames=10

wait()
for frame=1,frames do
	wait()
	for i,v in ipairs(sp:GetChildren()) do
		if v then
			if v.className=="Part" then
				v.Transparency=frame/frames
			end
		end
	end
end
sp:remove()




</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX970">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1009</int>
						<CoordinateFrame name="CFrame">
							<X>15.500001</X>
							<Y>275.5</Y>
							<Z>78.5</Z>
							<R00>-0.874172986</R00>
							<R01>-0.258920521</R01>
							<R02>-0.410830587</R02>
							<R10>2.20229376e-005</R10>
							<R11>0.845980048</R11>
							<R12>-0.533214509</R12>
							<R20>0.485614657</R20>
							<R21>-0.466130793</R21>
							<R22>-0.739527225</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">LightningPart</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.899999976</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.75</X>
							<Y>57.9223633</Y>
							<Z>0.75</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX971">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX972">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1009</int>
						<CoordinateFrame name="CFrame">
							<X>24.5</X>
							<Y>232.5</Y>
							<Z>98</Z>
							<R00>-0.9701491</R00>
							<R01>-0.0768550113</R01>
							<R02>-0.2300089</R02>
							<R10>2.24657942e-005</R10>
							<R11>0.948425233</R11>
							<R12>-0.317000926</R12>
							<R20>0.24250935</R20>
							<R21>-0.307543308</R21>
							<R22>-0.920112133</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">LightningPart</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.899999976</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.75</X>
							<Y>39.0128174</Y>
							<Z>0.75</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX973">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX974">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1009</int>
						<CoordinateFrame name="CFrame">
							<X>32.5</X>
							<Y>188.5</Y>
							<Z>112.5</Z>
							<R00>-0.794403255</R00>
							<R01>-0.235016048</R01>
							<R02>-0.560081184</R02>
							<R10>-2.25822441e-005</R10>
							<R11>0.922121644</R11>
							<R12>-0.386900067</R12>
							<R20>0.607390702</R20>
							<R21>-0.307342052</R21>
							<R22>-0.73254174</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">LightningPart</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.899999976</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.75</X>
							<Y>55.3082275</Y>
							<Z>0.75</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX975">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX976">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1009</int>
						<CoordinateFrame name="CFrame">
							<X>49.5</X>
							<Y>134</Y>
							<Z>119</Z>
							<R00>0.187129572</R00>
							<R01>-0.339651704</R01>
							<R02>-0.921747923</R02>
							<R10>-1.75394453e-005</R10>
							<R11>0.938322008</R11>
							<R12>-0.34576261</R12>
							<R20>0.982335269</R20>
							<R21>0.0647185743</R21>
							<R22>0.175581828</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">LightningPart</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.899999976</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.75</X>
							<Y>61.8142395</Y>
							<Z>0.75</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX977">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX978">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1009</int>
						<CoordinateFrame name="CFrame">
							<X>51</X>
							<Y>77.5</Y>
							<Z>113.5</Z>
							<R00>0.362454265</R00>
							<R01>0.308790475</R01>
							<R02>0.879360735</R02>
							<R10>-3.2351425e-005</R10>
							<R11>0.943522692</R11>
							<R12>-0.331307828</R12>
							<R20>-0.932001531</R20>
							<R21>0.120055489</R21>
							<R22>0.341993809</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">LightningPart</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.899999976</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.75</X>
							<Y>58.292366</Y>
							<Z>0.75</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX979">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX980">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1009</int>
						<CoordinateFrame name="CFrame">
							<X>46.3448257</X>
							<Y>47.2000008</Y>
							<Z>100.344833</Z>
							<R00>0.91191119</R00>
							<R01>-0.396731675</R01>
							<R02>-0.104979903</R02>
							<R10>-5.27650118e-005</R10>
							<R11>0.255699217</R11>
							<R12>-0.966751218</R12>
							<R20>0.410386175</R20>
							<R21>0.881596208</R21>
							<R22>0.233154535</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">LightningPart</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.899999976</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.75</X>
							<Y>21.90341</Y>
							<Z>0.75</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX981">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX982">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Lightning</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Script" referent="RBX983">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LightningScript</string>
						<ProtectedString name="Source">--Made by Stickmasterluke



sp=script.Parent
frames=10

wait()
for frame=1,frames do
	wait()
	for i,v in ipairs(sp:GetChildren()) do
		if v then
			if v.className=="Part" then
				v.Transparency=frame/frames
			end
		end
	end
end
sp:remove()




</ProtectedString>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX984">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1009</int>
						<CoordinateFrame name="CFrame">
							<X>46</X>
							<Y>284.5</Y>
							<Z>86</Z>
							<R00>0.874142349</R00>
							<R01>-0.268663347</R01>
							<R02>-0.404589474</R02>
							<R10>-4.2244792e-005</R10>
							<R11>0.83301872</R11>
							<R12>-0.55324167</R12>
							<R20>0.485667169</R20>
							<R21>0.483628333</R21>
							<R22>0.728165805</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">LightningPart</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.699999988</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.75</X>
							<Y>37.2155876</Y>
							<Z>0.75</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX985">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX986">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1009</int>
						<CoordinateFrame name="CFrame">
							<X>54.5</X>
							<Y>265</Y>
							<Z>66</Z>
							<R00>0.952921212</R00>
							<R01>-0.286476046</R01>
							<R02>-0.0993612036</R02>
							<R10>-7.04528502e-005</R10>
							<R11>0.32747972</R11>
							<R12>-0.944858193</R12>
							<R20>0.303218037</R20>
							<R21>0.90038234</R21>
							<R22>0.312042236</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">LightningPart</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.699999988</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.75</X>
							<Y>24.4335842</Y>
							<Z>0.75</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX987">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX988">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1009</int>
						<CoordinateFrame name="CFrame">
							<X>46.5</X>
							<Y>241.5</Y>
							<Z>59</Z>
							<R00>-0.328511655</R00>
							<R01>0.50021708</R01>
							<R02>0.801163554</R02>
							<R10>-5.79381667e-005</R10>
							<R11>0.848230362</R11>
							<R12>-0.529627562</R12>
							<R20>-0.944499969</R20>
							<R21>-0.174035236</R21>
							<R22>-0.278624505</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">LightningPart</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.699999988</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<token name="formFactorRaw">3</token>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>0.75</X>
							<Y>45.9782562</Y>
							<Z>0.75</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX989">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX990">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
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					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-324.194183</X>
						<Y>183.5</Y>
						<Z>385.194183</Z>
						<R00>0.707063794</R00>
						<R01>3.98733209e-005</R01>
						<R02>-0.707141817</R02>
						<R10>-1.65144629e-005</R10>
						<R11>1</R11>
						<R12>3.98733209e-005</R12>
						<R20>0.707141817</R20>
						<R21>-1.65144629e-005</R21>
						<R22>0.707063794</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Window</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.75</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>15</Y>
						<Z>0.5</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1036">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-296.176178</X>
						<Y>183.5</Y>
						<Z>401.370361</Z>
						<R00>0.965918124</R00>
						<R01>3.4239667e-005</R01>
						<R02>-0.258842885</R02>
						<R10>-2.62720805e-005</R10>
						<R11>1</R11>
						<R12>3.4239667e-005</R12>
						<R20>0.258842885</R20>
						<R21>-2.62720805e-005</R21>
						<R22>0.965918124</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Window</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.75</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>15</Y>
						<Z>0.5</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1037">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1001</int>
					<CoordinateFrame name="CFrame">
						<X>-263.823822</X>
						<Y>183.5</Y>
						<Z>401.370361</Z>
						<R00>0.965934038</R00>
						<R01>2.627301e-005</R01>
						<R02>0.258782506</R02>
						<R10>-3.42387357e-005</R10>
						<R11>1</R11>
						<R12>2.627301e-005</R12>
						<R20>-0.258782506</R20>
						<R21>-3.42387357e-005</R21>
						<R22>0.965934038</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Window</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.75</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<token name="formFactorRaw">3</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>15</Y>
						<Z>0.5</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1038">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-280</X>
					<Y>193</Y>
					<Z>341</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Center</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">0</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1039">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1002</int>
				<CoordinateFrame name="CFrame">
					<X>-280</X>
					<Y>170</Y>
					<Z>341</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0.5</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">3</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>38</X>
					<Y>13</Y>
					<Z>38</Z>
				</Vector3>
			</Properties>
			<Item class="CylinderMesh" referent="RBX1040">
				<Properties>
					<float name="Bevel">0</float>
					<float name="Bevel Roundness">0</float>
					<float name="Bulge">0</float>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1041">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>-280</X>
					<Y>81.7499237</Y>
					<Z>341</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">3</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>20</X>
					<Y>163.5</Y>
					<Z>20</Z>
				</Vector3>
			</Properties>
			<Item class="CylinderMesh" referent="RBX1042">
				<Properties>
					<float name="Bevel">0</float>
					<float name="Bevel Roundness">0</float>
					<float name="Bulge">0</float>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1043">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>0</X>
					<Y>12.5935221</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<float name="Elasticity">0</float>
				<float name="Friction">0</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">WaterLevel</string>
				<float name="Reflectance">0.200000003</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<token name="formFactorRaw">0</token>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>10</X>
					<Y>1</Y>
					<Z>10</Z>
				</Vector3>
			</Properties>
			<Item class="BlockMesh" referent="RBX1044">
				<Properties>
					<float name="Bevel">0</float>
					<float name="Bevel Roundness">0</float>
					<float name="Bulge">0</float>
					<token name="LODX">2</token>
					<token name="LODY">2</token>
					<string name="Name">Mesh</string>
					<Vector3 name="Offset">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="Scale">
						<X>1000</X>
						<Y>0.100000001</Y>
						<Z>1000</Z>
					</Vector3>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1045">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">--Made by Stickmasterluke

sp=script.Parent
midhight=16
radius=4.5		--hight
wavetime=10		--seconds
a=0
while true do
	wait()
	a=a+1
	sp.CFrame=CFrame.new(0,midhight+math.sin((a/(wavetime*30))*math.pi)*radius,0)
end
</ProtectedString>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="StarterPack" referent="RBX1046">
		<Properties>
			<string name="Name">StarterPack</string>
		</Properties>
	</Item>
	<Item class="StarterGui" referent="RBX1047">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
		</Properties>
		<Item class="ScreenGui" referent="RBX1048">
			<Properties>
				<string name="Name">ScreenGui</string>
			</Properties>
			<Item class="TextButton" referent="RBX1049">
				<Properties>
					<bool name="Active">true</bool>
					<bool name="AutoButtonColor">true</bool>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">0</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<token name="Font">2</token>
					<token name="FontSize">7</token>
					<bool name="Modal">false</bool>
					<string name="Name">StatsButton</string>
					<UDim2 name="Position">
						<XS>0</XS>
						<XO>0</XO>
						<YS>0.5</YS>
						<YO>-25</YO>
					</UDim2>
					<bool name="Selected">false</bool>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>100</XO>
						<YS>0</YS>
						<YO>50</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">2</token>
					<string name="Text">Stats</string>
					<Color3 name="TextColor3">4278190080</Color3>
					<bool name="TextScaled">false</bool>
					<Color3 name="TextStrokeColor3">4278255360</Color3>
					<float name="TextStrokeTransparency">0</float>
					<float name="TextTransparency">0</float>
					<bool name="TextWrapped">false</bool>
					<token name="TextXAlignment">2</token>
					<token name="TextYAlignment">1</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">7</int>
				</Properties>
			</Item>
			<Item class="Frame" referent="RBX1050">
				<Properties>
					<bool name="Active">false</bool>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">0</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<string name="Name">StatsPage</string>
					<UDim2 name="Position">
						<XS>0.5</XS>
						<XO>-250</XO>
						<YS>0.5</YS>
						<YO>-150</YO>
					</UDim2>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>500</XO>
						<YS>0</YS>
						<YO>300</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">4</token>
					<bool name="Visible">false</bool>
					<int name="ZIndex">2</int>
				</Properties>
				<Item class="Frame" referent="RBX1051">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4278190080</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4278190080</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Frame</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>1</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">2</int>
					</Properties>
					<Item class="ImageLabel" referent="RBX1052">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4294967295</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4284440415</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<Content name="Image"><null></null></Content>
							<string name="Name">PlayerImage</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>10</XO>
								<YS>0</YS>
								<YO>10</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>200</XO>
								<YS>0</YS>
								<YO>200</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">2</int>
						</Properties>
					</Item>
					<Item class="TextButton" referent="RBX1053">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">5</token>
							<bool name="Modal">false</bool>
							<string name="Name">PlayerButton</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>10</XO>
								<YS>0</YS>
								<YO>220</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>200</XO>
								<YS>0</YS>
								<YO>30</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">2</token>
							<string name="Text">Stickmasterluke</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">2</int>
						</Properties>
					</Item>
					<Item class="Frame" referent="RBX1054">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4281545523</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4280032284</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">List</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>220</XO>
								<YS>0</YS>
								<YO>40</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>-230</XO>
								<YS>1</YS>
								<YO>-50</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">2</int>
						</Properties>
					</Item>
					<Item class="TextButton" referent="RBX1055">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">5</token>
							<bool name="Modal">false</bool>
							<string name="Name">CategoryButton</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>220</XO>
								<YS>0</YS>
								<YO>10</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>150</XO>
								<YS>0</YS>
								<YO>20</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">2</token>
							<string name="Text">Disaster</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">2</int>
						</Properties>
					</Item>
					<Item class="TextButton" referent="RBX1056">
						<Properties>
							<bool name="Active">true</bool>
							<bool name="AutoButtonColor">true</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">5</token>
							<bool name="Modal">false</bool>
							<string name="Name">StatTypeButton</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>380</XO>
								<YS>0</YS>
								<YO>10</YO>
							</UDim2>
							<bool name="Selected">false</bool>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>75</XO>
								<YS>0</YS>
								<YO>20</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">2</token>
							<string name="Text">Survived</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">2</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX1057">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">5</token>
							<string name="Name">NameLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>10</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>135</XO>
								<YS>0</YS>
								<YO>25</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Flash Flood</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">2</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX1058">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">5</token>
							<string name="Name">StatLabel</string>
							<UDim2 name="Position">
								<XS>1</XS>
								<XO>-62</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0</XS>
								<XO>50</XO>
								<YS>0</YS>
								<YO>30</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">20</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">2</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1059">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<ProtectedString name="Source">--Made by Stickmasterluke


sp=script.Parent
spf=sp.StatsPage.Frame
sps=sp.SurviversPage.Frame

testing=false

disasters={"Meteor Shower","Flash Flood","Thunder Storm","Fire","Tornado","Tsunami"}


function loadlist(plr)
	if plr and plr~=nil and plr.Parent==game.Players and (plr.DataReady or testing) then
		for i,v in ipairs(spf.List:GetChildren()) do
			v:remove()
		end
		list1={}
		list2={}
		if spf.CategoryButton.Text=="Disaster" then
			local masterdisasterbadge=0
			for i,v in ipairs(disasters) do
				if spf.StatTypeButton.Text=="Percent" then
					list1[i]=v
					local scs=plr:LoadNumber("Survived"..v) or 0
					local scp=plr:LoadNumber("Played"..v) or 0
					fscp=1
					if scp&gt;0 and scs&lt;=scp then
						fscp=scs/scp
					end
					list2[i]=fscp
				else
					list1[i]=v
					list2[i]=plr:LoadNumber(spf.StatTypeButton.Text..v) or 0
					if spf.StatTypeButton.Text=="Survived" and list2[i]&gt;=1 then
						masterdisasterbadge=masterdisasterbadge+1
					end
				end
			end
			if masterdisasterbadge==#disasters then
				game:GetService("BadgeService"):AwardBadge(plr.userId,66918887)
			end
		elseif spf.CategoryButton.Text=="Map" then
			local travelerbadge=0
			for i,v in ipairs(game.Lighting.Structures:GetChildren()) do
				if spf.StatTypeButton.Text=="Percent" then
					list1[i]=v.Name
					local scs=plr:LoadNumber("Survived"..v.Name) or 0
					local scp=plr:LoadNumber("Played"..v.Name) or 0
					fscp=1
					if scp&gt;0 and scs&lt;=scp then
						fscp=scs/scp
					end
					list2[i]=fscp
				else
					list1[i]=v.Name
					list2[i]=plr:LoadNumber(spf.StatTypeButton.Text..v.Name) or 0
					if spf.StatTypeButton.Text=="Played" and list2[i]&gt;=1 then
						travelerbadge=travelerbadge+1
					end
				end
			end
			if travelerbadge==#(game.Lighting.Structures:GetChildren()) then
				game:GetService("BadgeService"):AwardBadge(plr.userId,66919189)
			end
		end
		n=0
		--lis=spf.NameLabel.Size.Y.Offset
		lis=math.floor(spf.List.AbsoluteSize.Y/(#list1))
		for i,v in ipairs(list1) do
			n=n+1
			local nl=spf.NameLabel:clone()
			nl.Text=v
			nl.Size=UDim2.new(0,135,0,lis)
			nl.Position=UDim2.new(0,10,0,(lis*n)-lis)
			nl.Parent=spf.List
			nl.Visible=true
			local sl=spf.StatLabel:clone()
			if spf.StatTypeButton.Text=="Percent" then
				sl.Text=tostring(math.floor((list2[i]*100)+.5)).."%"
			else
				sl.Text=tostring(list2[i])
			end
			sl.Position=UDim2.new(1,-62,0,(lis*n)-lis)
			sl.Parent=spf.List
			sl.Visible=true
		end
	end
end

function loadstats(plr)
	if plr and plr~=nil and plr.Parent==game.Players and (plr.DataReady or testing) then
		lastplayer=plr
		spf.PlayerButton.Text=plr.Name
		spf.PlayerImage.Image="www.roblox.com/Thumbs/Avatar.ashx?x=200&y=200&Format=Png&id="..tostring(plr.userId)
		loadlist(plr)
		sp.StatsPage.Visible=true
	end
end

sp.StatsButton.MouseButton1Click:connect(function()
	if sp.StatsPage.Visible then
		sp.StatsPage.Visible=false
	else
		loadstats(sp.Parent.Parent)
	end
end)

spf.CategoryButton.MouseButton1Click:connect(function()
	if spf.CategoryButton.Text=="Disaster" then
		spf.CategoryButton.Text="Map"
	elseif spf.CategoryButton.Text=="Map" then
		spf.CategoryButton.Text="Disaster"
	end
	loadlist(lastplayer)
end)

spf.StatTypeButton.MouseButton1Click:connect(function()
	if spf.StatTypeButton.Text=="Survived" then
		spf.StatTypeButton.Text="Played"
	elseif spf.StatTypeButton.Text=="Played" then
		spf.StatTypeButton.Text="Percent"
	elseif spf.StatTypeButton.Text=="Percent" then
		spf.StatTypeButton.Text="Survived"
	end
	loadlist(lastplayer)
end)

status=game.Workspace.Script.Status
status.Changed:connect(function()
	if status.Value=="Survivers" then
		for i5,v5 in ipairs(sps.List:GetChildren()) do
			v5:remove()
		end
		survivers=game.Workspace.Script.Survivers:GetChildren()
		for i6,v6 in ipairs(survivers) do
			local nnt=sps.NameLabel:clone()
			if #survivers&lt;=10 then
				nnt.Size=UDim2.new(1,0,0,25)
				nnt.Position=UDim2.new(0,0,0,25*((i6-1)%10))
			elseif #survivers&lt;=20 then
				nnt.Size=UDim2.new(.5,0,0,25)
				nnt.Position=UDim2.new(math.floor((i6-1)/10)/2,0,0,25*((i6-1)%10))
			else
				nnt.Size=UDim2.new(.33,0,0,25)
				nnt.Position=UDim2.new(math.floor((i6-1)/10)/3,0,0,25*((i6-1)%10))
			end
			nnt.Text=v6.Name
			nnt.Parent=sps.List
			nnt.Visible=true
		end
		sp.SurviversPage.Visible=true
		sp.NextMapPage.Visible=false
		wait(10)
		sp.SurviversPage.Visible=false
	elseif status.Value=="New Map" then
		sp.NextMapPage.Frame.List.MapTitle.Text=game.Workspace.Script.Information.Value
		sp.NextMapPage.Visible=true
		sp.SurviversPage.Visible=false
		wait(5)
		sp.NextMapPage.Visible=false
	end
end)


</ProtectedString>
				</Properties>
			</Item>
			<Item class="Frame" referent="RBX1060">
				<Properties>
					<bool name="Active">false</bool>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">0</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<string name="Name">SurviversPage</string>
					<UDim2 name="Position">
						<XS>0.5</XS>
						<XO>-175</XO>
						<YS>0.5</YS>
						<YO>-186</YO>
					</UDim2>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>350</XO>
						<YS>0</YS>
						<YO>372</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">1</token>
					<bool name="Visible">false</bool>
					<int name="ZIndex">1</int>
				</Properties>
				<Item class="Frame" referent="RBX1061">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4278190080</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4278190080</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Frame</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>1</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Frame" referent="RBX1062">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4281545523</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4280032284</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">List</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>10</XO>
								<YS>0</YS>
								<YO>60</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>-20</XO>
								<YS>1</YS>
								<YO>-70</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX1063">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">true</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">5</token>
							<string name="Name">NameLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>0.5</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>25</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Stickmasterluke</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278190080</Color3>
							<float name="TextStrokeTransparency">1</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">false</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
					<Item class="TextLabel" referent="RBX1064">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">true</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">8</token>
							<string name="Name">Title</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>55</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Survivors</string>
							<Color3 name="TextColor3">4294967295</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4278229503</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Frame" referent="RBX1065">
				<Properties>
					<bool name="Active">false</bool>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">0</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<string name="Name">NextMapPage</string>
					<UDim2 name="Position">
						<XS>0.5</XS>
						<XO>-150</XO>
						<YS>0.5</YS>
						<YO>-75</YO>
					</UDim2>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>300</XO>
						<YS>0</YS>
						<YO>150</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">1</token>
					<bool name="Visible">false</bool>
					<int name="ZIndex">1</int>
				</Properties>
				<Item class="Frame" referent="RBX1066">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4278190080</Color3>
						<float name="BackgroundTransparency">0</float>
						<Color3 name="BorderColor3">4278190080</Color3>
						<int name="BorderSizePixel">1</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<string name="Name">Frame</string>
						<UDim2 name="Position">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>0</YO>
						</UDim2>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>1</YS>
							<YO>0</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<token name="Style">0</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Frame" referent="RBX1067">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4281545523</Color3>
							<float name="BackgroundTransparency">0</float>
							<Color3 name="BorderColor3">4280032284</Color3>
							<int name="BorderSizePixel">1</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<string name="Name">List</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>10</XO>
								<YS>0</YS>
								<YO>60</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>-20</XO>
								<YS>1</YS>
								<YO>-70</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<token name="Style">0</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
						<Item class="TextLabel" referent="RBX1068">
							<Properties>
								<bool name="Active">false</bool>
								<Color3 name="BackgroundColor3">4288914085</Color3>
								<float name="BackgroundTransparency">1</float>
								<Color3 name="BorderColor3">4279970357</Color3>
								<int name="BorderSizePixel">0</int>
								<bool name="ClipsDescendants">false</bool>
								<bool name="Draggable">false</bool>
								<token name="Font">2</token>
								<token name="FontSize">7</token>
								<string name="Name">MapTitle</string>
								<UDim2 name="Position">
									<XS>0</XS>
									<XO>0</XO>
									<YS>0</YS>
									<YO>0</YO>
								</UDim2>
								<UDim2 name="Size">
									<XS>1</XS>
									<XO>0</XO>
									<YS>1</YS>
									<YO>0</YO>
								</UDim2>
								<token name="SizeConstraint">0</token>
								<string name="Text">Happy Home</string>
								<Color3 name="TextColor3">4294967295</Color3>
								<bool name="TextScaled">false</bool>
								<Color3 name="TextStrokeColor3">4278190080</Color3>
								<float name="TextStrokeTransparency">0</float>
								<float name="TextTransparency">0</float>
								<bool name="TextWrapped">false</bool>
								<token name="TextXAlignment">2</token>
								<token name="TextYAlignment">1</token>
								<bool name="Visible">true</bool>
								<int name="ZIndex">1</int>
							</Properties>
						</Item>
					</Item>
					<Item class="TextLabel" referent="RBX1069">
						<Properties>
							<bool name="Active">false</bool>
							<Color3 name="BackgroundColor3">4288914085</Color3>
							<float name="BackgroundTransparency">1</float>
							<Color3 name="BorderColor3">4279970357</Color3>
							<int name="BorderSizePixel">0</int>
							<bool name="ClipsDescendants">false</bool>
							<bool name="Draggable">false</bool>
							<token name="Font">2</token>
							<token name="FontSize">7</token>
							<string name="Name">TitleLabel</string>
							<UDim2 name="Position">
								<XS>0</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>0</YO>
							</UDim2>
							<UDim2 name="Size">
								<XS>1</XS>
								<XO>0</XO>
								<YS>0</YS>
								<YO>60</YO>
							</UDim2>
							<token name="SizeConstraint">0</token>
							<string name="Text">Next Map</string>
							<Color3 name="TextColor3">4278190335</Color3>
							<bool name="TextScaled">false</bool>
							<Color3 name="TextStrokeColor3">4288274175</Color3>
							<float name="TextStrokeTransparency">0</float>
							<float name="TextTransparency">0</float>
							<bool name="TextWrapped">false</bool>
							<token name="TextXAlignment">2</token>
							<token name="TextYAlignment">1</token>
							<bool name="Visible">true</bool>
							<int name="ZIndex">1</int>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX1070">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">3.32999992</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
		</Properties>
		<Item class="Sound" referent="RBX1071">
			<Properties>
				<bool name="Looped">false</bool>
				<string name="Name">FastPing</string>
				<float name="Pitch">1</float>
				<bool name="PlayOnRemove">false</bool>
				<Content name="SoundId"><url>http://novetus.mygamesonline.org/asset?id=12221990</url></Content>
				<float name="Volume">0.5</float>
			</Properties>
		</Item>
		<Item class="Sound" referent="RBX1072">
			<Properties>
				<bool name="Looped">false</bool>
				<string name="Name">FastSplat</string>
				<float name="Pitch">1</float>
				<bool name="PlayOnRemove">false</bool>
				<Content name="SoundId"><url>http://novetus.mygamesonline.org/asset?id=12222152</url></Content>
				<float name="Volume">0.5</float>
			</Properties>
		</Item>
	</Item>
	<Item class="CollectionService" referent="RBX1073">
		<Properties>
			<string name="Name">CollectionService</string>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX1074">
		<Properties>
			<string name="Name">PhysicsService</string>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX1075">
		<Properties>
			<string name="Name">BadgeService</string>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX1076">
		<Properties>
			<string name="Name">Geometry</string>
		</Properties>
	</Item>
	<Item class="RenderHooksService" referent="RBX1077">
		<Properties>
			<string name="Name">RenderHooksService</string>
		</Properties>
	</Item>
	<Item class="SocialService" referent="RBX1078">
		<Properties>
			<string name="Name">SocialService</string>
		</Properties>
	</Item>
	<Item class="GamePassService" referent="RBX1079">
		<Properties>
			<string name="Name">GamePassService</string>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX1080">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
		</Properties>
	</Item>
	<Item class="TimerService" referent="RBX1081">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX1082">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="CookiesService" referent="RBX1083">
		<Properties>
			<string name="Name">CookiesService</string>
		</Properties>
	</Item>
	<Item class="TeleportService" referent="RBX1084">
		<Properties>
			<string name="Name">Teleport Service</string>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX1085">
		<Properties>
			<bool name="CharacterAutoLoads">true</bool>
			<string name="Name">Players</string>
		</Properties>
	</Item>
	<Item class="FWService" referent="RBX1086">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="UserInputService" referent="RBX1087">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="ContextActionService" referent="RBX1088">
		<Properties>
			<string name="Name">ContextActionService</string>
		</Properties>
	</Item>
	<Item class="ScriptService" referent="RBX1089">
		<Properties>
			<string name="Name">Instance</string>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX1090">
		<Properties>
			<string name="Name">Selection</string>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX1091">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX1092">
		<Properties>
			<Color3 name="Ambient">4286611584</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<Color3 name="FogColor">4290822336</Color3>
			<float name="FogEnd">100000</float>
			<float name="FogStart">0</float>
			<float name="GeographicLatitude">41.7332993</float>
			<bool name="GlobalShadows">false</bool>
			<string name="Name">Lighting</string>
			<Color3 name="OutdoorAmbient">4286611584</Color3>
			<Color3 name="ShadowColor">4289967032</Color3>
			<string name="TimeOfDay">14:00:00</string>
		</Properties>
		<Item class="Tool" referent="RBX1093">
			<Properties>
				<bool name="CanBeDropped">true</bool>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-1</Y>
					<Z>0</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<string name="Name">GreenBalloon</string>
				<Content name="TextureId"><url>http://novetus.mygamesonline.org/asset?id=27471616</url></Content>
				<string name="ToolTip"></string>
			</Properties>
			<Item class="Part" referent="RBX1094">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-2.97157526</X>
						<Y>6.9030757</Y>
						<Z>14.234396</Z>
						<R00>-0.563609719</R00>
						<R01>1.27255453e-005</R01>
						<R02>0.826041222</R02>
						<R10>4.12360678e-005</R10>
						<R11>1</R11>
						<R12>1.27300009e-005</R12>
						<R20>-0.826041162</R20>
						<R21>4.12374429e-005</R21>
						<R22>-0.563609719</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>3.52337065e-020</X>
						<Y>-0.0136833424</Y>
						<Z>3.79218173e-020</Z>
					</Vector3>
					<token name="formFactorRaw">0</token>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>3</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX1095">
					<Properties>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<Content name="MeshId"><url>http://novetus.mygamesonline.org/asset?id=25498565</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>novetus.mygamesonline.org/asset?id=27471524</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Sound" referent="RBX1096">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Pop</string>
						<float name="Pitch">1</float>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>http://novetus.mygamesonline.org/asset?id=26723422</url></Content>
						<float name="Volume">0.5</float>
					</Properties>
				</Item>
				<Item class="BodyForce" referent="RBX1097">
					<Properties>
						<string name="Name">BodyForce</string>
						<Vector3 name="force">
							<X>0</X>
							<Y>1</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX1098">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">WeldArm</string>
					<ProtectedString name="Source">Tool = script.Parent;
local arms = nil
local torso = nil
local welds = {}

function Equip(mouse)
wait(0.01)
arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
torso = Tool.Parent:FindFirstChild("Torso")
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = nil
sh[2].Part1 = nil
local weld1 = Instance.new("Weld")
weld1.Part0 = torso
weld1.Parent = torso
weld1.Part1 = arms[1]
weld1.C1 = CFrame.new(1.5,0, 0) 
welds[1] = weld1
local weld2 = Instance.new("Weld")
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(-1.5,1.5,0) * CFrame.fromEulerAnglesXYZ(math.pi, 0, 0)
welds[2] = weld2
end
else
print("sh")
end
else
print("arms")
end
end

function Unequip(mouse)
if arms ~= nil and torso ~= nil then
local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
if sh ~= nil then
local yes = true
if yes then
yes = false
sh[1].Part1 = arms[1]
sh[2].Part1 = arms[2]
welds[1].Parent = nil
welds[2].Parent = nil
end
else
print("sh")
end
else
print("arms")
end
end
Tool.Equipped:connect(Equip)
Tool.Unequipped:connect(Unequip)
</ProtectedString>
				</Properties>
			</Item>
			<Item class="LocalScript" referent="RBX1099">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">LocalScript</string>
					<ProtectedString name="Source">function Leap()

	script.Parent.Parent.Humanoid.Jump = false

end

script.Parent.Parent.Humanoid.Jumping:connect(Leap)</ProtectedString>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX1100">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">BalloonScript</string>
					<ProtectedString name="Source">--


local Tool = script.Parent
local upAndAway = false
local humanoid = nil
local head = nil
local upAndAwayForce = Tool.Handle.BodyForce
isfloating=false

local equalizingForce = 236 / 1.2 -- amount of force required to levitate a mass
local gravity = 1.05 -- things float at &gt; 1

local height = nil
local maxRise =  75

function onEquipped()
	Tool.Handle.Mesh.MeshId = "http://novetus.mygamesonline.org/asset?id=25498565"
	equipped = true
	Tool.GripPos = Vector3.new(0,-1,0)
	Tool.GripForward = Vector3.new(0,1,0)
	Tool.GripRight = Vector3.new(0,0,-1)
	Tool.GripUp = Vector3.new(1,0,0)
	height = Tool.Parent.Torso.Position.y
	lift = recursiveGetLift(Tool.Parent)
	float(lift)
end

function onUnequipped()
	equipped = false
	Tool.GripForward = Vector3.new(1,0,0)
	Tool.GripRight = Vector3.new(0,0,1)
	Tool.GripUp = Vector3.new(0,1,0)
	Tool.Handle.Mesh.Scale = Vector3.new(1,1,1)
end

Tool.Unequipped:connect(onUnequipped)
Tool.Equipped:connect(onEquipped)
Tool.Handle.Touched:connect(onTouched)

function recursiveGetLift(node)
	local m = 0
	local c = node:GetChildren()
	if (node:FindFirstChild("Head") ~= nil) then head = node:FindFirstChild("Head") end -- nasty hack to detect when your parts get blown off

	for i=1,#c do
		if c[i].className == "Part" then	
			if (head ~= nil and (c[i].Position - head.Position).magnitude &lt; 10) then -- GROSS
				if c[i].Name == "Handle" then
					m = m + (c[i]:GetMass() * equalizingForce * 1) -- hack that makes hats weightless, so different hats don't change your jump height
				else
					m = m + (c[i]:GetMass() * equalizingForce * gravity)
				end
			end
		end
		m = m + recursiveGetLift(c[i])
	end
	return m
end

function updateBalloonSize()
	local range = (height + maxRise) - Tool.Handle.Position.y
	if range &lt; (maxRise/3)*1 then
		Tool.Handle.Mesh.Scale = Vector3.new(3,3,3)
	elseif range &lt; (maxRise/3)*2 then
		Tool.Handle.Mesh.Scale = Vector3.new(2,2,2)
	else
		Tool.Handle.Mesh.Scale = Vector3.new(1,1,1)
	end
end


function float(lift)
	if not isfloating then
		isfloating=true
		while equipped do
			lift=recursiveGetLift(Tool.Parent)
			upAndAwayForce.force=Vector3.new(0,lift*.8,0)
			wait(.2)
			--if Tool.Handle.Position.y &gt; height + maxRise then
			if Tool.Handle.Position.y&gt;300 then
				equipped=false
				Tool.Handle.Pop:Play()
				Tool.GripPos = Vector3.new(0,-.4,0)
				Tool.Handle.Mesh.MeshId = "http://novetus.mygamesonline.org/asset?id=26725510"
			end
			updateBalloonSize()
		end
		upAndAwayForce.force=Vector3.new(0,0,0)
		isfloating=false
	end
end


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					<Item class="WedgePart" referent="RBX1723">
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					<Item class="WedgePart" referent="RBX1724">
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					<Item class="Part" referent="RBX1725">
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					<Item class="Part" referent="RBX3003">
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					<Item class="Part" referent="RBX3005">
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					<Item class="Part" referent="RBX3006">
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					<Item class="Part" referent="RBX3007">
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					<Item class="WedgePart" referent="RBX3008">
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					<Item class="Part" referent="RBX3213">
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					<Item class="Part" referent="RBX3214">
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					<Item class="Part" referent="RBX3215">
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					<Item class="Part" referent="RBX3216">
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					<Item class="Part" referent="RBX3217">
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							<token name="Material">256</token>
							<string name="Name">Wall</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.25</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>16</X>
								<Y>12</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX3500">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">135</int>
							<CoordinateFrame name="CFrame">
								<X>-30</X>
								<Y>64.4000015</Y>
								<Z>-50</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wall</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.25</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>16</X>
								<Y>12</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3501">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Trailer Park</string>
					<Ref name="PrimaryPart">null</Ref>
				</Properties>
				<Item class="Model" referent="RBX3502">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Trailer1</string>
						<Ref name="PrimaryPart">null</Ref>
					</Properties>
					<Item class="Part" referent="RBX3503">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>73.5</X>
								<Y>49.7999992</Y>
								<Z>-19.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">1</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>55</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX3504">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">toaster1</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3505">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>71</X>
									<Y>51.5974503</Y>
									<Z>-11.8999939</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">toaster</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>1.60000002</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Decal" referent="RBX3506">
								<Properties>
									<token name="Face">1</token>
									<string name="Name">toaster</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><null></null></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
							<Item class="Decal" referent="RBX3507">
								<Properties>
									<token name="Face">0</token>
									<string name="Name">toaster2</string>
									<float name="Shiny">20</float>
									<float name="Specular">0</float>
									<Content name="Texture"><null></null></Content>
									<float name="Transparency">0</float>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX3508">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">humanoid = nil

function onTouched(part)
	if part.Parent ~= nil then
	local h = part.Parent:findFirstChild("Humanoid")
		if h~=nil then
			if isenabled~=0 then
				if h==humanoid then
					return
				end

				local toast=script.Parent.toast:clone()
				isenabled=0
				toast.Parent=game.Workspace
				toast.Transparency=0
				toast.Locked=false
				toast.Anchored=false
				toast.CanCollide=false
				toast.RotVelocity=Vector3.new(math.random(1,10)/5,math.random(1,10)/5,math.random(1,10)/5)
----TODO&gt;: toast.position
				local toastrot=CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
				toast.CFrame = script.Parent.toaster.CFrame * CFrame.new(Vector3.new(.75,1,0)) * toastrot
				wait(0.4)
				toast.CanCollide=true

				wait(1)
				isenabled=1

				--IF YOU WANT TOAST TO DISAPPEAR AFTER A WHILE, REMOVE THE -- before next two lines.
				
				--wait(120)
				--toast:remove()
				

			end
		end
	end
end


script.Parent.toaster.Touched:connect(onTouched)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX3509">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Counter - Granite</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX3510">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>71</X>
									<Y>50.5999985</Y>
									<Z>-11.8999996</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>0.400000006</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3511">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">3</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">5</int>
								<CoordinateFrame name="CFrame">
									<X>72.8000031</X>
									<Y>49.3999977</Y>
									<Z>-12</Z>
									<R00>0</R00>
									<R01>-1</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">4</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">2</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX3512">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">3</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">5</int>
								<CoordinateFrame name="CFrame">
									<X>71</X>
									<Y>48.8999977</Y>
									<Z>-14.1999998</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">4</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
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					<Item class="TrussPart" referent="RBX4472">
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					<Item class="TrussPart" referent="RBX6417">
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					<Item class="TrussPart" referent="RBX6418">
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					<Item class="TrussPart" referent="RBX6419">
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					<Item class="Part" referent="RBX6432">
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						<Item class="CylinderMesh" referent="RBX6433">
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					<Item class="TrussPart" referent="RBX6436">
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				</Item>
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						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX6513">
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						<CoordinateFrame name="CFrame">
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				</Item>
				<Item class="Model" referent="RBX6514">
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						<CoordinateFrame name="ModelInPrimary">
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							</Vector3>
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					<Item class="WedgePart" referent="RBX6516">
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					</Item>
					<Item class="CornerWedgePart" referent="RBX6517">
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					<Item class="Part" referent="RBX6518">
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					<Item class="Part" referent="RBX6519">
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					<Item class="WedgePart" referent="RBX6520">
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							</Vector3>
						</Properties>
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					<Item class="Part" referent="RBX6522">
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							<CoordinateFrame name="CFrame">
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							</Vector3>
						</Properties>
					</Item>
					<Item class="WedgePart" referent="RBX6523">
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							<bool name="Anchored">true</bool>
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							</Vector3>
						</Properties>
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					<Item class="Part" referent="RBX6524">
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					<Item class="Part" referent="RBX6525">
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					<Item class="Part" referent="RBX6526">
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					<Item class="WedgePart" referent="RBX6527">
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					<Item class="Part" referent="RBX6528">
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							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>15.5000439</X>
								<Y>57.9036713</Y>
								<Z>-48.0000076</Z>
								<R00>5.34682295e-005</R00>
								<R01>1.23517841e-013</R01>
								<R02>1</R02>
								<R10>-4.3159529e-005</R10>
								<R11>1</R11>
								<R12>2.30754016e-009</R12>
								<R20>-1</R20>
								<R21>-4.3159529e-005</R21>
								<R22>5.34682295e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">blade</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>25</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX6673">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">141</int>
							<CoordinateFrame name="CFrame">
								<X>24</X>
								<Y>48.7000008</Y>
								<Z>-30.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>1.60000002</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX6674">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">141</int>
							<CoordinateFrame name="CFrame">
								<X>22</X>
								<Y>48.9000015</Y>
								<Z>-30.5</Z>
								<R00>0</R00>
								<R01>1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Seat" referent="RBX6675">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">0</float>
							<float name="BackParamB">0</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>10</X>
								<Y>50.2999992</Y>
								<Z>-30.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="Disabled">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">0</float>
							<float name="FrontParamB">0</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">0</float>
							<float name="LeftParamB">0</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Seat</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.800000012</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX6676">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function onChildAdded(child)
	if child.Name == "SeatWeld" then
		child.C0 = CFrame.new(0,(script.Parent.Size.y/2 + 1.5),0)
		child.C1 = CFrame.new(0,0,0)
	end
end

script.Parent.ChildAdded:connect(onChildAdded)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6677">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">208</int>
							<CoordinateFrame name="CFrame">
								<X>3</X>
								<Y>52.9000015</Y>
								<Z>-30.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">window</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.5</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6678">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6679">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">141</int>
							<CoordinateFrame name="CFrame">
								<X>7</X>
								<Y>50.9000015</Y>
								<Z>-28.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX6680">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">3</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">141</int>
							<CoordinateFrame name="CFrame">
								<X>19.5</X>
								<Y>48.9000015</Y>
								<Z>-30.5</Z>
								<R00>0</R00>
								<R01>1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>9</X>
								<Y>3</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6681">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">1</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1.10000002</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6682">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">141</int>
							<CoordinateFrame name="CFrame">
								<X>0.5</X>
								<Y>51.4000015</Y>
								<Z>-30.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">0</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>1</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6683">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX6684">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>3</X>
								<Y>50.9000015</Y>
								<Z>-30.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX6685">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="WedgePart" referent="RBX6686">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>28</X>
								<Y>46.9000015</Y>
								<Z>-30.5</Z>
								<R00>0</R00>
								<R01>-1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wedge</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Seat" referent="RBX6687">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">0</float>
							<float name="BackParamB">0</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>6</X>
								<Y>50.1000023</Y>
								<Z>-30.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<bool name="Disabled">false</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">0</float>
							<float name="FrontParamB">0</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">0</float>
							<float name="LeftParamB">0</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Seat2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">2</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="Script" referent="RBX6688">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function onChildAdded(child)
	if child.Name == "SeatWeld" then
		child.C0 = CFrame.new(0,(script.Parent.Size.y/2 + 1.5),0)
		child.C1 = CFrame.new(0,0,0)
	end
end

script.Parent.ChildAdded:connect(onChildAdded)</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="WedgePart" referent="RBX6689">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>29.5</X>
								<Y>46.9000015</Y>
								<Z>-30.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wedge</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX6690">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
						</Properties>
						<Item class="Part" referent="RBX6691">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>18.6000004</X>
									<Y>50.2998886</Y>
									<Z>-19.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX6692">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">4</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX6693">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>15.6000004</X>
									<Y>50.2998886</Y>
									<Z>-19.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">launcher1</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX6694">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">4</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
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					<Item class="TrussPart" referent="RBX8612">
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					<Item class="WedgePart" referent="RBX8887">
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								</Vector3>
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							</Properties>
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					<Item class="Part" referent="RBX9709">
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									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.800000012</X>
										<Y>1</Y>
										<Z>0.800000012</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX9718">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">226</int>
								<CoordinateFrame name="CFrame">
									<X>24.5</X>
									<Y>50.6450272</Y>
									<Z>10.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">FireStarter</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.5</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX9719">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.10000002</X>
										<Y>1</Y>
										<Z>1.10000002</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX9720">
								<Properties>
									<Color3 name="Color">4294967295</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294967295</Color3>
									<float name="heat_xml">0</float>
									<float name="size_xml">2</float>
								</Properties>
							</Item>
							<Item class="Sparkles" referent="RBX9721">
								<Properties>
									<bool name="Enabled">true</bool>
									<string name="Name">Sparkles</string>
									<Color3 name="SparkleColor">4294967295</Color3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX9722">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">135</int>
								<CoordinateFrame name="CFrame">
									<X>23.875</X>
									<Y>50.7738876</Y>
									<Z>10.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Side</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>0.25</X>
									<Y>1.75</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX9723">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.800000012</X>
										<Y>1</Y>
										<Z>0.800000012</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX9724">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">135</int>
								<CoordinateFrame name="CFrame">
									<X>24.5</X>
									<Y>49.6499939</Y>
									<Z>10.5</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">MainPart</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">3</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.5</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX9725">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.800000012</X>
										<Y>1</Y>
										<Z>0.800000012</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX9726">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">135</int>
								<CoordinateFrame name="CFrame">
									<X>24.5</X>
									<Y>52.2000008</Y>
									<Z>10.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Ring</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<token name="formFactorRaw">0</token>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX9727">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://novetus.mygamesonline.org/asset?id=3270017</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX9728">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Weld</string>
								<ProtectedString name="Source">--

t = script.Parent

function stick(x, y)
	weld = Instance.new("Weld") 
	weld.Part0 = x
	weld.Part1 = y
	local HitPos = x.Position
	local CJ = CFrame.new(HitPos) 
	local C0 = x.CFrame:inverse() *CJ 
	local C1 = y.CFrame:inverse() * CJ 
	weld.C0 = C0 
	weld.C1 = C1 
	weld.Parent = x
end

function Weldnow()
	c = t:children()
	for n = 1, #c do
		if (c[n].className == "Part") then
			if (c[n].Name ~= "MainPart") then
				stick(c[n], t.MainPart)
			end
		end
		if (c[n].className == "WedgePart") then
			if (c[n].Name ~= "MainPart") then
				stick(c[n], t.MainPart)
				wait()
			end
		end
		if (c[n].className == "VehicleSeat") then
			if (c[n].Name ~= "MainPart") then
				stick(c[n], t.MainPart)
			end
		end
		if (c[n].className == "Seat") then
			if (c[n].Name ~= "MainPart") then
				stick(c[n], t.MainPart)
			end
		end
	end
end

wait()
Weldnow()
</ProtectedString>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX9729">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>25.5</X>
								<Y>44.9000015</Y>
								<Z>9</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">1040</token>
							<string name="Name">Ground</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">5</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<token name="formFactorRaw">3</token>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>12</X>
								<Y>1</Y>
								<Z>13</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX9730">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">217</int>
							<CoordinateFrame name="CFrame">
								<X>25.5</X>
								<Y>44.9000015</Y>
								<Z>21</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">1040</token>
							<string name="Name">Ground</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
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